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Richard Morgan's Takeshi Kovacs books aren't bad for a bit of military super-spy action nonsense.
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# ? May 18, 2014 23:04 |
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# ? Apr 27, 2024 16:18 |
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I actually wouldn't mind Honor Harrington if Weber didn't get so distracted describing incredibly boring things at extreme length and depth. When he sticks to the actual milwank stuff it's at least entertaining light reading.
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# ? May 18, 2014 23:25 |
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Who's ready for Phase 3?!
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# ? May 18, 2014 23:37 |
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PoptartsNinja posted:Who's ready for Phase 3?! So many glorious deaths.
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# ? May 18, 2014 23:39 |
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T.G. Xarbala posted:So many glorious deaths. It was inevitable.
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# ? May 18, 2014 23:41 |
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At least you keep the same paintjob! Even better, it's an Incubus! Quick, someone tell Artificer how to utilize it! PoptartsNinja fucked around with this message at 23:52 on May 18, 2014 |
# ? May 18, 2014 23:46 |
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Death is inevitable. Hail Satan.
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# ? May 18, 2014 23:51 |
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PoptartsNinja posted:At least you keep the same paintjob! Oh man how did I gently caress up THAT hard?
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# ? May 18, 2014 23:53 |
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Artificer posted:Oh man how did I gently caress up THAT hard? Dice The ha ha ha nope! hit didn't help!
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# ? May 18, 2014 23:53 |
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PoptartsNinja posted:At least you keep the same paintjob! Which variant are we talking? Either way it is an absurdly fast mech that can punch way above its weight.
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# ? May 19, 2014 00:08 |
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My mech was almost totally fine too. Ah, how unfortunate.
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# ? May 19, 2014 00:29 |
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Artificer posted:My mech was almost totally fine too. Ah, how unfortunate. :BattleTech: Happens. Betting on a Headshot then.
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# ? May 19, 2014 00:42 |
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Ultimatum: Tactical Update 16 Mechwarrior Ath had never credited bad luck as the reason he’d never won a Bloodname, in spite of two nominations and five Grand Melees. He had never once begrudged his opponents for beating him. How could he? He had no doubts about the superiority of the Clan way and the better warriors had always won. He had been outfought, outmaneuvered, and outwitted more times in his career than he cared to remember. He didn’t hate them because they’d beaten him time and time again, he didn’t hate them for his elimination from the Clan’s breeding stock. He hated them for not killing him, time and time again. At eighty-three years old, Mechwarrior Ath was nearly 13 generations obsolete. At least once in the forty-seven years that’d passed since he’d turned thirty-five and been assigned to a Solamha unit, one of his innumerable foes could’ve had the common courtesy to kill him. His career had run the gamut from competence to obscurity until finally Ath had become a statistical outlier: He was the oldest living Clan `Mechwarrior; and he wasn’t about to consign himself to some suicidal infantry unit simply to seek a death in battle. Death as an infantryman wasn’t enough. He was a