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apostateCourier posted:I looked something up from ages ago, during the Pirates mission- it turns out that charge damage is derived from total hexes moved, not the final straight-line movement. So, the Gunslinger is stupidly dangerous. Can we get one of the Lances on it? Like those that hosed my missile boat up a few missions ago? Edit: Still amazed that my poor missile spraying skills got smilie'd
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# ? Apr 10, 2016 18:36 |
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# ? Apr 28, 2024 06:45 |
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apostateCourier posted:Okay, so the vote is currently unanimously to end it, with a bunch of people abstaining and even more not reporting in yet. Actually considering I haven't sent any orders due to ending the mission being in the air I'll say I end it. That will make it 4 to end it, 2 either way and the last being not broken but beautiful. Which is 7/14 players Arcturas posted:Do dead players need to vote/report? I haven't done anything because my Osprey got exploded, so I figured I don't have a say in it. If we don't include dead players it's: Remaing players: 5/6 voted Letting them go: 3 (Pooncha, Lenisto, Kirenski) Fight: Either way: 2 (dis astranagant, Telamon)
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# ? Apr 10, 2016 18:37 |
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PoptartsNinja posted:VVV Its got hooves, like the Flashman. It is a very fast mini-Flashman. A smaller version of the Flashman? The Flash, perhaps? Can't wait to see some of the other replacements.
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# ? Apr 10, 2016 18:39 |
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What if you just designed a zombie exclusively for ramming and DFAs? They should be hard to hit until they get the job done.
RA Rx fucked around with this message at 18:46 on Apr 10, 2016 |
# ? Apr 10, 2016 18:40 |
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Artificer posted:What would you say are the best light mech/fast mech slayers for IS and the Clans? Stormcrow? Cicada? Anything (re)drawn by FlyingDebris or Xarbala is solid gold. Or anything done for the original btech by Studio Nue.
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# ? Apr 10, 2016 18:40 |
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Z the IVth posted:Anything (re)drawn by FlyingDebris or Xarbala is solid gold. Or anything done for the original btech by Studio Nue. There's a certain shadow hawk and pilot that look pretty great, along those lines!
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# ? Apr 10, 2016 18:44 |
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Z the IVth posted:Anything (re)drawn by FlyingDebris or Xarbala is solid gold. Or anything done for the original btech by Studio Nue. Yeah I know about Xarbala. Is there a collection of FlyingDebris's or Xarbala's Btech art?
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# ? Apr 10, 2016 18:45 |
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apostateCourier posted:I looked something up from ages ago, during the Pirates mission- it turns out that charge damage is derived from total hexes moved, not the final straight-line movement. So, the Gunslinger is stupidly dangerous. And now I want to see it with 1 Jump Move, so at the end of the charge, it can rise over the target Mech and Elbow Drop it like a Po.
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# ? Apr 10, 2016 18:50 |
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Artificer posted:What would you say are the best light mech/fast mech slayers for IS and the Clans? Stormcrow? Cicada? For the Clans, it's a pretty long list, but the best-of-the-best are probably: The Mad Dog, which excels at murdering anything lighter than it is (but will probably lose 1v1 against anything tougher than it is). The small / pulse weapons variant of the Executioner (pretty sure it's the 'D' but I'm not in a position to check) was purpose-designed by the Ghost Bears to gently caress over the Ice Hellions, who favor light and fast `Mechs. The Goshawk, Incubus, and Peregrine are all explicitly light `Mech killers. The Rifleman IIC and Black Python both ruin everything's day. All rely on pulse lasers to do the job. The list is shorter and longer for the Inner Sphere depending on the nation and the era. Most Inner Sphere `Mechs don't specialize quite as heavily, though. My money's on the Venom and the Wraith as ideal light `Mech hunters. The Spider has always been a "bug `Mech hunter (Locust, Wasp, and Stinger) and the Venom's its bigger, meaner brother. Both rely on pulse lasers. The Grasshopper was explicitly designed to kill scout `Mechs, but it's reactionary and slow and has to rely on ambushes. Relies on lasers and PPCs. IIRC the Snake and Wolf Trap were both designed as light `Mech hunters, but they're both pretty bad at it. Both utilize the power of the LB 10-X Autocannon (and the Snake throws in Streak SRM-2s for "added close-range punch.") RA Rx posted:What if you just designed a zombie exclusively for ramming and DFAs? They should be hard to hit until they get the job done. This exists. It's called the Charger. PoptartsNinja fucked around with this message at 19:17 on Apr 10, 2016 |
# ? Apr 10, 2016 19:00 |
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RA Rx posted:What if you just designed a zombie exclusively for ramming and DFAs? They should be hard to hit until they get the job done. Not quite a zombie, but the Porcupine exists to ram other mechs and impale them on its built-in spikes.
