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  • Locked thread
PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

thetruegentleman posted:

Honestly, I'm not real clear on how Elemental weapon rules work (particularly against melee)

Tell me what you're shooting, you shoot them. The only time there's a risk of hitting friendlies is if you shoot at an enemy `Mech that's actively being swarmed.

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AJ_Impy
Jun 17, 2007

SWORD OF SMATTAS. CAN YOU NOT HEAR A WORLD CRY OUT FOR JUSTICE? WHEN WILL YOU DELIVER IT?
Yam Slacker

PoptartsNinja posted:

Tell me what you're shooting, you shoot them. The only time there's a risk of hitting friendlies is if you shoot at an enemy `Mech that's actively being swarmed.

Or if you're using area effect stuff like artillery, in which case danger close.

Remmon
Dec 9, 2011
Right, my orders are in.

Since I'm uncertain of LoS shenanigans, they have some conditionals for PTN. If there is no LoS between 1204 and 0204, I'm jumping there and thumbing my nose at the Black Lanner since it will not have any good shots on anybody, except maybe the Dragon.

If there is LoS between 1204 and 0204, I'm jumping to 1005 instead to maximise my defensive modifiers and taking a pot shot at the Black Lanner.

Figure there's no much point in trading with the Black Lanner when I'm shooting it on 11s or 12s while it's got 10s on me. Better to position myself to get better shots next round when it will have much more trouble getting a high move mod.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Remmon posted:

Since I'm uncertain of LoS shenanigans, they have some conditionals for PTN.

I don't determine line of sight until after you move, the only movement contingencies I accept are if a friendly unit has already occupied a hex and entering it would violate stacking rules.

Remmon
Dec 9, 2011

PoptartsNinja posted:

I don't determine line of sight until after you move, the only movement contingencies I accept are if a friendly unit has already occupied a hex and entering it would violate stacking rules.

Is there line of sight between 0204 and 1204 then?

Gwaihir
Dec 8, 2009
Hair Elf
No, three woods hexes are in the path between those two hexes, so LOS is blocked.

Remmon
Dec 9, 2011

Gwaihir posted:

No, three woods hexes are in the path between those two hexes, so LOS is blocked.

Welp. I was trying to figure out if the hills blocked LoS and completely missed the fact that it's already blocked 3 woods.

Resending orders, going to 1204.

vorebane
Feb 2, 2009

"I like Ur and Kavodel and Enki being nice to people for some reason."

Wrong Voter amongst wrong voters
mechs are 2 levels tall, if the intervening hill is 2 levels higher than where the shooter and target are standing, the shot is blocked.

Remmon
Dec 9, 2011

vorebane posted:

mechs are 2 levels tall, if the intervening hill is 2 levels higher than where the shooter and target are standing, the shot is blocked.

Yes, except the Black lanner is on a level 1. So by basic rules, LoS is not blocked. By diagramming rules, it is blocked. Not sure on dead zone rules, those seem iffy in Megamek and I never looked them up in the book.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Before anyone gets disappointed: if you don't tell me you're using a piece of special equipment (like MASC) I won't activate it even if you need it to get to the hex you're trying to reach. Please let me know if you're activating MASC to, say, accomplish a charge or something. :shobon:

Very suspiciously, I am now going to go grocery shopping.

Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.


PoptartsNinja posted:

Before anyone gets disappointed: if you don't tell me you're using a piece of special equipment (like MASC) I won't activate it even if you need it to get to the hex you're trying to reach. Please let me know if you're activating MASC to, say, accomplish a charge or something. :shobon:

Very suspiciously, I am now going to go grocery shopping.

Grocery themed ambush confirmed. :tinfoil: I hope that Grand Dragon can quickly convert its water tanks to salad dressing, for when a bunch of Kalementals burst out of the snow. They'll be all crispy and fresh from the cold, there's no hope to survive!

Volmarias
Dec 31, 2002

EMAIL... THE INTERNET... SEARCH ENGINES...
Something something snow peas - snow PPCs

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Running on ice is still extremely dangerous.

Centurium
Aug 17, 2009

PoptartsNinja posted:

Before anyone gets disappointed: if you don't tell me you're using a piece of special equipment (like MASC) I won't activate it even if you need it to get to the hex you're trying to reach. Please let me know if you're activating MASC to, say, accomplish a charge or something. :shobon:

Very suspiciously, I am now going to go grocery shopping.

given the possibility of MASC popping your legs off, that may be a reasonable safety.

the grocery shopping is an obvious pretext to overfeed the dice, propitiating their rage and inducing slumber.

