Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Bloody Pom
Jun 5, 2011



PoptartsNinja posted:

No players are affected and I was 90% sure at least one of those bridged `Mechs would fall through and demo ice before a player touched a patch of it.

Mood: :derp:

Adbot
ADBOT LOVES YOU

AJ_Impy
Jun 17, 2007

SWORD OF SMATTAS. CAN YOU NOT HEAR A WORLD CRY OUT FOR JUSTICE? WHEN WILL YOU DELIVER IT?
Yam Slacker

Chill, you've got this. Ice is the best material to humiliate 'mechs on, and second to Magma in the 'entertaining things to shove mechs into' list.

Bloody Pom
Jun 5, 2011



AJ_Impy posted:

Chill, you've got this. Ice is the best material to humiliate 'mechs on, and second to Magma in the 'entertaining things to shove mechs into' list.

The Widowmakers' mood, not mine.

Niacin
Mar 8, 2005
not so much
Is it possible to airdrop Elementals in the middle of a jump? Asking, uh, for a friend.

hooman
Oct 11, 2007

This guy seems legit.
Fun Shoe

Niacin posted:

Is it possible to airdrop Elementals in the middle of a jump? Asking, uh, for a friend.

Please re-enact dambusters by skipping elementals across water surface and into a mech's legs.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Ikuta Glacier: Tactical Update 2



The eviscerated remains of the Widowmakers’ temporary bridges creaked and groaned, settling slowly as sections of their flooring hung and spun. They were little more than skeletal frameworks now, drab green I beams that must have been carefully sunken into the ice now supported nothing that would support the weight of a BattleMech. August was satisfied, the bombing run had succeeded beyond his wildest expectations—crippling the bridge was the first and biggest step in throwing the Widowmakers’ carefully-laid plans straight into a metaphorical blast furnace.

“Remember to re-enable your primary heat exchangers,” August transmitted. It was almost certainly unnecessarily, but he didn’t want to lose BattleMechs because eager pilots accidentally baked themselves. BattleMechs were designed to keep as much waste heat away from the pilot as possible, but in the long trek across the glacier most of those systems needed to be disabled to keep any of his warriors from getting frostbite. The risk was still present, once the battle was joined the normal heating and cooling cycles of a BattleMech actively engaged in combat would be exaggerated, stressing his pilots’ bodies in ways that were difficult to predict. He’d been forced to tell all of his pilots to ride their `Mechs to the ground and avoid ejecting unless it was absolutely necessary. A downed pilot had enough survival gear to endure on the Glacier until they could be rescued, but the moment they punched out even the carefully-packed survival gear in each `Mech’s ejection couch was going to be extremely optimistic. Covered in sweat from the heat of battle and with the coolant leftover in their full-body cooling suits sucking away core body heat, a pilot who ejected was almost certain to have debilitating frostbite by the time their parachute hit the ground.

“Hit them hard and fast, but be cautious. The Widowmakers may have more tricks.”

“Stop worrying, mother,” August could picture the insubordinate twinkle in Chaya’s green eyes, and the way her lips had undoubtedly curled into a grin as she taunted him for his mawkishness. Never one to shy from blatant vulgarity, the ex-Burrock warrior had always maintained that the universe had played a cruel joke and August would have been better-off a Ghost Bear. “You fret like a brooding Jade Falcon. It is unat—”

“Where is that one going?” Nikolaj’s scowl was audible. Chaya drove him crazy, he took great satisfaction in finding ways to interrupt her. August knew instantly which `Mech Nikolaj had been referring to. The portly figure of a Hunchback lifted on its jump jets before dropping into the crevasse. That was either a punishment ride, or a warrior who had grown tired of living as a Widowmaker. The action was surprising.

August couldn’t be certain it was true, but all the same it correct right when he announced, “That pilot is checking on the `Mechs that fell into the crevasse.”

