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sethsez posted:I wish we'd get another one of these on the PC, even as an indie game. Well...there are some things out there banging along that include: http://www.darklightdungeon.com/ Solo though, but the dev appears to be putting forth effort. Beta version currently out there that got a big update recently. http://www.decklinsdemise.com/news.php Incredibly long in the making, but almost done as far as "expansions that essentially redo the source and then some with much content". Probably one of the things I'm most looking forward to in this regard assuming it can make the October release date.
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# ¿ Oct 2, 2010 19:53 |
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# ¿ Apr 25, 2024 09:21 |
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homeless snail posted:The original release of Demise was fun, but a hilariously buggy pile of VB. One of the few Wizardry ripoffs with online MP too. Well, the Decklin chap and his posse seems to be trying and supposedly they've been knocking out classic bugs that have persisted for years and whatnot inching at this Ascension release. I think there was some bits of art overhaul as well on top of fixes and new content but it has been awhile since I've lurked their forums. sethsez: Have you already torn apart any of the mod-doings for the M&M games? http://www.mightnmagic.glt.pl/ Or I guess maybe hope this one livens back up again... I have to agree about all the throwbacks, Japan and otherwise, with the likes of Dark Spire, Etrian, Class of Heroes, etc---all chasing after something akin to early Wizardry or Bard's Tale then slowly working their way up in lieu of other latter stuff to springboard from. I...don't really get it either and hope it turns around from year to year. Lately, my hope is on GoG releasing more old stuff along these lines, Wizardry 8, and so forth so as to, perhaps, garner a fresh new audience that missed it the first time around that will take to modding things up beyond what has slowly percolated over the years. Ever try that Wizard & Warriors game that, as I understand it, is supposed to play something somewhat like Wiz 8 or so? Edit: Ah, what about Underworld as a looong shot given some "old" tendencies? http://www.classicgamesremade.com/ ExiledTinkerer fucked around with this message at 23:50 on Oct 2, 2010 |
# ¿ Oct 2, 2010 23:48 |
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Conduit for Sale! posted:Were there any good RPGs for the Gamecube besides Tales of Symphonia, Baten Kaitos, Skies of Arcadia and Paper Mario? Summoner: Goddess Reborn was pretty overlooked and not a short game, but it really came off as one that you needed a buddy to help with in co-op mode as the AI to manage your party was tricky as best. Pretty much nothing like it on the system though, so I say give it a whirl/look into it if you find it at a good price.
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# ¿ Nov 12, 2011 14:41 |
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You have to plan it carefully, and almost certainly kill the early spiders first instead of letting yourself get taken to the direct meeting. Fire, acid, positioning are key alongside a bit of luck---gotta funnel'em best you can.
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# ¿ Jan 4, 2012 01:19 |
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Oh wow, I'd almost entirely repressed Secret of the Stars...my rage at the whole Kustera/Aqutallian thing burns anew! Granted, the game has some nifty moments and ideas, just far from ideal execution. From the grand well of forgotten properties, it is one of those I'd like to think would benefit the most from a proper revival/remake given what few things were there for the foundations so long as it was a competent team at the helm.
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# ¿ Mar 24, 2012 23:55 |
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Spectral Souls: Resurrection of the Ethereal Empire has had a strange life---first the horribly hobbled PSP game, then they were one of the very first "bigger" outfits out of Japan to jump into iOS and whatnot with a, for those years on back especially, Very Premium Price for it/PSP-level port and actually did a fair number of updates to improve the game beyond just the loading times on the PSP original, and now finally carrying that to Windows Phone/8's app store thing that's interoperable. I mean, after all the trouble they've already went to you'd think they'd just try to finish it all out on PC with a Steam release proper for Win7 folks and whatnot---but there's just no telling I suppose. I definitely wish more of the niche titles that landed back on the PSP all those years ago could've pulled a similar set of fates versus being dead and dusted...
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# ¿ May 28, 2015 14:22 |
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RadicalR posted:So is the game any good? Mainly, it is weird and perhaps a case of ambition/reach exceeding grasp. The whole "invent your own moves" thing, for instance, is one of those crazy ideas that makes you think "You know, they could be onto something here/why hasn't this been done before---sure would be nice if an outfit with tremendously more resources and substantial budget decided to springboard off of this...". There's just slim to no Grand Strategy RPG-ish things these days otherwise comparable to this unless I've totally missed the boat....the old days of Dragon Force and Brigandine being about it aside from some niche bits here and there. Odd as it sounds, I guess see if the manual from the PSP game is online someplace and if the contents within sound OK combined with the fact that things are absolutely improved outright compared to just the PSP edition---probably worth a shot outside of just waiting to see if they finally go for a "normal" Steam edition that might well update it even further.
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# ¿ May 29, 2015 13:39 |
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HD Romanticore alongside all of those improvements means this remake can't fail---fantastic that they seem to be putting forth a significant effort on this!
