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Shoeless
Sep 2, 2011

Scintilla posted:

If that does happen I hope it doesn't get sold to anyone lovely, but that's probably a discussion for another thread. One not about big stompy robits.

Unless the person who buys it is a big stompy robot! :magical:

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TildeATH
Oct 21, 2010

by Lowtax

Shoeless posted:

Unless the person who buys it is a big stompy robot! :magical:

Clan forums are twice as interesting with half the shitposts.

Gay Abortions
Dec 12, 2007

TildeATH posted:

Clan forums are twice as interesting with half the shitposts.

Sadly, the only way to become moderator of a Clan forum is through honorable posting combat, meaning that all of the mods and admins are mostly renowned for their ability to brutally slam lesser posters and less for their ability to actually organize a forum.

quantumfoam
Dec 25, 2003

TildeATH posted:

Clan forums are twice as interesting with half the shitposts.

We already have the Clan Archives, or rather COMSTAR ROM, for SA.
Apparently, random posts & sometimes entire pages are deleted when threads get archived here.
And that is considered "working as planned", no need to fix.

Basically, we need to establish Castle Brian's for this thread,
regardless of what happens.

Endomorphic
Jul 25, 2010

Gay Abortions posted:

...the only way to become moderator of a Clan forum is through honorable posting combat
I used to be a shitposter, but then I took a lance to the knee.

PoptartsNinja posted:

If there's still a command vehicle alive when every player is dead, the players win
This sounds a rather Pyrrhic victory with some horrific pretty post-mission political consequences, and I for one am excited about seeing it happen.

Paingod556
Nov 8, 2011

Not a problem, sir

Gay Abortions posted:

Sadly, the only way to become moderator of a Clan forum is through honorable posting combat, meaning that all of the mods and admins are mostly renowned for their ability to brutally slam lesser posters and less for their ability to actually organize a forum.

So, the MW:O forums?

Shoeless
Sep 2, 2011

Paingod556 posted:

So, the MW:O forums?

Sounds more like every forum to me.

Or, for a less potentially controversial reply: the official Battletech forums.

Defiance Industries
Jul 22, 2010

A five-star manufacturer


Shoeless posted:

Sounds more like every forum to me.

Or, for a less potentially controversial reply: the official Battletech forums.

Their mods aren't clever enough to serve up actual insults. It's more your ability to have a lot of time to post in threads that you think people might violate rules like "don't start trouble." Also whether you are willing to ban people for "political" posts like making a joke about the purchasing power of the Canadian dollar circa 2004 or having a parody of Civil War that includes Axl Rose in your forum signature.

Kial
Jul 23, 2006
The clarification of objectives will result in aggressive movement this turn. Should be exciting.

GenericServices
Apr 28, 2010

Kial posted:

The clarification of objectives will result in aggressive movement this turn. Should be exciting.

Huh. Didja run into 0513 or something? I'm figuring at least one Chameleon moved to cover that, but it'd certainly be aggressive...

Kial
Jul 23, 2006

GenericServices posted:

Huh. Didja run into 0513 or something? I'm figuring at least one Chameleon moved to cover that, but it'd certainly be aggressive...

Well, aggressive not crazy! We are piling on the Crab and heading west with intent.

GenericServices
Apr 28, 2010

Kial posted:

Well, aggressive not crazy! We are piling on the Crab and heading west with intent.

Here's hoping the dice are pleased by this offer of prospective violence! They are fickle and vicious creatures, dice, all emotionless faces and angles.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
I think I'm going to have to burn an offering to the gods of luck on the players' behalf.

Fake Edit: I said as I rolled a TAC.

Readingaccount
Jan 6, 2013

Law of the jungle
I'm guessing the players fight to the death and die out in close proximity to the remaining Alpha HQ.

Artificer
Apr 8, 2010

You're going to try ponies and you're. Going. To. LOVE. ME!!

PoptartsNinja posted:

I think I'm going to have to burn an offering to the gods of luck on the players' behalf.

Fake Edit: I said as I rolled a TAC.

Oh gently caress.

Wait. Is that TAC for us or against us?

Oh gently caress. :gonk:

Gwaihir
Dec 8, 2009
Hair Elf

Artificer posted:

Oh gently caress.

Wait. Is that TAC for us or against us?

Oh gently caress. :gonk:

The fact that PTN never says which side is on the receiving end of his little teaser one liners is the best :stonklol: / :ohdear: part of the thread!

