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wiegieman posted:They're in a forced withdrawal from a reducing assault on a fixed position. This is what they're supposed to be doing, not standing fast and losing their mechs. On the other hand it's been established by the last mission that it is warcrimes o'clock local time and the Capellans don't seem to want anyone to know about their new toys.
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# ? Nov 5, 2015 17:16 |
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# ? Apr 27, 2024 19:41 |
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On that note, I really hope the super skittle rangers start murdering their way down the map, the retreating cappie mechs change sides to avoid a certain execution, and then marik's mercs showing up to show to chase the rainbow
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# ? Nov 5, 2015 17:52 |
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Loxbourne posted:Why did you drink a fish for this thread? I have gone over the posts at the time and I cannot honestly see any reason. I'm guessing it's a cocktail recipe in that godawful book the thread was reading at the time, but I can't find it. Read from this post. Basically, PTN was doing a "let's read" of a terrible battletech novel called Main Event, in which a drink called the "pelican shooter" appears, which involves brown alcohol and a fish: quote:Alongside a long, stupid story that hinges on there being pelicans on Solaris (there aren’t), The Pelican Shooter contains: I suggested swallowing a whole sardine isn't that big a deal, PTN suggested he didn't actually want anyone to die trying to drink a fish, I did it anyway, and then I got a prize (I think I got to suggest or help pick a mission? If I remember right.)
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# ? Nov 5, 2015 18:46 |
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Theantero posted:We should definitely kill the Brutus this turn. However, those hexes are not that good a choice. First of all, 1637 is one of those wall hexes that are impossible to stand on (the kind that killed the Helios). 1636 on the other hand is completely hidden from the Wolverine since there is a height 4 building on the way. However, 1636 is visible to the Archer and Demolisher, which means that if one of us goes there, then one of us is getting shot by those two and the Wolverine will just engage the other person (since it has LoS on all other hexes on that 16xx column). Instead I propose the following: I run to 1635 and you walk to 1634, and we both call shots on the front of the Brutus. This way only the Brutus' LRM and the Wolverine can shoot us. I feel this is the best choice, since we are unfortunately in the position that if both of us get on the 16xx column, the Wolverine will be in short range of at least one of us. This way we minimize the potential damage at least. Mistyped, I meant 1635 and 1636. I'm not certain about LOS to 1636 with the 3-d wall line tracing, but if it is visible to the Archer and Demolisher we need to avoid it. 1635/6 are the only hexes on the 16-- column outside short range to the Wolverine. Do not step into LL range of the Brutus. The LRMs are going to be bad enough. I'm checking on 1636 LOS before submitting orders. We definitely need to manipulate to-hit numbers to make me a better target than you are whenever possible, too.
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# ? Nov 5, 2015 19:10 |
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Narsham posted:Mistyped, I meant 1635 and 1636. I'm not certain about LOS to 1636 with the 3-d wall line tracing, but if it is visible to the Archer and Demolisher we need to avoid it. 1635/6 are the only hexes on the 16-- column outside short range to the Wolverine. Oh yeah. If the 3D shenanigans block the LoS of the Demolisher and Archer, then I should definitely run to 1636 and you walk to 1635. If they do have LoS however, then I think it would be wiser for me to take 1635 and for you to take 1634.
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# ? Nov 5, 2015 19:52 |
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Leperflesh posted:I suggested swallowing a whole sardine isn't that big a deal, PTN suggested he didn't actually want anyone to die trying to drink a fish, I did it anyway, and then I got a prize (I think I got to suggest or help pick a mission? If I remember right.)
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# ? Nov 5, 2015 21:00 |
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I vaguely recall discussing the in-space walking around on the surface of a ship thing, but I can't remember if that was via PMs with PTN, or just in the thread or something. It's four years ago and my brain is getting old
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# ? Nov 5, 2015 22:03 |
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Leperflesh posted:I vaguely recall discussing the in-space walking around on the surface of a ship thing, but I can't remember if that was via PMs with PTN, or just in the thread or something. It's four years ago and my brain is getting old Wasn't the scenario Elementals were introduced in on the surface of a Dropship or Jumpship in space?
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# ? Nov 5, 2015 23:45 |
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Yeah, there was also talk of a mission as powered armor users inside a spaceship for the Minnesota Tribe Trials but it was scraped for being unfun by PTN, if I remember correctly.
