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Barudak
May 7, 2007

Teaches of Peaches posted:

Is there such a thing as a rpg with menu driven combat but without random encounters or grind? I can't really think of any.

Define grind. Like Grandia has enemies visible on the dungeon map so there are no random encounters, the battles are menu based despite the strict timing, and so long as you kill about 70% of the enemies in a dungeon you'll be fine.

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Barudak
May 7, 2007

Samurai Sanders posted:

I sure liked Grandia 3 too, but all I remember is the joyously awesome combat. Literally everything else is a blur.

Exactly how it should be. Seriously, the plot is atrocious and there is a point where like 2/3 through they basically just start a whole new plot out of thin air. This is of course, based on my memories of skipping all the dialog to get back to killing things.

Barudak
May 7, 2007

fivegears4reverse posted:

I already own a copy. I just want a legitimate portable copy. I know, spending money for things I like, what a strange concept.

There are actually a bunch of really easier ripper programs that will take less than 10 minutes and instantly work on your PSP. You're also in luck you don't have to worry about the analog thumbsticks since they weren't necessary in Front Mission 3. Or disc swapping.

Barudak
May 7, 2007

BigRed0427 posted:

Im not sure this has aged well since I have not played it since I rented it back in middle school but I would like to give it another shot.

It is hard as absolute gently caress, especially at the beginning. Do not mess with the tree in the starting village, it can trigger an optional bossfight that will mess you up.

Keep putting in new attack patterns constantly or check a guide, as the patterns your attacks are in determine if you learn new combos and moves.

The sequel is horrible.

Barudak
May 7, 2007

WOLF KIDULT MAN posted:

Unlimited SaGa's really not a bad game - it does exactly what it set out to accomplish. That particular appeal, however, is limited to probably less than one hundred gamers worldwide. I'm sure you'd all prefer a happy medium between the twenty-hour long tutorials of, say, FFXIII and SaGa's explicit refusal to explain how the game is played, but I'd gladly take the latter.

The problem with Unlimited SaGa is that in addition to a vast myriad of hidden rules so vague and numerous it is like learning a new language is that even if one does master the rules it is still a terrible game. The only person I have ever known to play Unlimited Saga to a single character's quest completion has medically diagnosed aspergers and even he thought it was pretty poo poo.

Barudak
May 7, 2007

Ice Blue posted:

I think CC really lost out by not having Toriyama (and the rest of the dream team for that matter). His style is pretty good for having high hearted atmosphere that is also able to convey more serious themes as well. CC didn't really have the same level of character that made CT great. I kinda think that if CC didn't have Mitsuda knock it out the park with music, it'd be even more universally shat on.

Don't forget the art and plot for Chronopolis and the Frozen Sea aka "Why you should play this game longer than you probably think it deserves" To be honest, I've never like Toriyama's work and I prefer the art style in Chrono Cross. It has this lovely tropical paradise outlook and the psuedo-watercolor makes it really unique and appealing visually in a lot of places.

Shame the plot and scenarios and characters are terrible while the writing teeters ever on the edge between "atrocious" and "more vague than a blank piece of paper." At least you gave me a device to speed up time on NG+ so I could easily see your much smaller set of alternate endings.

Barudak
May 7, 2007

the_steve posted:

Is Resonance of Fate any good?
It catches my eye every time I head to the game store, and, I wouldn't mind beefing up my PS3 game collection (frankly, I've been using the damned thing as a glorified dvd player after I gave up on FF13), but I don't want to spend the cash if it isn't worth keeping.

Its... different. Imagine, if you will, bizarro FFXIII. You start the game with all the moves you'll ever have, your full party, and access to the world map. Sidequests abound constantly and the game is split into chapters with clear sub-goals and arcs. Combat involves focus on positioning and proper set-up while weapons are to be tricked out to absurd levels rather than constantly replaced.

