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goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer
Wherever you haven't hidden the next wave of enemies.

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Gay Abortions
Dec 12, 2007

PoptartsNinja posted:

Edit: So, in the interim, a quiz question: How do I determine where the players' next phase machine comes in?
Whatever the rules are for airdropping?

Also please let this question not be relevant to this turn.

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company

goatface posted:

Wherever you haven't hidden the next wave of enemies.

No, wherever he has hidden the next wave of enemies. Phase 3 'Mechs enter play in a position where they reveal hidden enemies, so that the players can simultaneously say "yay, reinforcements/gently caress, that was hiding there?" That's my guess.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Everything is on fire! :gonk:

Chronojam
Feb 20, 2006

This is me on vacation in Amsterdam :)
Never be afraid of being yourself!


PoptartsNinja posted:

Everything is on fire! :gonk:

Your decision to field all those inferno carriers.

Endomorphic
Jul 25, 2010

PoptartsNinja posted:

Edit: So, in the interim, a quiz question: How do I determine where the players' next phase machine comes in?

PoptartsNinja posted:

Everything is on fire! :gonk:
This is clearly the Socratic Investigation approach where you answer your own questions.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Ultimatum: Tactical Update 13

The Warhawk’s cockpit monitors flickered as an ancient Rim World Phoenix fired a flight of SRMs into the machine’s broad chest. One of Star Captain Ren Sukhanov’s tertiary monitors emitted a piercing shriek as the targeting computer reset; and another monitor, the one he typically used to display a satellite map of the area, flashed blue and died. The wave of nausea that assaulted his senses was a more immediate concern: it was a bit like an ammunition explosion, only tolerable.

The enemy Phoenix had twice the missile tubes his computer thought it should’ve, and the pulse laser had been an unpleasant surprise. The enemy’s single shot had done more damage than an equivalent Clan weapon but even that paled if the enemy had missiles that could induce a dangerous neuro-feedback loop. Ren dropped his crosshairs over both enemy mediums and squeezed the trigger—but the Warhawk’s crosshairs jumped past Ren’s intended target as though some unforeseen and impossible input lag had stolen control from him. Only one of his lasers struck the Phoenix and while his Gauss Rifle shot punished the enemy machine the Free Worlders identified as a ‘Bobcat,’ between the enemy ECM and the way his crosshairs jumped with even the slightest movement of the control stick, the Streak SRM’s failed to lock on.

“I have been struck by a new enemy weapon,” Ren announced calmly as the enemy mediums split to flank his heavier machine. Heat spiked in his cockpit as trio of Locusts opened fire with their infernos—one even going so far as to set the copse of trees he was taking cover in ablaze. “It seems to be some sort of electromagnetic pulse warhead. My secondary systems are restarting and fire control is inhibited. The warheads do not appear to do damage. Be on your guard, other secondary effects are currently unknown.”




Combat Phase
Warhawk B
- Fires Gauss Rifle at Bobcat (3 base + 0 range + 2 movement + 3 enemy movement + 0 Void Signature System - 1 targeting computer = 7): rolled 8, hit Center Torso (7/22 armor remains)!
- Fires Streak SRM-6 at Bobcat (3 base + 0 range + 2 movement + 3 enemy movement + 0 Void Signature System = 8): rolled 7, fails to lock on!
- Fires Streak SRM-6 at Bobcat (3 base + 0 range + 2 movement + 3 enemy movement + 0 Void Signature System = 8): rolled 4, fails to lock on!
- Fires ER Medium Laser at Phoenix (3 base + 0 range + 2 movement + 3 enemy movement + 0 Void Signature System + 1 secondary target - 1 targeting computer = 8): rolled 2, miss!
- Fires ER Medium Laser at Phoenix (3 base + 0 range + 2 movement + 3 enemy movement + 0 Void Signature System + 1 secondary target - 1 targeting computer = 8): rolled 5, miss!
- Fires ER Medium Laser at Phoenix (3 base + 0 range + 2 movement + 3 enemy movement + 0 Void Signature System + 1 secondary target - 1 targeting computer = 8): rolled 7, miss!
- Fires ER Medium Laser at Phoenix (3 base + 0 range + 2 movement + 3 enemy movement + 0 Void Signature System + 1 secondary target - 1 targeting computer = 8): rolled 11, hit Right Torso (11/18 armor remains)!
- Fires ER Medium Laser at Phoenix (3 base + 0 range + 2 movement + 3 enemy movement + 0 Void Signature System + 1 secondary target - 1 targeting computer = 8): rolled 7, miss!
- Gains 46 heat, sinks 40! Overheating!