“Oddly pragmatic for the Widowmakers,” Chaya paused. “They usually prefer to leave the fallen to worry about themselves. Possibly that one is salvageable, quineg? Should we claim them after the battle or give them the honorable death they clearly desire?”








Shooting Phase
Executioner G (player)
- Fires Gauss Rifle at Mist Lynx (2 base + 2 range + 2 movement + 1 enemy movement + 3 light woods = 10) rolled 6, miss!
- Fires iHeavy Large Laser at Mist Lynx (2 base + 4 range + 2 movement + 1 enemy movement + 3 light woods = 12) rolled 7, miss!
- Fires iHeavy Large Laser at Mist Lynx (2 base + 4 range + 2 movement + 1 enemy movement + 3 light woods = 12) rolled 10, miss!
- Gains 39 heat, sinks 37!

Gargoyle Prime (player)
- Fires ER PPC at Black Lanner (3 base + 2 range + 2 movement + 1 enemy movement + 1 light woods = 9) rolled 6, miss!
- Fires ER PPC at Black Lanner (3 base + 2 range + 2 movement + 1 enemy movement + 1 light woods = 9) rolled 10, hit Right Leg (7/22 armor remaining)!
- Gains 32 heat, sinks 35!

Ebon Jaguar G (player)
- Fires Large Pulse Laser at Mist Lynx (3 base + 2 range + 2 movement + 1 enemy movement - 2 pulse laser + 2 light woods = 8) rolled 9, hit Left Leg (0/5 armor, 1/6 structure remaining)! Crit!
- Fires Large Pulse Laser at Mist Lynx (3 base + 2 range + 2 movement + 1 enemy movement - 2 pulse laser + 2 light woods = 8) rolled 10, hit Right Torso (0/7 armor, 3/6 structure remaining)! Crit!
- Fires Streak SRM-6 at Mist Lynx (3 base + 2 range + 2 movement + 1 enemy movement = 8) rolled 3, fails to lock-on!
- Gains 22 heat, sinks 41!

Night Gyr G (player)
- Fires Gauss Rifle at Black Lanner (3 base + 2 range + 2 movement + 1 enemy movement = 8) rolled 7, miss!
- Fires Large Pulse Laser at Black Lanner (3 base + 2 range + 2 movement + 1 enemy movement + -2 pulse laser = 6) rolled 3, miss!
- Fires Large Pulse Laser at Black Lanner (3 base + 2 range + 2 movement + 1 enemy movement + -2 pulse laser = 6) rolled 12, hit Center Torso (15/25 armor remaining)!
- Fires ATM-12 (ER) at Black Lanner (3 base + 2 range + 2 movement + 1 enemy movement = 8) rolled 3, miss!
- Gains 31 heat, sinks 31!

Crossbow G (player)
- Fires ATM-12 at Black Lanner (3 base + 2 range + 2 movement + 1 enemy movement = 8) rolled 10, 8 missiles hit Right Leg (2/22 armor remaining), Left Torso (13/16 armor remaining)!
- Fires ATM-12 at Black Lanner (3 base + 2 range + 2 movement + 1 enemy movement = 8) rolled 8, 8 missiles hit Right Torso (11/16 armor remaining), Left Arm (10/13 armor remaining)!
- Fires Medium Pulse Laser at Black Lanner (3 base + 4 range + 2 movement + 1 enemy movement - 2 pulse laser = 8) rolled 4, miss!
- Fires Medium Pulse Laser at Black Lanner (3 base + 4 range + 2 movement + 1 enemy movement - 2 pulse laser = 8) rolled 10, hit Right Arm (3/13 armor remaining)!
- Gains 26 heat, sinks 27!

