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cat doter
Jul 27, 2006



gonna need more cheese...australia has a lot of crackers

El Scotch posted:

DX12 seems to like more cores; maybe having 8 (or more) cores will be useful for games in the future? :shrug:

(You know, if developers actually program games to use them properly)

Correct me if I'm wrong, but isn't the whole point of DX12 that it automatically multithreads draw calls? Or do those have to be manually programmed still? Because if so, AMD will continue to be screwed.

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cat doter
Jul 27, 2006



gonna need more cheese...australia has a lot of crackers

Paul MaudDib posted:

For context here, the way game engines and GPU drivers work is basically a massive game of second-guessing. The game writers write the engine with the style they think will work best with the drivers, and then the driver guys write their drivers to make the game engine actually work. This is why you need custom drivers for every game if you want to run SLI, for example.

That I did know, so the point of Vulkan and DX12 is that game developers can essentially write their own driver profile? That and the fixing of the draw call bottleneck.

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