Vapor Eagle
- Fires Medium Pulse Laser at Stinger (3 base + 0 range + 3 movement + 0 enemy movement + 3 light woods - 2 pulse laser - 1 targeting computer = 6): rolled 8, hit Left Leg (1/8 armor remains)!
- Fires Medium Pulse Laser at Stinger (3 base + 0 range + 3 movement + 0 enemy movement + 3 light woods - 2 pulse laser - 1 targeting computer = 6): rolled 6, hit Left Torso (0/8 armor, 0/5 structure remains)! Torso destroyed! Engine hit! Engine hit!
- - Damage transfers to Center Torso (8/9 armor remains)!
- Fires Medium Pulse Laser at Stinger (3 base + 0 range + 3 movement + 0 enemy movement + 3 light woods - 2 pulse laser - 1 targeting computer = 6): rolled 8, hit Right Leg (0/4 structure remains)! Leg blown off! `Mech destroyed!
- - Damage transfers to Right Torso (0/5 structure remains)! Torso destroyed! Engine destroyed!
- Fires Machine Gun at Stinger (target out of range): automatic miss!
- Fires Machine Gun at Stinger (target out of range): automatic miss!
- Fires Machine Gun at Stinger (target out of range): automatic miss!
- Fires Machine Gun at Stinger (target out of range): automatic miss!
- Fires Streak SRM-2 at Stinger (3 base + 0 range + 3 movement + 0 enemy movement + 3 light woods = 9): rolled 7, fails to lock on!
- Fires Streak SRM-2 at Stinger (3 base + 0 range + 3 movement + 0 enemy movement + 3 light woods = 9): rolled 2, fails to lock on!
- Gains 16 heat, sinks 22!

Wolf Spider B
- Fires ER PPC at Thug (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 3, miss!
- Fires ER PPC at Thug (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 6, hit Right Leg (3/32 armor remains)!
- Fires Gauss Rifle at Thug (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 5, miss!
- Gains 33 heat, sinks 32!

Ebon Jaguar
- Holds fire!
- Gains 2 heat, sinks 40!

Huntsman A
- Target already destroyed!
- Gains 3 heat, sinks 24!

Unknown Assault
- Charges Light PPC!
- Charges Light PPC!
- Fires Gauss Rifle at Wolf Spider B (3 base + 2 range + 1 movement + 1 enemy movement + 1 partial cover + 1 heat + 1 Void Signature System = 10): rolled 5, miss!
- Fires Plasma Rifle at Wolf Spider B (3 base + 4 range + 1 movement + 1 enemy movement + 1 partial cover + 1 heat + 1 Void Signature System = 12): rolled 9, miss!
- Gains 31 heat, sinks 32! Overheating!

Thug
- Fires Medium Pulse Laser at Wolf Spider B (3 base + 2 range + 2 movement + 1 enemy movement + 1 partial cover - 2 pulse laser = 7): rolled 6, miss!
- Gains 6 heat, sinks 34!

Longbow
- Deploys “Ultimatum”!
- Gains 10 heat, sinks 26!

Longbow
- Fires TAG at Vapor Eagle (2 base + 4 range + 1 movement + 1 enemy movement + 2 light woods + 1 Void Signature System = 11): rolled 5, miss!
- Gains 11 heat, sinks 26!

Coyote
- Torso-twists to threaten hex 1138!
- Fires ER Large Laser at Wolf Spider B (2 base + 4 range + 0 movement + 1 enemy movement + 1 Void Signature System + 1 light woods = 9): rolled 9, hit Rear Right Torso (0/8 armor remains)!
- Gains 22 heat, sinks 28!

Hunchback
- Holds fire!
- Gains 2 heat, sinks 22!

