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I've started getting reasonably regular crashes when out in the open, can anyone spot check my load list and see if it's what it should be? FalloutNV.esm More Perks.esm New Vegas Redesigned.esm Compiled Patch.esp Lore version.esp Red Lucy (Knobody13 request).esp Silus (Vcat request).esp Existence2.0.esp CONELRAD 640-1240.esp More Perks Update.esp unlocked armors v2_2.esp Cactai of the Wastes [plugin].esp Better Binoculars High.esp noautoaim.esp RepairKit.esp ELECTRO-CITY - CompletedWorkorders.esp ELECTRO-CITY - Highways and Byways.esp Total active plugins: 17 Total plugins: 17 That's the list according to the BOSS Auto Sort so I dunno. It might be ELECTRO CITY, that was the last thing I installed?
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# ¿ Jan 3, 2011 13:01 |
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# ¿ Apr 23, 2024 10:45 |
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So I'm not far in the game and using Goodsprings as my dump location (pushed some crates near to the benches) do I get a hideout at any point? Now that I've installed FengShui I need some space to create man. I had a look at the Underground Hideout, but it seems a bit too overpowered so early. Is there something a little simpler? Otherwise I'll just use Harpers Shack as my go to.
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# ¿ Jan 4, 2011 06:34 |
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Cool beans, thanks.
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# ¿ Jan 4, 2011 06:43 |
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Cream-of-Plenty posted:I'm not a personal user of the mod, but it's the only popular Male Body Replacer that I can recall. Judging by the percentage of body replacers that focus on women, it would appear that about 80 percent of players choose a female PC either to masturbate to or because they are pathetic nancy-boys. You know, all I want it to be able to strip someones armour off and not have them magically thrown on a shirt and shorts. It's a minor thing but still annoying. But yeah the only alternative seems to be massive dongs and supermodels.
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# ¿ Jan 5, 2011 08:21 |
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I can't even get Feng Shui to run. Having it enabled anywhere on my load order causes a crash at start up, so who knows what the hell it's conflicting with. Load order in case someone knows whats up: FalloutNV.esm More Perks.esm New Vegas Redesigned.esm Tales from the Burning Sands.esm Weapon Mod Expansion.esm Lore version.esp Compiled Patch.esp Red Lucy (Knobody13 request).esp Silus (Vcat request).esp CASM.esp SaveKey.esp NewVegasBounties.esp IIWR 2.1.0.esp Existence2.0.esp CONELRAD 640-1240.esp More Perks Update.esp unlocked armors v2_2.esp Cactai of the Wastes [plugin].esp LootableOldCars_OE.esp Sprint Mod.esp WMR_WME_A.esp Better Binoculars High.esp Feng Shui NV.esp noautoaim.esp RepairKit.esp ELECTRO-CITY - CompletedWorkorders.esp ELECTRO-CITY - Highways and Byways.esp UnderwaterFX.esp UWFXGodrays.esp Weapon Mod Expansion.esp CompanionDisguises.esp Feng Shui - Keymap Template.esp Total active plugins: 32 Total plugins: 32 This is the auto-sorted option, so dunno?
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# ¿ Jan 6, 2011 09:39 |
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Amstrad posted:So I put in a little more work today. Oh man. There needs to be a Mysterious Stranger perk that uses Spider with a hard coded grin plastered on his face, the chair-leg of truth and a bowel disruptor. LISTEN TO THE CHAIR-LEG OF TRUTH! IT DOES NOT LIE!
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# ¿ Jan 11, 2011 07:42 |
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Heti posted:This sounds like the most monkey cheese random poo poo ever and I'm glad I don't know what it is. Transmetropolitan one of the greatest and most imaginative comic series out there. Read it through if you get the chance, behind the STDs and pop-culture orgasms there's a really powerful story. Also, a gun that makes you poo poo yourself.
