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Xarbala posted:I am reasonably certain any attempt by players to DFA the Nergal would've resulted in a strongly worded letter Instead of just "no" it would've been "No."
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# ? Oct 16, 2016 20:39 |
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# ? Apr 28, 2024 04:01 |
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Needing an update from Ablative, I want to make sure they're intentionally not killing the infantry unit they stopped beside (they've got the MP to eliminate it by moving one hex further, but there might be a method to the madness). Edit: The backhoe and dual saw aren't just for show. They're melee weapons the Exhumer can attack adjacent targets with. PoptartsNinja fucked around with this message at 22:02 on Oct 16, 2016 |
# ? Oct 16, 2016 21:57 |
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PoptartsNinja posted:Needing an update from Ablative, I want to make sure they're intentionally not killing the infantry unit they stopped beside (they've got the MP to eliminate it by moving one hex further, but there might be a method to the madness). I was just really out of it when I sent those in. And I remembered the melee things, but by the time I did, it was ten this morning and I figured I'd not waste your time.
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# ? Oct 16, 2016 22:29 |
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I can't imagine a player NOT wanting to go full driving something like the Exhumer!
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# ? Oct 16, 2016 22:30 |
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Two nat 12 hit locations. Mehrens is going to be in a good mood.
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# ? Oct 16, 2016 23:12 |
PoptartsNinja posted:
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# ? Oct 16, 2016 23:28 |
PoptartsNinja posted:
Yesssss.
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# ? Oct 16, 2016 23:37 |
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Can't wait
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# ? Oct 16, 2016 23:38 |
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Grave Digger: Tactical Update 6 “Jesus Davion-Liao-Christ!” Krel squealed, his fat foot smashing down on the gas pedal. He yanked hard on the wheel, slewing the Desert Hawg to the right just in time to dodge one of the crystalline, claw-like fins on the Sand Whale’s back. Krel was no stranger to the deserts, he’d seen Sand Whales up close before, but never one this large. Sand Whales were completely unlike any Terran animal Krel had ever encountered. Lacking a distinct head, a Sand Whale’s lower jaw was attached almost directly to its shoulder blades. Even a calf could open its mouth wide enough to swallow a man whole, which was really the only way Sand Whales ate anything. Their small, surprisingly soft and peg-like teeth weren’t really useful for anything more than gripping large items, but there was an old desert tall tale that said a big Sand Whale could digest anything it could squeeze into its maw. It was a story Krel had hoped never to see tested, but the Sand Whale clearly had other ideas. No moisture glistened as the creature’s mouth opened wide and closed on the crew cabin of the Rotunda armored car. It may not have been a relief to the Rotunda’s crew when Phelix’s Goblin fired, vaporizing the scout car’s armor and instantly killing the men or women inside, but it certainly calmed Krel’s flopping stomach. Even so, as the Whale thrashed and struggled to swallow its ten-odd ton ‘meal’ it managed to drive its shoulder spine into the Desert Hawg’s crew cabin. The spike didn’t penetrate, but it did stave in a structural support and left a dent that extended half a meter into the crew’s seating area. “Ok,” Krel stammered, his knuckles white with fear. At that moment, it would’ve taken at least one of the Desert Hawg’s lift hoists to pry his foot from the gas pedal. “No more waiting. Keep up or stay to get eaten, I don’t care which.” Movement Phase Thor Artillery Vehicle "Exhumer" (Player) - Instantly destroys Sand Raider Bull Riders! Shooting Phase Marsden II (Player) - Fires SRM-6 (Deadfire) at Vedette (4 base + 0 range + 2 movement - 4 enemy movement = 2): 3 missiles automatically hit Right Side (8/18 armor remaining), Rear (17/20 armor remaining), Right Side (5/18 armor remaining)! - Fires SRM-6 (Deadfire) at Vedette (4 base + 0 range + 2 movement - 4 enemy movement = 2): 4 missiles automatically hit Turret (3/20 armor remaining), Turret (0/20 armor remaining), Rear (14/20 armor remaining), Rear (11/20 