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PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

The Merry Marauder posted:

You can afford three and change for one Chall X by BV.

That's a bit deceptive though, since the Challenger X can probably kill three of them and some change since it's got a +5 Tank Bane weapon.

No, I don't mean the Gauss Rifle. I mean the LB 10-X. Want to make a Savannah Master or an Epona or a Yellow Jacket cry? Hit it with an LB 10-X. Snicker as you motive system damage / VehiCrit it to oblivion in a round or two or take out the rotors. 1/10th damage doesn't matter when you're only doing 1 per hit since that still rounds up to 1 :haw:

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the JJ
Mar 31, 2011
I think this thread would like this.

http://jessnevins.com/edisonade/edisonade.pdf

raverrn
Apr 5, 2005

Unidentified spacecraft inbound from delta line.

All Silpheed squadrons scramble now!


Scorpions, man. Scorpions are the :airquote: ideal :airquote: AC-5 platform.

Defiance Industries
Jul 22, 2010

A five-star manufacturer


PoptartsNinja posted:

That's a bit deceptive though, since the Challenger X can probably kill three of them and some change since it's got a +5 Tank Bane weapon.

No, I don't mean the Gauss Rifle. I mean the LB 10-X. Want to make a Savannah Master or an Epona or a Yellow Jacket cry? Hit it with an LB 10-X. Snicker as you motive system damage / VehiCrit it to oblivion in a round or two or take out the rotors. 1/10th damage doesn't matter when you're only doing 1 per hit since that still rounds up to 1 :haw:

I rather like the MML on a tank for this reason as well. Similar versatility, tears up other tanks, can also do other poo poo unlike the MG which rips up infantry and nothing else.

Mukaikubo
Mar 14, 2006

"You treat her like a lady... and she'll always bring you home."

Defiance Industries posted:

I rather like the MML on a tank for this reason as well. Similar versatility, tears up other tanks, can also do other poo poo unlike the MG which rips up infantry and nothing else.

Yeah. I mean, 3052, if that is what you want, you can make a fairly simple gauss tank; 55 tons, 4/6 tracked, standard engine, 11 tons of armor, a turret Gauss, 3 tons of ammo, hull mounted MG with half ton of ammo, and it will run you about 1,000 BV and 2 million C-Bills. That is not trivial, but there is arguably a place for it on the battlefield. I would not want to run across it with a 2 million c-bill mech like the Falcon, at least.

The Merry Marauder
Apr 4, 2009

"But she goes not abroad, in search of monsters to destroy. She is the well-wisher to the freedom and independence of all. She is the champion and vindicator only of her own."
Which is suitably close to the LB-10 Po variant.

One problem with confronting Lanchester and N-squared applications in BattleTech is that few people ever play engagements of a statistically significant size, much less a series of them, whereas they happen in universe all the time. This changes the perceptions of effectiveness.

A further complicating factor is the nature of jump travel and DropShips, which encourages quality over quantity in offense and mobile defense, because you can only bring so many discrete platforms to a fight, so they might as well be overcomplicated. Having four regiments of simple and cheap tanks is of dubious utility if you can only drop with two.

On the other hand, much is predicated on where you are in the bullshit industrial rebirth of the IS, because at some points on that timeline, the real limiting factor is the (in)ability to produce components that provide quality.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
King of the Pirates: Tactical Update 23

The Blackjack and King Crab fell in unison, the white-hot barrels of the Blackjack’s machineguns trailing smoke as its mangled leg gave way. The collapse was so sudden, so complete that the Blackjack’s pilot didn’t have a moment to react as the heavy duty restraints holding the pilot in his command couch gave way on impact. Thomas Gunn’s flight was short and abruptly interrupted by the ground as his machine threw him free as it bounced once before finally settling.

The King Crab’s woes were different, though no less severe. Gutted by incoming fire, the pilot had done everything to try to take at least one machine with it and had paid for her temerity when a dozen pirates cut out her machine’s fusion-powered heart. The `Mech’s fusion engine didn’t explode when it lost containment, the power simply died—and with it the machine died as well.

The pilot would be next, Redjack Ryan promised as he watched the tableau. He had no use for failures.







Combat Phase
Charger (Player)
- Holds fire!
- Gains 2 heat, sinks 10!

Catapult (Player)
- Fires SRM-4 at King Crab (3 base + 0 range + 0 movement + 0 enemy movement + 1 Fear = 4): rolled 8, 3 missiles hit Rear Right Torso (3/10 armor remaining), Rear Left Torso (4/10 armor remaining), Right Arm (17/33 armor remaining)!
- Fires SRM-4 at King Crab (3 base + 0 range + 0 movement + 0 enemy movement + 1 Fear = 4): rolled 4, 3 missiles hit Right Arm (15/33 armor remaining), Left Arm (8/33 armor remaining), Left Leg (10/34 armor remaining)!
- Fires SRM-4 at King Crab (3 base + 0 range + 0 movement + 0 enemy movement + 1 Fear = 4): rolled 7, 2 missiles hit Rear Center Torso (22/31 structure remaining (Crit!)), Rear Center Torso (20/31 structure remaining (Crit!))!
- Fires SRM-4 at King Crab (3 base + 0 range + 0 movement + 0 enemy movement + 1 Fear = 4): rolled 9, 3 missiles hit Rear Center Torso (18/31 armor remaining (Crit!)), Left Arm (6/33 armor remaining), Left Leg (8/34 armor remaining)!
- Fires SRM-4 at King Crab (3 base + 0 range + 0 movement + 0 enemy movement + 1 Fear = 4): rolled 8, 3 missiles hit Left Leg (6/34 armor remaining), Right Arm (13/33 armor remaining), Left Arm (4/33 armor remaining)!
- Gains 17 heat, sinks 28!

