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Arquinsiel
Jun 1, 2006

"There is no such thing as society. There are individual men and women, and there are families. And no government can do anything except through people, and people must look to themselves first."

God Bless Margaret Thatcher
God Bless England
RIP My Iron Lady

Magni posted:

Actually, they scored a field goal. End result was 84-3 or, as the natives refer to it, the three points of pride.

See above.

Also: crazy yank sports, ball isn't even round.

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Tempest_56
Mar 14, 2009

Arquinsiel posted:

"Right, how do we win this war?"
<sensible suggestions>
"Okay! We're going to do the exact opposite of that!"

Yup, it works.

To be fair, the Clans hadn't fought a real war for about 250 years. They and ten generations before them were used to highly ritualized warfare that was completely unlike real fighting. What they did made perfect sense for the environment they were raised in. It just failed utterly when put into the real world.

Affi
Dec 18, 2005

Break bread wit the enemy

X GON GIVE IT TO YA
Am I right in thinking that the clans had way more jumpships and warships when they entered the war? I mean real space-battleships were rare as hell in 3025 right?

Felime
Jul 10, 2009

Arquinsiel posted:

See above.

Also: crazy yank sports, ball isn't even round.

Hell, I'm a yank, and I thought it was soccer-football. Totally feasible for <REDACTED> to win 84-3.

TildeATH
Oct 21, 2010

by Lowtax

Mukaikubo posted:

I figure this would be a fine place to canvass for interest: Would I be able to get five (maybe ten including backups) goons to play http://boardgamegeek.com/boardgame/3966/the-succession-wars if I ran a game in this forum? It is pretty similar to Axis and Allies in some ways, only it is the Succession Wars. I should add that the rulebook is scanned and posted on that same site, since the publisher has been out of business since the first bush presidency.

Yeah, I'd play.

Arquinsiel
Jun 1, 2006

"There is no such thing as society. There are individual men and women, and there are families. And no government can do anything except through people, and people must look to themselves first."

God Bless Margaret Thatcher
God Bless England
RIP My Iron Lady

Tempest_56 posted:

To be fair, the Clans hadn't fought a real war for about 250 years. They and ten generations before them were used to highly ritualized warfare that was completely unlike real fighting. What they did made perfect sense for the environment they were raised in. It just failed utterly when put into the real world.
Sooo... kind of like Japan then.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Hostage Situation: Tactical Update 11

Movement Phase
La Dama Muerta uses Distracting Tirade (needs 6, rolls 3)
Hostage Killed
S1 Sapper uses booby traps on I4 Militia! 5 troopers killed! I4 Militia destroyed!
FY Lancelot discovers hidden unit H2 Minelayer! Movement ends in hex 1108!
H2 Minelayer attempts to hastily disarm minefield in hex 1108! Needs 9+, rolls 9, succeeds!
Minefield attempts to attack FY Lancelot, automatic failure (disarmed!)
Minefield attempts to attack H2 Minelayer, automatic failure (disarmed!)

S1 Sapper gains new abilities:
Marking: All minefields within 1 hex of the Sapper are automatically revealed!
Earthshaker: Uses explosives to reveal all minefields in a single target hex and all hexes adjacent to that target hex. Target hex must be within 6 hexes of the sapper. This ability may be used only once every other turn.

TP Tech Platoon gains new ability:
Detonate: may clear a revealed enemy minefield with an SRM barrage, replaces normal shooting.



Combat Phase:
St Hunchback holds fire!
St Gains 2 heat, sinks 13. Now at Overheat 0! Penalties end!

TP Tech Platoon fire SRM at I4 Militia! Target already destroyed, automatic miss!

SS Rifleman fires large laser at D4 Blackjack (4 base + 2 movement + 0 enemy movement + 2 range + 1 light woods = 9): Rolled 9, hit left arm (0/12 armor, 1/7 structure remains)! Critical chance!
SS Rifleman fires AC5 at D4 Blackjack (4 base + 2 movement + 0 enemy movement + 2 range + 1 light woods = 9): Rolled 8, miss!
SS Rifleman fires AC5 at D4 Blackjack (4 base + 2 movement + 0 enemy movement + 2 range + 1 light woods = 9): Rolled 7, miss!
SS Rifleman gains 12 heat, sinks 10! Now at Overheat 3!

