|
Two mechs one
|
# ? Feb 24, 2014 00:57 |
|
|
# ? Apr 27, 2024 20:13 |
|
6 crits over three mechs.
|
# ? Feb 24, 2014 01:00 |
|
A single tac passing through every single mech.
|
# ? Feb 24, 2014 01:09 |
|
Our Orion got headtapped in the cockpit.
|
# ? Feb 24, 2014 01:14 |
|
All of them. All of the crits.
|
# ? Feb 24, 2014 01:22 |
|
Hastilude: Tactical Update 12 The Orion moved only slightly as it tracked El Hashim’s Albatross. The pilot hadn’t even flinched when he’d scarred the machine’s featureless head with the Albatross’s medium laser. It was nerve-wracking staring down a foe who not only seemed intent on his destruction but who also seemed completely apathetic about its own survival. The Clanner’s machine moved with an almost economic certainty, like the slow ascent of a guillotine blade. The Orion opened fire with a terrifyingly methodical precision. The first laser hits triggered only minor alarms, but as the Orion unleashed the fury of its LRM-20 its torso rocked smoothly from side to side as the Clan pilot compensated for the inaccuracy he or she seemed to perceived in the launcher. There were no wild, corkscrew flights this time, no fratricide, and nothing went ballistic. The Orion’s most miniscule movements had all been timed to keep every single missile on target. El Hashim’s computer howled a warning, but the blistering heat radiating from somewhere beneath his feet was more than enough to spur him to action. “El Hashim to lance,” he said coolly, “my engine shielding’s gone. Fight well. Doctor? You have command.” The experienced Mechwarrior didn’t hesitate but reached behind his head and gave the ejection mechanism a hard tug. The next thing he knew, he was a hundred meters in the air—and his Albatross was exploding beneath him. Combat Phase Knights Albatross - Fires Large Pulse Laser at Clan Orion (3 base + 0 range + 1 movement + 0 enemy movement + 1 light woods - 2 Pulse Laser = 3): rolled 6, hit Right Torso (2/11 armor remains)! - Fires Medium Laser at Clan Orion (3 base + 1 range + 1 movement + 0 enemy movement + 1 light woods = 6): rolled 8, hit Head (4/9 armor remains)! Pilot hit! - Fires Medium Laser at Clan Orion (3 base + 1 range + 1 movement + 0 enemy movement + 1 light woods = 6): rolled 5, miss! - Fires LRM-15 at Clan Orion (3 base + 0 range + 1 movement + 0 enemy movement + 1 light woods + 2 minimum range = 7): rolled 6, miss! - Fires SRM-6 at Clan Orion (3 base + 1 range + 1 movement + 0 enemy movement + 1 light woods = 6): rolled 4, miss! - Gains 25 heat, sinks 28! Knights Wraith - Fires Large Pulse Laser at Clan Wraith (3 base + 0 range + 3 movement + 4 enemy movement - 2 Pulse Laser = 8): rolled 2, miss! - Fires Medium Pulse Laser at Clan Wraith (3 base + 0 range + 3 movement + 4 enemy movement - 2 Pulse Laser = 8): rolled 7, miss! - Fires Medium Pulse Laser at Clan Wraith (3 base + 0 range + 3 movement + 4 enemy movement - 2 Pulse Laser = 8): rolled 10, hit Right Leg (5/20 armor remains)! - Gains 25 heat, sinks 20! Overheating! Knights Anvil - Fires Large Pulse Laser at Clan Orion (4 base + 0 range + 1 movement + 0 enemy movement + 1 light woods - 2 Pulse Laser = 4): rolled 9, hit Right Arm (0/21 armor, 6/12 structure remains)! Crit! - Fires Large Pulse Laser at Clan Orion (4 base + 0 range + 1 movement + 0 enemy movement + 1 light woods - 2 Pulse Laser = 4): rolled 7, hit Right Arm (0/12 structure remains)! Limb blown off! - - Damage transfers to Right Torso (0/22 armor, 15/16 structure remains)! Crit! - Fires Medium Laser at Clan Orion (4 base + 0 range + 1 movement + 0 enemy movement + 1 light woods = 6): rolled 12, hit Right Leg (2/32 remains)! - Gains 24 heat, sinks 24! Overheating! Clan Wraith -Torso-twists to threaten hex 1518! - Fires Medium Pulse Laser at Knights Wraith (3 base + 0 range + 3 movement + 4 enemy movement + 1 light