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  • Locked thread
Paingod556
Nov 8, 2011

Not a problem, sir

I'll take 'another loving Golden BB' for 500.

:ohdear:


Goddammit :synpa:

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PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
It's alright. It's going to be OK.

The on-map numbers equalize at the start of turn 5...

Chronojam
Feb 20, 2006

This is me on vacation in Amsterdam :)
Never be afraid of being yourself!


Equal numbers of infantry erupting from trap doors all around the map at the precise moment the planned explosives close your escape tunnel and the objective changes to a daring aerotech theft to escape.

evilmiera
Dec 14, 2009

Status: Ravenously Rambunctious
Perfect, a new turn just as I am about to go to sleep

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Air Raid: Tactical Update 5

“Hell—HELL!” Lam’ah jerked at her controls, twisting the Lancelot’s spindly arms up and down and wiggling its angular torso back and forth in an attempt to scatter damage all over her machine rather than letting the enemy hit her where they wanted. She felt none of the telltale hammer blows of direct hits, but the short hairs on the back of her neck stood on end and in the all-consuming thrum of near misses she could taste the ozone in the air.

The enemy had opened fire on her—not the single machine she’d been expecting, but its entire Lance. A billowing cloud of steam crossed the distance between, caressing the Lancelot’s armor like inquisitive fingers. Even with Icepick’s Chameleon a few paces ahead Lam’ah felt shockingly alone. Her Lancelot could’ve weathered the punishment—probably—but it’d take her almost half a minute to get back to anything resembling reasonable cover.

“They’re not supposed to fight like that!”

“Yeah, well, maybe they’re smartening up,” Jason’s voice was unsympathetic. “We knew the cake walk couldn’t last forever, but we’ve got a job to do. Let’s knock down some of this hardware.”

“There are more enemy `Mechs approaching,” Icepick’s voice was cold and devoid of emotion, all business. There was no trace of panic. It was calming in its own way, even though the utter, shocking emptiness of it was a far cry from the warm young man Lam’ah had met a few weeks prior. “Forget the planes and let the rabbits chase the rabbits. We need to get in and mix things up.”

“That bunch is way too organized,” Lam’ah agreed. As if on cue the five of them took to the air twisting and shifting positions, scrambling themselves and confusing her sensors for a few moments. They came within meters of striking one another, but the dance was so controlled, so perfectly choreographed she doubted any lance in the League could’ve pulled it off.

“They’re going to start picking us off one by one.”








Movement Phase
Ostscout
- Turns on concrete: must pass a piloting test or fall (4 base + 1 heavy rain - 1 distance traveled = 4): rolled 7, succeeds!

Gunsmith
- Activates MASC!
- Attempts to enter hex 2232 but has insufficient MP: needs 21, has 20!

Copperhead Charlie
- Attempts to face hex 1741 but has insufficient MP: needs 6, has 5!

Space Marine Infantry 3
- Finish digging in!



Shooting Phase
Space Marine Infantry 3
- Attacks Screamer (4 base + 4 range + 5 enemy movement + 1 heavy rain = 14): automatic miss!

Space Marine Infantry 4
- Attacks Copperhead Charlie (4 base + 2 range + 1 enemy movement + 1 heavy rain + 1 light woods = 9): rolled 3, miss!

Clan Foot Infantry Platoon 3 (ACE!)
- Attacks Ostscout (4 base - 2 range + 3 enemy movement + 1 heavy rain = 6): rolled 7, 1 troopers does 0 damage to Left Torso!

Atlas III
- Fires Heavy Gauss Rifle at Urbanmech IIC (3 base + 2 range + 1 movement + 2 enemy movement + 1 heavy rain = 9): rolled 7, miss!
- Fires Snub-Nose PPC at Urbanmech IIC (3 base + 2 range + 1 movement + 2 enemy movement + 1 heavy rain = 9): rolled 9, hit Left Arm (2/10 armor remaining)!
- Fires Snub-Nose PPC at Urbanmech IIC (3 base + 2 range + 1 movement + 2 enemy movement + 1 heavy rain = 9): rolled 6, miss!
- Fires Snub-Nose PPC at Urbanmech IIC (3 base + 2 range + 1 movement + 2 enemy movement + 1 heavy rain = 9): rolled 7, miss!
- Gains 33 heat, sinks 24! Overheating! TSM Activates!

