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betterinsodapop posted:I'm kind of surprised there are no urban myths relating to the Trilby games. Those games just seem to invite that sorta stuff. It'd be hard to make up a believable myth about an indie game with a small playerbase, I'd think.
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# ? Jan 10, 2011 19:54 |
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# ? Apr 26, 2024 18:07 |
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Cmosfm posted:I just discovered this thread, I've always been fascinated by this stuff...starting with the "Hidden Chocolate Factory" level in Super Mario Bros. that my local newspaper did a small story on when I was a child. I can't find a single instance of ANYONE ever hearing about this so it must have just been extremely local and everyone forgot about it. I remember hearing about that. It was invented by a guy who wrote one of those "How to win at Nintendo games" books that were so popular in those days. Basically, the info was really vague, it was more of less just a a "There's also a Secret Chocolate Factory, but I can't talk about it now" passage in how to win at Super Mario Bros. It was nothing more than a hoax designed to get people to buy his book. He made it up completely (hence why no one else ever talked about it before). I think he always said He'd talk about it in Volume 2 or 3 or whichever, basically to get people buying. Sorry i can't give you details about the rumor/hoax itself. I think I heard about it in King of Kong or Chasing Ghosts. One of those documentaries about the 80s "Nintendo" craze...
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# ? Jan 10, 2011 20:04 |
Hamburglar posted:I don't know where else to post this because it's true but I thought it was bullshit because it's about an old game I love and I hadnt heard about this until recently. Again, it's totally true. No mention of blood, guts, ghosts, ultra violence or garbled music. I'm having a hard time believing this urban legend.
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# ? Jan 10, 2011 20:07 |
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Garbled music I can believe; I've gotten garbled music in actual games before and it sounded pretty weird (one of the various buggy results of capturing MissingNo/M in the original pokemon games was that it could garble your music). Customized blood and guts sprites is a bit harder to swallow.
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# ? Jan 10, 2011 20:16 |
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The Cheshire Cat posted:Garbled music I can believe; I've gotten garbled music in actual games before and it sounded pretty weird (one of the various buggy results of capturing MissingNo/M in the original pokemon games was that it could garble your music). Customized blood and guts sprites is a bit harder to swallow. Definitely. Especially on cartridge-based media, a bad contact or having the cartridge in at a weird angle can make creepy stuff on its own just with garbled music and messed-up sprites: https://www.youtube.com/watch?v=9VVO0W9mXQY And occasionally hilarious stuff: https://www.youtube.com/watch?v=EDJ7woeAQeI
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# ? Jan 10, 2011 20:27 |
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Mister Roboto posted:There's a hidden boss in Evermore, and anoter boss you can theoretically skip completely. Maybe it was one of those? It was supposedly in the greenhouse part of the last world.
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# ? Jan 10, 2011 20:59 |
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I don't believe that Uniracers only got one production run, although it makes sense that Unirally (the PAL version) might have. I've seen US Uniracers carts with two cartridge styles, one like this: and like this: I mean here, that area below the cartridge label where the cartridge can lock in or whatever.
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# ? Jan 10, 2011 23:36 |
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...of SCIENCE! posted:Definitely. Especially on cartridge-based media, a bad contact or having the cartridge in at a weird angle can make creepy stuff on its own just with garbled music and messed-up sprites: I think I was actually looking for the Goldeneye video for this thread at one point and couldn't find it. cartridge tilting is really amusing, and always good for creating nightmare fuel material for fooling people. That said, if I'm correct frequently doing it can cause some damage.
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# ? Jan 11, 2011 00:06 |
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fishmech posted:I don't believe that Uniracers only got one production run, although it makes sense that Unirally (the PAL version) might have. This reminds me: So what was the purple triangle that was on every SNES box and cartridge for? The one that varied in level from game to game? What does it denote? Why did they have it? I have always wondered this, and I have just attempted googling for it only to get more people asking the same question without being answered. This is my own unsolved video game mystery.