Mechwarrior, and he’d die as one. The number of victories he’d won for Gamma Galaxy now outnumbered those of his front-line career. The number of times he’d won when his machine had been reduced to a weaponless husk simply because his foes had been so unnerved by his implacable, furious advances and actually retreated from the field infuriated him. A Nova Cat friend—now long dead—had once said that Ath would never die because his will would never break. The universe would grind itself to nothing on his stubborn resolve, and Ath would never break. And thus far, he hadn’t. He’d just gotten a little slower. Were it not for the deeply-ingrained wrinkles that made his dark skin resemble a white-haired tree, a man from the Inner Sphere might’ve even mistaken Ath’s strength and vitality for that of a man half his age. The shocked expressions he received from young Trueborns when they learned his true age no longer filled him with sorrow. There was only room in his desiccated heart for anger. He knew his place in the Clan way of things: there was no place for a man his age on the front lines. So when the Rim Worlders had passed he’d disguised his machine amongst an iron-rich rock outcropping and let them pass. It was only the loss of the Command Center that had drawn him out. Even the Clans recognized such vehicles as an obvious target—and were Gamma Galaxy fighting an honorable foe they would have been honor-bound to leave the field. Ath simply was no longer content to accept that loss—or any loss—ever again. He would keep winning fights until someone finally killed him and not even the brave, foolhardy young Freeborns would duel him anymore. Whatever the circumstance, Ath was a kind enough victor to never let one of his opponents live. Combat Phase Warhawk B - Torso-twists to threaten hex 2019! - Fires Gauss Rifle at Phoenix (3 base + 0 range + 1 movement + 3 enemy movement + 0 Void Signature System + 3 light woods + 1 smoke - 1 targeting computer = 10): rolled 8, miss! - Fires ER Medium Laser at Phoenix (3 base + 2 range + 1 movement + 3 enemy movement + 0 Void Signature System + 3 light woods + 1 smoke - 1 targeting computer = 12): rolled 7, miss! - Fires ER Medium Laser at Phoenix (3 base + 2 range + 1 movement + 3 enemy movement + 0 Void Signature System + 3 light woods + 1 smoke - 1 targeting computer = 12): rolled 11, miss! - Fires ER Medium Laser at Phoenix (3 base + 2 range + 1 movement + 3 enemy movement + 0 Void Signature System + 3 light woods + 1 smoke - 1 targeting computer = 12): rolled 4, miss! - Fires ER Medium Laser at Phoenix (3 base + 2 range + 1 movement + 3 enemy movement + 0 Void Signature System + 3 light woods + 1 smoke - 1 targeting computer = 12): rolled 5, miss! - Fires ER Medium Laser at Phoenix (3 base + 2 range + 1 movement + 3 enemy movement + 0 Void Signature System + 3 light woods + 1 smoke - 1 targeting computer = 12): rolled 6, miss! - Fires Streak SRM-6 at Bobcat (3 base + 2 range + 1 movement + 3 enemy movement + 0 Void Signature System + 3 light woods + 1 smoke = 13): automatically fails to lock on! - Fires Streak SRM-6 at Bobcat (3 base + 2 range + 1 movement + 3 enemy movement + 0 Void Signature System + 3 light woods + 1 smoke = 13): automatically fails to lock on! - Gains 33 heat, sinks 40! Vapor Eagle - Fires Large Pulse Laser at Hunchback (3 base + 0 range + 3 movement + 0 enemy movement + 1 heat - 1 targeting computer - 2 Pulse Laser = 4): rolled 5, hit Left Leg (10/20 armor remains)! - Fires Medium Pulse Laser at Hunchback (3 base + 2 range + 3 movement + 0 enemy movement + 1 heat - 1 targeting computer - 2 Pulse Laser = 6): rolled 5, miss! - Fires Medium Pulse Laser at Hunchback (3 base + 2 range + 3 movement + 0 enemy movement + 1 heat - 1 targeting computer - 2 Pulse Laser = 6): rolled 5, miss! - Fires Medium Pulse Laser at Hunchback (3 base + 2 range + 3 movement + 0 enemy movement + 1 heat - 1 targeting computer - 2 Pulse Laser = 6): rolled 4, miss! - Fires Streak SRM-2 at Hunchback (3 base + 2 range + 3 movement + 0 enemy movement + 1 heat = 9): rolled 10, 2 missiles hit Left Arm (13/16 armor), Right Arm (10/16 