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bunnyofdoom
Mar 29, 2008

Jaxxon: Still not the stupidest thing from the expanded universe.



Alright, my Moves are in. Let's see if we can gently caress this capellan fuckhead up!

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PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Indeed, we'll see who gets hosed up.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Hostage Situation: Tactical Update 14

Movement Phase
La Dama Muerta uses Mock and Berate (needs 3+, rolls 1)
La Dama Muerta Killed!
No Hostages Remain in hex 0804!



Combat Phase:

TP Tech Platoon clears minefield!

SS Rifleman fires large laser at D4 Blackjack (4 base + 2 movement + 2 enemy movement + 0 range + 2 light woods + 1 overheat = 11): Rolled 6, miss!
SS Rifleman fires large laser at D4 Blackjack (4 base + 2 movement + 2 enemy movement + 0 range + 2 light woods + 1 overheat = 11): Rolled 10, miss!
SS Rifleman fires AC5 at D4 Blackjack (4 base + 2 movement + 2 enemy movement + 0 range + 2 light woods + 1 overheat = 11): Rolled 5, miss!
SS Rifleman fires AC5 at D4 Blackjack (4 base + 2 movement + 2 enemy movement + 0 range + 2 light woods + 1 overheat = 11): Rolled 3, hit miss!
SS Rifleman gains 19 heat, sinks 10! Now at Overheat 19! +3 penalty to hit, movement reduced to 1/2/0! Chance to Shut Down! Chance for Ammo Explosion (no ammo remains)!

Sw Wolverine gains 0 heat, sinks 14! Now at Overheat 9! Movement reduced to 4/6/3, +1 penalty to hit!
Sw Wolverine engine restarts! May act on next turn!

S3 Scout Platoon holds fire!

FY Lancelot fires PPC at D4 Blackjack (4 base + 1 movement + 2 enemy movement + 0 range + 2 light woods = 9): rolled 7, miss!
FY Lancelot fires Large Laser at D4 Blackjack (4 base + 1 movement + 0 enemy movement + 0 range + 2 light woods = 9): rolled 10, hit right torso (7/15 armor remains)!
FY Lancelot fires Large Laser at D4 Blackjack (4 base + 1 movement + 0 enemy movement + 0 range + 2 light woods = 9): rolled 3, miss!
FY Lancelot fires Medium Laser at D4 Blackjack (4 base + 1 movement + 0 enemy movement + 2 range + 2 light woods = 11): rolled 10, miss!
FY Lancelot gains 30 heat, sinks 26! Now at Overheat 4!

D4 Blackjack fires medium laser at SS Rifleman (3 base + 3 movement + 1 enemy movement + 0 range + 1 light woods = 8): rolled 10, hit left arm (10/15 armor remains)!
D4 Blackjack fires medium laser at SS Rifleman (3 base + 3 movement + 1 enemy movement + 0 range + 1 light woods = 8): rolled 9, hit right leg (7/12 armor remains)!
D4 Blackjack gains 10 heat, sinks 11!

I1 militia platoon holds fire!



End Phase
Tech Platoon clears mines in hex 1309!

H1 Death Commando Snipers snipe Scout Company, 5 troopers killed!

SS Rifleman must roll an 6+ to avoid shutdown: rolls 9, succeeds!




Physical Combat Phase:



End Phase:



Annie cursed as the airborne Blackjack dipped unexpectedly, her lasers and last rounds of autocannon ammunition flying wide of their mark. They mingled with Divot’s shots, although she thought maybe the other woman had scored a hit. The Blackjack’s return fire was hardly spectacular, medium lasers scoring the armor of her ‘Mech’s arm and leg—but if she kept missing like this, it wouldn’t really matter, would it?

She bit her lip as the heat in her ‘Mech soared. She was used to it, Lil’ Sure Shot was a Rifleman through and through, and Annie had never piloted anything else; nor did she ever intend to. She gritted her teeth as the Blackjack touched down for a moment then sprang forward on his ‘jets like an angry bullfrog.



Enemy Forces
D4 BJ-1 Blackjack
I1 Capellan Militia
H1 Death Commando Snipers

Turn 15 OpForce Movement:
D4 Jumped to 0804
I1 Moved to 0905
H1 Remained Stationary

Mission Objectives
10/20 hostages remain!
Rescue the Hostages or Bury them
Capellans will Kill Them All next turn!







