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Persona non grata
Apr 25, 2010

univbee posted:

In fact, these limits wouldn't bother me so much if you took the Australian and New Zealand ISP's approach and had certain popular but bandwidth-heavy services set up separate and in a way that doesn't count towards the limits. Some Australian ISPs hosted Linux ISOs, Steam games and iTunes stuff so that downloads through them were exempt, which goes a hell of a long way towards innovation.

This doesn't help innovation, it's a roadblock for innovators. Now instead of just having a good idea and getting it online you have to negotiate with ISPs. As an example Good Old Games, a Steam competitor, will have a hidden tax on their service imposed by the preferential treatment Steam receives.

univbee posted:

I wouldn't even mind if there were limits but they were crazy-high, something so that if I'm saturating a 15 megabit connection 24/7 I do get a notice and risk having my service shut off. But like my previous screenshot showed, I DOUBLED my 100 gig download limit in five loving days; if my bill goes up tenfold month-to-month without my habits changing, that's really the ISP's fault.

I'd be happy if they just let ISPs make the policy. Instead Bell/Rogers are trying to get around their obligation to sell wholesale access by claiming maintenance issues. If they aren't allowed to dictate policy to the ISPs for maintenance issues (And I don't really think there are maintenance issues, it's just the particular loophole they're using to mess with the competition) the independant ISPs will happily offer increased bandwidth.

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Persona non grata
Apr 25, 2010

univbee posted:

The main thing with GoG is that their games are a hell of a lot smaller than Steam's; the biggest game on that site is like a 3.5 gig download and very few of their titles are over a gig. This is a huge difference from Steam where they have more than a few single games in the 25+ gig range.

Fine, say Direct2Drive instead. The point still stands.

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