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Yeah, as it stands, the best moves I can see would be for the Manticore to move to 0812 and for me to 0813 (I have to move anyway, to get the HO back into my Front arc). As far as I can see those are the positions where we can get into the best range bands on our weapons while still gaining some distance from Zardoz squad.
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# ? May 11, 2015 01:03 |
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# ? Apr 28, 2024 01:31 |
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PoptartsNinja posted:Hunter 1 PTN, since the ER LL hit went internal on the Horned Owl's leg, shouldn't there be two crit rolls - one for the TAC and one ordinary roll for damaging its internal structure?
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# ? May 11, 2015 01:31 |
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I've never bothered with that. One hit, one crit.
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# ? May 11, 2015 01:34 |
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Can the remaining two kill the horned owl? Yes Just keep out of the Athena's ability to fire.
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# ? May 11, 2015 02:48 |
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This might be the most round so far. The repeated changes in fortune are making people look bipolar with their shifting moods. Poptart's dice give no fucks, though. And it is amazing to read.
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# ? May 11, 2015 03:55 |
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Time to use those last few cluster rounds! Sheep-dodger, I'm thinking of going to either 0913 or 1012, just so I can use all my weapons on the Horned Owl, including the MPL.
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# ? May 11, 2015 04:09 |
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Athena will hit you in 1012. Don't tempt fate.
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# ? May 11, 2015 04:16 |
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The Merry Marauder posted:Athena will hit you in 1012. Don't tempt fate.
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# ? May 11, 2015 04:17 |
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Friar John posted:0913 it is! you have to flank but the distance penalties will also drop so +2 move -2 distance, and you can bring the pulse laser into play. Best choice (also cluster, glorious cluster the horned owl.)
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# ? May 11, 2015 04:19 |
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It would have been real nice if some of those hits tapped the Mars turret with two armor, but I guess we can certainly settle for it being immobilized with its forward battery facing off the map. This might be one of the bloodiest battles GoonLance has been involved in in terms of near-annihilation of both sides. EDIT: 1400 BV worth of mechs crippling 4000 BV worth of clan vehicles Voyager I fucked around with this message at 04:56 on May 11, 2015 |
# ? May 11, 2015 04:53 |
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Voyager I posted:It would have been real nice if some of those hits tapped the Mars turret with two armor, but I guess we can certainly settle for it being immobilized with its forward battery facing off the map. Immobilised is honestly better as it is mission killed and the vehicles on the left no longer have to worry about it. Hitting the turret would have just stunned it in which case the Partisan would have to deal with it alone and the 4 ac5's would have really struggled. Speaking of the Partisan I'm not really sure what the Partisan should do. Should I drive towards the (soon to be ace) Sylphs in the hope of distracting them for the single turn it takes to shoot off my remaining 1 structure of front or take more turns of shooting from the Mars to try to drive to the other side of the map (at movement 1 2) to help against the horned owl? I have range 18 on the AC5s but that's quite a few turns of movement away.
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# ? May 11, 2015 05:15 |
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At this point your job is to exist. Try to remain mobile in case of shenanigans on the other side of the board and maybe kill that last sylph if you can manage it.
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# ? May 11, 2015 05:20 |
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Wait, does this mean the scenario could potentially end in a draw with all mechs down and zero mobile assets left for anybody on the board, or do the infantry count as a tiebreaker for that one since a bunch of foot troops shouldn't have much trouble swarming immobilized tanks?
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# ? May 11, 2015 06:53 |
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Friar John posted:0913 it is! In that case I think I'll just turn in place, to remain at exactly 7 Hexes distance and not eat the -1 minimum range penalty on my LRMs. God this game is coming down to the wire. I love it!
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# ? May 11, 2015 07:03 |
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Voyager I posted:Wait, does this mean the scenario could potentially end in a draw with all mechs down and zero mobile assets left for anybody on the board, or do the infantry count as a tiebreaker for that one since a bunch of foot troops shouldn't have much trouble swarming immobilized tanks? Survival was never an objective. Destroying the enemy is. They're raiding, so if both sides have to abandon ship, our boys have home turf advantage (Plus the whole valuable soldiers and materiel versus 'dezgra fools who couldn't purge a bunch of dishonourable surats' calculus). Mutual destruction is acceptable.