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# ? Apr 10, 2016 19:29 |
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At work so don't have the TRO on hand but I want to point out that the Gunsmith is a Dark Age-era design. Or at least post-Jihad.
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# ? Apr 10, 2016 19:48 |
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Scintilla posted:Not quite a zombie, but the Porcupine exists to ram other mechs and impale them on its built-in spikes. The Porcupine is an example of a Solaris style Mech gone mainstream for no good reason, but is a great example. And just straight fun without otherwise going full Solaris (or Pirate, as seen in the LP). Also for consideration is any Solaris build using Spikes. Light Shields (to help weather hits between charges), or combinations thereof with the spikes mounted on CT or opposite torso if using only one shield. Anything heavier than a Light Shield inflicts a -1 movement penalty, tho, which is a bit of a shame, as is the fact that there is no canonical Spiked Shield.
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# ? Apr 10, 2016 20:18 |
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PoptartsNinja posted:This exists. It's called the Charger. and it's magical to watch in action, let me tell you e: to the extent possible this thread is going to influence my lance selection in the new BT game, regardless of how optimum that isn't. It hasn't been announced (I don't think) but if it is...the Charger is in. And of course a red Centurion is high on my list for obvious reasons. Psion fucked around with this message at 21:18 on Apr 10, 2016 |
# ? Apr 10, 2016 21:15 |
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Psion posted:and it's magical to watch in action, let me tell you Oh, you.
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# ? Apr 10, 2016 21:18 |
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I am so hyped for that game it defies all logic and reason. Of course I want to immediately re-enact Best Pirate Scenario Ever.
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# ? Apr 10, 2016 21:20 |
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Scintilla posted:Not quite a zombie, but the Porcupine exists to ram other mechs and impale them on its built-in spikes. Needs to be painted blue.
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# ? Apr 10, 2016 21:37 |
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100 tonner with a supercharged 400 XXL and MASC, 2 large shields, torso mounted cockpit, 2 head mounted snub nose PPCs and 33.5 tons of hardened armor. More expensive than an entire company of Atlases but it can deliver 7 hex charges while firing the ppcs and soak insane amounts of damage. I dub you Bear Bait.
dis astranagant fucked around with this message at 21:42 on Apr 10, 2016 |
# ? Apr 10, 2016 21:40 |
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Psion posted:I am so hyped for that game it defies all logic and reason. Of course I want to immediately re-enact Best Pirate Scenario Ever. I don't think they're going to let us suplex opponents into buildings. Centurion is confirmed, but I don't think the Charger has been.
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# ? Apr 10, 2016 21:41 |
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Psion posted:and it's magical to watch in action, let me tell you Q: Which ’Mechs will be in the game? A: BATTLETECH is in pre-production, so many decisions, like the final 'Mech roster, are not yet determined. But here are the 'Mechs we're currently planning to include: LIGHT: Locust, Commando, Spider, Firestarter, Jenner, Panther, Raven, Urbanmech MEDIUM: Cicada, Blackjack, Vindicator, Centurion, Enforcer, Hunchback, Trebuchet, Griffin, Kintaro, Shadowhawk, Wolverine HEAVY: Dragon, Quickdraw, Catapult, JagerMech, Thunderbolt, Cataphract, Grasshopper, Orion, Marauder, Warhammer ASSAULT: Awesome, Victor, Zeus, BattleMaster, Stalker, Highlander, Banshee, King Crab, Atlas To be fair, they do state that this isn't a final roster.
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# ? Apr 10, 2016 22:22 |
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Lots of thread (and personal) favorites in that list, though. It's a pretty solid starter.
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# ? Apr 10, 2016 22:26 |
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Q_res posted:LIGHT: Urbanmech The only answer that truly matters.
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# ? Apr 10, 2016 22:27 |
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Zaodai posted:Lots of thread (and personal) favorites in that list, though. It's a pretty solid starter. Oh yeah, it's a pretty great list really. I think if that's all they come up with it'll be hard to throw stones at them.