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# ¿ Jan 11, 2011 08:33 |
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SheepNameKiller posted:Somewhere near the bottom of your load order you should have this and in this order, load order is really important in this case since some of these mods overlap. Highways and Byways is optional of course. I'm pretty sure none of that really applies to me but here goes. See I've been using the auto-sort mode in FOMM and what's happened is that it's continuously put Nevada Skies somewhere in the middle - ie. it wasn't actually fully working. I realised this and moved it to the end of the load list and it does seem to be working ok - but are the nights meant to be THIS dark? I had a look around and there doesn't seem to be any modular options, just take the nice weather and skies AND the pitch black nights or none of it. My load list FalloutNV.esm More Perks.esm New Vegas Redesigned.esm Tales from the Burning Sands.esm Weapon Mod Expansion.esm Compiled Patch.esp Red Lucy (Knobody13 request).esp Silus (Vcat request).esp DarNifiedUINV.esp CASM.esp SaveKey.esp NewVegasBounties.esp Lore version.esp IIWR 2.1.0.esp UHNV.esp Existence2.0.esp CONELRAD 640-1240.esp More Perks Update.esp unlocked armors v2_2.esp Cactai of the Wastes [plugin].esp LootableOldCars_OE.esp Sprint Mod.esp WMR_WME_A.esp Better Binoculars High.esp Tailor Maid Black Retex - NV.esp Feng Shui NV.esp noautoaim.esp RepairKit.esp UnderwaterFX.esp UWFXGodrays.esp Weapon Mod Expansion.esp CompanionDisguises.esp ELECTRO-CITY - CompletedWorkorders.esp ELECTRO-CITY - Highways and Byways.esp ELECTRO-CITY - Emittance.esp LUMENARIUMandELECTROCITY - Nevada Skies Replacer.esp Total active plugins: 36 Total plugins: 37 I'm actually yet to try the game with EC emittance on - is it a resource hog? I'm barely above spec as it is. And using the NS replacer is the right thing to do right? Disable NS standalone and enable the replacer to use with Electro City? And are there any night vision scope mods?
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# ¿ Jan 15, 2011 13:04 |
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Vita posted:Tailor Maid Black Retex - NV.esp Do you need both of these installed? I've only got Black on there but I haven't actually done anything with it yet. Also Brace I'm pretty sure you hold down whatever CASM key you set and it should bring up the config menu
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# ¿ Jan 16, 2011 06:03 |
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potaties posted:Just go ahead and put it near the bottom of your load order like this: BOSS says ELECTRO-CITY - CompletedWorkorders.esp LUMENARIUMandELECTROCITY - Nevada Skies Replacer.esp ELECTRO-CITY - Highways and Byways.esp ELECTRO-CITY - Imaginator.esp but I have no idea if Nevada skies is even working or not, yet to see a rainstorm, rad storm or otherwise and I've had it installed for quite a while now. The Nevada Skies dark nights stuff is pretty retarded. Is there a happy medium between this: Click here for the full 1680x1050 image. and vanilla: Click here for the full 1680x1050 image. I tried adding the Cataracts perk but it bumps my sneak up too high and ups my AG by 2, so it's a bit cheaty. Any alternatives?
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# ¿ Jan 16, 2011 10:21 |
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potaties posted:Are you using URWL at all? If so, the separate URWL Darker Nights addon on the Nexus with IMAGINATOR on the URWL setting has pretty much been spot on for what I was looking for, still really dark but playable, unlike all the pitch-black variations, not to mention all the light sources look great. Also a good way to check and see if Nevada Skies is working for you : do you have the Thermo-Hygrograph item in the apparel section of your inventory? If so, you might have to manually config stuff from there, and if not, then try putting it above Electro-City in your load order I guess. No, haven't used URWL, I'll give it a shot and report back.
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# ¿ Jan 16, 2011 10:33 |
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potaties posted:Make sure to grab the Darker Nights esp from http://www.newvegasnexus.com/downloads/file.php?id=35315 and try shoving it on to see if it's up your alley. It's what really sealed the deal for me. Not quite what I was looking for... Click here for the full 1680x1050 image. I think I just have to turn any darker nights options off, they just annoy me too much by being ridiculously dark. I honestly don't know if any of these guys have actually walked around in the desert at night, if the moons out you can see a long long way - the light doesn't magically stop 2 feet from you and delve into inky, impenetrable blackness. Same goes for the ambient light anywhere near a light source - it travels a decent way before dropping off. If it was half again as dark as vanilla I think I would enjoy it but as is it just adds a layer of frustration that doesn't outweight the 'oooh pretty' factor. I did find quite a nice night vision mod that replaces the PB light which in turn means it won't take up an apparel slot: Pipboy NV
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# ¿ Jan 16, 2011 14:54 |
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Machismo posted:Joystiq.com had an article about a coming mod called Project Nevada. Aside from an amazing logo font, it has sprinting, tackling, running jumps, visors for all helmets, heat vision and night vision, and a nifty grenade hotkey. That looks very very nice. Although the visors thing I'll probably leave out.