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# ? May 11, 2015 07:20 |
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Those were some incredibly lucky rolls by the Panther and Partisan there to get all those Chances for Motive System Damage and then immobilizing the Mars. It turned to present its stronger rear armor and is now stuck facing that direction, so only it's turreted weapons matter anymore. PTN's dice have taken much from GoonRCT this match, but I guess these past couple of rounds have proved that they can also give when you guys really need it, and boy did you really need it these last couple of rounds... Shame the Panther had to buy it in return, but it was more or less inevitable after the Mars let it stand up due to Clanner HONURE rules and waited until the mech took another shot at it. And the only thing left on its side of the board is a Partisan with one turn of ammunition left for its Autocannons if it fires them all, so I guess it's all for the best. That tank should probably try to deal with the remaining Sylph Star Commander there with one point of armor left that's shooting up the MASH (how many turns will it need to kill that thing anyway?), but with the Partisan's much reduced movement profile and the one point of structure left in its frontal plate, I doubt it'll be able to kill it off before getting exploded by the Sylph bounding over to finish it off or from a lucky hit from the Mars' turret weapons. Maybe time to turn around again (if you can with the crappy movement available to you) to present your stronger rear armor to the Sylph like you did when you were engaging the Mars and like the Mars tried to this turn, but that risks an unlucky shot from the Mars' turret weapons finding your front and blowing you sky high, negating the whole process. Whatever, do what you think is best in this situation. While I would've liked to see the Mars taken out in a more explosive manner, it wasn't likely to happen with the assets left to GoonRCT on that side of the map and the armor it had left. An immobilization was probably the best you could ask for, especially with the clarified mission objective success condition. While opening up the turret or frontal armor of the Mars would've been nice, all it would've done is draw this out further with an automatic crew stun on the Mars, and then requiring more damage to be dealt in those sections before the thing would explode, and with it turning to present its rear armor, that likely wasn't going to happen. Also gotta keep in mind the Partisan's remaining autocannon ammo. Really, this was the best GoonRCT could've got. You gotta take what PTN's dice are willing to give you here. As for the last remaining mobile asset the Horses have on the board, the lucky shot by the Hunter means that the Horned Owl is just another lucky shot to the leg away from being immobilized as well, giving GoonRCT the mission. Good luck to the two tanks over there in hitting that one leg, hope you connect. Just watch out for the Athena's firing lines when setting up shots on the mech though. Knowing PTN, the writeup following this mission is going to be amazing. So many things goign both wrong and right for GoonRCT, at just the right (or wrong) time...
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# ? May 11, 2015 07:35 |
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hooman posted:Immobilised is honestly better as it is mission killed and the vehicles on the left no longer have to worry about it. Hitting the turret would have just stunned it in which case the Partisan would have to deal with it alone and the 4 ac5's would have really struggled. As things stand, i'd stay still this turn and shoot the mars with remaining ac ammo and then head towards the slyphs next turn and try to end up where it can move 5 hexes and land in front of you. You might kill the mars, the ac's are going to be useless if the slyphs jump back to 1 hex from you and the mars is unlikely to be able to kill you back. Then when the slyph comes, hose him down with the machine guns and call him a jerk as he kills you and maybe you kill him.
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# ? May 11, 2015 16:27 |
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Trading the Panther for the Mars's mobility was a good deal. Now let's not let it go to waste. You've got five turns of fire before the Sylph destroys the MASH - take out the Horned Owl before then and you've won. If the Partisan sticks to the roads it might be able to get in range to support the Hunter and Manticore and help them win the mission, assuming they don't do it before then. Edit: Also, cluster rounds against the Owl are a must. Even if you don't leg it you might crit its jump jets and hamper its ability to be a jumpy bastard.
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# ? May 11, 2015 17:53 |
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Orders: Movement Tokugawa Achieve Zen in Silence Partisan Cruise Advance to 3607 Turn to 3606 Shooting Tokugawa Receive enlightenment Partisan Fire AC5s at MARS
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# ? May 12, 2015 16:22 |
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My orders:quote:Movement
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# ? May 13, 2015 04:32 |
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Being a tank crewman is the reason most people in the Inner Sphere dig holes for a living.
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# ? May 13, 2015 20:43 |
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I thought Inner Sphere peasants dug holes so they could plant quillar and hide from mech jocks?
