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Raised by Hamsters posted:Hey other players, PM me and let's get something going here. I like planning turns in the thread, from the spectator POV.
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# ? Jan 16, 2014 18:48 |
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# ? Apr 28, 2024 07:25 |
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Yeah, I definitely appreciate planning in the thread, as a reader. It gets a bit messy when you're trying to coordinate larger plans or complicated stuff, and I think that's why people moved to the google doc (?), but if you put it here you can get some input from folks if you'd like it. (Hopefully we don't have the problem where the thread tries to play for you again, but I think we were cured of that a few years ago)
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# ? Jan 16, 2014 19:06 |
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PoptartsNinja posted:Third. Oops, forgot it was no longer 2013. Hey, depending on the pace I might get to pilot sometime again in like late 2015. So there's that to look forward to.
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# ? Jan 16, 2014 19:30 |
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Do I just want to try to run for the middle of the map? Are we entirely ignoring the pretense of single combat?
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# ? Jan 16, 2014 20:19 |
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The only real cover on the map is that hill. You can have a long range shooty match with people who shoot better than you, or you can charge in for the knife fight.
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# ? Jan 16, 2014 20:31 |
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SUPER NEAT TOY posted:Do I just want to try to run for the middle of the map? Are we entirely ignoring the pretense of single combat? Yes, we are ignoring the pretense of single combat. PTN said so.
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# ? Jan 16, 2014 21:41 |
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the JJ posted:Yes, we are ignoring the pretense of single combat. PTN said so. Wait, I thought that was an option (in exchange for the scenario being a 5v5 fight instead of 4v4), not something mandatory from the start? As in, the Clans will consider this a duel, not a brawl, until one of the players initiates a dogpile on someone else. Did I misunderstand something here?
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# ? Jan 16, 2014 22:26 |
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PoptartsNinja posted:Duncan Marik conceded 5 `Mechs instead of 4 (advantage Clans), Clans concede the enemy may focus fire (advantage Inner Sphere). From there it's up to the individual Clanner whether or not he or she wants to indulge in fetishistic target fixation or not.
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# ? Jan 16, 2014 22:43 |
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Alright, I'm here! In a loving sweet rear end mech! Yeah! Plasma! Retractable Is there a googledoc thinger for this fight, or are we just gonna chat it out in the thread?
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# ? Jan 17, 2014 00:51 |
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I like threadchat because when it's my turn in 2016 I want to actually have an idea of how to play.
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# ? Jan 17, 2014 01:54 |
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Shuffle forwards and to the right for easier movement toward the mountain? Also just as a check that I'm counting everything right - I could take the Anvil straight ahead to 1728, using 7 MP in the process? I made myself a hideous MSPaint elevation map and now I'm having flashbacks to terrible MWO Caldera fights. Half the team going left, half going right, and one guy exploding instantly in the middle.
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# ? Jan 17, 2014 02:28 |
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KnoxZone posted:Everybody is a Star League fanboy who refuses to play as a Rim Worlder. Surely there is somebody who would be willing to fight for Amaris. Yo! My hate for the Kerenskyite filth is only matched by my loathing for Successor State Sure, my love of President Amaris and the principles of the Republic will have to wait a while, but with any luck I'm gonna be in the fight where nRWR conquers Strana Mechty. Signing up to pilot, Mr. PTN please
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# ? Jan 17, 2014 02:49 |
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In like Zinn posted:Yo! My hate for the Kerenskyite filth is only matched by my loathing for Successor State I'm going to be very surprised if we don't have a Tukayyid-like campaign scenario with the Rim Worlds Republic vs. the Clans sometime in the future.
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# ? Jan 17, 2014 03:01 |
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Orders are in.
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# ? Jan 17, 2014 03:09 |
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It's probably reasonable to have threadchat for pilots since it's only a small handful of players instead of a veritable gaggle of people trying to write ideas at each other. Anyway, I take it that while Varas has some form of VDNI in fluff, it's automatically taken into account in his stats? Or are they actually even better than they appear at first glance. I also like how he's taken up the weighty mantle of "irritate everybody else" from the good doctor.
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# ? Jan 17, 2014 03:29 |
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So, pilots, what are we doing? Are we okay with me just running forward?
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# ? Jan 17, 2014 03:49 |
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T.G. Xarbala posted:It's probably reasonable to have threadchat for pilots since it's only a small handful of players instead of a veritable gaggle of people trying to write ideas at each other. I'm checking on that, actually. I want to see if he's merely "great" at shooting clans, or completely ridiculous. It's going to be a rough map for the Mountain Lion, ironically. 4/6 with no JJ's in the land of hills and trees means I'm probably going to be lucky to get more than +2 mods. Edit: On the other hand, since we're facing mostly IS mechs, the Clanners don't have a huge range advantage over us like normal. We will either need to force the Grizzly to battle though, because if it stands off with JJ's, the cLPL, Gauss, and LRMs will add up. He probably won't, though. Slab Squatthrust fucked around with this message at 04:01 on Jan 17, 2014 |
# ? Jan 17, 2014 03:56 |
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Alternate, standing by. Edit: Hang on, I can't tell. Am I still an alternate or am I in the game now? Judging by the PM I think I'm just standing by. Artificer fucked around with this message at 07:17 on Jan 17, 2014 |
# ? Jan 17, 2014 06:56 |
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Alright, I think I have been following this thread long enough to get a good idea about how the mechanics of Battletech work. Sign me up to pilot one of these things.