armor remains)! - Fires Streak SRM-2 at Hunchback (3 base + 2 range + 3 movement + 0 enemy movement + 1 heat = 9): rolled 10, 2 missiles hit Right Leg (16/20 armor), Center Torso (23/26 armor remains)! - Gains 28 heat, sinks 22! Overheating! Wolf Spider B - Fires ER PPC at Thug (3 base + 0 range + 1 movement + 2 enemy movement = 6): rolled 8, hit Center Torso (0/39 armor, 17/25 structure remains)! Crit! - Fires Gauss Rifle at Thug (3 base + 0 range + 1 movement + 2 enemy movement + 1 minimum range = 7): rolled 7, hit Center Torso (2/25 armor remains)! Crit! - Gains 17 heat, sinks 32! Ebon Jaguar - Torso-twists to threaten hex 0816! - Fires ER PPC at Thug (3 base + 2 range + 2 movement + 2 enemy movement = 9): rolled 3, miss! - Fires ER PPC at Thug (3 base + 2 range + 2 movement + 2 enemy movement = 9): rolled 5, miss! - Fires ER Medium Laser at Thug (3 base + 2 range + 2 movement + 2 enemy movement = 9): rolled 4, miss! - Fires ER Medium Laser at Thug (3 base + 2 range + 2 movement + 2 enemy movement = 9): rolled 5, miss! - Fires Streak SRM-6 at Thug (3 base + 4 range + 2 movement + 2 enemy movement = 11): rolled 10, fails to lock-on! - Fires Streak SRM-6 at Thug (3 base + 4 range + 2 movement + 2 enemy movement = 11): rolled 12, 4 missiles hit Right Torso (1/25 armor remains), Center Torso (0/25 structure remains (`Mech Destroyed!)), Center Torso, Right Torso (0/25 armor, 16/17 structure remains (Crit!))! - Fires TAG at Thug (3 base + 4 range + 2 movement + 2 enemy movement = 11): rolled 6, miss! - Gains 42 heat, sinks 40! Huntsman A - Fires Large Pulse Laser at Longbow (2 base + 2 range + 3 movement + 0 enemy movement - 2 Pulse Laser = 5): rolled 8, hit Right Leg (8/18 armor remains)! - Fires Large Pulse Laser at Longbow (2 base + 2 range + 3 movement + 0 enemy movement - 2 Pulse Laser = 5): rolled 12, hit Left Leg (8/18 armor remains)! - Fires LB 2-X Autocannon (slug) at Longbow (2 base + 0 range + 3 movement + 0 enemy movement = 5): rolled 8, hit Left Torso (6/18 armor remains)! - Fires LRM-10 at Longbow (2 base + 0 range + 3 movement + 0 enemy movement = 5): rolled 6, 4 missiles hit Left Torso (2/18 armor remains)! - Gains 30 heat, sinks 24! Overheating! Thug - Fires Medium Pulse Laser at Wolf Spider B (2 base + 0 range + 2 movement + 0 enemy movement - 2 pulse laser = 2): automatically hit Left Torso (18/24 armor remains)! - Gains 6 heat, sinks 34! Longbow - Torso-twists to threaten hex 0637! - Fires Large Laser at Vapor Eagle (2 base + 0 range + 0 movement + 3 enemy movement = 5): rolled 7, hit Left Arm (0/16 armor, 7/9 structure remains)! Crit! - Fires ER Small Laser at Vapor Eagle (2 base + 2 range + 0 movement + 3 enemy movement = 7): rolled 4, miss! - Fires ER Small Laser at Vapor Eagle (2 base + 2 range + 0 movement + 3 enemy movement = 7): rolled 8, hit Right Leg (6/24 armor remains)! - Fires TAG at Vapor Eagle (2 base + 0 range + 0 movement + 3 enemy movement = 5): rolled 11, hit! - Gains 12 heat, sinks 26! Longbow - Fires LRM-20 w/ Artemis IV (semi-guided) at Vapor Eagle (2 base + 2 range + 0 movement + enemy movement ignored + 1 partial cover + 1 Void Signature System = 5): rolled 7, 16 missiles hit Right Arm (11/16 armor remains), Right Arm (6/16 armor remains), Left Arm (2/9 structure remains (Crit!)), Center Torso (7/28 armor remains)! - Gains 16 heat, sinks 26! Excalibur - Fires Gauss Rifle at Huntsman A (2 base + 2 range + 0 movement + 3 enemy movement + 3 light woods + 1 Void Signature System = 11): rolled 5, miss! - Gains 11 heat, sinks 22! Coyote - Fires Snub-Nose PPC w/ PPC Capacitor (charged) at Vapor Eagle (2 base + 0 range + 2 movement + 3 enemy movement = 7): rolled 9, hit Left Leg (7/22 armor remains)! - Fires ER Large Laser at Vapor Eagle (2 base + 0 range + 2 movement + 3 enemy movement = 9): rolled 4, miss! - Gains 39 heat, sinks 28! Overheating! ACE! Hunchback - Fires Ultra AC/20 (Ultra) at Vapor Eagle (2 base + 2 range + 1 movement + 3 enemy movement = 8): rolled 9, 1 shell hit Center Torso (0/28 armor, 5/18 structure remains)! Crit! - Fires ER Medium Laser at Vapor Eagle (2 base + 2 range + 1 movement + 3 enemy