Stormcrow Prime (player)
- Fires ER Large Laser at Warhawk (3 base + 2 range + 2 movement + 1 enemy movement + 1 partial cover = 9) rolled 10, hit Center Torso (27/42 armor remaining)!
- Fires ER Large Laser at Warhawk (3 base + 2 range + 2 movement + 1 enemy movement + 1 partial cover = 9) rolled 3, miss!
- Fires ER Medium Laser at Warhawk (3 base + 4 range + 2 movement + 1 enemy movement + 1 partial cover = 11) rolled 7, miss!
- Fires ER Medium Laser at Warhawk (3 base + 4 range + 2 movement + 1 enemy movement + 1 partial cover = 11) rolled 8, miss!
- Fires ER Medium Laser at Warhawk (3 base + 4 range + 2 movement + 1 enemy movement + 1 partial cover = 11) rolled 11, hit Right Leg (28/35 armor remaining)!
- Gains 40 heat, sinks 47!

Pouncer Prime (player)
- Fires ER PPC at Nova Cat (3 base + 2 range + 2 movement + 1 enemy movement - 1 targeting computer = 7) rolled 5, miss!
- Fires ER PPC at Nova Cat (3 base + 2 range + 2 movement + 1 enemy movement - 1 targeting computer = 7) rolled 12, hit Right Leg (10/30 armor remaining)!
- Gains 31 heat, sinks 27!

Nova G (player)
- Fires iHeavy Large Laser at Warhawk (3 base + 4 range + 2 movement + 1 enemy movement + 1 light woods = 11) rolled 5, miss!
- Gains 24 heat, sinks 34!

Timber Wolf G (player)
- Fires ER Large Laser at Wolf Spider Prime (3 base + 4 range + 2 movement + 1 enemy movement = 10) rolled 12, hit Right Leg (22/32 armor remaining)!
- Fires ER Large Laser at Wolf Spider Prime (3 base + 4 range + 2 movement + 1 enemy movement = 10) rolled 7, miss!
- Fires LRM-20 w/ Artemis V at Wolf Spider Prime (3 base + 4 range + 2 movement + 1 enemy movement - 1 Artemis V = 9) rolled 10, 20 missiles hit Head (4/9 armor remaining (Pilot hit!)), Left Arm (9/24 armor remaining), Right Arm (9/24 armor remaining), Center Torso (30/35 armor remaining)!
- Fires LRM-20 w/ Artemis V at Wolf Spider Prime (3 base + 4 range + 2 movement + 1 enemy movement - 1 Artemis V = 9) rolled 6, miss!
- Gains 38 heat, sinks 33! Overheating!

Huntsman G (player)
- Fires Large Pulse Laser at Warhawk (3 base + 2 range + 2 movement + 1 enemy movement - 2 pulse laser + 1 partial cover = 7) rolled 8, hit Left Leg (25/35 armor remaining)!
- Fires Large Pulse Laser at Warhawk (3 base + 2 range + 2 movement + 1 enemy movement - 2 pulse laser + 1 partial cover = 7) rolled 8, hit Right Torso (11/26 armor remaining)!
- Fires ER Medium Laser at Warhawk (3 base + 4 range + 2 movement + 1 enemy movement = 10) rolled 8, miss!
- Gains 26 heat, sinks 39!

Wolf Spider Prime
- Torso-twists to threaten hex 1831!
- Fires ER Large Laser at Pouncer (3 base + 2 range + 2 movement + 1 enemy movement + 1 light woods + 1 partial cover = 10) rolled 7, miss!
- Fires ER Large Laser at Pouncer (3 base + 2 range + 2 movement + 1 enemy movement + 1 light woods + 1 partial cover = 10) rolled 8, miss!
- Fires LB 5-X Autocannon (cluster) at Pouncer (3 base + 2 range + 2 movement + 1 enemy movement + 1 light woods + 1 partial cover - 1 cluster = 9) rolled 2, miss!
- Gains 27 heat, sinks 39!