On the down-side, it has some wonky balance issues, an early mission is complete bullshit (gently caress you escort mission of a statue), and the game expects you to be pretty competent with the battle mechanics very quickly and to have read the tutorials. Expect to redo a lot of fights because you messed up.

Barudak
May 7, 2007

Drunken Butterfly posted:

If you continue with the recover your health option the statue recovers it's health, too. I ended up having to do that on the last screen.

I thought the game was really fun to play and the slice of lifey story was awesome as well, but I like difficult games and doing side quests. If you try to just attack the game(especially without going through tutorials) it will probably kick your rear end.

Oh I know, its just it costs like 50,000 points which is a huge amount even if you did all the sidequests. Ended up learning how to perfect every room except one and taking down the boss in less than 3 turns. Felt good when I did it.

Barudak
May 7, 2007

Syrg Sapphire posted:

Alright, I haven't played a DA title yet but I keep hearing this. Mind if I ask what exactly this issue with the act 2/3 transition is? I'd look on wikipedia but I don't know where the acts start/end.

Spoiler City Follows:

Act 1 and the intro basically exist to establish the setting and introduce the characters. During this period the game talks a lot about the Qunari (a race of demon-looking demi-humans or perhaps actual demons) moving into town, not integrating, and being weird. You end up dealing with racists who hate the Qunari, religious fanatics who want them expelled because the Qunari faith is growing popular, and those who wish to profit from them on one side and the Qunari's strange ways, suicidal behavior, and obvious schemeing on the other. By the time Act 2 rolls around this has exploded into huge racial issues with the protagonist thrust into this thin line keeping the peace between the two groups. Ultimately, it boils over in violent civil unrest either because of the humans racism or because the Qunari enact their plan/grow tired of the humans racism.

Act 3 then just kinda happens and is about mages and templars clashing and is such a massively less interesting and played out story its not even remotely amusing. Even more deflatingly, no matter who you side with you fight the same bosses just in different order and nothing you say or do seems to have any impact. Then the game just sort of ends because this plot had no real connection to the story line.

Barudak
May 7, 2007

a medical mystery posted:

There were missions that pretty much required some bullshit strategies, though. I think there was one I literally could not complete unless I parked my tank right in an anime girl's face.

By far the best mission in the game is right around the half-way point when you're setting up an ambush for a gigantic gently caress off tank. To start off with, this thing enters the field and will without hesitation absolutely tear any exposed person to shreds. Mix in that the only way to hurt it is to destroy its smaller guns and run a guy up its sides (it will 1hit KO anyone it runs over) to destroy an annoyingly tough core three times and you have a dragged out fight.

That, of course, doesn't take into account that the Tank will reach the game-over target unless you are constantly moving people out of safety to dump rubble in its way. All the while it advances on foot support spawns in and runs to harass you. Did I mention the game doesn't bring up the "knock rubble into its way" until the tank is far enough up that moving people will be suicide? Its okay though, because once you get that down pat the level gets bad.

You see at a certain point an enemy leader arrives on the map and brings a huge wave of infinitely spawning reinforcements. The enemy leader is invincible and she can one shot most characters from sniper distance. The second she appears if you are not mopping up the last bit of the tank, you are going to lose people. Hell, even if you're mopping up the tank you're probably going to lose people. Did I mention none of this is foreshadowed so you are probably 100% going to fail or at best, lose tons of your guys on the first try?

There's another mission later where the solution to beating it is to ignore you given objective, move your tanks to an arbitrary point on the map, max out turn points, and then complete your objective. Absurdly tough enemies will spawn in, but since you're behind them with tanks and have a ton of turns saved up you can obliterate them in a single turn. Didn't do that? Enjoy dying to infinitely spawning enemies executing a pincer attack with their heavy support while in the middle of a completely indefensible location.

