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PoptartsNinja posted:Yeah, that's Roar of Honor. Wait, they wrote a book about the Ghost Bears? drat, I stopped reading BT books too soon. Edit: Ghost Bear clawing snipe Its Rinaldo fucked around with this message at 07:27 on Apr 12, 2011 |
# ? Apr 12, 2011 07:21 |
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# ? Apr 28, 2024 17:09 |
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Bad Moon posted:Wait, they wrote a book about the Ghost Bears? drat, I stopped reading BT books too soon. It's by Blaine Lee Pardoe and if I remember right, it features no dramatic tension whatsoever because the bland Mary Sue protagonist can do no wrong.
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# ? Apr 12, 2011 11:29 |
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Both Mechcommander 1 and 2 are freely available now. They went from several years of being up as ISO's at mechcommander.org with Microsoft being fully aware of it but neither condoning or C&D'ing, and then in Autumn last year apparently something changed and mainstream sites started hosting. Here's Fileshack's page: http://www.shacknews.com/search?q=mechcommander e: mechcommander 2 is fun right up to the point where you realise that enemies will target the first unit they see and never switch targets. Alchenar fucked around with this message at 11:42 on Apr 12, 2011 |
# ? Apr 12, 2011 11:40 |
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It's 3:30am and I just designed something that essentially amounts to a Fire Moth with 4 tons worth of ER Micro Lasers and a targeting computer. Who cares if you can't take a hit when you can put 32 points of damage where you want them and then use MASC to run out of weapons range?
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# ? Apr 12, 2011 11:44 |
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Alchenar posted:Both Mechcommander 1 and 2 are freely available now. They went from several years of being up as ISO's at mechcommander.org with Microsoft being fully aware of it but neither condoning or C&D'ing, and then in Autumn last year apparently something changed and mainstream sites started hosting. Mech Commander 2 actually had it's Source Code released and there's a giant restoration project.
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# ? Apr 12, 2011 11:52 |
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The only correct way to play MechCommander 2 is with a huge horde of UrbanMechs. Nothing shall stand in the way of the mighty trashcan assault!
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# ? Apr 12, 2011 12:34 |
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Helter Skelter posted:It's 3:30am and I just designed something that essentially amounts to a Fire Moth with 4 tons worth of ER Micro Lasers and a targeting computer. Who cares if you can't take a hit when you can put 32 points of damage where you want them and then use MASC to run out of weapons range? Yeah, it's way too engrossing. I stayed up designing a 35t light Omni that moves 9/23/11 with supercharger and partial wing, armed with two claws, talons, and no armor whatsoever. I named it "Bird of Prey BOP-3". Ahh, experimental tech and fractional accounting.
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# ? Apr 12, 2011 13:37 |
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Rivensteel posted:Yeah, it's way too engrossing. I stayed up designing a 35t light Omni that moves 9/23/11 with supercharger and partial wing, armed with two claws, talons, and no armor whatsoever. I named it "Bird of Prey BOP-3". Ahh, experimental tech and fractional accounting. You know what'd be a kind of cool game? Fantasy Solaris. Instead of actually playing the matches out on tabletop, you just design the mechs, hire and train the pilots, see how well/badly you do, and so on. Wouldn't need complex graphics or anything like that, since just building mechs in SSW is pretty fun.
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# ? Apr 12, 2011 13:42 |
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I endorse and support: -LPs of both Mechcommander games, because they are awesome -Solaris matches -The next mission -Punching clanners in the stomach, or their mechs stomach, or whatever presents itself -Duncan Fisher -Owls That is all.
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# ? Apr 12, 2011 13:56 |
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Duncan Fisher is the man. Did he exist before the Mechwarrior PC games and has he been mentioned in any of the books since?
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# ? Apr 12, 2011 14:02 |
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MJ12 posted:
Where is the Compact Gryo? Compact Fusion Engine? Small Cockpit? There are several crits there being wasted on PFAH! armour! Get back to work and strip out more crits!
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# ? Apr 12, 2011 14:04 |
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DatonKallandor posted:Duncan Fisher is the man. Did he exist before the Mechwarrior PC games and has he been mentioned in any of the books since? Nope, he was made up specifically for MW:4. Check this out http://georgeledoux.com/pastclients/newpage/mechwarriormercena/
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# ? Apr 12, 2011 14:06 |
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Arquinsiel posted:Son I am dissapoint..... Compact Gyro and Compact Fusion Engine are IS only technologies, same with the Small Cockpit. If you made an IS version, you'd have to fall back onto the RL10, which cuts the damage output (6 vs 8 average damage per rack), and the extra 6 crits worth of firepower don't make up for it any. It's all a game of compromises.
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# ? Apr 12, 2011 14:35 |
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MJ12 posted:Compact Gyro and Compact Fusion Engine are IS only technologies, same with the Small Cockpit.