Warhawk H
- Fires Large Pulse Laser at Stormcrow (3 base + 2 range + 2 movement + 1 enemy movement - 2 pulse laser - 1 targeting computer = 5) rolled 5, hit Left Leg (15/25 armor remaining)!
- Fires Large Pulse Laser at Stormcrow (3 base + 2 range + 2 movement + 1 enemy movement - 2 pulse laser - 1 targeting computer = 5) rolled 5, hit Right Torso (7/17 armor remaining)!
- Fires Heavy Large Laser at Stormcrow (3 base + 4 range + 2 movement + 1 enemy movement + 1 heavy laser - 1 targeting computer = 10) rolled 8, miss!
- Fires Heavy Large Laser at Stormcrow (3 base + 4 range + 2 movement + 1 enemy movement + 1 heavy laser - 1 targeting computer = 10) rolled 9, miss!
- Gains 58 heat, sinks 53! Overheating!

Hellbringer B
- Holds fire
- Gains 2 heat, sinks 31!

Nova Cat D
- Fires Heavy Large Laser at Huntsman (3 base + 4 range + 2 movement + 1 enemy movement + 1 heavy large laser - 1 targeting computer = 10) rolled 7, miss!
- Fires Heavy Large Laser at Huntsman (3 base + 4 range + 2 movement + 1 enemy movement + 1 heavy large laser - 1 targeting computer = 10) rolled 2, miss!
- Gains 38 heat, sinks 43!

Gargoyle D
- Holds fire!
- Gains 2 heat, sinks 35!

Hellbringer Prime (field refit)
- Fires ER PPC at Executioner (3 base + 2 range + 0 movement + 1 enemy movement = 6) rolled 5, miss!
- Gains 15 heat, sinks 31!

Summoner Prime
- Holds fire!
- Gains 0 heat, sinks 28!

Wolf Spider D
- Holds fire!
- Gains 0 heat, sinks 32!

Black Lanner Prime
- Fires ER Large Laser at Night Gyr (3 base + 2 range + 1 movement + 1 enemy movement = 7) rolled 3, miss!
- Fires LRM-10 at Night Gyr (3 base + 2 range + 1 movement + 1 enemy movement = 7) rolled 9, 8 missiles hit Left Arm (19/24 armor remaining), Right Torso (19/22 armor remaining)!
- Gains heat, sinks 23!

Hunchback IIC
- Holds fire!
- Gains 0 heat, sinks 23!

Ice Ferret B
- Holds fire!
- Gains 1 heat, sinks 27!

Fire Moth D
- Holds fire!
- Gains 1 heat, sinks 23!

Mist Lynx A
- Holds fire!
- Gains 1 heat, sinks 23!

Fire Falcon H
- Gains 1 heat, sinks 29!

Phantom B
- Gains 1 heat, sinks 27!

Mad Dog A
- Holds fire!
- Gains 0 heat, sinks 33!

Shadowcat B
- Holds fire!
- Gains 0 heat, sinks 23!

Crimson Langur Prime
- Holds fire!
- Gains 0 heat, sinks 31!

Mad Dog D
- Holds fire!
- Gains 0 heat, sinks 32!



End Phase:
Mist Lynx
- Critical chance in Left Leg: rolled 4, no critical hit sustained!
- Critical chance in Right Torso: rolled 6, no critical hit sustained!
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 5, succeeds!

Black Lanner
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 7, succeeds!

Wolf Spider Prime
- Must pass a 3+ consciousness test: rolled 6, succeeds!
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 8, succeeds!

Warhawk H
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 5, succeeds!

Stormcrow Prime (Player)
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 9, succeeds!



Next Turn’s Movement Phase
Mad Dog A
- Must pass a piloting test to stand (3 base + 4 ice hex = 7): rolled 6, fails!
- - Suffers 6 damage in the fall to Center Torso (3/23 armor remaining), Left Leg (17/23 armor remaining)!
- Must pass a piloting test to avoid pilot damage (3 base + 4 ice hex + 2 avoiding damage = 9): rolled 6, fails! Pilot hit!
- Must pass a 7+ consciousness test: rolled 6, fails!

Shadowcat B
- Holds position!