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# ? Jan 17, 2014 07:42 |
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Alright, I'm just going to get orders in to get the Anvil moving to 1529 while we decide what general direction we're going. Is 1528 in the LRM range of their Albatross, or is that mountain keeping me covered?
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# ? Jan 17, 2014 14:01 |
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Raised by Hamsters posted:Alright, I'm just going to get orders in to get the Anvil moving to 1529 while we decide what general direction we're going. Is 1528 in the LRM range of their Albatross, or is that mountain keeping me covered? The peak is high enough that you'd have to be standing directly on top of it to get unobstructed line of sight across the hill, being at height 4 while the nearest hexes are all height 2, and 2 levels of height is enough to break LOS and completely conceal a `Mech. In fact, every layer of the center hill is about that steep, so it'll always be able to provide cover to some degree unless you guys get flanked. They could spot for indirect LRM fire but the spotter needs LOS to the target and the more the spotter moves or shoots the harder the firing penalty for the indirect LRM fire will be. It's not a threat yet but could potentially be one later considering their gunnery advantage if they decide to stop faffing about and fight like Spheroids. Which they very well might. The terrain is rough and forested enough that mobility is going to be less of a defense than breaking line-of-sight and piling on as many tree-based defense mods as you can. The obvious exception are the Wraiths and, to a lesser extent, the OpFor's Grizzly. Expect things to be a bit of a slog until you get stuck in. And I do mean "stuck," since it'll be difficult to get away from the fight once you're in it. Well, again with the obvious exceptions.
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# ? Jan 17, 2014 14:49 |
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I haven't heard any responses, but I'm just going to assume that I'm not piloting a mech yet and am just waiting as an alternate.
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# ? Jan 19, 2014 17:39 |
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Artificer posted:I haven't heard any responses, but I'm just going to assume that I'm not piloting a mech yet and am just waiting as an alternate. see: PoptartsNinja posted:Fightest has passed. The Gate is up in the Mountain Lion. I'm also tapping Artificer as an alternate. Seems like you're still alternate for now.
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# ? Jan 19, 2014 17:41 |
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Ah! Okay. I missed that. Thank you.
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# ? Jan 19, 2014 17:43 |
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Hastilude: Tactical Update 2 “Knights, this is Galaxy Commander Karen Horn,” the radio crackled with actual words for once, instead of the Clanners’ nigh-incomprehensible gibberish. “I must complement your scientist caste! The Jade Falcon Clan would be enamored with this `Mech’s design: a fat bird about to vomit up a meal for its young. It would remind them of their earliest days in the sibko.” The other Clanners laughed at Horn’s apparent jest, although the humor was lost on Sir Vincent El-Hashem. A notorious stoic, the young officer likely wouldn’t have laughed even if he’d understood; but if the Clanners were going to talk rather than fight he wouldn’t dissuade them. The longer they failed to take this fight seriously the bigger the advantage the Knights could seize. “What do you think?” Vince queried the rest of the Long Lance. “It looks like they’re circling around to the west. Do we engage head-on?” Dr. Sequord was the first to respond, her advice succinct and sound “That’s what they want us to do. I wouldn’t.” “Hammer and Anvil?” Sir Ryden suggested, naming the classic Free Worlds League combat doctrine where a slow force tied up the enemy so a swift force could flank it and attack from the rear. “Anvil” was as much a description of his machine’s ideal role as anything else. “Splitting our forces will just get us picked off,” Mignon’s soft-spoken voice didn’t carry well over the radio. She practically had to shout into her microphone to get it to pick up; so the young Knight had long-since earned a reputation for “battlefield wisdom.” She only spoke when she felt she had something important to add. “A head-on fight is what they want,” Kemper Varas agreed, “but not what they expect. They’re watching for treachery but this isn’t the time for anything underhanded, it’s the time for a little brutality. Let’s teach them the dangers of arrogance, yes?” Movement Phase Albatross - Attempts to enter hex 1627, but has insufficient MP! Movement ends in hex 1828! Unit Status: Knights of the Inner Sphere Mission Objectives: - Win (incomplete) Hastilude Enemy Movement Mods: - Albatross – Ran +1 - Anvil – Ran +2 - Wraith – Ran +3 - Orion – Ran +1 - Grizzly – Ran +1
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# ? Jan 19, 2014 23:35 |
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If only some Hammers were fielded in this map. I love pairing those two mechs up and being a total ham about it.
