|
PTN doesn't never have cards up his sleeve against the players and he tends to play his Opfor in character. Not taking a withdrawl from Team Warcrimes at face value really isn't that much of a stretch.
|
# ? Feb 23, 2016 05:04 |
|
|
# ? Apr 28, 2024 11:01 |
|
No need to relitigate the past, let's focus on fresh, new crises that face our heroes in the future! I would love it if the Revenants accidentally overperform and give those Clan mechs near the southern edge some serious damage, maybe even a free headshot. I guess the point was made that they're dumb, hard to control and not great mechs to begin with but making swarms of disposable AI-mechs to soften up targets and break all the rules of mech-fighting like "retreat before you lose your expensive ride" is a great idea. A real game-changer second only to the Clans in the last few centuries of Succession Wars. Hopefully, they'll link up with the robots the Capellans are making and take over! Edit: Pre-emptive vote for all-Revenant scenario after this one, where players are asked to submit programs up front to control their mechs for them and the whole scenario is auto-resolved.
|
# ? Feb 23, 2016 05:14 |
|
MJ12 posted:Something else I noticed-you have two TAG-capable units but not that many LRMs. I think the primary variant of the Komodo just comes with one out of the box but I'd be happy to bring the rain if it's available.
|
# ? Feb 23, 2016 05:20 |
|
Hoping for Arrows on space planes. Because that would be just wonderful. Can they arrowstrafe?
|
# ? Feb 23, 2016 05:29 |
|
I think Zaodai adds a lot of color to discussions. And if the players didn't take his suggestions to heart we wouldn't have gotten that neat moment from The Broken, so from the peanut gallery it all worked out.
|
# ? Feb 23, 2016 05:29 |
|
Dolash posted:Edit: Pre-emptive vote for all-Revenant scenario after this one, where players are asked to submit programs up front to control their mechs for them and the whole scenario is auto-resolved. Expanding on this for I have no idea what the state of programming knowledge is in the rest of the Inner Sphere, considering even most backwoods still seem to make use of digital technology and office equipment. Presumably anyone too good would be under pressure to join Comstar or else. Actually, I guess considering Amaris's connections to Comstar, "or else" could actually mean shipped out to the fringe of the Sphere to work on a secret supervillain's military AI project, so that might've already happened.
|
# ? Feb 23, 2016 09:46 |
|
T.G. Xarbala posted:I think Zaodai adds a lot of color to discussions. Specifically red colour, in the form of text under AVs.
|
# ? Feb 23, 2016 10:45 |
|
PHX-2 here It looks like we're not going to have much luck getting LOS on those light mechs in the base this turn between the buildings and that hill on the left. I was thinking about running southwest (1009 this turn and towards ~0213 next turn) to take advantage of that cover and hopefully get some LPL snipe shots in. My initial idea was to cross the river but those woods on the west bank make it tough to get a shot off from there unless the lights move up a lot and I'd rather not catch the attention of the southern star until we're ready for them. Quick ECM question too: for canceling out the Artemis IV bonus does the attacker have to be in the ECM bubble or the target?
|
# ? Feb 23, 2016 11:08 |
|
Lenisto posted:PHX-2 here I'm in 1009 and my plan basically requires me to be there.
|
# ? Feb 23, 2016 12:31 |
|
So I am going to move up to 0909 unless anyone objects. Also, I'm pretty sure the Kit Fox Prime can fire on anything on the eastern side of the road; TN is probably poo poo, but just be wary. Edit: Orders sent Moving to 0909 Otter Madness fucked around with this message at 18:28 on Feb 23, 2016 |
# ? Feb 23, 2016 18:10 |
|
I'll try to get on an discuss orders when I get home tonight.
|
# ? Feb 23, 2016 18:35 |
|
Pooncha posted:Thinking of running to 1408. May as well stay close to the convoy with my boomsticks. This is what I will be Pooncha fucked around with this message at 20:05 on Feb 23, 2016 |
# ? Feb 23, 2016 19:58 |
|
Lenisto posted:Quick ECM question too: for canceling out the Artemis IV bonus does the attacker have to be in the ECM bubble or the target? It's better than that. Artemis benefits are lost if the missile flightpath takes them through an ECM bubble.
|
# ? Feb 23, 2016 20:29 |
|
Dolash posted:Edit: Pre-emptive vote for all-Revenant scenario after this one, where players are asked to submit programs up front to control their mechs for them and the whole scenario is auto-resolved. Dolash posted:Expanding on this for This is the mission I never knew I wanted. Although I'm already really digging this mission, particularly after the awesome fluff introducing the scenario. Go get 'em, Goonlance!
|
# ? Feb 23, 2016 22:16 |
|
PTN, orders are due at 11:00 pm tonight, right? I just realized I forgot to send orders last night. It's a pain to type them on my phone but I can send them before 9 pm MST if that works.
|
# ? Feb 24, 2016 00:24 |
|
Dolash posted:Expanding on this for I'll supply the Robo Rally board and cards, you supply the battlemech miniatures and the transparent hexmap overlay sheets.