movement = 8): rolled 7, miss! - Gains 22 heat, sinks 22! Phoenix - Torso-twists to threaten hex 1022! - Fires Large Variable Speed Pulse Laser at Warhawk B (2 base + 2 range + 3 movement + 0 enemy movement + 3 light woods + 1 Void Signature System - 2 pulse laser = 9): rolled 5, miss! - Fires SRM-4 (SRM) at Warhawk B (2 base + 2 range + 3 movement + 0 enemy movement + 3 light woods + 1 Void Signature System = 11): rolled 6, miss! - Fires SRM-4 (SRM) at Warhawk B (2 base + 2 range + 3 movement + 0 enemy movement + 3 light woods + 1 Void Signature System = 11): rolled 7, miss! - Gains 28 heat, sinks 30! Locust - Holds fire! - Gains 2 heat, sinks 20! Arrow IV Salvo - Must roll a 4+ to strike the map: rolled 7, succeeds! - Must roll a 4+ to strike the map: rolled 10, succeeds! - Explodes Harmlessly in Midair! - Explodes Harmlessly in Midair! End Phase: Vapor Eagle - Must roll a 4+ to avoid automatic shutdown! Rolls 4, succeeds! - Critical chance in Left Arm! No critical hit sustained! - Critical chance in Left Arm! No critical hit sustained! - Critical chance in Center Torso! 2 critical hits sustained! - - Gyro hit! - - Gyro destroyed! `Mech destroyed! Physical Combat Phase: ??? - Attacks Alpha Galaxy Maher Mobile Command Center with Lance (2 base + 1 movement - 4 target movement = -1): automatically hit Front (78/98 armor remains)! Rolls 11, armor penetrated (9/10 structure remains)! Coyote - Attacks Jenner IIC with Lance (2 base + 2 movement - 4 target movement = 0): automatically hit Head (0/9 armor, 0/3 structure remains)! `Mech destroyed! End Phase: Alpha Galaxy Maher Mobile Command Center - Critical chance in Front! Sensors destroyed! Arrow IV Counter: 2 Turn Special Rules Overheat Ace: The Rim World Blackguard gain Ace status when they overheat by 10 points or more! Blind: Enemy units are only visible in direct Line of Sight Hidden Units: Some enemy units remain hidden until they attack. Additionally, units equipped with Void Signature Systems may expend a turn’s movement to hide themselves if they are not in direct line of sight. Expect Surprises: When the players lose their Phase 1 units, they will gain control of a powerful Phase 2 unit. When the players lose their Phase 2 unit, they will still have a chance to influence the outcome of the battle with a Phase 3 unit. Some of these units start on the map, others will enter from elsewhere. Player Status: Glorious Deaths Phase 2 / Phase 3 Objectives: - Defeat as many enemy `Mechs as possible (8/39 defeated) - Defend Clan HQ Vehicles (2/3 remaining) - Defend Clan Personnel (I lost count again, thanks smoke! ) - Defend Clan Equipment (23/36 units remaining) Enemy Status: Black Knight – Damaged Excalibur – Damaged Hunchback – Damaged Longbow – Damaged, Pilot injured Longbow – Damaged Phoenix – Damaged Enemy Movement Mods: - Unknown Assault +1 - Longbow +0 - Longbow +0 - Black Knight +1 - Excalibur +0 - Coyote +1 - Crab +2 - Chameleon +2 - Chameleon +2 - Hunchback +0 - Phoenix +2 - Locust +4 Orders Due: Tuesday Night! Did you think I was actually sadistic enough to give someone an Incubus when the odds are this stacked against the players? Say hello to the first representative of the “Amaris! GET OFF MY DAMNED LAWN!” wave
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# ? May 19, 2014 01:41 |
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2/2 Kraken. With half-decent sightlines you'll be able to murder anything and everything until your ammo gives out. You're slow as cold tar so careful that you're not outmaneuvered.
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# ? May 19, 2014 01:46 |
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Okay, Mechwarrior Ath is my new favorite already.
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# ? May 19, 2014 01:48 |
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Yesssss wave three is going to be bad rear end. to the bank!
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# ? May 19, 2014 01:49 |
Jesus. If I was the rimworlders I'd just surrender now. A 2/2 LRM Bane (the clan name is dumb) should be able to murder a mech a turn.
