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PoptartsNinja posted:A meal and probably a road trip to somewhere nearby that I wouldn't normally visit because I've already been more than once (last time we visited Devil's Tower). Oh, they let people examine the Castle Brian remains?
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# ? Nov 2, 2016 01:49 |
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# ? Apr 27, 2024 19:17 |
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Well, it's too late for me to start in on an update tonight, which is what I was afraid of. Spent a good day with my parents, managed to talk them out of buying me a microwave I don't need (which might be the first time I've talked them out of buying me anything, to be honest). First thing my dad said when he saw me was "You've lost weight!" which is true, I have. He's not the type to lie about that (he'd say "you look thinner" if he was trying to be polite) so it's nice to hear my regimen is working. I'll try to get something out today, tomorrow, or Friday either a little more of the lets read or an SWTOR update, and the next mission update will be Sunday. I'm sorry we've had so many delays in this mission, I know it's hard to keep enthusiastic when they keep happening.
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# ? Nov 3, 2016 02:54 |
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Clearly the microwave purchase was a nefarious ComStar plot to stop the weight loss plan.
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# ? Nov 3, 2016 04:37 |
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It might have been. Really though, my apartment's wiring is lovely and having a microwave tends to result in a blown fuse. I've got a gas oven, it's nearly as fast. Edit: Not in the dangerous way, mind. Just the "poorly planned" way where the kitchen is tied into the main room's electrical because they share a wall. PoptartsNinja fucked around with this message at 05:42 on Nov 3, 2016 |
# ? Nov 3, 2016 05:19 |
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The only solution is to switch to entirely cold meals from now on. Salads and bread forever. Edit:vvvvv It is two pages back or so, linked via his twitch account evilmiera fucked around with this message at 11:52 on Nov 5, 2016 |
# ? Nov 5, 2016 08:55 |
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PTN, mind linking your Patreon, please?
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# ? Nov 5, 2016 10:24 |
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RA Rx posted:PTN, mind linking your Patreon, please? I still feel bad about linking it directly, but there's a link on my twitch page. Just finished up another Mercenary. Our first former Clanner, and a Smoke Jaguar to boot!
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# ? Nov 5, 2016 23:54 |
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Grave Digger: Tactical Update 10 “Aaaand there it is,” Chastity popped the Bulldog’s hatch, peering out for a moment before ducking back inside. She’d seen all she needed to, it was that crimson-painted bastard alright. “Old Scratch.” “Old Scratch isn’t real,” Krel’s voice was tinny and distorted. “Don’t go spreading that conspiracy garbage about a magical devil tank with a gun that can destroy another tank in a single shot. I’ve seen the Devil’s Due a hundred times and I ain’t never seen—” “That’s it right there,” Chastity crowed. “The red one. That’s Old Scratch, the most elusive raider in the Sand Sea and if you wanted to know the real reason why the Devil’s Due always hauls the best poo poo? Well, that monster’s why. When Old Scratch hits something, the Devil’s Due is right behind to pick up the pieces, run rescue, and sell the junk back to the original owner. They got me once, at the time I just felt lucky to be ‘rescued.’ And then I talked around and put two and two together.” Chastity smiled wickedly, kicking the back of her gunner’s chair. “And there they are, side by side. I’m going to dismantle them for you, Krel, and I won’t even charge you extra for it.” Shooting Phase Marsden II (Player) - Fires Autocannon/5 at Devil’s Due (4 base + 0 range + 2 movement + 1 enemy movement = 7): rolled 7, hit Front (50/55 armor remaining)! - Fires SRM-6 (Deadfire) at Devil’s Due (4 base + 2 range + 2 movement + 1 enemy movement = 9): rolled 4, miss! - Fires SRM-6 (Deadfire) at Devil’s Due (4 base + 2 range + 2 movement + 1 enemy movement = 9): rolled 9, 2 missiles hit Front (47/55 armor remaining), Front (44/55 armor remaining)! Goblin Medium Tank "Diamondback" (Player) - Fires Heavy Chemical Laser at Vedette (4 base + 0 range + 2 movement + 2 enemy movement = 8): rolled 7, miss! - Fires