Barudak
May 7, 2007

Megaflare posted:

When I did this mission there was no infinite spawning infantry or anything. Just a handful in both phases that I quickly killed. And I did it like 2-3 weeks ago. The leader is annoying but she can't damage your tank so I just set it up so my infantry could use it as cover. She actually just chills with the large tank and only attacks anyone too close so what you do is when the cores come up you use your scouts to multi-move and hit the core and get away all in the same turn. She'll ignore all your infantry this way... as long as you get them out of the way when she is first getting to the tank.

Seemed pretty simple to me. 'annoying tough cores'... yeah, lob a grenade into them. Instant kill. Don't shoot them.

There's a wall/ramp type thing that is pretty ideal cover for your lancers to take out the little guns as well as an ideal path to get a lancer up top where he can destroy all the rubble points.

Wait grenades worked on the cores? AGWUASHASHSD Scouts Uber Alles.

Barudak
May 7, 2007

Tovarisch Rafa posted:

I enjoyed Castlevania SOTN immensely, and am one of the lucky few who happened to buy the game when it first came out.

What games would people recommend that offer a similar experience.

All of the other Castlevanias post SOTN pretty much. The best ones are probably Dawn of Sorrow (DS), Portrait of Ruin (DS), and Aria of Sorrow (GBA).

You might also want to try Shadow Complex for XBLA.

Barudak
May 7, 2007

Jerry Cotton posted:

Speaking of which, I see VtM: Redemption is on GOG - is it any good?

Its great if you understand that the last 3rd of the game is a pure combat sewer dungeon that will tear apart anybody not tooled out for non-blood based combat. Should you enjoy the game, feel free to cheat the ever living bejeesus out of this section so you can keep doing what you wanted to and were having fun with.

Barudak
May 7, 2007

The Machine posted:

Are you sure that's not Bloodlines? (which isn't on GOG)

If not, then why are both Vampire: TM games plagued with bad sewer levels...

Oh my goodness, my mistake completely. Sorry.

That post was reflexive because that sewer level is just that terrible.

Barudak
May 7, 2007

CrookedB posted:

7th Saga is decent, too.

Did you play the Japanese copy of this or something because this is notorious in the US for being completely broken difficulty wise and having the possibility to be unbeatable if the game picks certain characters to be your rival at the very start.

Barudak
May 7, 2007

The White Dragon posted:

I have no idea what you're talking about, I cheesed every boss fight with D-Dive and the Square attack.

Except a wrench got thrown into my plans when normal enemies started needing it and I hadn't evaded them, so I actually had just barely enough conserving as hard as I could for the last four (five?) boss gauntlet. You know, the ones that absorb 1000+ damage per turn unless you Dragon Form them. The thing about the final boss being completely immune unless you attack him in Dragon Form is bullshit.

Actually, pretty much any mechanic where you have limited resources but the enemies--and the key word here is easily--easily have infinite resources that you have to expend your limited resources to break is kinda bullshit.

It is admittedly, bullshit, but because of the party XP carryover its not hard to beat the game on your second pass through. Save all your bonus XP, go until you can't keep up with enemies, beat them all with the dragon then start a new cycle with the saved XP and you should get to the final boss fairly easily.

A shame though that if you want all the scenes you have to basically grind cycles before you get the D-ratio the game wants.

Barudak
May 7, 2007

Nate RFB posted:

I'm not sure I would say I hated Oblivion, but I had such a bad experience thanks to the enemy level scaling system that I'm extremely resistant against playing Skyrim. No matter how many assurances people give me that it's been changed for the better, the fact that there is any level scaling whatsoever is kind of a deal breaker. I loved most other aspects of Oblivion (I put in about 30 hours without touching the main quest at all), though I guess the lack of different voice actors got annoying/silly after a while and I hear that's better now.

Seriously, you will obviously love Skyrim if you put 30 into Oblivion. Go play Skyrim and I'm saying that as a person who doesn't really care for it.

Barudak
May 7, 2007

BadAstronaut posted:

Chrono Trigger question, very simple:
I've just battled Magus for the first time and I'm simply wondering how far into the game I am. Maybe as a percentage complete or something?