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# ? Jan 11, 2011 00:39 |
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Yonic Symbolism posted:This reminds me: So what was the purple triangle that was on every SNES box and cartridge for? The one that varied in level from game to game? What does it denote? Why did they have it? Well it points down so the extremely dimwitted know which way the cartridge goes. I assume Nintendo just required publishers to put it on all their carts and didn't give any specific placement instructions.
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# ? Jan 11, 2011 00:53 |
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fishmech posted:Well it points down so the extremely dimwitted know which way the cartridge goes. I assume Nintendo just required publishers to put it on all their carts and didn't give any specific placement instructions. No, it keeps the ghosts out. WoooOOOOOOooooo.
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# ? Jan 11, 2011 04:56 |
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JammyLammy posted:garbled music http://www.viddler.com/explore/Metroixer/videos/71/ garbled music does happen and it can be terrifying.
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# ? Jan 11, 2011 17:16 |
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Saradiart posted:http://www.viddler.com/explore/Metroixer/videos/71/ I can't believe that's real. That ROM is obviously haunted.
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# ? Jan 11, 2011 17:26 |
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saberwulf posted:Yeah I'm salvaging this thread from page 7, with good reason. The problem with this is that all the 3D is done server side, and that requires, well, servers. Which cost money. And people don't want to pay money just to have a "virtual city" on their phone.
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# ? Jan 11, 2011 17:29 |
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Saradiart posted:http://www.viddler.com/explore/Metroixer/videos/71/ It kinda sounds like bad 8-bit prog rock.
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# ? Jan 11, 2011 17:33 |
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What prog rock do you listen to...? http://www.youtube.com/watch?v=OS2IofhcIJY I actually am quite infatuated with the idea of backwards engineering a lot of the things that are coming out of this thread and making them happen to people through cartridge modding and the likes. Not that I have any idea how anyone would go about that, and not that we'd ever hear about the follow ups if, say, we just dropped a copy of Pokémon: SPOOKY or Zelda: GHOSTLY into a second hand bin. It'd just be warming to know that we might really ruin someone's childhood. Bonus points if whatever hack they are made to play somehow resets to the normal game forevermore on conclusion. They'll tell their friends, but nobody will believe them. Edit: content SomeKindofVerb fucked around with this message at 18:24 on Jan 11, 2011 |
# ? Jan 11, 2011 17:44 |
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SomeKindofVerb posted:What prog rock do you listen to...? He just said the bad kind...
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# ? Jan 11, 2011 19:03 |
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fishmech posted:I don't believe that Uniracers only got one production run, although it makes sense that Unirally (the PAL version) might have. You are definitely remembering that wrong because only very, very early SNES games had the first cartridge you showed. Uniracers came way at the end of the SNES' life. I guess it did get me wondering why Nintendo changed the cartridge shape after a while? I know they no longer thought of pulling the cartridge out as being damaging to the system or game, but why remove it anyway? Was it bothering them or something?
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# ? Jan 11, 2011 22:59 |
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Milky_Sauce posted:I guess it did get me wondering why Nintendo changed the cartridge shape after a while? I know they no longer thought of pulling the cartridge out as being damaging to the system or game, but why remove it anyway? Was it bothering them or something? I would assume that too many SNES consoles got ruined by people just ripping the game out while it was locked in place, so they switched to the later design which should (theoretically) push the lock out and power off the console when the game is removed.
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# ? Jan 12, 2011 01:20 |
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21stCentury posted:I remember hearing about that. It was invented by a guy who wrote one of those "How to win at Nintendo games" books that were so popular in those days. I can definitely see where someone would get the idea that there would be at least one more hidden level (or two). Those island on the map are used for nothing at all. And they are right next to Chocolate Island
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# ? Jan 12, 2011 07:28 |
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Macaluso posted:I can definitely see where someone would get the idea that there would be at least one more hidden level (or two). Wrong super mario.
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# ? Jan 12, 2011 07:42 |
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21stCentury posted:Which is odd. If my Gameboy suddenly became able to show details like that, I would suspect ghosts. How could he differentiate blood from "black"? hem entions people being bloody, but Mr Write has "Black Pixels" around his mouth? Wouldn't that look exactly like blood on a 4-color display? Yeah, the whole "a lot of detail went into the blood and guts" thing is really the only part which kinda ruins it for me. I honestly don't know why the people who make up these stories keep doing that. It's infinitely more creepy when the spooky imagery still fits in the context of the original game.
