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  • Locked thread
Centurium
Aug 17, 2009
You ask me, we need a humiliation condition that the players only kill half as many mechs as the glacier.

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Preechr
May 19, 2009

Proud member of the Pony-Brony Alliance for Obama as President
What's the clan policy on terrible puns? Widowmakers trapped in ice definitely need to be told to "chill out" or "stick around!"

An elemental breaches the cockpit of a swarmed mech, letting in the cold air. "Ice to meet you!"

Volmarias
Dec 31, 2002

EMAIL... THE INTERNET... SEARCH ENGINES...
I think you're sent to a solahma unit as PUNishment.

Back Hack
Jan 17, 2010


Orders sent

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
I wonder where those came from.

Gwaihir
Dec 8, 2009
Hair Elf
Yessss there's the teasers

Ardlen
Sep 30, 2005
WoT



I'm hoping for native Ice Scorpions. The Glacier is in it to win it.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
So many free rear-armor shots.

Centurium
Aug 17, 2009

Ardlen posted:

I'm hoping for native Ice Scorpions. The Glacier is in it to win it.
^^^
If that's me getting killed for trying to break through the center, I regret nothing. :colbert:

Thats a thing? I just assumed a binary of hunchback IIC's, equipped with nothing but inferno srm's are rising out of the snow from prone.

Centurium fucked around with this message at 01:28 on Dec 19, 2016

Ardlen
Sep 30, 2005
WoT



Centurium posted:

Thats a thing? I just assumed a binary of hunchback IIC's, equipped with nothing but inferno srm's are rising out of the snow from prone.
I actually don't know what fauna is native to this planet. There really are all sorts of weird things. I guess Ice Hellions or Ghost Bears might actually be able to live here, but they wouldn't be native.

Bloody Pom
Jun 5, 2011



I'm hoping it's me making the Black Lanner's pilot regret ever waking up that morning. :getin:

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Ikuta Glacier: Tactical Update 4



Nikolaj’s Gargoyle fell, its head reduced to a hollow tunnel by a hit from the Hellbringer’s Gauss Rifle. The shot had been sheer, unClanlike opportunism and precisely what August had tried to prepare his warriors for. Battles between the Widowmakers and the Goliath Scorpions nearly always devolved into a mêlée, and while both sides seemed to know and expect the others’ brutality the open bald-faced truth of it was always a shocking and difficult thing to face.

The Hellbringer’s arms spun away, blown off by the near-instant reprisal of both Mechwarrior Sanko and August himself. The machine toppled and fell, and for good measure August drove his Executioner’s massive wedge-shaped foot into its side, staving it in and utterly crushing the components within. The waste of it would’ve had any other Clan crying foul, but there was a certain honesty about these exchanges that August actually respected. Neither side made any pretense of tolerating the other, so the battles were always more reminiscent of the Clans’ true glory days back when they had still been the Star League Defense Force and their greatest enemies weren’t one another but the machinations of the Great Houses and the forces of Stefan Amaris. Although the organization had been publically banned by the Widowmakers half a century before, August was the leader of the Cluster’s Seekers, a bizarre Goliath Scorpion sect that quietly eschewed Zell and sought out these all-or-nothing battles with the Widowmakers as the last vestige of their duty to the old Star League.

He wasn’t the only one but the Seekers protected their own. He could name only a few, although fully half the cluster seemed to belong to his cell of the secretive order. It didn’t matter to the Seekers whether one was blooded or not, they were open to any whose desire to oppose the Kerenskys shone brightly enough.








Movement Phase
Warhawk H
- Attempts to dislodge Wraith point with right arm (4 base + 2 actuators + 4 fighting off a swarm attack = 10): rolled 9, fails!
- - Warhawk H suffers 4 damage to Left Arm (19/28 armor remaining)!
- Attempts to dislodge Wraith point with left arm (4 base + 2 actuators + 4 fighting off a swarm attack = 10): rolled 7, fails!
- - Warhawk H suffers 4 damage to Right Arm (19/28 armor remaining)!

Kirghiz 2
- Drops Elemental Point 3 in hex 2135 (2 base + 2 bombing + 5 altitude - 2 golden goose = 7): rolled 6, miss! Golden Goose reduces the Margin of Failure to: 1!
- - Elementals 3 scatter into hex 2136!

Kirghiz 4
- Drops Elemental Point 4 in hex 2433 (2 base + 2 bombing + 5 altitude - 2 golden goose = 7): rolled 10, hit!

Executioner G (Player)
- Activates MASC, must pass a 3+ test to avoid damage: rolled 9, succeeds!
- Moves recklessly through hex 1207 (3 base + 1 reckless movement + 1 MP cost = 5): rolled 5, succeeds!

Gargoyle Prime (Player)
- Insufficient movement to face hex 1512 (hex is not adjacent?): needs 10, has 8! Ends facing hex 0415!

Night Gyr G (Player)
- Activates Necrosia!