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# ? Apr 10, 2016 22:32 |
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Q_res posted:Vindicator Day One purchase for me.
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# ? Apr 10, 2016 22:37 |
Come to think of it, have they mentioned whether physical attacks are even in the game?
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# ? Apr 10, 2016 22:43 |
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jng2058 posted:Come to think of it, have they mentioned whether physical attacks are even in the game? Also from the FAQ: Will there be melee combat? Death from above? Oh yeahhhh!!!! ...In retrospect, that's very Macho Man of them. Maybe they've been reading the thread.
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# ? Apr 10, 2016 22:46 |
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Zaodai posted:Also from the FAQ: You have no idea how happy that would make me.
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# ? Apr 10, 2016 22:49 |
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Auxilia: Tactical Update 13 “No,” Alec’s voice was thin, broken by static. “Let them go.” For a moment, Jason thought it was his imagination. A tiny, man-shaped form stood atop Alec’s downed Dragoon, one arm waving to catch Jason’s attention. He focused on it, saw Alec’s face through the bizarre armored flight suit the Republic’s `Mechwarriors seemed to favor in lieu of a standard cooling vest. Alec tapped the side of his helmet, and continued. “Showing a little mercy never hurts. Maybe we’ll teach them something?” Alec sounded doubtful, but pressed on. “We can’t linger, they’ll be back soon and we need to collect our downed Mechwarriors, your captive, and that Clan `Mech you want to drag off the field.” “What about the `Mechs that are down but recoverable, like the Awesome and Sunfire?” Jason asked. “Do we leave them?” “For now,” Alec’s voice lacked any trace of regret. “They’re just machines—and you’re on a three year contract so we’ll have a chance to recover and fix as many of your original rides as possible after the battle’s over, but that’s a long, slow process. I hate to say it, but unless you’ve got a spare Awesome leg on your DropShip you should probably write off any `Mech that’s lost limbs, even if it can still walk, and request a replacement. The Republic will get your pilot something comparable to ride until we can fabricate replacement limbs.” Alec paused, then added, “After the fighting’s done.” [n/a] No Combat Occurred Player Status: Demon Lance Hawk Lance Ally Status: Opposing Force Status: Mission Objective: - Defend the Convoy (5/5) Successful! - Assist Allied Forces Successful! - Drive off the Clans (1/1) Successful! - Bounty Collected: 18,000,000 c-bills (27,000,000 goods) - - Light: 3 - - Medium: 4 - - Heavy: 1* (1 salvaged Mad Dog) - - Assault: 1 After-Action Report: This was a hard-fought battle, and I’m really impressed how well all the players did under difficult circumstances. It’s going to be hard to pick an MVP this time around, everyone did an outstanding job keeping me at bay and splitting my forces up while dealing with both enemy air support and surprise Elementals. We’ll be seeing some of the Clan survivors of this mission later (possibly as soon as next mission), so the more bloodthirsty viewers will have the opportunity to take vicarious revenge. There are other consequences for not going full glory hog. For one, taking out ten Clan `Mechs and a fighter with a starting numerical disadvantage, not losing any pilots, and with the loss of only seven (technically 9, counting the Tempest which isn’t repairable in a reasonable time-frame and the Dragoon II) BattleMechs of their own has definitely impressed the RWA. Both Duncan and Jason can look forward to new rides next mission, although I’ll save the specifics for the vote post. As a head’s-up, we’re getting so near the end of the pilot list that I’m considering bringing in 1-2 “old timers” in future missions. If anyone hates that idea be sure to let me know or blow up my inbox. No matter what, I need the usual: MVPs from both sides. Everyone did so well, for once I have no idea who I’d pick!
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# ? Apr 10, 2016 22:56 |
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Oh yeah huh. The Sunfire looks like it's fine? No limbs lost. Just an exposed cockpit. And yeah that's a good point. Going full glory hog on an Escort mission probably wouldn't look good. Just like WarThunder pubbbies conga-lining! MVP for GoonCompany: Jason for that sick headshot MVP for Clanners: the Mad Dog for being a huge wrench in the works Artificer fucked around with this message at 23:06 on Apr 10, 2016 |
# ? Apr 10, 2016 23:04 |
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^^^ Takashi can't exactly carry it off the field himself. Duncan could've done it with the Atlas, but he's already called for and no other `Mech has the power needed to drag a heavy `Mech from the field without causing it crippling damage in the process.Zaodai posted:Maybe they've been reading the thread. Isildur does, which was really flattering to learn. PoptartsNinja fucked around with this message at 23:07 on Apr 10, 2016 |
# ? Apr 10, 2016 23:05 |
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Circling around huh? That just means in another two years I can play again!