Heavy Chemical Laser at Vedette (4 base + 0 range + 2 movement + 2 enemy movement = 8): rolled 6, miss! - Fires Machine Gun at Vedette (4 base + 4 range + 2 movement + 2 enemy movement = 12): rolled 5, miss! Bulldog Medium Tank (Player) - Fires Heavy Rifle at Vedette (3 base + 0 range + 2 movement + 2 enemy movement = 7): rolled 8, hit 5 Front (14/20 armor remaining)! (CfMSD!) - Fires SRM-4 (HE) at Vedette (3 base + 2 range + 2 movement + 2 enemy movement = 9): rolled 5, miss! - Fires SRM-4 (HE) at Vedette (3 base + 2 range + 2 movement + 2 enemy movement = 9): rolled 7, miss! Thor Artillery Vehicle "Exhumer" (Player) - Fires Flamer at Vedette (4 base + 2 range + 2 movement + 2 enemy movement = 10): rolled 7, miss! - Fires Flamer at Vedette (4 base + 2 range + 2 movement + 2 enemy movement = 10): rolled 7, miss! Dig Lord “Sancho Panzer” (Player) - Fires Autocannon/10 at Devil’s Due (4 base + 2 range + 2 movement + 1 enemy movement + 1 light woods = 10): rolled 6, miss! - Gains 3 heat, sinks 3! Vedette - Fires Autocannon/5 at Diamondback (4 base + 0 range + 2 movement + 1 enemy movement = 7): rolled 10, hit Turret (18/29 armor remaining)! Devil’s Due - Fires Autocannon/10 at Thor (3 base + 0 range + 1 movement + 3 enemy movement = 7): rolled 7, hit Front (21/44 armor remaining)! End Phase Vedette - Chance for Motive system Damage: rolled 10, Heavy Damage sustained! Player Status: Ally Status: Opposing Force Status: Special Rules Drifting: Vehicles may shift one column to the left or right during the movement phase without expending an MP to turn, provided the move does not cross through an enemy unit or terrain that would cost additional MP. Adjacent vehicles may be rammed for low damage with a sideswipe and lighter vehicles may be knocked off course next turn! Half-Height Terrain: All terrain features rise to only half their normal height. Vehicles behind a height 1 hill may still attack and be attacked, but may only receive damage to their turrets. Vehicles without turrets are hidden as normal. Hills only cost 1 MP to climb rather than the additional 2. BattleMech and IndustrialMech units treat height 1 hexes as if they are clear terrain, height 2 as if they are height 1, etc. Oases: Oases are surrounded by boggy soil that will trap ground vehicles and may attract native fauna. Mirages: Heat shimmer can make water appear where there is none. Mirages may be driven through safely but may hide other features. Redline the Engines: The Desert Hawg’s speed cannot be reduced by damage or critical hits. Primary Objectives - Protect the Desert Hawg (0/1) - Disable or destroy the Devil’s Due (0/1) Secondary Objectives - Drive away or destroy Scarback (Complete) - Disable or destroy Old Scratch (0/1) Orders Due: Midnight Tuesday! PoptartsNinja fucked around with this message at 00:58 on Nov 7, 2016 |
# ? Nov 6, 2016 23:49 |
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Chaaaaaaaaaaaaaaaaaarge!!!
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# ? Nov 7, 2016 00:05 |
e: PTN, the summary is from the previous update. Looks like I actually hit something this time?
Bloody Pom fucked around with this message at 00:12 on Nov 7, 2016 |
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# ? Nov 7, 2016 00:06 |
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It has a Gauss Rifle haha brilliant I love it. Okay I know I am only going by my MWO experience but I love Gauss Rifles.
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# ? Nov 7, 2016 00:11 |
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looks like both of them need some backhoe loving like only mehruns can give.
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# ? Nov 7, 2016 00:19 |
Okay, bringing back my complaint about my lovely hit rolls. There is some bullshit going on here. E; How the gently caress did I take 11 turret damage from a single AC/5 hit? Bloody Pom fucked around with this message at 01:14 on Nov 7, 2016 |
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# ? Nov 7, 2016 01:10 |
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koolkevz666 posted:It has a Gauss Rifle haha brilliant I love it. Okay I know I am only going by my MWO experience but I love Gauss Rifles. You'd like Gauss Rifles even more in any of the Mechwarrior games where they were near instantaneous murder cannons.
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# ? Nov 7, 2016 02:58 |
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Bloody Pom posted:E; How the gently caress did I take 11 turret damage from a single AC/5 hit? You took five.
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# ? Nov 7, 2016 02:59 |
PoptartsNinja posted:You took five. How'd I go from 29 armor to 18?