Sw Wolverine fires large laser at D2 Vindicator (3 base + 2 movement + 0 enemy movement + 2 range = 7): rolled 4, miss!
Sw Wolverine fires medium laser at D2 Vindicator (3 base + 2 movement + 0 enemy movement + 2 range = 7): rolled 11, hit left torso (3/16 armor remains)!
Sw Wolverine fires SRM 6 at D2 Vindicator (3 base + 2 movement + 0 enemy movement + 2 range = 7): rolled 4, miss!
Sw Wolverine gains 16 heat, sinks 14! Now at Overheat 2!

S3 Scout Platoon holds fire

FY Lancelot fires Large Laser at D2 Vindicator (4 base + 2 movement + 0 enemy movement + 0 range = 6): rolled 4, miss!
FY Lancelot fires Large Laser at D2 Vindicator (4 base + 2 movement + 0 enemy movement + 0 range = 6): rolled 7, hit left leg (6/18 armor remains)!
FY Lancelot fires Medium Laser at D2 Vindicator (4 base + 2 movement + 0 enemy movement + 0 range = 6): rolled 2, miss!
FY Lancelot gains 21 heat, sinks 26! Now at Overheat 0!

D2 Vindicator fires PPC at FY Lancelot (3 base + 0 movement + 1 enemy movement + 0 range + 0 light woods + 1 minimum range = 5): rolled 7, hit right leg (4/14 armor remains)!
D2 Vindicator fires medium laser at FY Lancelot (3 base + 0 movement + 1 enemy movement + 0 range = 4): rolled 6, hit right leg (0/14 armor, 13/14 structure remains)! Critical chance!
D2 Vindicator gains 16 heat, sinks 16!

D4 Blackjack fires AC2 at Sw Wolverine (3 base + 0 movement + 0 enemy movement + 0 range + 2 heavy woods = 5): rolled 7, hit left arm (16/18 armor remains)!
D4 Blackjack fires medium laser at Sw Wolverine (3 base + 0 movement + 0 enemy movement + 4 range + 2 heavy woods = 9): rolled 8, miss!
D4 Blackjack fires medium laser at Sw Wolverine (3 base + 0 movement + 0 enemy movement + 4 range + 2 heavy woods = 9): rolled 3, miss!
D4 Blackjack fires medium laser at Sw Wolverine (3 base + 0 movement + 0 enemy movement + 4 range + 2 heavy woods = 9): rolled 9, hit center torso (10/18 structure remains)! Critical chance!
D4 Blackjack gains 10 heat, sinks 11!

V3 Goblin holds fire!

I1 militia platoon holds fire!



End Phase
Scout Snipers snipe I4 Militia, 3 troopers killed!

D4 Blackjack critical chance in left arm! 2 critical hits sustained
Autocannon 2 destroyed!
Medium laser destroyed!

FY Lancelot critical chance in right leg! No critical hits sustained!

Sw Wolverine critical chance in center torso! 3 critical hits sustained!
Engine hit!
Engine hit!
Gyro hit!
Sw Wolverine gains 10 heat, now at overheat 12! Movement reduced to 3/5/5, +1 penalty to hit!
Sw Wolverine must make a piloting test or fall (2 base + 3 gyro hit = 5): rolled 6, succeeds!



Physical Combat Phase:
FY Lancelot kicks H2 Minelayer (4 base + 2 movement + 0 enemy movement = 3): rolled 6, hits! H2 Minelayer killed!



End Phase:
D4 Blackjack dumps Autocannon 2 ammo!



“It’s up!” Divot called, drawing Annie’s attention. She glanced at the isolated Lancelot, saw a tiny dot flying through the air. She couldn’t quite make it out. “It’s good! GOAL!” Divot crowed as the dot vanished behind a distant building.

Annie saw something Divot probably hadn’t, the dot glanced off the frontal armor of a moving assault vehicle. “Divot,” she called, “Look out! Tank advancing!”