Phoenix
- Fires Large Variable Speed Pulse Laser at Warhawk B (2 base + 0 range + 2 movement + 1 enemy movement + 1 light woods - 2 Pulse Laser = 4): rolled 5, hit Right Torso (15/26 armor remains)!
- Fires SRM-4 (Electromagnetic Pulse) at Warhawk B (2 base + 0 range + 2 movement + 1 enemy movement + 1 light woods = 6): rolled 8, 3 missiles hit! Target gains +1 heat!
- Fires SRM-4 (Electromagnetic Pulse) at Warhawk B (2 base + 0 range + 2 movement + 1 enemy movement + 1 light woods = 6): rolled 10, 3 missiles hit! Target gains +1 heat! EMP Threshhold Reached!
- Gains 28 heat, sinks 30!

Bobcat
- Fires Snub-Nose PPC w/PPC Capacitor (drained) at Warhawk (2 base + 0 range + 3 movement + 1 enemy movement + 1 Void Signature System + 1 light woods = 8): rolled 5, miss!
- Gains 26 heat, sinks 24!

Stinger
- Torso-twists to threaten hex 2148!
- Fires ER Medium Laser at Huntsman A (2 base + 0 range + 0 movement + 1 enemy movement + 1 light woods = 4): rolled 8, hit Left Torso (8/18 armor remains)!
- Gains 12 heat, sinks 20!

Locust
- Torso-twists to threaten hex 1224!
- Fires Inferno SRM-2 at Warhawk B (2 base + 0 range + 2 movement + 1 enemy movement + 1 light woods = 6): rolled 2, miss!
- Fires Inferno SRM-2 at Warhawk B (2 base + 0 range + 2 movement + 1 enemy movement + 1 light woods = 6): rolled 10, 2 missiles hit! Target gains 4 heat!
- Gains 6 heat, sinks 20!

Locust
- Fires ER Medium Laser at Warhawk B (2 base + 0 range + 2 movement + 1 enemy movement + 2 light woods = 7): rolled 6, miss!
- Fires Inferno SRM-2 at Warhawk B (2 base + 0 range + 2 movement + 1 enemy movement + 2 light woods = 7): rolled 11, 2 missiles hit! Target gains 4 heat!
- Fires Inferno SRM-2 at Warhawk B (2 base + 0 range + 2 movement + 1 enemy movement + 2 light woods = 7): rolled 8, 1 missile hit! Target gains 2 heat!
- Fires Inferno SRM-2 at Warhawk B (2 base + 0 range + 2 movement + 1 enemy movement + 2 light woods = 7): rolled 9, 2 missiles hit! Target gains 4 heat!
- Fires Inferno SRM-2 at Hex 1423 (2 base + 0 range + 2 movement - 4 enemy movement + 2 light woods + 1 secondary target = 3): rolled 6, hit! Hex 1423 ignites!
- Gains 15 heat, sinks 20!

Locust
- Fires ER Medium Laser at Warhawk B (2 base + 2 range + 2 movement + 1 enemy movement + 1 light woods = 8): rolled 7, miss!
- Fires Inferno SRM-2 at Warhawk B (2 base + 2 range + 2 movement + 1 enemy movement + 1 light woods = 8): rolled 4, miss!
- Fires Inferno SRM-2 at Warhawk B (2 base + 2 range + 2 movement + 1 enemy movement + 1 light woods = 8): rolled 9, 1 missile hit! Target gains 2 heat!
- Gains 4 heat, sinks 20!

Locust
- Torso-twists to threaten hex 0219!
- Fires Inferno SRM-2 at tent (2 base + 0 range + 2 movement - 4 enemy movement = 0): automatic hit! The hex ignites!
- Fires Inferno SRM-2 at tent (2 base + 0 range + 2 movement - 4 enemy movement + 1 secondary target = 1): rolled 8, hit! The hex ignites!
- Fires Inferno SRM-2 at tent (2 base + 0 range + 2 movement - 4 enemy movement + 1 secondary target = 1): rolled 10, hit! The hex ignites!
- Fires Inferno SRM-2 at tent (2 base + 0 range + 2 movement - 4 enemy movement + 1 secondary target = 1): rolled 9, hit! The hex ignites!
- Gains 10 heat, sinks 20!



Physical Combat Phase:
Coyote
- Attacks Gamma Galaxy Maher Mobile Command Center with Lance (3 base + 1 movement - 4 immobile target + 2 lance = 2): rolled 10, hit Left Side (25/98 armor remains)! Rolled 5, hit fails to penetrate!