Crossbow G (Player)
- Activates MASC, must pass a 3+ test to avoid damage: rolled 6, succeeds!

Stormcrow Prime (Player)
- Insufficient movement to face hex 1336: needs 10, has 9! Ends facing hex 1235!

Elemental Point 3
- Hidden unit detected in hex 2035!

Elemental Point 4
- Initiates Swarm Attack on Mad Dog Prime (4 base + 1 enemy movement + 2 swarm = 7): rolled 7, succeeds!



Shooting Phase
Executioner G (player)
- Fires iHeavy Large Laser at Hellbringer Prime (2 base + 0 range + 2 movement + 1 enemy movement = 5) rolled 7, hit Left Arm (4/20 armor remaining (TAC!))!
- Fires iHeavy Large Laser at Hellbringer Prime (2 base + 0 range + 2 movement + 1 enemy movement = 5) rolled 9, hit Right Arm (4/20 armor remaining)!
- Fires Gauss Rifle at Hellbringer Prime (2 base + 0 range + 2 movement + 1 enemy movement + 2 minimum range = 7) rolled 11, hit Left Leg (15/30 armor remaining)!
- Fires AP Gauss Rifle at Hellbringer Prime (2 base + 0 range + 2 movement + 1 enemy movement = 5) rolled 9, hit Left Leg (12/30 armor remaining)!
- Gains 38 heat, sinks 37!

Gargoyle Prime (player)
- Torso-twists to threaten hex 0414!
- Fires ER PPC at Wolf Spider D (3 base + 0 range + 2 movement + 2 enemy movement = 7): rolled 8, hit Rear Center Torso (0/10 armor, 18/23 structure remaining)! Crit!
- Fires ER Small Laser at Wolf Spider D (3 base + 0 range + 2 movement + 2 enemy movement = 7): rolled 12, hit Rear Center Torso (13/23 armor remaining)!
- Fires ER Small Laser at Wolf Spider D (3 base + 0 range + 2 movement + 2 enemy movement = 7): rolled 6, miss!
- Fires ER Small Laser at Wolf Spider D (3 base + 0 range + 2 movement + 2 enemy movement = 7): rolled 8, hit Left Leg (27/32 armor remaining)!
- Fires Small Pulse Laser at Wolf Spider D (3 base + 0 range + 2 movement + 2 enemy movement - 2 pulse laser = 5): rolled 7, hit Rear Right Torso (5/8 armor remaining)!
- Fires Small Pulse Laser at Wolf Spider D (3 base + 0 range + 2 movement + 2 enemy movement - 2 pulse laser = 5): rolled 7, hit Left Leg (24/32 armor remaining)!
- Gains 27 heat, sinks 35!

Ebon Jaguar G (player)
- Fires Large Pulse Laser at Black Lanner (3 base + 0 range + 2 movement + 3 enemy movement - 2 pulse laser = 6): rolled 3, miss!
- Fires Large Pulse Laser at Black Lanner (3 base + 0 range + 2 movement + 3 enemy movement - 2 pulse laser = 6): rolled 7, hit Rear Center Torso (0/7 armor, 15/18 structure remaining)! Crit!
- Fires Medium Pulse Laser at Black Lanner (3 base + 0 range + 2 movement + 3 enemy movement - 2 pulse laser = 6): rolled 6, hit Right Leg (0/22 armor, 8/13 structure remaining)! Crit!
- Fires Medium Pulse Laser at Black Lanner (3 base + 0 range + 2 movement + 3 enemy movement - 2 pulse laser = 6): rolled 6, hit Rear Center Torso (8/18 structure remaining)! Crit!
- Fires Medium Pulse Laser at Black Lanner (3 base + 0 range + 2 movement + 3 enemy movement - 2 pulse laser = 6): rolled 8, hit Rear Left Torso (0/5 armor, 11/13 structure remaining)! Crit!
- Fires Medium Pulse Laser at Black Lanner (3 base + 0 range + 2 movement + 3 enemy movement - 2 pulse laser = 6): rolled 6, hit Left Leg (15/22 armor remaining)!
- Fires Streak SRM-6 at Black Lanner (3 base + 0 range + 2 movement + 3 enemy movement = 8): rolled 7, fails to lock-on!
- Gains 36 heat, sinks 41!

Night Gyr G (player)
- Activates Necrosia!
- Fires Gauss Rifle at Wolf Spider D (3 base + 0 range + 3 movement + 2 enemy movement - 1 Necrosia = 7): rolled 9, hit Center Torso (20/35 armor remaining)!
- Fires Large Pulse Laser at Wolf Spider D (3 base + 0 range + 3 movement + 2 enemy movement - 1 Necrosia - 2 pulse laser = 5): rolled 6, hit Left Torso (14/24 armor remaining)!
- Fires Large Pulse Laser at Wolf Spider D (3 base + 0 range + 3 movement + 2 enemy movement - 1 Necrosia - 2 pulse laser = 5): rolled 8, hit Left Leg (14/32 armor remaining)!
- Fires ATM-12 (HE) at Wolf Spider D (3 base + 0 range + 3 movement + 2 enemy movement - 1 Necrosia = 7): rolled 5, miss!
- Gains 31 heat, sinks 31!

