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PoptartsNinja posted:This mission is great, from my perspective. It is indeed. How you made all these pieces fit I'll never know. It feels like a threat is around every corner and the tension constant.
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# ? Mar 20, 2016 21:32 |
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# ? Apr 28, 2024 16:00 |
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Cimbri, please check your inbox if you see this.
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# ? Mar 20, 2016 22:06 |
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PoptartsNinja posted:Edit: Entering the Warhawk's killzone and turning your back to it. Feels vaguely like a Farside comic. "Kirghiz avoidance goes awry for Sergeant Jimmy."
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# ? Mar 20, 2016 22:22 |
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# ? Mar 20, 2016 22:33 |
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Someone's going to get headcapped/buttshot/legged.
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# ? Mar 20, 2016 22:40 |
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Pooncha posted:Someone's going to get headcapped/buttshot/legged. A combination of all three.
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# ? Mar 20, 2016 22:43 |
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Yeah, someone's getting a disabled Kirghiz embedded in their mechbutt. Charging rules and aerospace fighters must give some hilarious damage numbers though.
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# ? Mar 20, 2016 22:43 |
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PoptartsNinja posted:Cimbri, please check your inbox if you see this. Nevermind. Problem resolved itself.
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# ? Mar 21, 2016 00:48 |
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Uhoh. Self-resolving problems...
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# ? Mar 21, 2016 00:49 |
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Dead people dont need to make decisions.
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# ? Mar 21, 2016 01:05 |
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I like how none of the players understanding the rules for Aerospace assets does a fantastic job of representing the pilots being unused to fighting against Aerospace assets. Player must make a 9+ Rules check to correctly determine range brackets (5 base + 2 supplemental rule set + 2 intoxication), rolled 5, fails! Declares alpha strike against target that is out of range!
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# ? Mar 21, 2016 02:08 |
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PoptartsNinja posted:Edit: Entering the Warhawk's killzone and turning your back to it. Goddamnit I bet this was me. I thought I had cover behind one one of those H10 buildings. Goodbye sweet Bane.
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# ? Mar 21, 2016 02:18 |
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Ice Fist posted:Goddamnit I bet this was me. I thought I had cover behind one one of those H10 buildings. At least you are not going up against someone like Ranna with 0 gunnery. Then again she is too young in the PTN'verse, if she exist at all.
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# ? Mar 21, 2016 02:23 |