Flashman
- Fires Large R-e Laser at Urbanmech IIC (4 base + 4 range + 2 movement + 2 enemy movement + 1 heavy rain - 1 R-e pulse laser = 12): rolled 6, miss!
- Fires Large R-e Laser at Urbanmech IIC (4 base + 4 range + 2 movement + 2 enemy movement + 1 heavy rain - 1 R-e pulse laser = 12): rolled 11, miss!
- Gains 20 heat, sinks 34!

Grasshopper
- Fires Large X-Pulse Laser at Urbanmech IIC (4 base + 4 range + 3 movement + 2 enemy movement + 1 heavy rain - 2 pulse laser = 12): rolled 9, miss!
- Fires Medium Laser at Clan Foot Infantry 1 (3 base + 4 range + 3 movement + 0 enemy movement + 1 heavy rain + 1 secondary target = 12): rolled 3, miss!
- Gains 21 heat, sinks 30!

Salamander
- Torso-twists to threaten hex 2031!
- Fires LRM-20 (no ammo chosen, high explosive ammo selected randomly) at Urbanmech IIC (4 base + 2 range + 1 movement + 2 enemy movement + 1 heavy rain = 10): rolled 7, miss!
- Fires LRM-20 (no ammo chosen, high explosive ammo selected randomly) at Urbanmech IIC (4 base + 2 range + 1 movement + 2 enemy movement + 1 heavy rain = 10): rolled 8, miss!
- Fires LRM-20 (no ammo chosen, semi-guided ammo selected randomly) at Urbanmech IIC (4 base + 2 range + 1 movement + 2 enemy movement + 1 heavy rain = 10): rolled 7, miss!
- Gains 19 heat, sinks 20!

Dragoon II
- Fires Republic ER PPC at Urbanmech IIC (3 base + 2 range + 2 movement + 2 enemy movement + 1 heavy rain = 10): rolled 7, miss!
- Fires Medium Pulse Laser at Urbanmech IIC (3 base + 4 range + 2 movement + 2 enemy movement + 1 heavy rain - 2 pulse laser = 10): rolled 7, miss!
- Fires Medium Pulse Laser at Urbanmech IIC (3 base + 4 range + 2 movement + 2 enemy movement + 1 heavy rain - 2 pulse laser = 10): rolled 7, miss!
- Gains 25 heat, sinks 26!

Copperhead Charlie
- Torso-twists to threaten hex 1741!
- Fires LB-10X Autocannon (Cluster) at Vandal (2 base + 2 range + 1 movement + 1 aerial target + 2 side arc + 1 heavy rain - 3 flak = 6): rolled 7, 6 submunitions hit Nose (28/29 armor remaining), Nose (27/29 armor remaining), Left Wing (19/20 armor remaining), Nose (26/29 armor remaining), Nose (25/29 armor remaining), Left Wing (18/20 armor remaining)!
- Fires Streak SRM-6 at Vandal (2 base + 4 range + 1 movement + 1 aerial target + 2 side arc + 1 heavy rain = 11): rolled 5, fails to lock-on!
- Fires Streak SRM-6 at Vandal (2 base + 4 range + 1 movement + 1 aerial target + 2 side arc + 1 heavy rain = 11): rolled 7, fails to lock-on!
- Fires LRM-20 w/Artemis IV at Vandal (2 base + 2 range + 1 movement + 1 aerial target + 2 side arc + 1 heavy rain = 9): rolled 8, miss!
- Gains 9 heat, sinks 24!

Lancelot
- Primary target to-hit too high!
- Secondary target to-hit too high!
- Fires Plasma Rifle at Turk 0324 (4 base + 4 range + 2 movement - 4 enemy movement + 1 heavy rain = 7): rolled 11, hit Left Wing (34/44 armor remaining)!
- Fires Large Laser at Turk 0324 (4 base + 4 range + 2 movement - 4 enemy movement + 1 heavy rain = 7): rolled 12, hit Left Wing (26/44 armor remaining)!
- Fires Large Laser at Turk 0324 (4 base + 4 range + 2 movement - 4 enemy movement + 1 heavy rain = 7): rolled 4, miss!
- Gains 28 heat, sinks 32!