SS “Lil’ Sure Shot” RFL-3N Rifleman
Weight: 60 tons (Heavy)
HD A(S): 6/6 (3/3)
LT A(S): 12/15 (14/14)
LT R A(S): 2/2
CT A(S): 10/22 (20/20)
CT R A(S): 4/4
RT A(S): 15/15 (14/14)
RT R A(S): 2/2
LA A(S): 10/15 (10/10)
RA A(S): 15/15 (10/10)
LL A(S): 12/12 (14/14)
RL A(S): 7/12 (14/14)
Heat: 19/30
Overheat Penalty: Movement reduced to 1/2/0, +3 penalty to hit!
Heat Sinks: 10
Movement: 4/6/0
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: Annie Sue Hurd
Mechwarrior Player: Tempest_56
Mechwarrior Status: 1 hit, light shrapnel wounds
Armament:
Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Large Laser – LA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
AC5 – RA (Heat: 1, Ammo: 0, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
AC5 – LA (Heat: 1, Ammo: -, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
Medium Laser – RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Notes: no hands or lower arm actuators—may not punch, may fire arm-mounted weapons into rear arc.

S2 Scout Snipers
Platoon(0/3)



St “Stubby” HBK-4G Hunchback
Notes: ‘Mech destroyed!

La Dama Muerta
Player: Polaron
Killed!



FY “Sir gently caress You” LNC25-01 Lancelot
Weight: 60 tons (Heavy)
HD A(S): 7/7 (3/3)
LT A(S): 9/16 (14/14)
LT R A(S): 10/10
CT A(S): 6/21 (20/20)
CT R A(S): 16/16
RT A(S): 16/16 (14/14)
RT R A(S): 10/10
LA A(S): 1/14 (10/10)
RA A(S): 4/14 (10/10)
LL A(S): 6/14 (14/14)
RL A(S): 0/14 (7/14)
Heat: 4/30
Overheat Penalty: None
Heat Sinks: 13 (double capacity)
Movement: 6/9/0
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: Rebecca “Divot” Moss
Mechwarrior Player: bunnyofdoom
Mechwarrior Status: OK!
Armament:
PPC – RT (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Large Laser – LA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Notes: No hands or lower arm actuators—may not punch, may fire arm-weapons into rear arc

S1 Scout Sapper
Player: bunnyofdoom
May use either a booby traps on enemy infantry within 4 hexes, pyrotechnics on an enemy ‘Mech within 6, Earthshaker on any hex within 6. Automatically Marks all minefields within 1 hex of himself. Has 2 MP.
May use any ability this turn!



F “Firewalker” CPLT-C1 Catapult
’Mech Status: Destroyed

TA Tech Platoon APC
Tank Status: Destroyed!

TP Tech Platoon (30/30)
Type: SRM Infantry
Weapon: SRM
Gunnery: 5
Anti-Mech: 3
Player: Red_Mage
Movement MP: 2
Range: To-hit modifier: 0: -1, 1-2: 0, 3-4: +2, 5-6 +4
Notes: 0 rounds of Inferno ammo, may Detonate enemy minefields



SW “Skinwalker” WVR-6M Wolverine
Weight: 55 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 18/20 (13/13)
LT R A(S): 6/6
CT A(S): 0/25 (10/18)
CT R A(S): 8/8
RT A(S): 0/20 (3/13)
RT R A(S): 6/6
LA A(S): 16/18 (9/9)
RA A(S): 8/18 (9/9)
LL A(S): 12/19 (13/13)
RL A(S): 14/19 (13/13)
Heat: 9/30
Overheat Penalty: Movement reduced to 1/2/3, +3 modifier to hit!
Heat Sinks: 14
Movement: 5/8/3
Mechwarrior: Pilot 2, Gunnery 3
Mechwarrior Name: “Navajo Wolf” Bobby Begay
Mechwarrior Player: Bobbin Threadbare
Mechwarrior Status: OK!
Armament:
Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Medium Laser – HD (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
SRM 6 – LT (Heat: 3, Ammo: 11, Range: (L:9 M:6 S:3), Status: OK!)
Notes: 2 hands—may punch with either arm (may not punch with right arm if WEP is fired), Gyro Hit, 2 Engine Hits
Special Ability: Eights to Aces (1/2)

S3 Scout Company(25/30)
Type: Caballeros Scouts
Weapon: Submachine Guns and Grenades
Gunnery: 3
Anti-Mech: 4
Player: Bobbin Threadbare
Movement MP: 2
Range: To-hit modifier: 0: -2, 1: 0, 2: +3
Notes: Double damage to all targets at range 0, deals an extra d6 to all targets at range 1




