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Runa
Feb 13, 2011

The Inner Sphere will rue the day they tested the wrath of Clan Bugged-Out Simba

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PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Devorum posted:

How well does the Jade Falcon Trilogy hold up?

The first Jade Phoenix novel is OK as a "the Clans are really dumb" novel.

The second and third are terrible.

PoptartsNinja fucked around with this message at 02:45 on Jan 29, 2016

Defiance Industries
Jul 22, 2010

A five-star manufacturer


Devorum posted:

So I've been itching to read some Battletech fiction, but I'm worried I'm going to go back to something I loved and it's going to be awful.

How well does the Jade Falcon Trilogy hold up?

Just gonna say what I usually say: read Wolves on the Border and call it good.

PhotoKirk
Jul 2, 2007

insert witty text here

Zaodai posted:

But then they'd have to important them from the other side of the Sphere! They'd only get like 4 shots every, as the rest get blown up during the Comstar interdiction and invasion.

Just use a BOP Drive to make the trip faster.

Devorum
Jul 30, 2005

PoptartsNinja posted:

The first Jade Phoenix novel is OK as a "the Clans are really dumb" novel.

The second and third are terrible.

I was afraid of that. 15 year old me loved it, though.

Guess I'll try to track down Wolves on The Border, since I've never read that one.

Defiance Industries
Jul 22, 2010

A five-star manufacturer


PhotoKirk posted:

Just use a BOP Drive to make the trip faster.

To make your enemy easier to hit, shoot gauss rounds which split open and cover the mech with a mixture of neon paint and metal shavings! The reason shots miss is because mechs are hard to see of target via radar!

shalafi4
Feb 20, 2011

another medical bills avatar

Defiance Industries posted:

To make your enemy easier to hit, shoot gauss rounds which split open and cover the mech with a mixture of neon paint and metal shavings! The reason shots miss is because mechs are hard to see of target via radar!

Now I have the mental picture of elementals with paint and metal shaving "flamers"

They hop up and paint their targets to make them easier to see :science:

mcjomar
Jun 11, 2012

Grimey Drawer

Defiance Industries posted:

Just gonna say what I usually say: read Wolves on the Border and call it good.

Always this.
Best story, characters, and writing in all of the battletech books to date.
Admittedly when compared to some books that's not hard, but still.
It's pretty drat good.

And it was the first Battletech book I ever read.
Sadly I immediately followed it with Far Country.

Runa
Feb 13, 2011

mcjomar posted:

Sadly I immediately followed it with Far Country.

:shittypop:

Weissritter
Jun 14, 2012

mcjomar posted:

And it was the first Battletech book I ever read.
Sadly I immediately followed it with Far Country.

The higher you fly the harder you fall.

Kirenski
Sep 5, 2012
I had fun!

Goonstarlance MVP: Pooncha
OpFor MVP: Pillager

mcjomar
Jun 11, 2012

Grimey Drawer

Weissritter posted:

The higher you fly the harder you fall.

Truth.
However, that was 8 year old me, who was more stupid than I am now.

8 Year old me liked locusts and panthers because of that book, decided that LAMs were a bit bland, and didn't really care about the aliens, and just wanted more of the two crazy robot pilot groups to shoot at each other.

These days I think the book is generally terrible, but I still have a soft spot for Locust mechs anyway.

Saint Celestine
Dec 17, 2008

Lay a fire within your soul and another between your hands, and let both be your weapons.
For one is faith and the other is victory and neither may ever be put out.

- Saint Sabbat, Lessons
Grimey Drawer
If you really think about it. How do lasers miss?

Teledahn
May 14, 2009

What is that bear doing there?


The same way any others do, they're weapons systems designed and built in the space 80s.

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer

Saint Celestine posted:

If you really think about it. How do lasers miss?

Insufficient time on target.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Saint Celestine posted:

If you really think about it. How do lasers miss?