Crossbow G (player)
- Torso-twists to threaten hex 1411!
- Fires ATM-12 (HE) at Hellbringer Prime (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 8, 12 missiles hit Center Torso (29/32 armor remaining), Left Arm (1/20 armor remaining), Center Torso (26/32 armor remaining), Center Torso (23/32 armor remaining), Left Leg (9/30 armor remaining), Center Torso (20/32 armor remaining), Right Torso (20/30 armor remaining), Right Torso (17/23 armor remaining), Left Torso (20/23 armor remaining), Right Arm (1/20 armor remaining (TAC!)), Right Leg (27/30 armor remaining), Right Leg (24/30 armor remaining)!
- Fires ATM-12 (HE) at Hellbringer Prime (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 10, 12 missiles hit Right Arm (0/20 armor, 8/10 structure remaining (Crit!)), Right Arm (5/10 structure remaining (Crit!)), Right Arm (2/10 structure remaining (Crit!)), Right Arm (0/10 structure remaining (Arm blown off! Damage transfers to Right Torso (16/23 armor remaining)), Right Leg (21/30 armor remaining), Left Arm (0/20 armor, 8/10 structure remaining (Crit!)), Right Leg (18/30 armor remaining), Right Torso (13/23 armor remaining), Right Torso (10/23 armor remaining), Right Torso (7/23 armor remaining), Center Torso (17/32 armor remaining), Center Torso (14/32 armor remaining)!
- Fires Medium Pulse Laser at Hellbringer Prime (3 base + 0 range + 2 movement + 1 enemy movement - 2 pulse laser = 4): rolled 7, hit Right Leg (11/30 armor remaining)!
- Fires Medium Pulse Laser at Hellbringer Prime (3 base + 0 range + 2 movement + 1 enemy movement - 2 pulse laser = 4): rolled 7, hit Center Torso (7/32 armor remaining)!
- Gains 25 heat, sinks 27!

Stormcrow Prime (player)
- Torso-twists to threaten hex 1336!
- Fires ER Large Laser at Hellbringer B (3 base + 0 range + 2 movement + 1 enemy movement + 2 light woods = 8): rolled 5, miss!
- Fires ER Large Laser at Hellbringer B (3 base + 0 range + 2 movement + 1 enemy movement + 2 light woods = 8): rolled 11, hit Center Torso (22/32 armor remaining)!
- Fires ER Medium Laser at Hellbringer B (3 base + 2 range + 2 movement + 1 enemy movement + 2 light woods = 10): rolled 6, miss!
- Fires ER Medium Laser at Hellbringer B (3 base + 2 range + 2 movement + 1 enemy movement + 2 light woods = 10): rolled 11, hit Left Leg (23/30 armor remaining)!
- Fires ER Medium Laser at Hellbringer B (3 base + 2 range + 2 movement + 1 enemy movement + 2 light woods = 10): rolled 6, miss!
- Gains 40 heat, sinks 47!

Ironhold Battle Armor 5 (player)
- Fires AP Gauss Rifle at Hellbringer B (3 base + 4 range + 1 enemy movement + 2 light woods = 10): rolled 11, 3 troopers hit Center Torso (19/32 armor remaining), Left Torso (20/23 armor remaining), Left Torso (17/23 armor remaining)!
- Fires AP Gauss Rifle at Hellbringer B (3 base + 4 range + 1 enemy movement + 2 light woods = 10): rolled 4, miss!

Pouncer Prime (player)
- Holds fire!
- Gains 5 heat, sinks 27!

Nova G (player)
- Fires iHeavy Large Laser at Wolf Spider Prime (3 base + 2 range + 3 movement + 1 enemy movement = 9): rolled 10, hit Right Torso (8/24 armor remaining)!
- Fires Plasma Cannon at Wolf Spider Prime (3 base + 2 range + 3 movement + 1 enemy movement = 9) rolled 10, Wolf Spider Prime gains 10 heat!
- Gains 41 heat, sinks 34!

Wraiths 1
- Deal 30 Swarm Attack damage to Warhawk H: hit Rear Right Torso (0/10 armor, 0/18 structure remaining)! Torso destroyed! Arm blown off! Engine hit! Engine hit! Targeting Computer destroyed!
- - 2 Damage transfers to Rear Center Torso (8/10 armor remaining)!

Timber Wolf G (player)
- Fires ER Large Laser at Wolf Spider Prime (3 base + 2 range + 2 movement + 1 enemy movement + 1 light woods = 9): rolled 7, miss!
- Fires ER Large Laser at Wolf Spider Prime (3 base + 2 range + 2 movement + 1 enemy movement + 1 light woods = 9): rolled 9, hit Center Torso (20/35 armor remaining)!
- Gains 26 heat, sinks 33!

