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Wafflecopper
Nov 27, 2004

I am a mouth, and I must scream

Two mechs one cup crit.

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AJ_Impy
Jun 17, 2007

SWORD OF SMATTAS. CAN YOU NOT HEAR A WORLD CRY OUT FOR JUSTICE? WHEN WILL YOU DELIVER IT?
Yam Slacker
6 crits over three mechs.

Synthbuttrange
May 6, 2007

A single tac passing through every single mech.

apostateCourier
Oct 9, 2012


Our Orion got headtapped in the cockpit.

The Casualty
Sep 29, 2006
Security Clearance: Pop Secret


Whiny baby
All of them. All of the crits.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Hastilude: Tactical Update 12



The Orion moved only slightly as it tracked El Hashim’s Albatross. The pilot hadn’t even flinched when he’d scarred the machine’s featureless head with the Albatross’s medium laser. It was nerve-wracking staring down a foe who not only seemed intent on his destruction but who also seemed completely apathetic about its own survival. The Clanner’s machine moved with an almost economic certainty, like the slow ascent of a guillotine blade.

The Orion opened fire with a terrifyingly methodical precision. The first laser hits triggered only minor alarms, but as the Orion unleashed the fury of its LRM-20 its torso rocked smoothly from side to side as the Clan pilot compensated for the inaccuracy he or she seemed to perceived in the launcher. There were no wild, corkscrew flights this time, no fratricide, and nothing went ballistic. The Orion’s most miniscule movements had all been timed to keep every single missile on target. El Hashim’s computer howled a warning, but the blistering heat radiating from somewhere beneath his feet was more than enough to spur him to action.

“El Hashim to lance,” he said coolly, “my engine shielding’s gone. Fight well. Doctor? You have command.”

The experienced Mechwarrior didn’t hesitate but reached behind his head and gave the ejection mechanism a hard tug. The next thing he knew, he was a hundred meters in the air—and his Albatross was exploding beneath him.







Combat Phase
Knights Albatross
- Fires Large Pulse Laser at Clan Orion (3 base + 0 range + 1 movement + 0 enemy movement + 1 light woods - 2 Pulse Laser = 3): rolled 6, hit Right Torso (2/11 armor remains)!
- Fires Medium Laser at Clan Orion (3 base + 1 range + 1 movement + 0 enemy movement + 1 light woods = 6): rolled 8, hit Head (4/9 armor remains)! Pilot hit!
- Fires Medium Laser at Clan Orion (3 base + 1 range + 1 movement + 0 enemy movement + 1 light woods = 6): rolled 5, miss!
- Fires LRM-15 at Clan Orion (3 base + 0 range + 1 movement + 0 enemy movement + 1 light woods + 2 minimum range = 7): rolled 6, miss!
- Fires SRM-6 at Clan Orion (3 base + 1 range + 1 movement + 0 enemy movement + 1 light woods = 6): rolled 4, miss!
- Gains 25 heat, sinks 28!

Knights Wraith
- Fires Large Pulse Laser at Clan Wraith (3 base + 0 range + 3 movement + 4 enemy movement - 2 Pulse Laser = 8): rolled 2, miss!
- Fires Medium Pulse Laser at Clan Wraith (3 base + 0 range + 3 movement + 4 enemy movement - 2 Pulse Laser = 8): rolled 7, miss!
- Fires Medium Pulse Laser at Clan Wraith (3 base + 0 range + 3 movement + 4 enemy movement - 2 Pulse Laser = 8): rolled 10, hit Right Leg (5/20 armor remains)!
- Gains 25 heat, sinks 20! Overheating!