They fire for a fraction of a second (not as long, stupid MWO beams) and they're all mounted and stabilized with myomer. So basically the `Mech has to flex its pecs just right to keep the laser on target.

That's why pulse lasers are easier to hit with. Because their beam duration isn't a literal blink-of-the-eye.



Edit: If I were re-designing BattleTech I'd probably make all lasers do the same damage (perhaps diminishing in farther range brackets), and make range, heat, and tonnage be the big difference between them.

I'd also probably make 'minimum range' a flat +2 to hit (like being at medium range), replace 'short' range with 'optimal' range and then give different weapons different optimal ranges. Long-range autocannons might be more appealing if their 'optimal' range was out at 12-17 hexes with penalties up close due to their tracking software and myomer stabilizers being more suited to fine movements rather than fast ones.

But I'm rambling about game design, something I actually know very little about, so ignore this!

PoptartsNinja fucked around with this message at 18:42 on Jan 29, 2016

Loxbourne
Apr 6, 2011

Tomorrow, doom!
But now, tea.

PoptartsNinja posted:

replace 'short' range with 'optimal' range and then give different weapons different optimal ranges

Spartan's 32mm steampunk game did this, so they could simulate varying levels of marksmanship and troop skill. It has a small but devoted fanbase, so the idea has some merit to it.

Ronin Of Dreams
Oct 9, 2012

Even Death laughs when the nukes begin to rain.

PoptartsNinja posted:

But I'm rambling about game design, something I actually know very little about, so ignore this!

I find there's two different tactics of approaching game design. The normal is to build up from scratch on a consistent basis and with an internally balanced approach. The other is exactly what you are musing upon, tackling existing systems that are perceptively out of balance and willing to muck in with the proverbial spanner to fix it as you see fit. A trait inherent in the concept of the house rule. And that route is probably as much art as it is number-crunching theorycraft.

Just as much an art as setting (re)design, and you've proven to have the chops to create an entire AU that has spanned almost 1.5k pages with no signs of stopping. I think there's several folks who would be willing to try and test any design tweaks like that on a serious level, and trust your take over some random design guy over at Catalyst.

And now to continue to try and distract myself during the lull for more delicious, delicious AU fluff.

TheParadigm
Dec 10, 2009

PoptartsNinja posted:

Edit: If I were re-designing BattleTech I'd probably make all lasers do the same damage (perhaps diminishing in farther range brackets), and make range, heat, and tonnage be the big difference between them.

I'd also probably make 'minimum range' a flat +2 to hit (like being at medium range), replace 'short' range with 'optimal' range and then give different weapons different optimal ranges. Long-range autocannons might be more appealing if their 'optimal' range was out at 12-17 hexes with penalties up close due to their tracking software and myomer stabilizers being more suited to fine movements rather than fast ones.

But I'm rambling about game design, something I actually know very little about, so ignore this!

Actually, you should develop this idea. Board games have been started on less.

As far as I understand BT, it just gets poo poo added onto it and expansions, but never anyone looking at the core mechanics and what needs work.

Our conversation about autocannons comes to mind. The 20 to the 5 to the ultra 5 to the 2 being introduced instead of the 5 fixed, that kind of thing. There's more to cover than just lasers. Make a short list and go from there.

Devorum
Jul 30, 2005

I was just playing Against the Bots on MM, and I was given a Leopard dropship on a mission.

The enemy lance shot it down, and it crashed on top of them, killing 3 heavy 'Mechs (Archer, Rifleman, Dragon) instantly on turn 1.

The remaining enemy 'Mech, a pristine Victor, then got TACd by the vehicle flamer of a friendly AI controlled coolant truck and his AC/20 ammo went up like the 4th of July. Also turn 1.

This is the most benevolently Battletech match I've ever had, and I needed to share.

Devorum
Jul 30, 2005

11 years and my first "Quote does not equal edit".

Weissritter
Jun 14, 2012

I have never gotten a dropship before, wow. What mission type was it?