It will not work.

EponymousMrYar
Jan 4, 2015

The enemy of my enemy is my enemy.

PoptartsNinja posted:

Running on ice is still extremely dangerous.

:ohdear:

I even triple checked my MP to make sure I had enough for doing things carefully.

Back Hack
Jan 17, 2010


PoptartsNinja posted:

Running on ice is still extremely dangerous.

What I imagine the next turn is going to be like, music and all. https://www.youtube.com/watch?v=LdEiXpNBgtc

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Back Hack posted:

What I imagine the next turn is going to be like, music and all. https://www.youtube.com/watch?v=LdEiXpNBgtc

More like this, I think


Edit: The Elementals live!

PoptartsNinja fucked around with this message at 23:37 on Jan 18, 2017

Runa
Feb 13, 2011


You're building a lot of expectations here ptn

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Is 15 the highest skill target we've ever seen on a test to avoid pilot damage?

I mean, I guess I usually don't roll if something loses both legs (that's a +10 right there), but I think 15's probably up there.

Centurium
Aug 17, 2009

PoptartsNinja posted:

Is 15 the highest skill target we've ever seen on a test to avoid pilot damage?

I mean, I guess I usually don't roll if something loses both legs (that's a +10 right there), but I think 15's probably up there.

Out of curiosity, what is the hypothetical maximum skill target for that? Like if the worst possible pilot ate all possible (but not mutually exclusive) penalties?

Gwaihir
Dec 8, 2009
Hair Elf
Probably a fire moth running at max move speed, with a couple leg crits, moving on to ice, and then turning at the last hex to make a skidding test.



Centurium posted:

Out of curiosity, what is the hypothetical maximum skill target for that? Like if the worst possible pilot ate all possible (but not mutually exclusive) penalties?

Artificer
Apr 8, 2010

You're going to try ponies and you're. Going. To. LOVE. ME!!
Do you take extra hits from failing rolls catastrophically?

LegendairyBovine
Oct 6, 2014
We will see Clan Widowmaker's test of the new Locust IIC LAM prototype.

Zeroisanumber
Oct 23, 2010

Nap Ghost

LegendairyBovine posted:

We will see Clan Widowmaker's test of the new Locust IIC LAM prototype.

https://youtu.be/ZziLcP7wzy8?t=23

Bloody Pom
Jun 5, 2011



I hope to see goons keeping up my trend of horribly obliterating light mechs :getin:

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Centurium posted:

Out of curiosity, what is the hypothetical maximum skill target for that? Like if the worst possible pilot ate all possible (but not mutually exclusive) penalties?

Losing both legs and the gyro in one turn to an enemy DFA attack while running on ice during a torrential downpour with a simultaneous tornado and earthquake while standing inside a windowless room with no lights would be about the worst I can think of.

Base + 1 massive damage + 10 two legs destroyed + 6 gyro destroyed + 4 running on ice + 2 successful Death from Above attack + 5 the strongest possible earthquake + 4 F4 Tornado + 2 torrential downpour + 2 running in pitch black lighting conditions = 36 (without factoring in piloting skill at all). The worst possible piloting skill is 8, which basically represents someone who doesn't even know what a computer is trying to operate a BattleMech, which would but the final automatic failure at 44

So yes that means it actually is theoretically possible that the best pilot in the game, Morgan Kell (G -2 / P -2), could injure himself in an automatic fall.

Also ice is as dangerous to run a BattleMech over as it is to operate one in an F4 Tornado.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Ikuta Glacier: Tactical Update 10




A baleful moan poured from the Grand Dragon’s external speakers as it smashed into the tiny Widowmaker Locust. Its blunt, ram-shaped chest struck like a sledge, deforming the Locust’s torso so badly the lightweight machine’s ferro-fibrous armor actually shattered and one of its crippled legs snapped off at the upper thigh. Hanako Tjäder watched its body twist and fall like a pinioned bird, scattering snow and chunks of buried ice as it tumbled into the glacial crevasse. It was nearly time for her to leave. She’d joined the engagement when she’d seen the telltale signs of weapons fire, hoping against hope that it might be a Draconis Combine counter-assault.

