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FractalSandwich
Apr 25, 2010

cheetah7071 posted:

I started Blue Reflection (and I know it's bad but it was on sale and magical girl JRPG is appealing enough I'm willing to try out even a bad one) but why are the outfits so fetishy in this depressing melodrama
If anyone ever makes a good magical girl RPG, please let me know. I've been pining for one for years.

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FractalSandwich
Apr 25, 2010

Sakurazuka posted:

The tone in it is kinda, I don't want to say inconsistent, but it is a game that looks and sounds closer to, I dunno, Nier maybe, but is absolutely a story about love and friendship saving the day and shooting cool magical girl laser beams at giant monsters.

Until the last couple of chapters anyway.
It seems like it really wants to pull a Madoka. And it almost gets there, even. But not quite.

It's a difficult game to recommend, for more than one reason, but I have a real soft spot for it. Nights of Azure is the same.

FractalSandwich
Apr 25, 2010

cheetah7071 posted:

Update: the next few hours of Blue Reflection were a lot better than the first, and even if the #1 complaint people have is 100% true (that the side characters show up and then instantly get sidelined) I'll probably still finish it.

There are a lot of horny camera angles in the cinematography of this game about a sad high schooler though
In Australia, the Classification Board gave it an R18+ for "nudity related to incentives and rewards". I can't say they were wrong, exactly...

FractalSandwich
Apr 25, 2010

Endorph posted:

It doesn't, really. The australian rating board is draconian garbage and that dude made a weird post. Blue Reflection has some moderate fanservice in it and a few goofy scenes but nothing that I'd call deserving of anything more than a T, and certainly not 'nudity related to incentives and rewards.' Unless your definition of that is a random scene of a character in a school swimsuit.
The key thing is that some of those scenes are associated with things you can do to level up your friendship points, and I guess they're therefore required, by government policy, to restrict the game to adults only. And I find that very funny.

FractalSandwich
Apr 25, 2010

Endorph posted:

I think it's just based on the whims of the rating board. Like, you could apply the same argument to Trails of Cold Steel, and that game only got a 15+ in Australia I'm pretty sure.
How dare you suggest that our civil servants' decisions are based on anything but a rigorous and objective application of the Guidelines for the Classification of Computer Games 2012 (Register ID F2012L01934). I'm appalled.

If your game includes anything vaguely approaching sex or nudity or drugs, I think there's probably a fine art in choosing a demo to show them that won't set off any of their "instant R18+" flags, yeah.

FractalSandwich
Apr 25, 2010
I have a plan to fix this. We just have to intimidate them into changing the rules by saying "If this seems sexual to you, then you must be a closet paedophile!". Works every time.

FractalSandwich
Apr 25, 2010

cheetah7071 posted:

Blue Reflection had it's obviously lesbian character who was obviously hitting on the main character actually come out and say it rather than endlessly dancing around it endlessly. And the main character understood it instead of being terminally dense and assume it was just platonic bonding

cheetah7071 posted:

double post but lol at the scene which is the main character practically turning to the camera and saying "software development sucks. crunch is terrible."
I remember the second one of those but not the first, surprisingly.

FractalSandwich
Apr 25, 2010

Endorph posted:

this is an insane post to make about a minor bit of romanization weirdness lol
Who'd have žought it would come to this?

FractalSandwich
Apr 25, 2010

CYBEReris posted:

in a crawler my assumption would be they're good at map specific skills, like navigation, trap detection and disarming
And letting you know whether or not particular items belong in a museum.

FractalSandwich
Apr 25, 2010
1 user reviews

FractalSandwich
Apr 25, 2010

Clarste posted:

I'm pretty sure that's standard practice with translations, other than perhaps for big AAA titles in more recent times.

I mean, translators aren't really people, and certainly not part of the dev team. They're more like... fax machines. You just feed documents into them and sometimes other documents pop out.
What's a fax machine, grandpa?

FractalSandwich
Apr 25, 2010

DisDisDis posted:

Outside of this unexpected success I would say skill trees/classes are a lot weaker than EO but what other dungeon crawler is as good in that aspect. (no really, please tell me I want more good custom party games)
The other Touhou tragics in the thread are going to say "Touhou Labyrinth 2".

FractalSandwich
Apr 25, 2010

Kay Kessler posted:

Also apparently the japanese script was littered with characters using internet lingo and slang, which many players said detracted from the game's tone. Again, this wasn't really present in the english release.

FractalSandwich
Apr 25, 2010

Barudak posted:

Xuan Yuan just played its main plot hand for right now and Im enjoying that one of the main characters goals is to get access to heaven to demand they legally recognize his family's right to rule.
Smart thinking. Nobody can claim you've lost the Mandate of Heaven if you've got it all in writing.

