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Narsham posted:We can afford to take a little extra time, effectively giving the Wolverine shots on a turret in exchange for having a better shot at the Brutus next turn. I'd actually suggest keeping the Legacy off the wall. You could run to 1335 facing 1434 and move into the 16--column with me next turn to called shot the Brutus to death. May as well shoot the Huron again this turn. I'll back into 1535. These both sound like solid moves. I'd wonder what the Capellans will do if their disengaging units start taking fire, but screw them the Snake put down the Viking on it's way out. Good news that 1335 is a 50/50 to both the Lao Hu and Wolverine, so if you don't engage them they can't shoot back.
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# ? Nov 2, 2015 18:34 |
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# ? Apr 28, 2024 05:10 |
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Shoot down that Wolverine. Kill their leadership. Demonstrate that bravery is futile; make them flee before you. Also, you know, protecting Turret Control seems prudent.
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# ? Nov 2, 2015 18:43 |
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Yeah, after that fluff, how can you resist engaging that thing?
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# ? Nov 2, 2015 18:45 |
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PoptartsNinja posted:Hexes traveled, but jump jets always take the most direct path (which might've messed you up). It was running with MASC though, so every new hex it moves through counts. Doubling back on your own path is always detrimental. Yeah, you're right, that explains it. Also, I've never worked with MASC before, so I don't know much about additional rules outside of the speed increase.
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# ? Nov 2, 2015 19:07 |
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Night10194 posted:Yeah, after that fluff, how can you resist engaging that thing? I can resist due to being a horrible grog that likes to win on technicalities. Also I'd love to see how our 'victory' gets fluffed when we win even though both our remaining mechs are basically scrap and we have a pristine enemy determinator rampaging in our base Narsham posted:We can afford to take a little extra time, effectively giving the Wolverine shots on a turret in exchange for having a better shot at the Brutus next turn. I'd actually suggest keeping the Legacy off the wall. You could run to 1335 facing 1434 and move into the 16--column with me next turn to called shot the Brutus to death. May as well shoot the Huron again this turn. I'll back into 1535. Yeah, I'll do that move. However, is there a reason you're going to 1535 instead of running to 1635 and doing a called shot on the Brutus this turn? It would give us some insurance against possible misses next turn even if you don't kill it. I suppose that 1535 is in the Huron's gauss blind spot, but that is the only real advantage I can see with it.
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# ? Nov 2, 2015 19:08 |
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It's just a speed increase with an increasing chance to take a leg critical for every turn you use it in a row (It was 3+ this turn, next turn he has to roll 5+ or eat a leg crit if he uses MASC again.).
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# ? Nov 2, 2015 19:08 |
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Affi posted:Go for the wolverine instead. Win it as real men and not on a technicality. Besides if you do the brutus there is going to be a new objective anyway. Oh, he'll get his unless PTN terminates the scenario. Theantero posted:I can resist due to being a horrible grog that likes to win on technicalities. Also I'd love to see how our 'victory' gets fluffed when we win even though both our remaining mechs are basically scrap and we have a pristine enemy determinator rampaging in our base The Brutus can also shoot back. It's not very likely that I kill it this turn and I'm not willing to take two turns of LRM fire just to slightly increase the odds of our meeting the final victory condition. Next turn I can get closer to it and try to lure it into shooting back at me instead of you. Depending upon how return fire goes this turn, I could even run to 1632, putting it in ER PPC medium range and LPL long-range and offering it LL shots as well as medium range LRM shots (9s and 7 for incoming fire; my outgoing shots needing 4s). I think delaying the attack on the Wolverine is totally a Kernoff move: taunt the pilot and blow up the Huron Warrior instead.
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# ? Nov 2, 2015 20:07 |
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Hah! Fair enough.
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# ? Nov 2, 2015 20:27 |
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Why waste your time on a retreating target?
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# ? Nov 2, 2015 20:38 |
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dis astranagant posted:Why waste your time on a retreating target? Because it's there!
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# ? Nov 2, 2015 20:39 |
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dis astranagant posted:Why waste your time on a retreating target? Because there are no other valid targets we have LoS to (well, I suppose the Lao Hu and Wolverine are 50/50 but we expressly don't want them to shoot at us), and hey, might as well.