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# ¿ Jan 18, 2011 15:22 |
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Amstrad posted:I've just updated my Legendary Hunter Pack so that all the items are now craftable using 'hide' items that the creatures drop. Totally rad. I have no modding skills whatsoever but if you make a quest it should start with a note on a corpse in that abandoned Hunters Shack. Or from No-Bark. EDIT: Every quest should start from No-Bark. Mister Bung fucked around with this message at 14:31 on Jan 19, 2011 |
# ¿ Jan 19, 2011 14:20 |
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Is anyone else having issues with dissapearing companions? Boone and EDE definitely don't follow me through the Freeside South gate and now they've just kind of dissapeared into the ether out at Ellis. They're showing on the map but not in the world and using TCL to try go under the ground to find them doesn't work (once you go 'under' the floor it warps you back on top for some reason)
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# ¿ Jan 20, 2011 06:55 |
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A Lamer posted:I think it's a vanilla issue. You can get your companions back by entering interior locations and then leaving back into the cell you lost them on. It seems to be an issue with transitioning between two outdoor cells like crimson caravan, the strip, the airport etc. These don't send you to an entirely new location, but rather put you on the other side of the gate and load in the new cell. I get the impression your companions aren't warping past the gate with you due to follow distance or something. Yeah I found that if I quicksaved at the spot they were showing on the map, the reloaded it they'd come back. My load order for Senor Cream-of-Plenty's perusal: FalloutNV.esm More Perks.esm Tales from the Burning Sands.esm Weapon Mod Expansion.esm New Vegas Redesigned.esm Compiled Patch.esp Red Lucy (Knobody13 request).esp Silus (Vcat request).esp DarNifiedUINV.esp CASM.esp SaveKey.esp NewVegasBounties.esp IIWR 2.1.0.esp UHNV.esp UHNV-Performance-Patch.esp Existence2.0.esp CONELRAD 640-1240.esp unlocked armors v2_2.esp Cactai of the Wastes [plugin].esp More Perks Update.esp LootableOldCars_OE.esp Sprint Mod.esp WMR_WME_A.esp Better Binoculars High.esp DynamicNightVision.esp Tailor Maid - NV.esp Tailor Maid Black Retex - NV.esp Feng Shui NV.esp noautoaim.esp RepairKit.esp ELECTRO-CITY - CompletedWorkorders.esp ELECTRO-CITY - Highways and Byways.esp Nevada Skies - URWLified.esp ELECTRO-CITY - Imaginator.esp UnderwaterFX.esp UWFXGodrays.esp NVGoggles.esp Weapon Mod Expansion.esp CompanionDisguises.esp NVBobbleheads.esp LegendaryHunter.esp KillingKarmaFix.esp Total active plugins: 42 Total plugins: 47 The only companion specific ones I'm using are the disguises one and whatever came in the Community patch. Am I right in reading there that it's been updated?
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# ¿ Jan 20, 2011 11:20 |
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Gyshall posted:I'm on track to dump more loving hours into this game than any other Bethesda game.... New Vegas is exactly what I've always wanted - an easily moddable CRPG from Obsidian. Survival 50, Repair 50 are reasonable high stats though. I think I'll stick with Lootable Old cars for conveniences sake.
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# ¿ Jan 20, 2011 16:33 |
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Gyshall posted:True, but I think Lootable Old Cars makes it almost too easy to get scrap metal/scrap electronics - especially with a repair mod that lets you repair items with scrap metal. LOC makes the first part of ED-E's quest a bit too easy, if you ask me. I'm only using the Weapons Mod crafting mod, I purposely didn't use the cross repair one because I feel the same. However, being able to immediately pimp out your new gun from your crate full of crap is nice. Oh and I'm still stuck on the "It seems ED-E has Enclave logs triggered by keywords" thing soooo...
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# ¿ Jan 20, 2011 16:48 |
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I really do love how much more you can get out of NV with mods. It makes me sad for anyone that bought it on console really. Also, STILL no Mole rat boobs?
