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Yeah, I didn't know what I expected from that description, but it wasn't 'accuracy'. Holy poo poo.
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# ? Jun 29, 2020 06:38 |
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# ? Apr 25, 2024 03:24 |
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That game sounds rad. I'm gonna track it down.
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# ? Jul 8, 2020 23:37 |
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my mom even bought it for me at a garage sale, I'm a little concerned I may be a ghost story IRL
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# ? Jul 9, 2020 00:03 |
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Here's a good video going over everything in the Mario 64 Iceberg image: https://www.youtube.com/watch?v=qK4L4wR3-pU
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# ? Jul 9, 2020 02:15 |
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Heroic Yoshimitsu posted:Here's a good video going over everything in the Mario 64 Iceberg image: Seconding this video
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# ? Jul 9, 2020 06:31 |
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If two Samuses agree how can I refuse? Thirding
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# ? Jul 9, 2020 07:12 |
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wanna see some fake poo poo? https://www.youtube.com/watch?v=x61X5RLFw14
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# ? Jul 13, 2020 08:19 |
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I don't like it tbh, heavy Ben drowned, over the top vibes. Mario64 is already wierd enough
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# ? Jul 13, 2020 09:42 |
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I appreciate the effort, tbh. Tracking on a VHS
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# ? Jul 13, 2020 09:46 |
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SUPER MARIO 64 MYSTERIES GUIDE posted:There is no doubt that the Mirror Room is one of the paramount mysteries in the
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# ? Jul 13, 2020 09:56 |
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Points for Mirror Room Theorists, that's basically the only SM64 mystery that actually did develop, they did more with it in the DS version. Did most of those people just... not realize the purpose of the mirror was to point to Snowman's Land, though? Did they just learn about Snowman's Land elsewhere and completely fail to notice the mirror clue, so it was just parsed as 'weird mirror room that happened to have an unrelated world in it'? Do they also think there's a Medium-Medium Island because of the normal-sized painting in Tiny-Huge Island's room?
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# ? Jul 13, 2020 10:30 |
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Cleretic posted:Points for Mirror Room Theorists, that's basically the only SM64 mystery that actually did develop, they did more with it in the DS version. lol the dude (it's always a dude) who wrote it is just insane https://web.archive.org/web/20180306090944/https://www.sm64.com/misc/Mysteries%20Guide.txt insane SM64 sperg posted:In the third level of Super Mario 64 is a sunken ship. After this ship has been
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# ? Jul 13, 2020 10:32 |
Cleretic posted:Do they also think there's a Medium-Medium Island because of the normal-sized painting in Tiny-Huge Island's room?
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# ? Jul 13, 2020 10:57 |
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Motherfucker. Welp, off to become a Medium-Medium Island truther.
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# ? Jul 13, 2020 10:59 |
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Cleretic posted:Motherfucker. Welp, off to become a Medium-Medium Island truther. It will forever remain a mystery.
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# ? Jul 13, 2020 11:00 |
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Cubone posted:wanna see some fake poo poo? The only entertaining part of the new wave of fake SM64 stuff is seeing how badly overdone the VHS and CRT effects are. It's like Kung Fury levels of people who are too young to have lived through an era creating what they think it looked like based off of an echo chamber of parodies.
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# ? Jul 13, 2020 12:32 |
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It's too much compared to how it would "really" be, I kinda like it as an aesthetic. Plus I can see how the creator might think adding all the helps hide the fact it's fake.
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# ? Jul 13, 2020 13:20 |
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Is the idea that we're watching someone's hand cam footage off of a TV that's playing an old VHS tape? Seems like a bit of overkill just to hide your footage. Also agreed that it's a bit too over the top. It's more giggle-inducing than creepy. Was waiting for Mario to turn around and have blood and photo-realistic skeletons of my family shooting out of his eyes. Edit: Oh he has a version with just the direct video, although it still has its own wobbly artifacts: https://www.youtube.com/watch?v=TnHfDwIswRE
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# ? Jul 13, 2020 19:19 |
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Wonder what the hex codes or whatever at the end are for. 7A 78 65 66 69 72 65 74 76 7A 6A 73 63 7A 6A 6A Probably nothing. Edit: Thanks, Akumu! XkyRauh fucked around with this message at 00:06 on Jul 14, 2020 |
# ? Jul 13, 2020 21:52 |
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XkyRauh posted:Wonder what the hex codes or whatever at the end are for. It's a Caesar shift of "ignorance is bliss"
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# ? Jul 13, 2020 22:19 |
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It would be a lot better without the TURN AWAY AAA SCARY messages. Just remove those and the spooky face and suddenly it's an eerie exploration of an unknown part of the game, very compelling.
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# ? Jul 14, 2020 01:21 |
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Gloomy Rube posted:It would be a lot better without the TURN AWAY AAA SCARY messages. Just remove those and the spooky face and suddenly it's an eerie exploration of an unknown part of the game, very compelling. it made me laugh when the hosed up Toad's text slid down in sheets like Giygas going "LEAVELEAVELEAVELEAVE" and then Mario just impatiently rushed off to the next room in his fun lil Mario scamper
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# ? Jul 14, 2020 02:22 |
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Mario is too wholesome for any creepy pasta to ever work, I feel.
