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Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Libluini posted:

As I'm playing it right now, Might and Magic VII has a turn-based mode. Being able to stop time and switch from real-time to turn-based combat has saved my rear end countless times.

Also, Wizardry 8. I like it for the way you have to think about positioning: If there are a lot of enemies around, you'll get surrounded if you don't think ahead with how your party stands around. Dying to lowly bugs because they quite literally bite your rear end is an embarrassing lesson taught by this game.

I never used turn based in Might and Magic! It never felt really worth it.

I loved MM6 - 8 and I've just picked up Wizardry 8 and am genuinely absolutely hating the game. I don't mind the obtuse mechanics or having to find a guide to know how to build my character. It's not ideal but I get that it was a thing then. But the combat is loving grindingly slow. I can't handle having to just sit there while 15 crabs all get into position, it drives me mad. I can't even play it in a window so I can do other stuff while they do it, it's just horrendous. In Might and Magic I ran away a lot as well, which you can't really do in Wizardry without loads of faffing around. I guess I feel like the option to just leg it through the enemies is something I miss. I'm imagining any of the castles or the Hive from MM6 in turn based and shuddering right now.

I also prefer the 3d backgrounds with 2D sprites. The enemies in Wizardry are very Starfox and it's ugly, really really ugly. It shocks me that MM7 is actually two years YOUNGER than Wizardry since the UI is a thousand times better and everything looks better too. I feel like I can't see far enough, it's hard to explain.

I can't decide if it's because I played MM when I was younger and was more forgiving but it just seems so much easier to understand and far less hassle to play. I guess it helps that it's pretty (in comparison) but I constantly feel like I'm struggling with Wizardry. Making me press "use item" and the ugly lovely shop interface and all sorts of other things that just make it hard to control and play.
And having to manually write what to say to NPCs! It's like being back in EQ1.

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Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Dr. Fetus posted:

If D20 means what I think it means, I probably understand that. But what the heck is THAC0?

It means "To Hit Armour Class 0".
In Advanced Dungeons and Dragons second edition that was your to hit roll.

It worked like this. You'd have 16 THAC0 let us say. And the enemy would have an armour class between -10 and +10. If they had an armour class of +10 (which was very bad, no armour peasant style) then you'd need to roll 6 or more on a D20 to hit. If they had an armour class of -10 then you'd need to roll a 26 or more on a D20 to hit.
Most things would have armour of say 5-7 in the early game. Wolves and things like that. So your THAC0 of 16 against an enemy with AC of 5 would mean 11+ hits.

I never found it particularly confusing but it's just sort of stupid beyond anything else. Why work backwards? Other than D&D and games based on D&D I haven't seen another system like that though.

gently caress knows the formula Wizardry uses to calculate to hit though. I gave up on it and uninstalled. The copies of Might and Magic I have are on Disk and I don't have a disk drive any longer so I might end up just buying them and playing them over for the tenth time. I feel like I've heard so much bad press about MM6-8 and that's why they went back turn based for X, that people love Wizardry the most. It seems a shame because like ChrisBTY said nobody seems to bother making games like Might and Magic.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Hivac posted:

Wizardry might not use true THAC0 but it still operates on dice rolls and AC and ends up being the same in practice as THAC0, which is swinging and missing 95% of the time, maybe doing 1 damage when the stars align, and then an enemy rolls high and oneshots you just before your wizard ignores all of that garbage and spews dozens of damage at every single target

Oh yea. I put it onto "Novice" just because I was tired of all the misses I got. Especially since I was building my characters to a guide, I can't fathom what it'd be like if I was just doing what I thought was best.

While MM8 wasn't as good as the other two in my mind - it was exceptionally insanely easy, up to the point that I'd finished everything in around 15 hours and returned it to the shop - it still managed to be interesting. You get to see and do so many crazy things. I guess Divinity and Baldurs Gate 2 both sort of pick that end of it up but I'd really like a 1st person game to do it too.
Until now I'd never seen anyone speak positively about MM6 - 8 though, it was always all about Wizardry and how everything needs to be turn based again.