Huntsman G (player)
- Fires Large Pulse Laser at Hellbringer B (3 base + 0 range + 3 movement + 1 enemy movement + 2 light woods - 2 pulse laser = 7): rolled 8, hit Right Arm (10/20 armor remaining)!
- Fires Large Pulse Laser at Hellbringer B (3 base + 0 range + 3 movement + 1 enemy movement + 2 light woods - 2 pulse laser = 7): rolled 10, hit Right Leg (20/30 armor remaining)!
- Fires ER Medium Laser at Hellbringer B (3 base + 0 range + 3 movement + 1 enemy movement + 2 light woods = 9): rolled 10, hit Left Torso (10/23 armor remaining)!
- Fires ER Medium Laser at Hellbringer B (3 base + 0 range + 3 movement + 1 enemy movement + 2 light woods = 9): rolled 10, hit Center Torso (12/32 armor remaining)!
- Gains 35 heat, sinks 39!

Wolf Spider Prime
- Fires ER Large Laser at Timber Wolf G (3 base + 2 range + 2 movement + 1 enemy movement + 1 light woods = 9): rolled 8, miss!
- Fires ER Large Laser at Timber Wolf G (3 base + 2 range + 2 movement + 1 enemy movement + 1 light woods = 9): rolled 11, hit Center Torso (26/36 armor remaining)!
- Gains 24 heat, sinks 39!

Warhawk H
- Holds fire!
- Gains 12 heat, sinks 53!

Hellbringer B
- Fires ER PPC at Huntsman G (3 base + 0 range + 1 movement + 3 enemy movement + 2 light woods = 9): rolled 6, miss!
- Fires LB 20-X Autocannon (Cluster) at Huntsman G (3 base + 2 range + 1 movement + 3 enemy movement + 2 light woods - 1 cluster = 10): rolled 8, miss!
- Fires Medium Pulse Laser at Huntsman G (3 base + 2 range + 1 movement + 3 enemy movement + 2 light woods - 2 pulse laser = 9): rolled 5, miss!
- Fires Medium Pulse Laser at Huntsman G (3 base + 2 range + 1 movement + 3 enemy movement + 2 light woods - 2 pulse laser = 9): rolled 4, miss!
- Gains 30 heat, sinks 31!

Gargoyle D
- Fires ER Large Laser at Elemental Point 3 (3 base + 0 range + 3 movement + 3 enemy movement + 1 light woods + 1 small targets - 1 targeting computer = 10): rolled 6, miss!
- Fires ER Large Laser at Elemental Point 3 (3 base + 0 range + 3 movement + 3 enemy movement + 1 light woods + 1 small targets - 1 targeting computer = 10): rolled 8, miss!
- Fires ER Small Laser at Elemental Point 3 (3 base + 0 range + 3 movement + 3 enemy movement + 1 light woods + 1 small targets - 1 targeting computer = 10): rolled 7, miss!
- Fires ER Small Laser at Elemental Point 3 (3 base + 0 range + 3 movement + 3 enemy movement + 1 light woods + 1 small targets - 1 targeting computer = 10): rolled 6, miss!
- Fires ER Small Laser at Elemental Point 3 (3 base + 0 range + 3 movement + 3 enemy movement + 1 light woods + 1 small targets - 1 targeting computer = 10): rolled 5, miss!
- Fires Streak SRM-6 at Elemental Point 3 (3 base + 0 range + 3 movement + 3 enemy movement + 1 light woods + 1 small targets = 11): rolled 7, fails to lock-on!
- Gains 35 heat, sinks 35!

Hellbringer Prime (field refit)
- Fires ER PPC at Gargoyle Prime (3 base + 2 range + 2 movement + 1 enemy movement + 1 partial cover = 9): rolled 12, hit Rear Center Torso (0/12 armor, 22/25 structure remaining)! Crit!
- Fires Gauss Rifle at Gargoyle Prime (3 base + 2 range + 2 movement + 1 enemy movement + 1 partial cover = 9): rolled 10, hit Head (0/9 armor, 0/3 structure remaining)! `Mech destroyed! Pilot killed!
- Fires ER Medium Laser at Gargoyle Prime (3 base + 2 range + 2 movement + 1 enemy movement + 1 partial cover = 9): rolled 4, miss!
- Gains 23 heat, sinks 31!

Summoner Prime
- Torso-twists to threaten hex 1307!
- Fires LB 10-X Autocannon (slug) at Crossbow G (3 base + 0 range + 3 movement + 3 enemy movement = 9): rolled 9, hit Rear Center Torso (0/10 armor remaining)! TAC!
- Gains 7 heat, sinks 28!

Wolf Spider D
- Torso-twists to threaten hex 0413!
- Primary target already destroyed!
- Gains 0 heat, sinks 32!