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# ? Nov 2, 2015 21:11 |
dis astranagant posted:Why waste your time on a retreating target? Teach them the word.
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# ? Nov 2, 2015 22:13 |
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Nation posted:Teach them the word. No need to run, you'll only
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# ? Nov 2, 2015 22:19 |
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hooman posted:I have to admit I know practically nothing about the canon battletech fluff. I was just making a lesser of two evils/lesser weasel pun. I realize that, I admired its purity.
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# ? Nov 2, 2015 22:55 |
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Narsham posted:Oh, he'll get his unless PTN's dice terminates the scenario. dis astranagant posted:Why waste your time on a retreating target?
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# ? Nov 2, 2015 23:26 |
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Sent my orders, running to 1335, facing 1434 and shooting everything at the Huron.
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# ? Nov 3, 2015 18:05 |
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It took me a week, but I have read the entirety of this thread. Absolutely amazing, thanks to PTN and the players!
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# ? Nov 3, 2015 20:38 |
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I wonder if the Huron will shoot back if it's shot at?
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# ? Nov 3, 2015 23:28 |
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Z the IVth posted:I wonder if the Huron will shoot back if it's shot at? The retreating Snake offed the Viking, so I'd assume that retreating never was an object for attacking.
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# ? Nov 3, 2015 23:30 |
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`Mechs under forced withdrawal rules can still shoot, yes, they just have to spend every turn moving towards their deployment zone and eventually off the board.
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# ? Nov 4, 2015 00:00 |
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So I started watching the "alcohol fueled stream" from the battletech kickstarter. They're using the "battletech guide to drinks" Someone still have that floating around somewhere?
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# ? Nov 4, 2015 03:50 |
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shalafi4 posted:So I started watching the "alcohol fueled stream" from the battletech kickstarter. You mean the "Battletech Bartender's Guide"? Not too hard to find a link to it, http://home.arcor.de/cwaidner/archives/downloads/bartender.txt. Although this is apparently a version with additions by Battletech players. Edit: Glanced over the one on my first link and it's missing a few (chiefly the one used in the stream, the Capellan Confederation), I think this one has them all, http://www.solaris7.com/Fiction/FictionInfo.asp?ID=739 Cimbri fucked around with this message at 14:32 on Nov 4, 2015 |
# ? Nov 4, 2015 14:27 |
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Cimbri posted:You mean the "Battletech Bartender's Guide"? Not too hard to find a link to it, http://home.arcor.de/cwaidner/archives/downloads/bartender.txt. Although this is apparently a version with additions by Battletech players. Ah that's it (was listening to it while studying) they opened with this Capellan Confederation 1 oz sake 1/2 oz midori place ingredients into a rocks glass and stir [editor's note: tried a sip of this. Tastes like rear end. Besides, Sake ISN'T Chinese. *pbbt*]
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# ? Nov 4, 2015 16:08 |
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shalafi4 posted:Besides, Sake That's a dumb critique. 1000 years ago tobacco, tomatoes and potatoes weren't available outside the Americas. Now they're integral to culture and cuisine all over the world. Imagine South Asian food without potatoes or Italian food without tomatoes or Eastern Europe without tobacco. We can reasonably assume that things like Sake may drift over time. That said, I know that the actual BT writers are just dumb.
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# ? Nov 4, 2015 17:22 |
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That's not an official publication, and given that most cultures are a mishmash with a few dominant themes it's possible Sake could be a favorite beverage in the Capellan Confederation. My contention with that drink is that there isn't enough vodka in it, given that the Cappies are mostly the Decaying Corpse of Communist Russia in Space.
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# ? Nov 4, 2015 17:37 |
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I believe plum wine (and everclear) is the Capellan drink of choice. It's ~canon~
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# ? Nov 4, 2015 18:08 |
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Psion posted:I believe plum wine (and everclear) is the Capellan drink of choice. It's ~canon~ I seem to recall some poor fool actually made and tried all of the different variants of PPC, and that the Capellan PPC was rather foul. Not sure if it is worse than mixing sake and Midori, though.
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# ? Nov 4, 2015 18:21 |
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LeadSled posted:I seem to recall some poor fool actually made and tried all of the different variants of PPC, and that the Capellan PPC was rather foul. Yeah, I remember that post too. I believe they didn't do the full five shots per drink because they wanted to live afterwards. Probably a smart move.
