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Welcome to the Pinball Megathread! . . . . The purpose of this thread is to serve as a place for discussion of all things pinball: both physical tables and pinball video games. Feel free to use and abuse this thread to find Xbox Live/PSN/Steam friends to play with or dick-wave about your high score. Want to chat live with your fellow Pingoons? There's a Discord for that: https://discord.gg/GWu4x2U Pinball Video Games The Pinball Arcade (Steam, Xbox1, PS4, Switch, Android, iOS, Ouya) Pinball Arcade focuses on classic real-world tables from different manufacturers including Your favorite classics? Twilight Zone, Star Trek: TNG, Terminator 2, The loving Addams Family? Click for a list of list of currently available TPA tables Pinball FX 3 (Steam, Xbox1, PS4, Switch) Where The Pinball Arcade focuses on real-life tables, Pinball FX historically focused on tables designed for a digital format. This allows them to insert some pretty cool (and occasionally really annoying) playfield elements and options that simply wouldn't be possible on a real, physical machine. Players can download the Pinball FX 3 "framework" for free, with the option to demo and purchase individual tables or full packs. There are many original tables now available, including themed packs for Marvel Comics, Star Wars, South Park, Bethesda, FOX/FX cartoons, and more. Zen Studios has the rights to publish classic Williams/Bally tables and has been regularly adding these machines into Pinball FX 3. Unfortunately, so far they haven't been able/willing to secure tables with licensed content -- so no Addams Family, Star Trek: TNG, etc. Stern Pinball Arcade Seriously, don't buy this. Visual Pinball (PC) For many years, Visual Pinball was the only way to get digital versions of most physical tables with licensed properties. While The Pinball Arcade and Pinball FX have brought back some classic tables, Visual Pinball is still the only way to play many licensed titles. Visual Pinball is a free engine that allows designers to create tables using a fairly robust toolset. Players can download tables and... hold on... *** The legality of downloading copyrighted tables is questionable at best, so while VP itself is free and legal, please don't link to any table sites here. *** We'll just say that there are lots of Visual Pinball tables out there, and they're not hard to find. Even after years of development, getting everything working correctly can be tricky. The quality of table designs varies wildly, as they're only as good as the community creating them. Visual Pinball is great for the truly hardcore fans, but casual pinball players should be served perfectly well by the other titles above. WhiteHowler fucked around with this message at 20:52 on Oct 22, 2020 |
# ¿ Oct 29, 2010 22:18 |
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# ¿ Apr 25, 2024 16:33 |
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Pinball Machines! There have been many pinball manufacturers over the years, with major players once including Williams, Bally/Midway, Gottlieb, and Stern. Unfortunately, pinball has fallen upon hard times over the past decade, and most of these companies have disappeared or abandoned the pinball industry. Up until a few years ago, Stern has been the only company still mass-producing pinball machines, releasing a few titles each year. These are almost always based on modern TV or movie licenses, and while the games are usually technically sound, some pinball fans feel that Stern's tables lack the "soul" of classic early-90's machines, and there are many complaints about cheap-looking table elements. There are a few other recent-ish entries into the pinball world. Jersey Jack has produced new tables based on The Wizard of Oz and The Hobbit films, which feature color LCD screens and high-quality table elements. They also put out an incredibly timely table themed around... cellphones. Spooky Pinball has turned out new tables in small numbers as well, and Chicago Gaming has produced new production runs of the classic Medieval Madness and Attack From Mars machines. Goon-approved favorite tables to check out if you get the opportunity: Bally/Midway: The Addams Family, Twilight Zone Williams: Star Trek: The Next Generation, Medieval Madness, Black Knight Stern: Game of Thrones, Tron: Legacy, Roller Coaster Tycoon Gottlieb: Any classic mechanical tables from the 60's-70's Data East: uh... I guess Teenage Mutant Ninja Turtles isn't completely terrible? Resources: Pinside Map: Find tables to play near you! Pinside Marketplace: Buy and sell tables CzarChasm's tips for newbies: quote:For anyone looking for pinball tips I have a few for beginners. Please note that while most of my experience is virtual, these tips should apply to real pinball tables as well. WhiteHowler fucked around with this message at 17:44 on Sep 4, 2018 |
# ¿ Oct 29, 2010 22:19 |
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aga. posted:That's got to be bullshit, with all the cost cutting Stern have done the new tables are nothing like the old ones they put out, they can barely afford to put anything on the table anymore. It's a shame now they finally have some good licenses (Iron Man, Avatar) they are wasting them on bare tables. I should get a chance to play it this Sunday, so I'll let you know how it plays.