Black Lanner Prime
- Fires ER Large Laser at Crossbow G (3 base + 0 range + 2 movement + 3 enemy movement + 1 partial cover = 9): rolled 7, miss!
- Fires LRM-10 at Crossbow G (3 base + 2 range + 2 movement + 3 enemy movement + 1 partial cover = 11): rolled 4, miss!
- Fires Streak SRM-6 at Crossbow G (3 base + 2 range + 2 movement + 3 enemy movement + 1 partial cover = 11): rolled 6, miss!
- Gains 18 heat, sinks 23!

Hunchback IIC
- Holds fire!
- Gains 0 heat, sinks 23!

Fire Moth D
- Fires ER Medium Laser at Night Gyr G (3 base + 0 range + 2 movement + 2 enemy movement + 1 partial cover - 1 targeting computer = 7): rolled 8, hit Right Torso (12/22 armor remaining)!
- Fires ER Medium Laser at Night Gyr G (3 base + 0 range + 2 movement + 2 enemy movement + 1 partial cover - 1 targeting computer = 7): rolled 2, miss!
- Fires ER Medium Laser at Night Gyr G (3 base + 0 range + 2 movement + 2 enemy movement + 1 partial cover - 1 targeting computer = 7): rolled 8, hit Left Torso (15/22 armor remaining)!
- Fires ER Medium Laser at Night Gyr G (3 base + 0 range + 2 movement + 2 enemy movement + 1 partial cover - 1 targeting computer = 7): rolled 4, miss!
- Gains 22 heat, sinks 23!

Mist Lynx A
- Holds fire!
- Gains 1 heat, sinks 23!

Fire Falcon H
- Fires Medium Pulse Laser at Night Gyr G (3 base + 0 range + 2 movement + 3 enemy movement + 1 partial cover - 2 pulse laser = 7): rolled 6, miss!
- Fires Medium Pulse Laser at Night Gyr G (3 base + 0 range + 2 movement + 3 enemy movement + 1 partial cover - 2 pulse laser = 7): rolled 7, hit Center Torso (26/33 armor remaining)!
- Fires Heavy Medium Laser at Night Gyr G (3 base + 0 range + 2 movement + 3 enemy movement + 1 partial cover + 1 heavy laser = 10): rolled 8, miss!
- Fires Heavy Medium Laser at Night Gyr G (3 base + 0 range + 2 movement + 3 enemy movement + 1 partial cover + 1 heavy laser = 10): rolled 9, miss!
- Gains 24 heat, sinks 29!

Phantom B
- Fires ER Medium Laser at Executioner G (3 base + 2 range + 2 movement + 2 enemy movement = 9): rolled 6, miss!
- Gains 1 heat, sinks 27!

Mad Dog Prime
- Fires LRM-20 w/Artemis IV at Huntsman G (3 base + 2 range + 2 movement + 3 enemy movement = 10): rolled 6, miss!
- Fires LRM-20 w/Artemis IV at Huntsman G (3 base + 2 range + 2 movement + 3 enemy movement = 10): rolled 6, miss!
- Gains 12 heat, sinks 33!

Crimson Langur Prime
- Holds fire!
- Gains 2 heat, sinks 31!

Mad Dog D
- Holds fire!
- Gains 1 heat, sinks 32!



End Phase:
Hellbringer Prime
- Through-armor critical chance in Left Arm: rolled 12, arm blown off!
- Critical chance in Left Arm: rolled 5, no critical hits sustained!
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 4, fails!
- - Must pass a piloting test to avoid pilot damage (4 base + 1 massive damage + 2 avoiding damage = 7): rolled 6, fails!
- Must pass a 3+ consciousness test: rolled 8, succeeds!
- Suffers 7 damage in the fall to Left Torso (15/23 armor remaining), Left Torso (13/23 armor remaining)!

Wolf Spider D
- Critical chance in Center Torso: rolled 4, no critical hits sustained!
- Critical chance in Center Torso: rolled 8, 1 critical hit sustained!
- - Gyro hit!
- Must pass a piloting test or fall (4 base + 1 massive damage + 3 Gyro damaged = 8): rolled 7, fails!
- - Must pass a piloting test to avoid pilot damage (4 base + 1 massive damage + 3 Gyro damaged + 2 avoiding pilot damage = 10): rolled 4, fails!
- Must pass a 3+ consciousness test: rolled 12, succeeds!
- Suffers 8 damage in the fall to Right Arm (19/24 armor remaining), Right Leg (29/32 armor remaining)!