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# ? Nov 7, 2016 03:07 |
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Bloody Pom posted:How'd I go from 29 armor to 18? You took an AC/5 hit to the turret on Turn 8, but I counted it off on the Bulldog's sheet instead. You're still right though, you should still have 19 armor left so I hosed something up. Fixed on the spreadsheet.
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# ? Nov 7, 2016 04:01 |
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boss music begins playing
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# ? Nov 7, 2016 04:41 |
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It is a good thing someone saved some infernos for the boss fight.
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# ? Nov 7, 2016 04:48 |
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For real though y'all gonna die. That's one heck of a tag-team.
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# ? Nov 7, 2016 05:00 |
Alright gently caress it, enough caution. Probably gonna eat a gauss-AC/10 tagteam to my turret but I'm done playing safe.
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# ? Nov 7, 2016 05:04 |
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Try killing just one of them, it'll probz make the other leave.
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# ? Nov 7, 2016 08:44 |
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Old Scratch has more firepower and less armour than Devil's Due, I'd focus it down first
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# ? Nov 7, 2016 08:49 |
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And it's the most glorious target, though probably much less likely to flee.
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# ? Nov 7, 2016 10:36 |
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I seriously regret not giving the players a fully-functional Kanga jump tank.
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# ? Nov 7, 2016 18:25 |
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A jumpjet capable hovertank? wh...but...how Now all we need is to make that a LAM somehow.
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# ? Nov 7, 2016 18:48 |
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Holy hell. We're gonna need some Hail Mary dice for this one.
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# ? Nov 7, 2016 18:50 |
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Psion posted:A jumpjet capable hovertank? wh...but...how Badly and often very explosively.
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# ? Nov 7, 2016 19:16 |
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PoptartsNinja posted:Badly and often very explosively. Is there a Kanga IIC? I want to believe.
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# ? Nov 7, 2016 19:25 |
Psion posted:Is there a Kanga IIC? I want to believe. There's the Hephaestus, a Hell's Horses hover that eventually got a jump-capable non-Omni variant.
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# ? Nov 7, 2016 19:28 |
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Psion posted:Is there a Kanga IIC? I want to believe. No, it ends up as the Kanga Roo C.
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# ? Nov 7, 2016 22:14 |
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Zaodai posted:You'd like Gauss Rifles even more in any of the Mechwarrior games where they were near instantaneous murder cannons. That would be cool, MWO and this thread is my only experience of Mechwarrior and it's universe. And for MWO my only experience is running around with a Kitfox with a Gauss Rifle thus my love.
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# ? Nov 8, 2016 00:57 |
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Zaodai posted:No, it ends up as the Kanga Roo C.
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# ? Nov 8, 2016 01:48 |
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PoptartsNinja posted:I seriously regret not giving the players a fully-functional Kanga jump tank. Should have given them one of the half broken ones where the hover system is broken and only the jump jets work!
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# ? Nov 8, 2016 05:20 |
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Judicator65 posted:Should have given them one of the half broken ones where the hover system is broken and only the jump jets work! drat I love EVERYTHING from XTRO: Boondoggles
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# ? Nov 8, 2016 06:00 |
Someone in IRC told me that in the fluff, there were a lot of Kangas with functional hover skirts and broken jump jets, and a lot of Kangas with busted skirts and functional jump jets. Finding one with everything working was a a rarity. I also like the idea of a crippled Kanga using its jets to bunnyhop around.
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# ? Nov 8, 2016 07:28 |
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That's pretty close. It's more that the ones with functional jets had a bad tendency to ruin their skirts the first time they used them.
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# ? Nov 8, 2016 07:38 |
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Marsden II Orders in I'll roll forward 4 and alpha strike the vedette.
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# ? Nov 8, 2016 19:57 |
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PoptartsNinja posted:That's pretty close. It may not have worked, but the dream of creating a TRANSFORMERS: Devastation! battlemech is still alive in our hearts.
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# ? Nov 8, 2016 21:42 |
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# ? Apr 27, 2024 19:17 |
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Orders sent, Moving to 0709 (or if two others get there first, then drifting to 0609 instead), and firing two inferno SRMs at Old Scratch; if it's out of range, fire at Devil's Due instead. Also want to shoot the Heavy Rifle if the dune isn't blocking the full shot, but I seriously doubt that will happen. The Inferno SRMs are a dumb Hail Mary, but those two monsters are dangerous enough to warrant a few stupid shots.
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# ? Nov 8, 2016 22:32 |