Devorum
Jul 30, 2005

Weissritter posted:

I have never gotten a dropship before, wow. What mission type was it?

The contract/mission type is "objective raid".

The scenario was a "recon raid (Attacker)".

I got one in another scenario this mission, too. "Stand Up (Defender)".

They're hard to control and get shot down easily. Lots of firepower, though.

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry
Was directed here from the Star Citizen thread, just wanted to say this is really cool and PTN is an awesome dude for keeping this running for so long. Lotta cool stuff done by the thread viewers too.



Now, if only I understood most of what was going on during the game :psyduck:

berryjon
May 30, 2011

I have an invasion to go to.

Jobbo_Fett posted:

Now, if only I understood most of what was going on during the game :psyduck:

Giant Stompy Shooty Robots try to Stomp and Shoot other Giant Stompy Shooty Robots. It's not that hard. ;)

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Jobbo_Fett posted:

Was directed here from the Star Citizen thread, just wanted to say this is really cool and PTN is an awesome dude for keeping this running for so long. Lotta cool stuff done by the thread viewers too.



Now, if only I understood most of what was going on during the game :psyduck:

Being shot in the head is real bad, Engine Joe is a hero, and Caesar Steiner is a badass. That should do.

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry

berryjon posted:

Giant Stompy Shooty Robots try to Stomp and Shoot other Giant Stompy Shooty Robots. It's not that hard. ;)

Maybe if I translate this into World War 2 stuff in an equally complicated ruleset I'll be able to start decyphering the hieroglyphics!



Besides, you forgot the punchy bots!

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Jobbo_Fett posted:

Maybe if I translate this into World War 2 stuff in an equally complicated ruleset I'll be able to start decyphering the hieroglyphics!

With luck, you'll find the more recent fights much easier to interpret.

Loxbourne
Apr 6, 2011

Tomorrow, doom!
But now, tea.

Night10194 posted:

Being shot in the head is real bad, Engine Joe is a hero, and Caesar Steiner is a badass. That should do.

Where did the saga of Engine Joe start?

Scintilla
Aug 24, 2010

I BEAT HIGHFORT
and all I got was this
jackass monkey

Loxbourne posted:

Where did the saga of Engine Joe start?

It began in the second mission of the thread, beginning on turn one and ending on turn nine when his overheated Catapult was given an SRM-assisted lobotomy by Death Commando infantry.

Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.


At least he's with his kids now. Because they also died to the Death Commandos.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
State of the Inner Sphere 3035: Part 1

Heir to the Dragon-Prince


Screams and cries had subsided slowly, a vulnerable silence seemed to fill the space instead. Every small sound seemed loud as Hanse Davion watched his sleeping children. He’d needed a son, but his young wife had done far better. Her eye cracked open as he touched her forehead, brushing a strand of hair from her eyes. Sweat still rose from her brow in beads, but her face was peaceful, her smile the most beautiful thing in the Inner Sphere.

She shifted, adjusting the twins in her arms. The nurses would likely be by in a few minutes to claim them, but for now they’d stayed back at Hanse’s request. There had been arguments over names, months before, now nearly forgotten. She hadn’t let him use ‘Victor,’ even though it’d always been his favorite. He’d have liked to have been named Victor, given half the chance, but she thought it’d give their child an inferiority complex. He’d nixed Shiro, even though it would have been a symbolic gesture to the people of the Draconis Combine. Shiro Kurita had conquered sixty worlds to found the Draconis Combine over seven centuries before. She’d insisted it would be symbolic of the nation’s new beginning as the Draconis Suns. He’d been more realistic: the Draconis March would’ve seceded before the ink was dry on the birth certificates.

They’d eventually settled on Ian Yorinaga Kurita-Davion—now Ian Kurita-Davion and Yorinaga Kurita-Davion. The former Combine wouldn’t be openly disturbed by the choices: honoring one’s family was important, after all. And Ian had been born first, by over a minute, so the Draconis Combine might grind their teeth a bit about Yorinaga, but if all went well they’d eventually be swearing their allegiance to Ian.