Komodo
- Primary target invalid (multiple valid targets in range with no distinctions chosen)!
- Fires AP Gauss Rifle at Space Marine Infantry 4 (4 base + 2 range + 3 movement + 0 enemy movement + 1 light woods + 2 heavy woods + 1 heavy rain = 13): automatic miss!
- Fires AP Gauss Rifle at Space Marine Infantry 4 (4 base + 2 range + 3 movement + 0 enemy movement + 1 light woods + 2 heavy woods + 1 heavy rain = 13): automatic miss!
- Fires AP Gauss Rifle at Space Marine Infantry 4 (4 base + 2 range + 3 movement + 0 enemy movement + 1 light woods + 2 heavy woods + 1 heavy rain = 13): automatic miss!
- Fires AP Gauss Rifle at Space Marine Infantry 4 (4 base + 2 range + 3 movement + 0 enemy movement + 1 light woods + 2 heavy woods + 1 heavy rain = 13): automatic miss!
- Fires AP Gauss Rifle at Space Marine Infantry 4 (4 base + 2 range + 3 movement + 0 enemy movement + 1 light woods + 2 heavy woods + 1 heavy rain = 13): automatic miss!
- Tertiary target invalid (multiple valid targets in range with no distinctions chosen)!
- Gains 10 heat, sinks 22!

Champion
- Fires ER PPC at Urbanmech IIC (4 base + 2 range + 1 movement + 2 enemy movement + 1 heavy rain = 10): rolled 8, miss!
- Fires Gauss Rifle at Urbanmech IIC (4 base + 2 range + 1 movement + 2 enemy movement + 1 heavy rain = 10): rolled 9, miss!
- Gains 18 heat, sinks 20!

Chameleon
- Fires ER Large Laser at Urbanmech IIC (4 base + 2 range + 2 movement + 2 enemy movement + 1 heavy rain = 11): rolled 9, miss!
- Fires Medium Pulse Laser at Clan Foot Infantry 1 (4 base + 2 range + 2 movement + 0 enemy movement + 1 heavy rain - 2 pulse laser = 7): rolled 12, 3 troopers killed!
- Gains 18 heat, sinks 20!

Screamer
- Fires Medium Pulse Laser at Turk 0324 (2 base + 2 range + 3 movement - 4 enemy movement + 1 heavy rain - 2 pulse laser = 2): automatically hit Aft (39/46 armor remaining)!
- Fires Medium Pulse Laser at Turk 0324 (2 base + 2 range + 3 movement - 4 enemy movement + 1 heavy rain - 2 pulse laser = 2): automatically hit Aft (32/46 armor remaining)!
- Fires ER PPC at Goshawk II 3 (2 base + 2 range + 3 movement + 3 enemy movement + 1 heavy rain + 1 secondary target = 12): rolled 9, miss!
- Gains 28 heat, sinks 25!

Stag
- Fires Medium Laser at Visigoth 0840 (4 base + 0 range + 2 movement - 4 enemy movement + 1 heavy rain = 3): rolled 11, hit Right Wing (42/47 armor remaining)!
- Fires SRM-4 at Visigoth 0840 (4 base + 0 range + 2 movement - 4 enemy movement + 1 heavy rain = 3): rolled 6, 2 missiles hit Aft (25/42 armor remaining), Right Wing (40/47 armor remaining)!
- Fires Medium Laser at Visigoth 0841 (4 base + 2 range + 2 movement - 4 enemy movement + 1 heavy rain + 1 secondary target = 6): rolled 9, hit Right Wing (42/47 armor remaining)!
- Fires SRM-4 at Visigoth 0841 (4 base + 2 range + 2 movement - 4 enemy movement + 1 heavy rain + 1 secondary target = 6): rolled 7, 2 missiles hit Right Wing (40/47 armor remaining), Nose (63/65 armor remaining)!
- Gains 14 heat, sinks 24!

Gunsmith
- No Line of Sight to target hex!
- Gains 2 heat, sinks 20!