Hunchback (Player)
- Holds fire
- Gains 0 heat, sinks 13!

Warhammer (Player)
- Fires ER PPC at King Crab (3 base + 0 range + 0 movement + 0 enemy movement = 3): rolled 6, hit Left Torso (9/29 armor remaining)!
- Fires Medium Laser at King Crab (3 base + 0 range + 0 movement + 0 enemy movement = 3): rolled 7, hit Left Leg (1/34 armor remaining)!
- Fires Medium Laser at King Crab (3 base + 0 range + 0 movement + 0 enemy movement = 3): rolled 11, hit Right Arm (8/33 armor remaining)!
- Fires Inferno SRM-6 at King Crab (3 base + 0 range + 0 movement + 0 enemy movement = 3): rolled 10, 3 missiles generate 6 heat!
- Gains 31 heat, sinks 34!

Centurion (Player)
- Fires Medium Laser at King Crab (3 base + 0 range + 2 movement + 0 enemy movement = 5): rolled 10, hit Right Arm (3/33 armor remaining)!
- Fires SRM-6 at King Crab (3 base + 0 range + 2 movement + 0 enemy movement = 5): rolled 7, 4 missiles hit Left Arm (2/33 armor remaining), Right Arm (1/33 armor remaining), Right Arm (0/33 armor, 16/17 structure remaining (Crit!)), Right Leg (20/34 armor remaining)!
- Fires SRM-6 at King Crab (3 base + 0 range + 2 movement + 0 enemy movement = 5): rolled 11, 6 missiles hit Right Torso (27/29 armor remaining), Right Torso (25/29 armor remaining), Right Leg (18/34 armor remaining), Center Torso (27/39 armor remaining), Right Leg (16/34 armor remaining), Center Torso (25/39 armor remaining)!
- Fires SRM-6 at King Crab (3 base + 0 range + 2 movement + 0 enemy movement = 5): rolled 2, miss!
- Fires SRM-6 at King Crab (3 base + 0 range + 2 movement + 0 enemy movement = 5): rolled 11, 2 missiles hit Left Arm (0/33 armor remaining), Center Torso (23/39 armor remaining),!
- Gains 21 heat, sinks 12!

Battle Cobra (Player)
- Fires Large Pulse Laser at King Crab (3 base + 0 range + 0 movement + 0 enemy movement - 2 pulse laser = 1): rolled 7, hit Rear Right Torso (0/10 armor, 14/21 structure remaining)! Crit!
- Fires Medium Pulse Laser at King Crab (3 base 0 range + 0 movement + 0 enemy movement - 2 pulse laser = 1): rolled 7, hit Rear Left Torso (0/10 armor, 19/21 structure remaining)! Crit!
- Gains 16 heat, sinks 28!

Clint (Player)
-Torso-twists to threaten hex 2004!
- No Line of Sight to primary target!
- Secondary target does not exist!
- No Line of Sight to tertiary target!
- Gains 2 heat, sinks 14!