Enemy Forces
D2 VND-1R Vindicator
D4 BJ-1 Blackjack
I1 Capellan Militia
V3 Goblin Medium Tank
V4 SRM Carrier

Turn 12 OpForce Movement:
D2 Remained Stationary
D4 Remained Stationary
I1 Remained Stationary
V3 Immobile
V4 Flanks to 1307

Mission Objectives
13/20 hostages remain!
Rescue the Hostages or Bury them







SS “Lil’ Sure Shot” RFL-3N Rifleman
Weight: 60 tons (Heavy)
HD A(S): 6/6 (3/3)
LT A(S): 12/15 (14/14)
LT R A(S): 2/2
CT A(S): 10/22 (20/20)
CT R A(S): 4/4
RT A(S): 15/15 (14/14)
RT R A(S): 2/2
LA A(S): 15/15 (10/10)
RA A(S): 15/15 (10/10)
LL A(S): 12/12 (14/14)
RL A(S): 12/12 (14/14)
Heat: 1/30
Overheat Penalty:
Heat Sinks: 10
Movement: 4/6/0
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: Annie Sue Hurd
Mechwarrior Player: Tempest_56
Mechwarrior Status: 1 hit, light shrapnel wounds
Armament:
Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Large Laser – LA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
AC5 – RA (Heat: 1, Ammo: 8, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
AC5 – LA (Heat: 1, Ammo: -, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
Medium Laser – RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Notes: no hands or lower arm actuators—may not punch, may fire arm-mounted weapons into rear arc.

S2 Scout Snipers
Platoon(4/4)
Type: Sniper
Weapon: Sniper Rifle
Player: Tempest_56
Movement MP: 1
Range: 6 hexes
Notes: May snipe or double-tap at infantry or vehicles.



St “Stubby” HBK-4G Hunchback
Weight: 50 tons (Medium Class)
HD A(S): 7/9 (3/3)
LT A(S): 5/20 (12/12)
LT R A(S): 4/4
CT A(S): 22/26 (16/16)
CT R A(S): 5/5
RT A(S): 3/20 (12/12)
RT R A(S): 4/4
LA A(S): 16/16 (8/8)
RA A(S): 16/16 (8/8)
LL A(S): 13/20 (12/12)
RL A(S): 8/20 (12/12)
Heat: 8/30
Overheat Penalty: Movement reduced to 3/5/0, +1 penalty to hit
Heat Sinks: 13
Movement: 4/6/0
Mechwarrior: Pilot 3, Gunnery 5
Mechwarrior Name: Andre “Clueless” Norris
Mechwarrior Player: Polaron
Mechwarrior Status: OK!
Armament:
AC20 – RT (Heat: 7, Ammo: 6, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Small Laser – HD (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Notes: 2 hands—may punch with either arm (may not punch with right arm if WEP is fired)

La Dama Muerta
Player: Polaron
May either use a Distracting Tirade or Mock and Berate the Capellans once per turn.



FY “Sir gently caress You” LNC25-01 Lancelot
Weight: 60 tons (Heavy)
HD A(S): 7/7 (3/3)
LT A(S): 9/16 (14/14)
LT R A(S): 10/10
CT A(S): 6/21 (20/20)
CT R A(S): 16/16
RT A(S): 16/16 (14/14)
RT R A(S): 10/10
LA A(S): 1/14 (10/10)
RA A(S): 4/14 (10/10)
LL A(S): 12/14 (14/14)
RL A(S): 0/14 (13/14)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 13 (double capacity)
Movement: 6/9/0
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: Rebecca “Divot” Moss
Mechwarrior Player: bunnyofdoom
Mechwarrior Status: OK!
Armament:
PPC – RT (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Large Laser – LA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Notes: No hands or lower arm actuators—may not punch, may fire arm-weapons into rear arc

S1 Scout Sapper
Player: bunnyofdoom
May use either a booby traps on enemy infantry within 4 hexes, pyrotechnics on an enemy ‘Mech within 6, Earthshaker on any hex within 6, and automatically Marks all minefields within 1 hex of himself. Has 2 MP.
May NOT use either ability this turn!



F “Firewalker” CPLT-C1 Catapult
’Mech Status: Destroyed

TA Tech Platoon APC
Tank Status: Destroyed!

