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PoptartsNinja posted:I give it a 7. It has my new favorite video game character (Varric), I liked most of the other NPCs (Fenris was even acceptable once you realize he's partly a parody of Cloud from Final Fantasy VII, the only one I didn't like was Anders... I also don't have Sebastian because I'm not paying $7.00 for a worse Varric). And their choice of the guy who voiced Balthier in FF XII to voice Fenris makes it all the more explicit, especially since he used the exact same voice as he did for Balthier.
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# ? Mar 16, 2011 16:26 |
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# ? Apr 28, 2024 00:11 |
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Bad Moon posted:If you aren't listening to Aveline and Isabela snipe at each other, you're doing it wrong. The near-brawl between them during The Long Road was absolutely hilarious.
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# ? Mar 16, 2011 16:33 |
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Remind me in three months and I'll LP it. I genuinely liked the game for what it is, and it leaves me a lot of room to add narration and/or humor. Working on the update now, incidentally.
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# ? Mar 17, 2011 02:35 |
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It's a little late, but here you are all the same. Justice Foot My recording setup is unfortunately lacking, as I only have a headset mic. If reception is positive, though, I'll see if I can manage to whip something up for The Ballad of Engine Joe. I... I actually rather like singing Also, can someone recommend a good audio host? zshare was just the first I could find with a player.
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# ? Mar 17, 2011 02:44 |
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What, no tantalizing detail or smarmy remark on the rolls to make us scared and/or eager? You're losing you tou... wait
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# ? Mar 17, 2011 02:47 |
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^^^^^ I just started. Give me a chance for something ominous to happen. Or maybe it already has...Brandy Collins posted:Justice Foot That is awesome; added to the front page as performed by FWL Propaganda Minister Brandy Collins! Edit: We need orders for Tech Platoon! I'ma give the player some time. PoptartsNinja fucked around with this message at 03:30 on Mar 17, 2011 |
# ? Mar 17, 2011 02:53 |
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PoptartsNinja posted:Remind me in three months and I'll LP it. I genuinely liked the game for what it is, and it leaves me a lot of room to add narration and/or humor. gently caress yes. I'd love to see that.
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# ? Mar 17, 2011 02:57 |
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Brandy Collins posted:It's a little late, but here you are all the same.
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# ? Mar 17, 2011 03:25 |
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BunnyOfDoom, your mailbox is full and I have a question I need to ask.
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# ? Mar 17, 2011 03:33 |
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PoptartsNinja posted:BunnyOfDoom, your mailbox is full and I have a question I need to ask. AGain? Dammit. I thought I cleared it out. Kay, give me five or so minutes.
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# ? Mar 17, 2011 03:34 |
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Now that I've read from page one to here, I'm starving for updates And I have a hankering for some Mechwarrior that I've kept at bay for a long while, but now that I've seen the tabletop rules actually laid out a ton of poo poo that never made sense finally does. Some guys from another forum were playing games a few months ago but it looked too complicated so I skipped out I gotta say I love the idea of a fictional reboot here, too.
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# ? Mar 17, 2011 03:39 |
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bunnyofdoom posted:AGain? Dammit. I thought I cleared it out. Kay, give me five or so minutes. Question sent.
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# ? Mar 17, 2011 03:44 |
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PoptartsNinja posted:Question sent. question answered!
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# ? Mar 17, 2011 03:57 |
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And that's two hidden units revealed this turn (the other reason I wanted clarification).
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# ? Mar 17, 2011 04:01 |
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PoptartsNinja posted:And that's two hidden units revealed this turn (the other reason I wanted clarification). C'mon hidden Atlases! ... I'd settle for a couple more Warhammers. Would you believe two off duty cops in a rowboat?
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# ? Mar 17, 2011 04:05 |
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PoptartsNinja posted:And that's two hidden units revealed this turn (the other reason I wanted clarification). It's been really fun knowing you guys. I for one will miss the Caballeros.