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# ¿ Oct 29, 2010 23:50 |
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Updated the XBL gamertag list. I got to play a little more on the new tables tonight. My impressions so far: - Biolab: Really cool idea, although I haven't found many "sidequests" apart from upgrading the creature. The goal progression isn't too bad except for the Wisdom upgrade, which takes three Skill Shots with very little time for error. I still haven't nailed that one yet, mainly thanks to the Xbox analog stick's tiny range of motion. - Secrets of the Deep: Wow. This is a busy, busy table. I have no idea what's going on. Sometimes it will tell me to do something and then say "You failed" before I can finish reading. Still, the elements are really cool, and it's probably the highest on the fun scale so far. Once I figure everything out, I bet this will be my favorite FX2 core table. - Rome: lovely, lovely angles everywhere. I was ready to write off this table until I got to do a galleon attack. Catapults and flames? It may grow on me over time, but I dislike the angles of the two aquaduct ramps and don't know if I'll be able to get used to them. - Pasha: A good all-around table. Nothing really stands out for me. The guard battle is a neat mechanic, but it happens a bit too frequently. I've only played twice so far, so I'll probably discover more cool things with time. I'm not sure how anyone's going to get 100,000 Wizard Score without stocking their friends list exclusively with people who play entirely too much pinball. I want that robe, but I just don't see it happening.
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# ¿ Oct 30, 2010 05:17 |
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Obeast posted:I picked up Pinball Hall of Fame: The Williams Collection on the Wii at my local Wal-Mart for $10 and I felt I got my money's worth and more out of it. The Wiimote + Nunchuck controls are perfect for it and does a decent job at making you think that you're playing a real pinball machine. If you can find it, I highly recommend getting it. I gave up on it because of one of the regular challenges on Whirlwind (I forgot which one it was, but I remember that you had to complete it on one ball since the entire board resets when you lose a ball ). quote:I do wanna try Pinball FX2 though, I never played the original one (my 360 did come with the demo for it, but I never tried it), but a pinball game with downloadable tables sounds awesome in my book. Do they release new tables every week like they do (or did, if GR dies soon due to Krome's closing ) in Game Room? homeless snail posted:I don't know how its triggered, but there is a Brains upgrade side table where you have to navigate a rat maze. Its not randomized or anything though so its kind of asinine.
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# ¿ Oct 30, 2010 05:38 |
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fruitpunch posted:The only pinball I remember playing as a child was a game called Pinball Dreams on the NES, no idea if this was an accurate measure of actual pinball, but I remember many sleepless nights at the ages of 7/8 playing it and trying to get better scores. Someone needs to explain the absolute basics of pinball and table design for people like me who have no idea about the game itself but enjoy high score type gaming As for the absolute basics, it's as simple as this: Keep the ball in play. Unfortunately, it really is a "practice makes perfect" skill. I'm a decent (but not spectacular) player, but I've played enough that I can find my way around a table I've never seen before -- I can pick up the feel of the flippers and usually figure out some basic goals of the table. For higher-level play, it's all about learning a specific table. Almost all modern tables have sets of goals to complete (for example, light "CATAPULT", then shoot the center ramp to activate Siege Mode Multiball, then hit the side ramps for Jackpots). There's also usually one main goal that you can progress to by completing the more basic goals. This all varies greatly by table, of course, and you'll have to spend a decent chunk of time with a given machine to be able to complete these goals. Just as a measuring stick, I played Big Race USA probably three or four hundred times, and finally got to the point where I could finish the race once or even twice every game. As for table design, I'm probably not the best person to ask. If you're just looking for "good" tables to play, any of the modern collections should work. Pinball Hall of Fame: The Williams Collection has a ton of classic tables, including some of the best non-licensed titles ever made (Black Knight and Medieval Madness, especially). Pinball FX2 contains completely fictional tables, but they're mostly solid and sometimes innovate things that wouldn't be practical on a physical machine (for example, the mad scientist's creature in Biolab). Fortunately for us, both of these games are really inexpensive. You can find the Williams collection for under $20, and Pinball FX2's four-table core pack is $10 on Xbox Live Arcade. Captain Keekles posted:I have to admit that Metorid Prime Pinball on the DS was one of my favorites previously. I thought that game was a cool adaption of Metroid Prime, the duel screens were used well for a cool layered experience, and the tables were varied and had lots to do. I just wish there had been more incentive for me to want to score more, but I didn't have any friends with the game. One example of how growing up in the post arcade era, I'm glad things like XBLA enables great score competition for certain games.