I'm really enjoying it but that beautiful copy of Final Fantasy IV DS over there is beginning to distract me. :)

You're perhaps a 1/3-1/4 of the way through. I don't know how FFIV DS is distracting you unless you have a beautiful copy of the strategy guide on hand as well because the augment system is ridiculous and the battles absurd.

Barudak
May 7, 2007

MockingQuantum posted:

I just got Golden Sun: Dark Dawn as a gift. I've played through GS 1, but not GS: The Lost Age. Am I going to miss anything if I don't play Lost Age before Dark Dawn?

No, because like the previous games Dark Dawn will not shut up while telling you almost negative amounts of information and then arbitrarily retconning everything it said, ignoring all logic the game has established, or stretching the concept of tenuousness and chance beyond their breaking point.

Barudak
May 7, 2007

Levantine posted:

I believe PSIII was made by a different team and it really shows. I'm not sure what they were going for but the game is a mechanical mess in my opinion. I liked what they were going for with the whole "Generations of Doom" but the execution was terrible.

Two ways to tell really easily the game is a mess outside of a terrible difficulty curve:

1) There is a unique, although it does not let you continue, response to a glitch early in the game of using a teleport item to escape a jail cell early in the game. You can, despite this foresight, still completely skip the second act of the game by doing the exact same thing.

2) The final boss of the game is just hanging out in a generic treasure chest. You wander the dungeon and then open a seemingly normal treasure chest and boom, final boss.

Barudak
May 7, 2007

BadAstronaut posted:

What's the general attitude around here to Final Fantasy XIII? I just got it on PS3 for next to nothing, fired it up for an idea of what it's about (I'm deducted to finishing Dragon Quest VI before I dive in to anything else) and I was kinda wtf at the first 5 minutes of the gameplay, thrown into some weird sci fi setting with a too cool afro sporting guy with a bird living in his hair and a powered up super hero woman fighting a massive machine. What happened to RPGs where I'm a 15 year old boy waking up in our cottage to the sound of my mother/father/guardian calling me for breakfast?

Is this game all hard sci fi action stuff?

The game is a mess of sci-fi and some fantasy elements and the plot basically forces you along for the ride while it careens wildly out of control near a cliff for 20 hours before finally giving you the wheel just as it goes over the edge.

"Moms are tough"

Barudak
May 7, 2007

BadAstronaut posted:

Bah. That sounds kind of... disappointing.

Is it super grindy with an annoying amount of random combat? My initial impressions were not super positive. Maybe I'll give it five or six hours and decide from there...

The game is, as others will tell you, basically an elaborate tutorial sequence where until you get about 20-24 hours in the game doesn't trust you to fully make your own decisions. To exemplify this point, until you beat the first boss you receive no XP because the game doesn't trust you to level up until then. The story on the other hand, treats you as though you wrote the drat thing and drops terms and concepts that make no sense even when you look them up in the in-game dictionary in between trying to figure out how in the world anyone has any motivations whatsoever.

Its not particularly grindy since battles are fast, fast fast and your leveling is strictly regimented and constrained. There is never anything to do outside of moving forward in dungeons and battling until the 20 hour mark and that point is actually just "you can stop going forward for a bit and fight a whole bunch of optional battles."

Once you reach this point if you want to kill the optional enemies/get the achievements horrifically tedious grinding becomes the order of the hour as money acquisition even at its fastest rate is tediously slow. And remember when I said the tutorial elements end when you get 20 hours in? Surprise, you actually unlock the last bits of your characters skills by beating the final boss.

Barudak
May 7, 2007

THE AWESOME GHOST posted:

Mass Effect is Space Persona been saying it for years

My favorite part is when Shepard shoots themself in the head to summon a Thresher Maw who was unlocked for S ranking the relationship with Wrex.

Barudak
May 7, 2007

mdh1975 posted:

Has anyone played the pc port of Last Remnant that is on sale at Amazon? Worth $15 and my time?

