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Anyone remember Dungeon Hack? It's pretty much Pool of Radiance: the Roguelike. You go through a randomly generated dungeon with a wide array of settings to tweak to get the style of dungeon you're after, possibly including multilevel puzzles, tweaking/disabling the hunger system, adjusting the encounter difficulty and much more. About the only downsides to it are being a D&D2e game and only having one pc instead of a party. I used to play it so drat much as a kid. e: HOTU link dis astranagant fucked around with this message at 19:42 on Oct 4, 2010 |
# ¿ Oct 4, 2010 19:13 |
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# ¿ Apr 18, 2024 02:53 |
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TheOriginalEd posted:You can see the outcome of the gear combo before you commit to it iirc so never commit to a combo unless you see the desired result. VERY specific combinations will result in something better (its like drat near impossible to get Hagane or Damascus out of a combo) but the main reason to combine armor I find is to transfer affinities. Hagane is easy, Damascus is a bitch. Iron + Bronze = Hagane. Damascus armor is basically impossible for the average user, especially if you want it to have decent stats. You can combine like pieces of armor to get a fairly decent boost to blunt/edged/pierce defense and it's not terribly hard (for something hella spergy) to make a full set of hagane gear with 99 on all 3. Most weapon upgrades are either weapon + weapon 1 tier down = weapon 1 tier up or 2 of same weapon = 1 tier up. There are other combinations, but those are the simplest to remember. Most of the junk you find in the first area has strange special cases, though ALWAYS ALWAYS ALWAYS ALWAYS carry an edged weapon, a blunt weapon and a piercing weapon. By far the most common mistake is making one decent weapon and then whining when it does poo poo damage to 2/3 of the game. B/E/P type has by far the greatest effect on damage. Don't bother spergin over elements and monster types, you can fix them both for the situation using gems. dis astranagant fucked around with this message at 02:57 on Oct 16, 2010 |
# ¿ Oct 16, 2010 02:49 |
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iastudent posted:Yeah, I'm not trying to worry too much about building up monster types/elements and just using whatever weapon bests fits the situation. I've been using my crossbow for fliers like bats and phantoms and my club against zombies, since you can get in like five strikes on them before they even know what's going on. They won't always miss, but you'll be building from zero damage and relying entirely on the small damage bonus you get ever step in the chain. Chainspam also rapidly raises risk, which will further lower your hit rate. The manual tries to spin risk as a double edged sword, but it has basically no practical value. Your hit rate plummets and you take more damage. dis astranagant fucked around with this message at 08:23 on Oct 16, 2010 |
# ¿ Oct 16, 2010 08:15 |
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Ineffiable posted:To be honest, I have no idea. I just bought it and its on my memory stick, just waiting to be played. This pretty well describes Cladun. There's a ton of customization options and the story is pretty much limited to a minute or 2 long cutscene with writing that may be just a tad too self aware for its own good. Gets a little old once you've seen all the different enemy types since there's maybe a dozen if you don't count the 6+ pallet swaps of everything.
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# ¿ Oct 22, 2010 20:20 |
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iastudent posted:If it's like homebrew it probably won't work on a PSP-3000, due to board differences. Homebrew has worked on psp-3000s for over a year now. And I have a friend who's been running Breath of Fire IV in Popstation on one.
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# ¿ Oct 23, 2010 01:22 |
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iastudent posted:Okay, you're right on that one. I was thinking permanent homebrew which is doable on 1000-2000s but I know 3000s have a temporary workaround. Like I said several posts up: bring a weapon of each type (blunt, slashing, piercing) and be ready to gem and/or enchant them (with spells like luft fusion) to handle elemental properties. Most bosses have really obvious elemental weaknesses, but the main type varies wildly and can often change from part to part. If you're doing any weaponsmithing at all, you should at least be doing double digits most of the game.
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# ¿ Oct 23, 2010 02:43 |
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iastudent posted:Yeah, neglecting weaponsmithing is likely the reason why. I'm still using a bronze crossbow, goblin club and greataxe, none of which have gem slots. I definitely plan to do some heavy-duty tinkering once I get to another workroom. Yeah, you should have some hagane by now if you're having any luck at all with drops. Also, gem slots are from grips and you really shouldn't be using any grips that don't have at least one unless your only slotted ones are absolutely terrible for what you're wanting to do (axes and maces use the same grips and there are grips that lean heavily toward one side or the other, same thing happens with piercing vs edged polearms).