Enemy Status
D1 WHM-6L Warhammer
Status: Destroyed, counts as rough terrain

D2 VND-1R Vindicator
Damage: None
Status: Destroyed, counts as rough terrain

D3 CTF-1X Cataphract
Status: Disabled, counts as rough terrain

D4 BJ-1 Blackjack
Damage: Left Shoulder Destroyed
Status: Pilot injured!
Armament: medium laser, medium laser, medium laser
Notes:

I1 Capellan Militia (18/30)
Damage: None
Status:
Armament: Ballistic Rifle
Notes:

H1 Death Commando Snipers (5/5)
Damage: None
Status:
Armament: Zeus Anti-Material Sniper Rifles
Notes:

V1 Heavy Wheeled APC (MG Variant)
Status: Disabled, counts as rough terrain

V2 Zhukov Heavy Tank
Status: Disabled, counts as rough terrain

V3 Goblin Medium Tank
Damage: None
Status: Immobilized
Armament: Large Laser, Machine Gun
Notes:

V4 SRM Carrier
Status: Destroyed, counts as rough terrain

K1 Karnov UR VTOL
Status: Crashed, counts as rough terrain

K2 Karnov UR VTOL
Status: Crashed, counts as rough terrain

K3 Karnov UR VTOL
Status: Crashed, counts as rough terrain

KnoxZone
Jan 27, 2007

If I die before I Wake, I pray the Lord my soul to take.
Quiet turn.

Except for the whole killing of La Dama Muerta, of course.

Next turn is going to be an ugly massacre.

KnoxZone fucked around with this message at 18:41 on Mar 19, 2011

ShadowDragon8685
Jan 23, 2011

Hi, I'm Troy McClure! You might remember SD from such films as "Guys, I'm not sanguine about this Mech choice", "The Millstone of the Clans", and "Uppity Sperglord ilKhan"! Make sure to clear the date for his upcoming documentary, "How I ran a Star of Clan Mechs into the ground!"
There's one wrecked Blackjack keeping these guys fighting?


Good grief.

Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.


Rifleman missing everything + La Dama Meurta actually dying (at least she lives up to her name) makes this a great turn.

Also, this warms my heart:

PoptartsNinja posted:

Capellans will Kill Them All next turn!

LLSix
Jan 20, 2010

The real power behind countless overlords

Wow, talk about snatching defeat from the jaws of victory! With those kinds of to hit numbers I don't see how it could have gone any other way. Maybe with Bobby back in the game they can limit casualties to only three out of four dead.

Best hope there isn't a H3 out there somewhere still.

KnightLight
Aug 8, 2009

All she needed was a 3. That's some seriously crappy rolling this turn.

KnoxZone
Jan 27, 2007

If I die before I Wake, I pray the Lord my soul to take.

LLSix posted:

Wow, talk about snatching defeat from the jaws of victory! With those kinds of to hit numbers I don't see how it could have gone any other way. Maybe with Bobby back in the game they can limit casualties to only three out of four dead.

Best hope there isn't a H3 out there somewhere still.

Unfortunately, two of the three are sitting at a +3 TH because of heat penalties. They really need to get the heat under control if they plan on hitting that 'Jack, which seems to be going full evasion right now.

At least there are no hostages in that building, which opens a few interesting options...

KnoxZone fucked around with this message at 19:03 on Mar 19, 2011

lilljonas
May 6, 2007

We got crabs? We got crabs!
That was lackluster. Better luck next turn!

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

lilljonas posted:

That was lackluster. Better luck next turn!

Welcome to the 'endgame' in Battletech. Even when one side is clearly dominant, there's a lot an opponent can still do. If the Rifleman had shut down due to heat, it would've been eating a death from above.

Mukaikubo
Mar 14, 2006

"You treat her like a lady... and she'll always bring you home."

PoptartsNinja posted:

Welcome to the 'endgame' in Battletech. Even when one side is clearly dominant, there's a lot an opponent can still do. If the Rifleman had shut down due to heat, it would've been eating a death from above.

DEATH FROM ABOVE???

I am so into you. :zoidberg:

Arglebargle III
Feb 21, 2006

PoptartsNinja posted:

La Dama Muerta Killed!
No Hostages Remain in hex 0804!

:golfclap:

Nice to see the Capellans finally shoot that bitch. It struck me as very mary-sue-ish that they didn't just shoot her immediately because of her magical latina powers of being loud and annoying.

