|
I feel ya PTN, just got mine out of the shop. Defiance Industries, can't you get PTN a good quality mech at a decent price, so he won't have to put up with these shenanigans? Probably needs something with a void system.
|
# ? Aug 26, 2014 20:02 |
|
|
# ? Apr 27, 2024 22:07 |
|
Why buy a clunky, high-maintenance Mechbay Queen when I can buy 30 Vedettes from Quikscell for the same price?
|
# ? Aug 26, 2014 20:10 |
|
PoptartsNinja posted:Why buy a clunky, high-maintenance Mechbay Queen when I can buy 30 Vedettes from Quikscell for the same price? Why eat fresh steak when you can have 30 McDonald's burgers for the same price?
|
# ? Aug 26, 2014 20:15 |
|
PTN needs a savannah master.
|
# ? Aug 26, 2014 20:49 |
|
Better make sure its engine is Armoured, just in case.
|
# ? Aug 26, 2014 20:53 |
Leperflesh posted:
Fixed that for ya.
|
|
# ? Aug 26, 2014 20:56 |
|
Got my car back. Everything seems to be OK. They even refilled the windshield washer fluid and the AC's running better than it has in a while, which I wasn't expecting.
|
# ? Aug 27, 2014 04:17 |
|
That's because they refilled it with Clan coolant: you can only feel half the heat now!
|
# ? Aug 27, 2014 04:25 |
|
Now that's how you take advantage of being prone with C3i support and a targeting computer! Edit: Dear lord, the SRMs are murderous this mission PoptartsNinja fucked around with this message at 18:33 on Aug 27, 2014 |
# ? Aug 27, 2014 18:02 |
|
PoptartsNinja posted:Now that's how you take advantage of being prone with C3i support and a targeting computer! Dooooom upon everyone! Everyone died this turn. Even the watcher.
|
# ? Aug 27, 2014 18:50 |
|
PoptartsNinja posted:Now that's how you take advantage of being prone with C3i support and a targeting computer! These parts are the best worst part of the thread.
|
# ? Aug 27, 2014 19:22 |
|
On one hand, the mountain lion probably breached a torso. On the other hand, someone prooobably got plugged in the head with an SRM.
|
# ? Aug 27, 2014 19:27 |
|
Gwaihir posted:On one hand, the mountain lion probably breached a torso. On the other hand, someone prooobably got plugged in the head with an SRM. Either that or critseeking shenanigans.
|
# ? Aug 27, 2014 19:55 |
|
PTN taking out his manifold frustrations on us in manifold ways.
|
# ? Aug 27, 2014 21:48 |
|
Trial By Fire: Tactical Update 9 “The Sentinel is unable to continue the battle.” “Like hell I am!” Chase growled in an open broadcast. He was angry—understandably so, the damage probably wasn’t too egregious; but The Watcher had a direct line to the damage diagnostic computers their machines were all networked to. Likely, decisions on combat-readiness weren’t even being made by the pilot of the black-and-white striped Cicada. The Watcher was just a mouthpiece for whoever was calling those shots. Shoji had no doubt that if Chase persisted he’d just get his machine kill-switched. “I’ve barely taken any internal damage! Sentinels run colder than your heart, Watcher. They’re designed to withstand engine hits!” “Give it a rest, Chase,” Shoji said in a calm deadpan. “They’ll lock your legs if you don’t shut down voluntarily. I imagine the techs’ll be pretty upset if you’re not able to walk your machine back to the hangar at the end of this. Better to power down now than encourage them to flush all your coolant right before your next training exercise.” Shoji dropped his crosshairs over the distant Kintaro. With the Crab so close it was like firing from sixty meters away, and his armor-piercing shell caught the crimson machine square in the chest. It staggered, and weathered a barrage of fire from the rest of the lance with surprising aplomb. Nothing seemed to penetrate the medium’s relatively heavy armor. “Kintaro gyro damaged,” The Watcher announced again. “Kintaro