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# ? Jul 14, 2020 08:29 |
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insane mario nerd posted:The Marioverse has always had its fair share of currency. The pecuniary side of
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# ? Jul 14, 2020 08:33 |
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etched my name into the anals of Super Mario 64 edit: my new album will be called Blast Processed Asses
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# ? Jul 14, 2020 08:38 |
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*screenshots a texture overlap in a goomba's death animation* Finally, my legacy is secured
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# ? Jul 14, 2020 08:43 |
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Where our game starring Goombas, nintendo
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# ? Jul 14, 2020 08:44 |
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Randaconda posted:Where our game starring Goombas, nintendo the mobile dr. mario game introduced Dr. Goomba Tower, who is literally three goombas in a labcoat and it's a much funnier idea than a mobile game deserves put em in, Nintendo, my boys are ready for the big time
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# ? Jul 14, 2020 15:50 |
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Rewatching that Mario 64 Iceberg video, I'm glad I'm not the only one who always felt uneasy when in Wet-Dry World. That Skybox always freaked me out.
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# ? Jul 14, 2020 17:03 |
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Wet Dry World is actually R'lyeh
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# ? Jul 14, 2020 17:36 |
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I think with WDW it's a combination of several things - it has a drab and eerily empty setting, it is more complex than levels leading up to it what with all the water manipulation so it was harder as a child and those memories carry into adulthood, and it's just kind of at a point where you are naturally feeling exhausted if you're playing straight through. A combination of those things tells your brain that it's time to step away from a while. The exact same thing happens with the Beast Makers world in Spyro the Dragon, at least that's how it is for me.
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# ? Jul 14, 2020 18:15 |
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I think a lot of early 3D games had a sort of environmental uncanny valley effect going on. The 3D and textures were pretty limited, so you got things that could look enough like something to remind you of it, but were still far off enough from reality to look wrong, and that overlap does weird things to your brain. Simple things like green hills or snowy landscapes weren't too bad, our brains are fine with a grassy field being a big green polygon with some vague textures on it. Or more abstract levels like the bowser worlds that were just a bunch of shapes that don't really remind you of anything are sort of OK. But something like WDW looked enough like a city in some places to remind you of one, but not nearly close enough to feel right. And for what did look kind of like a city, there were no people around, which is naturally a bit unsettling on its own. (Where's my Mario Odyssey creepy manipulations where New Donk City is abandoned and signs say GET OUT?) I got a bit of the same feeling from Action Half Life, and I don't just mean the maps that leaned into it like Hondo's. Just the regular ones running around an office or a mansion or city block or whatever were still a bit unusual. And going further back to the ancient days of Action Quake 2, it was strong in the uncanny feeling. Chunks of city in the Q2 engine that were mostly just a lot of square boxes, sometimes with an office or two cut out of them, and a classic big blurry city skybox in the distance. When you took a step back from the constant fragging, it was pretty weird.
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# ? Jul 14, 2020 18:57 |
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One Mario64 thing that always kinda freaked me out when I was younger that I haven't seen covered is the fish in the moat outside the castle. If you stand where the unlockable cannon is, but face away from the castle, jump into the water and swim to the opposite bank. Hop out of the water and run up the slope to push against the invisible clipping pane at the end of the moat, then go into the C^ "over Mario's shoulder" lookaround mode, and look straight down, over the edge of the brown dirt to the little corner of water below. The fish from the moat are circling Mario's location pretty aggressively, making figure eights and seeming to be more agitated than when Mario is in the moat normally. I think part of what makes Wet Dry World so bizarre and unsettling is that you have to go outside the typical square bounding box of the level. Most other levels are pretty obviously contained within a giant cube/square area. Lethal Lava Land has the immense square of lava; Snowman's Land, Tiny Huge Island, and Shifting Sand Land are clearly square-ish areas. But then with Wet Dry World, you shoot yourself into the very corner of one of those square areas, and then leave it behind. Suddenly you're diving lower than the introduced bounds of the level--and then there's a little city out there! It messes with your expectations of what's in bounds and out of bounds.
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# ? Jul 14, 2020 19:10 |
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Randaconda posted:Mario is too wholesome for any creepy pasta to ever work, I feel. You could not be more wrong. You can't run from the funk and 'Why-a you-a no-a stop-a playing-a my-a game-a' cause me a to belly laugh every single time I read it.
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# ? Jul 14, 2020 19:37 |
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Captain_Indigo posted:You could not be more wrong. I forgot about that "Also, blast processing" always makes me laugh
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# ? Jul 14, 2020 19:48 |
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I never liked Wet Dry World because you have to rely on enemies to fling you to higher parts of the level. Do it wrong, and you miss the ledge and get damage. I remember them being finicky too to get them in just the right position or you're going to get the angle wrong or be too far from the ledge. They took so long to line up and I got a bit of anxiety waiting for them to get to me and fling me, and seeing if I made the ledge or not.
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# ? Jul 14, 2020 20:02 |
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IUG posted:I never liked Wet Dry World because you have to rely on enemies to fling you to higher parts of the level. Do it wrong, and you miss the ledge and get damage. I remember them being finicky too to get them in just the right position or you're going to get the angle wrong or be too far from the ledge. They took so long to line up and I got a bit of anxiety waiting for them to get to me and fling me, and seeing if I made the ledge or not. Been playing Mario 64 again due to these videos and yeah, gently caress these dudes. I don't find the music in WDW melancholy though, it's just a chill tune.
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# ? Jul 15, 2020 00:47 |
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The music gets pretty creepy when you visit the sunken town though.
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# ? Jul 15, 2020 12:39 |
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Honestly haven't gotten back to that part yet, I'll keep an ear out.
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# ? Jul 15, 2020 13:21 |
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# ? Apr 25, 2024 03:24 |
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MysticalMachineGun posted:If two Samuses agree how can I refuse? you should stop letting video game characters influence your decisions
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# ? Jul 15, 2020 13:36 |