FractalSandwich
Apr 25, 2010

Barudak posted:

Edit: I do want to stress the translation is staggeringly bad and is very clearly translated by a Chinese speaker to English and they arent great at English. Words will be misspelled constantly, unequip is "dismount", everyones gender changes constantly in conversation which makes it extra hard when they are body swapping in narrative too so tracking who is being talked about becomes difficult, and the game will do things like in one sentence say "Divine Being" while in the very next sentence have "Diving Being"
I always admire the chutzpah it takes to translate fiction into a language you don't speak natively. I wouldn't dare try it.

FractalSandwich
Apr 25, 2010

punk rebel ecks posted:

True but considering that all other Japanese developers hopped off PC gaming almost two decades earlier.
And now they're back, chasing those sweet yuan yuan bills.

FractalSandwich
Apr 25, 2010

mycot posted:

If we're talking about wasted settings I'm just gonna drop how it's bizarre how the ending to Valkyrie Chronicles 1 leads to an obvious sequel with aerial units/air support only for the series to spend 12 years not picking up its own hints.
Aircraft operate on such a different scale from the maps in VC, it's hard for me to imagine what that would look like, mechanically. The stuff with the boat in VC4 already feels like it lacks a physical presence.

I guess Sega own Creative Assembly now. They could tap them to make Total War: Valkyria.

FractalSandwich
Apr 25, 2010

chumbler posted:

Punishing use of auto battle would be very dumb because having to navigate the menus to pick alternating thunder and water or whatever attacks of the appropriate physical or magical type every single turn would be extremely tedious and distract from the actual thing you're supposed to manage, the paradigms and to a lesser extent TP skills. There's no reason it should not be used except for like sentinel because the AI is kinda dumb for sentinels. Punishing use of it would not make people like the combat more, it'd do the opposite.
I wonder how much misunderstanding they could have avoided if they'd just named "Auto-Battle" something else.

FractalSandwich
Apr 25, 2010
It's weird. If you made another game that tried to really focus and build on what's different and interesting about the combat in FF13, I think it would pretty quickly stop being an RPG and turn into an RTS.

There might be something to that, though. I'd be interested to see someone try it. Are there any real-time tactics games out there where you play on the scale of, like, an MMO boss fight?

FractalSandwich
Apr 25, 2010

GrandpaPants posted:

Dawn of War 2? At least the single player was more of a real time tactics game than a real time strategy.
That's a good point. I was imagining something even smaller-scale that that, but it's a pretty close fit. It's even got boss fights in it. Huh.

FractalSandwich
Apr 25, 2010

Endorph posted:

symphogear g is an anime

no, i dont know why the writer of wild arms was chosen to write a magical girl anime

well actually i know but its an insane series of coincidences
Sometimes it does feel a lot like a video game, though. Specifically, a video game with fantastic boss fights, but a lot of time in between them and not much variety in regular enemies.

FractalSandwich
Apr 25, 2010
I love Symphogear, but when I describe it that way it doesn't sound great, for some reason. You'll just have to take my word for it.

FractalSandwich
Apr 25, 2010

Endorph posted:

the generic enemies in symphogear are cool because they're inexplicably designed by the creator of code lyoko
I swear 20 years from now, Symphogear will have vanished from the internet, and nobody will believe it ever existed.

"It was kinda like a cross between Sailor Moon and Metal Gear Rising. I think it had Mizuki Nana in it as a magical cyborg samurai lady. And there was this one girl whose super moves were all named after metal bands..."

FractalSandwich
Apr 25, 2010

Rinkles posted:

lol at a localizer loving up a game's balance and having the nerve to blame the coding
What a hack. As an elite dual-class programmer/translator, I could gently caress both of those up personally.

FractalSandwich
Apr 25, 2010

Endorph posted:

In order, She's a woman in the games industry. And this is what is known as a 'joke'. Jokes were invented in 2nd century china by the famed strategist, Zhuge Liang.
Apparently there are some scholars who think the joke also emerged independently in the Middle East around the same time, but I tend to favour the theory that it travelled down the Silk Road, personally.

FractalSandwich
Apr 25, 2010

Clarste posted:

I got to the end and really wanted there to be more game, so it's too short actually.
"Always leave 'em wanting more" and all that.

FractalSandwich
Apr 25, 2010

NikkolasKing posted:

Somebody on Reddit recommended me Dark Souls 1 and 2 for vaguely Vancian system but I have my doubts. All I know about Dark Souls is you need reflexes and the ability to spot boss weak spots. If I have any skill at all in RPG playing, it's in the total opposite direction of that. Turn-based for life.
Choosing utility items in XCOM 2 is basically the same as preparing spells, when you think about it.