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# ? Nov 4, 2015 18:28 |
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Laager: Tactical Update 15 An explosive charge blew the Huron Warrior’s canopy off and a heartbeat later the pilot’s command couch rocketed skyward as the hungry beam of Kernoff’s ER PPC devoured the last of the lighter machine’s engine shielding. The Huron warrior’s legs seized up and the machine fell, its bulk crushing one of the SRM turrets that’d helped Kernof’s short lance stave off an entire Capellan company. The Wolverine’s lasers made short work of the last turret. Without a clear shot at either Kernoff or Nami’s battered Legacy, the Capellan Mechwarrior did the wise thing and eliminated a potential threat from his backfield. Her backfield, Kernoff corrected as the Wolverine leapt back into the open. Even at maximum zoom it wasn’t always easy to tell an enemy pilot’s gender through the bulk of a cooling vest. The standard Capellan design was open to the hip and one of the few that protected the pilot’s legs. It was more like a bulky robe than an actual vest, but by necessity there were more than the usual number of openings in the ballistic cloth. With such an expansive cooling vest, without some gaps or holes for flexibility Capellan Mechwarriors wouldn’t have been able to sit down or even move their arms. It didn’t matter much to Kernoff except in the vaguest academic sense. Other people were a nuisance at best or an obstacle to eliminate at worst. The entire Inner Sphere could burn in nuclear fire and as long as Kernoff was on the side doing the burning he wouldn’t lose any sleep over it. Such clarity had only filled him after he began studying the Word. He had no doubt that if he hadn’t adopted Blake’s vision he’d have taken matters into his own hands long ago. The Inner Sphere was a festering corpse and most of the people in it suitable only for labor or, better yet, fuel for the pyres of a general purge. Blake’s time would come. For now, Kernoff would settle on teaching this small group of Capellans the Word. Shooting Phase Shooting Phase BattleMaster (Player) - Torso-twists to threaten hex 1534 - Fires ER PPC at Huron Warrior (4 base + 0 range + 1 movement + 2 target movement = 7): rolled 10, hit Rear Right Torso (0/7 armor, 8/12 structure remaining)! Crit! - Fires Large Pulse Laser at Huron Warrior (4 base + 0 range + 1 movement + 2 target movement - 2 pulse laser = 5): rolled 8, hit Rear Center Torso (0/9 armor remaining)! - Gains 26 heat, sinks 32 Legacy (Player) - Fires Gauss Rifle at Huron Warrior (4 base + 0 range + 2 movement + 2 enemy movement = 8): rolled 7, miss! - Fires ER Medium Laser at Huron Warrior (4 base + 2 range + 2 movement + 2 enemy movement = 10): rolled 8, miss! - Fires ER Medium Laser at Huron Warrior (4 base + 2 range + 2 movement + 2 enemy movement = 10): rolled 8, miss! - Fires Streak SRM-2 at Huron Warrior (4 base + 2 range + 2 movement + 2 enemy movement = 10): rolled 2, fails to lock-on! - Gains 11 heat, sinks 18 SRM-6 Turret 1730 - Fires SRM-6 at Huron Warrior (3 base + 0 range + 0 movement + 2 enemy movement = 5): rolled 11, 6 missiles hit Right Torso (6/12 structure remaining (Crit!)), Center Torso (0/22 armor remaining), Center Torso (14/16 structure remaining (Crit!)), Right Leg (8/20 armor remaining), Head (7/9 armor remaining (Pilot hit!)), Left Arm (4/16 armor remaining)! SRM-6 Turret 1530 - Fires SRM-6 at Huron Warrior (3 base + 0 range + 0 movement + 2 enemy movement = 5): rolled 11, 2 missiles hit Left Leg (13/20 armor remaining), Right Leg (6/20 armor remaining)! Lao Hu - Holds fire! - Gains 2 heat, sinks 20! Archer - Holds fire! - Gains 0 heat, sinks 24! Rifleman II - Holds fire! - Gains 2 heat, sinks 28! Huron Warrior - Torso-twists to threaten hex 1530! - Fires ER Large Laser at Legacy (4 base + 0 range + 2 movement + 1 enemy movement = 7): rolled 9, hit Right Leg (11/34 armor remaining)! - Fires Gauss Rifle at Turret 1530 (4 base + 0 range + 2 movement - 4 enemy movement + 2 minimum range + 1 secondary target = 5): rolled 5, hit Turret (0/15 armor, 0/2 structure remaining)! Turret destroyed! - Gains 15 heat, sinks 10! Overheating! Snake - Holds fire! - Gains 5 heat, sinks 22! Wolverine - Torso-twists to threaten hex 1536! - Fires ER Large Laser at Turret 1730 (4 base + 0 range + 2 movement - 4 enemy movement = 2): rolled 7, hit Rear (7/15 armor remaining)! - Fires Medium Pulse Laser at Turret 1730 (4 base + 4 range + 2 movement - 4 enemy movement - 2 pulse laser = 4): rolled 4, hit Rear (1/15 armor remaining)! - Fires Medium Pulse Laser at Turret 1730 (4 base + 4 range + 2 movement - 4 enemy movement - 2 pulse laser = 4): rolled 6, hit rear (0/15 armor, 0/2 structure remaining)! Turret destroyed! - Gained 22 heat, sinks 24! Brutus - Holds fire! Demolisher (Gauss) - Holds fire! End Phase Huron Warrior - Critical chance in Right Torso! No critical hit sustained! - Critical chance in Right Torso! 