She’d been disheartened to find only more Clanners and had expected to be attacked by both sides almost at once, but the newcomers with their garish and asymmetrical rust-red and yellow color schemes and black scorpion logos had ignored her almost completely. She probably should have withdrawn, but kicking the Widowmakers when they were down was too good an opportunity to pass up. Plus, at the time, the newcomers had seemed almost hopelessly outnumbered—and if they’d fought like the Widowmakers did they’d almost certainly have been annihilated. There was an old Inner Sphere truism that claimed an attacking force needed to outnumber the defenders almost 3:1 to be assured of victory, but clearly no one had ever explained that to these new arrivals.

They’d more than tolerated her interference but she was certain their largess would end the moment the final Widowmaker `Mech fell—and as capably as they’d dismantled the Widowmakers, they’d certainly be far more challenging to engage. Hanako had been running the local Widowmaker defenders ragged with her near-constant one-woman hit-and-run raids but even she felt a palpable sense of dread as she watched the scorpions pull down the last standing Copperhead. If the newcomers planned on sticking around, her days of “easy” hard-fought victories were over. They were too efficient, they worked together—and they even seemed to have factored her unexpected arrival into their fighting style, giving her space to work and coordinating around her. In all her experience fighting the Widowmakers, she’d never seen the like. Clanners weren’t supposed to coordinate. When forced to work together, they always squabbled.

She’d laughed when they’d announced they were the descendants of the Star League Defense Force coming home after three hundred years in space. From the lips of the Widowmakers, those claims were as ludicrous as a pack of brawling Yakuza claiming to be DCMS Regulars. She’d have put more stock in the idea that they were the last remnants of the armies of Alexander the Great. The Widowmakers weren’t an army, they were a pack of glory-seeking brats just like she herself had been before they’d executed the local Jarls—like her father—and forced her to grow up. She wasn’t the only rebel on Kobe, but she was the only one operating on the glacier—her family’s lands had never been wealthy, but she knew them far better than any topographical satellite could. There were still days, when the Widowmakers hunted her with their entire defense force, that she’d felt perhaps she was the only rebel in the entire southern hemisphere. She’d survived this long by knowing when to retreat.

That time was now. Mechanically, she punched her global positioning data into the Yuki-Onna’s battle computer that she might return later and do a little more post-battle salvaging.








Movement Phase
Stormcrow (Player)
- Entered ice hex 1923: rolled 4, the ice remains stable!
- Turned on ice: must pass a piloting test or fall (3 base + 4 ice = 7): rolled 11, succeeds!
- Entered ice hex 1022: rolled 1, the ice remains stable!
- Ran on ice: must pass a piloting test or fall (3 base + 4 ice = 7): rolled 6, fails!
- Suffers 6 damage in the fall to Left Leg (15/25 armor remaining), Left Leg (14/25 armor remaining)!

Grand Dragon (Player)
- Must roll a 3+ to activate MASC: rolls 5, succeeds!
- Initiates a charge attack on Locust IIC!

Afreet Point
- Reactionary move to pursue enemy infantry!



Shooting Phase
Executioner G (player)
- Holds fire!
- Gains 4 heat, sinks 37!

Grand Dragon “Yuki-Onna” (Player)
- Holds fire!
- Gains 2 heat, sinks 28!

Crossbow G (player)
- Torso-twists to threaten hex 1514!
- Fires ATM-12 (ER) at Black Lanner (3 base + 2 range + 1 movement + 4 enemy movement + 1 light woods = 11): rolled 12, 5 missiles hit Left Arm (8/13 armor remaining)!
- Fires ATM-12 (ER) at Black Lanner: target not in firing arc!
- Fires Medium Pulse Laser at Black Lanner: Automatic miss, target out of range!
- Fires Medium Pulse Laser at Black Lanner: target not in firing arc!
- Gains 13 heat, sinks 27!

Stormcrow Prime (player)
- Holds fire!
- Gains 26 heat, sinks 47!

Ironhold Battle Armor 5 (player)
- Holds fire!

Pouncer Prime (player)
- Fires ER PPC at Mad Dog D (3 base + 0 range + 1 movement + 0 enemy movement - 1 necrosia = 3): rolled 9, hit Left Leg (0/23 armor, 5/14 structure remaining)! Crit!
- Fires ER PPC at Mad Dog D (3 base + 0 range + 1 movement + 0 enemy movement - 1 necrosia = 3): rolled 4, hit Center Torso (0/20 structure remaining)! `Mech destroyed!
- Gains 31 heat, sinks 27! Overheating!