TP Tech Platoon (30/30)
Type: SRM Infantry
Weapon: SRM
Gunnery: 5
Anti-Mech: 3
Player: Red_Mage
Movement MP: 2
Range: To-hit modifier: 0: -1, 1-2: 0, 3-4: +2, 5-6 +4
Notes: 0 rounds of Inferno ammo, may Detonate enemy minefields



SW “Skinwalker” WVR-6M Wolverine
Weight: 55 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 18/20 (13/13)
LT R A(S): 6/6
CT A(S): 0/25 (10/18)
CT R A(S): 8/8
RT A(S): 0/20 (3/13)
RT R A(S): 6/6
LA A(S): 16/18 (9/9)
RA A(S): 18/18 (9/9)
LL A(S): 12/19 (13/13)
RL A(S):19/19 (13/13)
Heat: 2/30
Overheat Penalty: Movement reduced to 3/5/5, +1 penalty to hit!
Heat Sinks: 14
Movement: 5/8/3
Mechwarrior: Pilot 2, Gunnery 3
Mechwarrior Name: “Navajo Wolf” Bobby Begay
Mechwarrior Player: Bobbin Threadbare
Mechwarrior Status: OK!
Armament:
Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Medium Laser – HD (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
SRM 6 – LT (Heat: 3, Ammo: 11, Range: (L:9 M:6 S:3), Status: OK!)
Notes: 2 hands—may punch with either arm (may not punch with right arm if WEP is fired), suffered 2 engine hits, suffered 1 gyro hit!
Special Ability: Eights to Aces (2/2)

S3 Scout Company(30/30)
Type: Caballeros Scouts
Weapon: Submachine Guns and Grenades
Gunnery: 3
Anti-Mech: 4
Player: Bobbin Threadbare
Movement MP: 2
Range: To-hit modifier: 0: -2, 1: 0, 2: +3
Notes: Double damage to all targets at range 0, deals an extra d6 to all targets at range 1



Enemy Status
D1 WHM-6L Warhammer
Status: Destroyed, counts as rough terrain

D2 VND-1R Vindicator
Damage: None
Status:
Armament: PPC, LRM 5, medium laser, small laser
Notes:

D3 CTF-1X Cataphract
Status: Disabled, counts as rough terrain

D4 BJ-1 Blackjack
Damage: Left Shoulder Destroyed
Status: Pilot injured!
Armament: medium laser, medium laser, medium laser
Notes:

I1 Capellan Militia (30/30)
Damage: None
Status:
Armament: Ballistic Rifle
Notes:

V1 Heavy Wheeled APC (MG Variant)
Status: Disabled, counts as rough terrain

V2 Zhukov Heavy Tank
Status: Disabled, counts as rough terrain

V3 Goblin Medium Tank
Damage: None
Status: Immobilized
Armament: Large Laser, Machine Gun
Notes:

V4 SRM Carrier
Damage: None
Status:
Armament: SRM 6, SRM 6, SRM 6, SRM 6, SRM 6, SRM 6, SRM 6, SRM 6, SRM 6, SRM 6
Notes:

K1 Karnov UR VTOL
Status: Crashed, counts as rough terrain

K2 Karnov UR VTOL
Status: Crashed, counts as rough terrain

K3 Karnov UR VTOL
Status: Crashed, counts as rough terrain

bunnyofdoom
Mar 29, 2008

Jaxxon: Still not the stupidest thing from the expanded universe.



Well, okay, Tempest, please kill the Goblin. I;ll take care of the SRM carrier this turn, and move the sapper to find more mines, and possibly remove them. Everyone else, kill the enemy mechs please.

Also, the minelayer was H2, which means there's an H1 out there somewhere.

Defiance Industries
Jul 22, 2010

A five-star manufacturer


Affi posted:

Am I right in thinking that the clans had way more jumpships and warships when they entered the war? I mean real space-battleships were rare as hell in 3025 right?

Outside of ComStar's hidden fleet, the last warship in the Inner Sphere was the LCS Invincible, which was lost during the Second Succession War.

The Clans didn't use any for combat in the Invasion because they had nothing to fight against.

Krumbsthumbs
Oct 23, 2010

2nd Place.
1st Loser.
Oof, pretty even turn all around. The Death Commandos lost a minelayer and what was left of their flamer infantry, and the CC have some heavily damaged or exposed mechs out there now.