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# ? May 19, 2014 01:51 |
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PoptartsNinja posted:Did you think I was actually sadistic enough to give someone an Incubus when the odds are this stacked against the players? Say hello to the first representative of the “Amaris! GET OFF MY DAMNED LAWN!” wave Yes. Yes I would. Anyways, find a target and press the "FIRE ALL OF THE MISSILES" button. Exploit the fact that Clan LRMs have no minimum range, and dump missiles into whatever you can easily hit. You have to worry a little bit about heat, but don't let that stop you from giving a target a full fireworks display to the face if you can sink the heat or need to get it down.
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# ? May 19, 2014 01:52 |
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I have a good mech it seems, but I really wish I had lasted longer in my Vapor Eagle. Nothing I could've really done about that though. Maybe I shouldn't have put myself so far forward...? Edit: I kept up movement mods and everything. I guess I should have stayed closer to the Huntsman or in forests or something? I feel like I should have done better somehow. Artificer fucked around with this message at 02:02 on May 19, 2014 |
# ? May 19, 2014 01:59 |
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Artificer posted:I have a good mech it seems, but I really wish I had lasted longer in my Vapor Eagle. Nothing I could've really done about that though. Maybe I shouldn't have put myself so far forward...? You jumped into an enemy sweet-spot trying to get your own Large Pulse Laser's short range. Six hexes is medium range for the AC/20, and you were at exactly nine hexes from the Coyote so it was (willing and) able to hit you with the charged SNPPC. It still wasn't a bad choice, the dice just decided they didn't like the looks of your gyro.
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# ? May 19, 2014 02:03 |
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Sometimes you just get unlucky. The more shots against you, the bigger chance you have to get killed by bad luck. And there's plenty of guns on the other side to run the numbers against you. Edit: Oh, also that. I didn't see that, whoops. Either way, better luck next time.
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# ? May 19, 2014 02:04 |
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UNLEASH THE KRAKEN
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# ? May 19, 2014 02:06 |
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Ba Donk a Bonk posted:The more shots against you, the bigger chance you have to get killed by bad luck. And there's plenty of guns on the other side to run the numbers against you. I'm also not pulling punches in this mission anymore. Enemies can and will focus fire.
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# ? May 19, 2014 02:08 |
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It's okay, Artificer. Sometimes the dice just decide they hate you and there's nothing to do but accept it and move on. For now, you should familiarize yourself with your new machine's controls:
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# ? May 19, 2014 02:16 |
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W.T. Fits posted:It's okay, Artificer. Sometimes the dice just decide they hate you and there's nothing to do but accept it and move on. I don't understand why those first two buttons are there.
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# ? May 19, 2014 02:17 |
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berryjon posted:I don't understand why those first two buttons are there. In case he bids away the use of the last one, duh.
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# ? May 19, 2014 02:19 |
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PoptartsNinja posted:At least you keep the same paintjob! Congratulations, MechWarrior! Due to a minor tragedy involving a TAC, you're now the proud owner of the Kraken-3, known colloquially as the "Bane" because it violates all the unspoken rules of civility in this game and exploits Clan technology to its hilt. Your new ride holds eight Clan LRM-15 launchers, one of the munchiest weapons this system has to offer! Half the weight of its Inner Sphere counterpart, these beauties are also somewhat longer ranged. The delicious slice of cheddar on top is that cLRMs have no minimum range! You can walk right into a Rim Worlder's face and unload without any pesky aiming penalties! They also don't generate much heat. You dissipate 38 heat a round, and firing everything while running generates just 42, it's almost insultingly easy to run this 'Mech's heat curve. Literally the only downside to the cLRM is that it's ammo-based, and the Kraken totes an absolutely ridiculous SIXTEEN tons of ammo. That works out to sixteen shots per launcher. Given the intensity of the battle, you'll be smoking wreckage before you run those out, so feel free to take iffy shots (I'm think 10s, 12s still aren't likely to be worth it unless you're desperate). Are there weaknesses in your ridiculous cheese-machine of doom? Yes. One, your weapons are all in the arms. Lose an arm, lose half your guns. Two, your torsos are ENORMOUS BOMBS. You have eight slots' worth of ammo in each one, and the remaining two crits are from your XL engine. A crit on your torso has a 4/5 chance of blowing off half your 'Mech, and a 1/5 chance of an engine hit. CASE will prevent you from being killed outright, but it'll still ruin your day. You're also not enormously fast. Normally there would be advice here about firing on 'Mechs with open armor to look for crits, the standard thing with cluster weapons like LRMs, but let's be serious, your 'Mech's warload can practically erode terrain features.