Knights Anvil
- Fires Large Pulse Laser at Clan Orion (4 base + 0 range + 1 movement + 0 enemy movement + 1 light woods - 2 Pulse Laser = 4): rolled 9, hit Right Arm (0/21 armor, 6/12 structure remains)! Crit!
- Fires Large Pulse Laser at Clan Orion (4 base + 0 range + 1 movement + 0 enemy movement + 1 light woods - 2 Pulse Laser = 4): rolled 7, hit Right Arm (0/12 structure remains)! Limb blown off!
- - Damage transfers to Right Torso (0/22 armor, 15/16 structure remains)! Crit!
- Fires Medium Laser at Clan Orion (4 base + 0 range + 1 movement + 0 enemy movement + 1 light woods = 6): rolled 12, hit Right Leg (2/32 remains)!
- Gains 24 heat, sinks 24! Overheating!

Clan Wraith
-Torso-twists to threaten hex 1518!
- Fires Medium Pulse Laser at Knights Wraith (3 base + 0 range + 3 movement + 4 enemy movement + 1 light woods - 2 Pulse Laser = 9): rolled 7, miss!
- Fires Medium Pulse Laser at Knights Wraith (3 base + 0 range + 3 movement + 4 enemy movement + 1 light woods - 2 Pulse Laser = 9): rolled 8, miss!
- Gains 15 heat, sinks 20!

Clan Orion
- Fires Medium Laser at Knights Albatross (1 base + 1 range + 0 movement + 0 enemy movement = 2): automatically hit Right Torso (19/24 armor remains)!
- Fires Medium Laser at Knights Albatross (1 base + 1 range + 0 movement + 0 enemy movement = 2): automatically hit Right Arm (6/21 armor remains)!
- Fires LRM-20 at Knights Albatross (1 base + 0 range + 0 movement + 0 enemy movement + 2 minimum range = 3): rolled 5, 20 missiles hit Right Arm (1/21 armor remains), Left Leg (9/23 armor remains), Left Leg (4/23 armor remains), Center Torso (24/30 structure remains (Crit!))!
- Fires SRM-4 at Knights Albatross (1 base + 1 range + 0 movement + 0 enemy movement = 2): 3 missiles automatically hit Left Torso (0/24 armor, 19/20 structure remains (Crit!)), Left Torso (17/20 structure remains (Crit!)), Center Torso (22/30 armor remains (TAC!)),!
- Fires LB-10X AC (Cluster) at Knights Albatross (1 base + 0 range + 0 movement + 0 enemy movement - 1 Cluster = 0): 10 clusters automatically hit Center Torso (21/30 structure remains (Crit!)), Center Torso (20/30 structure remains (Crit!)), Left Torso (16/20 structure remains (Crit!)), Right Arm (0/21 armor remains), Right Arm (15/16 structure remains (Crit!)), Left Torso (15/20 structure remains (Crit!)), Right Torso (18/24 armor remains), Right Torso (17/24 armor remains), Right Leg (6/23 armor remains), Right Arm (14/16 structure remains (Crit!))!
- Gains 18 heat, sinks 22!

Clan Grizzly
- Fires Large Pulse Laser at Knights Anvil (3 base + 2 range + 2 movement + 0 enemy movement + 2 light woods - 2 Pulse = 7): rolled 5, miss!
- Fires Gauss Rifle at Knights Anvil (3 base + 2 range + 2 movement + 0 enemy movement + 2 light woods = 9): rolled 3, miss!
- Fires LRM-10 at Knights Anvil (3 base + 2 range + 2 movement + 0 enemy movement + 2 light woods = 9): rolled 8, miss!


End Phase:
Clan Orion
- Must pass a 3+ consciousness test: rolled 8, succeeds!
- Must pass a piloting test or fall (2 base + 1 massive damage = 3): rolled 9, succeeds!
- Critical chance in Right Torso! No critical hits sustained!