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
There's nothing more disappointing than rolling snake eyes on a TAC chance.



Edit: The Wolf Spider curse strikes again! :gonk:

Whenever I use a Wolf Spider, be it in MegaMek or otherwise, things NEVER end well for the Wolf Spider. The Curse of Kerensky :tinfoil:

PoptartsNinja fucked around with this message at 17:39 on May 28, 2014

Kial
Jul 23, 2006

PoptartsNinja posted:

There's nothing more disappointing than rolling snake eyes on a TAC chance.



Edit: The Wolf Spider curse strikes again! :gonk:

Whenever I use a Wolf Spider, be it in MegaMek or otherwise, things NEVER end well for the Wolf Spider. The Curse of Kerensky :tinfoil:

Oh dear. The last turn I can remember us rolling well was the turn we shot the Thug to pieces. That was a while ago.

I also suggested the Spider come and help us. Eck!

Kial fucked around with this message at 18:21 on May 28, 2014

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
The update's nearly done, but I need a quick update from That Italian Guy.

For reasons, he's getting the option to voluntarily eject and bring in his Phase 3.



VVV He's still got the flamer! :v:

Scintilla
Aug 24, 2010

I BEAT HIGHFORT
and all I got was this
jackass monkey
Lost all his guns, huh.

Kial
Jul 23, 2006
Hmmm I'm interested to see what happened, he actually moved to 1819 which seems fairly safe. I thought he'd rushed the Crab.

Dunno what he'll want to do. He still has the option of rushing in and using the flamer followed by the JUSTICE FOOT. Also, he'll attract fire which is useful.

Kial fucked around with this message at 19:02 on May 28, 2014

Scintilla
Aug 24, 2010

I BEAT HIGHFORT
and all I got was this
jackass monkey
Clanners suck at physical combat so it's probably not worth going around trying to kick people in the shins. Bringing in a Phase 3 with weapons means he can do that and shoot up Rim Worlders.

Kial
Jul 23, 2006
The major problem is that he'll arrive in the north. This might be behind the 2 Longbows (awesome), or it might be in the middle of nowhere.

It might be useful for him to turn west and go for broke. Then hopefully appear beside the HQ.

Kial fucked around with this message at 19:11 on May 28, 2014

Artificer
Apr 8, 2010

You're going to try ponies and you're. Going. To. LOVE. ME!!
Maybe he'll also get a 3 movement mech! If so then I hope it is near some enemies but still close to us, otherwise :suicide:

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
I told Berryjohn how I choose where you come in (I was expecting the more attentive members of the thread to have figured it out by now) but in case he didn't pass it along: Draw a line straight forward from your last heading. When you hit the edge of the map, that's where you get your Phase 3. You can use this tactically.

You should be able to figure out exactly where his Phase 3 is going to pop up and whether or not it'd be advantageous to eject immediately or whether it's worth trying to get killed some other way. Just be aware: if he opts not to eject he's in until I kill him--and the Wolf Spider is now the lowest priority target.



VVV The Wolf Spider B can't jump. Some of the others can. The flamer in the Center Torso is a re-purposed jump jet

PoptartsNinja fucked around with this message at 19:32 on May 28, 2014

the JJ
Mar 31, 2011

PoptartsNinja posted:

I told Berryjohn how I choose where you come in (I was expecting the more attentive members of the thread to have figured it out by now) but in case he didn't pass it along: Draw a line straight forward from your last heading. When you hit the edge of the map, that's where you get your Phase 3. You can use this tactically.

You should be able to figure out exactly where his Phase 3 is going to pop up and whether or not it'd be advantageous to eject immediately or whether it's worth trying to get killed some other way. Just be aware: if he opts not to eject he's in until I kill him--and the Wolf Spider is now the lowest priority target.

Perfect time to cue up the DFA attempts.

Scintilla
Aug 24, 2010

I BEAT HIGHFORT
and all I got was this
jackass monkey
The Wolf Spider has no Jump Jets.

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer
Charge things like a champ then.

Kial
Jul 23, 2006
He did pass it along, I just wasn't sure if you wanted everyone to know! Surprise, surprises.

If he moved where he stated (1819) then he's going to end up in 1801.

goatface posted:

Charge things like a champ then.

Charging is a valid option. And highly entertaining.

the JJ
Mar 31, 2011

Scintilla posted:

The Wolf Spider has no Jump Jets.