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# ¿ Oct 30, 2010 12:29 |
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Yodzilla posted:Also Epic Pinball runs perfectly fine in the newest version of DOSBox but, uh, it hasn't aged well. I was surprised at how downright bad most of the tables are because I remember loving the poo poo out of that game back in the day.
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# ¿ Oct 31, 2010 23:05 |
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Even with the table rulesheet, I still don't understand some of the table elements on Secrets of the Deep. How does the crane work? What am I supposed to do with it? It seems like I grab the ball and then within half a second I have "failed" the mode. Also, I'm not sure what to do in the Hungry Morays or Save the Turtles video modes. Do I just avoid the eels? I've never gotten across. And Save the Turtles says to hit the lit shot, but at any given time there are half a dozen things lit or flashing. I want to like the table but I generally have no idea what's happening.
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# ¿ Nov 1, 2010 17:29 |
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The General posted:I'm coming for you WhiteHowler. I can get 15million easy on Biolab everytime I play.I'm a skill shot genius too. I did reclaim my top spot on Extreme. ...
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# ¿ Nov 3, 2010 16:38 |
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Captain Keekles posted:Ive been trying to find a 360 copy of Williams Pinball Hall of Fame for under $20 and amazon warehouse has some used copies in like new condition for $18, which is great for a prime subscriber. I'm also partial to Whirlwind, Medieval Madness, and Space Shuttle (which a good player can keep going on for hours). Pinbot and Funhouse are also considered classics, although neither of them are among my favorites. Most of the tables are well worth your time, though some of the classic pre-dot matrix machines have not aged well. Sorceror has a couple of soul-crushingly difficult goals, and Jive Time is extremely basic and just isn't much fun to play.
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# ¿ Nov 3, 2010 23:45 |
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Random Stranger posted:I thought that was only me. I swear I kept going back to the instructions to double check if I was doing anything wrong for activating it. I could clean up the rest of the table and couldn't activate the harem multiball to save my life. The only practical way to get the HAREM achievement is with the drop-in from the jet bumpers, but I've never even gotten close. Edit: I downloaded the Earth Defense table in FX2 today, and from the first couple of plays I think it may be my favorite Zen Studios table so far.
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# ¿ Nov 4, 2010 01:40 |
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Earth Defense is new too, and it's definitely worth the extra 200 points.
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# ¿ Nov 4, 2010 14:53 |
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CzarChasm posted:So wondering if anyone else is having this same problem. I have over 5,000 Wizard points (or whatever the first tier is for unlocking the award) and I received the message that the award was unlocked. I go to check the thing out, and it appears to be unlocked, but doesn't show up. I don't usually care about avatar poo poo, but drat it I earned this one!
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# ¿ Nov 4, 2010 15:35 |
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My town (Birmingham, AL) is lucky enough to have BumperNets, which primarily focuses on table tennis and pool, but has a good collection of pinball machines -- mostly new Stern tables, but with a few classics thrown in. Even with real tables available, I just don't play very often. Video pinball has evolved to the point where it plays pretty darn close to the real thing, and it's a hell of a lot more economical to play on any sort of semi-serious level. I paid $18 for the Williams Collection and around $25 for my Pinball FX/FX2 tables. That's around 25-30 tables that are essentially on "free play" mode. Games on a real table are $.75 a pop now, and I have to drive 25 minutes to the mall to play. Now, I will agree that there's no substitute for the real thing, and I still play occasionally, but I can't imagine hanging around the arcade for hours on end when there's a pretty good, much cheaper alternative at home. Back in the 90's, when I'd stay at the bowling alley literally all night playing Twilight Zone and Addams Family, there was no alternative. I still haven't had a chance to try the new Avatar table, but I'm hoping to have some free time this weekend.
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# ¿ Nov 4, 2010 19:11 |
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Pinball generally requires extremely accurate timing, and everything I've seen about Kinect so far shows that it has a bit too much input delay.