Knights Albatross
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 8, succeeds!
- Critical chance in Center Torso! No critical hits sustained!
- Critical chance in Left Torso! 1 critical hit sustained!
- - Engine hit!
- Critical chance in Left Torso! 2 critical hits sustained!
- - Engine hit!
- - Engine destroyed! `Mech destroyed!
- Through-armor critical chance in Center Torso! No critical hits sustained!
- Critical chance in Center Torso! 1 critical hits sustained!
- - LB-10X Autocannon Cluster Ammo hit!
- - - Knights Albatross suffers 50 damage to Left Torso (0/20 structure remains)! Pilot Hit! Pilot Hit!
- CASE vents 35 damage!
- Critical chance in Center Torso! No critical hits sustained!
- Critical chance in Left Torso! No critical hits sustained!
- Critical chance in Right Arm! 1 critical hit sustained!
- - Shoulder hit!
- Critical chance in Left Torso! 1 critical hits sustained!
- - Critical transfers to Center Torso!
- - - Engine hit!
- Critical chance in Right Arm! No critical hits sustained!



Physical Combat Phase:
Knights Wraith
- Kicks Clan Wraith (4 base + 3 movement + 4 enemy movement - 2 kick = 9): rolled 6, miss!

Knights Anvil
- Punches Clan Orion with both arms (3 base + 1 movement + 0 enemy movement + 1 light woods = 5): rolled 6, hit Left Arm (0/21 armor, 7/12 structure remains (Crit!)), Left Torso (0/22 armor, 12/16 structure remains (Crit!))!



End Phase:
Clan Orion
- Critical chance in Left Arm! No critical hit sustained!
- Critical chance in Left Torso! 1 critical hit sustained!
- - Narc ammo hit!
- - - Clan Orion suffers 10 damage to Left Torso (2/16 structure remains)! Pilot Hit! Pilot hit! Crit!
- Critical chance in Left Torso! No critical hits sustained!
- Must pass a 7+ consciousness test: rolled 9, succeeds!



Unit Status:


Knights of the Inner Sphere Mission Objectives:
- Win (incomplete)

Hastilude Enemy Movement Mods:
- Wraith – Jumped +4
- Orion – Ran +1
- Grizzly – Ran +1



Next Orders Due: Tuesday Night!

PoptartsNinja fucked around with this message at 02:14 on Feb 24, 2014

MJ12
Apr 8, 2009

Welp, it looks like you guys are really, really in the poo poo now. It's 2 v. 3, although the Orion is looking like it's likely to go down very, very soon.

If you can bring the Orion down and maul the Grizzly you might have an okay chance of winning this, but it looks like the turn of fire you wasted overkilling the Anvil basically doomed Goonlance.

anakha
Sep 16, 2009


PoptartsNinja posted:

End Phase:
Clan Orion
- Critical chance in Left Arm! No critical hit sustained!
- Critical chance in Left Torso! 1 critical hit sustained!
- - Narc ammo hit!
- - - Clan Orion suffers 10 damage to Left Torso (2/16 structure remains)! Pilot Hit! Pilot hit! Crit!
- Critical chance in Left Torso! No critical hits sustained!
- Must pass a 7+ consciousness test: rolled 9, succeeds!

That Clanner is hardcore. Head hit? Ammo explosion? 7+ consciousness roll? No problem.

Raised by Hamsters
Sep 16, 2007

and hopped up on bagels
I triggered 5 crits and took off an arm, and all I got was a medium laser and NARC ammo?

At least the grizzly completely whiffed against me.

MJ12
Apr 8, 2009

anakha posted:

That Clanner is hardcore. Head hit? Ammo explosion? 7+ consciousness roll? No problem.

If you take 2 pilot hits in the same turn, don't you have to roll twice for them, though? That might help a bit.

A bit.

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.

anakha posted:

That Clanner is hardcore. Head hit? Ammo explosion? 7+ consciousness roll? No problem.

I'm more worried by the fact that he took 3 Pilot Hits and his status is listed as only "Singed (3+)." :ohdear:

I thought 3 Pilot Hits was supposed to be lethal?

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
6 pilot hits is lethal. BattleTech is surprisingly kind to pilots for a game where human life is supposedly cheap.



Raised by Hamsters posted:

I triggered 5 crits and took off an arm, and all I got was a medium laser and NARC ammo?

Gonna be honest, I had to look up how much damage that actually does. Turns out? It's not a lot.