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# ¿ Jan 21, 2011 10:38 |
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Oh god DAMNIT. I've hit a Fast Travel crash bug and I'm incredibly pissed off. I'm going through the New Vegas Bounties questline - just killed the guy named Oneda and was able to fast travel back to the shack to hand in the quest. Once I left the shack it was crash city. I can't fast travel and I can't save either, so that's handy. Help! Load order: FalloutNV.esm CompanionInfAmmo.esm More Perks.esm Tales from the Burning Sands.esm Weapon Mod Expansion.esm New Vegas Redesigned.esm Community Bugfix Compilation Patch.esp Red Lucy (Knobody13 request).esp Silus (Vcat request).esp DarNifiedUINV.esp CASM.esp SaveKey.esp NewVegasBounties.esp IIWR 2.1.0.esp UHNV.esp UHNV-Performance-Patch.esp Existence2.0.esp CONELRAD 640-1240.esp unlocked armors v2_2.esp Cactai of the Wastes [plugin].esp More Perks Update.esp LootableOldCars_OE.esp old vaquero includes that gun.esp Sprint Mod.esp that gun holdout.esp WMR_WME_A.esp Better Binoculars High.esp better that gun 44mag.esp Classic energy weapons.esp DynamicNightVision.esp Tailor Maid - NV.esp Tailor Maid Black Retex - NV.esp Feng Shui NV.esp noautoaim.esp RepairKit.esp ELECTRO-CITY - CompletedWorkorders.esp ELECTRO-CITY - Highways and Byways.esp Nevada Skies - URWLified.esp ELECTRO-CITY - Imaginator.esp UnderwaterFX.esp UWFXGodrays.esp NVGoggles.esp Color Me Evil.esp Weapon Mod Expansion.esp CompanionDisguises.esp NVBobbleheads.esp LegendaryHunter.esp KillingKarmaFix.esp ArtsAndCrafts.esp Total active plugins: 49 Total plugins: 52
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# ¿ Jan 22, 2011 14:44 |
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gently caress. Every single one of my saves is now affected. Fast travel crashes and saving crashes. Removing the New Bounties.esp from the load order makes it crash on startup. I tried going back to before I started the particular quest and no dice. What on earth could have possibly happened to corrupt ALL my save games and everything previous to that point?! I'm so bummed right now, tonight was New Vegas night
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# ¿ Jan 22, 2011 14:53 |
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I was able to load a save from 2 hours earlier (because CASM is amazing like that) and all seemed fine and I was very happy. Except when it crashes on fast travel later. *sigh*
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# ¿ Jan 22, 2011 15:59 |
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potaties posted:Did you still have NVBounties.esp unchecked when you loaded the earlier CASM save file? Not sure if this mod has a track record or not as being save-corrupty, since you mentioned it. I got rid of it and every file associated with it and it seemed ok. Looking through the comments of the file there are a handful of 'now I have fast travel crashes and my saves are broke great mod really enjoyed it thanks thumbs up' so I guess the system works... I might do a full reinstall tomorrow just to be safe. Stupid New Vegas Bounties. Also, if I'm installing the newest version of the Community Bugfix Patch how do I use it as an fmod? That means it's a self contained package right? So next update I don't have to comb through deleting all the stuff from previous?
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# ¿ Jan 22, 2011 17:59 |
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Ok, so I'm trying a new install sans New Vegas Bounties (gently caress that mod) but why can I no longer find any mention of Nevada Skies - URWLified ? Has it been superseded by the newest version of Electro City?