Black Lanner
- Critical chance in Center Torso: rolled ,7 no critical hits sustained!
- Critical chance in Right Leg: rolled 3, no critical hits sustained!
- Critical chance in Center Torso: rolled 9, 1 critical hit sustained!
- - MASC damaged!
- Critical chance in Left Torso: rolled 9, 1 critical hit sustained!
- - Gyro hit!
- Must pass a piloting test or fall (4 base + 1 massive damage + 3 gyro damaged = 8): rolled 3, failed!
- - Must pass a piloting test to avoid pilot damage (4 base + 1 massive damage + 3 Gyro damaged + 2 avoiding pilot damage = 10): rolled 7, fails!
- Must pass a 3+ consciousness test: rolled 2, fails!
- Suffers 6 damage in the fall to Left Leg (10/22 armor remaining), Right Torso (10/16 armor remaining)!

Warhawk H
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 10, succeeds!

Crossbow G (Player)
- Through-armor critical chance in Center Torso: rolled 7, no critical hits sustained!



Physical Combat Phase:
Executioner G (Player)
- Kicks Hellbringer (4 base + 2 movement + 1 enemy movement - 2 kick = 5): rolled 9, hit Right Torso (0/23 armor, 3/15 structure remaining)! Crit!

Ebon Jaguar G (Player)
- Kicks Phantom (4 base + 2 movement + 3 enemy movement - 2 kick = 7): rolled 10, hit Left Leg (0/13 armor remaining)!



End Phase:
Hellbringer Prime
- Critical chance in Right Torso: rolled 12, torso blown off! Engine hit! Engine hit!



Next Turn’s Movement Phase
Mad Dog D
- Moved into Ice Hex 2122: rolled 2, the ice remains stable!

Hellbringer Prime
- Must pass a piloting test to stand (4 base = 4): rolled 6, succeeds!

Wolf Spider D
- Must pass a piloting test to stand (4 base + 3 gyro damaged = 7): rolled 12, succeeds!

Black Lanner
- Must pass a 3+ consciousness test: rolled 8, succeeds!
- Must pass a piloting test to stand (4 base + 3 gyro damaged = 7): rolled 7, succeeds!

Afreet Point
- Counter-swarms Elemental Point 4 (4 base + 2 opposing number + 4 swarm attack = 10): rolled 9, failed!








Player Status:




Opposing Force Status:






Special Rules
Necrosia Stimulants Once per game, BattleMechs and Elementals may inject themselves with Necrosia stimulants granting them heightened reaction times for three turns. While Necrosia stimulants are active, Mechwarriors gain a -1 bonus to gunnery due to their heightened reaction times but suffer a +1 penalty to piloting tests due to minor visual hallucinations. Elementals in Ironhold Armor gain a -1 bonus to gunnery with no penalties. All other Elementals instead gain a -2 bonus to Anti-Mech attacks with no penalties.
Icy Conditions Ice hexes are in play. At the bottom of the ravine, all ice hexes are treated as though they are elevation -6. It is possible to break through these ice hexes and fall into the liquid water below. If a `Mech does not extract itself from the water in two turns it will be frozen in place and immobilized (or destroyed if completely submerged).
-60 C All `Mechs cool 3 additional points each turn

House Rule
Heavy Vibro Claws deal +1 damage per claw per elemental on leg and swarm attacks rather than the standard ruling.



Primary Objectives
- Achieve 100% humiliation or more


Secondary Objectives
- Push or charge a Widowmaker unit into the ravine (+0%/10%)
- Kill Star Colonel Jolán Vickers (+0%/10%)
- Leave one crippled enemy alive (+0%/5%) (+5% if that unit is an enemy officer)
- Completely destroy a crippled enemy (+0%/10%)
- Defeat 3 `Mechs with Elementals (+0%/10%)
- Drug Free: defeat 5 enemy `Mechs without the aid of Necrosia (+4%/10%)
- Battle High: defeat 5 enemy `Mechs with the aid of Necrosia (+0%/10%)
- Give the Hunchback IIC pilot an honorable death OR capture them honorably (+0%/10%)
- Score twice as many kills than the Glacier (0%/10%)
- - Players 2
- - Glacier 2

Orders Due: Midnight Tuesday!

Tythas, I’ll be seeing you next mission!

PoptartsNinja fucked around with this message at 03:15 on Dec 19, 2016

Weissritter
Jun 14, 2012

Target: Buying Time

That does not bode well.

AJ_Impy
Jun 17, 2007

SWORD OF SMATTAS. CAN YOU NOT HEAR A WORLD CRY OUT FOR JUSTICE? WHEN WILL YOU DELIVER IT?
Yam Slacker
Wait. Counterswarming?

PBJ
Oct 10, 2012

Grimey Drawer

PoptartsNinja posted:

Hellbringer Prime (field refit)
- Fires ER PPC at Gargoyle Prime (3 base + 2 range + 2 movement + 1 enemy movement + 1 partial cover = 9): rolled 12, hit Rear Center Torso (0/12 armor, 22/25 structure remaining)! Crit!
- Fires Gauss Rifle at Gargoyle Prime (3 base + 2 range + 2 movement + 1 enemy movement + 1 partial cover = 9): rolled 10, hit Head (0/9 armor, 0/3 structure remaining)! `Mech destroyed! Pilot killed!
- Fires ER Medium Laser at Gargoyle Prime (3 base + 2 range + 2 movement + 1 enemy movement + 1 partial cover = 9): rolled 4, miss!
- Gains 23 heat, sinks 31!