Mad Dog D
- Must pass a piloting test to stand (4 base + 4 ice hex = 8): rolled 7, fails!
- - Mad Dog D suffers 6 damage in the fall to Center Torso (8/23 armor remaining), Right Arm (0/16 armor remaining)!
- Must pass a piloting test to avoid pilot damage (4 base + 4 ice hex + 2 avoiding damage = 10): rolled 6, fails! Pilot hit!
- Must pass a 3+ consciousness test: rolled 4, succeeds!
- Moved in Ice Hex 2122: rolled 1, the ice remains stable!
- Must pass a piloting test to stand (4 base + 4 ice hex = 8): rolled 8, succeeds!

Black Lanner Prime
- Activates MASC! Must pass a 3+ roll to avoid damage: rolled 8, succeeds!

Fire Moth D
- Activates MASC! Must pass a 3+ roll to avoid damage: rolled 9, succeeds!








Player Status:




Opposing Force Status:





Special Rules
Necrosia Stimulants Once per game, BattleMechs and Elementals may inject themselves with Necrosia stimulants granting them heightened reaction times for three turns. While Necrosia stimulants are active, Mechwarriors gain a -1 bonus to gunnery due to their heightened reaction times but suffer a +1 penalty to piloting tests due to minor visual hallucinations. Elementals in Ironhold Armor gain a -1 bonus to gunnery with no penalties. All other Elementals instead gain a -2 bonus to Anti-Mech attacks with no penalties. Icy Conditions Ice hexes are in play. At the bottom of the ravine, all ice hexes are treated as though they are elevation -6. It is possible to break through these ice hexes and fall into the liquid water below. If a `Mech does not extract itself from the water in two turns it will be frozen in place and immobilized (or destroyed if completely submerged).
-60 C All `Mechs cool 3 additional points each turn

House Rule
Heavy Vibro Claws deal +1 damage per claw per elemental on leg and swarm attacks rather than the standard ruling.



Primary Objectives
- Achieve 100% humiliation or more


Secondary Objectives
- Push or charge a Widowmaker unit into the ravine (+0%/10%)
- Kill Star Colonel Jolán Vickers (+0%/10%)
- Leave one crippled enemy alive (+0%/5%) (+5% if that unit is an enemy officer)
- Completely destroy a crippled enemy (+0%/10%)
- Defeat 3 `Mechs with Elementals (+0%/10%)
- Drug Free: defeat 5 enemy `Mechs without the aid of Necrosia (+0%/10%)
- Battle High: defeat 5 enemy `Mechs with the aid of Necrosia (+0%/10%)
- Give the Hunchback IIC pilot an honorable death OR capture them honorably (+0%/10%)



Attention, Mechwarriors! You will be receiving a PM / E-Mail soon.

Orders Due: Midnight Saturday!

Artificer
Apr 8, 2010

You're going to try ponies and you're. Going. To. LOVE. ME!!
Ahahahah get hosed Star Colonel.

The Merry Marauder
Apr 4, 2009

"But she goes not abroad, in search of monsters to destroy. She is the well-wisher to the freedom and independence of all. She is the champion and vindicator only of her own."
Thank you for not assessing the +4 on the "still standing after massive damage?" checks.

'Cause, man, you do not wanna fall down here.

Volmarias
Dec 31, 2002

EMAIL... THE INTERNET... SEARCH ENGINES...
Is humiliation only gained via those secondary objectives? They appear to add up to 80%, what am I missing?

Artificer
Apr 8, 2010

You're going to try ponies and you're. Going. To. LOVE. ME!!
So close on that Mist Lynx...

Bloody Pom
Jun 5, 2011



Two clean hits through to structure and neither of them crit. :shepicide:

Mood: Terrified though :unsmigghh:

Tarezax
Sep 12, 2009

MORT cancels dance: interrupted by MORT

Volmarias posted:

Is humiliation only gained via those secondary objectives? They appear to add up to 80%, what am I missing?

I assume player objectives also contribute to the meter.

Volmarias
Dec 31, 2002

EMAIL... THE INTERNET... SEARCH ENGINES...