Next Turn’s Movement Phase
Locust
- Activates Void Signature System!









Special Rules
Overheat Ace: The Rim World Blackguard gain Ace status when they overheat by 10 points or more!

Blind: Enemy units are only visible in direct Line of Sight

Hidden Units: Some enemy units remain hidden until they attack. Additionally, units equipped with Void Signature Systems may expend a turn’s movement to hide themselves if they are not in direct line of sight.

Expect Surprises: When the players lose their Phase 1 units, they will gain control of a powerful Phase 2 unit. When the players lose their Phase 2 unit, they will still have a chance to influence the outcome of the battle with a Phase 3 unit. Some of these units start on the map, others will enter from elsewhere.



Player Status:


Glorious Deaths




Phase 2 / Phase 3 Objectives:
- Defeat as many enemy `Mechs as possible (5/39 defeated)
- Defend Clan HQ Vehicles (3/3 remaining)
- Defend Clan Personnel (I lost count/84 tents remaining)
- Defend Clan Equipment (24/36 units remaining)



Enemy Status:
Thug – Damaged
Black Knight – Damaged
Excalibur – Damaged
Hunchback – Damaged
Longbow – Damaged, Pilot injured
Longbow – Damaged
Bobcat – Damaged
Phoenix – Damaged

Enemy Movement Mods:
- Unknown Assault +0
- Longbow +0
- Longbow +0
- Thug +1
- Coyote +1
- Hunchback +1
- Phoenix +3
- Bobcat +3
- Locust +3
- Locust +2
- Locust +0
- Locust +3



Orders Due: Saturday Night! (Again: apologies for the delay)

PoptartsNinja fucked around with this message at 18:44 on May 8, 2014

Paingod556
Nov 8, 2011

Not a problem, sir

PoptartsNinja posted:

Everything is on fire! :gonk:

Incidental Objective- initiate Steiner Trial Rules Complete

Fake edit- oh update :v:

...

Secondary target orders, guys. :smith:

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
There was nothing else he could've shot at

KnoxZone
Jan 27, 2007

If I die before I Wake, I pray the Lord my soul to take.
An Ultimatum, eh?

Shoeless
Sep 2, 2011

PoptartsNinja posted:

Ren dropped his crosshairs over both enemy mediums and squeezed the trigger—but the Warhawk’s crosshairs jumped past Ren’s intended target as though some unforeseen and impossible input lag had stolen control from him.

And now Ren know what it's like to play MWO.

Edit: I like Ren. Even more than what's his face with the Rifleman IIC. That guy was pretty cool, but Ren's a team player. Like the guy desperately trying to help the new players in PUGs learn the game while they get picked apart.

pun pundit posted:

I am by no means a Battletech aficionado; everything I know about it I learned from this thread. So am I wrong in thinking that the only engine variety that has 2 crit slots in the side torso is the Clan eXtra Light variety?

There's also the Light Fusion Engine, an inner sphere engine that weighs more than an XL, but only has 2 side torso crit slots. The NRWR may use Clan-level XL engines though.

Shoeless fucked around with this message at 02:28 on May 8, 2014

pun pundit
Nov 11, 2008

I feel the same way about the company bearing the same name.

PoptartsNinja posted:

Vapor Eagle
- Fires Medium Pulse Laser at Stinger (3 base + 0 range + 3 movement + 0 enemy movement + 3 light woods - 2 pulse laser - 1 targeting computer = 6): rolled 6, hit Left Torso (0/8 armor, 0/5 structure remains)! Torso destroyed! Engine hit! Engine hit!

I am by no means a Battletech aficionado; everything I know about it I learned from this thread. So am I wrong in thinking that the only engine variety that has 2 crit slots in the side torso is the Clan eXtra Light variety?

The Merry Marauder
Apr 4, 2009

"But she goes not abroad, in search of monsters to destroy. She is the well-wisher to the freedom and independence of all. She is the champion and vindicator only of her own."
I'm afraid so. Light engines (.75 weight) also share that attribute.

EMP warheads, sweet festering gently caress. SO many WarShips.

GenericServices
Apr 28, 2010

PoptartsNinja posted:

Longbow
- Deploys “Ultimatum”!
- Gains 10 heat, sinks 26!