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# ? Mar 17, 2011 04:05 |
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Oh jeeze the overheating D:
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# ? Mar 17, 2011 04:37 |
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PoptartsNinja posted:And that's two hidden units revealed this turn (the other reason I wanted clarification). I'm betting on freshly landed Clan Mechs as a segway to another chapter of the LP. Death Commandos AND Mexicans take a dirt siesta!
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# ? Mar 17, 2011 04:37 |
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Hopefully it is a pair of assault mechs. Facing the Death Commandos is something nobody walks away from in one piece. PTN turning the euphoria of victory into the horror of inevitable defeat would be amazing and awesome.
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# ? Mar 17, 2011 04:38 |
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PoptartsNinja posted:Oh jeeze the overheating D: (I'm using that quite a bit aren't I?) Does someone have a link to Johnny Cash's song Ring of Fire?
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# ? Mar 17, 2011 04:59 |
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KnoxZone posted:Hopefully it is a pair of assault mechs. Facing the Death Commandos is something nobody walks away from in one piece. PTN turning the euphoria of victory into the horror of inevitable defeat would be amazing and awesome. The true horror of the Death Commandos: No one ever wins... even them.
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# ? Mar 17, 2011 05:07 |
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Burn baby burn! DISCO INFERNO!
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# ? Mar 17, 2011 05:08 |
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Axe-man posted:The true horror of the Death Commandos: No one ever wins... even them. Assuming you're not just fighting four 'Mechs painted black.
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# ? Mar 17, 2011 05:09 |
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PoptartsNinja posted:Oh jeeze the overheating D: I am going to melt my 'mech if I have to, but something is going down, damnit!
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# ? Mar 17, 2011 05:14 |
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Hostage Situation: Tactical Update 13 Movement Phase La Dama Muerta uses Distracting Tirade (needs 6, rolls 5) Hostage Killed La Dama Muerta will be executed next turn! 1406 Minefield attacks FY Lancelot, hits left leg (4/14 armor remains), left leg (2/14 armor remains), left leg (0/14 armor remains)! S1 Sapper uses Pyrotechnics on D4 Blackjack! Combat Phase: TP Tech Platoon holds fire SS Rifleman fires large laser at D2 Vindicator (4 base + 1 movement + 0 enemy movement + 0 range = 5): Rolled 7, hit left leg (0/18 armor, 9/11 structure remains)! Critical chance! SS Rifleman fires large laser at D2 Vindicator (4 base + 1 movement + 0 enemy movement + 0 range = 5): Rolled 7, hit center torso (0/18 armor remains)! SS Rifleman fires AC5 at D2 Vindicator (4 base + 1 movement + 0 enemy movement + 0 range = 5): Rolled 4, miss! SS Rifleman fires AC5 at D2 Vindicator (4 base + 1 movement + 0 enemy movement + 0 range = 5): Rolled 6, hit center torso (9/14 structure remains)! Critical chance! SS Rifleman gains 19 heat, sinks 10! Now at Overheat 9! +1 penalty to hit, movement reduced to 3/5/0! Sw Wolverine fires