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# ¿ Jan 23, 2011 09:41 |
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potaties posted:Just want to point out, after looking at your load order earlier, I decided to give Underwater FX + Godrays a shot, but I distinctly could not get them to play nice with NSkies URWLified. Just a forewarning, but then again maybe someone else knows how to shove 'em in the load order to make them work together. Also yeah, Nevada Skies URWLified even just got an update today, so it's definitely still up. Ah right, I'll grab the new version then. I had no issues with UnderwaterFX+Godrays, the effect worked fine regardless of whatever weather effects were going on etc. It was always sitting at the very bottom, so who knows? BOSS has done weird stuff though in that it's done a significant rearrange of the same mods into a new order (seemingly with no difference) now that I have a new install. I'm just finishing up the reinstall so fingers crossed I can salvage my 54 hour game
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# ¿ Jan 23, 2011 10:07 |
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I'm happy to say that I'm tentatively back in the saddle. After a re-download from steam and fresh installs of all up to date mods it seems to be stable. Mods! In short, gently caress New Vegas Bounties and thank god for CASM. Also anyone using the Sunglasses Collection NV fomod, are they showing up for you? Every container in the goodsprings gas station is empty for me (having looted it clean way back) edit: derp
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# ¿ Jan 23, 2011 17:51 |
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Smuggins posted:Is New Bounties I really generating a lot of hate or am I hearing the frustration of only a few? I've been very light on my mod list and I do not remember having any problems with the mod. I had it installed from the start but never actually pursued the questline. 53 hours later and three bounties in I had fast travel crashes, save crashes and lockups and had to put in a lot of work to get my game stable again. I was actually enjoying the mod but it completely broke my game and going by the comments section on newvegasnexus there's quite a few people having the same issues at various points. I actually contacted the author and he suggests going to a previous save BEFORE I had the mod installed, so that's not helpful and not actually trying to find out why some people are having these issues. So basically I would like to play it but not at the risk of a complete reinstall plus mod installs. If it works for you enjoy, didn't work for me and I'll steer clear until I've finished the game or something.
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# ¿ Jan 24, 2011 08:52 |
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It's been a while since I played and I just update a few of my existing mods ( Electro City, Imaginator) and added a few (populated casios) and now it's crashing like a bastard. Can anyone trouble shoot my list? As of now I'm on a new computer with my stuff copy+pasted from my old so I lost my working order and have reset it using the BOSS auto sort in FOMM. FalloutNV.esm CompanionInfAmmo.esm IWR.esm More Perks.esm Weapon Mod Expansion.esm New Vegas Redesigned.esm WorkingCrimsonCaravanTraders.esp NVBobbleheads.esp DarNifiedUINV.esp CASM.esp IWR - Rebuilt.esp SaveKey.esp Lucky 38 Suite Expansion.esp UHNV.esp UHNV-Performance-Patch.esp Existence2.0.esp CONELRAD 640-1240.esp More Perks Update.esp LootableOldCars_OE.esp old vaquero includes that gun.esp populatedcasino.esp Sprint Mod.esp unlocked armors v2_2.esp that gun holdout.esp WMR_WME_A.esp Better Binoculars High.esp better that gun 44mag.esp Classic energy weapons.esp FO3WeaponsRestoration.esp DynamicNightVision.esp LFox Invisible Armored Vests.esp Sunglasses Shipment.esp Tailor Maid - NV.esp RepairKit.esp Tailor Maid Black Retex - NV.esp Feng Shui NV.esp noautoaim.esp Color Me Evil.esp Weapon Mod Expansion.esp LegendaryHunter.esp Cactai of the Wastes [plugin].esp ELECTRO-CITY - CompletedWorkorders.esp ELECTRO-CITY - Highways and Byways.esp Nevada Skies - URWLified.esp ELECTRO-CITY - Imaginator.esp UnderwaterFX.esp UWFXGodrays.esp Total active plugins: 47 Total plugins: 48
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# ¿ Apr 20, 2011 06:17 |
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Ah. If I remove it will that be MORE gamebreaking?
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# ¿ Apr 20, 2011 06:30 |
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Well my 45+ hour game is completely broken It'll load the save but resting, fast travel, going through transition doors all crash the game, I am so drat bummed. FalloutNV.esm CompanionInfAmmo.esm IWR.esm More Perks.esm Weapon Mod Expansion.esm New Vegas Redesigned.esm Community Bugfix Compilation Patch.esm WorkingCrimsonCaravanTraders.esp NVBobbleheads.esp DarNifiedUINV.esp CASM.esp IWR - Rebuilt.esp SaveKey.esp Lucky 38 Suite Expansion.esp UHNV.esp UHNV-Performance-Patch.esp Existence2.0.esp CONELRAD 640-1240.esp More Perks Update.esp LootableOldCars_OE.esp old vaquero includes that gun.esp populatedcasino.esp Sprint Mod.esp unlocked armors v2_2.esp that gun holdout.esp WMR_WME_A.esp Better Binoculars High.esp better that gun 44mag.esp Classic energy weapons.esp DynamicNightVision.esp LFox Invisible Armored Vests.esp Sunglasses Shipment.esp Tailor Maid - NV.esp RepairKit.esp Tailor Maid Black Retex - NV.esp Feng Shui NV.esp noautoaim.esp Weapon Mod Expansion.esp LegendaryHunter.esp Cactai of the Wastes [plugin].esp FO3WeaponsRestoration.esp ELECTRO-CITY - CompletedWorkorders.esp ELECTRO-CITY - Highways and Byways.esp Nevada Skies - URWLified.esp ELECTRO-CITY - Imaginator.esp UnderwaterFX.esp UWFXGodrays.esp Total active plugins: 47 Total plugins: 48 Anyone able to offer anything? How do I use FEdit or whatever it is to trouble shoot compatibility errors?