We know that a properly motivated pilot can overcome that handicap.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Ultimatum: Tactical Update 19

Seconds ticked by with agonizing slowness on his secondary monitor as Star Commander Thresher’s hand hovered over the abort switch for his ejection system. A flick of a switch and he’d stay in the fight but ten seconds felt like an eternity. If his preferred machine had an array of secondary weapons he’d have had no qualms about remaining in battle; but with only the chin-mounted flamer his Wolf Spider was now virtually useless.

If he ejected, he’d save the chassis further damage and wouldn’t have to strain the fleet’s resources to find a replacement; but if he ejected and the Clans lost the stain on his career—and his honor—would be difficult to overcome. He didn’t know if it was worth preserving his own life for the sake of the future campaign. Clan experience told him that death in battle was always preferable and yet if his death here sabotaged the Clans’ chances for success on Andurien would any of them be remembered as anything other than abject failures?

He didn’t have the necessary mental framework to analyze such a question and so sat paralyzed with unClanlike indecision as the timer continued to erode a ten second eternity which remained too brief to make a real choice.



Combat Phase
Warhawk B
- Fires Gauss Rifle at Crab (3 base + 0 range + 2 movement + 0 enemy movement + 3 Void Signature System - 1 targeting computer = 7): rolled 4, miss!
- Fires ER Medium Laser at Crab (3 base + 2 range + 2 movement + 0 enemy movement + 3 Void Signature System - 1 targeting computer = 9): rolled 4, miss!
- Fires ER Medium Laser at Crab (3 base + 2 range + 2 movement + 0 enemy movement + 3 Void Signature System - 1 targeting computer = 9): rolled 6, miss!
- Fires ER Medium Laser at Crab (3 base + 2 range + 2 movement + 0 enemy movement + 3 Void Signature System - 1 targeting computer = 9): rolled 7, miss!
- Fires ER Medium Laser at Crab (3 base + 2 range + 2 movement + 0 enemy movement + 3 Void Signature System - 1 targeting computer = 9): rolled 12, hit Center Torso (11/18 armor remains)! TAC!
- Fires ER Medium Laser at Crab (3 base + 2 range + 2 movement + 0 enemy movement + 3 Void Signature System - 1 targeting computer = 9): rolled 7, miss!
- Fires ER Medium Laser at Crab (3 base + 2 range + 2 movement + 0 enemy movement + 3 Void Signature System - 1 targeting computer = 9): rolled 8, miss!
- Fires Streak SRM-6 at Crab (3 base + 2 range + 2 movement + 0 enemy movement + 3 Void Signature System = 10): rolled 7, fails to lock-on!
- Fires Streak SRM-6 at Crab (3 base + 2 range + 2 movement + 0 enemy movement + 3 Void Signature System = 10): rolled 10, 3 missiles hit Right Torso (12/14 armor remains), Center Torso (9/18 armor remains), Head (7/9 armor remains)! Pilot hit!
- Gains 37 heat, sinks 40!

Kraken 3
- Fires LRM-15 at Phoenix (2 base + 0 range + 0 movement + 3 enemy movement + 2 light woods + 1 heat = 8): rolled 8, 16 missiles hit Right Leg (11/18 armor remains), Left Arm (7/16 armor remains), Center Torso (9/16 structure remains (TAC!)), Center Torso (8/16 structure remains (Crit!))!
- Fires LRM-15 at Phoenix (2 base + 0 range + 0 movement + 3 enemy movement + 2 light woods + 1 heat = 8): rolled 7, miss!
- Fires LRM-15 at Phoenix (2 base + 0 range + 0 movement + 3 enemy movement + 2 light woods + 1 heat = 8): rolled 12, 16 missiles hit Right Arm (4/16 armor remains), Center Torso (3/16 structure remains (Crit!)), Center Torso (0/16 structure remains (Mech destroyed!)), Left Leg (13/18 armor remains)!
- Fires LRM-15 at Phoenix (2 base + 0 range + 0 movement + 3 enemy movement + 2 light woods + 1 heat = 8): rolled 6, miss!
- Fires LRM-15 at Phoenix (2 base + 0 range + 0 movement + 3 enemy movement + 2 light woods + 1 heat = 8): rolled 4, miss!
- Fires LRM-15 at Phoenix (2 base + 0 range + 0 movement + 3 enemy movement + 2 light woods + 1 heat = 8): rolled 5, miss!
- Fires LRM-15 at Phoenix (2 base + 0 range + 0 movement + 3 enemy movement + 2 light woods + 1 heat = 8): rolled 8, 16 missiles hit Right Leg (6/18 armor remains), Center Torso, Left Torso (0/18 armor, 9/12 structure remains (Crit!)), Center Torso!
- Gains 35 heat, sinks 38! Overheating!