is out of the battle.” “Huh,” Shoji grunted. “So that’s what these useless armor-piercing rounds are for.” Combat Phase Crab (Player) - Fires ER Large Laser at Kintaro (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 6, hit Center Torso (19/27 armor remaining)! - Fires ER Large Laser at Kintaro (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 11, hit Right Arm (4/18 armor remaining)! - Fires ER Medium Laser at Kintaro (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 2, miss! - Fires ER Medium Laser at Kintaro (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 3, miss! - Fires ER Small Laser at Kintaro (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 8, hit Right Arm (1/18 armor remaining)! - Gains heat 38, sinks 36! Battlemaster (Player) - Torso-twists to threaten hex 1522! - Fires Plasma Rifle at Kintaro (3 base + 0 range + 1 movement + 1 enemy movement = 5): rolled 6, hit Left Leg (16/26 armor remaining)! Kintaro gains 2 heat! - Fires Medium Laser at Kintaro (3 base + 0 range + 1 movement + 1 enemy movement = 5): rolled 9, hit Left Leg (11/26 armor remaining)! TAC! - Fires Medium Laser at Kintaro (3 base + 0 range + 1 movement + 1 enemy movement = 5): rolled 4, miss! - Fires Medium Laser at Kintaro (3 base + 0 range + 1 movement + 1 enemy movement = 5): rolled 7, hit Left Leg (6/26 armor remaining)! - Fires Plasma Rifle at Commando (3 base + 0 range + 1 movement + 1 enemy movement + 1 secondary target + 1 light woods = 7): rolled 5, miss! - Gains heat 30, sinks 34! Coyote (Player) - Uses its right arm to prop itself up! - Fires Snub-Nose PPC (uncharged) at Mountain Lion’s Right Leg (3 base + 0 range + 0 movement + 1 enemy movement + 3 called shot = 7): rolled 8, rolled 6 to confirm hit location, hit Right Leg (20/30 armor remaining)! - Fires ER Large Laser at Mountain Lion’s Right Leg (3 base + 0 range + 0 movement + 1 enemy movement + 3 called shot = 7): rolled 9, rolled 7 to confirm hit location, hit Right Leg (12/30 armor remaining)! - Fires Streak SRM-6 at Mountain Lion (3 base + 0 range + 0 movement + 1 enemy movement = 4): rolled 7, hit Right Leg (10/30 armor remaining), Right Torso (23/25 armor remaining), Right Torso (21/25 armor remaining), Right Leg (8/30 armor remaining), Left Leg (28/30 armor remaining), Right Leg (6/30 armor remaining)! - Gains 26 heat, sinks 30! Sentinel (Player) - Fires Light Autocannon/5 (Precision) at Coyotl (3 base + 0 range + 1 movement + (4 - 2) 2 enemy movement + 2 light woods = 8): rolled 5, miss! - Fires Light Autocannon/5 (Standard) at Coyotl (3 base + 0 range + 1 movement + (4 - 2) 2 enemy movement + 2 light woods = 8): rolled 7, miss! - Fires ER Medium Laser at Coyotl (3 base + 0 range + 1 movement + (4 - 2) 2 enemy movement + 2 light woods = 8): rolled 3, miss! - Gains 20 heat, sinks 20! Shadow Hawk (Player) - Fires Light Autocannon/5 (Armor Piercing) at Kintaro (3 base + 0 range + 3 movement + 1 enemy movement = 7): rolled 7, hit Center Torso (14/27 armor remaining)! Armor-Piercing Critical Chance! - Fires ER Medium Laser at Kintaro (3 base + 0 range + 3 movement + 1 enemy movement = 7): rolled 11, hit Left Arm (13/18 armor remaining)! - Fires ER Medium Laser at Kintaro (3 base + 0 range + 3 movement + 1 enemy movement = 7): rolled 6, miss! - Fires iNarc (Haywire) at Coyote (3 base + 0 range + 3 movement + 1 enemy movement + 1 secondary target = 8): rolled 5, miss! - Gains 18 heat, sinks 20! Commando - Fires Narc Missile Beacon at Battlemaster (3 base + 2 range + 2 movement + 1 enemy movement = 8): rolled 9, hit Center Torso! - Fires ER Medium Laser at Battlemaster (3 base + 2 range + 2 movement + 1 enemy movement = 8): rolled 6, miss! - Fires ER Medium Laser at Battlemaster (3 base + 2 range + 2 movement + 1 enemy movement = 8): rolled 