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# ? Jan 19, 2014 23:41 |
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I was having a bit of trouble visualising the heightmap so I made a coloured contour map of the terrain. Might help anyone else who couldn't quite get an idea of how the map looked elevation wise.
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# ? Jan 20, 2014 09:02 |
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hooman posted:I was having a bit of trouble visualising the heightmap so I made a coloured contour map of the terrain. Might help anyone else who couldn't quite get an idea of how the map looked elevation wise. That's pretty awesome, thanks. I noticed the central hill but couldn't manage to get a proper idea of how it dominates the battlefield.
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# ? Jan 20, 2014 11:49 |
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SIGSEGV posted:That's pretty awesome, thanks. I noticed the central hill but couldn't manage to get a proper idea of how it dominates the battlefield. Same, that's super useful. Lot more LoS blockage than I realized. Edit: also, just as an aside for our Wraith pilot: backstabbing the Kodiak could be really dangerous with 3 arm-mounted pulse lasers. Just be aware.
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# ? Jan 20, 2014 15:25 |
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The Gate posted:Same, that's super useful. Lot more LoS blockage than I realized. I don't think the Grizzly can arm-flip. That's not a Kodiak, Kodiaks are much meaner machines. Either way, Kodiaks can't arm flip either. Either way, don't try the close-in play unless you can get directly behind him with a big movement modifier.
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# ? Jan 20, 2014 15:47 |
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apostateCourier posted:I don't think the Grizzly can arm-flip. It doesn't need to, you can fire one arm behind you by torso twisting and pointing.
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# ? Jan 20, 2014 16:22 |
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Oh. They're all on the same arm. Welp.
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# ? Jan 20, 2014 16:25 |
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apostateCourier posted:Oh. They're all on the same arm. Welp. Actually, that means if you jump to the other side of that arm you can keep yourself out of those firing arcs. Of course it also means you can't remove the weapons on that arm... decisions, decisions. Anyways, back shots are still advantageous because of the thin rear armor on most mechs.
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# ? Jan 21, 2014 00:46 |
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MJ12 posted:Of course it also means you can't remove the weapons on that arm This is untrue, you can hit the left side from the right side arc and vice/versa. You're just much more likely to hit the right arm if you attack from the right side, and the left from the left. PoptartsNinja fucked around with this message at 03:33 on Jan 21, 2014 |
# ? Jan 21, 2014 02:27 |
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hooman posted:I was having a bit of trouble visualising the heightmap so I made a coloured contour map of the terrain. Hey, this is really excellent. Thanks for putting it together! I think it helps a lot.
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# ? Jan 21, 2014 02:49 |
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hooman posted:I was having a bit of trouble visualising the heightmap so I made a coloured contour map of the terrain. Might help anyone else who couldn't quite get an idea of how the map looked elevation wise. Excellent idea! Pilots just need to not get lost in the colors and forget there's trees in them thar hills. Watch your LOS!
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# ? Jan 21, 2014 03:09 |
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hooman posted:I was having a bit of trouble visualising the heightmap so I made a coloured contour map of the terrain. Might help anyone else who couldn't quite get an idea of how the map looked elevation wise. Wow, this appears like it'll be really helpful to the pilots. Was having the same problem as you when visualizing the map, and this helped me a lot. Looks like the Sea Fox pilots are moving into the area of the high ground, though whether they mean to take it and fire down on GoonKnights or just skirt around it is unknown. If I were you guys, I'd move to make for the high ground myself, while leaving some of your mechs around to the side that the rest of them are approaching from so they can't flank you. Also, I never knew that the name of this mission, Hastilude, was a real word... It's obscure enough that my Firefox spell checker doesn't recognize it as a word, but according to Google and Wikipedia, it means certain types of medieval combat games, including tournaments and jousts. Very fitting, if I do say so myself.
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# ? Jan 21, 2014 03:53 |
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Thanks for the relief map. That's way nicer than my own 3 minute MSPaint clown barf job. I'm thinking I'll charge straight ahead to 1524 with the Anvil. I'm a bit worried about leaving the Orion way behind though.
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# ? Jan 21, 2014 04:29 |
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I wanted to occupy or at least contest the hill. I don't think allowing them the hill is a good idea and then we'd have to deal with two of them on our flank/the highground and then their heavy hitters in front of us.
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# ? Jan 21, 2014 14:49 |
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# ? Apr 28, 2024 07:25 |
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SUPER NEAT TOY posted:I wanted to occupy or at least contest the hill. I don't think allowing them the hill is a good idea and then we'd have to deal with two of them on our flank/the highground and then their heavy hitters in front of us. This is the correct line of thinking, yes. Given that they out-jumpjet you, they're going to have an easier time at the hill. Handing it to them would just make that problem worse.
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# ? Jan 21, 2014 14:52 |