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iastudent
Apr 22, 2008

Anani Masu posted:

I'd like to put in a good word for the genesis version of Shadowrun. Very true to the rules and feel of the PnP version. It's kind of structured GTA style where there are storyline missions, optional side quests, randomly generated runs to go on and lots of stuff to screw around with. You might end up spending half your time playing the cyberspace portion like a roguelike. Dialing up random systems and hacking them for tasty data files to sell is quite addictive. Definitely one of my favorite genesis games.



God I love this game... right up to the hidden final server. Tar Pits? Thank you sir may I have another? :suicide:

I'd like to plug the SNES version of Shadowrun as well. It's nowhere near as rules-complete or flexible with character development as the Genesis version but I've always been a fan of its grungy artstyle and how it bridged both the magic and technological aspects of the PnP version. Shame the Matrix combat is infinitely more boring, though.

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iastudent
Apr 22, 2008

No mention of the Parasite Eve games makes me sad. :(

The first one was a pretty decent modern-day turn-based RPG with real time battles (dodge around enemies and then take a shot when your ATB meter is full). Though you only played one character there was also a gun customization system where you could transfer bonus stats and abilities from one gun to the other with special items until you had something that could take down a boss in half a clip. It also had a lot of Resident Evil-esque elements with the monster design and story but still managed to create a creepy atmosphere at times.

PE2 was even more RE-like, right down to the original tank controls and the story went a little more than off-tangent from PE1's. I still liked it though.

3rd Birthday is currently in the works for PSP but watching the trailers makes me iffy about it. It might turn out good, we'll have to see.

iastudent
Apr 22, 2008

I recently started playing Vagrant Story on my PSP. Unfortunately it's only available on Japan and Europe PSN but someone with a Euro gift card hooked me up with a share. It's a pretty fun and strangely atmospheric dungeon crawler with a lot of weapon and armor customization/building, from the looks of it.

One aspect has me a bit confused though. I just got to the first workshop where you can combine weapons & armor and the game makes it sound like you can create all-new gear by combining ones you already have, but when I've tried to do that it just eats up one of the parts. Is there something I'm missing here?

iastudent
Apr 22, 2008

TheOriginalEd posted:

You can see the outcome of the gear combo before you commit to it iirc so never commit to a combo unless you see the desired result. VERY specific combinations will result in something better (its like drat near impossible to get Hagane or Damascus out of a combo) but the main reason to combine armor I find is to transfer affinities.

Ahh, I see now. That makes a bit more sense.

Too bad no other grips so far will attach to my axe head, but I can at least combine that and my scimitar to create a club... :psyduck:

iastudent
Apr 22, 2008

dis astranagant posted:

:frogsiren: ALWAYS ALWAYS ALWAYS ALWAYS :frogsiren: carry an edged weapon, a blunt weapon and a piercing weapon. By far the most common mistake is making one decent weapon and then whining when it does poo poo damage to 2/3 of the game. B/E/P type has by far the greatest effect on damage. Don't bother spergin over elements and monster types, you can fix them both for the situation using gems.

Yeah, I'm not trying to worry too much about building up monster types/elements and just using whatever weapon bests fits the situation. I've been using my crossbow for fliers like bats and phantoms and my club against zombies, since you can get in like five strikes on them before they even know what's going on.

EDIT: Am I right in assuming that if you miss on your first hit, any attempts to chain in that same attack will miss as well? That's what seems to be happening with me.

iastudent fucked around with this message at 04:32 on Oct 16, 2010

iastudent
Apr 22, 2008

Ys 7 is probably the closest to action-RPG perfection on PSP, and there's Oath in Felghana (the Ys 3 remake) coming out next month.

iastudent
Apr 22, 2008

Dr. Video Games 0031 posted:

The PC version of Oath in Felghana was really good and many people say that it's the best Ys game, or at least the best recent one. Not sure how the PSP version will stack up.