armor remaining)! - Fires Autocannon/5 at Sand Raider Calf Riders #2 (4 base + 0 range + 2 movement + 0 enemy movement + 1 secondary target = 7): rolled 11, hit! 1 trooper killed! Goblin Medium Tank "Diamondback" (Player) - Fires Heavy Chemical Laser at Rotunda (4 base + 0 range + 4 movement + 0 enemy movement = 8): rolled 9, hit Left Side (0/4 armor, 0/2 structure remaining)! Vehicle destroyed! - Fires Heavy Chemical Laser at Rotunda (4 base + 0 range + 4 movement + 0 enemy movement = 8): rolled 10, hit Rear (0/3 armor, 0/2 structure remaining)! Bulldog Medium Tank (Player) - Fires Heavy Rifle at Scarback (3 base + 0 range + 2 movement + 0 enemy movement = 5): rolled 9, hit Scarback suffers 1 damage! - Fires Inferno SRM-4 at Sand Raider Calf Riders #1 (3 base + 2 range + 2 movement + 0 enemy movement + 1 light woods + 1 secondary target = 9): rolled 10, 1 missiles hit! - Fires Inferno SRM-4 at Sand Raider Calf Riders #1 (3 base + 2 range + 2 movement + 0 enemy movement + 1 light woods + 1 secondary target = 9): rolled 12, 3 missiles hit! - - 12 troopers killed in Inferno attacks! Thor Artillery Vehicle "Exhumer" (Player) - Fires Vehicle Flamer (Damage) at Vedette (4 base + 0 range + 2 movement - 4 enemy movement = 2): automatically hit Turret (3/5 structure remaining)! TAC! (natural 12) - Fires Vehicle Flamer (Damage) at Vedette (4 base + 0 range + 2 movement - 4 enemy movement = 2): automatically hit Turret (1/5 structure remaining)! TAC! (another natural 12) Dig Lord “Sancho Panzer” (Player) - Fires Autocannon/10 at Vedette (4 base + 0 range + 2 movement - 4 enemy movement = 2): automatically hit Front (5/20 armor remaining)! - Fires Light Machine Gun at Vedette (4 base + 0 range + 2 movement - 4 enemy movement = 2): automatically hit Turret (0/5 structure remaining)! Vehicle destroyed! - Fires Light Machine Gun at Vedette (4 base + 0 range + 2 movement - 4 enemy movement = 2): automatically hit Front (4/20 armor remaining)! - Fires Light Machine Gun at Vedette (4 base + 0 range + 2 movement - 4 enemy movement = 2): automatically hit Front (3/20 armor remaining)! - Fires Light Machine Gun at Vedette (4 base + 0 range + 2 movement - 4 enemy movement = 2): automatically hit Left Side (17/18 armor remaining)! - Fires Light Machine Gun at Vedette (4 base + 0 range + 2 movement - 4 enemy movement = 2): automatically hit Front (2/20 armor remaining)! - Gains 3 heat, sinks 3! Vedette - Fires Autocannon/5 at Marsden II (4 base + 0 range + 0 movement + 1 enemy movement = 5): rolled 3, miss! Rotunda Armored Car - Fires Machine Gun at Desert Hawg (4 base + 0 range + 2 movement + 0 enemy movement = 6): rolled 4, miss! - Fires Machine Gun at Desert Hawg (4 base + 0 range + 2 movement + 0 enemy movement = 6): rolled 6, hit Turret (38/40 armor remaining)! - Fires Machine Gun at Desert Hawg (4 base + 0 range + 2 movement + 0 enemy movement = 6): rolled 7, hit Front (38/40 armor remaining)! - Fires Machine Gun at Desert Hawg (4 base + 0 range + 2 movement + 0 enemy movement = 6): rolled 9, hit Turret (36/40 armor remaining)! Sand Raider Calf Riders 2 - Attack Goblin (3 base + 4 range + 2 enemy movement = 9): rolled 2, miss! Physical Combat Phase: Scarback - Devours Rotunda! - Rams Desert Hawg (4 base + 1 opposed driving + 0 enemy movement = 5): rolled 5, hit Left Side (32/40 armor remaining)! Player Status: Ally Status: Opposing Force Status: Special Rules Drifting: Vehicles may shift one column to the left or right during the movement phase without expending an MP to turn, provided the move does not cross through an enemy unit or terrain that would cost additional MP. Adjacent vehicles may be rammed for low damage with a sideswipe and lighter vehicles may be knocked off course next turn! Half-Height Terrain: All terrain features rise to only half their normal height. Vehicles behind a height 1 hill may still attack and be attacked, but may only receive damage to their turrets. Vehicles without turrets are hidden as normal. Hills only cost 1 MP to climb rather than the additional 2. BattleMech and IndustrialMech units treat height 1 hexes as if they are clear terrain, height 2 as if they are height 1, etc. Oases: Oases are surrounded by boggy soil that will trap ground vehicles and may attract native fauna. Mirages: Heat shimmer can make water appear where there is none. Mirages may be driven through safely but may hide other features. Redline the Engines: The Desert Hawg’s speed cannot be reduced by damage or critical hits. Primary Objectives - Protect the Desert Hawg (0/1) - Disable or destroy the Devil’s Due (0/1) Secondary Objectives - Drive away or destroy Scarback (0/1) - Destroy the ???? (0/1) Orders Due: Midnight Tuesday!