Ostscout
- Primary target too close to engage!
- Fires ER Medium Laser at Kirghiz 0945 (3 base + 0 range + 2 movement - 4 enemy movement + 1 heavy rain = 2): automatically hit Aft (43/48 armor remaining)!
- Fires ER Medium Laser at Kirghiz 0945 (3 base + 0 range + 2 movement - 4 enemy movement + 1 heavy rain = 2): automatically hit Aft (38/48 armor remaining)!
- Fires Micro Pulse Laser at Kirghiz 0945 (3 base + 0 range + 2 movement - 4 enemy movement + 1 heavy rain = 2): automatically hit Right Wing (59/62 armor remaining)!
- Gains 13 heat, sinks 20!

Phoenix Hawk
- Torso-twists to threaten hex 1640!
- Fires Large Pulse Laser at Urbanmech IIC (3 base + 4 range + 3 movement + 2 enemy movement + 1 heavy rain - 2 pulse laser = 11): 10, miss!
- Gains 15 heat, sinks 20!

Vandal
- Loses 1 altitude in a strike attack!
- Fires Heavy Large Laser at Atlas III (3 base + 2 strike + 0 target movement = 5): rolled 2, miss!
- Fires Heavy Large Laser at Atlas III (3 base + 2 strike + 0 target movement = 5): rolled 3, miss!
- Fires Heavy Large Laser at Atlas III (3 base + 2 strike + 0 target movement = 5): rolled 6, hit Rear Center Torso (4/12 armor remaining)! 2 damage negated!
- Gains 21 heat, sinks 20!

Vixen
- Holds fire!
- Gains 2 heat, sinks 20!

Urbanmech IIC
- Fires Ultra AC/10 (ultra) at Atlas III (4 base + 2 range + 2 movement + 0 enemy movement + 1 heavy rain = 9): rolled 7, miss!
- Gains 8 heat, sinks 10!

David
- Holds fire!
- Gains 2 heat, sinks 10!

Peregrine
- Fires Large Pulse Laser at Screamer (4 base + 2 range + 2 movement + 5 enemy movement + 1 heavy rain - 2 pulse laser = 12): rolled 4, miss!
- Fires Medium Pulse Laser at Screamer (4 base + 2 range + 2 movement + 5 enemy movement + 1 heavy rain - 2 pulse laser = 12): rolled 9, miss!
- Fires Medium Pulse Laser at Screamer (4 base + 2 range + 2 movement + 5 enemy movement + 1 heavy rain - 2 pulse laser = 12): rolled 9, miss!
- Gains 20 heat, sinks 20!

Wolverine IIC
- Fires Large Pulse Laser at Chameleon (4 base + 4 range + 2 movement + 3 enemy movement + 1 heavy rain - 2 pulse laser = 12): rolled 12, hit Left Torso (6/16 armor remaining)!
- Gains 12 heat, sinks 20!

Goshawk II 1
- Fires ER Large Laser at Lancelot (4 base + 4 range + 2 movement + 1 enemy movement + 1 heavy rain - 1 targeting computer = 11): rolled 2, miss!
- Gains 14 heat, sinks 20!

Goshawk II 2
- Fires ER Large Laser at Lancelot (4 base + 4 range + 2 movement + 1 enemy movement + 1 heavy rain - 1 targeting computer = 11): rolled 8, miss!
- Gains 14 heat, sinks 20!

Goshawk II 3
- Fires ER Large Laser at Lancelot (4 base + 4 range + 2 movement + 1 enemy movement + 1 heavy rain - 1 targeting computer = 11): rolled 10, miss!
- Gains 14 heat, sinks 20!

Goshawk II 4
- Fires ER Large Laser at Lancelot (4 base + 4 range + 2 movement + 1 enemy movement + 1 heavy rain - 1 targeting computer = 11): rolled 9, miss!
- Gains 14 heat, sinks 20!

Goshawk 5
- Fires Large Pulse Laser at Lancelot (3 base + 4 range + 2 movement + 1 enemy movement + 1 heavy rain - 1 targeting computer - 2 pulse laser = 8): rolled 6, miss!
- Gains 12 heat, sinks 20!



End Phase
Vandal
- Must pass a control roll (4 base - 1 fighter + 1 hurricane = 4): rolled 8, succeeds!



Physical Combat Phase:
Ostscout
- Kicks Infantry (4 base + 2 movement + 3 infantry target - 2 kick = 7): rolled 5, miss!