I loved the two factions of MM7. The promotion quests that could turn your Sorcerer into a Lich, visiting a city of Angels or killing tonnes of Behemoths and resurrecting them to fight each other. And then shooting some devils with lasers! It doesn't feel like things are quite as random as that now.

Taear fucked around with this message at 09:37 on Aug 23, 2017

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Libluini posted:

Yeah, I have M&M 10 and I like it, but man was it weird seeing the series taking this huge step back to 100% turn-based. It's kind of odd how the devs of that game felt only nostalgic for the older games, and completely ignored M&M 6-9.

Like I said outside of here right now all I've seen is negative stuff about the later MM games. That's part of why MM9 was poo poo - they were responding to the way people saw the newer might and magics, trying to modernise it and make it 3D. People unhappy that you just saw a picture that you clicked on in houses or that you could fly and all sorts of other stuff. Maybe also reacting to how easy MM8 was?
And places like RPG Codex that only like an RPG if it requires you to smash your head into a wall a thousand times before it works.

In my head the switch back to turn based is because people are nostalgic for the combat rather than the content, if that makes sense. While I hated the combat in the old games because I'm impatient and want to see what's next instead of spending 15 minutes per encounter.

I didn't see a way to increase the speed in my Steam wizardry 8. In fact all the options the game had (graphics changes and etc) refused to work, I had to do it by changing an ini file.

Taear fucked around with this message at 09:24 on Aug 23, 2017

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Libluini posted:

:confused: Two out of three general options deal with combat speed: The very first option is combat speed (always set to max by me) and the third option deals with monster speeds (also maxed out by me, makes the monsters run 3x times faster than normal.)

It's literally the first thing you see when you click on options!

About the graphics options I can't say anything, since I never changed them. Either because I had no idea what stuff like "Mip Mapping" is and was too scared, or because taking shadows away from monsters seems silly on a modern computer.

The graphics thing was more about making it fit the screen because it was tiny and squashed!

Ah I assumed you meant beyond those. Even with those on max it's still painfully slow to me. Like ones outside of the game. My idea would be that I don't even see the enemies moving, honestly!

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

ChrisBTY posted:

The things that I loved about Might and Magic 6-8 is that they weren't 'dungeon crawlers'.
Dungeon crawlers are cramped, claustrophobic and isolated. They stick you in a tiny box and expect you to fight your way out. Maybe if they're modern enough they'll move you through different boxes to create a sense of progression.

Might and Magic, even starting with #2 on, were early experiments in open world RPGs with first-person dungeon crawler mechanics. People seem to worship IV-V but those still feel rather primitive to me.

Once free move happened, it was a revelation. You could run past poo poo, you could run through poo poo without fussing with the combat menu. You could fly and drop meteor swarms on unsuspecting swarths of groundbound trolls. You could stealth through a cave filled with behemoths to get to Nighton and get Grandmaster Air magic at like level 12, then loot endgame gear from a castle filled with Titans. It was freedom to break the game over your knee. It was glorious and I had always hoped that those games would have to the opportunity to evolve further...and then they didn't.

And now they just want to stick you back in the drat box.

Nothing was more freeing to me in a game than realising I can just run by the enemies. But MM7 - which I'm now replaying although on Windows 10 alt-tabbing breaks the game which sucks - I'd forgotten how long it takes until you can stand toe to toe with enemies in groups. It's all about running down corridors luring one or two to their deaths.
Which still manages to be more fun than standing in a group of 15 crabs all taking their own turns.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Dragonturtle posted:

Secret of Mana 3D remake got announced for next February!

https://www.youtube.com/watch?v=kF44EpvFaoA

"Pre order to recieve DLC costumes", weird.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Getsuya posted:

Hardest battle in Cold Steel so far turned out to be accidentally getting into a back-attack fight with the flaming skull dudes in the 6th floor of the old school building. I had to turn down the difficulty like 4 times and even then I just got lucky enough to get a turn and run away. Those guys are the most ridiculous thing. They're so easy to kill if you get the drop on them, but if you're a moron like me and think 'I don't need to put nightmare resistance on my guys, not like they're ever going to get hit' they can stun-lock you pretty much forever.