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Auxilia: Tactical Update 7 One of the Clan fighters disintegrated in a cloud of fire and shrapnel, when its own thrust drove one of its three engines through its own weakened airframe. The fighter detonated in a flash and was gone without a trace—at least to Luiza Cardoso’s unpracticed eyes. The other fighter was past before the wreckage of its compatriot had a chance to do any sympathetic damage, even flying slowly it was faster than its wingman’s remains. It rocketed skyward, and seemed to flop over on its tail as it came about. It was a smart maneuver, one Luiza had never seen and couldn’t identify, but it would likely prove enough to put that fighter out of range of her PPCs. “Demon Hawks, this is Nemesis Flight,” a new voice filled the company’s comm. Channels with a heavy Spanish accent. The pilot was young, but sounded confident—and hopefully competent—enough. “I thought Central said you needed rescuing? If I’d known you just wanted a Janitor, I would’ve left things to Rabid and Sunday.” “Har har,” another new voice broadcast. “We’re still minutes out and you know it. Break some faces for us, Nemesis.” “Roger roger,” the first pilot replied. “Demon Hawks, joking aside, we’re here to help. I’m told you have Target Acquisition Gear? We’re dragging a bit and I’d like to drop a little weight, so now would be an exceptional time to paint something that looks expensive.” Shooting Phase Elemental Point Coleen (ACE!) - Fires Small Lasers at Tempest (3 base + 2 range + 1 enemy movement + 1 partial cover = 7): rolled 11, 4 lasers hit Left Arm (5/18 armor remaining), Center Torso (13/32 armor remaining), Center Torso (10/32 armor remaining), Head (6/9 armor remaining (Pilot hit!))! - Fires SRM-2s at Tempest (3 base + 0 range + 1 enemy movement + 1 partial cover = 5): rolled 7, 6 missiles hit Center Torso (8/32 armor remaining), Right Arm (0/18 armor, 9/10 structure remaining (Crit!)), Center Torso (6/32 armor remaining), Center Torso (4/32 armor remaining), Left Torso (0/24 armor remaining), Left Torso (13/15 structure remaining (Crit!))! Elemental Point Bryce (ACE!) - Swarm attack automatically deals 15 damage to Po: hits Rear Center Torso (0/5 armor, 2/12 structure remaining)! Crit! Elemental Point Mabel (ACE!) - ??? Elemental Point Graves (ACE!) - ??? Elemental Point Baker (ACE!) - Fires Small Lasers at Komodo (3 base + 4 range + 3 enemy movement = 10): rolled 10, 1 elemental hit Right Torso (5/18 armor remaining)! - Fires SRM-2s at Komodo (3 base + 0 range + 3 enemy movement = 6): rolled 6, 6 missiles hit Right Torso (3/18 armor remaining), Right Torso (1/18 armor remaining), Right Leg (16/18 armor remaining), Left Arm (11/13 armor remaining), Right Leg (14/18 armor remaining), Right Arm (11/13 armor remaining)! Atlas (Player) - Fires PPC at Kirghiz Flight Lead (3 base + 2 range + 2 movement + 1 aerial target + 0 aft = 8): rolled 7, miss! - Fires Light Autocannon/5 at Kirghiz Flight Lead (3 base + 4 range + 2 movement + 1 aerial target + 0 aft = 10): rolled 10, hit aft (heat sink) (43/48 armor remaining)! - Fires Light Autocannon/5 at Kirghiz Flight Lead (3 base + 4 range + 2 movement + 1 aerial target + 0 aft = 10): rolled 6, miss! - Fires Light Autocannon/5 at Kirghiz Flight Lead (3 base + 4 range + 2 movement + 1 aerial target + 0 aft = 10): rolled 8, miss! - Fires Light Autocannon/5 at Kirghiz Flight Lead (3 base + 4 range + 2 movement + 1 aerial target + 0 aft = 10): rolled 10, hit aft (weapon) (38/48 armor remaining)! - Fires TAG at Kirghiz Flight Lead (3 base + 4 range + 2 movement + 1 aerial target + 0 aft = 10): rolled 8, miss! - Gains 16 heat, sinks 30! Hunchback (Player) - No Line of Sight to primary target! - Fires Ultra AC/10 at Kirghiz Wingman (2 base + 2 range + 2 movement + 1 aerial target + 0 aft = 7): rolled 10, hit Aft (weapon) (38/48 armor remaining)! Threshhold Crit! - Fires Ultra AC/10 at Kirghiz Wingman (2 base + 2 range + 2 movement + 1 aerial target + 0 aft = 7): rolled 7, hit Right Wing (weapon) (52/62 armor remaining)! Threshhold Crit! - Fires Medium Laser at Kirghiz Wingman (2 base + 4 range + 2 movement + 1 aerial target + 0 aft = 9): rolled 3, miss! - Fires Medium Laser at Kirghiz Wingman (2 base + 4 range + 2 movement + 1 aerial target + 0 aft = 9): rolled 6, miss! - Gains 14 heat, sinks 22! Sunfire (Player) - No Line of Sight