End Phase:
Ostscout
- Must pass a piloting test or fall (4 base + 0 missed kick = 4): rolled 5, succeeds!



Turn End Phase:
Hurricane Nebuchadnezzar
- No lightning strikes this turn!
- Weather Alert! Hurricane Intensifies on Turn 5!



Next Turn’s Movement Phase
David
- Activates MASC!








Player Status:
Demon Hawks





Ally Status:




Opposing Force Status:





Objective Status




Heavy Rain – +1 penalty to all weapon attacks and piloting tests, all non-concrete hexes count as mud hexes

Lightning Strikes – Lightning has a chance to strike up to four random hexes each turn, inflicting 4-10 damage to units struck.

Wind Vortices – +1 penalty to-hit with missile weapons. Streak missiles and semi-guided LRM attacks against Tagged targets ignore this penalty. +2 penalty to all Aerospace Fighter control rolls.



Mission Objective:
Primary Objectives
- Raid the Airfield (0/1)
- Don’t be Captured (0/1)

Secondary Objectives
- Accrue Bounty (2,050,000 c-bills / 3,100,000 goods)
- - Infantry Units Killed: 1 (50,000 c-bills each)
- - Light `Mechs: 0 (1,000,000 c-bills each)
- - Medium `Mechs: 0 (2,000,000 c-bills each)
- - Heavy ` Mechs: 0 (3,000,000 c-bills each)
- - Assault `Mechs: 0 (4,000,000 c-bills each)
- Grounded Aircraft: 8 (250,000 c-bills each)
- Revenants Unleashed: 15

- Last Mission’s Bounty: 18,000,000 c-bills (27,000,000 goods)
- Total Accumulated Bounty: 20,050,000 c-bills (30,100,000 goods)



Orders Due: Midnight Tuesday!

Pooncha
Feb 15, 2014

Making the impossible possumable
Welp, I'm not sure if leaving survivors last scenario was a good idea.

And looks like Kaz is frothing mad. :laugh:

Telamon
Apr 8, 2005

Father of Ajax!

Pooncha posted:

Welp, I'm not sure if leaving survivors last scenario was a good idea.

And looks like Kaz is frothing mad. :laugh:

Indeed. Kaz is now ACE but is focused on our bondsmen so that could be an opportunity in disguise. How to take advantage of it?

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Pooncha posted:

Welp, I'm not sure if leaving survivors last scenario was a good idea.

If it hadn't been them, it would've been Mechwarrior Ath.

Weissritter
Jun 14, 2012

Unknown Mech D.

I cannot identify the sprite. Anyone?

Gwaihir
Dec 8, 2009
Hair Elf

PoptartsNinja posted:

If it hadn't been them, it would've been Mechwarrior Ath.

FINALLY THESE loving MERCENARIES MIGHT KILL MEEEE ARHARHAHRHHRHRHGGH

Weissritter posted:

Unknown Mech D.

I cannot identify the sprite. Anyone?

No idea, heavy mediums are outrageous damage per ton but the to-hit penalty is reallllly going to hurt when combined with the hurricane.

Pooncha
Feb 15, 2014

Making the impossible possumable
We definitely shouldn't have left them alive. Clan Grandpa action is always better. :(

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Pooncha posted:

We definitely shouldn't have left them alive. Clan Grandpa action is always better. :(

Then I guess you'd better hope the players last until Turn 15

Gwaihir
Dec 8, 2009
Hair Elf
Note that Kaz is packing ER Large Pulse Lasers, so be sure to double check your range from him if you're going to dance around being a jumpy rear end in a top hat. He's got a couple hexes bonus on all 3 brackets.

berryjon
May 30, 2011

I have an invasion to go to.

Telamon posted:

Indeed. Kaz is now ACE but is focused on our bondsmen so that could be an opportunity in disguise. How to take advantage of it?

How would he know that she's in the Pheonix Hawk? Couldn't he be after the leader's Mech instead and our votes made both into the same target?

Pooncha
Feb 15, 2014

Making the impossible possumable

PoptartsNinja posted:

Then I guess you'd better hope the players last until Turn 15

Yeeeeeeeeeeees. :unsmigghh:

berryjon posted:

How would he know that she's in the Pheonix Hawk? Couldn't he be after the leader's Mech instead and our votes made both into the same target?