Is Cold Steel as infinitely annoying and Anime as trails in the sky? I really tried to like the first one that's on Steam but I ground to a halt once I hit the last battle and I couldn't do it without going and levelling a bit more. Combat there is slow as gently caress as well.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

CharlestheHammer posted:

Trails in the sky trilogy and the Trails of cold steel 1 (2 later this year) are on Steam and are pretty fun.

Trails in the Sky is rubbish and I wouldn't recommend it to anyone. I don't understand how it has such good reviews when there's a part where it actually forces you to watch NPCs have combats that take forever. God that's probably my least favourite part of any game. The entire thing feels like an excuse to waste your time.
Also a stupid brother/sister romance.

I'd bought the second game before I finished the first and by the time I was at the end I requested a refund on the second because I'd hated the end of the first so much.

I really hate long combat. Turn based stuff can be good but I don't get a lot of time to play games and seeing it get eaten up waiting for enemies to move is infuriating to me. Especially when the outcome of the combat is a foregone conclusion.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Sakurazuka posted:

All turn based RPGs need the fastest turbo option possible or preferably a skip combat option.

Or not have many encounters. While the combat was slow at times in Divinity there was only a single fight that I got frustrated with. The rest felt like they mattered.

It's even more annoying to me when I'm fighting something that's respawned and I have to backtrack due to being lost or something similar. Trails has that loads. The game started to just drag and I was hoping and waiting for it to end.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

exquisite tea posted:

I'll do any amount of pointless grinding as long as the item drops are cool, unfortunately this is like the most overlooked element in most JRPGs.

What are some JRPGs with good stat porn.

I know it's not a helpful response but I genuinely can't think of any JRPGs that do that. So many are focused on you having a single weapon for each character and levelling that paticular weapon down paths rather than actually finding gear.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Really Pants posted:

the XP scaling means Trails has less of this than any other JRPG series ever

I think you might just not like JRPGs

I don't understand you. XP scaling doesn't stop mobs respawning when you leave an area and go back into it.

And most JRPGs don't force you to walk up to the enemies when a battle starts!

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Really Pants posted:

If you're really dead set on never using any ranged attacks then you can just move everyone up to the front row in the tactics screen. Problem solved.

This is all reminding me of Divinity II, which I had to quit because failing to find every quest and secret in the first area left me without enough XP to survive the second.

Yes this and avoiding basically every fight is what I did. So when I got to the end I wasn't able to kill anything in the final dungeon and just thought "Ugh, gently caress it". I started avoiding them all because of how tedious the fights became for me.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Ventana posted:

Maybe I'm crazy, but surely there is some middle ground between, "Ugh, enemies respawn all the time, I guess I have to fight them all again!" and "Guess I better skip literally every encounter until the final dungeon!" :confused:

I only played the prologue of the first game, and while the respawning enemies were annoying, I just...avoided them on the retread and fought the other encounters in the following areas.

There is. The middle ground is spending the majority of the game fighting enemies, but realising that the only things that would get the combats over in a reasonable time is casting big AoE spells. And that took time. So every combat was taking longer and longer and becoming more and more samey. So I was avoiding more and more as the game went on.
The game totally lost me when it got to the Arena and from then on I avoided basically everything. And that made me too weak to carry on at the end. It was a gradual thing.

I'd never say that character moments are "wasting time" but when they're drawn out for ages and ages in the most stereotypically anime way possible then it gets boring. It's too predictable and it wasn't exciting.