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# ¿ Oct 23, 2010 03:49 |
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jerkstore77 posted:Earthbound is the best rpg.
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# ¿ Oct 26, 2010 06:12 |
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Stelas posted:EVERGRACE Evergrace at least tried to be something different than your average jrpg, and is actually kinda fun once you know what the gently caress you're doing. The long rear end bonus dungeon where you have to pray nothing ever knocks you into a pit for the hours it takes to get through is pretty inexcusable, though.
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# ¿ Apr 16, 2011 22:44 |
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Stelas posted:Ephemeral Phantasia did a lot of things wrong - most of them - but I kind of appreciated the idea behind trying to manipulate and work within timeloops. I never got the chance to play Majora's Mask so it was kind of neat. First you'd have to find someone who actually liked Unlimited SaGa unlike the 99.99999% of people who played it and would rather stick the disc in the microwave to save others from the chance that might play that garbage.
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# ¿ Apr 16, 2011 23:18 |
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The Black Stones posted:Play Ys: Oath in Felghana. To be fair, comparing any action rpg to YsF is going to leave you disappointed. I can't think of anything besides other Ys games that have gameplay anywhere near that good
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# ¿ Apr 22, 2011 01:02 |
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Also, the 2 characters play just differently enough that if you've been playing as Mr. Reporter for a while you'll have a hard time wanting to play as Miss Rooted-to-the-loving-Ground-During-Ever-Move
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# ¿ May 5, 2011 23:17 |
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Cake Attack posted:Is powering up most of your attacks necessary to beat the game, or is it something I can avoid if I want? I hate grinding, so if it's that bad I'll probably just pass on it. You'll want to level them up a bit, but you'll fairly quickly find some keepers you can stick with for the most part. You definitely don't want to fight chapter bosses without your good attacks leveled up as high as you can. You can easily get away with finding an attack you like of each element and sticking with it, though your taste in them is likely to change as the game goes on.
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# ¿ May 6, 2011 01:34 |
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Cake Attack posted:Alright, good to know. Thanks for the opinions everybody; the game's cheap enough that I think I'll probably end up getting it. I wouldn't bother with the dlc, but it's a fun game in spite of its flaws.
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# ¿ May 6, 2011 02:27 |
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Ibram Gaunt posted:A friend of mine is joining the army so he's selling all of his old ps2 games off, and among them are the Xenosaga games. I always hear pretty...odd things about them to say the least, but he'll sell em all to me for about 10 dollars. They worth it? For 10bux, maybe. Depends on your tolerance for hour long cutscenes and Nietzsche references.
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# ¿ May 6, 2011 04:30 |
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Daunte Vicknabb posted:Question: RoF has some good ideas, but doesn't really do much with them. Combat gets pretty repetitive maybe a quarter of the way through, despite being basically the only thing the game has to offer.
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# ¿ May 8, 2011 23:11 |
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Captain Vittles posted:Yes, organ transplants were in the game. Aya had a sister, Maya, who died in an accident. One of Maya's corneas was transplanted to Aya, as one of her eyes was bad thanks to a genetic defect. One of Maya's kidneys was transplanted to a girl named Melissa Pearce. What doctors didn't know at the time was that Maya possessed evolved mitochondria. 2 is the aftermath of a bunch of crazies building a compound in the middle of nowhere to test ways of "reintegrating humanity into the natural ecosystem" using even weirder mitochondria based poo poo than the first game. The 3rd Birthday is just dumb and no one should play it, the plot and characterization.
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# ¿ May 12, 2011 02:39 |
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iastudent posted:PE2 is Resident Evil meets Jurassic Park meets the NRA. Douglas and his dog are the best characters in that game and you can take that opinion from my cold dead hands. Life's getting a little crazy right now and I kinda stopped working on it the last time that other guy said he was going to. I think it's slipped into dueling procrastination at this point.