I don't think Kaz knows. He just sees that same Phoenix Hawk that humiliated him last turn so he's coming to pay dues, regardless who's piloting it.

GhostofJohnMuir
Aug 14, 2014

anime is not good
Well that wasn't a great turn. I'm thinking of cutting over to 1131 or there about, to get closer to the heavies and to have more room to maneuver, any thoughts?

Also, are we going to focusing fire on the original star or the goshawks?

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.

berryjon posted:

How would he know that she's in the Pheonix Hawk? Couldn't he be after the leader's Mech instead and our votes made both into the same target?

Another possibility is that they've singled out the Phoenix Hawk as a high-priority target due to that headshot last mission and are gunning for the glory of eliminating such a skilled/worthy opponent.

Ardlen
Sep 30, 2005
WoT



Is Kaz even on the map yet? Or will he show up later since he's an ACE?

El Spamo
Aug 21, 2003

Fuss and misery
I can't believed I avoided that many shots.

Gwaihir
Dec 8, 2009
Hair Elf

Ardlen posted:

Is Kaz even on the map yet? Or will he show up later since he's an ACE?

He's on there up in the north.

Looks like the unknown medium is a Stooping Hawk D. Unlike most clan mechs, it's also a zombie with no XL engine.

Telamon
Apr 8, 2005

Father of Ajax!

Pooncha posted:

Yeeeeeeeeeeees. :unsmigghh:


I don't think Kaz knows. He just sees that same Phoenix Hawk that humiliated him last turn so he's coming to pay dues, regardless who's piloting it.

Ooh, right. Can't wait to see how this plays out.

Tran
Feb 17, 2011

It's a pleasure to meet all of you. Especially in such a fine settin' as this. Just need us some music an' a brawl an' we'll be set.

PoptartsNinja posted:

Mood: In No Mood for Anymore Trueborn Bullshit

Star Captain Haze needs to get at least one post.

Tempest_56
Mar 14, 2009

Right, with those wind vortexes I'm now in a whole lot of useless without the OTT getting closer and doing some lasing for me. If I'm going to have any hope in hell at hitting things, I'm gonna need to REALLY restrict my movement.

Salamander plan: Hold position. I've got 9s on the Urbie and 10s on the David and four out of the five Goshawks. I'm sure to take a few hits, but I can take a few. I can also move to 1830 and that'll give me 9s on the 1026 Goshawk, but I'm really not too eager to get any closer to them.

Gwaihir
Dec 8, 2009
Hair Elf

Tempest_56 posted:

Right, with those wind vortexes I'm now in a whole lot of useless without the OTT getting closer and doing some lasing for me. If I'm going to have any hope in hell at hitting things, I'm gonna need to REALLY restrict my movement.

Salamander plan: Hold position. I've got 9s on the Urbie and 10s on the David and four out of the five Goshawks. I'm sure to take a few hits, but I can take a few. I can also move to 1830 and that'll give me 9s on the 1026 Goshawk, but I'm really not too eager to get any closer to them.

I'd move just enough to not give that Vixen backshots- The LPL it's packing will breach any section of your rear armor and potentially OHKO you thanks to ammo everywhere.
2031 facing 2030 should at least protect your rear for this turn.

Might also be a good time to drop smoke right behind the Goshawks, help block LoS from the reinforcement lance and give you guys some time to just fight the stuff currently in range without suffering potshots.

Ronin Of Dreams
Oct 9, 2012

Even Death laughs when the nukes begin to rain.
Hmm. This is going to get interesting fast. So, some off the cuff thoughts to mull over!

Hey Tempest_56, think your Salamander might want to unlimber some Smoke rounds between the Goshawks and the incoming lance? Or work out with Loxbourne in the Screamer to provide smoke coverage to help guard a jumpy-rear end in a top hat-backshot move? Either way, mitigating incoming fire - even if its slim chances - means less dice being thrown AT us rather than BY us. Food for thought.

As for the rest of us in Demon "Star" and any other mechs not on infantry, jumpy shenanigan, or light hunting duties...we should decide as a group. Either we go in this turn, or we go in next turn, and ruin days in a slobberknocker. The Atlas has its TSM primed, but heading in piecemeal will offer up 175 tons on a platter for Goshawk Scalpel Surgery if lacking support. But some careful backing up could work almost as effectively if you all would rather suck them in a bit more. Risky on either stance, but let us at least get opinions out there and discussed.