Blackjack (Player)
- Fires Medium Laser at King Crab (3 base + 0 range + 2 movement + 0 enemy movement + 2 sensor hit = 7): rolled 7, hit Rear Center Torso (13/31 structure remaining)! Crit!
- Fires Medium Laser at King Crab (3 base + 0 range + 2 movement + 0 enemy movement + 2 sensor hit = 7): rolled 3, miss!
- Fires Medium Laser at King Crab (3 base + 0 range + 2 movement + 0 enemy movement + 2 sensor hit = 7): rolled 7, hit Rear Left Torso (16/21 structure remaining)! Crit!
- Fires Medium Laser at King Crab (3 base + 0 range + 2 movement + 0 enemy movement + 2 sensor hit = 7): rolled 7, hit Right Arm (11/17 structure remaining)! Crit!
- Fires Machine Gun at King Crab (3 base + 0 range + 2 movement + 0 enemy movement + 2 sensor hit = 7): rolled 4, miss!
- Fires Machine Gun at King Crab (3 base + 0 range + 2 movement + 0 enemy movement + 2 sensor hit = 7): rolled 7, hit Rear Center Torso (11/31 structure remaining)! Crit!
- Fires Machine Gun at King Crab (3 base + 0 range + 2 movement + 0 enemy movement + 2 sensor hit = 7): rolled 8, hit Left Arm (15/17 structure remaining)! Crit!
- Fires Machine Gun at King Crab (3 base + 0 range + 2 movement + 0 enemy movement + 2 sensor hit = 7): rolled 8, hit Left Arm (13/17 structure remaining)! Crit!
- Fires Machine Gun at King Crab (3 base + 0 range + 2 movement + 0 enemy movement + 2 sensor hit = 7): rolled 7, hit Rear Right Torso (12/21 structure remaining)! Crit!
- Fires Machine Gun at King Crab (3 base + 0 range + 2 movement + 0 enemy movement + 2 sensor hit = 7): rolled 8, hit Rear Center Torso (9/31 structure remaining)! Crit!
- Fires Machine Gun at King Crab (3 base + 0 range + 2 movement + 0 enemy movement + 2 sensor hit = 7): rolled 8, hit Left Arm (11/17 structure remaining)! Crit!
- Fires Machine Gun at King Crab (3 base + 0 range + 2 movement + 0 enemy movement + 2 sensor hit = 7): rolled 8, hit Rear Right Torso (10/21 structure remaining)! Crit!
- Fires Machine Gun at King Crab (3 base + 0 range + 2 movement + 0 enemy movement + 2 sensor hit = 7): rolled 8, hit Rear Right Torso (8/21 structure remaining)! Crit!
- Fires Machine Gun at King Crab (3 base + 0 range + 2 movement + 0 enemy movement + 2 sensor hit = 7): rolled 6, miss!
- Fires Machine Gun at King Crab (3 base + 0 range + 2 movement + 0 enemy movement + 2 sensor hit = 7): rolled 8, hit Rear Center Torso (7/31 structure remaining)! Crit!
- Fires Machine Gun at King Crab (3 base + 0 range + 2 movement + 0 enemy movement + 2 sensor hit = 7): rolled 6, miss!
- Fires Machine Gun at King Crab (3 base + 0 range + 2 movement + 0 enemy movement + 2 sensor hit = 7): rolled 5, miss!
- Fires Machine Gun at King Crab (3 base + 0 range + 2 movement + 0 enemy movement + 2 sensor hit = 7): rolled 8, hit Left Arm (9/17 structure remaining)! Crit!
- Fires Machine Gun at King Crab (3 base + 0 range + 2 movement + 0 enemy movement + 2 sensor hit = 7): rolled 7, hit Right Leg (14/34 armor remaining)!
- Fires Machine Gun at King Crab (3 base + 0 range + 2 movement + 0 enemy movement + 2 sensor hit = 7): rolled 6, miss!
- Fires Machine Gun at King Crab (3 base + 0 range + 2 movement + 0 enemy movement + 2 sensor hit = 7): rolled 9, hit Rear Center Torso (5/31 structure remaining)! Crit!
- Fires Machine Gun at King Crab (3 base + 0 range + 2 movement + 0 enemy movement + 2 sensor hit = 7): rolled 10, hit Rear Right Torso (6/21 structure remaining)! Crit!
- Fires Machine Gun at King Crab (3 base + 0 range + 2 movement + 0 enemy movement + 2 sensor hit = 7): rolled 5, miss!
- Fires Machine Gun at King Crab (3 base + 0 range + 2 movement + 0 enemy movement + 2 sensor hit = 7): rolled 4, miss!
- Gains 14 heat, sinks 13!

King Crab
- Torso-twists to threaten hex 1511!
- Fires Large Laser at Warhammer (3 base + 0 range + 0 movement + 0 target movement = 3): rolled 10, hit Left Arm (14/22 armor remaining)!
- Fires Large Laser at Warhammer (3 base + 0 range + 0 movement + 0 target movement = 3): rolled 5, hit Center Torso (12/34 armor remaining)!
- Fires Medium Laser at Warhammer (3 base + 0 range + 0 movement + 0 target movement = 3): rolled 6, hit Left Torso (17/22 armor remaining)!
- Fires Small Laser at Warhammer (3 base + 0 range + 0 movement + 0 target movement = 3): rolled 7, hit Center Torso (9/34 armor remaining)!
- Fires Small Laser at Warhammer (3 base + 0 range + 0 movement + 0 target movement = 3): rolled 8, hit Center Torso (6/34 armor remaining)!
- Fires Small Pulse Laser at Warhammer (3 base + 0 range + 0 movement + 0 target movement - 2 pulse laser = 1): rolled 7, hit Right Torso (6/22 armor remaining)!
- Fires Small Pulse Laser at Warhammer (3 base + 0 range + 0 movement + 0 target movement - 2 pulse laser = 1): rolled 7, hit Left Torso (14/22 armor remaining)!
- Fires Large Laser at Blackjack (3 base + 0 range + 0 movement + 0 target movement + 1 secondary target = 4): rolled 10, hit Right Leg (0/17 armor, 10/11 structure remaining)! Crit!
- Fires Large Laser at Blackjack (3 base + 0 range + 0 movement + 0 target movement + 1 secondary target = 4): rolled 12, hit Right Leg (2/11 structure remaining)! Crit!
- Fires Medium Laser at Blackjack (3 base + 0 range + 0 movement + 0 target movement + 1 secondary target = 4): rolled 6, hit Left Arm (1/12 armor remaining)!
- Fires Small Laser at Blackjack (3 base + 0 range + 0 movement + 0 target movement + 1 secondary target = 4): rolled 10, hit Right Arm (9/12 armor remaining)!
- Fires Small Pulse Laser at Blackjack (3 base + 0 range + 0 movement + 0 target movement + 1 secondary target - 2 pulse laser = 2): rolled 6, hit Center Torso (10/18 armor remaining)!
- Fires Small Pulse Laser at Blackjack (3 base + 0 range + 0 movement + 0 target movement + 1 secondary target - 2 pulse laser = 2): rolled 8, hit Center Torso (7/18 armor remaining)!
- Gains 57 heat, sinks 44!