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# ? May 13, 2015 20:59 |
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PoptartsNinja posted:Being a tank crewman is the reason most people in the Inner Sphere dig holes for a living. oh no
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# ? May 13, 2015 21:10 |
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Sludge Factory: Tactical Update 23 The enemy light `Mech tottered and fell, its pilot either unconscious or dead but an acrid black smoke rose from the gaping rents in the front of the Manticore’s armor. The touch of that fallen `Mech’s large pulse laser for even a fraction of a second was more than enough to turn a man to ash, and trapped in their vehicle’s crew compartment Kashira Kolar and his men would’ve been turned to flaming torches in moments. The Draconis Combine’s standard olive trichloropolyster uniforms were tough, stain resistant, and lasted for decades but they took to flame like an oil slick. The men wearing them wouldn’t have fared much better. Corporal Ramsay just stared at her primary monitor, her body slumped as though she’d just run a marathon. The comms were silent. Dead silent. Her driver tugged her arm, trying to get her attention. That `Mech was going to stand any moment and do the same to the Hunter. Basira didn’t respond even when the RCT’s Karnov infantry transports crested the far ridgeline laden with footsoldiers to secure the ground the tank crews had taken. ACE Mars Assault Vehicle - Turret twists to threaten rear arc! - Fires ER Large Laser at Partisan (4 base + 0 range + 0 movement + 0 enemy movement + 2 light woods = 6): rolled 11, hit Rear (6/16 armor remaining)! - Fires Gauss Rifle at Partisan (4 base + 0 range + 0 movement + 0 enemy movement + 2 light woods = 6): rolled 6, hit Rear (0/16 armor, 0/8 structure remaining)! Vehicle destroyed! Manticore (LBX) - Fires Medium Pulse Laser at Horned Owl (4 base + 4 range + 1 movement + 3 enemy movement - 2 pulse laser = 10): rolled 11, hit Left Torso (1/10 armor remaining)! - Fires LB 10-X Autocannon (Cluster) at Horned Owl (4 base + 0 range + 1 movement + 3 enemy movement - 1 cluster = 7): rolled 12, 6 submunitions hit Center Torso (4/13 armor remaining), Left Arm (8/9 armor remaining), Left Leg (2/8 structure remaining (Crit!)), Left Torso (0/10 armor remaining), Left Leg (1/8 structure remaining (Crit!)), Left Torso (7/8 structure remaining (Crit!))! - Fires Streak SRM-6 at Horned Owl (4 base + 2 range + 1 movement + 3 enemy movement = 10): rolled 9, fails to lock-on! Hunter 1 - Fires ER Large Laser at Horned Owl (4 base + 0 range + 1 movement + 3 enemy movement = 8): rolled 6, miss! - Fires LRM-15 at Horned Owl (4 base + 0 range + 1 movement + 3 enemy movement = 8): rolled 9, 12 missiles hit Head (4/9 armor remaining (2 pilot hits!), Right Leg (5/11 armor remaining), Center Torso (2/13 armor remaining)! Tokugawa 2 - Holds fire! Partisan 2 - Fires Autocannon/5 at Mars (4 base + 2 range + 1 movement + 0 enemy movement + 1 light woods - 4 immobile target = 4): rolled 3, miss! - Fires Autocannon/5 at Mars (4 base + 2 range + 1 movement + 0 enemy movement + 1 light woods - 4 immobile target = 4): rolled 8, hit Rear (23/37 armor remaining)! - Fires Autocannon/5 at Mars (4 base + 2 range + 1 movement + 0 enemy movement + 1 light woods - 4 immobile target = 4): rolled 2, miss! - Fires Autocannon/5 at Mars (4 base + 2 range + 1 movement + 0 enemy movement + 1 light woods - 4 immobile target = 4): rolled 8, hit Rear (18/37 armor remaining)! Athena Combat Vehicle - Holds fire! Horned Owl - Fires Large Pulse Laser at Manticore (4 base + 0 range + 3 movement + 0 enemy movement - 2 Pulse Laser = 5): Rolled 7, hit Front (6/43 armor remaining)! TAC! - Fires Medium Pulse Laser at Manticore (4 base + 2 range + 3 movement + 0 enemy movement - 2 Pulse Laser = 7): Rolled 2, miss! (this was another TAC though, 3 2s in a row goddamn) - Fires Medium Pulse Laser at Manticore (4 base + 2 range + 3 movement + 0 enemy movement - 2 Pulse Laser = 7): Rolled 12, hit Front (0/43 armor remaining)! Armor breached! Crew stunned! - Gains 24 heat, sinks 20! Sylph Point - Fires Small Pulse Laser at MASH (4 base + 0 range + 1 movement + 0 enemy movement - 2 pulse laser = 3): rolled 6, hit (11/50 durability remaining)! Elementals - Hold fire! Zardoz Squad - Fire Gauss SMGs at Manticore (4 base + 2 range + 0 enemy movement = 6): rolled 3, miss! Athram Squad - Fire Gauss SMGs at Tokugawa (4 base + 4 range + 0 enemy movement - 4 immobile target = 4): rolled 8, 21 troopers deal 10 damage to Front (0/4 armor, 5/6 structure remaining (Crit!)), Front (0/6 structure remaining)! Vehicle destroyed! End Phase PTN's Note: I didn't catch this, but a copy/pasta error caused me to lose the crits for the round. Here're the important ones: Manticore - Through-armor critical chance in Front! Crew killed! Horned Owl - Critical chance in Left Leg! 2 critical hits sustained! - - Hip damaged! - - Upper leg actuator damaged! - No other crits were sustained (the rolling I did for the crit phase was lost due to a copy/pasta error) - Must pass a 5+ consciousness test: rolled 4, failed! - Horned Owl failed the piloting test to stand, did 3 damage to Center Torso - Horned Owl failed a piloting test to avoid pilot damage, 7+ consciousness test. Player Status: Opposing Force Status: Mission Objective: Capture the Coolant Factory (1/1) Success! - Objective Update: If either force is reduced to nothing but immobilized units, the other force wins! Secondary Objectives: Protect the Mobile Army Support Hospital from detection (Failed!) Defend the Mobile Army Support Hospital (1/1) Success! Locate the Clan Ammunition Dump (1/1) Success! Destroy the Clan Ammunition Dump (0/1) Failed! Special Rules: Caustic, Tainted Atmosphere (TacOps p56) Vehicles suffer an automatic Crew Stunned if armor is breached, Mechwarriors take double damage from cockpit hits. Point Commanders As long as they are active combatants, the Mars Assault Vehicle and Epona Pursuit Tank may designate one unit each as an Ace for two turns. New Ace units may not be designated until Ace status expires. Units which opt to remain immobile for at least two turns gain Ace status on the first turn they move. BattleMechs and VTOLs may not be Aces. After-Action Report: None of my non-infantry units are able to continue the battle, so I’m going to call things here. Talk about winning by the skin of your teeth! That was very well fought, all of you, and while I would’ve liked to go on for another turn or two but at the same time I probably made the map a little too big and the game lasted about ten turns longer than I was expecting. I will say: I’m really pleased with the new vehicle crit charts in Total Warfare. They really take a lot of the risk out of being a tank and make them much more viable and durable than the old crit charts did. You know the drill, thread. Pat our players on the back, pick an MVP, and give me a couple of days to write the next bit of plot! PoptartsNinja fucked around with this message at 16:57 on May 14, 2015 |
# ? May 13, 2015 22:20 |
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If I read the results right, shouldn't the Horned Owl still be up and running? E: ah, the copy pasta criticals were what got me confused. anakha fucked around with this message at 22:47 on May 13, 2015 |
# ? May 13, 2015 22:26 |
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Oh boy, my plucky Hunter lived to the very end! Oh, and you have a copy-paste error at the Critical section, they have the crits from last turn, instead of this turn's. And I've got to say, this was an awesome mission, thank you so much for running it and doing all the work, I had a real blast. I'm certainly looking forward to my next mission in three years! My MVP votes are Wasp and Epona, with an honorable mention to the fact that tanks are height 1, denying LOS was super important to the whole engagement. sheep-dodger fucked around with this message at 22:35 on May 13, 2015 |
# ? May 13, 2015 22:27 |
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Great job, guys. This has been a really exciting mission, tanks are tough to use and mistakes were made but on the whole I think you can all be proud of yourselves. Good show. As for MVP's I'm going to nominate Tokugawa #2 for consistently rocking the Clanners worlds, with an honourable mention going to the Wasp and its game-changing shot. As for the Clans, the Mars was a wrecking machine but the Epona was a far more serious threat early on and was crippling units right up until its destruction.