Then I flipped a coin to see if you hit the bin that did 10 damage or the bin that did 12. You got the 10. :smithicide:

PoptartsNinja fucked around with this message at 02:46 on Feb 24, 2014

Wales Grey
Jun 20, 2012
Well then. Looks like the Wraith will be the last one standing on the IS side. Big surprise!

edit: Advice for Anvil: move to 1221 or 1122. 1221 should break LoS to Grizzly, and give you the left-side hit table for shooting at the Orion.

Wales Grey fucked around with this message at 02:24 on Feb 24, 2014

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer
Heh, Anvil might as well do the same again. Wraith head west to get behind the Grizzly? Shove a couple of mediums into him and cool off a bit?

Runa
Feb 13, 2011

Oof, that was a stinger and the Orion survived, though barely. Gotta say, El Hashim went out cool as a cucumber.

You guys can either try to back off an cool down or try to knock out the Orion in a Hail Mary play. The latter is basically suicide for the Anvil, sure, though it will be hard for him to get away from that Wraith at any rate. It's not much, but the Anvil could get to 1222 for some partial cover vs. the Grizzly and hit the Orion's side arc. Standing and shooting would hit the Orion's rear which actually has some armor on it. For heat's sake you could hold off on firing some of your weapons.

e: Hah, weird phrasing.

Runa fucked around with this message at 02:16 on Feb 24, 2014

Raised by Hamsters
Sep 16, 2007

and hopped up on bagels
Running plus firing the same loadout that I did this turn should put me at +7 total heat, and I'm doubting I'm going to have all of my weapons systems intact after this next turn (assuming I survive at all). Do the rubble hexes provide any to-hit modifiers? I'm inclined to just run forward and murder the damned Orion.

Wales Grey
Jun 20, 2012

Raised by Hamsters posted:

Do the rubble hexes provide any to-hit modifiers?

No.

Dolash
Oct 23, 2008

aNYWAY,
tHAT'S REALLY ALL THERE IS,
tO REPORT ON THE SUBJECT,
oF ME GETTING HURT,


With the Anvil one unlucky cluster hit away from death and the Wraith being the lightest mech on the Goon side, I think this might be curtains. Looking forward to seeing how Amaris plans to deal with a Clan attack he probably deliberately provoked.

Boogle
Sep 1, 2004

Nap Ghost

Dolash posted:

With the Anvil one unlucky cluster hit away from death and the Wraith being the lightest mech on the Goon side, I think this might be curtains. Looking forward to seeing how Amaris plans to deal with a Clan attack he probably deliberately provoked.

To be fair, the fact that the Amaris line (and the Rim Worlds Republic) still exists is provocation enough to the Clans.

Zeroisanumber
Oct 23, 2010

Nap Ghost

MJ12 posted:

Welp, it looks like you guys are really, really in the poo poo now. It's 2 v. 3, although the Orion is looking like it's likely to go down very, very soon.

It'll probably go down, but GoonKnights still have at least one more turn of a gunnery 1 pilot in a 75 tonner alpha striking a 55 that's running at about 75% or a 60 that's a couple bad hits away from the scrapyard. The only saving grace might be how the Clan pilots decide to interpret Zellbrigen in this situation. Now that its opponent is dead, if GoonKnights decide to leave the Orion alone and concentrate on the other two targets, will the Orion wait until those Clan mechs are rendered non-functional before re-engaging?

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Zeroisanumber posted:

Now that its opponent is dead, if GoonKnights decide to leave the Orion alone and concentrate on the other two targets, will the Orion wait until those Clan mechs are rendered non-functional before re-engaging?

A good question!

The answer varies for each pilot on the field, but in this case the answer is "yes."

MJ12
Apr 8, 2009

Dolash posted:

With the Anvil one unlucky cluster hit away from death and the Wraith being the lightest mech on the Goon side, I think this might be curtains. Looking forward to seeing how Amaris plans to deal with a Clan attack he probably deliberately provoked.