I'm wondering how well placed that SRM carrier is in the minefield. He might be almost surrounded by them.

Edit: Oh right, the Blackjack lost two weapons on an arm with an already messed up shoulder joint. Awesome.

Editx2: Ok, new guy again so bear with me. How did the Blackjack's Left Arm survive a large laser when it only had 5/8 structure left?

Krumbsthumbs fucked around with this message at 20:20 on Mar 6, 2011

Astus
Nov 11, 2008

bunnyofdoom posted:

Well, okay, Tempest, please kill the Goblin. I;ll take care of the SRM carrier this turn, and move the sapper to find more mines, and possibly remove them. Everyone else, kill the enemy mechs please.

Also, the minelayer was H2, which means there's an H1 out there somewhere.

The H could stand for "Hidden," right? So no guarantee H1's a mine-layer. Could be anything that's hidden.

Affi
Dec 18, 2005

Break bread wit the enemy

X GON GIVE IT TO YA

Defiance Industries posted:

Outside of ComStar's hidden fleet, the last warship in the Inner Sphere was the LCS Invincible, which was lost during the Second Succession War.

The Clans didn't use any for combat in the Invasion because they had nothing to fight against.

So basically you are all wrong, the clans could have conquered Terra and probably subjugated the successor states using only warships?

bunnyofdoom
Mar 29, 2008

Jaxxon: Still not the stupidest thing from the expanded universe.



Astus posted:

The H could stand for "Hidden," right? So no guarantee H1's a mine-layer. Could be anything that's hidden.

Oh, I know. I meant more of, there is at least one more hidden unit out there, so stay on your toes.

Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.


Way to go Minelayer. You disarmed the only minefield that would have actually surprised any enemy troops in an attempt to save yourself, then died anyway. Now they're just going to call forward their troops and used range disarms to clear a corridor through the minefields and ignore the rest.

At least if the minefield had gone off and blew the legs off the first mech to find it, it would have done some good. :(

Cowards!

Arquinsiel
Jun 1, 2006

"There is no such thing as society. There are individual men and women, and there are families. And no government can do anything except through people, and people must look to themselves first."

God Bless Margaret Thatcher
God Bless England
RIP My Iron Lady

Affi posted:

So basically you are all wrong, the clans could have conquered Terra and probably subjugated the successor states using only warships?
Warships are just jumpships with guns. It's not impossible to take them down. In fact, using "pocket warships" it's pretty drat easy, as the Wobbies prooved. The sheer volume of aerospace fighters on Terra might have made things difficult, as would the orbital defence batteries on the ground.

Bear in mind, we've seen three assaults on Terra so far, and of the two that were well documented both were loving horrific.

Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.


Arquinsiel posted:

Warships are just jumpships with guns. It's not impossible to take them down. In fact, using "pocket warships" it's pretty drat easy, as the Wobbies prooved. The sheer volume of aerospace fighters on Terra might have made things difficult, as would the orbital defence batteries on the ground.

Bear in mind, we've seen three assaults on Terra so far, and of the two that were well documented both were loving horrific.

Yeah, Terra is the most heavily fortified planet known to man. On top of what Arquinsiel said, there is also at least one recorded case of microwave power stations being re-purposed to take out ships in orbit (and in non-orbital space nearby) by using them to basically burn up attacking ships. Their only real issue is that they're slow (so they can't easily track multiple targets coming in from multiple angles) and that they're obviously not made for use as a weapon so they don't have any kind of FoF recognition.

Brandy Collins
Sep 17, 2009

Mukaikubo posted:

I figure this would be a fine place to canvass for interest: Would I be able to get five (maybe ten including backups) goons to play http://boardgamegeek.com/boardgame/3966/the-succession-wars if I ran a game in this forum? It is pretty similar to Axis and Allies in some ways, only it is the Succession Wars. I should add that the rulebook is scanned and posted on that same site, since the publisher has been out of business since the first bush presidency.

I've never played this before, but it sounds interesting. I like Axis and Allies and I like BattleTech, so I'd be up for giving it a go.

Hob_Gadling
Jul 6, 2007

by Jeffrey of YOSPOS
Grimey Drawer
Skinwalker got messed up. Too bad it didn't get two gyro hits, that would have been it.