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# ? May 19, 2014 03:41 |
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To add to what's already been said, and re-emphasizing the fact that you are SLOW and an easy target, PTN just said that he's quite willing to focus fire now. You can do a tremendous amount of damage, but are a relatively easy target, and that makes you a high priority. You're high up, but have multiple terrain heights around you so pay attention to them. Try and use them to only have only a few targets visible at a time, so multiple otherwise unengaged targets aren't taking long-range potshots with gauss rifles and PPCs. Getting off that hill could work to that purpose as well, despite the good sight lines. They do, after all, work in both directions, and it would get you into lower range brackets as well.
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# ? May 19, 2014 03:59 |
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Good lord so many enemies on the field. The poor Huntsman. Run away!
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# ? May 19, 2014 04:05 |
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Holy poo poo it's a Kraken.
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# ? May 19, 2014 04:17 |
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First of all WOO KRAKEN WOO! Second of all, I will basically never not recommend Glen Cook (and Banks, but Cook's done some proper milwanky scifi sooo...) but his The Dragon Never Sleeps and Passage at Arms. Arms is great because it's basically Das Boot but in space.
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# ? May 19, 2014 04:51 |
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the JJ posted:First of all WOO KRAKEN WOO! caveat: Avoid Glen Cook's Garrett PI series.
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# ? May 19, 2014 06:41 |
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legoman727 posted:Okay, Mechwarrior Ath is my new favorite already. No kidding, I would read an 8 book series about a bitter grandpa-mechwarrior trying to die in combat.
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# ? May 19, 2014 06:48 |
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I for one approve of all the older Clanners PTN is throwing in. Edit: Okay, looks like we have at least two more Chameleons and a Crab in terms of reinforcements up north. Lots of Large/ER Large Lasers are coming your way. Scintilla fucked around with this message at 07:30 on May 19, 2014 |
# ? May 19, 2014 07:25 |
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Affi posted:I wish there were good sci-fi books. I mean.. some WH40k are okay/good. Starship Troopers is good. But I can't think of anything else. (Except PTN's alternate universe BT) Thanatz posted:Everything by Iain M. Banks. Nektu fucked around with this message at 07:57 on May 19, 2014 |
# ? May 19, 2014 07:30 |
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Promoting milporn scifi without mentioning Jerry Pournelle is some kind of crime. You might start with Janissaries, since it's apparently being made into a film. I'm not a huge fan of Pournelle, mind you: milporn isn't my bag, and I find his politics extremely objectionable. But I am a huge fan of the multiple amazing collaborations between Pournelle and Larry Niven; the two complement eachother brilliantly and I've never read a Niven/Pournelle I didn't enjoy. Another author worth mentioning is Keith Laumer (perhaps most famous for his quite amusing Retief books); but you should start with his BOLO books, which are about AI tanks.
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# ? May 19, 2014 07:39 |
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Also, watch out; that assault by the northern command vehicles might be a different one than before. This one has a lance where the other one didn't. Better pray it doesn't have Triple Strength Myomer, or it'll deal 40 damage on a hit. Edit: I'll keep updating the list on page 1101 in case any of the players want to reference it. Scintilla fucked around with this message at 07:55 on May 19, 2014 |
# ? May 19, 2014 07:43 |
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Great update! It's 31/89 Tents.
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# ? May 19, 2014 09:01 |
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Leperflesh posted:Promoting milporn scifi without mentioning Jerry Pournelle is some kind of crime. How? Why? I mean it's a decent enough book, and I can see it being an interesting concept for film, but are directors just randomly browsing through old sci-fi novels for their next movie now? And though he's a reasonably well known sci-fi author, there are other, significantly better known, ones with no movies, like the aforementioned Niven or Anderson.
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# ? May 19, 2014 09:11 |
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# ? Apr 27, 2024 16:18 |
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The downside is you look like an idiot!
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# ? May 19, 2014 09:43 |