If all went poorly, there would eventually be civil war. Preventing that—making sure their children grew up in a happy, loving home—would be the ultimate test of Hanse and Janneke’s skill as parents. If the two came to hate each other, all would certainly be lost. Hanse wasn’t about to let that happen.



State of the Inner Sphere: 3035
Draconis Suns
The Draconis Suns is in a relatively good state in 3035. Although the DCMS was badly weakened by the Clan invasion and the fall of Luthien, the AFFS has more than shored up their flagging lines even including the loss of the Capellan March. The AFDS has been able to pull nearly every unit from the former Federated Suns / Draconis Combine border. Duke Sandoval is not pleased with the having his march’s military ‘stripped,’ and has only been placated because the Galedon, Benjamin, and Dieron military districts have likewise been divested of troops along the Draconis March border, maintaining Duke Sandoval’s “local superiority.”

At Janneke Kurita-Brahe’s request, Hanse Davion has also begun the arduous process of integrating AFFS and DCMS units in an attempt to use the common enemy they face—the Clans—to forge them into something more unified. He has also brought numerous DCMS units to shore up the Federated Suns’ border with the rogue Capellan March, and with the “Duchy” of New Syrtis’s war against the Capellan Confederation turning against them, has utilized these units to seize most of the old Terran Hegemony worlds formerly held by the Duchy. The Third Sword of Light now stands ready to defend Kittery, while the Legions of Vega have proven remarkably enthusiastic about adopting Hanse Davion’s military reforms.

Clan Hell’s Horses
Clan Hell’s Horses have been busy in the year since the invasion effectively ended for them. They have pulled over 95% of their “productive” castes: scientists, technicians, merchants, and a significant number of trained laborers out of the Homeworlds alongside the bulk of their touman. Any and every factory that could be moved or broken down for transport has been slowly working its way to the Inner Sphere.

They have already begun production of Clanspec XL Engines on Luthien, and are producing suitable ammunition, endosteel and ferro-fibrous armor on Garstedt, Avon, and Irece. The Hell’s Horses are presently working to bring several other production centers online, and will soon have two of the Luthien Armor Works factories producing Hephaestus tanks, and another producing Stormcrow BattleMechs. The local population is still extremely leery of their conquerors, who have seized all civilian-owned BattleMechs and distributed most businesses among their own merchant classes, effectively funneling most production directly to the state. There have been very few shake-ups however, aside from answering to Clan overseers most businesses have been allowed to operate as they see fit, with the exception of the local planetary Yakuza, whom the Hell’s Horses consider no better than bandits and make regular efforts to exterminate.

Tortuga Dominions
Leadership of the Tortuga Dominions has solidified under Redjack Ryan’s control. The last of the Fusiliers have been rooted out, and it seems there are plenty of distracted targets ripe for the plunder.

PoptartsNinja fucked around with this message at 20:52 on Feb 3, 2016

Scintilla
Aug 24, 2010

I BEAT HIGHFORT
and all I got was this
jackass monkey
No Victor? No Victor. :getin:

LeadSled
Jan 7, 2008

Yorinaga Kurita-Davion.

Just imagine the stats Stackpole would give him in a TRO update, it'd make Morgan Kell look reasonable by comparison.

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS

PoptartsNinja posted:

Tortuga Dominions
Leadership of the Tortuga Dominions has solidified under Redjack Ryan’s control. The last of the Fusiliers have been rooted out, and it seems there are plenty of distracted targets ripe for the plunder.
I think we all know what that means. Randy Montaigne II: Two Crabs, One Suplex.

:getin:

Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.


So the Hell's Horses are the new Ghost Bears.

I hope we end up seeing more of the actual Ghost Bears at some point though. They'll always be my favorite of the Clans.

apostateCourier
Oct 9, 2012


Psion posted:

I think we all know what that means. Randy Montaigne II: Two Crabs, One Suplex.