End Phase:
King Crab
- Critical chance in Center Torso! 2 critical hits sustained!
- - XL Engine Hit!
- - XL Engine Hit!
- Critical chance in Center Torso! 2 critical hits sustained!
- - XL Engine destroyed! `Mech destroyed!
- - XL Engine hit!
- Critical chance in Center Torso! No critical hits sustained!
- Critical chance in Right Arm! No critical hits sustained!
- Critical chance in Right Torso! No critical hits sustained!
- Critical chance in Left Torso! 1 critical hit sustained!
- - Double Heat Sink hit!
- Critical chance in Center Torso! No critical hits sustained!
- Critical chance in Left Torso! No critical hits sustained!
- Critical chance in Right Arm! 2 critical hits sustained!
- - Small Pulse Laser hit!
- - Large Laser hit!
- Critical chance in Center Torso! No critical hits sustained!
- Critical chance in Left Arm! 2 critical hits sustained!
- - Medium Laser hit!
- - Large Laser hit!
- Critical chance in Left Arm! No critical hits sustained!
- Critical chance in Right Torso! No critical hits sustained!
- Critical chance in Center Torso! No critical hits sustained!
- Critical chance in Left Arm! No critical hits sustained!
- Critical chance in Right Torso! No critical hits sustained!
- Critical chance in Right Torso! No critical hits sustained!
- Critical chance in Center Torso! 1 critical hit sustained!
- - Gyro hit!
- Critical chance in Left Arm! 2 critical hits sustained!
- - Medium laser destroyed!
- - Small Pulse Laser hit!
- Critical chance in Center Torso! No critical hits sustained!
- Critical chance in Right Torso! No critical hits sustained!

Warhammer
- Must pass a piloting test or fall (2 base + 1 massive damage = 3): rolled 4, succeeds!

Blackjack
- Critical chance in Right Leg! 2 critical hits sustained!
- - Hip damaged!
- - Upper Leg Actuator damaged!
- Critical chance in Right Leg! 2 critical hits sustained!
- - Foot damaged!
- - Lower Leg Actuator damaged!
- Must pass a piloting test or fall (6 base + 2 hip damage + 1 upper leg actuator damage + 1 lower leg actuator damage + 1 foot damage + 1 massive damage = 12): rolled 2, failed!
- - Suffers damage in the fall to Right Torso (8/15 armor remaining)
- Attempts to avoid pilot damage (6 base + 2 hip damage + 1 upper leg actuator damage + 1 lower leg actuator damage + 1 foot damage + 1 massive damage + 2 avoiding pilot damage = 14): rolled 11, failed!
- Must pass a 9+ consciousness test: rolled 8, failed!








Final Player Status:


Final Opposing Force Status:




Mission Objective:
Defeat all enemies!

Secondary Objectives:
Individual Sub-Objectives Completed (6/11)



After-Action Report:
Well, that was brutal but about what I expected. There’s a point when you just have to go down shooting, and no trickle of randomly-rolled reinforcements could’ve stopped this. The players did really well never letting me seize the initiative, and due to some unlucky rolling and some excellent player maneuvering my plans for a slow retreat into slowly-increasing forces never manifested. Well played, guys, you completely demolished me.

Time for the usual MVP votes!

Voyager I
Jun 29, 2012

This is how your posting feels.
🐥🐥🐥🐥🐥

PoptartsNinja posted:

Blackjack (Player)
- Fires Medium Laser at King Crab (3 base + 0 range + 2 movement + 0 enemy movement + 2 sensor hit = 7): rolled 7, hit Rear Center Torso (13/31 structure remaining)! Crit!
- Fires Medium Laser at King Crab (3 base + 0 range + 2 movement + 0 enemy movement + 2 sensor hit = 7): rolled 3, miss!
- Fires Medium Laser at King Crab (3 base + 0 range + 2 movement + 0 enemy movement + 2 sensor hit = 7): rolled 7, hit Rear Left Torso (16/21 structure remaining)! Crit!
- Fires Medium Laser at King Crab (3 base + 0 range + 2 movement + 0 enemy movement + 2 sensor hit = 7): rolled 7, hit Right Arm (11/17 structure remaining)! Crit!
- Fires Machine Gun at King Crab (3 base + 0 range + 2 movement + 0 enemy movement + 2 sensor hit = 7): rolled 4, miss!
- Fires Machine Gun at King Crab (3 base + 0 range + 2 movement + 0 enemy movement + 2 sensor hit = 7): rolled 7, hit Rear Center Torso (11/31 structure remaining)! Crit!
- Fires Machine Gun at King Crab (3 base + 0 range + 2 movement + 0 enemy movement + 2 sensor hit = 7): rolled 8, hit Left Arm (15/17 structure remaining)! Crit!
- Fires Machine Gun at King Crab (3 base + 0 range + 2 movement + 0 enemy movement + 2 sensor hit = 7): rolled 8, hit Left Arm (13/17 structure remaining)! Crit!
- Fires Machine Gun at King Crab (3 base + 0 range + 2 movement + 0 enemy movement + 2 sensor hit = 7): rolled 7, hit Rear Right Torso (12/21 structure remaining)! Crit!
- Fires Machine Gun at King Crab (3 base + 0 range + 2 movement + 0 enemy movement + 2 sensor hit = 7): rolled 8, hit Rear Center Torso (9/31 structure remaining)! Crit!
- Fires Machine Gun at King Crab (3 base + 0 range + 2 movement + 0 enemy movement + 2 sensor hit = 7): rolled 8, hit Left Arm (11/17 structure remaining)! Crit!
- Fires Machine Gun at King Crab (3 base + 0 range + 2 movement + 0 enemy movement + 2 sensor hit = 7): rolled 8, hit Rear Right Torso (10/21 structure remaining)! Crit!
- Fires Machine Gun at King Crab (3 base + 0 range + 2 movement + 0 enemy movement + 2 sensor hit = 7): rolled 8, hit Rear Right Torso (8/21 structure remaining)! Crit!
- Fires Machine Gun at King Crab (3 base + 0 range + 2 movement + 0 enemy movement + 2 sensor hit = 7): rolled 6, miss!
- Fires Machine Gun at King Crab (3 base + 0 range + 2 movement + 0 enemy movement + 2 sensor hit = 7): rolled 8, hit Rear Center Torso (7/31 structure remaining)! Crit!
- Fires Machine Gun at King Crab (3 base + 0 range + 2 movement + 0 enemy movement + 2 sensor hit = 7): rolled 6, miss!
- Fires Machine Gun at King Crab (3 base + 0 range + 2 movement + 0 enemy movement + 2 sensor hit = 7): rolled 5, miss!
- Fires Machine Gun at King Crab (3 base + 0 range + 2 movement + 0 enemy movement + 2 sensor hit = 7): rolled 8, hit Left Arm (9/17 structure remaining)! Crit!
- Fires Machine Gun at King Crab (3 base + 0 range + 2 movement + 0 enemy movement + 2 sensor hit = 7): rolled 7, hit Right Leg (14/34 armor remaining)!
- Fires Machine Gun at King Crab (3 base + 0 range + 2 movement + 0 enemy movement + 2 sensor hit = 7): rolled 6, miss!
- Fires Machine Gun at King Crab (3 base + 0 range + 2 movement + 0 enemy movement + 2 sensor hit = 7): rolled 9, hit Rear Center Torso (5/31 structure remaining)! Crit!
- Fires Machine Gun at King Crab (3 base + 0 range + 2 movement + 0 enemy movement + 2 sensor hit = 7): rolled 10, hit Rear Right Torso (6/21 structure remaining)! Crit!
- Fires Machine Gun at King Crab (3 base + 0 range + 2 movement + 0 enemy movement + 2 sensor hit = 7): rolled 5, miss!
- Fires Machine Gun at King Crab (3 base + 0 range + 2 movement + 0 enemy movement + 2 sensor hit = 7): rolled 4, miss!
- Gains 14 heat, sinks 13!

:allears:

I love you, little guy.


Thanks so much for making it happen, big guy.

Scintilla
Aug 24, 2010

I BEAT HIGHFORT
and all I got was this
jackass monkey
Great scenario, well done everyone. As far as I'm concerned all the participants are winners, but if it comes down to only being able to pick one I'd have to go for the Assassin for the players and the Dragon for the OpFor. The Assassin punched way, way above its weight and repeatedly made a nuisance of itself, and while the Marauder was a pain it never actually managed to kill anything. The Dragon did that and managed to tie up the players for an inordinate number of turns before finally biting it in the most metal way possible.

Tank Boy Ken
Aug 24, 2012
J4G for life
Fallen Rib
I'd second the Dragon (Hal "Prince" Davion-Wendt) for MVP OPFOR. I chased that bastard over the whole right flank :argh:. MVP for goonlance = Patton "Gregarious" Tredway in the Chameleon, for beheading the Dragon AFTER the Dragon headshotted the Dragon. http://forums.somethingawful.com/showthread.php?threadid=3383329&pagenumber=1253#post438344463

Honorable Purple Heart Awards:
OPFOR: Shadowhawk - "I'm not dead yet"
GOONLANCE: Jagermech - "BOOM"

Tran
Feb 17, 2011

It's a pleasure to meet all of you. Especially in such a fine settin' as this. Just need us some music an' a brawl an' we'll be set.
That wall of crits is just hilarious. Who's laughing at Tommy's machine guns now?

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer
The Blackjack, for being hilarious, and that so-dumb-it-works Marauder.

anakha
Sep 16, 2009


OPFOR MVP: Dragon
Goonlance MVP: Charger

Wrestlemech best mech. That, plus both Goonlance and OPFOR tactics revolved around it the entire mission.

AJ_Impy
Jun 17, 2007

SWORD OF SMATTAS. CAN YOU NOT HEAR A WORLD CRY OUT FOR JUSTICE? WHEN WILL YOU DELIVER IT?
Yam Slacker
How can I choose? Goonlance were all amazing on this one, take a bow. Let's say the Charger and the Marauder for goonlance and opfor respectively.