to primary target! - Fires PPC at Elemental Point Baker (4 base + 0 range + 0 movement + 2 enemy movement + 1 battle armor + 1 light woods = 8): rolled 6, miss! - Fires PPC at Elemental Point Baker (4 base + 0 range + 0 movement + 2 enemy movement + 1 battle armor + 1 light woods = 8): rolled 4, miss! - Fires Medium Pulse Laser at Elemental Point Baker (4 base + 4 range + 0 movement + 2 enemy movement + 1 battle armor + 1 light woods = 12): rolled 6, miss! - Fires Medium Pulse Laser at Elemental Point Baker (4 base + 4 range + 0 movement + 2 enemy movement + 1 battle armor + 1 light woods = 12): rolled 5, miss! - Fires Medium Pulse Laser at Elemental Point Baker (4 base + 4 range + 0 movement + 2 enemy movement + 1 battle armor + 1 light woods = 12): rolled 7, miss! - Fires Medium Pulse Laser at Elemental Point Baker (4 base + 4 range + 0 movement + 2 enemy movement + 1 battle armor + 1 light woods = 12): rolled 5, miss! - Gains 36 heat, sinks 38! Anvil (Player) - Primary target out-of-range! - Secondary targets not in arc! - Holds fire! - Gains 2 heat, sinks 24! Tempest (Player) - Fires Gauss Rifle at Elemental Point Coleen (4 base + 0 range + 2 movement + 2 enemy movement + 1 battle armor = 9): rolled 5, miss! - Fires Large Pulse Laser at Elemental Point Coleen (4 base + 0 range + 2 movement + 2 enemy movement + 1 battle armor - 2 pulse laser = 7): rolled 8, hit Elemental 2 (1/10 armor remaining)! - Fires Medium Laser at Elemental Point Coleen (4 base + 0 range + 2 movement + 2 enemy movement + 1 battle armor = 9): rolled 5, miss! - Fires Medium Laser at Elemental Point Coleen (4 base + 0 range + 2 movement + 2 enemy movement + 1 battle armor = 9): rolled 12, hit Elemental 2 (0/10 armor, 0/1 trooper remaining)! - Gains 19 heat, sinks 22! Awesome (Player) - Torso-twists to threaten hex 1219! - Fires PPC at (randomly determined) Kirghiz Wingman (4 base + 4 range + 2 movement + 1 airborne target + 0 aft = 11): rolled 5, miss! - Fires PPC at Kirghiz Wingman (4 base + 4 range + 2 movement + 1 airborne target + 0 aft = 11): rolled 4, miss! - Fires PPC at Kirghiz Wingman (4 base + 4 range + 2 movement + 1 airborne target + 0 aft = 11): rolled 7, miss! - Fires PPC at Kirghiz Wingman (4 base + 4 range + 2 movement + 1 airborne target + 0 aft = 11): rolled 11, hit aft (engine) (28/48 armor remaining)! Threshhold Crit! - Gains 42 heat, sinks 38! Overheating! Dragoon II (Player) - Fires LB 10-X Autocannon (Proximity Fuse) at Kirghiz Flight Lead (3 base + 4 range + 2 movement + 1 aerial target + 0 aft - 3 flak - 2 anti-aircraft targeting = 5): rolled 9, hit aft (weapon) (28/48 armor remaining)! Threshhold Crit! - Fires LB 10-X Autocannon (Proximity Fuse) at Kirghiz Flight Lead (3 base + 4 range + 2 movement + 1 aerial target + 0 aft - 3 flak - 2 anti-aircraft targeting = 5): rolled 6, hit aft (control) (18/48 armor remaining)! Threshhold Crit! - Fires Large Pulse Laser at Kirghiz Flight Lead (3 base + 4 range + 2 movement + 1 aerial target + 0 aft - 2 pulse laser - 2 anti-aircraft targeting = 6): rolled 9, hit aft (weapon) (8/48 armor remaining)! Threshhold Crit! - Fires Large Pulse Laser at Kirghiz Flight Lead (3 base + 4 range + 2 movement + 1 aerial target + 0 aft - 2 pulse laser - 2 anti-aircraft targeting = 6): rolled 5, miss! - Gains 26 heat, sinks 26! Phoenix Hawk (Player) - Torso-twists to threaten hex 0915! - Fires Large Pulse Laser at Elemental Point Baker (3 base + 0 range + 3 movement + 2 enemy movement + 1 battle armor + 1 light woods - 2 pulse laser = 8): rolled 10, hit Elemental 3 (0/1 trooper remaining)! - Fires Medium Laser at Elemental Point Baker (3 base + 0 range + 3 movement + 2 enemy movement + 1 battle armor + 1 light woods = 10): rolled 8, miss! - Fires Medium Laser at Elemental Point Baker (3 base + 0 range + 3 movement + 2 enemy movement + 1 battle armor + 1 light woods = 10): rolled 9, miss! - Gains 22 heat, sinks 20! Komodo (Player) - Torso-twists to threaten hex 0324! - Fires Medium Laser at Elemental Point Baker (3 base + 2 range + 1 movement + 2 enemy movement + 1 battle armor + 1 light woods = 10): rolled 6, miss! - Fires Medium Laser at Elemental Point Baker (3 base + 2 range + 1 movement + 2 enemy movement + 1 battle armor + 1 light woods = 10): rolled 9, miss! - Fires Medium Laser at Elemental Point Baker (3 base + 2 range + 1 movement + 2 enemy movement + 1 battle armor + 1 light woods = 10): rolled 9, miss! - Fires Medium Laser at Elemental Point Baker (3 base + 2 range + 1 movement + 2 enemy movement + 1 battle armor + 1 light woods = 10): rolled 5, miss! - Fires Medium Laser at Elemental Point Baker (3 base + 2 range + 1 movement + 2 enemy movement + 1 battle armor + 1 light woods = 10): rolled 6, miss! - Fires Medium Laser at Elemental Point Baker (3 base + 2 range + 1 movement + 2 enemy movement + 1 battle armor + 1 light woods = 10): rolled 8, miss! - Fires Medium Laser at Elemental Point Baker (3 base + 2 range + 1 movement + 2 enemy movement + 1 battle armor + 1 light woods = 10): rolled 7, miss! - Fires Medium Laser at Elemental Point Baker (3 base + 2 range + 1 movement + 2 enemy movement + 1 battle armor + 1 light woods = 10): rolled 7, miss! - Fires Medium Laser at Elemental Point Baker (3 base + 2 range + 1 movement + 2 enemy movement + 1 battle armor + 1 light woods = 10): rolled 7, miss! - Fires Medium Laser at Elemental Point Baker (3 base + 2 range + 1 movement + 2 enemy movement + 1 battle armor + 1 light woods = 10): rolled 6, miss! - Fires TAG at Elemental Point Baker (3 base + 0 range + 1 movement + 2 enemy movement + 1 battle armor + 1 light woods = 8): rolled 9, hit! - Gains 31 heat, sinks 28! Osprey (Player) - Torso-twists to threaten hex 1321! - Fires Gauss Rifle at (randomly determined) Kirghiz Flight Lead (4 base + 2 range + 2 movement + 1 airborne target + 0 aft = 9): rolled 5, miss! - Fires LRM-10 at Kirghiz Flight Lead (4 base + 2 range + 2 movement + 1 airborne target + 0 aft = 9): rolled 9, 10 missiles hit aft (engine) (3/48 armor remaining), aft (engine) (0/48 armor, 7/10 structure remaining (Crit!))! - Fires Medium Laser at Kirghiz Flight Lead (4 base + 4 range + 2 movement + 1 airborne target + 0 aft = 11): rolled 11, hit Aft (control) (2/10 structure remaining (Crit!))! - Fires Medium Laser at Kirghiz Flight Lead (4 base + 4 range + 2 movement + 1 airborne target + 0 aft = 11): rolled 8, miss! - Fires Medium Laser at Kirghiz Flight Lead (4 base + 4 range + 2 movement + 1 airborne target + 0 aft = 11): rolled 9, hit Aft (heat sink) (0/10 structure remaining)! Fighter destroyed! - Gains 16 heat, sinks 20! Enfield (Player) - Primary target not in arc! - Gains 17 heat, sinks 22! Po (Player) - Holds fire! - Gains 0 heat, sinks 20! Locust “Pulsar” (Player) - Fires Large Pulse Laser at Elemental Point Baker (3 base + 2 range + 1 movement + 2 enemy movement + 1 battle armor + 2 light woods - 2 pulse laser = 9): rolled 7, miss! - Gains 11 heat, sinks 22! Locust “Bane” (Player) - Holds fire! - Gains 2 heat, sinks 10! Kirghiz Flight Lead - Loses 1 altitude in Strike attack! - Fires ER PPC at Osprey (3 base + 2 strike + 1 target movement = 6): rolled 7, hit Center Torso (15/30 armor remaining)! - Fires ER PPC at Osprey (3 base + 2 strike + 1 target movement = 6): rolled 9, hit Center Torso (0/30 armor remaining)! - Fires ER PPC at Osprey (3 base + 2 strike + 1 target movement = 6): rolled 6, hit Left Arm (0/16 armor, 2/9 structure remaining)! Crit! - Fires LRM-20 at Osprey (3 base + 2 strike + 1 target movement = 6): rolled 10, 12 missiles hit Center Torso (13/18 armor remaining (Crit!)), Left Arm (0/9 structure remaining (Limb blown off! remaining damage transfers to Left Torso (19/22 armor remaining)), Right Arm (14/16 armor remaining)! - Fires LRM-20 at Osprey (3 base + 2 strike + 1 target movement = 6): rolled 7, 12 missiles hit Right Arm (9/16 