The PC port is a vast, tremendous, almost unspeakable improvement over the Xbox version. It still retains some of the more obtuse and poorly/not explained mechanics of the Xbox release but at least it doesn't actively hate you like that version. Its quite a bit of fun but I'd still recommend having a guide given the few obtuse mechanics and the easy to miss side-quests.

Barudak
May 7, 2007

Tae posted:

What in the gently caress, enemies are dropping in like parkour from the buildings. The enemy placements make no sense.

Haha, yeah, it gets worse. DA2 has a lot of real bad design decisions and it just can't resist shoving them into your face.

Barudak
May 7, 2007

a medical mystery posted:

Once you leave, the game is never the same again. :smith:

Well yeah, it gets better.

Barudak
May 7, 2007

Nate RFB posted:

Let us not forget that FFIV is a SNES JRPG from 1991 when we consider its simple towns and/or linearity. It's not like it's FFXIII linear though :v:

Can I make a confession? FFIV and FFVI are the only FF's I actually like. The kindest thing I can say about FFVII-FFXII is that I tolerated them.

FFVI is fun once you get out of the World of Balance but getting to World of Ruin is a slog and I to this date can not stand how far you have to get in that game before it deigns to start giving you Espers. I'm always surprised when people talk about FFXIII being a huge tutorial when FFVI does the same thing until World of Ruin.

FFIV is just bad. Note; I'm ridiculously biased against it.

Barudak
May 7, 2007

Endorph posted:

The difference is FFVI at least unlocks all the battle mechanics a few hours in. It only takes like 5-6 hours to get to Espers, really.

40-some hours into FFXIII and it's still throwing tutorial boxes at you.

EDIT: Also most FF games are pretty linear until the very end. I'd say maybe FFVII is the most free-form one?

FFVI railroads your party composition pretty drat hard. Despite its huge cast you can't really build custom teams until you get to World of Ruin. Its not anywhere near as bad as FFXIII but it has a few similar traits that I never liked.

FFXII IZJS gets the nod from me just because you start with all the gambits which is the one major mechanics flaw in FFXII in my opinion.

Barudak
May 7, 2007

Endorph posted:

I never said FF6 didn't railroad you, just that it was way less restricting than FF13, and for less time. Part of that has to do with game length - you can 100% FF6 in the time it takes FF13 to open up - but still.

I agree completely, I just didn't want it to seem like waiting on Espers was the sole issue as it also does the party composition thing.

Thankfully it didn't have the audacity to make the first hours worth of fights grant no XP which basically put my jaw on the floor during FFXIII.

Barudak
May 7, 2007

Authorman posted:

Once you get to the world of ruin in ff6, you can do pretty much any quest in any order, rerecruit or miss out on three quarters of the party, or just rock out Kefka with the first four dudes you get. I was completely surprised by the open ended nature of that, having never gotten past celes' forever fish island as a kid.


It barely passed the test when it was new. A whole lot of potential and cool world building weighed down by some of the shittiest dungeons and plot pacing in an rpg. Hope you enjoy bad platforming levels with extremely high encounter rates, or a ten hour trek through Nortune and its wonderful sewer levels.

I think my favorite was boss battles after 10 minutes of dialog where there was no way to level up or grind levels since the last hour and multipe save points with no warning this would happen.

Barudak
May 7, 2007

Evil Canadian posted:

How is FF tactics A2? Got the SRPG bug again but is A2 worth playing? The first GBA game was steaming trash.

If you didn't like the first one the second one for all its improvements probably won't get your motor running. The main selling point is that it completely reworks how the law system works from "I loving hate this" to a small reward for being able to uphold the law with no other penalty for breaking it. The game has some serious pacing issues in that it gives you the last 2 races about 75% of the way through the main game which is looooong after you've ceased to give the remotest of a gently caress about them and the method of adding new items to the shops hurts your ability to plan for classes and basically demands that you grind sidequests.