Large Laser at D2 Vindicator (3 base + 1 movement + 0 enemy movement + 2 range + 1 heat = 7): rolled 5, miss! Sw Wolverine fires Medium Laser at D2 Vindicator (3 base + 1 movement + 0 enemy movement + 2 range + 1 heat = 7): rolled 8, hit head (4/9 armor remains)! Pilot hit! Sw Wolverine fires Medium Laser at D2 Vindicator (3 base + 1 movement + 0 enemy movement + 2 range + 1 heat = 7): rolled 4, miss! Sw Wolverine fires SRM6 at D2 Vindicator (3 base + 1 movement + 0 enemy movement + 2 range + 1 heat = 7): rolled 8, 6 missiles hit center torso (7/14 armor remains) (critical chance!), right arm (0/14 armor remains), right leg (6/18 armor remains) (floating critical chance!), left torso (0/16 armor, 10/11 structure remains) (critical chance!), right torso (14/16 armor remains), left leg (7/11 armor remains)! Sw Wolverine gains 28 heat, sinks 14! Now at Overheat 23! Movement reduced to 1/2/3, +4 penalty to hit, chance for ‘Mech shutdown! Chance for ammo explosion! S3 Scout Platoon fires at H4 Minelayer! (4 base + 1 movement + 0 enemy movement + 3 range = 8): rolled 10, hit! 1 trooper killed! H4 Minelayer destroyed! FY Lancelot rotates arm-mounted weapons to threaten rear arc! FY Lancelot fires Large Laser at D2 Vindicator (4 base + 1 movement + 0 enemy movement + 2 range = 7): rolled 5, miss! FY Lancelot fires Large Laser at D2 Vindicator (4 base + 1 movement + 0 enemy movement + 2 range = 7): rolled 3, miss! FY Lancelot gains 21 heat, sinks 26! Now at Overheat 0! D2 Vindicator fires PPC at Sw Wolverine (3 base + 0 movement + 0 enemy movement + 0 range + 2 heavy woods = 5): rolled 6, hit right arm (8/18 armor remains)! D2 Vindicator fires LRM5 at Sw Wolverine (3 base + 0 movement + 0 enemy movement + 0 range +2 heavy woods + 1 minimum range = 6): rolled 5, hit miss! D2 Vindicator gains 13 heat, sinks 16! D4 Blackjack fires medium laser at Sw Wolverine (3 base + 0 movement + 0 enemy movement + 2 range + 2 heavy woods = 7): rolled 9, hit right leg (14/19 armor remains)! D4 Blackjack fires medium laser at Sw Wolverine (3 base + 0 movement + 0 enemy movement + 2 range + 2 heavy woods = 7): rolled 4, miss! D4 Blackjack fires medium laser at Sw Wolverine (3 base + 0 movement + 0 enemy movement + 2 range + 4 shoulder hit + 2 heavy woods = 11): rolled 7, miss! D4 Blackjack gains 9 heat, sinks 11! V3 Goblin holds fire! I1 militia platoon holds fire! End Phase Scout Snipers double tap I1 Militia, 6 troopers killed! H1 Death Commando Snipers snipe Scout Snipers, 3 troopers killed! Scout Snipers destroyed! Sw Wolverine must roll an 8+ to avoid shutdown: rolls 7, fails! Sw Wolverine must roll a 6+ to avoid ammunition explosion: rolls 11, succeeds! D2 Vindicator critical chance in left leg! No critical hit sustained! D2 Vindicator critical chance in center torso! 1 critical hit sustained! Jump Jet destroyed! D2 Vindicator critical chance in center torso! 3 critical hits sustained! Engine Hit! Engine Hit! Engine Destroyed! Vindicator destroyed (3 engine hits!) D2 Vindicator floating critical chance in right leg! 2 critical hits sustained! Jump Jet destroyed! Foot Actuator destroyed! D2 Vindicator critical chance in left torso! No critical hit sustained! D2 Vindicator critical chance in left leg! No critical hit sustained! D2 Vindicator must roll to remain conscious, needs 3+! Rolled 7, succeeds! D2 Vindicator must make a piloting test or fall (4 base + 1 massive damage + 1 injury + 1 leg actuator hit = 7): ‘Mech destroyed, automatic failure! D4 Blackjack must make a piloting test or fall (4 base + 1 