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# ? Jan 12, 2011 08:23 |
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Rocketlex posted:Yeah, the whole "a lot of detail went into the blood and guts" thing is really the only part which kinda ruins it for me. I honestly don't know why the people who make up these stories keep doing that. It's infinitely more creepy when the spooky imagery still fits in the context of the original game. I'm trying to even imagine what blood and guts would look like on the GBC and it just was not coming to me. That's what took me out of it.
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# ? Jan 12, 2011 08:29 |
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RagnarokAngel posted:I'm trying to even imagine what blood and guts would look like on the GBC and it just was not coming to me. That's what took me out of it. Maybe?
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# ? Jan 12, 2011 08:32 |
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Milky_Sauce posted:You are definitely remembering that wrong because only very, very early SNES games had the first cartridge you showed. Uniracers came way at the end of the SNES' life. You're either remembering this backwards or developers had a choice of which cartridge shape to use, because my copy of SMW has the bottom, locking design and my copy of Chrono Trigger has what you call the "old design". My guess would be that the opposite happened; they admitted/realized that pulling out the cartridge during play wasn't going to blow up the console and people switched to the more "aerodynamic" shape because it was cheaper to manufacture or something. Or else it was so you could jerk out the cartridge more easily without damaging the system so that idiots who did that wouldn't break their hardware.
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# ? Jan 12, 2011 08:34 |
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Zombies' Downfall posted:You're either remembering this backwards or developers had a choice of which cartridge shape to use, because my copy of SMW has the bottom, locking design and my copy of Chrono Trigger has what you call the "old design". The one with just a slot is older, the aerodynamic-looking thing is newer. I had a SNES from close to the original release, and all the games right around release has just a slot. It was a while before the other style even showed up. Edit: A quick Google tells me that the old slot design was used from about '91 to '93, and the new "ramp" design was used from about '93 to '97. Edit2: Another result tells me that they stopped including the dust caps on SNES games around the same time as the cartridge style switch. m2pt5 fucked around with this message at 08:44 on Jan 12, 2011 |
# ? Jan 12, 2011 08:38 |
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RagnarokAngel posted:I'm trying to even imagine what blood and guts would look like on the GBC and it just was not coming to me. That's what took me out of it. I just assumed that, much like the intro, it was one of those slow pan-ups of a more detailed sprite picture that they tend to do every once in a while. Like in the intro, the shot of him holding onto the mast of his ship, like that. The last line of the story was really good, too.
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# ? Jan 12, 2011 15:18 |
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You know what gets me about that story? He was helping a friends friend move when he found this cartridge. Instead of going "oh you helped me move" and giving him the thing it became a sale. If some guy was helping me move and found a game I didn't even know I had I would just let him have the thing.
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# ? Jan 12, 2011 15:34 |
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Len posted:You know what gets me about that story? He was helping a friends friend move when he found this cartridge. Instead of going "oh you helped me move" and giving him the thing it became a sale. If some guy was helping me move and found a game I didn't even know I had I would just let him have the thing.
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# ? Jan 12, 2011 15:41 |
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Re:The Zelda story... Was there an insinuation I missed? Everyone was killed in a way related to their crime, but Marin died somewhat generically. Was the method supposed to insinuate what she "did?" Pretty clever story overall, I've been thinking about it once in a while since I read it.
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# ? Jan 12, 2011 15:45 |
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Endorph posted:This is what kills your immersion? Because I could entirely see this happening. Nah doesn't kill the immersion just feel there should be a line about the guy being a dick. Still an interesting read.
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# ? Jan 12, 2011 15:46 |
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Macaluso posted:I can definitely see where someone would get the idea that there would be at least one more hidden level (or two). As a kid, Final Fantasy II drove me insane with all of the un-used areas. I mean, everyone went crazy about the face on the Moon but even the un-used mountains under Mount of Ordeals drove me batty. I think the After Years did something with them but I can't remember.