woods - 2 Pulse Laser = 9): rolled 7, miss! - Fires Medium Pulse Laser at Knights Wraith (3 base + 0 range + 3 movement + 4 enemy movement + 1 light woods - 2 Pulse Laser = 9): rolled 8, miss! - Gains 15 heat, sinks 20! Clan Orion - Fires Medium Laser at Knights Albatross (1 base + 1 range + 0 movement + 0 enemy movement = 2): automatically hit Right Torso (19/24 armor remains)! - Fires Medium Laser at Knights Albatross (1 base + 1 range + 0 movement + 0 enemy movement = 2): automatically hit Right Arm (6/21 armor remains)! - Fires LRM-20 at Knights Albatross (1 base + 0 range + 0 movement + 0 enemy movement + 2 minimum range = 3): rolled 5, 20 missiles hit Right Arm (1/21 armor remains), Left Leg (9/23 armor remains), Left Leg (4/23 armor remains), Center Torso (24/30 structure remains (Crit!))! - Fires SRM-4 at Knights Albatross (1 base + 1 range + 0 movement + 0 enemy movement = 2): 3 missiles automatically hit Left Torso (0/24 armor, 19/20 structure remains (Crit!)), Left Torso (17/20 structure remains (Crit!)), Center Torso (22/30 armor remains (TAC!)),! - Fires LB-10X AC (Cluster) at Knights Albatross (1 base + 0 range + 0 movement + 0 enemy movement - 1 Cluster = 0): 10 clusters automatically hit Center Torso (21/30 structure remains (Crit!)), Center Torso (20/30 structure remains (Crit!)), Left Torso (16/20 structure remains (Crit!)), Right Arm (0/21 armor remains), Right Arm (15/16 structure remains (Crit!)), Left Torso (15/20 structure remains (Crit!)), Right Torso (18/24 armor remains), Right Torso (17/24 armor remains), Right Leg (6/23 armor remains), Right Arm (14/16 structure remains (Crit!))! - Gains 18 heat, sinks 22! Clan Grizzly - Fires Large Pulse Laser at Knights Anvil (3 base + 2 range + 2 movement + 0 enemy movement + 2 light woods - 2 Pulse = 7): rolled 5, miss! - Fires Gauss Rifle at Knights Anvil (3 base + 2 range + 2 movement + 0 enemy movement + 2 light woods = 9): rolled 3, miss! - Fires LRM-10 at Knights Anvil (3 base + 2 range + 2 movement + 0 enemy movement + 2 light woods = 9): rolled 8, miss! End Phase: Clan Orion - Must pass a 3+ consciousness test: rolled 8, succeeds! - Must pass a piloting test or fall (2 base + 1 massive damage = 3): rolled 9, succeeds! - Critical chance in Right Torso! No critical hits sustained! Knights Albatross - Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 8, succeeds! - Critical chance in Center Torso! No critical hits sustained! - Critical chance in Left Torso! 1 critical hit sustained! - - Engine hit! - Critical chance in Left Torso! 2 critical hits sustained! - - Engine hit! - - Engine destroyed! `Mech destroyed! - Through-armor critical chance in Center Torso! No critical hits sustained! - Critical chance in Center Torso! 1 critical hits sustained! - - LB-10X Autocannon Cluster Ammo hit! - - - Knights Albatross suffers 50 damage to Left Torso (0/20 structure remains)! Pilot Hit! Pilot Hit! - CASE vents 35 damage! - Critical chance in Center Torso! No critical hits sustained! - Critical chance in Left Torso! No critical hits sustained! - Critical chance in Right Arm! 1 critical hit sustained! - - Shoulder hit! - Critical chance in Left Torso! 1 critical hits sustained! - - Critical transfers to Center Torso! - - - Engine hit! - Critical chance in Right Arm! No critical hits sustained! Physical Combat Phase: Knights Wraith - Kicks Clan Wraith (4 base + 3 movement + 4 enemy movement - 2 kick = 9): rolled 6, miss! Knights Anvil - Punches Clan Orion with both arms (3 base + 1 movement + 0 enemy movement + 1 light woods = 5): rolled 6, hit Left Arm (0/21 armor, 7/12 structure remains (Crit!)), Left Torso (0/22 armor, 12/16 structure remains (Crit!))! End Phase: Clan Orion - Critical chance in Left Arm! No critical hit sustained! - Critical chance in Left Torso! 1 critical hit sustained! - - Narc ammo hit! - - - Clan Orion suffers 10 damage to Left Torso (2/16 structure remains)! Pilot Hit! Pilot hit! Crit! - Critical chance in Left Torso! No critical hits sustained! - Must pass a 7+ consciousness test: rolled 9, succeeds! Unit Status: Knights of the Inner Sphere Mission Objectives: - Win (incomplete) Hastilude Enemy Movement Mods: - Wraith – Jumped +4 - Orion – Ran +1 - Grizzly – Ran +1 Next Orders Due: Tuesday Night! PoptartsNinja fucked around with this message at 02:14 on Feb 24, 2014 |