injury = 5): rolled 5, succeeds! Physical Combat Phase: End Phase: “Snipers in the—” Someone started, but was lost in the general cacophony of combat as his ‘Mech shut down around him. Bobby wouldn’t have had it any other way. He watched dispassionately as his final salvo cored the blasted Vindicator, SRMs blasting the delicate engine apart in a storm of shrapnel. The Vindicator crumpled like a marionette with cut strings. Skinwalker was satisfied, and would fight again. Bobby smiled a wolfish smile, resisted the urge to pat his ‘Mech’s control panel. The heat was sweltering, and with the engine failsafes engaged his ‘Mech wasn’t doing much more than circulating coolant now. He lit a cigarette, and cracked open his cockpit hatch to vent some of the blistering heat the good-old fashioned way. He looked at the Vindicator again, thought he could make out a pilot fighting to free himself from a cockpit fused shut by a medium laser. The Blackjack’s jets fired as it simply abandoned its lancemate to the waiting coyotes. Bobby’s eyes sparkled with amusement as he took a puff from his cig. “Was it as good for you as it was for me?” he asked rhetorically. He wasn’t transmitting, there was nobody who could answer. It didn’t matter, as soon as his ‘Mech cooled down enough, that pilot was eating a large laser. It wasn’t even to punish him for firing at an ejecting ‘Mechwarrior. That’s just how Bobby was. Enemy Forces D4 BJ-1 Blackjack I1 Capellan Militia V3 Goblin Medium Tank H1 Death Commando Snipers Turn 14 OpForce Movement: D4 Jumped to 0902 I1 Remained Stationary V3 Immobile H1 Remained Stationary Mission Objectives 11/20 hostages remain! La Dama Muerta will be executed next turn! Rescue the Hostages or Bury them SS “Lil’ Sure Shot” RFL-3N Rifleman Weight: 60 tons (Heavy) HD A(S): 6/6 (3/3) LT A(S): 12/15 (14/14) LT R A(S): 2/2 CT A(S): 10/22 (20/20) CT R A(S): 4/4 RT A(S): 15/15 (14/14) RT R A(S): 2/2 LA A(S): 15/15 (10/10) RA A(S): 15/15 (10/10) LL A(S): 12/12 (14/14) RL A(S): 12/12 (14/14) Heat: 0/30 Overheat Penalty: Heat Sinks: 10 Movement: 4/6/0 Mechwarrior: Pilot 4, Gunnery 4 Mechwarrior Name: Annie Sue Hurd Mechwarrior Player: Tempest_56 Mechwarrior Status: 1 hit, light shrapnel wounds Armament: Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!) Large Laser – LA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!) AC5 – RA (Heat: 1, Ammo: 6, Range: (L:18 M:12 S:6 Min:3), Status: OK!) AC5 – LA (Heat: 1, Ammo: -, Range: (L:18 M:12 S:6 Min:3), Status: OK!) Medium Laser – RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Notes: no hands or lower arm actuators—may not punch, may fire arm-mounted weapons into rear arc. S2 Scout Snipers Platoon(4/4) Type: Sniper Weapon: Sniper Rifle Player: Tempest_56 Movement MP: 1 Range: 6 hexes Notes: May snipe or double-tap at infantry or vehicles. St “Stubby” HBK-4G Hunchback Notes: ‘Mech destroyed! La Dama Muerta Player: Polaron May either use a Distracting Tirade or Mock and Berate the Capellans once per turn. FY “Sir gently caress You” LNC25-01 Lancelot Weight: 60 tons (Heavy) HD A(S): 7/7 (3/3) LT A(S): 9/16 (14/14) LT R A(S): 10/10 CT A(S): 6/21 (20/20) CT R A(S): 16/16 RT A(S): 16/16 (14/14) RT R A(S): 10/10 LA A(S): 1/14 (10/10) RA A(S): 4/14 (10/10) LL A(S): 6/14 (14/14) RL A(S): 0/14 (7/14) Heat: 0/30 Overheat Penalty: None Heat Sinks: 13 (double capacity) Movement: 6/9/0 Mechwarrior: Pilot 4, Gunnery 4 Mechwarrior Name: Rebecca “Divot” Moss Mechwarrior Player: bunnyofdoom Mechwarrior Status: OK! Armament: PPC – RT (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: OK!) Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!) Large Laser – LA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!) Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Notes: No hands or lower arm actuators—may not punch, may fire arm-weapons into rear arc S1 Scout Sapper Player: bunnyofdoom May use either a booby traps on enemy infantry within 4 hexes, pyrotechnics on an enemy ‘Mech within 6, Earthshaker on any hex within 6, and automatically Marks all minefields within 1 hex of himself. Has 2 MP. May NOT use either ability this turn! F “Firewalker” CPLT-C1 Catapult ’Mech Status: Destroyed TA Tech Platoon APC Tank Status: Destroyed! TP Tech Platoon (30/30) Type: SRM Infantry Weapon: SRM Gunnery: 5 Anti-Mech: 3 Player: Red_Mage Movement MP: 2 Range: To-hit modifier: 0: -1, 1-2: 0, 3-4: +2, 5-6 +4 Notes: 0 rounds of Inferno ammo, may Detonate enemy minefields SW “Skinwalker” WVR-6M Wolverine Weight: 55 tons (Medium) HD A(S): 9/9 (3/3) LT A(S): 18/20 (13/13) LT R A(S): 6/6 CT A(S): 0/25 (10/18) CT R A(S): 8/8 RT A(S): 0/20 (3/13) RT R A(S): 6/6 LA A(S): 16/18 (9/9) RA A(S): 8/18 (9/9) LL A(S): 12/19 (13/13) RL A(S): 14/19 (13/13) Heat: 9/30 Overheat Penalty: Movement reduced to 1/2/3, +3 modifier to hit! Heat Sinks: 14 Movement: 5/8/3 Mechwarrior: Pilot 2, Gunnery 3 Mechwarrior Name: “Navajo Wolf” Bobby Begay Mechwarrior Player: Bobbin Threadbare Mechwarrior Status: OK! Armament: Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!) Medium Laser – HD (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) SRM 6 – LT (Heat: 3, Ammo: 11, Range: (L:9 M:6 S:3), Status: OK!) Notes: 2 hands—may punch with either arm (may not punch with right arm if WEP is fired), Gyro Hit, 2 Engine Hits Special Ability: Eights to Aces (1/2) S3 Scout Company(30/30) Type: Caballeros Scouts Weapon: Submachine Guns and Grenades Gunnery: 3 Anti-Mech: 4 Player: Bobbin Threadbare Movement MP: 2 Range: To-hit modifier: 0: -2, 1: 0, 2: +3 Notes: Double damage to all targets at range 0, deals an extra d6 to all targets at range 1 Enemy Status D1 WHM-6L Warhammer Status: Destroyed, counts as rough terrain D2 VND-1R Vindicator Damage: None Status: Destroyed, counts as rough terrain D3 CTF-1X Cataphract Status: Disabled, counts as rough terrain D4 BJ-1 Blackjack Damage: Left Shoulder Destroyed Status: Pilot injured! Armament: medium laser, medium laser, medium laser Notes: I1 Capellan Militia (18/30) Damage: None Status: Armament: Ballistic Rifle Notes: H1 Death Commando Snipers (5/5) Damage: None Status: Armament: Zeus Anti-Material Sniper Rifles Notes: V1 Heavy Wheeled APC (MG Variant) Status: Disabled, counts as rough terrain V2 Zhukov Heavy Tank Status: Disabled, counts as rough terrain V3 Goblin Medium Tank Damage: None Status: Immobilized Armament: Large Laser, Machine Gun Notes: V4 SRM Carrier Status: Destroyed, counts as rough terrain K1 Karnov UR VTOL Status: Crashed, counts as rough terrain K2 Karnov UR VTOL Status: Crashed, counts as rough terrain K3 Karnov UR VTOL Status: Crashed, counts as rough terrain PoptartsNinja fucked around with this message at 05:51 on Mar 17, 2011 |
# ? Mar 17, 2011 05:29 |
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PoptartsNinja posted:^^^^^ I just started. Give me a chance for something ominous to happen. Or maybe it already has... The FWL gets all the best musicians. Then again, I can't really think of any potential stirring Capellan songs. Maybe some stirring Soviet-era Russian style anthems? One of you DC fans get on it.