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# ¿ May 12, 2011 15:03 |
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S-Alpha posted:That depends on what you consider fun. I find turn-based systems fun, and enjoy the micromanagement. It's a little odd to just ask for a "fun battle system". But since what you probably meant was an action-rpg style, I'd recommend Star Ocean. I found it enjoyable for however long I could stand to play it. Star Ocean 2 brings the space opera right back at the midpoint, though you don't do a whole lot of planet hopping.
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# ¿ May 14, 2011 06:25 |
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I liked the first one's system better as they toned down your ability to manipulate turns quite a bit in the sequel. Nearly every skill had some amount of delay on hit, which would more or less amount to resetting turns if you hit a weakness or a crit.
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# ¿ May 14, 2011 21:11 |
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niggapolis posted:Is Chantelise the SRPG? because I wasnt very interested in the premise of your first game but I will buy the poo poo out of an SRPG by you guys It's Recettear 0.5, more or less.
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# ¿ Jun 9, 2011 04:01 |
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Shakugan posted:Nier or Resonance of Fate. I think I want to play RoF more, but I'm not sure that I'm really in the mood for an overly long RPG. Nier, by miles. Resonance of Fate is yet another notch in Tri-Ace's lifetime achievement award for squandered potential, while Nier has some of the best characterization and voice acting of any rpg I've ever played. You get everything RoF has to offer in the first couple hours of play, after which you just do the same same lengthy combat animations over and over while the game checks off a few more items of the rpg cliche list. I got both during Amazon's thanksgiving sale. RoF sits half finished, while Nier compelled me to plow through it, getting all the endings in just a couple weeks. dis astranagant fucked around with this message at 04:21 on Jun 16, 2011 |
# ¿ Jun 16, 2011 04:17 |
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And let's not forget the loving amazing soundtrack! Rule number 1 of Nier: if something looks like tedious bullshit, ignore it. If you sperg, the game will mock you mercilessly for it. THAT is why this game got such bad press. dis astranagant fucked around with this message at 04:32 on Jun 16, 2011 |
# ¿ Jun 16, 2011 04:29 |
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Syrg Sapphire posted:Between PS1 load times for battles/transitions, the sheer linear MESS of the game for most of it, and how some sections drag on for an hour or more past where you want them to end, you're totally in the right for that. I've sworn to myself the only way I'm ever gonna replay/finish it is if they do a portable remake or something that'll let me take care of the miserable bits on the can or the train. The best way to replay it is in epsxe, with the your graphics settings turned way down and the framerate limiter off any time you're grinding. That way you can grind at 10x normal speed or faster and get on with your life. Hell, I do that for most any psx rpg.
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# ¿ Jun 18, 2011 01:40 |
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U.T. Raptor posted:Every fourth boss or so was a goddamn brick wall Until you get a Godhand, then few bosses stand a chance to your UltraHit spam.
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# ¿ Jun 18, 2011 03:45 |
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Konstantin posted:I don't think that you need to grind in FFVII, unless you want to kill the optional bosses or do Chocobo breeding. The final boss is actually easier if you don't grind and are below a certain level. Who said anything about FFVII? We're talkin DQVII, one of the grindiest fuckin games ever. The fastest path to an advanced class takes around 1500 battles starting ~12-20 hours in and that's not even touching monster classes, living and breathing lucky panel or getting any abilities not directly related to beating the piss out of things. Sad thing is, you can actually get that by the end of the game without doing anything the game would consider excessive grinding.
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# ¿ Jun 18, 2011 03:56 |
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Syrg Sapphire posted:Don't forget that grinding TOO much in an area would actually make it so that you didn't level up in your jobs anymore, but it would not tell you this. To be fair, it would have been passable if they hadn't tried to stretch DQVI into a 150 hour slog and just stretch everything out to fit that time frame. And you really only have to worry about those caps if you go metal hunting heavily. Or sit in disc 1 areas til endgame levels.
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# ¿ Jun 18, 2011 04:55 |
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nene. posted:Have you guys been thinking about what you're posting? Jobs stop getting points when you are too high a level for the area you're at... and this is an example of how grindy DQ7 is? No, I'm pretty sure it's an explicit anti-grinding measure. Not that it's a great thing that they don't tell you about it, I wouldn't defend that, but it's a way to punish grinding none the less. In DW7, grinding is often a requirement for changing your strategy. You don't grind levels, you grind hundreds of battles in order to get the skills you want/need to get the job done.