Voyager I
Jun 29, 2012

This is how your posting feels.
🐥🐥🐥🐥🐥
I'm gonna vote the Dragon for the Opfor MVP as well. He blew off Susie's arm, took out her bodyguard, crippled one of the Catapult's ears, kicked in the leg that ended up taking down the Assassin, and generally lead us on a merry chase down some irrelevant alleyways before finally buying his ticket. Secondary Opfor MVP goes to the Autocannon 20 because every single one of them took a player down with them and tore another in half no matter how hard we tried to kill them.

The Marauder gets Best Supporting Actor for making a huge nuisance of itself without ever actually killing anything and then dying in the most dramatically appropriate way possible.

Player MVP? The Centurion may not have topped many statistics (other than grudges settled) but he was always willing to go for the big plays and drat the tonnage differentials. Psion also provided a lot of valuable guidance to keep us together, but if his play wasn't :black101: then I don't know what is.

Cloud Potato
Jan 9, 2011

"I'm... happy!"
Thanks for such a wonderful game, PoptartsNinja. I've had tons of fun these past couple of months.

MVPs? Yeah, what Voyager I said, Dragon and Centurion.

Artificer
Apr 8, 2010

You're going to try ponies and you're. Going. To. LOVE. ME!!
Thomas Gunn is dead as hell, isn't he? :(

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer
He needs a good medic sometime pretty soon.

GhostStalker
Mar 26, 2010

Guys, find a woman who looks at you the way GhostStalker looks at every bald, obese, single 58 year old accountant from Tulsa who managed to win $4,000 by not wagering on a Final Jeopardy triple stumper.

All that dakka...

GoonPirates MVP: Charger
OpFor MVP: Marauder

hooman
Oct 11, 2007

This guy seems legit.
Fun Shoe
PTN that was an absolute blast of a mission. So much fun to read. Pirate frankenmechs for ever.

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS
Player MVP: Blackjack. You played that mech to the hilt and I'll never mock MGs again. This was one hell of a tough decision, though, I think we all did great.


As for OpFor MVP, Shadow Hawk. I found this utterly hilarious when it happened and I'm not changing my mind now. (for context)





Psion fucked around with this message at 02:21 on Feb 2, 2015

Olothreutes
Mar 31, 2007

anakha posted:

OPFOR MVP: Dragon
Goonlance MVP: Charger

Wrestlemech best mech. That, plus both Goonlance and OPFOR tactics revolved around it the entire mission.

This. The wrestlemech was awesome to read about every time.

apostateCourier
Oct 9, 2012


That was great fun, and absolutely worth the two year wait. I had a blast piloting the wrestlemech, and I'm glad that I was able to entertain- and complete my objective!

Well done, everyone involved- each and every one of us did work.

OpFor MVP: That goddamn Marauder.
I'm not voting for ours.

My only regret: Not getting the chance to wrestle a Crab.

apostateCourier fucked around with this message at 03:04 on Feb 2, 2015

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Political Vote 17

“The key is Chatham.”

Hanse Davion waved a gloved hand through the holotank before letting it rest on his rounding belly. The world in question glowed the angry red-orange he’d chosen to represent the Hell’s Horses—a heavily industrialized world secured by the Clans in the wake of Luthien’s fall—at a time when more DCMS soldiers died committing suicide out of grief than did fighting the Great Enemy. A dozen Warlords and March Lords watched Hanse with expressions ranging from interest to distrustful hatred. But they payed attention—even Marcus Kurita, the Warlord of Pesht and a man who might be very well placed to replace Takashi if Hanse weren’t in his way.

“An interesting observation,” Minobu Tetsuhara, Galedon’s newly-appointed Warlord interjected. His dark, taciturn features were perhaps the most hopeful of the men assembled, but his quiet dignity betrayed little. “I believe I understand where this is leading, but I wish to hear it from your own lips.”

Hanse smiled. “Of course, Warlord. I’ve always hoped for a chance to take Luthien.”

His words brought an angry glare from Marcus Kurita even as the bold declaration coaxed a laugh from Field Marshal Sandoval. Hanse continued as though he’d been uninterrupted.

“ The Jade Falcon advance has been critically slowed by our advance into their supply lines.The Goliath Scorpions have proven more resilient but I won’t commit forces to oppose them directly as long as they continue to focus their efforts on the Lyran border. Which we’ve largely abandoned. The Hell’s Horses have stopped their advance completely and I believe that taking Luthien pushed them to the limit of their capacity to wage war. I don’t intend to give them time to fortify Luthien. We are going to take it, and so Chatham is key.”

Hanse waved his hand again. “We need Chatham’s industry to equip, repair, and rearm our forces both before, during, and after our counter-invasion. And we need to retake Luthien before the morale of the DCMS collapses completely. To that end, we need a stopgap: no soldier of the Draconis Suns will be allowed to commit seppuku without the express permission of a man in this room.”

“Our soldiers will not stand for that,” Marcus Kurita spat bitterly.