|
# ? Feb 24, 2016 00:29 |
|
Arcturas posted:PTN, orders are due at 11:00 pm tonight, right? I just realized I forgot to send orders last night. It's a pain to type them on my phone but I can send them before 9 pm MST if that works. I don't think he starts his update until Wednesday so so long as they're in at some point tonight you're probably fine!
|
# ? Feb 24, 2016 00:35 |
|
Arcturas posted:PTN, orders are due at 11:00 pm tonight, right? I just realized I forgot to send orders last night. It's a pain to type them on my phone but I can send them before 9 pm MST if that works. Orders are due before I start working on the update sometime tomorrow, so you have time. I give a midnight due date because sometimes I can do part of the update the night before if enough people get their actions in early enough. Also because I like to know right away when I wake up if I need to flag down an alternate. It's why I don't like to start missions with enemies in line-of-sight.
|
# ? Feb 24, 2016 00:48 |
|
dis astranagant posted:I'm in 1009 and my plan basically requires me to be there. Good to know. Then with 0909 and 1009 claimed I'll move to 1110.
|
# ? Feb 24, 2016 01:30 |
|
Great, thanks.
|
# ? Feb 24, 2016 01:47 |
|
Dolash posted:Expanding on this for Rather than subjecting PTN to that horror of if/then statements, just have participants build bots in Carnage Heart or the like, then run their chosen programs to see how it shakes out.
|
# ? Feb 24, 2016 02:14 |
|
I wasn't enthused about this choice for a mission when it was picked, but seeing it being played is starting to get me turned around on it, especially when PTN showed the Demon Hawks' mechs, and the weaponized Kessler Syndrome in the pre-mission fluff. Still have no idea who I want to root for to win here, though.
|
# ? Feb 24, 2016 03:15 |
|
Tempest I'm thinking of going to 0913 to jump up the hill next turn.
|
# ? Feb 24, 2016 04:22 |
|
Moving the Locusts to 0207 and 0613.
|
# ? Feb 24, 2016 04:36 |
|
Kirenski posted:Tempest Done and ending my movement facing 1013, also due to the amount of people I've made a spreadsheet to keep track of where our mechs are ending so we don't bump heads. Link The cells with duplicate numbers will highlight. I've allowed edits so players can change their ending hex.
|
# ? Feb 24, 2016 04:54 |
Ice Fist posted:
|
|
# ? Feb 24, 2016 04:54 |
|
Ardlen posted:I think you can only make it to 0713 with the terrain and elevation changes. I did not know that turning to face a new hex cost an MP as irc just explained to me. Order still stands even if I'm one hex short
|
# ? Feb 24, 2016 05:16 |
|
Thanks for that google doc. That's helpful.
|
# ? Feb 24, 2016 06:05 |
|
I didn't receive orders for two `Mechs (I was expecting that, nobody panic), so I'll be calling up a couple of alternates. I'll have them send back-up orders for the no-shows in case I don't get orders from them again next turn.
|
# ? Feb 24, 2016 17:44 |
|
PoptartsNinja posted:I didn't receive orders for two `Mechs (I was expecting that, nobody panic), so I'll be calling up a couple of alternates. I'll have them send back-up orders for the no-shows in case I don't get orders from them again next turn. There's always room for a bigger brother in this Locust family
|
# ? Feb 24, 2016 17:47 |
|
I decided to make some 'ECM Bubble' templates to make sure I don't forget to apply it this mission (and make it easier for players to see where their coverage is). Edit: We'll have to see if this clutters up the map too much. Edit: Oh, hey, an alternate was able to get orders in in time for turn 1! Edit: Suddenly, fighters! PoptartsNinja fucked around with this message at 22:57 on Feb 24, 2016 |
# ? Feb 24, 2016 19:47 |
|
PoptartsNinja posted:I decided to make some 'ECM Bubble' templates to make sure I don't forget to apply it this mission (and make it easier for players to see where their coverage is). That's pretty darn sudden!