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# ? Nov 6, 2015 00:02 |
SIGSEGV posted:Yeah, there was also talk of a mission as powered armor users inside a spaceship for the Minnesota Tribe Trials but it was scraped for being unfun by PTN, if I remember correctly. That happened, yes, but there was also a mission on the surface of a drop ship where comstar got completely ruined by a bunch of hell's horses elementals. Nadir update one from 4.5 years ago, give or take.
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# ? Nov 6, 2015 00:05 |
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TheParadigm posted:On that note, I really hope the super skittle rangers start murdering their way down the map, the retreating cappie mechs change sides to avoid a certain execution, and then marik's mercs showing up to show to chase the rainbow This is kind of what I'm expecting. A simple War Crimes Walk of Execution feels a little fait accompli, not to mention it's not like I'd put it past Comstar to actually put a nuke under their base, so being anywhere near there without it having been secured hours ago seems like an awful place to have your hideously expensive prototype mechs.
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# ? Nov 6, 2015 00:41 |
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They have converted the whole base into a mega-HPG and are going to rend the heavens to a degree that will crack the planet, all in order to send a message straight home to the boys on Terra.
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# ? Nov 6, 2015 00:58 |
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When they detonate the nuke the orbital sensor network will detect the blast and activate the Hidden Orbital HPG that sends an automated message to Terra. (I can dream.)
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# ? Nov 6, 2015 01:26 |
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DivineCoffeeBinge posted:When they detonate the nuke the orbital sensor network will detect the blast and activate the Hidden Orbital HPG that sends an automated message to Terra. This is not outside the Capabilities of Comstar.
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# ? Nov 6, 2015 01:34 |
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AtomikKrab posted:This is not outside the Capabilities of Comstar. I know, that's why I'm dreaming of it. Basically I want the Capellans to have their technological advantage but face a united front as everyone attacks them at once. Turn them into Clan Warcrimes Defendant.
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# ? Nov 6, 2015 01:43 |
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DivineCoffeeBinge posted:When they detonate the nuke the orbital sensor network will detect the blast and activate the Hidden Orbital HPG that sends an automated message to Terra. The nuke generates a burst of energy channeled through the turret control tower as a one-shot HPG to warn Terra of what's going on. Kernoff somehow survives the blast but suffers from a permanent delusion that whenever he gets angry he turns into a giant green humanoid monster. And he's always angry.
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# ? Nov 6, 2015 01:46 |
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Narsham posted:
But you repeat yourself.
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# ? Nov 6, 2015 03:01 |
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That's his secret, see?
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# ? Nov 6, 2015 04:16 |
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DivineCoffeeBinge posted:When they detonate the nuke the orbital sensor network will detect the blast and activate the Hidden Orbital HPG that sends an automated message to Terra. Say, aren't there rules for aiming an hpg AT things? The real reason for the ultra-massive capacitor bank beneath the facility is because it has a mobile, and weaponized HPG underneath the base. We're playing the monster-mech villian for the power ranger show.
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# ? Nov 6, 2015 04:24 |
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"Blessed Blake, make my battlemech grow!" The Capellan Rangers then need to Voltron their mechs together.
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# ? Nov 6, 2015 08:14 |
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Dolash posted:The Capellan Rangers then need to Voltron their mechs together. Probably would've worked better last mission, as the Legendary Chinese Beasts fusing into the Dragon King of the Center has some precedent in legend (and picked up by the Persona games), but then said Dragon King showed up as the Colonel in charge of the Legendary Beast Squad driving that mech himself, so that idea was right out. Here, maybe if 2 more Romance of the Three Kingdoms heroes affiliated with Cao Cao drop in, we could have some sort of combining thing? Or maybe they just blitz ComStar Dynasty Warriors style and use flashy Musou attacks on your remaining hero units, since there aren't any mooks around to be slaughtered by them instead. Who knows what PTN is planning to pull out against you here with these prototypes the Cappies are sending after you? GhostStalker fucked around with this message at 08:55 on Nov 6, 2015 |
# ? Nov 6, 2015 08:43 |
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Congrats PTN it's time for us to nerd about China now. I think by the 31st century, the Condor Heroes series would be considered classical literature, too.
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# ? Nov 6, 2015 11:58 |
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No word yet from PTN on the LOS question. My best attempt to model the situation in Excel suggests that the height 3 wall blocks LOS from the Archer to 1636. The height 1 Demolisher definitely does not have LOS. With the deadline approaching, I'll submit conditional orders based on the LOS question. Theantero, I suggest you do the same as well. 1635 for me and 36 for you if LOS = no, 1634 for me and 5 for you if LOS = yes.