:getin:

To whomever succeeds me, may your grip be sure and your opponents (by god as my witness) be broken in half.

AtomikKrab
Jul 17, 2010

Keep on GOP rolling rolling rolling rolling.

Psion posted:

I think we all know what that means. Randy Montaigne II: Two Crabs, One Suplex.

:getin:

not even steiner rules can save the CLAN HEAVYWEIGHT CHAMPIONSHIP from the Montaigne Man!

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
State of the Inner Sphere 3035: Part 2

The Star League Reborn


A strong wind whipped the Costa Rican jungle into a frenzy of motion as heavy drops of water splattered against the great domed windows of ComStar’s chosen meeting place. saKhan Dusk Moffat pulled her jacket a bit tighter over her shoulders. The tropical heat hardly bothered her, nor did the looming rain, but she’d grown used to being in charge. It was strange, she thought, playing advisor in a scenario she’d worked so hard to precipitate. Khan Natalie Breen would be the Steel Vipers’ primary negotiator, as was just and right, yet all the same Dusk felt a bit lost. She’d worked exceptionally hard for this moment, and now that it had arrived she had very little to do and very little say as to its outcome.

She simply watched the deliberations in silence, commenting only if asked. The treaty with the Republic of Skye had been formalized barely two weeks before, and now the Khans of Clan Steel Viper and Clan Star Adder stood together on Terra, surrounded by white-robed acolytes who seemed to worship an old Star League administrator the way the Clans worshipped the great Aleksandr Kerensky. She wasn’t sure what to make of Terra. It was beautiful, to be sure, the scars of thousands of years of industry had been carefully scrubbed away in the wake of the Star League’s fall. It was a garden world now, an Eden, far different than the teeming industrial hellscape she’d envisioned from the old tales. A tiny blue marble, hardly worth fighting over. Certainly not worth destroying, as the Widowmakers planned.

“There will be peace,” saKhan Delton Lahiri of the Star Adders had a small, but not unpleasant voice. His dark skin showed off a muscular frame atypical of his pilot phenotype. He’d won his final bloodname trial in a hand-to-hand fight with a `Mechwarrior nearly thirty-centimeters taller than himself, or so his Codex said. “You may relax, saKhan Dusk Moffat. The Star Adders stand behind the Steel Vipers’ vision, and this Villius Tejh—this ComStar—seems as hungry for the Star League’s rebirth as we are.

“The Widowmakers will oppose this,” Dusk mused, mostly to herself. “Do you think the home Clans will accept it? A New Star League, reborn at Clan hands. Will the Grand Council accept this? Will they choose to participate, I wonder? Or perhaps—have we lost our way? Will they declare us traitors, quineg?”

“You would have to ask the Cloud Cobras whether we have deviated from ‘The Way,’ Delton joked, drawing a brief smile to Dusk’s lips. “But they still stand with us, and I choose to believe the Homeworld Clans will stand by us. The Widowmakers’ HPG network has been severed, and the rest of the invasion silenced. We control the only means of communicating with the Homeworlds now. We can, for lack of a better word, control what they hear and how they hear it. They will stand with us. They must.”

“We must plan, in case they do not. Would the Star Adders stand behind a proposal to—advance the technology of our allies in Skye?”

Delton stroked his bald chin as he considered the question earnestly. “Neg. I do not believe they would take such a risk. We would not mind aiding our new friends in Skye, of course, but we would worry that any technological advances would fall straight into the hands of—”

His reply was interrupted as a white-robed ComStar acolyte approached them. “Master, mistress,” the Acolyte bowed low, his momentarily face hidden by his hooded robe. A warning prickle trailed down the back of Dusk’s neck, and she could tell by the almost-imperceptible way that Delton had tensed that the Star Adder Khan had felt it too. ComStar was dangerous, perhaps moreso than any group the Clans had yet encountered. “Your Khans asked me to seek you: a consensus has been reached. An offer to join a new Star League has been extended to all of the Great Houses save the Capellan Confederation. They may be invited, at the behest of a member of the new High Council, once the terms of the cessation of their interdiction are negotiated. For now, Primus Tejh will be acting First Lord, until responses from the other Great Houses are received and membership of the Star League High Council is formalized. Afterwards, the first true First Lord will be elected by the High Council, and new elections will be held every three years.”