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# ? Jan 12, 2011 17:21 |
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My mate and a fellow SA poster started the San Andreas Bigfoot rumor over on GTA Forums.
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# ? Jan 12, 2011 17:50 |
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I don't think this is a hoax but I can't for the life of me figure out what game I'm thinking of. On the N64 you could reset the neutral position of your analog stick, but if you set the neutral position to Down and let go of the stick, the real neutral would be like holding up. Then, hitting up afterwards in this game would result in the game taking "more up" as an input, which actually made an impact on gameplay. Like a race game going faster or something, but I forgot. Am I making this up? Does anyone know what game I'm talking about, or were there maybe even multiple games that did this?
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# ? Jan 12, 2011 17:57 |
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furry drum circle posted:I don't think this is a hoax but I can't for the life of me figure out what game I'm thinking of. On the N64 you could reset the neutral position of your analog stick, but if you set the neutral position to Down and let go of the stick, the real neutral would be like holding up. Then, hitting up afterwards in this game would result in the game taking "more up" as an input, which actually made an impact on gameplay. Like a race game going faster or something, but I forgot. Am I making this up? Does anyone know what game I'm talking about, or were there maybe even multiple games that did this? Sounds like the trick in the original arcade version of Spy Hunter. See, the gas pedal had a bar that prevented it from going all the way down, but it was programmed so that the real max speed was way beyond that. By removing that bar, you could go much faster than usual.
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# ? Jan 12, 2011 18:41 |
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Corzaa posted:My mate and a fellow SA poster started the San Andreas Bigfoot rumor over on GTA Forums. Pretty sure that I started it over at the gamefaqs forums
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# ? Jan 12, 2011 18:47 |
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Policenaut posted:
Naw sorry I meant more from the overheard perspective of Link's Awakening.
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# ? Jan 12, 2011 18:49 |
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furry drum circle posted:I don't think this is a hoax but I can't for the life of me figure out what game I'm thinking of. On the N64 you could reset the neutral position of your analog stick, but if you set the neutral position to Down and let go of the stick, the real neutral would be like holding up. Then, hitting up afterwards in this game would result in the game taking "more up" as an input, which actually made an impact on gameplay. Like a race game going faster or something, but I forgot. Am I making this up? Does anyone know what game I'm talking about, or were there maybe even multiple games that did this? It probably works on several games, the only one I can think of right now is Tales of Symphonia on Gamecube, you can walk around a lot faster if you reconfigure your neutral position.
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# ? Jan 12, 2011 18:54 |
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furry drum circle posted:I don't think this is a hoax but I can't for the life of me figure out what game I'm thinking of. On the N64 you could reset the neutral position of your analog stick, but if you set the neutral position to Down and let go of the stick, the real neutral would be like holding up. Then, hitting up afterwards in this game would result in the game taking "more up" as an input, which actually made an impact on gameplay. Like a race game going faster or something, but I forgot. Am I making this up? Does anyone know what game I'm talking about, or were there maybe even multiple games that did this? There are quite a few games that can do this, if the programmers are a bit lazy. The stick circuitry tells the console the degree to which it is pushed, and the console biases this to figure out how far away from neutral it was. So if you let the console assume that "neutral" means the stick is at -45 degrees, and then push it up to 45 degrees, the console will tell the game that the stick is at 90 degrees. If the game determined your speed just by comparing where the stick was to 45 degrees, now you're going twice as fast as intended. Smarter games will use different ranges of the stick to look up your speed in a preset table, so pushing the stick even farther cannot move you faster than the maximum speed the game designer chose. There's just a larger range of stick motion that means "maximum speed".
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# ? Jan 12, 2011 19:09 |
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# ? Apr 26, 2024 18:07 |
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Eat My Fuc posted:Pretty sure that I started it over at the gamefaqs forums As far as those little islands in the Super Mario World map, I think that the stage to the immediate left of them broke off from that area of the map. That stage was a secret stage that broke off from that section of the map.
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# ? Jan 12, 2011 19:58 |