Wafflecopper
Nov 27, 2004

I am a mouth, and I must scream

PoptartsNinja posted:

Gargoyle Prime (player)
- Fires ER PPC at Wolf Spider D (3 base + 0 range + 2 movement + 2 enemy movement = 7): rolled 8, hit Rear Center Torso (0/10 armor, 18/23 structure remaining)! Crit!
- Fires ER Small Laser at Wolf Spider D (3 base + 0 range + 2 movement + 2 enemy movement = 7): rolled 12, hit Rear Center Torso (13/23 armor remaining)!

That second hit should be to structure and therefore another crit chance right?

quote:

Black Lanner
- Must pass a 3+ consciousness test: rolled 2, fails!

Black Lanner
- Must pass a piloting test to stand (4 base + 3 gyro damaged = 7): rolled 7, succeeds!

And this pilot should have to roll to wake up before she can roll to stand up right?

Wafflecopper fucked around with this message at 03:23 on Dec 19, 2016

Gwaihir
Dec 8, 2009
Hair Elf
Wooow such a brutal turn, but a good one on the whole for the players, aside from poor Tythas. Sometimes you just get boxcar'd!

Also, you guys have another potential +10% humiliation available- The Hellbringer Prime is totally crippled, but it's an enemy officer so you can leave it alive.

Bloody Pom
Jun 5, 2011



Shouldn't the Black Lanner have also suffered a bunch of PSR checks due to the gyro hit?

Voyager I
Jun 29, 2012

This is how your posting feels.
🐥🐥🐥🐥🐥
RIP 4000 Pristine BV.

Also, not sure what those gangs of Widowmakers have planned but I don't think they're making the galaxy's coziest circle of equals.

Wafflecopper
Nov 27, 2004

I am a mouth, and I must scream

Bloody Pom posted:

Shouldn't the Black Lanner have also suffered a bunch of PSR checks due to the gyro hit?

It already fell over, wouldn't additional checks be redundant?

Bloody Pom
Jun 5, 2011



Wafflecopper posted:

It already fell over, wouldn't additional checks be redundant?

I mean for just moving with a gyro hit.

e: Hah, that Summoner's pissed. Unfortunately for them, one of my targets just moved back into firing range.

Back Hack
Jan 17, 2010


PoptartsNinja posted:

So many free rear-armor shots.

I can't but feel like you're showing off and taunting me at this point. :v:

Gwaihir
Dec 8, 2009
Hair Elf

Back Hack posted:

I can't but feel like you're showing off and taunting me at this point. :v:

Hey, you have a perfect shot at the Gargoyle's back now!

Niacin
Mar 8, 2005
not so much
So now my question is, can my Huntsman do some drugs, drop my lil' buddies and get a three-fer with a sweet jump and some backshots?

Bloody Pom
Jun 5, 2011



Remmon, how would you feel about putting two iHLL-shaped holes in the Summoner's exposed back while I flank around and try and put the Myst Lynx and Phantom out of their misery?

Back Hack
Jan 17, 2010


Gwaihir posted:

Hey, you have a perfect shot at the Gargoyle's back now!

And the Hellbringer's backside too.

E: If I run to hex 1634 I can alpha the Gargoyle with most of my weapons, but then the Mad Dog Prime could shoot me. If I jumpjet to hex 1633 I'll be out of LOS of the Mad Dog, but then I'll only be able to fire a couple of my weapons at the Gargoyle. Decision decisions decisions.

Back Hack fucked around with this message at 03:40 on Dec 19, 2016

vorebane
Feb 2, 2009

"I like Ur and Kavodel and Enki being nice to people for some reason."

Wrong Voter amongst wrong voters
We hardly knew ye, Nikolaj. :(

Bloody Pom is going to have trouble extricating himself from those three mechs saying hello. This has definitely turned into a clusterfuck.

Gwaihir
Dec 8, 2009
Hair Elf

Back Hack posted:

And the Hellbringer's backside too.

It's only a 50/50 to the Hellbringer, and defender gets the choice, so that'd be side arcs.

e: Jumping to 1634 gives you +3 mod, then 1 hex of trees is between you and the Mad Dog for a +4, so you're relatively safe.

Gwaihir fucked around with this message at 03:43 on Dec 19, 2016

Bloody Pom
Jun 5, 2011



vorebane posted:

We hardly knew ye, Nikolaj. :(

Bloody Pom is going to have trouble extricating himself from those three mechs saying hello. This has definitely turned into a clusterfuck.

Not true. I have a clear run to 1304, which gives me a backshot at the Phantom and a chance to finish the Myst Lynx. Remmon also has a perfect backshot lined up on the Summoner.