I love JRPGs and would easily consider Suikoden 1/2/5 as among my favourite games, but Trails killed me.

Taear fucked around with this message at 10:03 on Sep 2, 2017

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Tired Moritz posted:

you should had met Olivier by then, scrub

Yea he's what I mean by it being Anime, that sort of character exists in exactly the same format in so many other games, it's just not interesting.

quote:

Not fighting enemies is (usually) purposely a slippery slope, with the consequence of battles taking longer/being more difficult if you're underleveled. It's really dumb to make an argument about a high spawn rate of a game when you can easily avoid enemies, and then shift goalposts to how avoiding too much poo poo made it worse for you. I'll agree that Trails battles w/o turbo is slow, but you were trying to say other things about the encounters which really are not problems at all.

I'm not moving the goalposts, I guess I just haven't explained myself properly.

All I've said is that they take forever and the baddies respawn. So I can't even think "At least I've killed that and never need to fight it again". It's a load of things all on top of one another that contribute to it feeling like a huge endless slog through tonnes of boring slow battles.
They're problems to me even if you don't think they are.

For me I like to feel like I'm progressing. So if I'm fighting something to get to a place and it won't be there any longer I feel like I've done something, I've made a difference. For example in Pillars Of Eternity the battles feel quite lengthly and a bit of an arse to me but at least I can say "Yes, that's done and I don't have to do it again".
Trails totally lacks that. Trails feels like losing a battle in Xcom on turn 10 of 11 and having to re-do it over and over and over with no end.

Taear fucked around with this message at 17:06 on Sep 2, 2017

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

The Colonel posted:

i'm sorry but literally none of this argument makes any sense to me no matter how i read it

like you're complaining about trails respawning enemies after you killed them ruining your sense of progression but... every... jrpg... does that...??? like dude, you don't progress in jrpgs by killing literally every enemy, that's something you choose to do to get xp and items and poo poo, because that is the actual progression

No, I'm saying that fights take forever and that's fine in a world where mobs don't respawn. I'll take super long fights if I can wipe out all the enemies because then at least it feels like I've gotten somewhere.

But if not then I've done that gigantic fight and got nothing out of it whatsoever. I'm comparing it to PoE not because it's a similar type of game but because it has slow fights but at least I feel like something's done at the end of it. So I just stopped doing them and that meant I was underlevelled at the end and didn't have the patience to grind up to be able to finish it, so I quit.

I know I can walk by the enemies and that I don't need to kill them all. And I did, because the idea of a loving 10 minute fight for something that's a foregone conclusion is boring as poo poo, I just want to see what happens next thanks.

It's like in Wildstar - every loving fight in that took ages and required loads of concentration and that's just an arse in a game with effectively infinite fights.

Taear fucked around with this message at 18:44 on Sep 2, 2017

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

CharlestheHammer posted:

There is something out of it.
you get Exp and sept. Which like every RPG is the whole point of battles.

Tiny amounts though. Not worth it for how long and tedious the combats were. At least in random battles in Final Fantasy or Suikoden or any other JRPG I don't have to physically walk to the enemies or cast a spell that actually gets them all in the area of effect.
Or any number of other things that made it take too goddamn long.

I'm saying that if a combat is going to take a while and requires a lot of concentration it needs to be less than just a "kill a respawning enemy". A boss, to clear it out, loads of other things make it satisfying to me. But this doesn't.

Taear fucked around with this message at 18:50 on Sep 2, 2017

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Red Red Blue posted:

It never even crossed my mind that enemies respawning in Trails might be an issue

I feel like all anyone is focusing on is the respawning enemies when that was just a part of it. I'm saying I want more of a thing after such long combats.
Respawning enemies is fine when combat is quick and you can blow through them or just run by them without losing out on anything - like say in Might and Magic or Suikoden.