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# ? Nov 7, 2015 18:04 |
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So, as per orders. PTN has not done a final verdict on this yet, but he seems to think that 1636 will give partial cover from the Archer and Demolisher (based on a gut judgement). Which means that they would be hitting me on 10+ with their guns if I go there, in addition to the Brutus who will be hitting on 9+. So I was thinking that maybe jumping would be smarter in that case. I will reduce their chances to hit into 11+ and 10+ respectively. This would mean that I have a hefty 70% of not being hit at all if I jump, whereas that chance is only 50% if I run. Of course, if I jump I will only hit the Brutus on a 7+ (~58% chance) intead of the 6+ (~72% chance) if I run. I think jumping is wiser, since I'll probably live if I do it. and can shoot again next turn. Thoughts? EDIT: Narsham can you post the Excel sheet?
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# ? Nov 7, 2015 18:05 |
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Narsham posted:With the deadline approaching, I'll submit conditional orders based on the LOS question. Theantero, I suggest you do the same as well. 1635 for me and 36 for you if LOS = no, 1634 for me and 5 for you if LOS = yes. Actually, I think it's better for me to jump to 1636 even if they have LoS, because that way there is a large chance for me to not get hit at all, whereas if I run to 1635 I will most certainly get smacked by the Wolverine. I'll jump to 1636 and call a shot on the front of the Brutus. My only conditional will be to run there instead if the Archer and Demolisher have no LoS.
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# ? Nov 7, 2015 22:29 |
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Is this where I sign up? Still catching up on posts.
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# ? Nov 8, 2015 03:04 |
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I was wondering when you'd hop on, Beer.
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# ? Nov 8, 2015 03:23 |
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Theantero posted:So, as per orders. PTN has not done a final verdict on this yet, but he seems to think that 1636 will give partial cover from the Archer and Demolisher (based on a gut judgement). Which means that they would be hitting me on 10+ with their guns if I go there, in addition to the Brutus who will be hitting on 9+. So I was thinking that maybe jumping would be smarter in that case. I will reduce their chances to hit into 11+ and 10+ respectively. This would mean that I have a hefty 70% of not being hit at all if I jump, whereas that chance is only 50% if I run. Of course, if I jump I will only hit the Brutus on a 7+ (~58% chance) intead of the 6+ (~72% chance) if I run. I think jumping is wiser, since I'll probably live if I do it. and can shoot again next turn. Didn't save it, but I think your move makes sense either way.
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# ? Nov 8, 2015 06:57 |
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I guess it is time to sign up for a spot. Do you want my email address now or when my turn is about to come around?
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# ? Nov 8, 2015 09:28 |
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Leperflesh posted:Read from this post. Basically, PTN was doing a "let's read" of a terrible battletech novel called Main Event, in which a drink called the "pelican shooter" appears, which involves brown alcohol and a fish: If nobody made a "Liquorfish" joke then a great opportunity went begging. hooman fucked around with this message at 13:06 on Nov 8, 2015 |
# ? Nov 8, 2015 13:04 |
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I need some input from the players. It won't hold up the update.
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# ? Nov 8, 2015 23:23 |
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Beer4TheBeerGod posted:Is this where I sign up? Still catching up on posts. Hey buddy. I can't wait for your turn to pilot in 2018.