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# ¿ Jul 20, 2015 13:55 |
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EllEssDee posted:Anyone know of a dungeon crawler game on the PC with random loot? Been looking for one (Minus the might and magic games) but can't seem to find one. I'd rather it be a first person dungeon crawler like Etrian a odyssey, wizardry etc. I'm starting to believe one doesn't exist. If that's really the defining thing you're after, regardless of jank, well, there's always Verlies II~ http://store.steampowered.com/app/371220/ The first update is promoted with a cat pic, nothing can stop it in this waking world.
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# ¿ Oct 17, 2015 14:14 |
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Breaking up something like this just seems like one of those things liable to backfire in posterity, presuming it can escape the spectre it creates of not being all it could've been due to rushing/fading hard at the end/being uneven. Trying to think of an example of something that would've likely fared far better had it been done up cohesively as far as a substantial RPG goes---I guess El Dorado Gate? I suppose it says something that, for whatever slim confidence folks had in S-E to pull off a Big Project like this all things considered, breaking it up into episodic or even multi-game doings manages to nigh instantly erode that----what a crazy history this company has made for itself.
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# ¿ Dec 7, 2015 15:14 |
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corn in the bible posted:does anybody else in the word like the weird psp d&d tactics I like the potential it has in another, hmm, decade or so when hopefully some sort of modding initiative for it can crop up and greatly mess around with things. Just about the only thing with Psionics since Dark Sun~ History would've went down so differently if only they'd had a PC port for posterity if nothing else, same mess all over again with Mazes of Fate and that one Warlock of Firetop Mountain game for the DS that brought the machine to the brink.
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# ¿ Feb 24, 2016 16:06 |
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Lucas Archer posted:Anybody ever play the old SSI game The Summoning? It was an isometric RPG that cast you as the savior thrown in the Labyrinth of the Shadoweaver (awesome name), and must defeat that evil sorcerer in order to save the world. The labyrinth is enormous, with over 15 giant floors (if I remember correctly), with quest objectives that send you to multiple floors to complete. Spells are casted using a system that requires memorizing hand signs and using them at the right time. The great thing is if you already know the hand signals for a spell, you don't need to find a parchment telling you so! The labyrinth is full of NPC's, some who will help you and others who will attack you. Still others will try to get you to do their dirty work for them and betray you in the end. There are hundreds of traps, including some real dick moves like teleporting you into a room that has no exit. Time to reload! The real legacy to this is the utterly fantastic Intro/character creation sequence complete with the excellent original musical score leading into the first 30 seconds of the game---then all of that grandeur fades to absolutely nothing, music included for god knows why, until it comes roaring back for the various cool ending sequences. The entire meat of the game is a lo-fi punishing crawler that is full of deviousness. There has never been a game that has made a stranger decision on why and how to budget and "implement" their art/animation/music budget to my knowledge---it was like they only had the fleetest of access to some serious talent on all fronts. Though, I've not played the other 2 games somewhat connected to it, one from earlier and one afterwards whose names escape me.
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# ¿ Mar 9, 2016 15:45 |
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I really do hope Anima actually arrives in a decent state if only to further prove there is indeed value in adapting P&P for gaming outright beyond the old shadow of D&D and little else---they ran a dark horse crowdfunding campaign, but the passion seemed genuine despite all the usual troubles along the way after the fact. The gist of it was something akin to DMC/GoW/etc, but with ample more fleshed out RPG trappings as opposed to a Diablo killer of any stripe. Looks like they seriously need to update their actual site unless all the action of late has moved onto their Steam assortment or something... It would also be nice if it somehow managed to spur more of the P&P line actually getting translated into English for the renewed spotlight, even moreso if handled in a much better and comprehensive quality this time around.
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# ¿ May 27, 2016 13:40 |
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Copper Dreams, by the small team that made Serpent in the Staglands, is supposed to be drawing rather heavily from the general Grandia combat system among others.
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# ¿ Sep 11, 2016 13:14 |
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Reminder that Langrisser IV got sorted out awhile back, even if III and the rest still unfortunately remain in limbo: http://www.romhacking.net/translations/1711/
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# ¿ Nov 14, 2017 15:10 |
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Sarengar is just largely a love letter project to the extreme, IIRC he floated it by Halford awhile back and all was well and bemused.
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# ¿ Feb 1, 2019 15:46 |
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Vaporum has a prequel thing coming soon that seems promising, though the game itself is a bit different vs Grimrock. Arakion chugging on along in Early Access with momentum seemingly reclaimed after slipping, Dungeon Kingdom: Sign of the Moon should finally escape Early Access somewhere in these next few-some months and is presumably the great hope. Wish I could say I was surprised that the BT IV DC still has a mountain of problems to it.