Barudak
May 7, 2007

fronz posted:

it's ok. is broken over its knee pretty quickly and easily if that's your thing

There is nothing more amusing than the fact that about 4 or 5 fights into the game you're capable of spamming an enemy wide 0% chance of missing attack that deals between 33-66% of enemies health. This ignores, of course, the other numerous broken as hell setups that often require the incredibly tricky "learn all of your classes skills" to pull off.

Barudak
May 7, 2007

CVagts posted:

Speaking of disappointments, I didn't think it was possible for me to dislike a game that I got for free, but the big plot twist in Fable III has seriously jeopardized that thought. I thought Fable II was okay at best, and so far III is quite a step down.

Fable III is bad enough that I skipped owning it for nothing because the game isn't worth that level of exertion. Fable II is the only good one in the trilogy and its a drat shame they never bothered to work on one without Peter Molyneaux because it might actually be fun.

Barudak
May 7, 2007

CyclicalAberration posted:

What's so bad about the first Fable? I played the Lost Chapters one on PC and thought it was great. I found it charming with fun (although stupid easy) combat. While it isn't amazing, I can't think of a reason someone would think it's awful. I didn't really see any of the press for it so I wasn't all HYPE, which seems to be the reason I actually enjoyed it?

With Lost Chapters its a pretty fun and complete game but not particularly great. Without them and their associated content its a really short game that feels like a graveyard of unfinished ideas.

If you were an unlucky soul and read any of the pre-release hype it was a balloon that didn't so much deflate over the short adventure so much as unceremoniously burst in your face.

Barudak
May 7, 2007

NewtGoongrich posted:

The Saga series is the only one they haven't milked. Presumably because Unlimited Saga more or less killed the franchise.

They were milking the hell out of that franchise until Unlimited. There are 10 mainline saga games and the most recent dropped in 2012.

Barudak
May 7, 2007

NewtGoongrich posted:

Saga Frontier 1 and 2 are two of the most innovative RPGs on the PSX. 2 is one of the most unique JRPGs ever. Aside from the remakes, what came after Unlimited?

As Rascyc mentioned Emperor's Saga, a F2P japanese only social media card game/empire builder.

Barudak
May 7, 2007

dis astranagant posted:

If I have to slog through the whole drat thing just to unlock something worth playing I'm just going to write off the whole ordeal.

Honestly, rent it and play the first few fights. Everything in the game is unlocked to start and every battle will be the same techniques over and over and over again until the game ends.

Barudak
May 7, 2007

dis astranagant posted:

I bought it a couple years back, played to about chapter 10 and sold it for being boring.

You made it way too far into that game then. Once you have infinite money you can do the last fun thing in the game and then you're done.

Barudak
May 7, 2007

Smornstein posted:

The FF5 Feista has gotten me back into the series again and i realized i never played 12 was it any good?

International Zodiac Job System version (IZJS) is really good and solves the huge fundamental issue at the core of the game in the US release. It does not, however, ease the slow pace of combat and the occassional sneaking suspicion that you're playing one of the best MMO's of all time solo for some reason.

Be aware the story acts like its going to be really interesting geo-political positioning for power only to hoodwink you into beating up shadow beings and an emperor who would be god but only after you make it through a god-awful and unaccapetably long and repetitive dungeon.

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Barudak
May 7, 2007

Ibram Gaunt posted:

People keep saying that the job system in the International edition fixes things a ton but I could have sworn someone said that everyone has fixed stat growths anyways, meaning you just screw yourself over if you try to make people the classes you want rather than ones they're clearly suited for. Is that not true?

The difference in end game abilities is really minor and at the point where you're sperging about the fact that Balthier's gun animation is fractionally slower than other characters and thus makes him the worst character to have as a gunner is looooooong past the point where you've killed Yiazmat.

What it fixes for me, though, is the gambits in that it just gives them to you at the start instead of having to get further into the game to have the thing the game is built around.

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