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So I'm running an L5R game right now, and having a ton of fun with it. The game lends itself naturally to my DMing style, which is a mystery plot with tons of NPCs. But I have a dilemma. I am awful at balancing encounters. And with how lethal L5R combat is I've been avoiding having much of it, for fear of unfairly killing my PCs. I have Enemies of the Empire, but it doesn't have many stats for human NPCs. Are there any simple guidelines for building balanced NPC encounters? Say I want to make a Rank 2 ronin. Should I just start with a base character and add a certain amount of EXP's worth of stats? How much?
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# ¿ Jun 2, 2011 08:03 |
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# ¿ Apr 27, 2024 04:55 |
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NinjaDebugger posted:Any samurai who cannot gently caress up his daimyo's enemies is no samurai at all.
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# ¿ Aug 18, 2011 20:51 |
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WerrWaaa posted:Nine! Spider! It's me, I'm the L5R grognard.
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# ¿ Jan 12, 2013 01:03 |
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I like to imagine this guy is running around in front of a bunch of other samurai shouting "Nooooooot tainted! Not tainted! No sir, feelin' fine!"
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# ¿ Feb 4, 2013 16:42 |
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In the L5R games I run, I've turned the Kolat into a group entirely separate from the Lying Darkness. They're useful because they can be antagonists but without being hilariously supernaturally evil. When I want to do Darkness-related stuff (which is often), I use the Gozoku.
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# ¿ Mar 21, 2013 03:03 |
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The fourth edition core book is all you need. It has a simplified version of the setting's history, and a lot of information on culture and etiquette for new players. You don't need to know anything about the CCG metaplot to play it. Just read the first 80 or so pages of the book and you're ready to go.
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# ¿ Mar 28, 2013 14:57 |
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# ¿ Apr 27, 2024 04:55 |
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Halloween Jack posted:Wow, the penalties in samurai soccer are pretty extreme.
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# ¿ Mar 28, 2013 15:39 |