Odds on that being a tac-nuke or some other delightful problem?

Also, I'm curious: why did the Warhawk split its fire? Were you guys worried about potential overkill?

Shoeless posted:

There's also the Light Fusion Engine, an inner sphere engine that weighs more than an XL, but only has 2 side torso crit slots. The NRWR may use Clan-level XL engines though.

Actually, when I did some tinkering earlier to try to replicate the Thug PTN is using, a Light Engine fit its weapon and equipment profile very nicely. They're probably using those.

Artificer
Apr 8, 2010

You're going to try ponies and you're. Going. To. LOVE. ME!!
Okay, where the gently caress is that Longbow that shot TAG at me? Any ideas where he is? Should I jump to higher ground to get a look?

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
It was in 1736. Now it's in 1734. When you went up on the height 1 you got line-of-sight to it again (and vice-versa).

Chronojam
Feb 20, 2006

This is me on vacation in Amsterdam :)
Never be afraid of being yourself!


KnoxZone posted:

An Ultimatum, eh?

Hope you guys enjoy naval ppc fire :shepface:

Kial
Jul 23, 2006

GenericServices posted:


Also, I'm curious: why did the Warhawk split its fire? Were you guys worried about potential overkill?


I believe so. I warned him, but everyone makes their own decisions.

Another lousy turn! The good news is the Warhawk managed to not gain excessive heat, didn't take much damage and he has a bunch of smoke to hid in!

Got my sights on one of the Locust. Overkill time.

Kial fucked around with this message at 04:18 on May 8, 2014

Thanatz
Nov 4, 2010

Chronojam posted:

Hope you guys enjoy naval ppc fire :shepface:

I'm pretty sure the clanners have an armada in orbit.

TildeATH
Oct 21, 2010

by Lowtax

Thanatz posted:

I'm pretty sure the clanners have an armada in orbit.

You mean "had".

Teledahn
May 14, 2009

What is that bear doing there?


Everything is on fire! :neckbeard:

Kial
Jul 23, 2006

TildeATH posted:

You mean "had".

I assume it'll take a while for the fleet to start dying. Plenty of time to blow whatever it is into a thousand pieces!

Shoeless
Sep 2, 2011
I"m confused, where is everyone getting the idea that the NRWR have a fleet and are attacking the clan warships from?

Ice Fist
Jun 20, 2012

^^ Please send feedback to beefstache911@hotmail.com, this is not a joke that 'stache is the real deal. Serious assessments only. ^^

KnoxZone posted:

An Ultimatum, eh?

"Well that can't be good" - Clanners, 2014

The Merry Marauder
Apr 4, 2009

"But she goes not abroad, in search of monsters to destroy. She is the well-wisher to the freedom and independence of all. She is the champion and vindicator only of her own."

Shoeless posted:

I"m confused, where is everyone getting the idea that the NRWR have a fleet and are attacking the clan warships from?

Three-quarters logic, twenty percent hopeful anticipation, and a dash of cynicism.

Kial
Jul 23, 2006
Orders in! Simple turns are good turns.

GenericServices
Apr 28, 2010

The Merry Marauder posted:

Three-quarters logic, twenty percent hopeful anticipation, and a dash of cynicism.

Even if they are, that fleet engagement may not go as well for the Rim Worlders as they might hope. PTN doesn't seem the type to Worf the Snow Raven fleet (unlike, say, Catalyst).

Edit: Southern team may wanna start heading north and west pronto.

GenericServices fucked around with this message at 06:02 on May 8, 2014

Artificer
Apr 8, 2010

You're going to try ponies and you're. Going. To. LOVE. ME!!

GenericServices posted:

Even if they are, that fleet engagement may not go as well for the Rim Worlders as they might hope. PTN doesn't seem the type to Worf the Snow Raven fleet (unlike, say, Catalyst).

How good is the Snow Raven fleet? I understand they specialize in it but I have no idea how good they actually are.

Readingaccount
Jan 6, 2013

Law of the jungle
It WAS up to no good! Figures any mech that strange would have tricks.

GenericServices
Apr 28, 2010

Artificer posted:

How good is the Snow Raven fleet? I understand they specialize in it but I have no idea how good they actually are.