It's not fine when the combats require loads of faffing around moving your characters, casting spells and etc. If every fight feels like a minor boss then let me actually kill the baddies. Or something. Anything. Anything to make the time taken feel worth it.
So then when I can't clear the enemies and the combats are boring, I'll just avoid them all forever. Which is what I began doing and then I couldn't fight the baddies (or the boss!) in the final dungeon. And then I gave up, because it wasn't worth spending more time on.

My main point is that combat takes too long. I only mentioned respawning offhand but someone picked up on it and now it's all you're talking about.

Taear fucked around with this message at 19:02 on Sep 2, 2017

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Stexils posted:

combat doesn't take nearly as long if you play on normal, which is the crux of your problem.

It isn't because I'm not the person playing on hard. I never play anything on hard, why would I want my combat to take even longer?!

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Stexils posted:

well i guess if you hate the combat and never fight enemies than yeah you're going to be under leveled in the final dungeon on any difficulty. still though you would probably be able to catch up to where you need to be to beat the game fairly quickly since as mentioned trails is generous with xp level scaling.

but yeah if you hate the combat and never engage with it than i can't say there's a way for you to enjoy the game since thats a big part of it :shrug: maybe if you played on easy it would go faster but it's not gonna make it nonexistant

Yes and the original post was asking about getting the game, so I replied to say why I didn't enjoy it. The combat took loving ages, that's it.
And it was compounded by (as others say) other things taking ages.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!
How's the combat in the new Ys? Is it slow?

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

lets hang out posted:

It's fast. There's a demo if you have a ps4

PC only I'm afraid.

It's a shame they haven't released any of the proper dragon quests on there, I'd really like to have a go at playing 8.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!
I got up to 40 in trails even with skipping loads.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

exquisite tea posted:

Has anyone been following CrossCode? I know nothing about it other than the music seems really good and that it looks like one of those Games With A Message.

I played it and enjoyed a lot of what the game presented. It controls well, it has an interesting story.
The puzzles were frustrating though. I got to a very very early dungeon and spent about 15 minutes trying to bounce a ball around, got frustrated and decided that if that's the early puzzles then I don't think I have patience for later ones.

That said if I could have got through it with a guide then I think I'd have carried on!

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Heartcatch posted:

Berseria was fantastic and finally got me back into being able to play JRPGs again. I was in a gaming rut for about half a decade without being able to just sit down and play a SP game for more than an hour at a time before I got fidgety.

For both of you, what was so good about it?
My girlfriend has it on steam (purchased on a whim when it was on sale) and I've considered installing it but the very early Tales games I've played turned me off the franchise a bit.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!
You've all sold it pretty well there!

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!
In might and magic they replaced locked chests altogether with every single chest having a trap on it. So no matter what you can open it, but you'll take shedloads of damage unless you can disarm the trap.
And at least it means your inventory isn't constantly packed with tools to open doors and stuff with. I'm not sure this is specifically better because of course it still means you're forced to take someone who can disarm traps but it felt like it made a tiny bit more sense to me.
It beats the four skills Wasteland 2 has for opening stuff up, at least.

Also that trailer for Xenoblade has made me super excited for the game. My favourite part of the first game was the extremely interesting setting and exploring that setting. In the second one it didn't have the same "feel" because of that. But it did have some absolutely loving enormous monsters in it which I loved. So focusing this game around those gigantic monsters is seriously a dream come true for me.
I hope it's a bit less Japanese than the most recent game as well. 13 year olds that are genuises and love wearing very few clothes is just a bit much.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Infinity Gaia posted:

Pfft, with everything displayed the XCX UI is way more cluttered. But I wouldn't worry, in XCX they made each UI element individually removable so you could choose your poison from ultra minimalist to maximum sperg. I see no reason they'd go backwards from that in XC2.

Trying to work out what was going on in XCX without pouring over the manual was a loving arse though.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

WrightOfWay posted:

Has there ever been a backer character in a kickstarter game that wasn't awful?