With Manei Domini Shadow Divisions, duh. Varas's Mountain Lion should give you legitimate hope for the NRWR, because the Manei Domini are probably the one Inner Sphere force who can legitimately and reliably take on Clan enemies while outnumbered by equivalent-weight Mechs and have a good chance of winning.

The DNI piloting is one thing, but other Manei Domini implants include:

1. Total immunity to pilot damage

2. Free Active Probe on all units

3. -1/-1 to P/G (this is not including how all Manei Domini use Clan default skills)

4. Ridiculously deadly leg and BA infantry. You thought DESTs were nasty? Manei Domini foot infantry can take no increased damage in open terrain, halve incoming damage, reduce the effects of burst-fire and flame weapons, (including their superior armor kit, they reduce incoming damage by 2/3rds), target enemies more effectively, and carry 4 support weapons with reduced crew requirements per six man fireteam. This means a MD platoon, split into 2 18-man sub-platoons, can have up to 24 heavy support weapons, 12 per platoon. One of these weapons, for example, is the 300 kg Semi-Portable Heavy Support Laser, which does 1.2 or so damage per man and has a maximum range of 15 hexes. A single MD sub-platoon can easily unleash the damage of a LRM-20 with phenomenal accuracy and unbelievable survivability. Furthermore, these infantry can link into C3i networks.

5. BA infantry is also deadlier. They can get +1 armor, can deal 1 extra damage at melee range per suit, halve incoming damage from fire weapons (like the plasma cannon or Infernos...), and free battle armor C3i.

Manei Domini are the coolest thing in recent Battletech and I'm kind of sad they're era-limited.

Zeroisanumber
Oct 23, 2010

Nap Ghost

PoptartsNinja posted:

A good question!

The answer varies for each pilot on the field, but in this case the answer is "yes."

Leave the Orion alone, Goons. You might've just been saved by one Clanners over-rigid sense of honor.

Runa
Feb 13, 2011

I guess it's time to pick a fight with someone else and save the ace showdown for last.

Raised by Hamsters
Sep 16, 2007

and hopped up on bagels

PoptartsNinja posted:

A good question!

The answer varies for each pilot on the field, but in this case the answer is "yes."

Well this makes things interesting. I suppose I could either move to 1622 to engage the Wraith with a bit of extra cover from the Grizzly, or... Well, I don't see any decent way to engage the Grizzly right now without just walking up to it. I don't want to waste a bunch of fire on the jumpy Wraith though. What would 1622 give me, 9's on the pulse lasers?

AtomikKrab
Jul 17, 2010

Keep on GOP rolling rolling rolling rolling.

MJ12 posted:

With Manei Domini Shadow Divisions, duh. Varas's Mountain Lion should give you legitimate hope for the NRWR, because the Manei Domini are probably the one Inner Sphere force who can legitimately and reliably take on Clan enemies while outnumbered by equivalent-weight Mechs and have a good chance of winning.

The DNI piloting is one thing, but other Manei Domini implants include:

1. Total immunity to pilot damage

2. Free Active Probe on all units

3. -1/-1 to P/G (this is not including how all Manei Domini use Clan default skills)

4. Ridiculously deadly leg and BA infantry. You thought DESTs were nasty? Manei Domini foot infantry can take no increased damage in open terrain, halve incoming damage, reduce the effects of burst-fire and flame weapons, (including their superior armor kit, they reduce incoming damage by 2/3rds), target enemies more effectively, and carry 4 support weapons with reduced crew requirements per six man fireteam. This means a MD platoon, split into 2 18-man sub-platoons, can have up to 24 heavy support weapons, 12 per platoon. One of these weapons, for example, is the 300 kg Semi-Portable Heavy Support Laser, which does 1.2 or so damage per man and has a maximum range of 15 hexes. A single MD sub-platoon can easily unleash the damage of a LRM-20 with phenomenal accuracy and unbelievable survivability. Furthermore, these infantry can link into C3i networks.