Elementals 3
- Fires AP Gauss Rifle at Afreet, no Line of Sight to target!
- Fires APWM at Afreet, no Line of Sight to target!

Nova G (player)
- Primary target already destroyed!
- Gains 1 heat, sinks 37!

Wraiths 1
- Holds fire!

Timber Wolf G (player)
- Fires LRM-20 w/Artemis V at Afreet Point (3 base + 0 range + 0 movement + 1 enemy movement + 1 small targets - 1 Artemis V = 4): rolled 5, 20 missiles hit Trooper 4 (0/5 armor remaining), Trooper 4 (0/1 trooper remaining), Trooper 1 (0/5 armor remaining), Trooper 3 (0/5 armor, 0/1 trooper remaining)!
- Fires LRM-20 w/Artemis V at Afreet Point (3 base + 0 range + 0 movement + 1 enemy movement + 1 small targets - 1 Artemis V = 4): rolled 3, miss!
- Gains 26 heat, sinks 33!

Elemental 4
- Fires AP Gauss Rifle at Afreet Point (3 base + 0 range + 1 enemy movement + 1 small targets = 5): rolled 8, 3 troopers hit Trooper 5 (2/5 armor remaining), Trooper 2 (1/5 armor remaining), Trooper 2 (0/5 armor, 0/1 trooper remaining)!
- Fires SRM-2 at Afreet Point (3 base + 0 range + 1 enemy movement + 1 small targets = 5): rolled 8, hit 6 missiles hit Trooper 5 (0/5 armor remaining), Trooper 5 (0/1 trooper remaining), Trooper 1 (0/1 Trooper remaining), Trooper 1, Trooper 2, Trooper 2!
- Fires APWM at Afreet Point (3 base + 0 range + 1 enemy movement + 1 small targets = 5): rolled 8, 4 troopers hit Trooper 1, Trooper 1, Trooper 5, Trooper 5!

Huntsman G (player)
- Primary target Mad Dog A is not an active unit!
- No Line of Sight to secondary target!
- Gains 4 heat, sinks 39!

Wraith 2
- Fires Machine Gun at Crimson Langur (3 base + 0 range - 4 enemy movement = -1): 2 troopers automatically hit Left Arm (3/8 structure remaining (Crit!)), Rear Center Torso (2/8 armor remaining)!
- Fires Machine Gun at Crimson Langur (3 base + 0 range - 4 enemy movement = -1): 2 troopers automatically hit Rear Center Torso (0/8 armor remaining), Right Arm (6/8 structure remaining (Crit!))!

Hellbringer Prime (field refit)
- Holds fire!
- Gains 2 heat, sinks 31!

Mad Dog D
- Torso-twists to threaten hex 2019!
- Fires Rotary AC/5 (6 shots) at Nova G (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 7, 4 shells hit Left Arm (11/16 armor remaining), Left Torso (0/12 structure remaining (Torso destroyed! Left arm blown off! 2 Engine hits! (1 damage transfers to Center Torso (17/24 armor remaining))), Center Torso (12/24 armor remaining), Right Leg (10/15 armor remaining)!
- Fires ATM-12 (HE) at Nova G (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 5, 8 missiles hit Head (6/9 armor remaining (Pilot hit!)), Right Torso (15/18 armor remaining), Right Torso (12/18 armor remaining), Center Torso (9/24 armor remaining), Center Torso (6/24 armor remaining (TAC!)), Right Arm (10/16 armor remaining), Right Arm (7/16 armor remaining), Left Leg (10/24 armor remaining)!
- Gains 26 heat, sinks 32!

Afreet Point
- Fire Heavy Recoilless Rifle at Elemental Point 4 (3 base + 0 range + 1 enemy movement + 1 small targets = 5): rolled 7, 3 troopers hit Trooper 5 (4/10 armor remaining), Trooper 1 (0/1 trooper remaining), Trooper 3 (6/10 armor remaining)!
- Attacks Elemental Point 4 with Heavy Vibro Claw (3 base + 0 range + 1 enemy movement + 1 small targets = 5): rolled 12, 4 troopers hit Trooper 5 (2/10 armor remaining), Trooper 4 (6/10 armor remaining), Trooper 5 (0/10 armor remaining), Trooper 4 (4/10 armor remaining)!
- Attacks Elemental Point 4 with Heavy Vibro Claw (3 base + 0 range + 1 enemy movement + 1 small targets = 5): rolled 8, 4 troopers hit Trooper 4 (2/10 armor remaining), Trooper 5 (0/1 trooper remaining), Trooper 3 (4/10 armor remaining), Trooper 3 (2/10 armor remaining)!