The ones in Regalia were just stood around in your camps and had a bit of a chat. They were really well designed as well.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

GrandpaPants posted:

The ones in Pillars of Eternity can help you play dress up and are probably good to kill for starting equipment / some early money.

Pillars are the worst ever because they're so intrusive. Loads of super rare things packing out towns that are meant to be mostly deserted, having names so when you first start playing you're talking to them wondering what it does.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

exquisite tea posted:

I can't believe another human being presumably had to type out the PoE kickstarter stories and think "ah yes, this is definitely not completely embarrassing poo poo we want to have in our game."

I just can't believe that people (ropekid especially) were okay looking at a town where the story is depopulation after a war/not being able to have kids that's covered in bizzarely named well equipped random people and thinking "Yep this is what I want my game to look like".
It seriously ruins the feel of the first town.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!
To go back to the "what is anime" discussion from earlier - I thought the second Xenoblade game felt more like an anime because of the interactions between the characters. That whole "haha I'm going to eat you!!" stuff and the 14 year old prodigy girl who wears bikinis.
Yes the first game has some of that in but I don't think it's quite as in your face. The first game just feels Japanese rather than "here's a load of tropes specifically from Japanese cartoons" like the second does.

It got really annoying.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

ImpAtom posted:

... but Xenoblade Chronicles is literally built around tropes from Japanese cartoons. Like 70% of the plot beats and character traits are taken directly from mecha anime. The game even jokes about this and it's in a franchise literally defined by trying to be mecha anime + JRPG.

At best you're saying "It feels different to me because I don't recognize the tropes it is using."

Okay.

Then what I'm saying is that I've only seen the really big popular anime shows and XCX reminds me of the annoying parts of those while I don't get it as heavily from XC. And I'm not saying it in an "all anime is bad" way either, just that it was irritating in XCX.

I guess in the same way that the last three Elder Scrolls games get more stereotypically western RPG from Morrowind to Skyrim. It's not definitely a bad thing but it gets more noticeable and less interesting to me when it happens.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

CharlestheHammer posted:

Then it has nothing to do with anime or not but it's not this specific anime.

Well it does because Anime has tropes that are used really often and XCX really goes for it with them.

Whereas XC is all about the jRPG tropes instead.

And of course there's crossover but it's still somewhat different!

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

CharlestheHammer posted:

That....doesn't make sense imp clearly points out which anime genre is takes from.

Okay.
Then XCX feels like one of those weird slice of life animes and XC is just a normal jRPG. Does that work better for you?

XCX feels so different that it's almost like it's not from the same series/developers at all.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Ventana posted:

Because:

I'm fine with the writing outside of the slice of life stuff. Well, most of it.

And I don't have a problem with other games that have all the anime trappings. It's just the way XCX does it.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Sakurazuka posted:

I dunno what we're talking about but slice of life stuff is good and generally better than the 'serious' plot.

I enjoyed recruiting aliens far more than deciding what food the 13 year old mech genius was going to give to Tatsu.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

The Colonel posted:

slice of life stuff is badass, it's not slice of life's fault you spent time on xenoblade chronicles x

I am afraid it is bad and annoying. Sorry.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

CharlestheHammer posted:

Slice of life is good as it fleshes the characters out a lot.

Granted some games go over the top with it, but it's a necessary thing.

Not in the way XCX did it. It's like the worst dragging on Anime bit ever. Too much, far too much.

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Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Ventana posted:

Again, that's not anime. That's just bad writing. Dragging, bad pacing, bad comedy, and bad characters are most definitely not exclusive to japanese writing nor are really endemic to anime as a whole unless you purposely dig yourself into poo poo shows.

The statements you were starting off on this discussion were, "This feels more like anime because", but that's not at all what the point of your statements are making. Your points come across as, "Guys XCX had especially bad writing", not "Guys XCX had especially anime elements in it".

The annoying bits were things that anime does as well. The long character introspections and the stupid food stuff. It's a stereotypically anime style of writing.

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