Tarezax posted:

I assume player objectives also contribute to the meter.

Forgot about that, thanks

Green Intern
Dec 29, 2008

Loon, Crazy and Laughable

So the hunchie is checking on Vickers? Poor bastard.

Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.


Volmarias posted:

Is humiliation only gained via those secondary objectives? They appear to add up to 80%, what am I missing?

Each mech has a personal objective as well.

Tarezax
Sep 12, 2009

MORT cancels dance: interrupted by MORT
Vickers is extremely likely to be out of the fight next turn. He has to roll 7+ to wake up and then roll again to stand and get out of the ice hex he's in before it refreezes on him next turn.

EDIT: And what's more, if he doesn't manage to stand up, he'll be considered destroyed. Does that count as a pilot kill?

Tarezax fucked around with this message at 03:35 on Dec 8, 2016

Bloody Pom
Jun 5, 2011



Well, these orders were simple enough. Moving to 1005, attempting to finish off the Myst Lynx with my LPLs and unloading everything else into the Ice Ferret.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

The Merry Marauder posted:

Thank you for not assessing the +4 on the "still standing after massive damage?" checks.

Why would I have? None of them are on ice.


Tarezax posted:

And what's more, if he doesn't manage to stand up, he'll be considered destroyed. Does that count as a pilot kill?

Yes.

The Merry Marauder
Apr 4, 2009

"But she goes not abroad, in search of monsters to destroy. She is the well-wisher to the freedom and independence of all. She is the champion and vindicator only of her own."
Yes, you wouldn't because you are not an evil monster.

TheParadigm
Dec 10, 2009

Tarezax posted:

Vickers is extremely likely to be out of the fight next turn. He has to roll 7+ to wake up and then roll again to stand and get out of the ice hex he's in before it refreezes on him next turn.

EDIT: And what's more, if he doesn't manage to stand up, he'll be considered destroyed. Does that count as a pilot kill?

So where is that mad dog located?

Am i reading the sprites right and he's in 2005?

Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.


Tarezax posted:

Vickers is extremely likely to be out of the fight next turn. He has to roll 7+ to wake up and then roll again to stand and get out of the ice hex he's in before it refreezes on him next turn.

EDIT: And what's more, if he doesn't manage to stand up, he'll be considered destroyed. Does that count as a pilot kill?

Maybe that's why the Hunchie is headed that way? To rescue or assist.

Bloody Pom
Jun 5, 2011



The ultimate humiliation, completing one of our bonus objectives with nothing more than a bombing run.

E: If the Myst Lynx is impossible to hit I'm just going to obliterate that Ice Ferret. Any objections?

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Bloody Pom posted:

Well, these orders were simple enough. Moving to 1005, attempting to finish off the Myst Lynx with my LPLs

You won't have line of sight, it dipped into the crevasse. Definitely a breach of Zell. :haw:

Bloody Pom
Jun 5, 2011



PoptartsNinja posted:

You won't have line of sight, it dipped into the crevasse. Definitely a breach of Zell. :haw:

Well poo poo. Let me think of something else then. Anyone else want a pop at the Ice Ferret?

E: I can get into medium range with the Summoner. You know what that means?

Bloody Pom fucked around with this message at 04:03 on Dec 8, 2016

Gwaihir
Dec 8, 2009
Hair Elf
Just be careful about getting good movemods/limiting what return fire you take, you guys are still quite outnumbered up there.

wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


Gwaihir posted:

Just be careful about getting good movemods/limiting what return fire you take, you guys are still quite outnumbered up there.

Not as long as The Crevasse (game mvp) keeps doing its thing, cause daaaaamn.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

I really, really hope the enemy Star Colonel gets hosed without a moment's 'honorable' combat.

EponymousMrYar
Jan 4, 2015

The enemy of my enemy is my enemy.
Bah, was hoping no enemy had a move mod. That wasn't a favorable trade.