6, miss! - Fires SRM-6 (Narc Capable) at Battlemaster (3 base + 2 range + 2 movement + 1 enemy movement = 8): rolled 6, miss! - Gains 16 heat, sinks 20! Coyotl - Fires Plasma Rifle at Sentinel (3 base + 0 range + 3 movement + 0 enemy movement + 2 light woods = 8): rolled 9, hit Center Torso (8/17 armor remaining)! Sentinel gains 1 heat! - Fires Streak SRM-4 at Sentinel (3 base + 0 range + 3 movement + 0 enemy movement + 2 light woods = 8): rolled 9, hit Head (Edge forces Reroll, hit Center Torso (7/17 armor remaining)), Right Torso (9/14 armor remaining), Center Torso (6/17 armor remaining), Right Torso (8/14 armor remaining)! - Fires Small Pulse Laser at Sentinel (3 base + 2 range + 3 movement + 0 enemy movement + 2 light woods - 2 Pulse Laser = 8): rolled 8, hit Right Torso (6/14 armor remaining)! - Gains 19 heat, sinks 20! Kintaro - Fires LRM-15 (Narc Capable) at Battlemaster (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 6, 12 missiles hit Right Torso (15/28 armor remaining), Left Leg (27/31 armor remaining), Left Leg (26/31 armor remaining)! - Fires Medium Laser at Crab (3 base + 0 range + 2 movement + 3 enemy movement + 1 secondary target = 9): rolled 10, Center Torso (14/18 armor remaining)! TAC! - Fires Medium Laser at Crab (3 base + 0 range + 2 movement + 3 enemy movement + 1 secondary target = 9): rolled 4, miss! - Fires Narc Missile Beacon at Crab (3 base + 0 range + 2 movement + 3 enemy movement + 1 secondary target = 9): rolled 4, miss! - Fires SRM-6 (Narc Capable) at Crab (3 base + 0 range + 2 movement + 3 enemy movement + 1 secondary target = 9): rolled 7, miss! - Fires SRM-6 (Narc Capable) at Crab (3 base + 0 range + 2 movement + 3 enemy movement + 1 secondary target = 9): rolled 9, 6 missiles hit Right Torso (13/14 armor remaining), Right Torso (12/14 armor remaining), Center Torso (13/18 armor remaining), Left Torso (13/14 armor remaining), Right Torso (11/14 armor remaining), Left Arm (13/14 armor remaining)! - Gains 21 heat, sinks 20! Wolverine - Holds fire! - Gains 2 heat, sinks 28! Thunderbolt - Torso-twists to threaten hex 1017! - Fires ER PPC at Sentinel (3 base + 0 range + 1 movement + 0 enemy movement + 2 light woods = 6): rolled 7, hit Center Torso (0/17 armor, 10/12 structure remaining)! Crit! - Fires LRM-15 (Artemis IV) at Sentinel (3 base + 0 range + 1 movement + 0 enemy movement + 2 light woods + 2 minimum range = 8): rolled 8, 12 missiles hit Right Torso (2/14 armor remaining), Left Torso (10/14 armor remaining), Center Torso (8/12 structure remaining (Crit!))! - Fires Medium Laser at Sentinel (3 base + 2 range + 1 movement + 0 enemy movement + 2 light woods = 8): rolled 8, hit Left Leg (16/20 armor remaining)! - Fires Medium Laser at Sentinel (3 base + 2 range + 1 movement + 0 enemy movement + 2 light woods = 8): rolled 4, miss! - Gains 27 heat, sinks 28! Mountain Lion - Fires Plasma Rifle at Shadowhawk (3 base + 0 range + 2 movement + 2 enemy movement + 1 light woods = 8): rolled 12, hit Center Torso (17/26 armor remains)! Shadowhawk gains 4 heat! - Fires Large Variable Speed Pulse Laser at Shadowhawk (3 base + 0 range + 2 movement + 2 enemy movement + 1 light woods - 2 Pulse Laser = 6): rolled 10, hit Right Leg (16/25 armor remains)! - Fires Streak SRM-6 at Shadow Hawk (3 base + 0 range + 2 movement + 2 enemy movement + 1 light woods = 8): rolled 4, fails to lock-on! - Gains 26 heat, sinks 26! Woodsman - Holds fire! End Phase: Mountain Lion - Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 6, succeeds! Kintaro - Must pass a piloting test or fall (4 base + 1 massive damage + 1 actuator damage = 6): rolled 11, succeeds! - Through-armor critical chance in Left Leg! No critical hits sustained! - Armor-piercing critical chance in Center Torso! 