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Ogre Battle 64 is a lot easier to pick up but both that and the original have a lot of obtuse as hell mechanics. God help you if you want to actually get a good ending without looking it up right from the start.
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# ¿ Jul 13, 2013 23:20 |
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# ¿ Apr 25, 2024 18:22 |
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If it's the PC version and you enjoy games with SaGa-esque elements (aka sometimes random poo poo happens for no reason) then at that price you could do a hell of a lot worse. It's a bit flawed but I found it enjoyable.
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# ¿ Jul 21, 2013 03:56 |
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I like BoF2 as well but it's a game I played growing up. I imagine it'd be frustrating to play it today without that sense of nostalgica (unless you're on an emulator, of course. Frame skipping solves many problems!). I mean the amount of derails towards the main plot get ridiculous at times. Let's take a look at when you need to investigate the forest near Gate: 1) Find and free Spar so you can talk to the elder tree to learn what's up. 2) But to find Spar you need to save a whale to get to the island the circus is on. 3) Ok, now you gotta catch this monster so you can trade it for Spar's freedom. 4) You may or may not have to go to a shack out in the middle of nowhere to get food to catch said monster, depending on if you can get it right on the first try. 5) You can choose to not catch the monster and just battle the circus ringmaster for Spar's freedom (and this fight still happens if you *did* catch it, rendering the point of that trip moot anyways) 6) Okay, now you have Spar, but upon talking to the tree you learn that you need a special pillow to enter his mind so you can fix him and learn what's going on. 7) But the city that has the pillow talks via music so you need to go and get an item to understand them. 8) This means you gotta go through Sten's tedious bullshit section and once you start it you can't stop until the end so get really for some slow grinding if you haven't been using Sten. 9) A million hours and a few explosions later, you learn you can't just borrow the pillow because the queen is ill, so you have to get a special mushroom. 10) After getting the mushroom, you need to go inside the queen's body to kill all the demons to cure her. 11) After curing the queen, you get the pillow and can enter the tree's mind. 12) Now you gotta go and kill the demon inside the tree. 13) Finally you can talk to the tree and learn what's up with Gate. Hooray? I don't mind playing through all that but story-wise the amount of fetch quests in that part alone is rather ridiculous.
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# ¿ Jul 24, 2013 16:50 |
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MockingQuantum posted:On the subject of SaGa games and their hatred for humanity, what's a good entry point for the series? SaGa Frontier? And are there any good translation patches for Romancing SaGa 2 or 3? I remember trying a "complete" translation of one or the other that apparently meant "you can completely read the menus, but gently caress you and your dialogue." Romancing SaGa 3 has a complete translation patch out there, though it gets a bit janky at times. Also the game was rushed and it shows.
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# ¿ Aug 8, 2013 05:39 |
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Honest Thief posted:That sounds like a dejap translation alright, man I miss those early fantranlations days "Arche fucks like a tiger!"
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# ¿ Aug 21, 2013 15:12 |
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Cardiovorax posted:Awful mods. Emulating the PSX version gives you save states, which are probably more useful (and definitely more convenient than having to search for save points.) Plus frame skip! Which is such a godsend when playing older jrpgs.
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# ¿ Aug 29, 2013 02:40 |
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ImpAtom posted:Yeah, this. It's frustratingly easy to make Xenoblade into a game where losing is impossible. Yeah, making a system where accuracy is based on levels and the difference of a few levels can make hitting impossible kinda blows! Especially when you're given a ton of sidequests and it turns out that welp, doing a bunch can overlevel you easily. Definitely something that could use fixing and I hope the sequel does that.
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# ¿ Sep 18, 2013 23:27 |
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Mill Village posted:Edge Maverick from SO4 immediately comes to mind, and that's a big budget RPG. Edge Maverick was a really cool name for an otherwise forgettable, bland as hell protagonist.
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# ¿ Dec 17, 2013 00:32 |
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I wanted to like it but the random encounter rate was just too much for me to handle.
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# ¿ Jan 26, 2014 00:53 |
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If you're using a translation patch you're playing it on an emulator anyways so you might as well go with the SNES version. It's not tedious at all when you have frame skip!
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# ¿ Jan 31, 2014 18:04 |
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Squareenix just needs to remember that co-op went a long way towards making the Mana games fun. That's all I'm asking for!