Wolf Spider B
- Fires ER PPC at Crab (3 base + 2 range + 2 movement + 0 enemy movement + 2 smoke + 3 Void Signature System = 12): rolled 6, miss!
- Fires Gauss Rifle at Crab (3 base + 2 range + 2 movement + 0 enemy movement + 2 smoke + 3 Void Signature System = 12): rolled 11, miss!
- Gains 17 heat, sinks 32!

Ebon Jaguar
- Fires ER PPC at Crab (3 base + 0 range + 2 movement + 0 enemy movement + 3 Void Signature System + 1 smoke = 9): rolled 8, miss!
- Fires ER PPC at Crab (3 base + 0 range + 2 movement + 0 enemy movement + 3 Void Signature System + 1 smoke = 9): rolled 7, miss!
- Fires ER Medium Laser at Crab (3 base + 0 range + 2 movement + 0 enemy movement + 3 Void Signature System + 1 smoke = 9): rolled 12, hit Center Torso (2/18 armor remains)!
- Fires ER Medium Laser at Crab (3 base + 0 range + 2 movement + 0 enemy movement + 3 Void Signature System + 1 smoke = 9): rolled 9, hit Right Leg (15/22 armor remains)!
- Fires Streak SRM-6 at Crab (3 base + 0 range + 2 movement + 0 enemy movement + 3 Void Signature System + 1 smoke = 9): rolled 4, fails to lock-on!
- Fires Streak SRM-6 at Crab (3 base + 0 range + 2 movement + 0 enemy movement + 3 Void Signature System + 1 smoke = 9): rolled 5, fails to lock-on!
- Fires TAG at Hunchback (3 base + 0 range + 2 movement + 2 enemy movement + 0 Void Signature System + 2 smoke = 9): rolled 3, miss!
- Gains 42 heat, sinks 40!

Huntsman A
- Fires Large Pulse Laser at Bobcat (2 base + 2 range + 3 movement + 3 enemy movement + 2 light woods + 2 heat - 2 Pulse Laser = 12): rolled 7, miss!
- Gains 15 heat, sinks 24! Overheating!

Longbow
- Holds fire!
- Gains 2 heat, sinks 26!

Longbow
- Holds fire!
- Gains 16 heat, sinks 26!

Black Knight
- Charges PPC Capacitor!
- Gains 17 heat, sinks 36!

Excalibur
- Holds fire!
- Gains 11 heat, sinks 22!

Coyote
- Holds fire!
- Gains 17 heat, sinks 28!

Hunchback
- Fires ER Medium Laser at Huntsman A (2 base + 2 range + 2 movement + 3 enemy movement + 2 light woods + 1 partial cover = 12): rolled 12, hit Right Torso (8/18 armor remains)!
- Fires ER Medium Laser at Huntsman A (2 base + 2 range + 2 movement + 3 enemy movement + 2 light woods + 1 partial cover = 12): rolled 5, miss!
- Gains 12 heat, sinks 22!

Crab
- Torso-twists to threaten hex 1214!
- Fires ER Large Laser at Warhawk B (2 base + 0 range + 0 movement + 1 enemy movement + 1 smoke + 1 Void Signature System = 5): rolled 6, hit Right Arm (0/28 armor remains)!
- Fires ER Large Laser at Warhawk B (2 base + 0 range + 0 movement + 1 enemy movement + 1 smoke + 1 Void Signature System = 5): rolled 7, hit Center Torso (34/42 armor remains)!
- Fires ER Medium Laser at Warhawk B (2 base + 2 range + 0 movement + 1 enemy movement + 1 smoke + 1 Void Signature System = 7): rolled 6, miss!
- Fires Medium Pulse Laser at Warhawk B (2 base + 4 range + 0 movement + 1 enemy movement + 1 smoke + 1 Void Signature System - 2 pulse = 7): rolled 8, hit Left Torso (0/26 armor, 17/18 structure remains)! Crit!
- Fires Medium Pulse Laser at Warhawk B (2 base + 4 range + 0 movement + 1 enemy movement + 1 smoke + 1 Void Signature System - 2 pulse = 7): rolled 6, miss!
- Gains 47 heat sinks 36! Overheating! ACE!