3 critical hits sustained! - - Engine hit! - - Engine destroyed! - - Critical hit transfers to Center Torso! - - - Engine hit! - Critical chance in Center Torso! No critical hits sustained! - Pilot hit! Must pass a 3+ consciousness test: rolled 3, succeeds! Viking (Player) - Critical chance in Center Torso! 1 critical hit sustained! - - Engine hit! Engine destroyed! - Critical chance in Center Torso! No critical hits sustained! Player Status: Allied Status Opposing Force Status: ??? Status Mission Objective: - Hurt them (complete) - - Hurt them more (complete) - - - Teach them the Word (8/9) Secondary Objectives: - Defend the Turret Control Tower (0/1) - Defend the Administration Building (0/1) - Keep enemy `Mechs out of the `Mechbay (Failed!) Special Rules: Construction Zones – Unless the hex states otherwise, all construction zones count as light woods. Hidden Assets – The light autocannon turrets are currently in low-power standby mode. ComStar has always maintained up rumors that the power grid supporting them is incomplete or somehow insufficient to power them. They will not open fire until at least two players request their activation on the same turn. This deception may be detected by enemy units with a Beagle Active Probe. Orders Due: Midnight Saturday!
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# ? Nov 5, 2015 00:48 |
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Christ almighty look at Team Rainbow. Finish off one more target fast, guys. Looks like the party's over.
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# ? Nov 5, 2015 00:53 |
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Lu Bu.
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# ? Nov 5, 2015 01:05 |
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Holy poo poo some of those legendaries run hot.
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# ? Nov 5, 2015 01:12 |
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The Skittles Squadron is back!
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# ? Nov 5, 2015 01:12 |
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I'm pretty sure the radio chatter on the Capellan side includes the lines "failed us for the last time" and "bungling fools." Those poor regulars.
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# ? Nov 5, 2015 01:12 |
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Nullkigan posted:Lu Bu.
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# ? Nov 5, 2015 01:13 |
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Isn't it about time you guys get started on that Wolverine? You don't have long to mop him up if those five newcomers are a walking game over. And drat if Kernoff isn't nuttier than a granola bar.
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# ? Nov 5, 2015 01:18 |
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Yeah, that's Kernoff alright. Also, Nullkigan posted:Lu Bu.
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# ? Nov 5, 2015 01:21 |
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Omni-Marauders and omni-Warhammers. Beautiful. And terrifying. We're going to need to borrow 10,000 Arrow IVs. That, or have the Battlemaster stand alone in the gateway playing a mech-sized stringed instrument.
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# ? Nov 5, 2015 01:24 |
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Also, I do like the Flamehammer. Plasma rifles and ER flamers? I hope the streak SRM has infernos in it.
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# ? Nov 5, 2015 01:25 |
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# ? Apr 28, 2024 05:10 |
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DO NOT PURSUE
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# ? Nov 5, 2015 01:26 |