1 critical hits sustained! - - Gyro hit! - Must pass a piloting test or fall (4 base + 1 massive damage + 1 actuator damage + 3 gyro damage = 9): rolled 11, succeeds! - Kintaro disabled due to extensive gyro damage! Crab (player) - Through-armor critical chance in Center Torso! No critical hit sustained! Sentinel (player) - Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 7, succeeds! - Critical chance in Center Torso! 1 critical hit sustained! - - XL Engine hit +5 heat/turn! - Critical chance in Center Torso! 1 critical hit sustained! - - XL Engine hit +10 heat/turn! - Sentinel disabled due to extensive engine damage! Next Turn’s Movement Phase Woodsman - Activates MASC! Player Status: Neutral Forces: Opposing Force (level) Cyclops (Mk. 6) – Disabled! Woodsman Prime (Mk. 6) – Ran +0 Mountain Lion (Mk. 4) – Ran +1 Thunderbolt (Mk. 2) – Ran +1 Kintaro (Mk. 2) – Disabled! Wolverine (Mk. 7) – Ran +1 Coyotl A (Mk. 6) – Jumped +4 Commando (Mk. 4) – Ran +3 Mission Objective: Plunder Recovered (0/1500 points) Secondary Objectives: Enemy Units Damaged (100/400 points) Penalty Accrued (-125/-300 points) Orders Due: Saturday Night!
|
# ? Aug 27, 2014 21:55 |
|
quote:Coyote (Player) That's pretty impressive, successfully sawing down on that leg so hard. It should be ripe for more SRM punishment to crack past into internal soon. How many XL engine hits can a NRWR machine take before it goes down permanently in a real combat scenario?
|
# ? Aug 27, 2014 22:02 |
|
Doesn't matter what type of engine you have, 3 hits is done for anyone I think. Also those moves/dice Beer missing plugging the commando on a need 7 roll 5 :'( e: This is your chance to plug the mountain lion though. Only a +1 move mod, and the Battlemaster, Crab, and Shadowhawk can all get a bead on it while taking almost no return fire. Gwaihir fucked around with this message at 22:09 on Aug 27, 2014 |
# ? Aug 27, 2014 22:05 |
|
Chronojam posted:That's pretty impressive, successfully sawing down on that leg so hard. It should be ripe for more SRM punishment to crack past into internal soon. 3, just like every other engine. It is absolutely the right move to pull the Sentinel from the fight at this stage.
|
# ? Aug 27, 2014 22:05 |
|
Turns out light mediums with no move mods are doomed.
|
# ? Aug 27, 2014 22:16 |
|
For all the crap we've been giving him that was some drat fine shooting from the Coyote.
|
# ? Aug 27, 2014 22:32 |
|
drat that's some lovely luck paingod. Crab Planning to move to 1719, unloading into the Mountain Lion and kicking it for good measure. Any better moves?
|
# ? Aug 27, 2014 22:41 |
|
TildeATH posted:PTN taking out his manifold frustrations on us in manifold ways. I would never! It's actually less stressful for me when the players are winning.
|
# ? Aug 27, 2014 22:44 |
|
Depends, you'll have a decent move mod doing that, but the mountain lion will also be able to punch you with the retractable blade on it's right arm. You might want to let the Battlemaster take that hex and do the kicking since it has more armor and more damage on a physical.
|
# ? Aug 27, 2014 22:46 |
|
Does the Op For also have the option of picking up the loot as well as the goon lance?
|
# ? Aug 27, 2014 22:49 |
|
If you're asking "can they?" then the answer is yes. If you're asking "will they?" then the answer is maybe.
|
# ? Aug 27, 2014 22:50 |
|
PoptartsNinja posted:If you're asking "can they?" then the answer is yes. If you're asking "will they?" then the answer is maybe. Thanks, yes those are both important. It might be useful to get the Battlemaster next to the Mountain Lion for a good kicking, but I'd hate for Greatbeer to get shanked. The more mechs that could get in on a kick party the better (such as the shadowhawk by moving to 1817, man I love jump jets). The Mountain Lion does only have a +1 move mod.