FractalSandwich
Apr 25, 2010

The White Dragon posted:

my biggest memory of wild arms 2, aside from liz-and-ard and the the days of the week puzzle that keeps mixing up its mythology, was that my used discs were scratched, so there were no world map encounters during the endgame
I've seen mods like that before. I assume the previous owner could read CDs with their eyes, and whenever something in a game was annoying them, they'd change it with a series of tiny scratches in exactly the right place. Happens all the time.

FractalSandwich
Apr 25, 2010

cheetah7071 posted:

she has good taste
I didn't think I had any competition for the title of Oceania's #1 Caligula Effect Tragic. It's an honour to face a contender like her.

FractalSandwich
Apr 25, 2010

ImpAtom posted:

NISA's translations have always had issues but they have pretty much been downhill for the most part. They are the company who had to, multiple times, apologize for releasing games that literally crashed because of their screwups.

They also keep getting translations for games done better by other companies and make them worse.
On at least one occasion they've managed to introduce a bug that couldn't be reproduced on debug hardware. It's not every day that you find something like that, so in a way they're actually ingenious. Sony should be thanking them.

FractalSandwich
Apr 25, 2010

The White Dragon posted:

so let's say i think these awful translations are actually really funny. is disgaea 5 ok to buy at full price then? i could get it on the cheap for steam but if i could play this in handheld mode o baby
I bought it at full price on three separate occasions, and I'd happily do it again.

FractalSandwich
Apr 25, 2010
The best voicebanks in Disgaea 5 are the Ninja who speaks broken Japanese like a tourist, and the cute female Sage who talks like an old man. Don't @ me.

FractalSandwich
Apr 25, 2010
I'm in a bizarre situation where Steam would literally give me 3 AUD to accept a copy of Mugen Souls. I'm still not sure it's worth it.

FractalSandwich
Apr 25, 2010

The Colonel posted:

i assume they mean in addition to buying a game that costs around $27 or something
Exactly that, yeah. But I don't want to let them bait me into spending more than I originally planned to, so I'm looking for things that cost between precisely $4.55 and $7.55.

FractalSandwich
Apr 25, 2010

Dehry posted:

In 2018 the game Omega Labryinth Z was refused classification in the UK. It's a mystery dungeon game where the girls power up by growing their boobs. One of the characters was a first year high schooler that "looked young for her age" and carried around a teddy bear.
https://www.cinemablend.com/games/2389002/the-uk-just-banned-a-game-for-the-first-time-in-a-decade
The VSC should challenge the OFLC to a fight. It would be like the Ashes of video game censorship.

FractalSandwich
Apr 25, 2010
I don't really get why Sony think it's their problem in the first place. The mainstream moral crusade against video games is well and truly over at this point. What do they care about some random D-list third-party publisher's optics?

FractalSandwich
Apr 25, 2010

Ulio posted:

I mean people can say some niche Japanese devs have a problem with how they portray minors in appropriate situations but those are pretty niche games even in Japan. Senran Kagura isn't topping the lists in sales like Monster Hunter or Pokemon games. Meanwhile in the West we have Last of Us 2, Mortal Kombat X which are extremely realistic in their depiction of gore and those games are some of the best selling Western games of this generation.
Anyway I always thought it came down to if it's not harming anyone in real life I don't care about it. If they find a correlation between anime school girls increasing pedophilia or violent videogames creating mass murders then ya we should do something about it.
In the most unethical psychological experiment ever devised, my crack team of experts spent ten years trying to create paedophiles through the strategic application of softcore anime porn. Here's what we learned.

FractalSandwich
Apr 25, 2010

The White Dragon posted:

i appreciated the team effort to localize edgeworth wright 2 but it was packed so loving full of anglicized japanese idioms lol
Translation's a tough game. You've gotta stay cool. Clear mirror still water.

FractalSandwich
Apr 25, 2010

Arzaac posted:

Honestly, I was really hoping the plot to be "we made a fake MMO and are using players to help explore these ancient ruins" and when it turned out to be....not that, I got considerably less interested.
Ah yes, the classic Ender's Massively Multiplayer Online Roleplaying Game gambit.

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FractalSandwich
Apr 25, 2010

Sakurazuka posted:

I've somehow managed to avoid ever ending up with stuff like that on my YT, I just get cooking shows, speedruns, AVGN and vtubers despite not curating my recs in any way.
For some reason Youtube thinks I'm into vtubers even though I've only watched a few dozen hours of them. I don't know what's wrong with it.

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