# ? Feb 24, 2014 01:49 |
|
Welp, it looks like you guys are really, really in the poo poo now. It's 2 v. 3, although the Orion is looking like it's likely to go down very, very soon. If you can bring the Orion down and maul the Grizzly you might have an okay chance of winning this, but it looks like the turn of fire you wasted overkilling the Anvil basically doomed Goonlance.
|
# ? Feb 24, 2014 01:54 |
|
PoptartsNinja posted:End Phase: That Clanner is hardcore. Head hit? Ammo explosion? 7+ consciousness roll? No problem.
|
# ? Feb 24, 2014 01:57 |
|
I triggered 5 crits and took off an arm, and all I got was a medium laser and NARC ammo? At least the grizzly completely whiffed against me.
|
# ? Feb 24, 2014 02:05 |
|
anakha posted:That Clanner is hardcore. Head hit? Ammo explosion? 7+ consciousness roll? No problem. If you take 2 pilot hits in the same turn, don't you have to roll twice for them, though? That might help a bit. A bit.
|
# ? Feb 24, 2014 02:05 |
|
anakha posted:That Clanner is hardcore. Head hit? Ammo explosion? 7+ consciousness roll? No problem. I'm more worried by the fact that he took 3 Pilot Hits and his status is listed as only "Singed (3+)." I thought 3 Pilot Hits was supposed to be lethal?
|
# ? Feb 24, 2014 02:06 |
|
6 pilot hits is lethal. BattleTech is surprisingly kind to pilots for a game where human life is supposedly cheap.Raised by Hamsters posted:I triggered 5 crits and took off an arm, and all I got was a medium laser and NARC ammo? Gonna be honest, I had to look up how much damage that actually does. Turns out? It's not a lot. Then I flipped a coin to see if you hit the bin that did 10 damage or the bin that did 12. You got the 10. PoptartsNinja fucked around with this message at 02:46 on Feb 24, 2014 |
# ? Feb 24, 2014 02:09 |
|
Well then. Looks like the Wraith will be the last one standing on the IS side. Big surprise! edit: Advice for Anvil: move to 1221 or 1122. 1221 should break LoS to Grizzly, and give you the left-side hit table for shooting at the Orion. Wales Grey fucked around with this message at 02:24 on Feb 24, 2014 |
# ? Feb 24, 2014 02:09 |
|
Heh, Anvil might as well do the same again. Wraith head west to get behind the Grizzly? Shove a couple of mediums into him and cool off a bit?
|
# ? Feb 24, 2014 02:10 |
|
Oof, that was a stinger and the Orion survived, though barely. Gotta say, El Hashim went out cool as a cucumber. You guys can either try to back off an cool down or try to knock out the Orion in a Hail Mary play. The latter is basically suicide for the Anvil, sure, though it will be hard for him to get away from that Wraith at any rate. It's not much, but the Anvil could get to 1222 for some partial cover vs. the Grizzly and hit the Orion's side arc. Standing and shooting would hit the Orion's rear which actually has some armor on it. For heat's sake you could hold off on firing some of your weapons. e: Hah, weird phrasing. Runa fucked around with this message at 02:16 on Feb 24, 2014 |
# ? Feb 24, 2014 02:11 |
|
Running plus firing the same loadout that I did this turn should put me at +7 total heat, and I'm doubting I'm going to have all of my weapons systems intact after this next turn (assuming I survive at all). Do the rubble hexes provide any to-hit modifiers? I'm inclined to just run forward and murder the damned Orion.