(Still not clear on the Capellans' motivation for starting this whole fight in the first place.)

Hob_Gadling
Jul 6, 2007

by Jeffrey of YOSPOS
Grimey Drawer
This is looking' good, good indeed. Roll high on the casualty number, PoptartsNinja!

It looks like the Blackjack could hold on for two turns. There's one mech with any sort of reasonable hitting chances. Every turn is important here. And no matter how the Blackjack fares, the Caballeros have a lot of bodies to bury after this.

Too bad the Warhammer isn't around anymore. I was hoping it'd set the hostage building on fire. That would have been a fitting end to all this.

Trast
Oct 20, 2010

Three games, thousands of playthroughs. 90% of the players don't know I exist. Still a redhead saving the galaxy with a [Right Hook].

:edi:
Brutal, just brutal. And those dice finally failed the Mexigoons at the worst time.

KnoxZone
Jan 27, 2007

If I die before I Wake, I pray the Lord my soul to take.
I wonder if the Colonel's son will survive this ordeal, or if he will join his wife in the afterlife. Up to 7 hostages die next turn, so it won't be pretty.

Dolash
Oct 23, 2008

aNYWAY,
tHAT'S REALLY ALL THERE IS,
tO REPORT ON THE SUBJECT,
oF ME GETTING HURT,


Ugh, so much hinging on one +3 roll, kind of divorces actual performance from abstract mission goals but such is life. This should've been the wrap-up turn, guess we're hanging on for one more.

SageNytell
Sep 28, 2008

<REDACT> THIS!
I would like to think that PTN would mention if (probably incorrect Spanish, I only know French) la pequeña muerte had his back to the wall.

I would also like to think that PTN wouldn't poison any surviving hostages or infect them with any sort of hypercontagious hyperfatal disease. But the things I would like to think and the things that happen have never been particularly similar. Soooo...

I'm hoping that this ends well for the remaining hostages, and I'm also hoping that, one way or another, next turn is the last turn. Neither side has the resources remaining to really continue to fight interestingly. Honestly, I'd have to believe that with that BlackJack so absolutely hosed someone would be waving a white flag about now. The Caballeros WILL be winning, at this point, whether now or in a few hours when the rest of their contingent comes a-whoopin' and a-hollerin' and a-shootin' over the hills, so with so little materiel left, it makes much less sense to piss off your soon-to-be jailers by continuing to shoot at their mechs and murder their children.

Teledahn
May 14, 2009

What is that bear doing there?


I think you boys need to get your infantry into this fight, otherwise those militia are going to get into that building with more hostages.

Bobbin Threadbare
Jan 2, 2009

I'm looking for a flock of urbanmechs.

S3 should be at 0809 this round.

Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.


SageNytell posted:

I would like to think that PTN would mention if (probably incorrect Spanish, I only know French) la pequeña muerte had his back to the wall.

I would also like to think that PTN wouldn't poison any surviving hostages or infect them with any sort of hypercontagious hyperfatal disease. But the things I would like to think and the things that happen have never been particularly similar. Soooo...

I'm hoping that this ends well for the remaining hostages, and I'm also hoping that, one way or another, next turn is the last turn. Neither side has the resources remaining to really continue to fight interestingly. Honestly, I'd have to believe that with that BlackJack so absolutely hosed someone would be waving a white flag about now. The Caballeros WILL be winning, at this point, whether now or in a few hours when the rest of their contingent comes a-whoopin' and a-hollerin' and a-shootin' over the hills, so with so little materiel left, it makes much less sense to piss off your soon-to-be jailers by continuing to shoot at their mechs and murder their children.

The Death Commandos care gently caress all about dying, and the Caballeros probably aren't the only ones with reinforcements on call, given that the Cappellan forces actually planned for the attack. The only (immediately obvious) point of this raid does seem to be to piss off the Mexigoon brigade in the first place. They didn't take the hostages in any apparent demand for ransom, or they'd have mentioned that before they started offing them.

Also, trusting PTN not to have one final ace up his sleeve in this situation may not be the wisest thing. I've been holding on to faith the entire time that he has some truly Cappellan surprise in store for you bastards at the end of this, though I doubt it would be something so fluff based as "and we gave them all Space AIDS so now they're dead anyway".

C'mon Kill Them All roll, be a high one!