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# ¿ Jul 3, 2014 00:10 |
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Evermore has some high highs and low lows. But heck, as a kid that bazaar really made up for those stupid mazes. It's a really fun part of the game and I dig it every time!
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# ¿ Jul 6, 2014 06:19 |
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I've been replaying Secret of Mana lately and dang, all those hitboxes are terrible. Music is still great but man, the early parts of the game before you get magic are just as brutally hard as I remember. Though really even with the huge hitboxes on your dudes, it would be bearable were it not for the x4 item restriction, that is just too low!
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# ¿ Jul 15, 2014 23:35 |
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Anyone got a link to that Slate article? I can't seem to find it.
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# ¿ Sep 12, 2014 04:51 |
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My third option is Earthbound, tho CT and FFVI are both v good. That said you stopped a bit before the part where FFVI really goes all out!
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# ¿ Sep 14, 2014 15:41 |
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I think the best thing you can say about FFV's story is that it isn't aggressively terrible. It's really generic and the cast is bland, but the story isn't dumb outside of a few goofy things that aren't taken too seriously to begin with. The main reason people love it is because the gameplay is absolutely stellar, the class system is loads of fun.
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# ¿ Sep 14, 2014 18:46 |
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I gotta document how creepy this is so that I can tell the internet what its creepy power level is, and to do that I'm gonna play this game and NOT enjoy how creepy it is.
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# ¿ Sep 27, 2014 23:13 |
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dis astranagant posted:It's a somewhat clunky 90s RPG that punishes grinding to an extent if they kept the boss leveling system from the PSX version. It has a macro system where you can make sets of commonly used actions to speed up random battles and such. Not only do you have to go out of your way to see that but it's like, PG-13 fare at worst.
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# ¿ Oct 8, 2014 02:53 |
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Wendell posted:Thank God you're here to stand up for the pedophiles. Nah I think with this case, panicking is the right word. It's overreacting to say that about Lunar!
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# ¿ Oct 8, 2014 13:51 |
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Wendell posted:But ain't nobody gonna say it in the first place! He just had to preemptively own those rotten pedophile haters. dis astranagant posted:And since this is SA I should probably mention that there's some fairly sleazy anime scenes involving 14 year olds later in the game.
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# ¿ Oct 8, 2014 14:36 |
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Anime is good.
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# ¿ Nov 19, 2014 21:57 |
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Endorph posted:I recognize Madoka Magica on sight and can refer to it offhand like everyone knows what it is, but, uhh, anime sucks!!! Um you mean you don't research every anime to get mad when Japanese games reference it!?
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# ¿ Nov 19, 2014 23:02 |
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DrProsek posted:What makes SO:TLH so awful? I know next to nothing about JRPGs and only know about SO:TLH because it pops up every so often when I look for RPGs and from what I recall it was well received by critics so I assumed it was at least an okay game. The gameplay is fine but as for the other stuff... https://www.youtube.com/watch?v=kNauq6_9iP0
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# ¿ Nov 20, 2014 16:21 |
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Cake Attack posted:i would cry like a little girl if i accidentally destroyed a world Not only does everyone else not care but they keep telling Edge that it's not really a big deal that he accidentally killed billions of people so he should just stop moping. The rare time a jrpg character is completely justified in moping and that's how they react, what the hell.
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# ¿ Nov 22, 2014 03:32 |
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Lufia 2 rules and it still holds up incredibly well. Just one of those cult classics that would probably get a lot more love if all those sequels didn't suck.
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# ¿ Dec 5, 2014 22:06 |
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Cake Attack posted:lol, looking it up it was azure_horizon lmao
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# ¿ Dec 5, 2014 23:26 |
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That snow mountain area is really dire because the game was normally good about having your in-game powers be relevant to cutscenes. And then suddenly you need a fire stone to melt ice even though you have a girl that can shoot fireballs. CVagts posted:I've been playing RPGs for 20+ years, and the completionist in me is what ended up destroying my interest in Xenoblade. There are hundreds of sidequests and they're all the same and really tedious and not fun to do, but I insisted on doing them because completion. That plus the batshit turn the game takes at the end. Plus if you do all the sidequests you're overleveled and if you're overleveled enemies have trouble even hitting you, so welp!
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# ¿ Dec 7, 2014 21:40 |
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The Black Stones posted:Because it's been only one of the very few big RPG's that people felt didn't need to asterisk with a "contains anime" on it or "Is actually a bad game" like we have to do with the more recent Final Fantasy's (excluding XIV) Apparently British voice acting makes people not notice anime.