“We need soldiers now, not Ronin,” Hanse countered, spearing Marcus Kurita with a glare. Hanse’s eyes were as “Kurita Blue” as Takashi’s had been, and the brief look seemed to strike Marcus like a PPC. “Any man who is unwilling to do his part brings a greater shame to his family than any battlefield loss. Only careful, methodical organization, logistics, and feats of battlefield competence will restore the Draconis Combine’s honor. Suicide simply makes things worse.”

Hirushi Shotugama, the melancholy Warlord of Benjamin, shook his head. “A bold plan,” he placated, “but we haven’t the troops. It will take months or years to assemble a force large enough to push the Clans from Chatham, much less Luthien.”

Hanse smiled, “And yet, I was able to bolster your defenders with Federated Suns troops within months of being named Coordinator. Gentlemen, allow me to share a secret I’d hoped to turn on you—or that monster, Maximillian,” he turned back to the Holotank, spreading his arms wide as the scene changed to a star and JumpShip. The JumpShip flashed, appeared in the orbit of another Star where a second JumpShip waited. The DropShips transferred, and the second ship vanished in a flash—appearing before a third star and repeating the process again and again. The assembled Warlords watched with rapt attention, while Hanse’s own Field Marshalls were a little more smug.

“I call this a Command Circuit. With our JumpShips arranged in such a fashion, we can move troops across the whole of the Draconis Suns in weeks.” Hanse held his arms open again. “We do have the troops. The question is, who do we send?”

“The Draconis Suns Regimental Combat Teams,” Minobu Tetsuhara was the first to offer.

“Ha!” Marcus Kurita roared, “They’re green. What good could those bastard regiments do?”

“They’re assembled from regiments from both sides,” Tetsuhara countered. “And this victory is one that needs to be shared between the Draconis Combine and the Federated Suns. If we send DCMS troops and lose, we will sacrifice the last of our morale—if we send DCMS troops and win, we will anger the AFFS. If we send the new mixed regiments, success will show our ability to work together.”

“If they fail,” Marcus countered, “they may doom the whole of the Draconis Suns.”

Hanse’s voice was soft, but serious. “If they fail, we will have been doomed regardless. We’ll send all four of the Draconis Suns RCTs. They just need someone to lead them.”



Who should lead the Draconis Suns Regimental Combat Teams on Chatham?
1) Field Marshal Duke James Sandoval
2) Warlord Marcus Kurita
3) Warlord Minobu Tetsuhara
4) Warlord Hirushi Shotugama
5) Warlord Kester Hsiun Chi
6) Theodore Kurita
7) Ardan Sortek





Combat Theater Vote:



PTN’s note: We’re going to Chatham, and I’ve got a fun scenario I call “Sludge Factory” set up for the occasion! Since this ties closely into the political vote I felt it better to offer this now.

First things first, our map:



PTN’s note: It’s a pretty straightforward Inner Sphere vs. Clans battle involving primarily tanks rather than BattleMech forces. I really like the balance between IS and Clan vehicles, I think that if the Clan `Mechs had been balanced more like their tanks they would’ve been better received. Players have never controlled tanks as a primary combat tool in the LP before, so I’ve made a quick document to help:

Tank Battle Primer: in general work a little differently from BattleMechs. They’re more vulnerable to critical hits and even the toughest of them can fold instantly under a small laser hit.
- Tanks get 1 bonus MP (they can move 1 hex further) if they start their turn on a road and travel along that road for the entire turn.
- It costs vehicles 1 extra MP to move uphill, and unlike BattleMechs they can only go up 1 elevation level at a time. So traveling from height 1 to height 2 costs 3 mp total, rather than the 2 points it’d cost a BattleMech. This penalty doesn’t apply to traveling downhill.
- Tracked tanks can enter light woods and rough terrain, wheeled tanks and hovercraft can’t.
- Hovertanks can travel over water, wheeled and tracked tanks can’t.
- VTOLs can travel over anything, and can change their elevation relatively freely.
- Both Hovertanks and VTOLs risk going out of control (either skidding or side-slipping) if they turn while moving too quickly. This is harder to avoid the further they’ve moved in a single turn—be careful of map-outs!
- LB-X Autocannons firing cluster munitions are a nightmare to face in a tank, they will ruin your day. Respect them.



PTN’s Note: Rather than mandating forces for the mission, the players are going to be given a great deal of control over what forces they bring to the fight and will be able to pick units that fit their playstyle. I will then tailor my forces to make an exciting match. That’s where the BattleForce Vote comes in, but before I ask you to make a choice I’m going to briefly discuss our options.

Inner Sphere tanks tend to be very slow, but durable. The most heavily armored Clan tank, the 100 ton Mars Assault Vehicle, has comparable armor to the 65 ton Patton tank used by the Inner Sphere. Most Inner Sphere tanks are also tracked, but they do have a few reliable wheeled (AKA: bad) and hovertanks as well. Inner Sphere tanks are usually better played defensively, fighting a war of attrition and slowly wearing down their opponents with firepower or lucky shots. Inner Sphere tanks tend to be unforgiving to play and their low mobility makes them harder for a newer player to leverage. Unfortunately, they also fit my LP playstyle like a glove.

