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SirSamVimes posted:Chained Echoes rules because the moon is canonically a giant owl which destroys any airships that fly too high. Yes, but its helpful the other reasons it rules is its attitude towards encounter design and encounter pacing.
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# ? May 31, 2023 17:21 |
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SirSamVimes posted:Chained Echoes rules because the moon is canonically a giant owl which destroys any airships that fly too high. loving SOLD.
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Finished the seventh palace in 5 Royal, and there's not much else to do except exercise in the gym. The rest of the game will be a straight dungeon-crawl since the visual novel part is exhausted. Six years after the fact, but I can see how the closing hours was disappointing on release. The main villain gets chumped exactly like the four guys before him, the Light Yagami character drops off the face of the earth in a confusing manner, and the treatment of Ryuji is absolutely infuriating.
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Morpheus posted:imo the worst thing, plotwise, in Ys VIII is the Nameless Ripper, the serial killer. A pointless diversion, I guess made just to kill the captain in the most asinine manner. Imagine being stranded on a deserted island with a small band of people, your very lives on the line, and thinking "yeah this is a good time to do a murder, I definitely should do this." Going through that whole section was so tedious. Idk I really dug how insanely silly the whole thing was and to cap it off he gets eaten by a dinosaur lmao. Just top tier wacko stuff
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SirSamVimes posted:Chained Echoes rules because the moon is canonically a giant owl which destroys any airships that fly too high. uh ngl but this loving sold me too
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Autisanal Cheese posted:uh ngl but this loving sold me too Be advised, while its super cool, like all the coolest bits of Chained Echoes lore it has no bearing on the game and appears in dialog once. Edit: Also, Game Pass people its been on there for ages. Where were yall? I think its on PS+++ now too, no excuses to not play the best JRPG of last year
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Uhh the best jrpg of last year was Xenoblade 3 buddy
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Meowywitch posted:Uhh the best jrpg of last year was Xenoblade 3 buddy If I have to pick one JRPG with too many mechanics, crazy lore, and giant robots that came out last year Chained Echoes is my choice.
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Octopath 2 came out in February, rendering every acclaimed game after it redundant.
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I just picked up Astlibra Revision and hooooooly poo poo I'm not sure how I slept on this game so long. It's a little janky, but in the best way. Feels like this super involved and evolved love letter to Ys 3 and I cannot get enough. Meowywitch posted:Uhh the best jrpg of last year was Xenoblade 3 buddy It was definitely the most JRPG for sure. I'm playing through the Future Redeemed stuff right now and I just can't help but think that really should have been the core game (but expanded to XBC3 lengths). Not that the main game was bad - it was stellar. But I personally wanted questions answered and the main game really didn't do much of that. Also Stranger of Paradise came out last year and XBC3 doesn't have nearly as much Chaos so
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Answering questions is for cowards.
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the only acceptable game video/podcast content over like 30 minutes in existence is that 8.5 hour video on why every Yu-Gi-Oh! card is banned
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Feels Villeneuve posted:the only acceptable game video/podcast content over like 30 minutes in existence is that 8.5 hour video on why every Yu-Gi-Oh! card is banned We could put Masterpeace to 1
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Feels Villeneuve posted:the only acceptable game video/podcast content over like 30 minutes in existence is that 8.5 hour video on why every Yu-Gi-Oh! card is banned Unironically that video was both engaging and ended up being useful at work.
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I'll defend long podcasts
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The Colonel posted:absolutely love how riven's big hint to one of its major game-wide puzzles is a strange alien numbers system where every bit of information you need is supplied by... a kids toy that displays a number at the bottom that lines up with every "tick" one of the dangling figures in it drops by when you pull the lever Makes sense. If aliens were exploring a small chunk of earth, the best way to learn our numbers would be to find one of those toys used to keep babies entertained, where pressing brightly-lit numbers has someone count upwards with each one.