Mary Annette
Jun 24, 2005

Dolash posted:

Ugh, so much hinging on one +3 roll, kind of divorces actual performance from abstract mission goals but such is life. This should've been the wrap-up turn, guess we're hanging on for one more.

That ace Cataphract went to down to a through-armor-leg-blown-off crit on the first solid hit it took. The dice gods' favor is a fickle, fickle thing.

Magni
Apr 29, 2009

SageNytell posted:

I would like to think that PTN would mention if (probably incorrect Spanish, I only know French) la pequeña muerte had his back to the wall.

I would also like to think that PTN wouldn't poison any surviving hostages or infect them with any sort of hypercontagious hyperfatal disease. But the things I would like to think and the things that happen have never been particularly similar. Soooo...

Biowarfare is really looked down upon in the Inner Sphere. WMDs of all kind are.

Also, this whole scenario has already been a de facto disaster for the Death Commandos. They've lost three Mechwarriors and a full platoon of PBI and the life expectancy of the 4th Mech as well as those snipers is very short indeed. Even if they kill all the hostages, they've ended up taking heavy losses in return for killing a small part of a FWL regiment and some children. That's not a good deal for a unit as small and elite as the Death Commandos. They're going to run out of soldiers before running out of Texicans at this rate.

Volmarias
Dec 31, 2002

EMAIL... THE INTERNET... SEARCH ENGINES...

Magni posted:

Biowarfare is really looked down upon in the Inner Sphere. WMDs of all kind are.

Also, this whole scenario has already been a de facto disaster for the Death Commandos. They've lost three Mechwarriors and a full platoon of PBI and the life expectancy of the 4th Mech as well as those snipers is very short indeed. Even if they kill all the hostages, they've ended up taking heavy losses in return for killing a small part of a FWL regiment and some children. That's not a good deal for a unit as small and elite as the Death Commandos. They're going to run out of soldiers before running out of Texicans at this rate.

On the plus side (for the Capellans), fighting against the Capellans will now have the reputation of causing your family to be brutally murdered, so that can't hurt.

Also, expecting this to be a diversion wherein the mech bay was attacked now that no guards are present.

Krumbsthumbs
Oct 23, 2010

2nd Place.
1st Loser.

Volmarias posted:

On the plus side (for the Capellans), fighting against the Capellans will now have the reputation of causing your family to be brutally murdered, so that can't hurt.

Also, expecting this to be a diversion wherein the mech bay was attacked now that no guards are present.

At the start of the scenario one of the mechanics said that they left behind a decent guard to keep the mech bay secure. Whether that stops the Death Commandos is one thing or another, but there was a guard in place.

Hob_Gadling
Jul 6, 2007

by Jeffrey of YOSPOS
Grimey Drawer
Where the devil is that Goblin tank?

SageNytell
Sep 28, 2008

<REDACT> THIS!

Hob_Gadling posted:

Where the devil is that Goblin tank?

Goblin tank was abandoned last update, PTN mentioned it.

Magni posted:

Biowarfare is really looked down upon in the Inner Sphere. WMDs of all kind are.

Also, this whole scenario has already been a de facto disaster for the Death Commandos. They've lost three Mechwarriors and a full platoon of PBI and the life expectancy of the 4th Mech as well as those snipers is very short indeed. Even if they kill all the hostages, they've ended up taking heavy losses in return for killing a small part of a FWL regiment and some children. That's not a good deal for a unit as small and elite as the Death Commandos. They're going to run out of soldiers before running out of Texicans at this rate.

Isn't the murder of children also looked down on in the Inner Sphere?
I mean, PTN seems to be hinting that even saving the hostages isn't saving them. Maybe implanted explosives, maybe a sleeper agent, I dunno. We'll have to see next turn.

Please please please be over next turn. It's time for a new battle. This one cannot effectively change other than one side's mechs dying or the other, the only real difference is the hostages, and that will be very much decided now.

SageNytell fucked around with this message at 01:08 on Mar 20, 2011

Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.


SageNytell posted:

Isn't the murder of children also looked down on in the Inner Sphere?

There are differences in how much retribution the acts incur though. Shooting up a daycare center is on a slightly different level than shooting SCUD missiles full of anthrax into a major city.

That said, I don't think anybody is going to go into a tizzy (aside from the Caballeros, obviously) if the Cappellans poison the remaining hostages or some such. I would say it's more likely they've got something planned with either explosives or espionage than poison or disease, but small scale usages of it aren't going to draw the ire of the entire Inner Sphere like using them on a strategic level would.