Ardlen
Sep 30, 2005
WoT



I'm pretty sure two of the ACE Heavy Jump Infantry squads are about to jump out of the 1826 woods next turn, so keep that in mind.

It would be nice if the Komodo came back north to kill them when they pop out.

Edit: I'm willing to take the Flashman into the fray this turn, but that'll leave light hunting duties to our lights.

If we don't go in, I'll probably maneuver to shoot the Vixen.

Ardlen fucked around with this message at 02:43 on May 9, 2016

Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.


Look at all those Pulse lasers. That thing really is a Hawk (and Screamer!) hunter. I see the storm has intensified, and missiles are now getting penalties. Why did you have to leave us so soon, Awesome. :qq:

How did Angry Grandpa even get here. Wasn't he stuck in a solahma unit in the rear end end of nowhere? My memory of that is pretty fuzzy, aside from him being a cool guy all around. Or am I thinking of a different character?

Gwaihir
Dec 8, 2009
Hair Elf

Zaodai posted:

Look at all those Pulse lasers. That thing really is a Hawk (and Screamer!) hunter. I see the storm has intensified, and missiles are now getting penalties. Why did you have to leave us so soon, Awesome. :qq:

How did Angry Grandpa even get here. Wasn't he stuck in a solahma unit in the rear end end of nowhere? My memory of that is pretty fuzzy, aside from him being a cool guy all around. Or am I thinking of a different character?

Angry clan grandpa is with the Snow Raven/Sea Fox/Ghost Bear task force hunting Amaris- He came onscreen in the "Ultimatum" mission where Amaris dumped his "YO COME FITE" message in the laps of the waiting clans, right in the middle of their trial of passage with Duncan Marik. So he should totally be with the force here on Andurien, since I don't think the clans have split up at all.

There was also one other smart clanner that I think came out of that scenario that we wanted to see do well, but I'll be damned if I can remember their name atm.

Ronin Of Dreams
Oct 9, 2012

Even Death laughs when the nukes begin to rain.
Ardien: Given positioning of your Flashman, light hunting is probably the most useful thing this turn. The whole bit with the Vixen being right in your sights and all, but be prepared to move to support after wiping that off the hill. Or savaging it enough to make it no longer worth your time.

And to be absolutely clear, I am in no way suggesting anyone but maybe the Atlas get within range of all those micro pulse lasers either. I just happen to have a nice sweetspot at 4 hexes, and he just happens to have a TSM Justice Foot. But the Justice Foot may well be a bad call while Goshawk Sentai Laser Squad is uniformly together.

E: I am bad at remembering enemy mech designations while typing posts, apparently. Fixed, but I think Ardien knew what I meant in the first place anyway.

Ronin Of Dreams fucked around with this message at 03:06 on May 9, 2016

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company

DivineCoffeeBinge posted:

Volume of fire would be my main concern. We don't have any indications that Mister Fed Up With Trueborn Bullshit is going to abide by zell - which is, after all, Trueborn Bullshit - and besides, PTN Dice need to be taken into account.

PoptartsNinja posted:

“Hell—HELL!” Lam’ah jerked at her controls, twisting the Lancelot’s spindly arms up and down and wiggling its angular torso back and forth in an attempt to scatter damage all over her machine rather than letting the enemy hit her where they wanted. She felt none of the telltale hammer blows of direct hits, but the short hairs on the back of her neck stood on end and in the all-consuming thrum of near misses she could taste the ozone in the air.

The enemy had opened fire on her—not the single machine she’d been expecting, but its entire Lance. A billowing cloud of steam crossed the distance between, caressing the Lancelot’s armor like inquisitive fingers. Even with Icepick’s Chameleon a few paces ahead Lam’ah felt shockingly alone. Her Lancelot could’ve weathered the punishment—probably—but it’d take her almost half a minute to get back to anything resembling reasonable cover.

“They’re not supposed to fight like that!”

:smuggo:

At least PTN Dice were kind... this turn.

GhostofJohnMuir
Aug 14, 2014

anime is not good

DivineCoffeeBinge posted:

:smuggo:

At least PTN Dice were kind... this turn.