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# ¿ Jun 18, 2011 05:50 |
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Heh, I was maybe 35 but I had UltraHit on 2 characters. But I can easily see someone loving up the class system bad enough to be completely screwed. Like running for things like ranger, pirate and tamer on multiple people (having one guy for that ain't a bad idea, however).
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# ¿ Jun 18, 2011 06:23 |
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Actually, some of the basic monster classes are way harder to get than many higher classes thanks to lucky panel. There's 2 or 3 basics that you can't get nor get descendants of from lucky panel, which means you have to farm them for a million years trying to get a heart. I want to say it's BoltRat and Lizardman. Luckily you can get a platking heart for tiny medals, so you're guaranteed that on one character (probably Gabo). Not that it matters. The one true way to annihilate the gently caress out of the game is to rush hero and melvin to GodHand while Maribel and/or Aira go TeenIdol and Gabo picks up the shepherd and thief based jobs or random monster classes. Vacuum comes fast and is crazy overpowered til you hit RockThrow and really stop caring that random encounters exist. This breaks down postgame, but that's your problem for being enough of a worthless loving sperg to do the postgame. dis astranagant fucked around with this message at 08:06 on Jun 18, 2011 |
# ¿ Jun 18, 2011 08:03 |
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tenderjerk posted:
What 3 games?
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# ¿ Jun 30, 2011 15:25 |
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What's the deal with the "something else" anyway? Looks second party but the reviews seem pretty mixed.
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# ¿ Jun 30, 2011 15:52 |
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The White Dragon posted:Doesn't it, like, not end, because the Xenosaga series was supposed to go 1-4 into Xenogears' Episode 5? Nothing good can ever come of such a gimmick. At one point it was rumored to be the full 6 episodes laid out in Perfect Works, but in the end I'm not sure they even finished episode 1. Perfect Works basically laid it out as: Episode 1 being up to the crash of the Eldridge Episode 2 having Cain and Abel and the creation of man on the planet the Eldridge crashed on Episode 3 talking about all the stuff going on in Zeboim, leading to Emeralda's creation and the end of that civilization Episode 4 with Lacan and Sophia and the founding of Aveh Xenogears and Episode 6 for the aftermath of the wave existence going away. dis astranagant fucked around with this message at 01:26 on Jul 4, 2011 |
# ¿ Jul 4, 2011 01:20 |
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Rascyc posted:Did anyone ever good mileage out of the Metal Saga game for the PS2? I've wanted to try it, but it hates HDLoader and my dvd drive is dead.
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# ¿ Jul 17, 2011 23:42 |
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prometheusbound2 posted:
It's part translation, part having to cram the entire game in a no more than 4 megabyte cartridge with financial incentives to use less (in the case of snes era games). And a great big part that's just how games were written in the early 90s.
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# ¿ Jul 23, 2011 00:26 |
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Class of Heroes on the PSP is a pretty much a Wizardry game with most of the serial numbers filed off. Sadly, none of its sequels are in English. That's been a bit of a running theme for these kinds of games lately, only getting one of a series in English.
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# ¿ Jul 23, 2011 00:43 |
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The psp version is by no means the best version of Persona 3. Quite a lot of scenes just don't work when reduced down to talking heads to fit on the psp. Play the original first, then maybe think about the psp version for new story. Also, Ys: Oath in Felghana is on PSP now and owns hard. Great music, fun combat and is pretty much the best game Falcom ever made.
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# ¿ Jul 23, 2011 00:54 |
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prometheusbound2 posted:So I guess after ChronoTrigger I'll move onto Suikoden II. I was fun enough, and I hear it's the best in the series. I'm partial to Tales of Destiny 2 (AKA Tales of Eternia everywhere but the US) on the psx, but I haven't played many of the more recent games.
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# ¿ Jul 23, 2011 01:24 |
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Oh, and if you're in this there and on a PS3 or 360, just loving play Nier already.
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# ¿ Jul 23, 2011 01:56 |
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# ¿ Apr 18, 2024 02:53 |
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Plus Fallout 2 makes you slog through that godawful temple every time you start a new game.
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# ¿ Jul 23, 2011 19:47 |