Hob_Gadling
Jul 6, 2007

by Jeffrey of YOSPOS
Grimey Drawer

SageNytell posted:

Isn't the murder of children also looked down on in the Inner Sphere?

Depends a lot on whose kids got stomped on. Bunch of mercs? No one cares. Might makes right, once again. Weapons of mass destruction on the other hand threaten to make the whole knight caste irrelevant, so they're universally abhorred.

landcollector
Feb 28, 2011
Well, this scenario has turned out to be an utter disaster for the Caballeros. Two mechs gone, 1 more effectively disabled, 1 pilot dead, >=50% hostage fatalities (including La Dama Muerta) with an increase to >=75% likely coming next turn. Even if the remnants of the Death Commandos are killed, it's a phyrric victory at best.

landcollector fucked around with this message at 04:49 on Mar 20, 2011

Bobbin Threadbare
Jan 2, 2009

I'm looking for a flock of urbanmechs.

Well, if you want something done right, you've got to do it yourself.

Music of the Round: Church of the Machine

Arglebargle III
Feb 21, 2006

landcollector posted:

Well, this scenario has turned out to be an utter disaster for the Caballeros. Two mechs gone, 1 more effectively disabled, 1 pilot dead, >=50% hostage fatalities (including La Dama Muerta) with an increase to >=75% likely coming next turn. Even if the remnants of the Death Commandos are killed, it's a phyrric victory at best. Why anyone roots for the Death Commandos escapes me.

Um you may recall that 40% of the votes went to the Death Commandos originally? Space Mexicans don't have much appeal to some of us.

Mukaikubo
Mar 14, 2006

"You treat her like a lady... and she'll always bring you home."

Arglebargle III posted:

Um you may recall that 40% of the votes went to the Death Commandos originally? Space Mexicans don't have much appeal to some of us.

Yes, and the rest of the thread has had to put up with everything from good natured rooting for the opponent, which is fine, to complaining endlessly about the dice, which got old several pages ago. At this point, I'm starting to hope PTN doesn't bother giving us a choice about who to play anymore, because it only seems to inspire irritation and upset stomachs and carping in the thread.

Arglebargle III
Feb 21, 2006

Wow, sounds like somebody is being a whiny baby! (Two can play at this game mister!)

In all seriousness, I don't think the rooting for the opposition has gone overboard, and complaining about complaining to the point that it becomes some sort of bizarre meta-complaint will kill the thread far deader than any partisan cheering ever could.

Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.


Mukaikubo posted:

Yes, and the rest of the thread has had to put up with everything from good natured rooting for the opponent, which is fine, to complaining endlessly about the dice, which got old several pages ago. At this point, I'm starting to hope PTN doesn't bother giving us a choice about who to play anymore, because it only seems to inspire irritation and upset stomachs and carping in the thread.

Well the way the scenarios are set up, the game is going to be biased in favor of the goon squad. When PTN has the #1 choice of unit take on the #2 choice of unit, it's natural that the people watch the unit they wanted to see win getting thrown into a somewhat imbalanced fight is going to bring up some grumbling. If it were just Mexigoons vs a different random unit, there would probably be less complaints, because it wouldn't be direct opposition.

Also, Death Commando supporters in this case have to "put up with" songs and poo poo in favor of the Mexigoons (which I've got no problem with, but its still a very slanted form of thread support), and many cases of "Not sure why you people are supporting the bad guys. :smug:"

Cheap shots were/are getting thrown both ways. =P

Krumbsthumbs
Oct 23, 2010

2nd Place.
1st Loser.
I like the people rooting for both sides, it makes the battle even more intensive.

Also, shoot the drat infantry in the open! If there isn't infantry in that last building (unlikely) then they can't easily kill all the hostages.

Hob_Gadling
Jul 6, 2007

by Jeffrey of YOSPOS
Grimey Drawer
There's also the small matter of a bet on whether Colonel's son buys it or not. Of course I'm gonna cheer on Death Commandos when I've money riding on them.

Polaron
Oct 13, 2010

The Oncoming Storm
Whelp.

It was fun while it lasted.

Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.


Hob_Gadling posted:

There's also the small matter of a bet on whether Colonel's son buys it or not. Of course I'm gonna cheer on Death Commandos when I've money riding on them.

A true gentleman's wager if there ever was one.

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Tempest_56
Mar 14, 2009

Well, there's no possible way I can hit the Blackjack with all this heat.

But I CAN shoot the loving building out from under him.

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