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# ¿ Dec 9, 2014 15:34 |
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# ¿ Dec 9, 2014 18:57 |
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Cake Attack posted:so im playing Lunar: SSCC and i dunno, im not really feeling it I've always found the gameplay to be kinda mediocre since you have limited options in combat. Maybe go a little farther and see how you feel about the story? Since that to me is the main reason to play it.
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# ¿ Dec 10, 2014 19:16 |
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Neddy Seagoon posted:God help you if you don't level up Sten though. I've been doing a low level run and it's going to be rather interesting when I get to that spot!
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# ¿ Dec 22, 2014 17:41 |
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Sjonkel posted:I'm sure this has been asked before, but what Snes rpg's do people recommend? Only tried Chrono Trigger which is pretty amazing, and I'm sure there are more games out there that I've never heard of as well. Final Fantasy 3 (aka 6 if you're getting a port of it) Super Mario RPG Earthbound
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# ¿ Jan 2, 2015 15:33 |
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What when did people say anything bad about Lufia II.
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# ¿ Jan 2, 2015 16:03 |
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mycot posted:They're all Jojo knockoffs anyway. And if we wanna go this route then Jojo started out as a Fist of the North Star knockoff.
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# ¿ Jan 2, 2015 19:17 |
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Genpei Turtle posted:Rudra no Hihou has a really interesting plot mechanic with the multiple parties adventuring simultaneously and seeing how party 1's actions influence what happen in party 2 and 3's stories and vice versa. But from a gameplay standpoint it's just bad. Combat is just atrocious and dull as hell, with literally no distinction between characters other than their stats and what they can equip. The magic creation system had a lot of potential to be interesting, but quickly devolves into "see what cool spell the monsters are casting and copy it." Though it is kind of amusing that they set it up so that you could input spell names from other RPGs like Final Fantasy and Dragon Quest and get the same effects. (Not sure if this made it through in any sort of translation) The interacting storylines could have also used some work since until the teamup at the very end, most of the interactions are basically two groups running into each other, exchanging notes or maybe trading an item with each other, and then heading their separate ways.
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# ¿ Jan 4, 2015 00:15 |
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Genpei Turtle posted:The direct interaction between parties definitely wasn't the strong point. I was more thinking of the indirect sort of stuff, like "seemingly random occurrence is actually a direct result of something another party is doing elsewhere" or "area is like this because different party has done something here previously." Nothing mindblowing but kind of cool. Oh yeah that stuff is pretty neat for sure. Nice little details like that can really add up.
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# ¿ Jan 4, 2015 03:34 |
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Cake Attack posted:you probably want to be level 79 then because iirc the agility penalties increase by a fair amount if you're three levels behind (and then again at 5 or 6 I think, you can tell by the color the enemy's nameplate is). All I want out of the sequel is for them to remove this mechanic. They just gotta do this, and I'll be happy.
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# ¿ Feb 27, 2015 11:46 |
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I've done a bunch of low level runs. When choosing a game I look for a few criteria when doing a low level run such as how easy is it to earn money without gaining exp? and are there mechanics in place such that I don't do middling damage to enemies if I'm underleveled? That sorta thing. I think FF6 has been my favorite, with FF5 being a close second. I also really enjoyed doing a low level run for Super Mario RPG because there is stuff like stat-up buffs and the like that you normally ignore in a normal game but in a low level run it's crucial to surviving. I mainly stick to SNES games for those challenges though I've been tempted to try a low level FF7 run, though that might be a bit too easy considering how there are a lot of tricks to make it easy.
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# ¿ Mar 4, 2015 23:41 |
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Raiad posted:My favorite part of WA4 was where main kid's mom dies and the rest of the party berates him for being sad that his mom died. It always owns in jrpgs when that happens. See also: Star Ocean 4 for doing the same thing when the protag is sorta responsible for accidentally killing billions of people.
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# ¿ Mar 8, 2015 22:33 |
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# ¿ Apr 25, 2024 18:22 |
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Neddy Seagoon posted:Making cutscenes and stringing them together with gameplay afterwards is not the product of healthy minds. This happens way more often than you'd think, though FFXIII was definitely a case where it was way too obvious.
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# ¿ Mar 21, 2015 03:37 |