Chameleon
- Fires Large Laser at Ebon Jaguar “R” (2 base + 2 range + 2 movement + 2 enemy movement + 2 smoke = 10): rolled 3, miss!
- Fires Large Laser at Ebon Jaguar “R” (2 base + 2 range + 2 movement + 2 enemy movement + 2 smoke = 10): rolled 8, miss!
- Fires TAG at Ebon Jaguar “R” (2 base + 2 range + 2 movement + 2 enemy movement + 2 smoke = 10): rolled 7, miss!
- Gains 28 heat sinks 32!

Phoenix
- Fires Large Variable Speed Pulse Laser at Wolf Spider B (2 base + 0 range + 3 movement + 2 enemy movement + 1 smoke + 1 light woods - 2 pulse laser = 7): rolled 7, hit Right Torso (0/24 armor, 13/16 structure remains)! Crit!
- Fires SRM-4 (EMP) at Wolf Spider B (2 base + 0 range + 3 movement + 2 enemy movement + 1 smoke + 1 light woods = 9): rolled 7, miss!
- Fires SRM-4 (SRM) at Wolf Spider B (2 base + 0 range + 3 movement + 2 enemy movement + 1 smoke + 1 light woods = 9): rolled 5, miss!
- Gains 28 heat, sinks 30!

Phoenix
- Holds fire!
- Gains 5 heat, sinks 30!

Bobcat
- Fires Snub-Nose PPC w/ PPC Capacitor (charged) at Huntsman A (2 base + 0 range + 3 movement + 2 enemy movement + 1 light woods + 1 partial cover = 9): rolled 7, miss!
- Fires Light PPC at Huntsman A (2 base + 2 range + 3 movement + 2 enemy movement + 1 light woods + 1 partial cover = 11): rolled 11, hit Center Torso (10/16 structure remains)! Crit!
- Gains 26 heat, sinks 24!

Locust
- Fires ER Medium Laser at Wolf Spider B (2 base + 4 range + 2 movement + 2 enemy movement + 1 smoke = 11): rolled 6, miss!
- Gains 7 heat, sinks 20!



End Phase:
Crab
- Through-armor critical chance in Center Torso! No critical hits sustained (snake eyes)!
- Must pass a 3+ consciousness test: rolled 7, succeeds!

Warhawk B
- Critical chance in Left Torso! No critical hit sustained!

Wolf Spider B
- Critical chance in Right Torso! 1 critical hit sustained!
- - Gauss Rifle hit! Gauss Rifle explodes!
- - - Wolf Spider B suffers 20 damage to Right Torso (0/16 structure remains)! Torso destroyed! Engine hit! Engine hit!
- - - - C.A.S.E. vents remaining damage harmlessly!
- Must pass a 5+ consciousness test: rolled 6, succeeds!

Huntsman A
- Critical chance in Center Torso! 1 critical hit sustained!
- - Gyro hit!
- Must pass a piloting test or fall (2 base + 3 gyro hit = 5): rolled 10, succeeds!



Next Turn’s Movement Phase
Crab
- TSM Activated!
- Gains ACE Status!



Arrow IV Counter: 1 Turn









Special Rules
Overheat Ace: The Rim World Blackguard gain Ace status when they overheat by 10 points or more!

Blind: Enemy units are only visible in direct Line of Sight

Hidden Units: Some enemy units remain hidden until they attack. Additionally, units equipped with Void Signature Systems may expend a turn’s movement to hide themselves if they are not in direct line of sight.

Expect Surprises: When the players lose their Phase 1 units, they will gain control of a powerful Phase 2 unit. When the players lose their Phase 2 unit, they will still have a chance to influence the outcome of the battle with a Phase 3 unit. Some of these units start on the map, others will enter from elsewhere.



Player Status:


Glorious Deaths




Phase 2 / Phase 3 Objectives:
- Defeat as many enemy `Mechs as possible (9/39 defeated)
- Defend Clan HQ Vehicles (2/3 remaining)
- Defend Clan Personnel (I lost count again, thanks smoke! :argh: )
- Defend Clan Equipment (22/36 units remaining)



Enemy Status:
Everything is a hair’s breadth from exploding. Probably.