armor remaining), Right Leg (19/24 armor remaining), Left Torso (17/22 armor remaining)! - Fires LRM-20 at Osprey (3 base + 2 strike + 1 target movement = 6): rolled 7, 12 missiles hit Left Torso (12/22 armor remaining), Right Torso (13/22 armor remaining), Right Leg (17/24 armor remaining)! - Fires LRM-20 at Osprey (3 base + 2 strike + 1 target movement = 6): rolled 9, 12 missiles hit Left Torso (7/22 armor remaining), Right Torso (8/22 armor remaining), Right Arm (7/16 armor remaining)! - Fires LRM-20 at Osprey (3 base + 2 strike + 1 target movement = 6): rolled 4, miss! Kirghiz Wingman - Loses 1 altitude in Strike attack! - Fires LRM-20 at Hunchback (3 base + 2 strike + 1 target movement = 6): rolled 6, 12 missiles hit Center Torso (21/26 armor remaining), Right Leg (19/24 armor remaining), Left Torso (18/20 armor remaining)! - Fires LRM-20 at Hunchback (3 base + 2 strike + 1 target movement = 6): rolled 11, 12 missiles hit Center Torso (16/26 armor remaining), Right Arm (11/16 armor remaining), Right Arm (9/16 armor remaining)! - Fires LRM-20 at Hunchback (3 base + 2 strike + 1 target movement = 6): rolled 6, 12 missiles hit Left Arm (11/16 armor remaining), Right Arm (4/16 armor remaining), Right Arm (2/16 armor remaining)! - Fires LRM-20 at Hunchback (3 base + 2 strike + 1 target movement = 6): rolled 7, 12 missiles hit Left Arm (6/16 armor remaining), Center Torso (11/26 armor remaining), Left Leg (22/24 armor remaining)! - Fires LRM-20 at Hunchback (3 base + 2 strike + 1 target movement = 6): rolled 7, 12 missiles hit Left Torso (13/20 armor remaining), Right Leg (14/24 armor remaining), Left Torso (11/20 armor remaining)! Nova S - Holds fire! - Gains 2 heat, sinks 24! Grendel B - Holds fire! -Gains 2 heat, sinks 20! Viper C - Holds fire! - Gains 2 heat, sinks 20! Hellbringer Prime - Holds fire! - Gains 2 heat, sinks 34! Mad Dog Prime - Holds fire! - Gains 2 heat, sinks 28! Mad Dog B - Holds fire! - Gains 2 heat, sinks 24! Summoner B - Fires ER PPC at Awesome (3 base + 4 range + 3 movement + 1 enemy movement = 11): rolled 4, miss! - Fires Gauss Rifle at Awesome (3 base + 4 range + 3 movement + 1 enemy movement = 11): rolled 7, miss! - Gains 21 heat, sinks 30! Warhawk Prime - Fires LRM-10 at Tempest (3 base + 4 range + 2 movement + 1 enemy movement + 2 light woods = 12): rolled 9, miss! - Gains 6 heat, sinks 40! End Phase Tempest - Must pass a 3+ consciousness test: rolled 10, succeeds! - Critical chance in Right Arm! 1 critical hit sustained! - - Gauss Rifle hit! - Gauss Rifle explodes (0/10 structure remaining)! Arm blown off! - - Damage transfers to Right Torso (0/10 armor, 14/15 structure remaining)! Crit! - Critical chance in Left Torso! No critical hits sustained! - Critical chance in Right Torso! 1 critical hit sustained! - - Double heat sink destroyed! - Must pass a piloting test or fall (5 base + 1 massive damage = 6): rolled 8, succeeds! Po - Critical chance in Center Torso! 2 critical hits sustained! - - Gyro hit! - - Gyro destroyed! `Mech destroyed! Osprey - Critical chance in Center Torso! No critical hits sustained! - Must pass a piloting test or fall (5 base + 1 massive damage = 6): rolled 7, succeeds! Hunchback - Must pass a piloting test or fall (3 base + 1 massive damage = 4): rolled 3, fails! - Falls in hex 0619! - - Suffers 5 damage in the fall to Right Leg (9/24 armor remaining)! - Must pass a piloting test to avoid pilot damage (3 base + 1 massive damage + 2 avoiding pilot damage = 6): rolled 8, succeeds! Kirghiz Wingman - Critical chance in Aft (Weapon)! ER Medium Laser damaged! - Critical chance in Right Wing (Weapon)! ER PPC damaged! - Critical chance in Aft (Engine)! No critical hit sustained! - Must pass a control roll (4 base + 1 damage sustained = 6): rolled 8, succeeds! Next Turn’s Movement Phase Kit Fox C - Must pass an 11+ consciousness test: rolled 3, fails! Kirghiz Flight - Velocity reduced to 1 by drag! - Performs Immelmann Maneuver, gains 2 altitude! - Accelerates to Velocity 2! Player Status: Demon Lance Hawk Lance Ally Status: Opposing Force Status: Mission Objective: - Defend the Convoy (5/5) - Assist Allied Forces - Drive off the Clans (0/?) - Bounty Collected: 10,000,000 c-bills (15,000,000 goods) - - Light: 3 - - Medium: 2 - - Heavy: 1 - - Assault: Orders Due: Midnight Tuesday! Cimbri, I’ll see you again next mission! PoptartsNinja fucked around with this message at 02:46 on Mar 21, 2016 |