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# ? Oct 17, 2016 00:17 |
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Nom nom nom, Good luck guys, and get to murdering more eXHUMER
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# ? Oct 17, 2016 00:39 |
Well, at least I gave the Rotunda crew a clean death. Now to get the gently caress out of there.
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# ? Oct 17, 2016 00:42 |
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Bloody Pom posted:Well, at least I gave the Rotunda crew a clean death. Now to get the gently caress out of there. Yes, it is most certainly GTFO'clock. I'm thinking I'll do some more dunehopping as to not get bogged down by what I assume is an oasis right there, any other ideas y'all?
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# ? Oct 17, 2016 00:51 |
I'm going to drift around to the side of the dune (1204), next turn I'll probably hop over it instead of trying to squeeze through the bottleneck. There's nothing I can shoot from where I plan to move, which is probably for the best since the Goblin's so ammo-hungry.
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# ? Oct 17, 2016 00:54 |
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It's a mirage, not real water, but who know's what's going on in there?
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# ? Oct 17, 2016 02:21 |
Voyager I posted:It's a mirage, not real water, but who know's what's going on in there? I know you're comparing the pre-scroll map to the updated one, but I wouldn't trust basing that assumption on a single hex changing
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# ? Oct 17, 2016 03:42 |
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I didn't actually count hexes. I was just working off the information that this is a desert. EDIT: actually NVM, given the surrounding soil and sand critters it's probably real water.
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# ? Oct 17, 2016 04:26 |
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Look, just sideswipe/ram one of the enemy vees into one of the water hexes and we'll see if it's real or not.
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# ? Oct 17, 2016 05:41 |
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Shoeless posted:Look, just sideswipe/ram one of the enemy vees into one of the water hexes and we'll see if it's real or not. Its nice to see a fellow scientist willing to use empirical methods.
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# ? Oct 17, 2016 07:52 |
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Bulldog better get their rear end in gear. Get those treads spinning!
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# ? Oct 17, 2016 08:40 |
The lack of Inferno SRM usage so far is disheartening.
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# ? Oct 17, 2016 08:50 |
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Bloody Pom posted:The lack of Inferno SRM usage so far is disheartening. quote:Bulldog Medium Tank (Player) You sure about that? Looks like a dozen OpFor and their mounts are now extra crispy.
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# ? Oct 17, 2016 12:03 |
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Don't much like being separated, but this looks like a good chance to get on top of that hill, at least. Probably going to move to 0408 and face to 0508 so the Bulldog can reach the big hill: Sand Rider group 1 isn't much of a threat, and the woods give cover from the tanks above.
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# ? Oct 17, 2016 13:22 |
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thetruegentleman posted:Don't much like being separated, but this looks like a good chance to get on top of that hill, at least. Probably going to move to 0408 and face to 0508 so the Bulldog can reach the big hill: Sand Rider group 1 isn't much of a threat, and the woods give cover from the tanks above. Isn't the map always centered on the Desert Hawg? 408 is nine hexes away and thus appears to be off the map entirely.