I thought the controls for Ys 7 were pretty decent so there shouldn't be any issues with that. I'm figuring it'll come down to the translation vs. that of the patch put out for the PC version.

fivegears4reverse posted:

See, it's this poo poo that pisses me off. I would gladly pay more money for Front Mission 3 on the US PSN than Front Mission Evolved is actually worth. I really would, and yet it's only available in Japan and Europe. What the gently caress, Sony/SquareEnix.

I can't imagine Vagrant Story and Front Mission 3 sold that much better in Europe than in the US, if at all. Either it's licensing issues with putting them on US PSN (which is highly unlikely) or they think US customers have their heads too far up someone's rear end that they won't buy a non-FF Square title.

iastudent
Apr 22, 2008

If it's like homebrew it probably won't work on a PSP-3000, due to board differences.

iastudent
Apr 22, 2008

dis astranagant posted:

Homebrew has worked on psp-3000s for over a year now. And I have a friend who's been running Breath of Fire IV in Popstation on one.

Okay, you're right on that one. I was thinking permanent homebrew which is doable on 1000-2000s but I know 3000s have a temporary workaround.

Anyways... another Vagrant Story question. Is it common to be doing only single-digit damage to bosses unless you're chaining non-stop? Almost all the bosses past the first one appear to be like that and I just beat the Ifrit-looking guy in the abandoned mines.

iastudent
Apr 22, 2008

dis astranagant posted:

Like I said several posts up: bring a weapon of each type (blunt, slashing, piercing) and be ready to gem and/or enchant them (with spells like luft fusion) to handle elemental properties. Most bosses have really obvious elemental weaknesses, but the main type varies wildly and can often change from part to part. If you're doing any weaponsmithing at all, you should at least be doing double digits most of the game.

Yeah, neglecting weaponsmithing is likely the reason why. I'm still using a bronze crossbow, goblin club and greataxe, none of which have gem slots. I definitely plan to do some heavy-duty tinkering once I get to another workroom.

iastudent
Apr 22, 2008

While it isn't in itself a RPG, I've heard people say Metal Gear Solid: Peace Walker has a lot of RPG aspects to it. Anyone able to elaborate?

iastudent
Apr 22, 2008

Is Divinity II Redux ever supposed to get a 360 release? My friend played the original on PC and enjoyed it, but I'd like to give the 360 version another go if they released the improved version on it.

iastudent
Apr 22, 2008

ChuckDHead posted:

So I'm pretty stuck on Secret of Mana since I can't seem to beat the gnome king boss (yeah, early on, I know). Grinding doesn't seem to have accomplished anything at all, so am I completely misunderstanding this, or is there no way to level up your weapons or spells except when the game gives you an upgrade thing after defeating a boss?

How many orbs you've gotten for a weapon determines how many levels it can gain, but you also need to have Watts refine them to get those benefits.

Max spell level is based on how many seeds you've sealed so far.

iastudent
Apr 22, 2008

Genpei Turtle posted:

Posted a while back but Xanadu NEXT is pretty close to YsF in terms of quality--it has great action-rpg gameplay with the occasional puzzle thrown into the mix. It's also made by Falcom though so there you go. With the exception of their stupidly high price tags pretty much all Falcom RPGs are awesome. (Though that's something endemic to non-porn Japanese PC games I guess)

I went to look this up just now and while it does look awesome, not sure if it's worth tracking down a N-Gage of all things to play on.

iastudent
Apr 22, 2008

I started Wizardry: Tales of the Forsaken Land back up and I'm finding it mildly disappointing that the warrior/spellcaster classes of the game (Samurai and Paladin) are closed off to evil characters. Now how is my jerk of a leader supposed to stab kobolds and set them ablaze afterwards?

iastudent
Apr 22, 2008

Genpei Turtle posted:

Don't fight those groups of friendly monsters and eventually your alignment will naturally shift to good. Then you can change to those classes you want. After that, if you want start murdering friendly monsters and your alignment will change back to evil.

Oh and if by any chance you can read Japanese or manage an RPG in a game you can't read, you owe it to yourself to get yourself the sequel. It's much, much better than the first.