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# ? May 13, 2015 22:29 |
MVPs: Wasp and Mars
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# ? May 13, 2015 22:31 |
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anakha posted:If I read the results right, shouldn't the Horned Owl still be up and running? He copped two headshots in double-damage pilot-hit country, he's not getting up.
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# ? May 13, 2015 22:33 |
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goatface posted:He copped two headshots in double-damage pilot-hit country, he's not getting up. No, he only took one but the fall gave him a third pilot hit. I don't feel like dragging the fight out for a 50% chance to wake up. If it makes anyone feel any better, I just rolled a '4' for his next-turn consciousness test. Mission over!
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# ? May 13, 2015 22:36 |
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I would like to congratulate my new "just barely won the mission holy poo poo everyone died" fellows. Well done! MVP goes to the Mars and the Partisan.
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# ? May 13, 2015 23:11 |
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Magnificent. I love a good knock-down drag-out brawl with approximately half a survivor between both sides. You've done yourselves proud, GoonRCT. Giving it to the Wasp and the Mars. A little bit of audacity at just the right time and place traded a throwaway scout mech for the most lethal thing on OpFor, and Blake's Blood, was it lethal! How many kills was that at the end for the Mars? My only, sole and minor regret is that the spheroids came out ahead of the Clans.
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# ? May 13, 2015 23:15 |
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With a record like this, you should start running XCOM games.
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# ? May 13, 2015 23:17 |
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MVP to the Mars for Not Dying Jesus Christ
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# ? May 13, 2015 23:24 |
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Congrats fellow tank commanders, we did it, just, barely. Shows just how close it was with that final turn wrecking 3 of our tanks. Opfor MVP: Sylphs a unit that was deployed into our lines in the 3rd turn of the game lived to the very end, spending all of that time preventing us from taking good shots and having to run away from being swarmed. They alone dramatically reduced the effectiveness of the tanks on the right hand side. They might not have done the most damage but they had the most impact on the way the battle took place. Goon MVP: Wasp crippling a near pristine Athena, one of the biggest remaining threats on the enemy team in a teeny tiny mech. Talk about punching above your weight. Honorable mention to the Manticore/Hunter combo who held together the left hand side single handedly. EDIT: Also thanks a lot for running the game PTN, that was a lot of fun and congrats to the other goons playing, it was a pleasure to misjudge movement, line of sight and chances to hit with you.
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# ? May 13, 2015 23:28 |
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OP force MVP: MARS Player Force MVP: Wasp, for that sweet one shot takedown of the athena.
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# ? May 13, 2015 23:29 |
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Yeesh, what a bloodbath. Objective secured for the DracSuns, technically, but there's gonna be some cringing at headquarters when they see the casualty list. Player MVP: Gonna buck the trend and go with the Long Tom. That beautiful shot early on which crippled PTN's hovers relieved a lot of pressure on the eastern flank, and the positioning of the mines along the bridge prevented the Athena from bringing its firepower to bear in a useful way during those last critical turns. Imagine if it could've just driven up and hung out on the hill overlooking the Mars-vs-Everybody fight. Clan MVP: The Sylphs. For being such small and frail units, they brought some serious pain.
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# ? May 13, 2015 23:45 |
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Quite bloody all around, but ultimately a win for the DS. As for MVPs... OPFOR MVP: Definitely going to go with the Sylphs. Between crippling the Challenger, heavily affecting the movement of all units in their general vicinity, and sheer aggravation they definitely earned their keep. Player MVP: Also going to go with the Wasp. Effectively taking the untouched Athena completely out of the battle ultimately turned the tide and allowed for the win.
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# ? May 13, 2015 23:54 |
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Wasp and Mars I told you guys right at the start that the Wasp would somehow contribute in a meaningful way. Battlemech superiority.
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# ? May 14, 2015 00:02 |
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# ? Apr 28, 2024 01:31 |
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Player MVP: the wasp OpFor MVP: the Sylphs. They had an enormous impact on the players from the moment they unloaded, whether they were shooting or not. They completely dominated the battlefield in the north, forcing the players to maneuver all over the place to avoid them, splitting the player forces in two, and putting the hurt on anyone who strayed too near. The MARS had a big impact at the end of the game, but remember it spent most of the game trundling along being slow and not taking part in the battle.
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# ? May 14, 2015 00:06 |