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# ? Nov 9, 2015 01:29 |
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Laager: Tactical Update 16 Nami fought to stifle a cough as more acrid smoke oozed through the Legacy’s ventilation system. One of her air filters was on fire, something which would have made a normal Mechwarrior shiver with fear. Fire was the worst way for a Mechwarrior to go, was the only time a `Mech’s durability really worked against it: a pilot trapped in a downed, burning `Mech was often dead long before any rescue crew could pry her machine open. Nami didn’t think the fire was anything serious but even if it had been she wouldn’t have punched out. It was barely worth mentioning when her Gauss Rifle punched through the prow of the enemy’s thinly-armored Brutus tank. The Capellans were down to three effectives, their strength reduced by more than two thirds in the scant minutes since the battle was joined. Without a gesture the red-shouldered Wolverine leapt back over the walls, trying to draw the remaining ComGuard machines into her companions’ line of sight. “Adept,” the Demi-Precentor’s voice was ragged, although the man would never admit it controlling five turrets with a single neurohelmet, even indirectly, must have been mentally exhausting. “You have bought Blake’s Wrath the time they needed—they await the Word. You’ll also be pleased to note: the enemy’s observers have retreated. I think they’re rather disgusted with their troop’s performance.” “The enemy is broken,” Kernoff replied, sounding as amused as Nami had ever heard him. Although the Demi-Precentor outranked him, Kernoff was in charge of ComStar’s security forces. In short, he had final say over all battlefield decisions. “The Capellans are retreating in disarray, held off by a force a third their strength. By Blake’s Will alone we’ve held firm. By Blake’s Word we’ve broken them. By Blake’s Wrath, we leave them with nothing. Nothing but their fear.” “The Word is given.” Shooting Phase BattleMaster (Player) - Fires ER PPC at Brutus’s Front (4 base + 4 range + 1 movement - 4 target movement = 5): rolled 8, rolled 9 to confirm, hit Front (0/34 armor, 2/8 structure remaining)! Crit! - Fires Large Pulse Laser at Wolverine (4 base + 2 range + 1 movement + 3 target movement + 1 secondary target - 2 pulse laser = 9): rolled 7, miss! - Fires Medium Laser at Wolverine (4 base + 4 range + 1 movement + 3 target movement + 1 secondary target = 13): automatic miss! - Gains 29 heat, sinks 32 Legacy (Player) - Fires Gauss Rifle at Brutus’s Front (4 base + 4 range + 3 movement - 4 enemy movement = 7): rolled 9, rolled 6 to confirm, hit Front (0/8 structure remaining) Vehicle destroyed! - Gains 4 heat, sinks 18 Lao Hu - Torso-twists to threaten hex 1518! - Fires ER Large Laser at Legacy (4 base + 4 range + 2 movement + 2 enemy movement = 12): rolled 10, miss! - Gains 14 heat, sinks 20! Archer - Holds fire! - Gains 0 heat, sinks 24! Snake - Holds fire! - Gains 5 heat, sinks 22! Wolverine - Fires ER Large Laser at BattleMaster (4 base + 0 range + 3 movement + 0 enemy movement = 7): rolled 3, miss! - Fires SRM-6 at BattleMaster (4 base + 4 range + 3 movement + 0 enemy movement = 11): rolled 8, miss! - Gained 21 heat, sinks 24! Brutus - Fires LRM-20 at BattleMaster (4 base + 4 range + 0 movement + 0 enemy movement = 8): rolled 10, 16 missiles hit Right Torso (15/28 armor remaining), Right Torso (10/28 armor remaining), Right Leg (6/26 armor remaining (TAC!)), Center Torso (7/40 armor remaining)! Demolisher (Gauss) - Holds fire! End Phase BattleMaster (Player) - Through-armor critical chance in Right Leg! 2 critical hits sustained! - - Lower leg actuator damaged! - - Hip actuator damaged! - Must pass a piloting test or fall (4 base + 3 actuator damage = 7): rolled 8, succeeds! Player Status: Opposing Force Status: Mission Objective: - Hurt them (complete) - - Hurt them more (complete) - - - Teach them the Word (complete) Secondary Objectives: - Defend the Turret Control Tower (0/1) - Defend the Administration Building (0/1) - Keep enemy `Mechs out of the `Mechbay (Failed!) After-Action Report: I was wrong, animating that gif did hold up the update. Sorry! Also vote for MVPs
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# ? Nov 9, 2015 02:05 |
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So there WAS a nuke down there?
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# ? Nov 9, 2015 02:09 |
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From the beginning.
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# ? Nov 9, 2015 02:10 |
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I guess we don't get to know until afterward whether or not Kernoff survived.
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# ? Nov 9, 2015 02:13 |
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YESSSSSSSSSSssssssss MVP: Catapult II OPFOR MVP: Wolverine Best of Show: Helios CoffeeQaddaffi fucked around with this message at 02:29 on Nov 9, 2015 |
# ? Nov 9, 2015 02:14 |
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We won!
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# ? Nov 9, 2015 02:14 |
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Good loving show Goonlance.
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# ? Nov 9, 2015 02:14 |
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# ? Apr 27, 2024 19:41 |
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So they held off the Capellans to commit suicide by nuke? Also, amazing show by Goonlevel. Opfor MVP - them cranes Player MVP - Helios Z the IVth fucked around with this message at 02:19 on Nov 9, 2015 |
# ? Nov 9, 2015 02:14 |