I didn't realize you'd keep classes even if you switched to an unsupported alignment but I'll have to try that.

I'll keep an eye out for that sequel as well. I'm just hoping this one keeps me busy until PSN gets back up and has Portrait of Lost Souls released for it.

iastudent
Apr 22, 2008

I actually liked the Parasite Eve guide even though I only bought it when I first rented the game. It touched on a lot of stuff you wouldn't really know about like rare drops from chests. Probably the best part of it was the enemies index had official artwork for all the monsters in the game, most of which had disturbing yet cool designs.

My friend used to have the FFVIII guide as well and I agree, that was drat useful.

iastudent
Apr 22, 2008

ChuckDHead posted:

Also did anyone else play Blaze and Blade on the PSone? Well, I say play, I mean just "own", because essentially it was retardedly hard unless you had a multitap (did anyone?) and could convince a bunch of friends to play an action RPG with you.

Can't say I've heard of it before and apparently even eBay hasn't either. There's one whole copy up for sale (japan version) when I checked just a bit ago.

Now I'm kind of intrigued about tracking down a copy, if only as an excuse to get my friends together and laugh at/stream what I guess is a bad co-op RPG.

iastudent
Apr 22, 2008

ChuckDHead posted:

Well now I'm wondering if I possess a rarity.

That copy I mentioned earlier was only $18 with shipping. Maybe there's a rarity with the US version but I doubt its highly desirable.

Also it somehow got a PC port and looks exactly the same. :psyduck:

iastudent
Apr 22, 2008

dis astranagant posted:

2 is the aftermath of a bunch of crazies building a compound in the middle of nowhere to test ways of "reintegrating humanity into the natural ecosystem" using even weirder mitochondria based poo poo than the first game. The 3rd Birthday is just dumb and no one should play it, the plot and characterization.

PE2 is Resident Evil meets Jurassic Park meets the NRA. Douglas and his dog are the best characters in that game and you can take that opinion from my cold dead hands.

On a slight change of subject, dis astranagant, are you still planning on doing a Vagrant Story LP at some point? I remember you mentioning at some point that you can beat it while ignoring most of the grind.

iastudent
Apr 22, 2008

Lately I've gotten a strange urge to go back and play old SNES RPGs that I either only touched briefly on or rented once in my childhood. The past couple of days I've been slowly chipping my way through an obscure one called Arcana.

As far as positives go, they have an interesting (for the time, I guess) way of handling your main character's special abilities. Instead of him learning attack magic, he can use elemental cards to cast spells of varying power based on how many cards he uses, and they're dirt-cheap from any town & found in dungeons all the time to boot. Want to cast max level fireball on a group of lowly slimes from the get go? Go ahead!

Another thing your main char gets are spirits in your party. You start with one and unlock more as you progress through the game. They more often than not serve as little else but elemental mages but you can cycle through them in and out of battle as needed.

Of course, being an early 90s JRPG/dungeon crawler it has its quirks.

-Encounter rate that teeters on the edge of being schizophrenic sometimes. ("Let me just reorient myself to face down this corridor and OH gently caress DRAGONS!")
-Dungeon designs that are increasingly misleading with taking you down long twisting hallways with nothing to show for it except a depleted inventory. (The ice mine in chapter 3 is a real rear end in a top hat about this.)
-Characters leaving your party right after boss battles, sometimes not far from another one.
-Characters that join your party in the middle of a dungeon and never have gear on them when they do. Hope you enjoy re-climbing 12 floors of that tower after warping back to the weapon shop.

Despite those shortcomings I've learned to see through them and I'm at the start of the final chapter now. Overall it's not too bad and I can see myself tinkering with it a bit more after I've completed it. Honestly, the card system makes it a wee bit too easy to slaughter groups early on. (low-level run, anyone?)

iastudent
Apr 22, 2008

The Timely Howard posted:

I think Arcana rules, but I also have a massive hard-on for dungeon crawlers. When you were running through some of its faults, I felt like you missed a big one:

- If any character in your party (except for your elemental summon) dies at any point, it is game over.