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# ¿ Nov 5, 2010 14:34 |
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Well, I finally got a chance to try the new Avatar machine by Stern. It is... ah... not so great. I dumped about five dollars into it, which usually gives me enough time to get a feel for a table and play around with some goals. Not so on Avatar. The gigantic left outlane is absolutely brutal, and I lost probably 80% of my balls to it. There's no kickback on either outlane, nor is there an upper flipper to try to defend that area of the playfield. There's only one ramp, and it's an extremely long shot with a steep incline. In all of my plays, I hit it maybe five or six times. Fortunately, the bottom end of the ramp curves enough that a ball failing to make it through won't drain directly down the center. Some of the other features (especially the left orbit) do suffer from this problem, however. The table itself is not particularly fast or slow. The flippers felt a lot weaker than I'm used to, resulting in a few lost balls due to late button presses. All of the shots on the table, even the side targets, feel extremely long. The ramp and orbits are really far up the table, and combined with the weak flippers, make for some frustrating non-shots. Other table features seemed pretty standard. There are not a lot of bells and whistles (figuratively or literally) -- the only mechanical element is the mech-walker thing from the movie, which can be made to squat down/open up, allowing you to shoot the target inside. There are a couple of under-table magnets as well, but nothing too unique. Overall, I just didn't enjoy Avatar too much. I walked in intending to drop about ten dollars into it, but ended up falling back to my two current favorites: 24 (which for all its floatiness is really fun) and Family Guy (also known as Shrek, depending on which branding your arcade opted for).
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# ¿ Nov 5, 2010 20:17 |
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BlazeKinser posted:It's kind of disappointing that the table design sounds so uninspired, but then again it seems like a lot of Stern tables just don't really have that magic touch to them. I'd like to believe the weak flippers were just due to miscalibration, but I guess I'd actually have to play the table to be sure either way.
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# ¿ Nov 6, 2010 04:02 |
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quietmonkey posted:It feels awesome when you get a good game going and then start seeing updates on topping your personal best and then all of a sudden you're watching multiple avatars show up in the corner as you bust out the pinball wizardry. I had my best Pasha game ever earlier (which still wasn't great), and then I saw someone on my friends list with 240 million on the table.
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# ¿ Nov 6, 2010 20:32 |
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I got my wizard "robe" tonight! It's ugly as hell, but I'm wearin' that poo poo for a while.
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# ¿ Nov 7, 2010 06:58 |
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snackmar posted:Let's get some screenshots of us in the OP for posterity!
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# ¿ Nov 7, 2010 14:47 |
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Desdinova posted:Awesome - I know what I'll be doing most of the night! I'm starting to get Secrets of the Deep, although the crane is still annoying as hell. Can you only press a flipper button once while the crane is active? It seems like I can hold down one flipper, and when I let go or hit another flipper, I lose control of the crane. This seems like a really poorly designed element on an otherwise good table. Rome, on the other hand... gently caress that table. The angles are terrible, the skill shot is retardedly difficult, and I still haven't figured out how to win (or even make progress in) the "Justice" mini-game. The conquer goals also tend to be harder than they need to be, with tons of (timed) difficult ramp shots to make progress. Actually, that seems to be a running theme in the FX2 tables. I think they went a little overboard with the goal complexity/difficulty. Most of the Williams Collection tables are a lot less frustrating to try to complete goals on, while not being any "easier" (other than Space Shuttle, of course).
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# ¿ Nov 9, 2010 23:43 |
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Bloody Hedgehog posted:What exactly is the skill shot on Pasha? I've gotten it before, but I don't know what I did to get it. No matter how hard or soft I throw the plunger, the ball always just gets blocked by that hanging lantern thing. I'm not actually sure what the "sweet spots" on the plunger are, but I can occasionally hit it.
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# ¿ Nov 10, 2010 15:40 |
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Holy crap, I finished all four upgrades on BioLab and ended up at #2 on my friends list (which has pretty much everyone in this thread). I wasn't entirely sure what to do after the creature was finished though. I was on my last ball, and while I was scanning around trying to spot a new light to shoot, I lost track of what I was doing for a moment and lost it. Bah. Then I played a little bit of Excalibur. Yeah, that table is a comedy of horrible design decisions.