# ? Mar 21, 2016 02:35 |
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PTN check your PMs for a question. Also, that Po Edit: Guys don't worry, I didn't accidentally shoot an unshootable target, PTN is fixing it which means I might actually get to shoot my gun this scenario. Edit2: I'm starting to see why ACE's are such dicks to fight. Ice Fist fucked around with this message at 02:47 on Mar 21, 2016 |
# ? Mar 21, 2016 02:42 |
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Good night little Star Colonel. Superb rolling on the Komodo too.
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# ? Mar 21, 2016 02:51 |
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Yowza. We took some serious hits that round. Demon Lance got the Kirghiz lead in return though. Too bad those Elementals refuse to die but maybe those new Revenants will have better luck. What could possibly be the ??? loadout in their center torso slots? Does the BT universe have a dead man's switch of any sort? ACEs are definitely dicks. And for an Elemental killer I am rather ineffectual against them. We've got Arrow IV on the field now with Nemesis flight though. Perhaps I'll have better luck TAGing something. Edit: Also, PTN, I think you're giving the Komodo Gunnery 3 instead of 4 this turn but it doesn't look like it hurt anything.
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# ? Mar 21, 2016 02:52 |
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Oh boy, the Revenants have a mystery box. I hope we get to see what it is.
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# ? Mar 21, 2016 02:52 |
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Ah man what the hell. loving Elementals. Hey, so is the Po pilot going to get Warcrime'd by the Elementals now? If so that sucks rear end. Edit: There are Clanners flanking around on the East side and the convoy is getting dangerously close to the Clan mechs. And there are still swarming Elementals about. This is a tense fight!
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# ? Mar 21, 2016 02:54 |
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So, we lose a Po and a big chunk of the Tempest. (Plus the Osprey's ablative arm and ct armor.) We get rid of the highest ranking clanner in the battlespace in one of the nastiest rides. There are few things as as hearing 'So, we heard you had TAG...' from a new ally. Also, new Revenants on assist orders.
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# ? Mar 21, 2016 02:58 |
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Shouldn't I have put an MPL into Point Coleen? It's in range and in arc and not Point Mabel. Also, looks like I better get my rear end into the Warhawk's killzone to give him a nasty surprise. dis astranagant fucked around with this message at 03:02 on Mar 21, 2016 |
# ? Mar 21, 2016 02:59 |
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Man, that summoner is desperately trying to get my attention here... I may go and oblige it. Any thoughts on that?
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# ? Mar 21, 2016 03:08 |
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Battletech! So, uh, given the presence of two Elemental points breathing down my robotic butt, my immediate first response might be to jump up and jump away. That Kirghiz wingman sandpapered me pretty good, but at least nothing was pierced yet. Any goonpinions?