Haha yeah, I forgot about that one. That makes focus fires from enemies real fun.

And another odd thing involving characters joining with a complete lack of equipment. At the end of chapter 3 a party member leaves you and you're forced to fight a boss with just you and your summon. At the beginning of the next chapter right afterwards, the same party member joins back up but you have to re-equip everything he had before.

iastudent
Apr 22, 2008

SpaceDrake posted:

Another strike "against" Arcana is the early-90s non-Woolsey translation; SALAH, indeed. Granted there isn't too much plot to work with either way, but it still reads pretty dry.

I do remember Nintendo Power giving it a fair amount of pimping back in the day since it was a launch-window title for America, IIRC, and from HAL Labs.

It's also really notable for having goddamned terrible boxart in every territory it was released in. :v:

But who can forget such timeless names as Draven Pass and Stavery Tower? :v:

Also since your links keep showing up as forbidden, US and Japan boxarts.

m/e: Oh, now those other links start working. That JP boxart is still... something. :stare:

iastudent
Apr 22, 2008

Managed to get myself seated for once this weekend and finish Arcana. The final dungeon was surprisingly not as hard to navigate as most of the dungeons in the 2nd half of the game. Having everyone split from you to hold off the bosses so you can make it to the final one was a surprising, if not more difficult, touch.

The final boss, while not exactly diversive in the attacks department, still proved to be a bitch at times. Yes, spam Attribute 11 more why don't you? The ending was equally kinda lackluster. A bunch of white text on black background about how there's been peace for so many years after blah blah blah. The spinning cards with alternate character portraits wasn't too bad, though.

Another surprise when watching the credits was that Arcana's composer was Jun Ishikawa, the composer for much of the Kirby series. Seriously, try listening to the final boss theme and telling me that's not Kirby music. :colbert:

Finally, someone on youtube has apparently beaten this game in under 2 1/2 hours. :stare: I think I got some strategizing to do...

iastudent
Apr 22, 2008

TheOriginalEd posted:

psp is the king of srpgs

You can also add Front Mission 3 to that list if you don't mind playing a PS1Classic on a PSP. I can't remember if there's any others that got ported to the PSN store.

iastudent
Apr 22, 2008

I remember putting the first .hack game in my PS2 some time last year, wandering around a couple hours in the randomly generated worlds and... then I think I just forgot about it.

It's a series I've always thought about playing through but considering the first one is composed of four games alone, I think I'd really have to be in the mood to get through them in any length of time. Do they mix things up between games or does it stay relatively the same throughout?

iastudent
Apr 22, 2008

Don't forget the volcano, a.k.a heal after every floor after troll deckers turn you into swiss cheese.

Also, seriously, 90% of the deckers in your game are loving trolls? They should be roiding synth-muscling the gently caress out and punching exit wounds at anything unfortunate enough to get close.

iastudent
Apr 22, 2008

I'm just saying, they could have done a bit better at plying their trade. Like, I don't know, cybersecurity?

Hacking a dragon's multiple Cayman Islands accounts was never so easy. :smug:

iastudent
Apr 22, 2008

A Nice Boy posted:

Hey all, quick question. I was at a garage sale over the weekend and noticed the guy had some classic Playstation RPGs, so I picked up Vagrant Story, Final Fantasy 9, and Suikoden 2 for 50 cents apiece. I figured that even if they sucked...50 cents. Good purchases? Any of them really good? I know that there were some amazing RPG's in the old Playstation days and some really lovely ones, and I never played any of these, and can't remember if they were supposed to be any good.

Vagrant Story is an amazing game with a great story, if you can get past the now-obtuse menu switching when it comes to changing your weapons around for different encounters.

I really need to start going garage sale hunting again, it would seem. :v:

iastudent
Apr 22, 2008

Amazon is doing XSeed PSP lightning deals all day today.

Included in that is Legend of Heroes: Trails in the Sky, the Lunar 1 remake, and all the Ys games from XSeed. Some of them are also their limited/premium editions.