Gwaihir
Dec 8, 2009
Hair Elf

Niacin posted:

So now my question is, can my Huntsman do some drugs, drop my lil' buddies and get a three-fer with a sweet jump and some backshots?

I think so, you have some good chances. Can jump to 1936 ish, and have your choice of shots on the remaining heavies that are currently up in your face. The Hellbringer has probably the most dangerous loadout, and only a +1 move mod to boot so it's primed to take a beating.

e: In the department of YOLOs and bad advice, Eponymous Mr. Yar can totally go in for a punch on the Wolf Spider this turn, too, to fill that objective up :v:

Tythas
Oct 3, 2013

Never felt at home in reality
Always hiding behind avatars


Well that was quick. at least i opened the can that is the Wolf Spider D, I wish you guys luck on your rolls for killing the rest of the widow makers

vorebane
Feb 2, 2009

"I like Ur and Kavodel and Enki being nice to people for some reason."

Wrong Voter amongst wrong voters

Bloody Pom posted:

Not true. I have a clear run to 1304, which gives me a backshot at the Phantom and a chance to finish the Myst Lynx. Remmon also has a perfect backshot lined up on the Summoner.

That summoner will be at short range for everything, though. I don't know how I would deal with the staggering lack of trees to hide in, to be honest.

EponymousMrYar
Jan 4, 2015

The enemy of my enemy is my enemy.

Gwaihir posted:

I think so, you have some good chances. Can jump to 1936 ish, and have your choice of shots on the remaining heavies that are currently up in your face. The Hellbringer has probably the most dangerous loadout, and only a +1 move mod to boot so it's primed to take a beating.

e: In the department of YOLOs and bad advice, Eponymous Mr. Yar can totally go in for a punch on the Wolf Spider this turn, too, to fill that objective up :v:

That is exactly what I was thinking. I forgot the extra MP for moving into woods this turn but I can still make it.

So my order's are going to be: move to 1636, shoot the Gargoyle and then punch/kick the Wolf Spider.

Ironhold's are going to move down to 1236 and shoot the Gargoyle.

Bloody Pom
Jun 5, 2011



Alright, orders in. Moving to 1304, hitting my :catdrugs: and murdering the Myst Lynx.

vorebane posted:

That summoner will be at short range for everything, though. I don't know how I would deal with the staggering lack of trees to hide in, to be honest.

The Summoner can eat a dick for all I care. Let it tunnel-vision on me while exposing its back to a mech with iHLLs.

Bloody Pom fucked around with this message at 04:05 on Dec 19, 2016

Gwaihir
Dec 8, 2009
Hair Elf

EponymousMrYar posted:

That is exactly what I was thinking. I forgot the extra MP for moving into woods this turn but I can still make it.

So my order's are going to be: move to 1636, shoot the Gargoyle and then punch/kick the Wolf Spider.

Ironhold's are going to move down to 1236 and shoot the Gargoyle.

Just remember you can't punch from arms that fired weapons- So if you want to punch with both arms, you're down to shooting your single head laser. You could fire one arm's worth and then punch with the other if you want to hedge your bets, but if you;re going in deep like this you may as well make sure you hit. Punches are harder to land than kicks, even with battlefists.
(Would also still suggest firing anything that can be fired at the Hellbringer- It's got nastier headcapping weapons that the Gargoyle lacks, while also having less armor.)

EponymousMrYar
Jan 4, 2015

The enemy of my enemy is my enemy.
Yeah, I double checked the base rules for that.

Here's hoping I manage to hit, otherwise I could very well see this devolving into a benny hills slapstick as I chase after the Wolf Spider, trying to punch it.

Or my untimely demise :v:

Gwaihir
Dec 8, 2009
Hair Elf
It's, uh, not exactly what I'd call a *safe* move since you're angling to get hit on 7s, and you're up against a mech with two headcappers. But that's why it's called a YOLO!

RA Rx
Mar 24, 2016

The Hellbringer Prime ended up as a stubby. Any humiliation points for that? :v:

It did manage a headshot first though, so maybe not.

RA Rx fucked around with this message at 09:11 on Dec 19, 2016

Back Hack
Jan 17, 2010


Gwaihir posted:

It's, uh, not exactly what I'd call a *safe* move since you're angling to get hit on 7s, and you're up against a mech with two headcappers. But that's why it's called a YOLO!

I'm not confident I'd be able dodge the War Dog anyway even if I used my jump jets. My mech is super heat intensive with all my weapons being heavy lasers, using those jump jets is the difference between me being able to fire a couple of my weapons or most of them.

Either way, I'm flying close to the sun. :supaburn:

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Bloody Pom
Jun 5, 2011



RA Rx posted:

The Hellbringer Prime ended up as a stubby. Any humiliation points for that? :v:

If we leave them alive until the end they're worth 10%, since they're also an officer.

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