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Clarste posted:I have mixed feelings about that. On one hand it's a nice QOL feature, on the other hand it means you have no reason to change jobs, ever, and you will likely stick to the first ones you chose for the entire game. Barudak posted:This is the exact flaw with it, to me. I think if you could invest 1:1 in outside XP the XP you put into it, thus halving the total XP needed but never eliminating the need to use the class part of the way it'd have worked. What a weird viewpoint. If you don't need to grind, you're more motivated to change jobs for every little thing, not the opposite! If I had to grind for jobs in Octo2, I'd never really tried many of the jobs, especially not the optional magic jobs. The abilities you unlock from your jobs are another incentive to constantly switch around, even if you do have favorites. Everyone of my characters ended with a ridiculous combo of abilities from 4 different jobs and a lot of bosses had some dumb poo poo going on that motivated me into wild experiments. If the game instead had handled things differently, yeah then I probably would have only grinded 1-2 extra jobs and then forgot the others existed. Mierenneuker posted:Someone asked the same question in the Etrian megathread yesterday: https://forums.somethingawful.com/showthread.php?threadid=3839494&pagenumber=116#post532160767 I'll probably get the remaster of I, since that's the only Etrian Odyssey game I never played. (I got the 2nd and 3rd ones as Canadian imports (the versions with art books), since for some reason the games were an absolute bitch to get here in Germany. IV+V+Nexus were available in local shops just fine, but II+III were always out (and the first game totally unknown).
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Libluini posted:I'll probably get the remaster of I, since that's the only Etrian Odyssey game I never played. (I got the 2nd and 3rd ones as Canadian imports (the versions with art books), since for some reason the games were an absolute bitch to get here in Germany. IV+V+Nexus were available in local shops just fine, but II+III were always out (and the first game totally unknown). I DS was actually published by Nintendo in Europe! It didn't feature the attempt at an unique font the NA version had. II and III DS were not published over here at all.
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Libluini posted:The abilities you unlock from your jobs are another incentive to constantly switch around, even if you do have favorites. Everyone of my characters ended with a ridiculous combo of abilities from 4 different jobs and a lot of bosses had some dumb poo poo going on that motivated me into wild experiments. You can get your ridiculous combo of abilities without ever changing classes, and since I never lost to a single boss fight I had no opportunity to switch things around to be more effective. Well, that's not quite true, I did spend quite a while trying to solo that one boss in the crypt underleveled. Anyway, if the game is just "kill all random battles in one turn" and "run into a boss fight that possibly does something tricky but you pull through anyway because you're overleveled from killing all random battles in one turn" then you have no motivation to ever change what works.
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Clarste posted:You can get your ridiculous combo of abilities without ever changing classes, and since I never lost to a single boss fight I had no opportunity to switch things around to be more effective. Well, that's not quite true, I did spend quite a while trying to solo that one boss in the crypt underleveled. Honestly, for every boss where I came back seriously overlevelled, there was one that killed me multiple times. That solo boss I only managed because I gave Ochette alchemist as a second job, so she could better heal herself (also so I could constantly crack jokes about "Magical Girl Ochette") I guess I approach games simply differently. At the final boss all my characters had weird job combinations I found out work great purely by experimenting. Hell, since you need two parties and I like my parties to be classic "Fighter/Healer/Support/Magic"-styles, I had to have some weird combos in there, since I only had one scholar and one cleric naturally. Agnea turned out to be a better scholar than Oswald, ![]() Mierenneuker posted:I DS was actually published by Nintendo in Europe! It didn't feature the attempt at an unique font the NA version had. II and III DS were not published over here at all. Man, this explains so much! I was always wondering why the import versions were the only versions of II+III I could get. But I shouldn't complain, that's what I learned English for, after all. And I got some nice artbooks!
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Feels Villeneuve posted:the only acceptable game video/podcast content over like 30 minutes in existence is that 8.5 hour video on why every Yu-Gi-Oh! card is banned How can you even play the game if every card is banned????
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Levantine posted:Also Stranger of Paradise came out last year and XBC3 doesn't have nearly as much Chaos so Stranger of Paradise was a very good game but I'd put XBC3 above it overall.
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If you want a good RPG podcast you can just listen to this thread via a text to speech reader
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microsoft sam voice: final fantasy boreteen
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Feels Villeneuve posted:microsoft sam voice: final fantasy boreteen Many are saying this.
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# ? May 31, 2023 17:21 |
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how's the Xenoblade 3 DLC these days? I haven't been back to that game since finishing it at launch
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