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# ¿ Nov 11, 2010 01:42 |
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Looks like Zen is continuing with the "upper flipper with hard-to-hit ramps that are used for EVERY goal and game mode" trend. A lot of good tables have upper flippers, but on most FX/FX2 tables you need to use them for everything, and the angles often aren't very good. Take Agents for example. I like the table a lot, but that loving tanker ramp is a travesty, and it's used for everything. Not only is it difficult to hit, but depending on how much the jet bumpers at the top like you, it's often not even possible to get your ball to the upper flipper reliably. Either you hit the right orbit and hope the ball pops out to the left of the bumpers (about a 50/50 chance) or try a direct shot to the upper flipper, which makes the timing really difficult. Pasha is pretty bad about this too. At least it's easy to get the ball to the upper left flipper, but having to hold the right flipper up to hit the palace is a gimmick I really dislike. And of course you have to hit the palace for pretty much everything. Then there's the right-side Excalibur ramp. Look at the old Williams and Bally tables. There are some hard shots, but hitting any given target bank or ramp usually results in something cool, or at least measurable progression toward something. So many ways to get multiball, extra balls, or big points. Why do people like Addams Family or Twilight Zone or Medieval Madness? Because everything you do results in awesomeness. Zen's new tables are much better than the FX1 stuff, but there are still some basics of table design I don't think they quite grasp.
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# ¿ Nov 12, 2010 15:59 |
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Zero Karizma posted:This idea is bad, and you should FEEL bad!
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# ¿ Nov 12, 2010 17:26 |
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I played some Earth Defense earlier. 65 million (already my lifetime best) on the first ball, climbing to 94 million after the second ball. So I launch the next ball. It comes down and I kick it back up into the upper left area with the mini-orbit and the ball lock hole. I hit it with the upper flipper and... the ball completely disappears. I tried nudging the table in all different directions, but nothing worked. There was no ball on the table, and the game was just sitting there, not doing anything about it. I tried tilting it, but still nothing happened. Unable to end my awesome game, I left the it on and got up to do some housework. About twenty minutes later, the ball finally reappeared from the mini-orbit. I was no longer anywhere near the console, so the ball unceremoniously drained. That's about the closest I've ever come to raging and smashing a controller. Oh well, at least I got a pretty damned good two-ball high score.
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# ¿ Nov 13, 2010 04:07 |
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Hal Incandenza posted:Sorry BroStar! I had some people over and they wanted to watch South Park... hit me up again and we can talk tables
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# ¿ Nov 29, 2010 14:28 |
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I played a quick game of Spiderman at lunch, and I really like the table. Lots of ramps with good angles, lots of stuff to do on the table. It may be just a little bit easy -- I got two extra balls without ever really knowing how to get them (I haven't read the rule sheet for the table yet).
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# ¿ Dec 8, 2010 19:04 |
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Megaman's Jockstrap posted:I can't understand why people don't unanimously think Blade is the best table. It has the best shots, the coolest theme (I love the day/night cycle), the most modes. It's the loving bomb. quote:Spiderman is good, I like that it's fairly easy and you can keep it going, and the modes are varied and fun. A good introduction to the Marvel tables. quote:Wolverine is just too hard for me, I haven't figured out the shots or the tricks. I keep getting gutter-drained too, it's very annoying. quote:Iron Man is loving dull and I hate the middle shot to open the mission hole that kicks the ball right back down your gullet sometimes.
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# ¿ Dec 10, 2010 00:05 |
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Kelp Plankton posted:Just picked up FX2 with the core and Marvel tables, not sure what else to grab at the moment though. If I only got two more, what are the best ones to grab?
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# ¿ Dec 12, 2010 16:37 |
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tendrilsfor20 posted:I've always loved the Elvira pinball game (there were a few, I'm thinking of the one, "Monster Party" or something? The theme was throwing a party for monsters, with drinks in cauldrons and whatnot), it was the only one I ever played enough to get "good" at. I have no idea how reliable/reputable this site is, but they have a bunch of listings for Elvira machines: http://www.xmission.com/~daina/classified/data/machines_for_sale.html If that's any indication, you're looking at $1500-2000 for a nicely shopped table (basically refurbished, as like-new as a machine that old will be).
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# ¿ Jan 10, 2011 20:12 |
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752 million on Space Shuttle? I can believe it, but that must have taken several hours.
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# ¿ Feb 12, 2011 01:42 |
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Roshi posted:Physical pinball might be dead or mostly dead.(I haven't seen one if forever) but its alive a well on consoles. Avatar was their big table for 2010, which has some neat elements but is really unforgiving -- the side outlanes are huge even when the variable lane walls are set to the "easiest" position, and the ramp angles are pretty bad. There's also a Rolling Stones table, and while I'm not crazy about the theme, Stern did a good job with fun table elements; it reminds me of mid-90's Williams/Bally/Midway tables. 2011's table is Tron Legacy (based on the new-ish movie), which seems like a great table from the few times I've played it. Maybe a bit too easy for pinball fanatics, but there's enough variety in the targets, goals, and modes to keep it interesting for a while. There's also a Transformers (movie) table coming soon. Actually, it may already be out, but my local arcade, which participates in most of Stern's launch events, doesn't have one yet.