There's still a slight, slight chance for the Capellans. Space Mexicans have several holes in their armor in the most inconvenient locations: if they lose two mechs now, it will be tight. It's gonna be close, especially if the Capellans would finally bother to start the mass executions!

Also, I'd like to politely remind PoptartsNinja that Lil' Sure Shot has a wounded pilot who needs to roll for consciousness every end phase...

radintorov
Feb 18, 2011
Well, that was a fun turn: nothing like a good kick and a goal.
However those mines could be a problem, depending on how they've been set.
I'm guessing the Sapper platoon will be invaluable in the next turns.

Also, Bobbin, another crit in the CT and your engine will die, along with the mech.

Trast
Oct 20, 2010

Three games, thousands of playthroughs. 90% of the players don't know I exist. Still a redhead saving the galaxy with a [Right Hook].

:edi:
The Justice Foot wins again.

malkav11
Aug 7, 2009
The mass executions can't be ordered unless La Dama Muerta dies, and she's been playing it safe and not using the special that might get her shot.

Is the Succession Wars boardgame planned to be an LP? Because that would be something I'd love to read. I don't think I'd make a good player though.

Bobbin Threadbare
Jan 2, 2009

I'm looking for a flock of urbanmechs.

Arquinsiel posted:

Cheating is cheating, no matter how often you do it.

There's no such thing as "cheating" in open war. There's only "what won't I do in the hopes that my enemy won't do it to me?"

Poptarts, shouldn't Skinwalker be up to 14 heat, including the two from last round? Also, if H2 got killed, why is it still green on the map?

Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.


I actually went back to see if there were any conditions that would force La Dama Muerta to use Mock And Berate (such as a certain number of hostages dying or something), so that the Cappellans would at least have some chance of being able to execute more than 1 hostage at a time without that actually being a decision for the opposition.

Apparently there isn't. Despite being a fiery latina, she never gets angry enough to forcibly mock and berate the Cappellans no matter how many children they kill in front of her. The guards are apparently also so stoic they never get irritated with the constant distracting tirades and shoot more hostages, or knock her out to shut her up.

These are the worst evil space chinamen ever. And not in the complimentary way. :saddowns:

Arquinsiel
Jun 1, 2006

"There is no such thing as society. There are individual men and women, and there are families. And no government can do anything except through people, and people must look to themselves first."

God Bless Margaret Thatcher
God Bless England
RIP My Iron Lady

Bobbin Threadbare posted:

There's no such thing as "cheating" in open war. There's only "what won't I do in the hopes that my enemy won't do it to me?"

Poptarts, shouldn't Skinwalker be up to 14 heat, including the two from last round? Also, if H2 got killed, why is it still green on the map?
'twasn't open war, it was a Trial of Possession for Terra by proxy battle.

Brandy Collins
Sep 17, 2009

Bobbin Threadbare posted:

There's no such thing as "cheating" in open war. There's only "what won't I do in the hopes that my enemy won't do it to me first?"

Fixed that for you. The real problem with using supposed "underhanded" tactics is that it opens the door for your opponents to use them as well. Even worse if there are arbitrary third parties who would suddenly pick sides if they learned your armies were suddenly, say, slaughtering massive numbers of civilians to demoralize the enemy faction.

Once being the first to break that tacit agreement gains your side a significant advantage, few pragmatic leaders will hesitate at all to be downright dirty.

With the overwhelming advantage the Clans had in most if not all of the engagements they chose with the IS forces, decrying what Comstar did as cheating the Clans seems to me a rather pot-kettle position. Especially since things would have turned out much differently had the Clans actually given the decisive engagement the proper respect. Keeping in mind of course that all I know about this particular battle is from this thread, so I may be ignorant of important details that would color my opinion differently.

Magni
Apr 29, 2009

Affi posted:

So basically you are all wrong, the clans could have conquered Terra and probably subjugated the successor states using only warships?

Aerospace fighters, assault DropShips and the potential to break out nukes should the Clanners resort to orbital bombardements makes that unlikely. It's not like the Clans had all that many bona-fide WarShips, either. Also depends wether ComStar would get the the terran Space Defense System going. That alone would probably murder the better part of the Clans space assets.

Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.


It was probably seen as underhanded to the Clans, but only because it didn't fit their preconceived notions of battle. The Clans were used to Napoleonic combat, where you march out to the field and shoot each other until one side can't fight anymore.

ComStar basically decided that since they were going to be on the defensive, they were going to utilize their terrain advantage to the utmost. Which happened to involve ambushes in canyons, swamplands, and cities that they knocked down and rebuilt to be more defensible. It's not like that was against any of the rules of the TOP. The objectives were still there to be taken, and the routes to the objectives were part of the battlefield as bid.

It was more that the Clans didn't think ComStar would fight that way than any actual rule breaking.

I look at it as being similar to a (possibly apocryphal) story from the old American west. There was a German man who was one of the best swordfighters in Europe, and he came to America for reasons I don't think were ever fully explained. Someone "insulted his honor", and he challenged them to a duel, knowing he was a far better swordfighter than some podunk cowhand. Except the guy he challenged had the right to choose the weapons, and he chose pistols.

The Clans went into the fight knowing they could beat anyone in the Inner Sphere in a stand up engagement. ComStar knew that too, so they didn't fight a true stand up engagement. ComStar knew the rules, the Clans only knew what they were used to.

Brandy Collins
Sep 17, 2009

Zaodai posted:

It was more that the Clans didn't think ComStar would fight that way than any actual rule breaking.

But hadn't the Clans had numerous engagements with IS forces before this point? What ever would give them the idea that ComStar would fit into their expected mold any more than any other IS force? These are supposed to be Warriors who are stronger and smarter than their opposition, yet they did not think to learn from what they had seen to date?

Or did every Inner Sphere force actually USE the "march everyone in a line and fire weapons until one side can't march anymore" against the Clans? Even if they started out that way, I find it hard to believe that after reports of how that turned out they wouldn't change their game to suit fighting a superior adversary.

LLSix
Jan 20, 2010

The real power behind countless overlords

Mukaikubo posted:

I figure this would be a fine place to canvass for interest: Would I be able to get five (maybe ten including backups) goons to play http://boardgamegeek.com/boardgame/3966/the-succession-wars if I ran a game in this forum? It is pretty similar to Axis and Allies in some ways, only it is the Succession Wars. I should add that the rulebook is scanned and posted on that same site, since the publisher has been out of business since the first bush presidency.

A game that lets me burn whole sectors beneath the unobtainium heels of my mechs? Hell yes, I'm interested.

Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.


It was because this was a battle that had been bid, and was formally a Trial of Possession.

That, and they weren't particularly concerned with ComStars actual forces. Most of the fights the Clan had against the IS up to that point were the Clans showing up in orbit, kicking over some mud huts and blowing up mechs that were vastly inferior, and moving on to the next planet. They figured that even if ComStar were fighting like non-Clanners, nothing could overcome their vast technological edge and superior skill.

Then they got on world and found out their tech edge wasn't as much as they had thought (ComStar was using Star League era mechs), and their skill wasn't as overwhelmingly superior against the Armies of the ComGuard as it was against the units they had faced elsewhere.

The Battle of Tukayyid really was a matter of a bunch of little things going wrong for the Clans that all built up into one giant clusterfuck. They underbid their forces, they brought heavy ballistic and missile loadouts without a plan for resupply (for the most part), they assumed there would be a stand up defensive engagement rather than ambushes and guerilla warfare, they assumed they had a massive tech and skill edge when they didn't, and because it was multiple Clans attacking the various attack forces didn't support each other or coordinate strikes.

Remove one or two of those fuckups, and the Clans probably win.

KnoxZone
Jan 27, 2007

If I die before I Wake, I pray the Lord my soul to take.

Zaodai posted:

I actually went back to see if there were any conditions that would force La Dama Muerta to use Mock And Berate (such as a certain number of hostages dying or something), so that the Cappellans would at least have some chance of being able to execute more than 1 hostage at a time without that actually being a decision for the opposition.

Apparently there isn't. Despite being a fiery latina, she never gets angry enough to forcibly mock and berate the Cappellans no matter how many children they kill in front of her. The guards are apparently also so stoic they never get irritated with the constant distracting tirades and shoot more hostages, or knock her out to shut her up.