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# ¿ Nov 4, 2019 14:41 |
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Children of Morta has extremely strong aesthetic, some excellent/evocative music at times, and the big assortment of updates and DLC that will trickle through until about the end of 2020 should put it in a very fine place indeed. https://steamcommunity.com/games/330020/announcements/detail/3588737457825822644
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# ¿ Jan 18, 2020 14:22 |
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Forever holding out hope for El Dorado Gate all done up---or some kind of duct-taped Frankenstein apparatus for all of Linda Cubed. Unsure if it is more or less depressing to try to reckon What Remains by Platform, Genre, or Era... At least Moon is one old, if questionable, dragon finally situated.
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# ¿ Sep 3, 2020 20:37 |
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Vaguely remember Clash of Heroes? An uncommonly seen Eng/Viet combo game apparently also has against all odds for the coming future and it surely looks nifty. https://store.steampowered.com/app/1479810/Legendary_Hoplite/
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# ¿ Jan 4, 2022 05:21 |
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I seriously hope they expand the Martial Arts Arc as while the brevity for all the disparate was somewhat baked in, especially for the Ninja Mansion, it was just painful how much more there felt like there could be for it especially.
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# ¿ Apr 14, 2022 13:02 |
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The Mystery Option yet to come: https://store.steampowered.com/app/2023440/Jettatura/
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# ¿ Jun 25, 2022 17:08 |
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Star Ocean, at least early on at the relative peak, was/is the ultimate example for disconnect between Their Reach and Their Grasp in design and all else---they were Onto Something(s), but alas~. I maintain hope that one day the romhacking community will somehow greatly disentangle at least the first game and try to bring out the convoluted potential within, not unlike CircleOf8 and then Temple+ did/do still for Temple of Elemental Evil. I still hold out faint hope they one day get enough new blood to shoot for a full on Sword & Planet game, as nobody has been more set up to enable such as a proof of viability beyond the P&P realms in the prevailing times yet constantly fallen back on their original shrinkings from the challenges.
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# ¿ Jun 29, 2022 21:41 |
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Weird Pumpkin posted:I desperately want more pirate RPGs Dreams can eventually manifest after a fashion~ https://store.steampowered.com/app/1691750/Sky_Oceans_Wings_for_Hire/
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# ¿ Mar 1, 2023 13:23 |
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https://store.steampowered.com/app/1638230/XuanYuan_Sword_Mists_Beyond_the_Mountains/ Believe* in the low chance of a decent English loc this time~
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# ¿ Apr 20, 2023 13:24 |
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The chance may be low, but I really hope they can land the classic Dai series rendition soundtrack as a base as opposed to the one for the full story remake series---still probably the highest fidelity/aesthetic DQ themes have ever quite sounded.
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# ¿ May 27, 2023 12:36 |
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Some folks endeavoring to sip from Ys after a fashion, not unlike that other one trying to drink from Skies of Arcadia: Angeline Era https://store.steampowered.com/app/2393920/Angeline_Era/ quote:Angeline Era is a fast-paced 3D Action RPG filled with intense boss fights! Hunt down Sinners in an esoteric land of Angels and Fae, as you slash and shoot through ancient and futuristic dungeons filled with outrageous hazards, charming creatures, and unholy abominations.
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# ¿ Jun 11, 2023 19:58 |
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Ghostlore has heart, and an atypical backdrop. https://store.steampowered.com/app/1783280/Ghostlore/
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# ¿ Jun 12, 2023 12:11 |
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MythForce, which is nearly* there on finishing out EA.
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# ¿ Jul 19, 2023 11:56 |
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The nigh eternal impossibility seems to finally be on the relative cusp of happening: Secrets of Grindea is nearly done and coming to Steam and such https://www.secretsofgrindea.com/index.php/blog/12645
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# ¿ Feb 20, 2024 12:58 |
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Grindea trailer, with the amusing contrived implication that, should this have been roughly The Plan all along internally---they only actually then had release slip by them a couple shy of a handful of times in terms of how calendars work out compared to most normal game projects~ https://www.youtube.com/watch?v=QRKdOxKcRT0
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# ¿ Feb 23, 2024 18:02 |
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New dungeon crawler RPG of sorts apparently coming soon'ish in Q2: Dawn of the Ashen Queen https://store.steampowered.com/app/2809820/Dawn_of_the_Ashen_Queen/ quote:"Dawn of the Ashen Queen" is a classic grid-based, first-person dungeon crawler reminiscent of 90s RPG games. Set out with your party to reveal the legacy of a millennia-old curse in a narrative-rich experience. Explore the colorful world of Eshavon, unearth its many secrets and fight dangerous foes sent out to stop you on your mission.
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# ¿ Mar 3, 2024 03:29 |
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# ¿ Apr 25, 2024 09:21 |
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Have positive Vague Elder Memories? Amenable to Jank*? There exists a Something, specifically, A Sequel To A Something To Come~ https://store.steampowered.com/app/2907890/Wizzerd_Quest_64/
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# ¿ Apr 15, 2024 18:06 |