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# ¿ Apr 24, 2011 04:04 |
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The Lone Badger posted:Try loading an earlier save. FO3 had an occasional problem where a save would be borked and would crash next transition. NV might have inherited it. I'll give this a try and the dismemberment thing, thanks folks. I can load older saves (or at least my second to last oldest)and wander around, shoot, talk, etc. but loading an interior/exterior will play the appropriate music/sfx for a second then crash. Stupid engine, just as I was about to head to the plant infested vault too! EDIT: Quicksaving also crashes it. In-game it seems fine, soon as I try to do anything complicated like rest, travel, transition it crashes. Grrr Mister Bung fucked around with this message at 20:51 on Apr 24, 2011 |
# ¿ Apr 24, 2011 20:46 |
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I do so love how I set FNV to NOT be update by Steam but that option gets reset every time the program closes. So now I'm sitting here with version 1.3 and no way to troubleshoot my load order because FOMM ain't updated yet. I just wanna go back to exploring Vaults
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# ¿ Apr 26, 2011 04:00 |
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The Cheshire Cat posted:It's the autosaving that's causing that. Quicksave and autosave are both problematic; disabling autosave helps prevent the save corruption from happening, but it won't solve it once it's already occurred (since you're still prevented from saving by the crash, so it'll crash less but you'll NEVER be able to save, so that's not helpful). THANK YOU. Looks like the crashes were autosave issues, now that I have them all disabled and Savekey running it's all good. I am very, very happy right now
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# ¿ Apr 26, 2011 08:44 |
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So seriously, STILL no molerat boobs?
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# ¿ Apr 28, 2011 09:23 |
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Woebin posted:Molerat boobs came and went. They reached #2 on the Nexus before being removed. Oh man, that is a BEAUTIFUL thing. Also, what's gone wrong with my skybox here?
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# ¿ Apr 29, 2011 05:52 |
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lordfrikk posted:Looks like an obvious case of division by zero to me. Right, time for a trip up into the infinite then. Which got me thinking, how come there aren't any rad-storm tornadoes in NV?
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# ¿ Apr 29, 2011 14:04 |
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Seriously though, can someone help me out with my what appears to be the 'Blue' sky from Nevada Skies looks like this : I've reinstalled all the files from the latest release of NS but it's still doing the same thing. Help?
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# ¿ May 2, 2011 16:03 |
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The Lone Badger posted:Neat, thanks. This mod rebuilds alternatives to the pre-order DLC and adds them into the game. There's no images and I haven't used it so I'm not sure how accurate they are.
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# ¿ May 7, 2011 17:52 |
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Chronojam posted:Isn't there just the console command "Sexchange" to swap gender? showracemenu brings up the character creation thing (press ~ again to close the console) where you can change your gender. I don't know what the deal is in NV but changing race (and I think sex) in F3 broke all your perks so you had to remove them then re-add them. EDIT: The lighting in that menu is never reflected in the real world, so every single one of my characters looks like a retarded man baby. Mister Bung fucked around with this message at 12:52 on May 10, 2011 |
# ¿ May 10, 2011 12:48 |
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# ¿ Apr 23, 2024 10:45 |
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Arenovalis posted:http://www.newvegasnexus.com/downloads/file.php?id=41749 My goodness. I haven't even seen this in game (after 90+ hours on a single playthrough...) but now I'll have to search it out.
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# ¿ May 11, 2011 12:53 |