|
# ? Aug 27, 2014 23:00 |
|
Scintilla posted:For all the crap we've been giving him that was some drat fine shooting from the Coyote. And just as well he got his orders in. I didn't even realize the Coyote was on the ground when I submitted backup orders.
|
# ? Aug 27, 2014 23:36 |
|
I don't understand the sentinel's to-hits. Does one Precision Ammo shot carry over to all your shots that round?
|
# ? Aug 27, 2014 23:39 |
|
Goddamn. Coyote is back with a vengeance. I can make it up to 1718 and twist right to shoot the Mountain lion. I don't think I can kick it from there but if I twist it should be in my front arc and odds are not in its favor on surviving an alpha to the butt. As far as the loot: I've pretty much accepted that we wont be getting all (or any) of it. Even if we do get to any, its 3+ turns of running back to the van with it while we're two men down. And thats just for the crab or Shadowhawk. Its more like 8+ for me to move the big thing thanks to the maps size and terrain.
|
# ? Aug 28, 2014 00:31 |
|
Ill shoot the mountain lion?
|
# ? Aug 28, 2014 01:07 |
|
Great Beer posted:Goddamn. Coyote is back with a vengeance. 1718 you couldn't kick, no, but he couldn't kick you, either. Might want to leave that slot to the more fragile shadowhawk or something though?
|
# ? Aug 28, 2014 02:17 |
|
Lesson learnt - trust first instincts, don't be clever. And burn all forests Seeya in 3 years
|
# ? Aug 28, 2014 02:22 |
|
Paingod556 posted:Lesson learnt - trust first instincts, don't be clever. And burn all forests Don't get separated leaving half the enemy's force with you as their only target?
|
# ? Aug 28, 2014 02:39 |
|
PoptartsNinja posted:Don't get separated leaving half the enemy's force with you as their only target? it would've worked for Victor!
|
# ? Aug 28, 2014 03:17 |
|
Psion posted:it would've worked for Victor! you mean the Ian Davion sacrifice gambit wasn't intentional?
|
# ? Aug 28, 2014 03:36 |
|
PoptartsNinja posted:I would never! It's actually less stressful for me when the players are winning. You're too goddamn straight. One of these missions you should cheat egregiously and post gloating remarks with and between every update. "drat, son, I tore your mechs apart! Ohh, look at that, you couldn't even score a single hit on 4s!! Another TAC, what are the chances..." This thread deserves it. Your manifold deserves it.
|
# ? Aug 28, 2014 05:47 |
|
TildeATH posted:You're too goddamn straight. One of these missions you should cheat egregiously and post gloating remarks with and between every update. "drat, son, I tore your mechs apart! Ohh, look at that, you couldn't even score a single hit on 4s!! Another TAC, what are the chances..." this. all you'd have to do is copy/paste the final Liao mission from mech commander 2 verbatim into a "special scenario".
|
# ? Aug 28, 2014 06:00 |
|
tuluk posted:this. WHY THE HELL WOULD YOU DO THAT TO PEOPLE? Seriously? Pick a MC1 mission. Any MC1 mission, and it would be better than that! Or heck, do the Moon Mission instead!
|
# ? Aug 28, 2014 07:00 |
|
that was the only mechcommander 1/2 mission I remembered pro-actively trying to screw the player over. every other mechcommander 1 or mechcommander 2 mission was workable using bait and draw tactics and some support drops. The last Liao mission was straight player loving from mission briefing to mission finish. and anytime I can see or get Meat from MechCommander 2 killed off is a bonus.
|
# ? Aug 28, 2014 12:46 |
|
|
# ? Apr 27, 2024 22:07 |
|
tuluk posted:this. Those camouflaged turrets and elite Swarm LRM-toting Catapults were ridiculously dickish. You think you're in the clear, then a Gauss Turret pops up from out of nowhere and takes your shiny new Blood Asp's arm clean off. Or you blunder into a minefield and cripple your movement speed. Also, Meat? Personally I always try to get Twitch killed the first chance I can. I really hate his verbal tic.
|
# ? Aug 28, 2014 12:55 |