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# ? Mar 21, 2016 03:08 |
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What should GoonMercs TAG? What's the biggest mech taggable that won't get you focus fired down by the rest of the Clanners?
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# ? Mar 21, 2016 03:10 |
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Something you've got a decent chance at hitting.
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# ? Mar 21, 2016 03:10 |
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FYI - Elemental point mabel is probably in 1922. Keep that in mind if you're going to fight in that forest. I tried to find point Graves this turn with Bane but it's moved to who the gently caress knows where. As both the lights are effectively garbage at fighting elementals. I"m probably going to shoot the mech that just waltz'd into the city and hope point Graves doesn't out of somewhere and kill one of the little guys.
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# ? Mar 21, 2016 03:14 |
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Artificer posted:What should GoonMercs TAG? What's the biggest mech taggable that won't get you focus fired down by the rest of the Clanners? It might be up to dis astranagant and the Fatlas. I don't think the Komodo has an angle on anything this turn except Elementals. Good luck painting that Warhawk, DA. Your command quirk will come in handy if you get woods in between you.
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# ? Mar 21, 2016 03:15 |
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Ice Fist posted:FYI - Elemental point mabel is probably in 1922. Keep that in mind if you're going to fight in that forest. I tried to find point Graves this turn with Bane but it's moved to who the gently caress knows where. Mabel has a single trooper with no armor. In the event that they try an anti mech attack they take +7 TN on their leg attacks and +5 on swarm. I'm more worried about the location of Point Graves, which I'm having trouble believing we don't know since it can only be 6 away from 1425. dis astranagant fucked around with this message at 03:29 on Mar 21, 2016 |
# ? Mar 21, 2016 03:26 |
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Grizzwold posted:Oh boy, the Revenants have a mystery box. And a "bad reputation".
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# ? Mar 21, 2016 03:27 |
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Oh, Point Graves has to be somewhere on the line between 1721 and 2022.
dis astranagant fucked around with this message at 03:33 on Mar 21, 2016 |
# ? Mar 21, 2016 03:30 |
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dis astranagant posted:Oh, Point Graves has to be somewhere on the line between 1721 and 2022. That's Mabel that disappeared in there and you are correct it is almost totally dead. Graves is missing completely. Edit: I see what you're saying now. That's really the only place it could be with Bane being where it is. Ice Fist fucked around with this message at 03:39 on Mar 21, 2016 |
# ? Mar 21, 2016 03:35 |
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Ice Fist posted:That's Mabel that disappeared in there and you are correct it is almost totally dead. Graves is missing completely. No, I mean Graves. That's the only place it can be given its last known location and our BAP coverage the last 2 turns.
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# ? Mar 21, 2016 03:38 |
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dis astranagant posted:No, I mean Graves. That's the only place it can be given its last known location and our BAP coverage the last 2 turns. I gotcha. I went and looked at where Graves was first spotted so I now know what you mean. So both Mabel and Graves are in that forest.
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# ? Mar 21, 2016 03:40 |
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Goonlance is killing a hell of a lot of Clanner higher ups on this op.
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# ? Mar 21, 2016 03:44 |
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Night10194 posted:Goonlance is killing a hell of a lot of Clanner higher ups on this op. A Star Commander and a Star Colonel right? I think that's it.
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# ? Mar 21, 2016 03:45 |
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Ice Fist posted:I gotcha. I went and looked at where Graves was first spotted so I now know what you mean. So both Mabel and Graves are in that forest. Yep. The uncertainty on Graves' location means pretty much anywhere adjacent to the woods could get you jumped by a pristine point.
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# ? Mar 21, 2016 03:46 |
This is the best scenario. Combined arms is awesome.
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# ? Mar 21, 2016 03:56 |
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Does Arrow IV do splash? That might be one way to mess with the elementals.
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# ? Mar 21, 2016 05:34 |
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The homing missiles do not.
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# ? Mar 21, 2016 05:48 |
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# ? Apr 28, 2024 16:00 |
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Artificer posted:Ah man what the hell. loving Elementals. I would expect not, at least while a fight is still happening. There are pretty good odds that they hate Amaris and mercenaries working for Amaris enough to kill prisoners out of spite, but there will be time for that after they're done chasing glory in battle.
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# ? Mar 21, 2016 08:31 |