Dusk stopped listening, the exact specifics hardly mattered now. Her gaze swept skyward, towards the first glimmering stars of twilight—the brightest of which, she had been told, was Terra’s sister planet of Venus. They’d taken the first step to realizing Nicholas Kerensky’s dream—the dream he’d shared only with the First Khan of the Steel Vipers, Ellie Kinnison, less than a year before his death. In a moment of weakness, Nicholas Kerensky revealed that he had envisioned an Inner Sphere lead by honorable warriors who lead by example, rather than at the tip of a sword. He’d meant to return to the Inner Sphere in his lifetime, with the Clans at his back, but that dream had nearly been slain by Widowmaker treachery, he’d never gotten a chance to present his ideas to the Grand Council.

“Be proud of your children, Nicholas Kerensky,” Dusk murmured so softly even she thought she must’ve imagined hearing it. Her tone was reverent, the closest to a prayer she’d ever spoken. “And watch over us. The Steel Vipers have taken the first steps towards fulfilling your final, your greatest wish.”



State of the Inner Sphere: 3035
Republic of Skye
The Republic of Skye remains an industrial powerhouse, and their alliance with both “Task Force Serpent” and the Free Worlds League has put them in a strong position to negotiate with the Lyran Commonwealth. Whether they will parlay their relative strength into a Skye-lead reunification with the Lyran Commonwealth or remain independent is a matter of hot debate among the citizens of Skye, but most can agree that they have the joint leadership of Archon-in-Exile Melissa Steiner and Duke Clovis Lestrade to thank for Skye being spared worst of the ravages of invasion by the Clans.

That isn’t to say all is happy in the Republic. The Grand Duchess of Furillo, Iris Steiner, is furious that Task Force Serpent has refused to “return or ransom” her son to her, and has been a strong opponent of the peace process ever since she learned the fate of Caesar Steiner wasn’t up for immediate negotiation. For the time being, Duke Clovis has managed to deter any “rescue missions” with promises that they’ll revisit negotiations soon, but even he questions whether Caesar has any interest in returning home. The Republic of Skye has joined the New Star League.

Free Worlds League
The Free Worlds League’s alliance with Skye is on rather tenuous ground, but good intentions on both sides have kept negotiations open. Captain-General Duncan Marik has proven more than willing to set his pride aside to do what needs to be done for the sake of his nation, and joining the New Star League has done wonders for the League. With many of their former trading partners in the Draconis Combine lost to them, Skye’s merchants have found the League a seller’s market, turning a tidy profit on PPCs especially. In return for weapons and ammunition, the Free Worlds League has sold the Republic of Skye enough BattleMechs that Skye’s armed forces now rival those of the rest of the Lyran Commonwealth.

With greater economic stability, quick-and-easy access to a supply of arms and ammunition in no danger of being invaded by the Capellan Confederation, and a ComStar blackout hindering Capellan operations, the Free Worlds League has begun to overturn several recent Capellan victories and retake several of their production centers.

Task Force Serpent
While the Cloud Cobras remain in Clan space, the combined forces of the Star Adders and Steel Vipers have begun consolidating their gains against an inevitable Clan Widowmaker reprisal. They have also offered their protection to several of the Duchy’s border planets, and while not every world has taken them up on the offer, they still stand ready to help their new allies resist the Widowmakers and Goliath Scorpions, as both Clans appear to have ignored the formation of a new Star League and continue their drive for Terra.