The player who took a hit from a clan large pulse laser on a to hit roll of 12 respectfully disagrees.

sebmojo
Oct 23, 2010


Legit Cyberpunk









I'm going to jump forward to 1334 and shoot goshawk 5 with lpl and 4 MLS.

In the interests of focus fire shall we make 5 the one we all aim for if we're shooting goshawks?

sebmojo fucked around with this message at 03:24 on May 9, 2016

chutche2
Jul 3, 2010

CUPOLA MY BALLS
The flashman is able to maneuver into a kicking position on that vixen, and is heavy enough to go internal immediately with a kick and potentially hobble it. But it won't be an easy roll to make with a 4/5 pilot.

Olothreutes
Mar 31, 2007

Gwaihir posted:

Angry clan grandpa is with the Snow Raven/Sea Fox/Ghost Bear task force hunting Amaris- He came onscreen in the "Ultimatum" mission where Amaris dumped his "YO COME FITE" message in the laps of the waiting clans, right in the middle of their trial of passage with Duncan Marik. So he should totally be with the force here on Andurien, since I don't think the clans have split up at all.

There was also one other smart clanner that I think came out of that scenario that we wanted to see do well, but I'll be damned if I can remember their name atm.

I'm hoping for Val Magnus, who was a clan pilot in the update immediately before Ultimatum (Hastilitude?) She was still alive at the end before the NRWR blackguard showed up and had put down the remaining player. Also she was a 1/2 pilot when compared with the Knights, who I suspect by and large were better pilots than these mercs.

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company

GhostofJohnMuir posted:

The player who took a hit from a clan large pulse laser on a to hit roll of 12 respectfully disagrees.

Only one, though. That's kind, by PTN Dice Standards.

AtomikKrab
Jul 17, 2010

Keep on GOP rolling rolling rolling rolling.

Notice the mood of the goshawk commander


No more of this trueborn bullshit for him or I assume his drugged up gang of losers.

GhostStalker
Mar 26, 2010

Guys, find a woman who looks at you the way GhostStalker looks at every bald, obese, single 58 year old accountant from Tulsa who managed to win $4,000 by not wagering on a Final Jeopardy triple stumper.

Paingod556 posted:

I'll take 'another loving Golden BB' for 500.

Sorry, OCD about this kinda stuff (since I was on the show just under two years ago now), but there haven't been odd-hundred valued Jeopardy clues in 15 years, since they doubled the clue value amounts back in 2001.

Anyway, I guess the the amount of poo poo he has to put up with in order to get his Trueborns doing the coordinated Goshawk Star focus firing thing is why Star Captain Haze is In No Mood For Any More Trueborn Bullshit. Makes sense, they'd probably be chafing at his "dishonorable" orders here against GoonMercenary Company. At least their opening salvo pretty much all missed the Lancelot, though next turn I assuming their shots will get a lot more murderous, what with them closing the distance and PTN's dice being what they are.

Also, returnees from last mission looking for revenge! And the Star Commander in a new ride too, gunning for the Demon Hawks' Bondsman piloting Jason's old ride. Hope Noretti comes out of this ok (and the Phoenix Hawk doesn't get trashed, ruining Jason's personal mech).

Mechwarrior Ath might show up again if this runs long enough? Nice. The small amount of him we saw in the mission where the Clan Snow Raven/Sea Fox/Ghost Bear taskforce got merc'd by the NRWR right after the FWL challenge made me want to see more, and I'm glad we might here. He'll probably still be his old murder grandpa self, seeking death in battle for honor, but well enough to make a good fight of it, especially if you guys are banged up when he appears.

Ardlen
Sep 30, 2005
WoT



I'm thinking of having the Flashman just stand still and alpha strike the Vixen. I think I would be shooting on 8/9s, while it would be shooting me with 4/6s. I'm not certain if this is a good trade.

Suggestions?

Ardlen fucked around with this message at 04:53 on May 9, 2016

paragon1
Nov 22, 2010

FULL COMMUNISM NOW
That Urbanmech. :allears:

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Ardlen
Sep 30, 2005
WoT



Gwaihir posted:

He's on there up in the north.
I only see four of the Mechs in the new Star - where do you see the fifth one?

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