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# ¿ Oct 27, 2011 16:42 |
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Rupert Buttermilk posted:There must have been a Ghostbusters table somewhere, somewhen, right?
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# ¿ Oct 27, 2011 17:10 |
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With the odd exception of the Rolling Stones machine, Stern mostly sticks to very new licenses for their tables. Maybe if/when the rumored Ghostbusters 3 movie happens they'll make a table -- but it would probably be themed mainly after the specific film and not all things Ghostbusters. If we're talking about revisiting old movie licenses, I'd love to see a table based on a Tarantino film. Kill Bill would be great -- escape the coffin, drive the Pussy Wagon, finish goals to kill each of the deadly vipers and unlock the final Bill fight multiball. Okay, that's a dumb idea.
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# ¿ Oct 27, 2011 17:22 |
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JustLikeMe posted:This used to be true - however, Stern now have competition in the form of Jersey Jack Pinball. They will be shipping their first machine early next year, based on the Wizard of Oz. Whilst I'm not a fan of the theme, JJP seems to be doing many things right - they're not imitating Stern's cost cutting measures, they're using the same quality parts that went into the Williams/Bally machines of the late 90s, and they've hired an amazing team to work on the project. The backbox will feature a full lcd screen, and the machine looks to be the most toy heavy in many years. Stern have made some great machines - we recently picked up The Simpsons Pinball Party and its great fun - but I'm personally not a fan of the machines they've been putting out recently. Many hope that the new competition from Jersey Jack will prompt Stern to up their game a bit. And more variety in the marketplace can only be a good thing. As for Stern, their quality is just all over the place. A lot of those original Williams/Bally designers have actually gone on to work for Stern, but it's still hit-and-miss. Stern is notorious for cheaping out on the type of cool physical table features that made the 90's golden age of pinball so incredible. Tron Legacy seems to be an attempt to overcome this reputation, as the table looks really sharp and contains several cool features like a retractable drop target bank, light-up Flynn's Arcade machine, and a magnet mini-orbit thing (no idea what the actual name of these is). It's pretty solid, and I'm hoping to play it more this weekend to see how deep the gameplay gets.
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# ¿ Oct 27, 2011 20:13 |
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I got to try out Stern's new Transformers table yesterday, and it's... okay. The middle of the playfield is a barren wasteland, and pretty much everything on the table revolves around hitting four or five ramps. The angles are mostly good, and I like the Optimus Prime "jump shot". The basic four-ball multiball is very easy to initiate, and I managed to do it three or four times per game. The outlanes are very unforgiving (even for a Stern table), though they're adjustable and this particular table had them set at the most difficult position. The 3D flavor elements on the table are really lovely looking cheap plastic. There's an Optimus Prime, a Megatron, and some kind of tank thing that I didn't recognize (I've never seen the movies). They're all awful, badly-painted plastic. I understand that creating pinball machines is basically a dead industry, but really -- they could have gone to Wal-Mart and picked up some actual Transformers toys, and they would have looked a hundred times better than what's currently on the table. I talked to the owner of the arcade, and he said he's going to take a trip to check out Jersey Jack's "Wizard of Oz" machine early next year. He agreed with me that Stern has been cheaping out on tables lately (with the odd exception of Tron Legacy), and maybe some competition will force them to step their game up.
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# ¿ Oct 31, 2011 13:55 |
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I like the Paranormal table overall, and I feel like feature-wise it's the closest Zen has come to giving us a machine that feels fully-featured to the level of classic 90's era pinball. However, I absolutely hate the stupid cube shots. I can't make them hit the holes 90% of the time and feel like the "puzzle" is just dumb memorization that I really don't feel like learning. It's kind of a shame, because otherwise the table is great.
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# ¿ Nov 6, 2011 14:19 |
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Obeast posted:Good Old Games has some older pinball games that are suppose to be pretty good for their age. I haven't played any of them except for Pro Pinball Timeshock (which my brother rented on PlayStation a long time ago), so I dunno which one is the best.
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# ¿ Dec 8, 2011 01:57 |
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# ¿ Apr 25, 2024 16:33 |
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japtor posted:Anyone remember the Pro Pinball series? I did a search for it on a whim after seeing all the other iOS pinball releases and saw this:
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# ¿ Feb 12, 2012 15:16 |