5. BA infantry is also deadlier. They can get +1 armor, can deal 1 extra damage at melee range per suit, halve incoming damage from fire weapons (like the plasma cannon or Infernos...), and free battle armor C3i.

Manei Domini are the coolest thing in recent Battletech and I'm kind of sad they're era-limited.

Canon Cappies can do so, via shenanigans equipment, tsm and stealth do level the playing field a lot.

Bacon In A Wok
Jan 27, 2014
So did the Albatross ever have a chance to burn its Edge point? It wouldn't have affected its fate much given the sheer volume of crits pumped into it (Left Torso engine stripped, ammo wrecked all of the Left Torso, extra crit transferred into the Center Torso engine for good measure), but in a slightly less lethal situation it seems possible that Edge could've left it standing with 'only' two engine hits (read: one more turn to soak enemy fire and maybe even land another volley of its own).

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
An Engine hit rerolled into an Engine hit.

Plus, it took four Engine hits total.

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company

DivineCoffeeBinge posted:

12, Knights Albatross, :10bux:

I am almost just that awesome, apparently. Closer'n anyone else, though! What'd I win, PTN? :dance:



I do not actually expect to win anything

Octatonic
Sep 7, 2010

^^^ A broken heap of a space robot. Shattered dreams. An Inner Sphere overrun by space Mongols. Congratulations.

Nektu
Jul 4, 2007

FUKKEN FUUUUUUCK
Cybernetic Crumb

The Casualty posted:

All of them. All of the crits.
Well, it seems we have a winner :)

Readingaccount
Jan 6, 2013

Law of the jungle
glorious combat

Now for some Zellbrigen duels!

... and that's quite some infantry there, if used sparsely in a setting. Would be fun to fight against or with those things later on in the Clans make it through.

Readingaccount fucked around with this message at 10:27 on Feb 24, 2014

Kirenski
Sep 5, 2012
Oh god:

14 Crits
1 TAC
5 pilot hits

People's heads must be ringing.

lilljonas
May 6, 2007

We got crabs? We got crabs!
The pilots are really turning into Swiss cheese this time around. I don't think there'll be much left in a turn or three.

Slab Squatthrust
Jun 3, 2008

This is mutiny!
Yeah this fight has been pretty much a brutal slugfest, and in short order. It's going fast as hell.

Nullkigan
Jul 3, 2009

Kirenski posted:

Oh god:

14 Crits
1 TAC
5 pilot hits

People's heads must be ringing.

Well, all these headshots and crits do sort of fit with the elite pilot status we're seeing here. PTN's dice: blurring the line between "roleplay" and "roll-play".

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Kirenski posted:

14 Crits
1 TAC
5 pilot hits

And something less obvious: I rolled a "12" on the cluster table for the Orion's LRM-20.

Kirenski
Sep 5, 2012

PoptartsNinja posted:

And something less obvious: I rolled a "12" on the cluster table for the Orion's LRM-20.

That's the one that had all 20 missiles hit right?

I read that in the fluff and checked that in the combat phases.

If it was, it was cool.

Voyager I
Jun 29, 2012

This is how your posting feels.
🐥🐥🐥🐥🐥
The real danger here is that with the Grizzly rather light on CT armor and the Anvil and Orion on the brink of destruction, we're looking at a very real possibility of watching a 10-turn Wraith dance as the epic conclusion of this fight.

Maybe we can have Varas Fatima challenge her pair to a dance-off if that's the case?

Voyager I fucked around with this message at 01:44 on Feb 25, 2014

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Chronojam
Feb 20, 2006

This is me on vacation in Amsterdam :)
Never be afraid of being yourself!


Voyager I posted:

The real danger here is that with the Grizzly rather light on CT armor and the Anvil and Orion on the brink of destruction, we're looking at a very real possibility of watching a 10-turn Wraith dance as the epic conclusion of this fight.

Maybe we can have Varas challenge her pair to a dance-off if that's the case?

Charcoal can't dance.

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