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# ? Mar 17, 2011 05:34 |
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Where's the Goblin on the map? Also, guys, clean up turn. I suggest I try and kill the Blackhjack with long range firepower, somebody kills the goblin, and we see if we can keep La Dama Muetra okay.
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# ? Mar 17, 2011 05:35 |
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^ Goblin is at 0717. It's way back and we've got no LOS on it. There's no way we can kill it this turn, I think. Blackjacks Must Die. I'm full throttle charging to 1105 and firing all four big guns at the Blackjack. That's gonna put me at +19 heat. It's just you and me at this point, Bunny. Let's finish the son of a bitch off.
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# ? Mar 17, 2011 05:39 |
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bunnyofdoom posted:Where's the Goblin on the map? Should I finally use her other ability? I mean, there's no loss in using it at this point.
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# ? Mar 17, 2011 05:40 |
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bunnyofdoom posted:Where's the Goblin on the map? Since I forgot it, the tank crew finally feels safe enough to abandon their deathtrap and runs away. Maybe.
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# ? Mar 17, 2011 05:42 |
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Totally worth it. Music of the Round: Fire I only regret that my scout company can't get in range of the snipers until the turn after next. Also, did you notice you put Sure-Shot up twice? Bobbin Threadbare fucked around with this message at 05:46 on Mar 17, 2011 |
# ? Mar 17, 2011 05:42 |
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PoptartsNinja posted:Since I forgot it, the tank crew finally feels safe enough to abandon their deathtrap and runs away. Maybe. I'm shocked they didn't earlier. It's an immobilized tank with no effective weapons and the armor completely sheared off on three of the five facings.
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# ? Mar 17, 2011 05:43 |
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PoptartsNinja posted:
I believe I speak for all Caballeros when I say, "Uh oh". Is there any way for her to not get shot next turn? If so, better get a move on guys . If not, make sure to crush her killers underneath the feet of your mechs. In fact, do that regardless of the outcome. Child killers deserve no mercy or quarter.
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# ? Mar 17, 2011 05:44 |
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It's looking like it's gonna be a sad, sad ride into the sunset. Dame Muerta, you will be missed.
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# ? Mar 17, 2011 05:45 |
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You have the stats for the Rifleman listed twice in that update. Also: Come on Commandos, one final roll and La Dama is dead. Do it for Max!
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# ? Mar 17, 2011 05:48 |
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PoptartsNinja posted:Since I forgot it, the tank crew finally feels safe enough to abandon their deathtrap and runs away. Maybe. So, does that mean we still ahve to kill it to win? And yes Polaron, you should.
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# ? Mar 17, 2011 05:48 |
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There's less than a zero percent chance La Dama dies next turn. Goon luck just doesn't run that way. That said, the Goblin crew shouldn't run, given that it's been ruled if all armor and 'mechs die all infantry instantly routs. They're Cappellan troops. They know they'll be executed for cowardice if they flee, so they've got a better chance of trying to ride it out in their crippled, weaponless tank. (At least that way there would be some small strategic choice for the remaining Space Mexicans, beyond "Snipe Blackjack from out of weapons range with 2:1 advantage, laugh all the way to bank".) Fake Edit: Goddamn you minefields! Stop being worthless. He's blundering right through you and you've done sweet dick all to actually slow him down.
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# ? Mar 17, 2011 05:54 |
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As if an immobile tank with a single operable machinegun would've kept the infantry fighting?
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# ? Mar 17, 2011 05:54 |
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Polaron posted:Should I finally use her other ability? I mean, there's no loss in using it at this point. I see no reason why you wouldn't. 2/3 chance not dying versus 1/6 chance not dying is easy math.
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# ? Mar 17, 2011 05:55 |
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# ? Apr 28, 2024 00:11 |
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PoptartsNinja posted:As if an immobile tank with a single operable machinegun would've kept the infantry fighting? Let alone one a few hundred feet away from anything worth shooting at.
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# ? Mar 17, 2011 05:56 |