Clan tanks tend to be fast and fragile with moderate-to-excessive levels of firepower. The Orks Clans really love going fast, and so hovercraft make up the bulk of their forces. Clan hovercraft can be incredibly dangerous in the hands of even inexperienced players. Clan units can typically relocate easily so a Clan vehicle that’s out of position will probably be right back in the fight the next turn. Unless it’s too busy exploding, which is a technical problem a lot of Clan vehicles suffer at unexpected moments. The Scientists aren’t working on it.

Combat Theater Vote:
Who do we fight as?
A) 1st Draconis Suns Regimental Combat Team
B) Clan Hell’s Horses Delta Galaxy “The Lightning Riders” - 71st Mechanized Cavalry Cluster “Thunderstrike”

PoptartsNinja fucked around with this message at 02:27 on Feb 2, 2015

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer
3 A.

That guy put the idea forward, he leads.

This looks a hovercraft friendly map, so players should have as few as possible.

GhostStalker
Mar 26, 2010

Guys, find a woman who looks at you the way GhostStalker looks at every bald, obese, single 58 year old accountant from Tulsa who managed to win $4,000 by not wagering on a Final Jeopardy triple stumper.

Voting 3A. Playing the Great Black Samurai is too tempting to pass up.

Zikan
Feb 29, 2004

MVP Players: Charger
MVP Op Force: Dragon

Political Theater Vote: 3) Warlord Minobu Tetsuhara

Combat Theater Vote: A) 1st Draconis Suns Regimental Combat Team

Congratulations! You Won.
Mar 21, 2007


THE FUTURE IS UNWRITTEN



3A as well. Tetsuhara deserves better then what happened to him in the original universe.

Octatonic
Sep 7, 2010

6B I always like it when the thread has a chance to beat up a BT Main charactery Sue. Come on. Teddy has it coming.

Octatonic fucked around with this message at 02:46 on Feb 2, 2015

Runa
Feb 13, 2011

Player MVP: Charger, for setting the tone
OPFor MVP: That One Shadow Hawk, because that turn was pretty hilarious

GhostStalker posted:

Voting 3A. Playing the Great Black Samurai is too tempting to pass up.

I agree! 3A

Friar John
Aug 3, 2007

Saint Francis be my speed! how oft to-night
Have my old feet stumbled at graves!

GhostStalker posted:

Voting 3A. Playing the Great Black Samurai is too tempting to pass up.
Voting 3 A as well. Let's kick some Clanner rear end!

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS
3 B. Throwing new players into tanks that are tricky to use seems rude. Throwing them into glass cannons means more chances to die in hilarious and/or amazing ways.

Kial
Jul 23, 2006
Amazing mission, well played Goonstar.

So many great mechs to choose MVP from ...

Goonstar Blackjack

OpFor Dragon

3A

Kial fucked around with this message at 02:46 on Feb 2, 2015

Artificer
Apr 8, 2010

You're going to try ponies and you're. Going. To. LOVE. ME!!
3A

Go go Goon RCT! Don't gently caress this up! :D

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

3A

Friar John
Aug 3, 2007

Saint Francis be my speed! how oft to-night
Have my old feet stumbled at graves!
Wait, now that I read the difference between IS and clan tanks, I feel conflicted. I'm pretty sure I'm in the next batch, and I've never played a game of BT pretty much in my life, but I also don't want to see the clans win. poo poo.

Lord Koth
Jan 8, 2012

Psion posted:

3 B. Throwing new players into tanks that are tricky to use seems rude. Throwing them into glass cannons means more chances to die in hilarious and/or amazing ways.

Generally agreeing with this, so 3B. Throwing players who've never played Battletech/been on the list for years into vehicles that are both slow and have very few weapons seems like a recipe for frustration.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Friar John posted:

Wait, now that I read the difference between IS and clan tanks, I feel conflicted. I'm pretty sure I'm in the next batch, and I've never played a game of BT pretty much in my life, but I also don't want to see the clans win. poo poo.

I made sure the Inner Sphere had a couple of decent fast/fragile options too, just like I made sure the Clans had a few slower / punchier units. The Clans do speed better, but the Inner Sphere's still pretty ok at going fast. Clan tanks are just hilariously fragile which balances their greater firepower out pretty well.

Voyager I
Jun 29, 2012

This is how your posting feels.
🐥🐥🐥🐥🐥

Artificer posted:

Thomas Gunn is dead as hell, isn't he? :(

It looks like my auto-eject triggered, so I think I'm sitting in a crash-couch unconscious and bleeding inside and out. Both the man and the mech should be able to fight again if someone takes some time to put them back together.


I kinda expected something like that to happen. My mech is far, far too dangerous for the Crab to let me ride him like that and between the 1 point of head structure and my general frailty he was pretty likely to be able to take me out when I gave him such a good chance at me. However, I knew I also had good odds of living through the one arm worth of weapons he was going to bring to bear (I am going to count 'pilot and mech both badly injured, but fixable' as living for these purposes, as opposed to the entirely possible headcap or ammo explosion) and tempting him into splitting fire took a lot of pressure of Ryan, who couldn't have disengaged after taking the gyro TAC last turn.

It doesn't matter, but I walked rather than running, so those 6s would have been another 3 potential MG crits on the Crab if there was anything left to get hit by them.

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LeadSled
Jan 7, 2008

Warlord Tetsuhara? Is there really a need for us to vote given that he's an option?

3 A

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