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# ? Oct 17, 2016 14:51 |
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Narsham posted:Isn't the map always centered on the Desert Hawg? 408 is nine hexes away and thus appears to be off the map entirely. Why would those tanks be added if they're just going to disappear, though?
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# ? Oct 17, 2016 16:39 |
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Narsham posted:Isn't the map always centered on the Desert Hawg? 408 is nine hexes away and thus appears to be off the map entirely. Perhaps it's only going to be centered vertically? That way the Desert Hawg can go left/right a little to get around obstacles and that Vedette won't be disappearing.
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# ? Oct 17, 2016 16:43 |
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Remmon posted:Perhaps it's only going to be centered vertically? That way the Desert Hawg can go left/right a little to get around obstacles and that Vedette won't be disappearing. This is correct.
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# ? Oct 17, 2016 16:48 |
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Psion posted:Instead of just "no" it would've been "No." Noretti would'a jumped on the Nergal if there hadn't been so many long-range weapons in the OpFor. Good view up there! (Yes, I meant the Naga.)
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# ? Oct 17, 2016 17:35 |
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Marsden II Good turn! Those raiders had me worried for nothing, Rip and Tear Ablative. Orders in, moving to 1306, or 1405 if I cant drift to 1306 got a conditional shot on raider 2 if he moves into clear LOS, and medium range. Haystack posted:WHY HAS NO ONE FIRED A HARPOON AT THIS WHALE I DEMAND ANSWERS Request denied.
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# ? Oct 17, 2016 18:06 |
AJ_Impy posted:You sure about that? Looks like a dozen OpFor and their mounts are now extra crispy. There is never enough inferno usage. Especially against vehicles.
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# ? Oct 17, 2016 19:28 |
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AJ_Impy posted:You sure about that? Looks like a dozen OpFor and their mounts are now extra crispy. Extra Crispy Sand Whale Blubber Nuggets. If this salvage mission doesn't work out, at least we have a fallback plan for making our fortune.
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# ? Oct 17, 2016 19:29 |
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Oh, the whale calves are fine. The riders are toast.
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# ? Oct 17, 2016 19:33 |
PoptartsNinja posted:Oh, the whale calves are fine. I would say that no animals were harmed in the making of this scenario, but considering what the Exhumer just did...
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# ? Oct 17, 2016 20:40 |
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PoptartsNinja posted:Oh, the whale calves are fine. Babies that can't be set on fire? Well I never. I guess since our backup plan has fallen through, the race is back on. Go get 'em, goons.
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# ? Oct 17, 2016 22:51 |
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Zaodai posted:Babies that can't be set on fire? Well I never. Now we know what anti-Capellan BOW is being tested, elsewhere.
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# ? Oct 17, 2016 22:55 |
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Zaodai posted:Babies that can't be set on fire? Well I never. Don't worry, I'm sure those new Plasma Rifles will cook whale babies just fine. The Confederation has you covered for all your warcrime needs!
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# ? Oct 17, 2016 22:57 |
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terrenblade posted:Marsden II You might consider moving closer to the hill; if the water's a mirage, you might be moving pretty close to someone's guns (or maw). Even if you aren't, the pink Vedette will probably have a clear shot. I know you don't really have movement to spare, but it's something to keep in mind.
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# ? Oct 17, 2016 23:28 |
thetruegentleman posted:Even if you aren't, the pink Vedette will probably have a clear shot.
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# ? Oct 18, 2016 00:49 |
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Ardlen posted:The height 2 hills will block LOS between the pink Vedette and everyone on the east side of the map. I think it can just barely move to 1104, but I might be misreading the half-height terrain feature.
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# ? Oct 18, 2016 19:09 |
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It's already moved for this turn. It will probably be a threat next turn.
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# ? Oct 18, 2016 20:53 |
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# ? Apr 28, 2024 04:01 |
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Waiting on orders for the DigLord, going to give Neopie a little more time. I'll go do my grocery shopping and hopefully something will be in when I get back! Edit: Neopie's requested an extension for RL reasons, so we'll be pushing back the update until Sunday. I'll see about maybe reading another couple of chapters of MWDA Garbage and updating the SWTOR LP instead. PoptartsNinja fucked around with this message at 18:17 on Oct 19, 2016 |
# ? Oct 19, 2016 17:45 |