|
# ? Feb 24, 2016 23:14 |
|
Auxilia: Tactical Update 2 “Demon Hawks, this is Fox Flight. We hear a couple of partygoers are making a move on you. We’d offer to drop some bombs,” the pilot offered wryly in what sounded, to Barna Roland’s ear, disturbingly similar to the Davion-British accent he’d grown up with. “But our next payload’s still in your convoy. So unless you’d like to pass a couple your party favors up to us when we fly by, you’ll have to make due with a little strafing.” “Copy that, Fox Flight,” Jason’s voice filled Barna’s ears. The young lance commander was a consummate professional, polite and driven. Jason was a couple of years younger but the kid knew his stuff—even if he was a touch uptight. “We’d welcome any help you can spare.” “We’ll see if we can’t put down at least one of those Clanners for you,” Fox’s flight leader replied. “But we’re about a thousand meters lower than I’d like. We’ve picked up a couple of tag-alongs and we’ve been trading speed and altitude for time. If they force us any lower we’re going to be picking trees out of our teeth. If you can spare a few seconds we’d appreciate it if you could throw some lead and lasers in our wake. If you can buy us even a minute to gain some altitude we’ll be in your debt.” Shooting Phase Revenant Patroller (Allied) - Fires ER Medium Laser at Kit Fox C (4 base + 2 range + 2 movement + 2 enemy movement = 10): rolled 11, hit Left Arm (2/7 armor remaining)! - Fires ER Medium Laser at Kit Fox C (4 base + 2 range + 2 movement + 2 enemy movement = 10): rolled 7, miss! - Fires Medium Pulse Laser at Kit Fox C (4 base + 4 range + 2 movement + 2 enemy movement - 2 pulse laser = 10): rolled 4, miss! - Fires Medium Pulse Laser at Kit Fox C (4 base + 4 range + 2 movement + 2 enemy movement - 2 pulse laser = 10): rolled 8, miss! - Fires Light Machine Gun at Kit Fox C (4 base + 4 range + 2 movement + 2 enemy movement = 12): rolled 5, miss! - Fires Light Machine Gun at Kit Fox C (4 base + 4 range + 2 movement + 2 enemy movement = 12): rolled 4, miss! Revenant Interceptor (Allied) - Fires ER Medium Laser at Viper C (4 base + 0 range + 2 movement + 4 enemy movement = 10): rolled 7, miss! - Fires ER Medium Laser at Viper C (4 base + 0 range + 2 movement + 4 enemy movement = 10): rolled 9, miss! - Fires Medium Pulse Laser at Viper C (4 base + 2 range + 2 movement + 4 enemy movement - 2 pulse laser = 10): rolled 6, miss! - Fires Medium Pulse Laser at Viper C (4 base + 2 range + 2 movement + 4 enemy movement - 2 pulse laser = 10): rolled 8, miss! - Fires Light Machine Gun at Viper C (4 base + 2 range + 2 movement + 4 enemy movement = 12): rolled 10, miss! - Fires Light Machine Gun at Viper C (4 base + 2 range + 2 movement + 4 enemy movement = 12): rolled 5, miss! Kit Fox C - Torso-twists to threaten hex 1545! - Fires ER Large Laser at Revenant Patroller (4 base + 0 range + 1 movement + 2 enemy movement = 7): rolled 7, hits Right Front Leg (1/11 armor remaining)! Viper C - Torso-twists to threaten hex 2344! - Fires ER Medium Laser at Revenant Interceptor (3 base + 0 range + 3 movement + 2 enemy movement = 8): rolled 8, hit Left Rear Leg (4/11 armor remaining)! - Fires ER Medium Laser at Revenant Interceptor (3 base + 0 range + 3 movement + 2 enemy movement = 8): rolled 8, hit Right Front Leg (4/11 armor remaining)! Player Status: Demon Lance Hawk Lance Ally Status: Opposing Force Status: Mission Objective: - Defend the Convoy (5/5) - Assist Allied Forces - Drive off the Clans (0/?) - Bounty Collected: c-bills - - Light: - - Medium: - - Heavy: - - Assault: Orders Due: Midnight Saturday! PoptartsNinja fucked around with this message at 23:53 on Feb 24, 2016 |
# ? Feb 24, 2016 23:24 |
|
Alright, looks like I'm gonna run to 1014 and light up the Star Commander since I didn't bring any thing to go bird hunting with.
|
# ? Feb 24, 2016 23:34 |
|
Oh hey, enemy flyers, that makes things interesting! I think I can see what purpose those two Revenants really serve right now, which is tying up that star of mechs long enough for you to make as much progress as possible against closer enemy forces. Are they fighting those Revenants in proper "Clan" style of one-on-ones at the moment? And what are the chances that the two mechs coming up the road toward the players are going to be a distraction while the other three circle around or over that hill to hit the players from the side? Looks like the Locust are heading in that direction right now, it probably wouldn't be a good idea to let them make first contact with those guys.
|
# ? Feb 24, 2016 23:41 |
|
Those are some tasty fighters, strafing with Hppcs and tarcomped ERPPCs will be fun to watch. The clan planes have identical loadouts so it doesn't matter as much, but which allied Striga is which?
|
# ? Feb 24, 2016 23:46 |
|
Dolash posted:Oh hey, enemy flyers, that makes things interesting! I would say we need some people on the hill, preferably jumpy guys who won't have any trouble moving around up there.
|
# ? Feb 24, 2016 23:46 |
|
dis astranagant posted:I would say we need some people on the hill, preferably jumpy guys who won't have any trouble moving around up there. Yup yup. I plan on hopping the Komodo in that direction a bit more for sure.
|
# ? Feb 24, 2016 23:53 |
|
dis astranagant posted:I would say we need some people on the hill, preferably jumpy guys who won't have any trouble moving around up there. You probably don't want to get all the way on top of the hill, keep some cover between you and the clanners for that +1 to be hit!
|
# ? Feb 24, 2016 23:54 |
|
|
# ? Apr 28, 2024 11:01 |
|
Gwaihir posted:You probably don't want to get all the way on top of the hill, keep some cover between you and the clanners for that +1 to be hit! Indeed. The hill hungers for bullets.
|
# ? Feb 25, 2016 00:01 |