Locust IIC 3
- Torso-twists to threaten hex 1215!
- Fires ER Large Laser at Grand Dragon (3 base + 0 range + 1 movement + 2 enemy movement + 1 light woods = 7): rolled 8, hit Left Torso (3/16 armor remaining)!
- Fires Small Pulse Laser at Grand Dragon (3 base + 0 range + 1 movement + 2 enemy movement + 1 light woods - 2 pulse laser = 5): rolled 8, hit Right Torso (10/16 armor remaining)!
- Fires Small Pulse Laser at Grand Dragon (3 base + 0 range + 1 movement + 2 enemy movement + 1 light woods - 2 pulse laser = 5): rolled 6, hit Right Leg (15/18 armor remaining)!
- Gains 16 heat, sinks 23!

Black Lanner B
- Holds fire!
- Gains 14 heat, sinks 20!



End Phase:
Crimson Langur
- Critical chance in Left Arm: rolled 7, no critical hits sustained!
- Critical chance in Right Arm: rolled 8, 1 critical hit sustained!
- - Shoulder actuator damaged!

Nova G
- Pilot hit, must pass a 3+ consciousness test: rolled 11, succeeds!
- Critical chance in Center Torso: rolled 5, no critical hits sustained!
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 9, succeeds!



Physical Combat Phase:
Grand Dragon “Yuki-Onna”
- Charges Locust IIC (3 base + 2 movement + 2 enemy movement - 1 difference in piloting skill = 6): rolled 11, hit!
- - Locust IIC suffers 36 damage in the collision to Right Torso (3/8 armor remaining), Right Torso (0/8 armor, 4/6 structure remaining (Crit!)), Center Torso (5/10 armor remaining), Left Torso (3/8 armor remaining), Center Torso (0/10 armor remaining), Left Torso (0/8 armor, 4/6 structure remaining (Crit!)), Left Leg (0/6 structure remaining (Leg blown off! Damage transfers to Center Torso (4/8 structure remaining (Crit!))), Right Arm (7/8 armor remaining)!
- - Grand Dragon suffers 3 damage in the collision to Center Torso (24/27 armor remaining)!



End Phase:
Locust
- displaced into hex 1317!
- Must pass a piloting test or fall (4 base + 1 massive damage + 5 leg destroyed + 1 actuator damage 2 charge attack = 13): rolled 8, Margin of Failure 3!
- - Displaced into hex 1318! Displaced into hex 1320!
- Suffers 8 damage in the fall to Right Torso (0/6 structure remaining (Torso destroyed!) Damage transfers to Center Torso (3/8 structure remaining (Crit!))), Center Torso (0/8 structure remaining)! `Mech destroyed!
- Critical chance in Left Torso: rolled 7, no critical hits sustained!
- Critical chance in Center Torso: rolled 8, 1 critical hit sustained!
- - Fusion engine hit!
- Critical chance in Center Torso: rolled 7, no critical hits sustained!
- Must pass a piloting test to avoid pilot damage (4 base + 1 massive damage + 5 leg destroyed + 2 charge attack + 2 avoiding damage + 1 actuator damage = 15): automatic failure! Pilot hit!

Grand Dragon “Yuki-Onna”
- Must pass a piloting test or fall (3 base + 2 charge attack = 5): rolled 9, succeeds!



Next Turn’s Movement Phase
Black Lanner B
- Activates MASC: must pass a 5+ test: rolled 6, succeeds!








Player Status:




Opposing Force Status:




Special Rules
Necrosia Stimulants Once per game, BattleMechs and Elementals may inject themselves with Necrosia stimulants granting them heightened reaction times for three turns. While Necrosia stimulants are active, Mechwarriors gain a -1 bonus to gunnery due to their heightened reaction times but suffer a +1 penalty to piloting tests due to minor visual hallucinations. Elementals in Ironhold Armor gain a -1 bonus to gunnery with no penalties. All other Elementals instead gain a -2 bonus to Anti-Mech attacks with no penalties.
Icy Conditions Ice hexes are in play. At the bottom of the ravine, all ice hexes are treated as though they are elevation -6. It is possible to break through these ice hexes and fall into the liquid water below. If a `Mech does not extract itself from the water in two turns it will be frozen in place and immobilized (or destroyed if completely submerged).
-60 C All `Mechs cool 3 additional points each turn

House Rule
Heavy Vibro Claws deal +1 damage per claw per elemental on leg and swarm attacks rather than the standard ruling.