|
# ? Feb 24, 2014 02:20 |
|
Raised by Hamsters posted:Do the rubble hexes provide any to-hit modifiers? No.
|
# ? Feb 24, 2014 02:21 |
|
With the Anvil one unlucky cluster hit away from death and the Wraith being the lightest mech on the Goon side, I think this might be curtains. Looking forward to seeing how Amaris plans to deal with a Clan attack he probably deliberately provoked.
|
# ? Feb 24, 2014 02:35 |
|
Dolash posted:With the Anvil one unlucky cluster hit away from death and the Wraith being the lightest mech on the Goon side, I think this might be curtains. Looking forward to seeing how Amaris plans to deal with a Clan attack he probably deliberately provoked. To be fair, the fact that the Amaris line (and the Rim Worlds Republic) still exists is provocation enough to the Clans.
|
# ? Feb 24, 2014 02:45 |
|
MJ12 posted:Welp, it looks like you guys are really, really in the poo poo now. It's 2 v. 3, although the Orion is looking like it's likely to go down very, very soon. It'll probably go down, but GoonKnights still have at least one more turn of a gunnery 1 pilot in a 75 tonner alpha striking a 55 that's running at about 75% or a 60 that's a couple bad hits away from the scrapyard. The only saving grace might be how the Clan pilots decide to interpret Zellbrigen in this situation. Now that its opponent is dead, if GoonKnights decide to leave the Orion alone and concentrate on the other two targets, will the Orion wait until those Clan mechs are rendered non-functional before re-engaging?
|
# ? Feb 24, 2014 02:49 |
|
Zeroisanumber posted:Now that its opponent is dead, if GoonKnights decide to leave the Orion alone and concentrate on the other two targets, will the Orion wait until those Clan mechs are rendered non-functional before re-engaging? A good question! The answer varies for each pilot on the field, but in this case the answer is "yes."
|
# ? Feb 24, 2014 02:51 |
|
Dolash posted:With the Anvil one unlucky cluster hit away from death and the Wraith being the lightest mech on the Goon side, I think this might be curtains. Looking forward to seeing how Amaris plans to deal with a Clan attack he probably deliberately provoked. With Manei Domini Shadow Divisions, duh. Varas's Mountain Lion should give you legitimate hope for the NRWR, because the Manei Domini are probably the one Inner Sphere force who can legitimately and reliably take on Clan enemies while outnumbered by equivalent-weight Mechs and have a good chance of winning. The DNI piloting is one thing, but other Manei Domini implants include: 1. Total immunity to pilot damage 2. Free Active Probe on all units 3. -1/-1 to P/G (this is not including how all Manei Domini use Clan default skills) 4. Ridiculously deadly leg and BA infantry. You thought DESTs were nasty? Manei Domini foot infantry can take no increased damage in open terrain, halve incoming damage, reduce the effects of burst-fire and flame weapons, (including their superior armor kit, they reduce incoming damage by 2/3rds), target enemies more effectively, and carry 4 support weapons with reduced crew requirements per six man fireteam. This means a MD platoon, split into 2 18-man sub-platoons, can have up to 24 heavy support weapons, 12 per platoon. One of these weapons, for example, is the 300 kg Semi-Portable Heavy Support Laser, which does 1.2 or so damage per man and has a maximum range of 15 hexes. A single MD sub-platoon can easily unleash the damage of a LRM-20 with phenomenal accuracy and unbelievable survivability. Furthermore, these infantry can link into C3i networks. 5. BA infantry is also deadlier. They can get +1 armor, can deal 1 extra damage at melee range per suit, halve incoming damage from fire weapons (like the plasma cannon or Infernos...), and free battle armor C3i. Manei Domini are the coolest thing in recent Battletech and I'm kind of sad they're era-limited.
|
# ? Feb 24, 2014 02:53 |
|
PoptartsNinja posted:A good question! Leave the Orion alone, Goons. You might've just been saved by one Clanners over-rigid sense of honor.
|
# ? Feb 24, 2014 02:53 |
|
I guess it's time to pick a fight with someone else and save the ace showdown for last.