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# ? Apr 10, 2016 23:13 |
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That poor Awesome. We'll be back for you, my legged friend. After all the Clanners have been sufficiently dick-punched.
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# ? Apr 10, 2016 23:13 |
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Player MVP: Jason "Hawk" Youngblood. We probably wouldn't be talking victory if it weren't for that beautiful, beautiful shot barring some more deus ex doggie. Player honorable mention: Everyone. Seriously, that was some crazy poo poo. Opfor MVP: Those loving Khirgiz. They set the tone for half the mission and did some serious damage. Opfor Honorable Mention: Toads. gently caress toads.
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# ? Apr 10, 2016 23:13 |
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Goon MVP: Jason "Hawkeye" Youngblood for Enemy MVP: Elementals. Gyro'd one `Mech, made another sleep with the fishes, legged the Sunfire, and acted as pretty good area-of-denial. I probably could have contributed more to the fight if I didn't have to dance around them! PTN really put them to good use and ACE made them genuinely scary. edit: Ally MVP: I'd say the air assets for their significant contribution to the fight, but my vote will have to go for the Revenants for . Pooncha fucked around with this message at 01:24 on Apr 11, 2016 |
# ? Apr 10, 2016 23:14 |
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PoptartsNinja posted:The Grasshopper was explicitly designed to kill scout `Mechs, but it's reactionary and slow and has to rely on ambushes. Relies on lasers and PPCs. Eh, I wouldn't really quantify the Grasshopper as a Light 'Mech Killer, though it can certainly do that from ambush position. Where the Grasshopper really shines though is in hunting Mediums, since the mobility and maximized armor allow it to absorb whatever a Medium can throw at it while manuevering to an advantagous position, and he has good enough firepower to wreck your average Medium 'Mech's day. GoonMerc MVP: Jason Youngblood and his Phoenix Hawk, for his absolute beauty of a headshot that netted the GoonMercs a pristine Mad Dog NRWR MVP: Boomdoggie, for ruining the Clanner's day with copious amounts of high explosives. Clan MVP: The Elementals, all of them, for being assholes in ways only Elementals can be.
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# ? Apr 10, 2016 23:14 |
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Player MVP: Jason "Hawk" Youngblood Allied MVP: Revenants Opfor MVP: Khirgiz Also I'm cool with old timers getting another go. All I ask is I get the chance to reprise my role as the War Dog pilot from my debut scenario.
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# ? Apr 10, 2016 23:17 |
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Oh if the list is getting short sign me up!
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# ? Apr 10, 2016 23:19 |
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Rorahusky posted:Eh, I wouldn't really quantify the Grasshopper as a Light 'Mech Killer I didn't say it was. It's a scout killer, but it's really for hunting for medium scouts like the Hermes II and Cicada, or slaughtering light battlers and raiders like the Wasp and Urbanmech, rather than fast light scouts like the Locust.
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# ? Apr 10, 2016 23:21 |
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Player MVP Jason "Dibs on that mint clan 'mech" Youngblood. Ally MVP Opfor MVP Vulture gonna vulch.
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# ? Apr 10, 2016 23:25 |
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Goonforce MVP: Jason "Hawkeye" Youngblood, that noscope 720 headshot Goonforce Honourable Mention: The Striga wing for headshotting and trashing the Scout Lance Clan MVP: The Elementals for having balls of steel and creating a giant clusterfuck in the middle of the map Clan Honourable Mention: Their gloryseeking, for failing to actually engage the convoy sheep-dodger fucked around with this message at 23:32 on Apr 10, 2016 |
# ? Apr 10, 2016 23:26 |
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# ? Apr 28, 2024 06:45 |
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Viva Miriya posted:Player MVP: Jason "Hawk" Youngblood I agree with this. And I am always willing to try to top Lt. Samantha Clover. :steiner:
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# ? Apr 10, 2016 23:27 |