Primary Objectives
- Achieve 100% humiliation or more (Complete!)


Secondary Objectives
- Push or charge a Widowmaker unit into the ravine (+10%/10%)
- Kill Star Colonel Jolán Vickers (+10%/10%)
- Leave one crippled enemy alive (+0%/5%) (+5% if that unit is an enemy officer)
- Completely destroy a crippled enemy (+0%/10%)
- Defeat 3 `Mechs with Elementals (+10%/10%)
- Drug Free: defeat 5 enemy `Mechs without the aid of Necrosia (+10%/10%)
- Battle High: defeat 5 enemy `Mechs with the aid of Necrosia (+10%/10%)
- Give the Hunchback IIC pilot an honorable death OR capture them honorably (+0%/10%)
- Score twice as many kills than the Glacier (10%/10%)
- - Players 15
- - Glacier 3
- Kill an enemy `Mech without breaching its armor (+10%/10%)


Orders Due: Midnight Saturday!

PoptartsNinja fucked around with this message at 02:48 on Jan 19, 2017

Ablative
Nov 9, 2012

Someone is getting this as an avatar. I don't know who, but it's gonna happen.
Well that was unnecessarily brutal.

Back Hack
Jan 17, 2010


Welp, there goes 3/4 of my weapons. :shepface:

Artificer
Apr 8, 2010

You're going to try ponies and you're. Going. To. LOVE. ME!!
That was a pretty metal charge.

Bloody Pom
Jun 5, 2011



Of course she has warhorns on her mech :allears:

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

I miss her old special objective already.

Artificer
Apr 8, 2010

You're going to try ponies and you're. Going. To. LOVE. ME!!
So, what, there's literally 1 remaining OpFor unit operational left? And the pilot only has a half of a shot left for his LRMs?

vorebane
Feb 2, 2009

"I like Ur and Kavodel and Enki being nice to people for some reason."

Wrong Voter amongst wrong voters
PTN, your bbtags for the maps are mismatched, so the map isn't showing up in thread, the map url works though. edit: oh, fixed, good eye.

I believe PTN counts by turns of fire for ammunition, so he's got 5 rounds left of firing both lrm racks. Odds are that he'll use all of them one way or another!

Tythas, I think you have a pretty good shot at vamoosing in time, you can run to 0715 and then masc off to the left the turn after. That would mean you'd be drawing fire from the black lanner probably, but I think that's the quickest route off from your position.

vorebane fucked around with this message at 02:55 on Jan 19, 2017

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Artificer posted:

And the pilot only has a half of a shot left for his LRMs?

What?

vorebane
Feb 2, 2009

"I like Ur and Kavodel and Enki being nice to people for some reason."

Wrong Voter amongst wrong voters
He's reading 10 ammo for the lrm 20s as half of what the black lanner needs to shoot once from a single lrm 20, I believe.

Centurium
Aug 17, 2009
ok, so is it time to run directly at the black lanner to shoot it?

or

shall I run down the crevasse, so we can all emerge up into los at the same time and look super cool? (and give the dragon time to :frogout:)

Runa
Feb 13, 2011

Run, Hanako, run!

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company
Dear GoonLance,

Please don't wipe out the Widowmakers until Tythas' Grand Dragon leaves the field.

Since there isn't a Humiliation counter next to the Grand Dragon's Objective, I am choosing to believe that their success may in fact contribute to their earlier objective of freeing Rasalhague, which would almost certainly be metal as gently caress, so I'm begging you here, let this awesomeness happen.

Love,

DivineCoffeeBinge







(P.S. you can feel free to ignore this request because no one gets to tell you how to play, I'm just sayin', Hanako Tjäder is awesome and I want to see them continue to be awesome)

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Ardlen
Sep 30, 2005
WoT



vorebane posted:

Tythas, I think you have a pretty good shot at vamoosing in time, you can run to 0715 and then masc off to the left the turn after. That would mean you'd be drawing fire from the black lanner probably, but I think that's the quickest route off from your position.
Doesn't Hanako have to withdraw out the north edge of the battlefield?

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