These are the worst evil space chinamen ever. And not in the complimentary way. :saddowns:

I dunno how PTN is playing it, but she is one of the 20 hostages, so she might end up dying at a certain point by default. After that the blood shall flow.

Hob_Gadling
Jul 6, 2007

by Jeffrey of YOSPOS
Grimey Drawer

KnoxZone posted:

I dunno how PTN is playing it, but she is one of the 20 hostages, so she might end up dying at a certain point by default. After that the blood shall flow.

Or they might put up her son against the wall. That would up the stakes, no?

Trast
Oct 20, 2010

Three games, thousands of playthroughs. 90% of the players don't know I exist. Still a redhead saving the galaxy with a [Right Hook].

:edi:
Don't the Clans break their own rules when it suits them?

And in relation to the game at hand how much damage do those mines do to a mech as compared to the weapons we've seen so far?

Hob_Gadling
Jul 6, 2007

by Jeffrey of YOSPOS
Grimey Drawer

Trast posted:

And in relation to the game at hand how much damage do those mines do to a mech as compared to the weapons we've seen so far?

Anywhere between 1 and 20 points of damage, depending on the minefield.

Tempest_56
Mar 14, 2009

bunnyofdoom posted:

Well, okay, Tempest, please kill the Goblin. I;ll take care of the SRM carrier this turn, and move the sapper to find more mines, and possibly remove them. Everyone else, kill the enemy mechs please.

Negative on that. Right now I'm the most effective combat unit on the field - the Wolverine's just about hosed now, and you're one hit away from losing that right leg and potentially standing in the middle of a minefield. I'm charging full bore and laying into those sumbitches. Probably the Vindie. At the very least I'll make them split fire.

bunnyofdoom
Mar 29, 2008

Jaxxon: Still not the stupidest thing from the expanded universe.



Tempest_56 posted:

Negative on that. Right now I'm the most effective combat unit on the field - the Wolverine's just about hosed now, and you're one hit away from losing that right leg and potentially standing in the middle of a minefield. I'm charging full bore and laying into those sumbitches. Probably the Vindie. At the very least I'll make them split fire.

I'm also gonna be showing em my rear end, which has stronger armour at this point. Is there anyone else who can take out the Goblin? WE need to kill it for victory.

Tempest_56
Mar 14, 2009

bunnyofdoom posted:

I'm also gonna be showing em my rear end, which has stronger armour at this point. Is there anyone else who can take out the Goblin? WE need to kill it for victory.

Worry about the Goblin later - that was a BAD set of crits on Skinwalker. Worst case, he limps back down and finishes the Goblin off. But we really need to handle that SRM Carrier and the Vindicator ASAP before we take any more big crits.

Tempest_56
Mar 14, 2009

Hob_Gadling posted:

Also, I'd like to politely remind PoptartsNinja that Lil' Sure Shot has a wounded pilot who needs to roll for consciousness every end phase...

I just noticed that and... uh, I'm 99% sure that shouldn't be true. It looks like that pilot hit was sustained on turn 10 - in which the Rifleman was only fired on by the Goblin's machine gun. Which hit the CT.

Krumbsthumbs
Oct 23, 2010

2nd Place.
1st Loser.
I think that is a clerical error and the pilot check should be on the Hunchback pilot, not on the Rifleman.

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Defiance Industries
Jul 22, 2010

A five-star manufacturer


Brandy Collins posted:

But hadn't the Clans had numerous engagements with IS forces before this point? What ever would give them the idea that ComStar would fit into their expected mold any more than any other IS force? These are supposed to be Warriors who are stronger and smarter than their opposition, yet they did not think to learn from what they had seen to date?

Or did every Inner Sphere force actually USE the "march everyone in a line and fire weapons until one side can't march anymore" against the Clans? Even if they started out that way, I find it hard to believe that after reports of how that turned out they wouldn't change their game to suit fighting a superior adversary.

1- Clanners are not any smarter. The fact they consider their intelligence agencies something to staff with dregs shows they are probably less smart.

2- ComStar is the last remnant of the Star League government. The Clans are naturally inclined to trust them to the point where C* was actually administering their captured worlds.

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