Enemy Movement Mods:
- Longbow +1
- Longbow +0
- Black Knight +1
- Excalibur +0
- Coyote +2
- Crab +ACE
- Chameleon +2
- Chameleon +2
- Hunchback +2
- Hunchback +1
- Phoenix +3
- Bobcat +3
- Locust +4



Orders Due: Saturday Night!

PTN’s Note: I didn’t want to hold-up the update but that Italian Guy can still voluntarily eject. If he chooses to do so I’ll update the map and player status. And then you can all :gonk: when you see his Phase 3

PoptartsNinja fucked around with this message at 16:54 on May 29, 2014

Kial
Jul 23, 2006
Terrible crit rolls for Goonstar. News at eleven, busy as usual etc.

Good to see the Kraken deliver the goods though. Would have liked to see the Warhawk move in 5 range, but no matter.. 3 ER ML hits that could have been.

Kial fucked around with this message at 22:13 on May 28, 2014

Scintilla
Aug 24, 2010

I BEAT HIGHFORT
and all I got was this
jackass monkey
Good to see the Phoenix finally bite it, but that Gyro hit on the Huntsman is going to hurt. It's great that the Warhawk is still trucking, that thing is a monster and is probably going to win MVP at this rate. To date it has:

Killed a Chameleon on its first turn via a Gyro TAC which caused it to fall on its face and die.
Helped neuter the Thug.
Shot a Gauss slug through the first Crab’s Center Torso, killing it.
Headcapped a Bobcat with another Gauss round.

It's accounted for just under a third of Goonstar's kills.

Dolash
Oct 23, 2008

aNYWAY,
tHAT'S REALLY ALL THERE IS,
tO REPORT ON THE SUBJECT,
oF ME GETTING HURT,


Too bad about that Crab hit, that's some bad luck there for sure. Poor Wolf Spider.

Artificer
Apr 8, 2010

You're going to try ponies and you're. Going. To. LOVE. ME!!
The remaining phase 2 mechs are being chewed up really quickly. :( I expect to see multiple Phase 3s on the field pretty soon. Not sure how much longer we can hold out but at least we'll fight as hard/smart as we can. :)

The Huntsman will probably die very quickly, but since I lost the Vapor so quickly and he got surrounded, I suppose that was never much of a question. Sorry, man.

Edit: Oh gently caress. That Coyote is on my rear end. This is going to hurt both of us a hell of a lot really really quickly. Too bad I'm a lot more valuable than he is... Anyone have any suggestions? I'm thinking of maybe walking forward, turning around, and just shooting him with everything I've got.

PTN, do you really mean that orders are due by Tuesday next week?

Artificer fucked around with this message at 22:13 on May 28, 2014

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Kial posted:

Not adjusting movement based on range is really hurting.

I don't know what this means.


VVV He didn't have the MP for that. Leg crits suck.

PoptartsNinja fucked around with this message at 22:16 on May 28, 2014

Kial
Jul 23, 2006
I rewrote it. Basically I would have liked to have seen the Hawk power in short range for the ER MLs.

Artificer
Apr 8, 2010

You're going to try ponies and you're. Going. To. LOVE. ME!!
Actually, given the forest nearby and my slow as poo poo mech, maybe I should just turn around immediately, empty my LRM tubes into the Coyote, and pray for the best... If we hadn't lost the Wolf Spider's weapons I would be in a lot better shape.

Edit: Anyone know the armor/structure situation of that Coyote breathing down my neck?

Kial
Jul 23, 2006

Artificer posted:

Actually, given the forest nearby and my slow as poo poo mech, maybe I should just turn around immediately, empty my LRM tubes into the Coyote, and pray for the best... If we hadn't lost the Wolf Spider's weapons I would be in a lot better shape.

Edit: Anyone know the armor/structure situation of that Coyote breathing down my neck?

He's totally undamaged. Given he has a lance you probably don't want to be in close combat range.

So my move is probably going to be power ahead to 1513 and unload on the Crab.

Kial fucked around with this message at 22:19 on May 28, 2014

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Artificer
Apr 8, 2010

You're going to try ponies and you're. Going. To. LOVE. ME!!

Kial posted:

He's totally undamaged. Given he has a lance you probably don't want to be in close combat range.

I can move forward a hex, turn two hexes to face directly South, and that's about the extent of my movement. He can run circles around me though and he's just going to run up and shove his lance into my face anyhow.

Something like that will probably still be my best option though. The forest between us will give him additional cover from my missiles but I don't have any other options, really.

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