Field Manual: Warden Clans lists the eight Naval Stars (five WarShips apiece) as being two elite units, two regular units (the garrison for the Raven homeworld, basically), and four veteran. So, they're pretty sturdy, averaging out to Veteran, and those regulars aren't likely to be here. They also dedicated entire Bloodnames to fostering naval commanders, and they're perfectly willing to employ simulators for space combat training, which other Clans tend to find a little weird.

In-canon, the Ravens got nailed pretty badly during the Jihad and Reaving (not like that's unique, mind, just that they never really got to show off their thing). Several WarShips were surprised by nuke-filled DropShips while in the yard, and another Star worth of ships was mostly lost due to plague when their fellows enacted typically Clannish quarantine protocols. An indeterminate but high number of ships were destroyed in a series of running battles as the Ravens fled the Clan homeworlds with most of the other Clans howling for their blood. They did get to space-jack a Thera-class carrier from the Wobbies, though, so that was cool. I'm kinda hoping they actually get to accomplish some things here, as a series of brutal naval battles with Rim World task forces is way more fun than everybody just dying randomly to nukes.

MJ12
Apr 8, 2009

KnoxZone posted:

An Ultimatum, eh?

I bet it's a Davy Crockett-M.

It generated 10 heat... suspiciously the exact amount of heat a Davy Crockett-M would fired from an Arrow IV.

An "Ultimatum" sounds nice and dangerous and final.

And there are Longbow variants with Arrow IVs.

Readingaccount
Jan 6, 2013

Law of the jungle
The 10 heat was from its voidsig though. And it's been standing there for 2 turns, I think it was offloaded, though a Davy-M would really fit as I believe that would be 10 hexes, which would leave their northern mechs out of it?

Readingaccount fucked around with this message at 06:40 on May 8, 2014

Scintilla
Aug 24, 2010

I BEAT HIGHFORT
and all I got was this
jackass monkey
'Ultimatum' sounds like either a nuke or maybe a naval targeting beacon (assuming such things exist in Battletech). Southern dudes might want to rush over there to find out exactly what it is.

Also wow, EMP warheads? And all that heat, too? drat, the Warhawk is hosed.

Readingaccount
Jan 6, 2013

Law of the jungle
Probably rushing over there will just get the mechs incinerated, but maybe go closer this round for now and see if the Coyote and Longbow bug out (maybe a Davy Crockett M wouldn't take out a fully armored HQ vehicle, but the side is weak enough now that it will).

Readingaccount fucked around with this message at 06:50 on May 8, 2014

Gay Abortions
Dec 12, 2007

Right, I'm seriously considering saying hell no to this and just running 5 hexes straight forward to try and get some mods up on the Phoenix and Bobcat, knock out a Locust or two, and loop back around on that 100T assault.

Kial
Jul 23, 2006

Gay Abortions posted:

Right, I'm seriously considering saying hell no to this and just running 5 hexes straight forward to try and get some mods up on the Phoenix and Bobcat, knock out a Locust or two, and loop back around on that 100T assault.

Use the smoke to your advantage. You can cut firing lines very easily. Also, don't go for the Locust in 1318, I'm shooting him with a lot of stuff. Going for the other Locust is viable, as is the Bobcat.

Both are going to hurt with some sustained fire.

Kial fucked around with this message at 08:14 on May 8, 2014

Synthbuttrange
May 6, 2007

The Longbow has smaller mechs loaded into its arms, and is firing them.

Chronojam
Feb 20, 2006

This is me on vacation in Amsterdam :)
Never be afraid of being yourself!


It could definitely be a case of "Look over here, a distraction" but I'm still putting my bets on naval ppcs on a hidden 3 turn timer :getin:

Kial
Jul 23, 2006
One of the problems with shooting the Longbow this turn is the veil of smoke that he's sitting behind. I suggested in the goggle doc a "shoot the easiest target" order, because who knows what will be revealed after movement. It's kinda tricky

Kial fucked around with this message at 08:30 on May 8, 2014

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Artificer
Apr 8, 2010

You're going to try ponies and you're. Going. To. LOVE. ME!!
Someone in the doc suggested I jump to 1247. It looks like a decent move but I'll only have long range shots at best on the Longbow and anything else. Suggestions? There aren't any other particularly brilliant moves, it looks like.

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