Time to do better! Preferably without getting blown up in the process :shepface:

Weissritter
Jun 14, 2012

Some of the widowmaker pilots' mood range from weird to hilarious. Exhilerated, lurking, prepared...

....gleeful.

"My star colonel is unconscious :haw:"

Bloody Pom
Jun 5, 2011



Gwaihir posted:

Just be careful about getting good movemods/limiting what return fire you take, you guys are still quite outnumbered up there.

I kinda screwed myself last turn, I can't move any more than four hexes in any direction. Dropping into that patch of -1 gives me cover from the Black Lanner and keeps my legs safe.

Gwaihir
Dec 8, 2009
Hair Elf
Yea your move is definitely a good one. You might consider indulging that Ice Ferret pilot who's busy "Buying time" by running in to short range of an assault lance, heh. You have better shots on it, but it's obviously not as threatening as the Summoner.

Centurium
Aug 17, 2009
If I might be the "of manner" to Ablative's objective, that ferret is offering a very tempting target for a single turn kill (involving lots of crits?)

On the other hand, that mech is offering a big loss leader target for a reason. Whats the juicy target in the back?

Bloody Pom
Jun 5, 2011



There are four other angry player mechs just waiting to ruin the Ice Ferret's day. I'd rather take a chance at dealing serious damage to a heavy than waste my shots on a doomed 40-tonner.

Besides, the Summoner pilot's in a good mood and I want to take them down a peg.

Tran
Feb 17, 2011

It's a pleasure to meet all of you. Especially in such a fine settin' as this. Just need us some music an' a brawl an' we'll be set.
Is it just me or is the jumpy twin cannon hunchback kind of terrifying for its weight class?

Also, the star colonel's humiliating loss against gravity is perfect.

Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.


Tran posted:

Is it just me or is the jumpy twin cannon hunchback kind of terrifying for its weight class?

Also, the star colonel's humiliating loss against gravity is perfect.

Hunchbacks are always terrifying for their weightclass. The IIC has even worse ammo concerns than the regular one though, and is of course still fragile as gently caress.

RA Rx
Mar 24, 2016

quote:

- Must pass a piloting test to stand (3 base + 4 ice hex = 7): rolled 6, fails!

Jolan Vickers should have been careful. Obviously the type who falls out of bed in the morning.

The Merry Marauder posted:

Yes, you wouldn't because you are not an evil monster.

I think he is going by the above comment and that it's awesome. :v:
I'd just avoid the ice. If someone absolutely has to cross at least don't end the turn on it.

RA Rx fucked around with this message at 07:03 on Dec 8, 2016

Voyager I
Jun 29, 2012

This is how your posting feels.
🐥🐥🐥🐥🐥

Zaodai posted:

Hunchbacks are always terrifying for their weightclass. The IIC has even worse ammo concerns than the regular one though, and is of course still fragile as gently caress.

If you outlive your ammo in a Hunchback IIC it means you aren't trying hard enough.

vorebane
Feb 2, 2009

"I like Ur and Kavodel and Enki being nice to people for some reason."

Wrong Voter amongst wrong voters

PoptartsNinja posted:

No players are affected and I was 90% sure at least one of those bridged `Mechs would fall through and demo ice before a player touched a patch of it.

Fair enough, Vickers IS looking pretty doomed.

TheParadigm
Dec 10, 2009

Tran posted:

Is it just me or is the jumpy twin cannon hunchback kind of terrifying for its weight class?

Also, the star colonel's humiliating loss against gravity is perfect.

Someone should grab his cockpit and give him a swirlie in a frozen lake/cracked ice hex. (ice may need some melting first)

I mean. You could punch him, but that's got way more style.

Adbot
ADBOT LOVES YOU

Back Hack
Jan 17, 2010


Nova G here, I'm going to jump into that heavy forest at hex 1036 to put some back shots into that Gargoyle, if I survive I'll continue north so I can get some flanking shots into everything else. If any turn to face me be sure shoot them in the back for me please. :v:

  • Locked thread