|
# ? Feb 24, 2014 03:01 |
|
PoptartsNinja posted:A good question! Well this makes things interesting. I suppose I could either move to 1622 to engage the Wraith with a bit of extra cover from the Grizzly, or... Well, I don't see any decent way to engage the Grizzly right now without just walking up to it. I don't want to waste a bunch of fire on the jumpy Wraith though. What would 1622 give me, 9's on the pulse lasers?
|
# ? Feb 24, 2014 03:04 |
|
MJ12 posted:With Manei Domini Shadow Divisions, duh. Varas's Mountain Lion should give you legitimate hope for the NRWR, because the Manei Domini are probably the one Inner Sphere force who can legitimately and reliably take on Clan enemies while outnumbered by equivalent-weight Mechs and have a good chance of winning. Canon Cappies can do so, via shenanigans equipment, tsm and stealth do level the playing field a lot.
|
# ? Feb 24, 2014 03:35 |
|
So did the Albatross ever have a chance to burn its Edge point? It wouldn't have affected its fate much given the sheer volume of crits pumped into it (Left Torso engine stripped, ammo wrecked all of the Left Torso, extra crit transferred into the Center Torso engine for good measure), but in a slightly less lethal situation it seems possible that Edge could've left it standing with 'only' two engine hits (read: one more turn to soak enemy fire and maybe even land another volley of its own).
|
# ? Feb 24, 2014 04:04 |
|
An Engine hit rerolled into an Engine hit. Plus, it took four Engine hits total.
|
# ? Feb 24, 2014 04:20 |
|
DivineCoffeeBinge posted:12, Knights Albatross, I am almost just that awesome, apparently. Closer'n anyone else, though! What'd I win, PTN? I do not actually expect to win anything
|
# ? Feb 24, 2014 04:23 |
|
^^^ A broken heap of a space robot. Shattered dreams. An Inner Sphere overrun by space Mongols. Congratulations.
|
# ? Feb 24, 2014 04:33 |
|
The Casualty posted:All of them. All of the crits.
|
# ? Feb 24, 2014 08:38 |
|
glorious combat Now for some Zellbrigen duels! ... and that's quite some infantry there, if used sparsely in a setting. Would be fun to fight against or with those things later on in the Clans make it through. Readingaccount fucked around with this message at 10:27 on Feb 24, 2014 |
# ? Feb 24, 2014 09:44 |
|
Oh god: 14 Crits 1 TAC 5 pilot hits People's heads must be ringing.
|
# ? Feb 24, 2014 10:44 |
|
The pilots are really turning into Swiss cheese this time around. I don't think there'll be much left in a turn or three.
|
# ? Feb 24, 2014 11:36 |
|
Yeah this fight has been pretty much a brutal slugfest, and in short order. It's going fast as hell.
|
# ? Feb 24, 2014 12:52 |
|
Kirenski posted:Oh god: Well, all these headshots and crits do sort of fit with the elite pilot status we're seeing here. PTN's dice: blurring the line between "roleplay" and "roll-play".
|
# ? Feb 24, 2014 20:46 |
|
Kirenski posted:14 Crits And something less obvious: I rolled a "12" on the cluster table for the Orion's LRM-20.
|
# ? Feb 24, 2014 21:07 |
|
PoptartsNinja posted:And something less obvious: I rolled a "12" on the cluster table for the Orion's LRM-20. That's the one that had all 20 missiles hit right? I read that in the fluff and checked that in the combat phases. If it was, it was cool.
|
# ? Feb 24, 2014 21:57 |
|
The real danger here is that with the Grizzly rather light on CT armor and the Anvil and Orion on the brink of destruction, we're looking at a very real possibility of watching a 10-turn Wraith dance as the epic conclusion of this fight. Maybe we can have Voyager I fucked around with this message at 01:44 on Feb 25, 2014 |
# ? Feb 25, 2014 00:58 |
|
|
# ? Apr 27, 2024 20:13 |
|
Voyager I posted:The real danger here is that with the Grizzly rather light on CT armor and the Anvil and Orion on the brink of destruction, we're looking at a very real possibility of watching a 10-turn Wraith dance as the epic conclusion of this fight. Charcoal can't dance.
|
# ? Feb 25, 2014 01:15 |