Outworlds Protectorate
The Outworlds Protectorate has endured attacks by the Draconis March, and while they have not lost territory the population is incredibly nervous. They’re not a significant threat to the Draconis Suns, but all the same a minor threat is still worse than no threat at all. The Protectorate’s government is so paralyzed with indecision that the pirates dwelling in the Outworlds wastes are able to raid with near impunity. Faced with numerous unenviable choices, the Outworlds Protectorate has thrown in their lot with the New Star League, in the hopes that someone will come to their aid when the Draconis Suns inevitably decides to conquer them.

ComStar
ComStar continues to keep nearly the entirety of the ComGuard hidden on Terra. Whether this will change with the birth of a new Star League remains to be seen.

Lyran Commonwealth
A shadow of its former self, the Lyran Commonwealth has been cut neatly in half by the Clan Invasion and the secession of Skye. In spite of their territorial losses, the Lyran Commonwealth isn’t doing as poorly as it appears. Archon Frederick Steiner has taken great efforts to spare the bulk of the LCAF, and many regiments were able to retreat in good order after punishing the Clan invaders. As bad as the situation may seem, the invasion of the Lyran Commonwealth now appears at an end as the Clans have finally turned their attentions elsewhere. Archon Frederick has been successfully trading territory for time, and with the LCAF now heavily concentrated along the Clan border and the Lyran Commonwealth’s almost entirely intact JumpShip fleet at his disposal, the only question is whether he will take the time to shore up his nation’s battered infrastructure before launching a counter-invasion or whether he’ll take vengeance on the Isle of Skye for abandoning the Commonwealth when it needed them most.

In the face of their military losses, the Commonwealth has turned largely to the entertainment industry to keep the civilian populace placid and distract them from the economic devastation. Holovids are now the Lyran Commonwealth’s largest export, and Thomas Hogarth’s blockbuster spectaculars can be viewed on nearly any planet in the Inner Sphere.

Clan Widowmaker
Natasha Kerensky is furious. A year of silence from the Home Clans and the Steel Viper defection to the Inner Sphere jeopardize Nicholas Kerensky’s vision of an Inner Sphere in flames. Were it not for near-constant raiding from the Goliath Scorpions, she’d have turned her forces on the Steel Vipers already. Her Clan’s long-standing alliance with the Hell’s Horses has shortened the Widowmaker supply lines significantly, as the Horses are allowed to trade unmolested through Clan Burrock’s space.

Clan Goliath Scorpion
As always, the Goliath Scorpion’s primary interest is in antagonizing the Widowmakers. They might be interested in joining a new Star League, but only if they can be convinced of its strength and ability to endure—and to Goliath Scorpion eyes the Steel Vipers are certainly no indication of either. The Scorpion drive to Terra continues: if they can seize it from ComStar and the Steel Vipers, then clearly the insane “dream” of Task Force Serpent was not meant to last.

Clan Jade Falcon
Less than a third of the Jade Falcon touman has reached the Inner Sphere, but heavy resistance from the Draconis Suns has brought their invasion nearly to a halt. The Khans of Clan Jade Falcon, still in transit from the Homeworlds, have made no comment on the creation of a new Star League. Likely they don’t even realize what’s happened.

The New Star League
Currently consists of: The Republic of Skye, the Free Worlds League, Clan Steel Viper, Clan Star Adder, Clan Cloud Cobra, and (theoretically) ComStar.

PoptartsNinja fucked around with this message at 03:26 on Feb 4, 2016

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Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.


A new Star League with multiple Clans, ComStar, and all the Great Houses of the Inner Sphere except the Cappellans invited?

Looks like the Cappies are on a fast track to that "Smoldering Ruin" future we predicted. Holy poo poo. Even with fancy guns and AI controlled robots, I don't think they can fight 100 to 1 battles or whatever the actual force ratio would come out to. They could get zerged down by infantry rushes against that many opponents. :staredog:

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