EDIT: Full list from the C&D Amazon thread.

1PM EST - The Legend of Heroes: Trails in the Sky LE - was $39.99 now $27.99
4PM EST - Lunar: Silver Star Harmony LE
6PM EST - Ys Seven PE
8PM EST - The Legend of Heroes: Trails in the Sky Regular Edition
9PM EST - YS: The Oath In Felghana PE
10PM EST - YS: The Oath In Felghana Standard Edition

iastudent fucked around with this message at 20:32 on Jun 24, 2011

iastudent
Apr 22, 2008

Rascyc posted:

PSP sales are so soul crushing, given that UMDs will not be usable on the new PSP2/Vita/etc.

Hold on to your old PSP, softmod it for homebrew, then backup your UMDs and enjoy your "digital" copies. :v:

iastudent
Apr 22, 2008

Crossposting this from the Steam thread, it got swept aside with all the talk about today's sales.

iastudent posted:

Trying out the Last Remnant demo now. I know the PC version fixed some issues the 360 one had but is it still normal to get 30+ second load times?

Also had to disable some CPU cores so it didn't run at hyperspeed. Maybe it's tied to that?

iastudent
Apr 22, 2008

Is there any difference between the US and UK versions of Last Remnant PC? Amazon has the UK version for nearly $2 cheaper than the US one.

iastudent
Apr 22, 2008

The White Dragon posted:

Maybe regional licensing issues? Drakensang is cheaper in the DE, for example.

The UK copies are from US stores. One reviewer on Amazon did say that the UK version will redeem on a US Steam account. Guess that answers that. :v:

Think I'm gonna hold off till the end of the week at least, in the faint hope that it becomes a Steam daily deal like just about the rest of the Square Enix library.

iastudent
Apr 22, 2008

Because I'm an idiot and ordered TLR off Amazon the night before it went on Steam's daily deals (and too late to cancel it), I'm holding a contest in the Steam thread for that copy. There's already a couple entries if you want to try your artistic hand at it.

iastudent
Apr 22, 2008

Troffen posted:

I'm an hour into The Last Remnant and I already hate Rush's guts. He's just a perfect storm of :downs: and :smug:.

Does he ever get any less awful?

Sounds on the par for a jRPG (some would say Square-Enix?) protagonist.

Have you tried switching the voices to Japanese? Might make it easier to swallow.

iastudent
Apr 22, 2008

A slight segue from the Last Remnant talk, but do the Square Enix Member sites for US & EU each use different types of codes for registering games? My PC copy of TLR that came in today is the EU version and the registration code in the manual is a different format than what you usually see packaged with games here in the US.

iastudent
Apr 22, 2008

Meme Emulator posted:

The fact that the characters wouldnt take items out of my inventory to upgrade thier weapons bothered the hell out of me. I was enjoying the game until I realized that too, but the weight of all the other design decisions in TLR that I didnt like just came to a head when I couldnt give anyone all the Bear Asses they needed out of my huge stockpile of useless monster parts.

I was under the impression that they would eventually take materials out of your inventory to upgrade their weapons. There's been times where I've gotten materials ether through excavation points or through buying them and after some battles it'll say "<weapon> has been upgraded".

iastudent
Apr 22, 2008

TRL questions:

1) Do I have to sell captured monsters in multiple towns to unlock more materials at component shops? I've been selling all my monsters in Athlum and they've gotten in rarer materials from it, but I haven't seen anything in the other towns yet.

2) What's the point of the race-specific weapons you can have made at the customizer? Will appropriate party members ask for or equip them eventually?

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iastudent
Apr 22, 2008

Well, the randomness in TLR has yet to get to a point where I'm legitimately mad at it, so I'm letting those elements pass. Though my battle rank is starting to get to the point where most enemies get new attacks and those hurt like a mofo. :suicide:

I also just noticed under each character's desired items they also have their own gold count for some reason. You mean to say the reason why battles don't give any money is that my teammates are snatching all the riches behind my back? :mad:

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