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# ? Apr 12, 2011 15:41 |
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Still waiting on orders from the Cyclops.
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# ? Apr 12, 2011 16:08 |
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Alchenar posted:Both Mechcommander 1 and 2 are freely available now. They went from several years of being up as ISO's at mechcommander.org with Microsoft being fully aware of it but neither condoning or C&D'ing, and then in Autumn last year apparently something changed and mainstream sites started hosting. I don't know about anyone else, but I get absolutely atrocious frame-rates when trying to run MechCommander 2 and 1, just like the frame-rates I get when I try to run Tiberian Sun. It's utterly unplayable. I'm using a windows 7 x64 system that can run Starcraft 2 and Battlefield 2142 on high graphics settings, so it's not my hardware. Anyone have any ideas? Edit: VVV Thanks. I will try that. Artificer fucked around with this message at 17:06 on Apr 12, 2011 |
# ? Apr 12, 2011 16:43 |
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Artificer posted:I'm using a windows 7 x64 system that can run Starcraft 2 and Battlefield 2142 on high graphics settings, so it's not my hardware. Anyone have any ideas? Try running them in Windowed mode. I know it's odd, but sometimes it's a screen resolution thing.
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# ? Apr 12, 2011 16:57 |
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PoptartsNinja posted:Still waiting on orders from the Cyclops. I am an idiot, preliminary orders sent.
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# ? Apr 12, 2011 17:11 |
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No worries, I know how hectic things can be.
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# ? Apr 12, 2011 17:15 |
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I've actually been kicking around the idea of doing a Mechcommander Gold LP for a few months now. The problem is, I'm not that good at it. Normal difficulty generally sees half of my mechs trashed to pieces by the end of an average mission, and easy difficulty is just too easy.
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# ? Apr 12, 2011 19:29 |
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Polaron posted:I've actually been kicking around the idea of doing a Mechcommander Gold LP for a few months now. The problem is, I'm not that good at it. Normal difficulty generally sees half of my mechs trashed to pieces by the end of an average mission, and easy difficulty is just too easy. Well on the 3rd mission there's the chance to cheese yourself a Madcat. That makes the rest of the game very easy: http://www.youtube.com/watch?v=XvgSTCAGbIo
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# ? Apr 12, 2011 19:33 |
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Alchenar posted:Well on the 3rd mission there's the chance to cheese yourself a Madcat. That makes the rest of the game very easy: http://www.youtube.com/watch?v=XvgSTCAGbIo Oh, trust me. I know all about that (I have beaten the game several times). The problem is getting it in decent enough shape to make it worth it. Either it utterly demolishes your group (since I think the heaviest mech you can have then is a Centurion), or your group shoots it to pieces and you have a 75-ton paperweight with one Clan machine gun. Or you set off the explosive tanks and blow it to tiny bits. I've gotten it in decent shape *once* when my Centurion got a lucky cockpit hit in on the first shot. EDIT: Well, I just watched your link. That's certainly a method I'd never considered Polaron fucked around with this message at 19:50 on Apr 12, 2011 |
# ? Apr 12, 2011 19:48 |
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No, no, no, watch the clip. There's a very easy way to use arty strikes to cheese yourself the madcat intact at the cost of 1 mech (salvagable).
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# ? Apr 12, 2011 19:50 |
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Helter Skelter posted:It's 3:30am and I just designed something that essentially amounts to a Fire Moth with 4 tons worth of ER Micro Lasers and a targeting computer. Who cares if you can't take a hit when you can put 32 points of damage where you want them and then use MASC to run out of weapons range? Before this post, I had never heard of Micro Lasers. This is just like the post where I was gushing about finding out about Inferno Missiles I need to get one of those proper tools for making mechs again and see just how many players will refuse to spar with me after creating stuff like this
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# ? Apr 12, 2011 20:10 |
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Tempest_56 posted:It's pretty simple, really. You target a hex instead of a unit. The shot hitting is delayed by 1 turn per map sheet's distance you are from the target (within 1 sheet, hits this turn, 1 sheet away, hits next turn, etc). Unless you have an elite crew, you will basically miss every shot because of the huge penalty for indirect fire (+4, I think). Instead of outright missing, the shot will scatter a number of hexes equal to how much you missed your to-hit by. This can result in super-hilarious situations. And then someone introduces TAG and Copperhead shells and things start to get beastly. I remember someone playing a Stalwart Support* force (with TAG gear bloody everywhere) in an urban combat megagame and hell, did the other side hate him by the end of it. *3050s era mercenary unit consisting of one veteran infantry regiment.
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# ? Apr 12, 2011 20:25 |
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That's because infantry is a nightmare to deal with in an urban environment, and anyone who tries to tell you otherwise is an imbecile.
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# ? Apr 12, 2011 20:37 |
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PoptartsNinja posted:That's because infantry is a nightmare to deal with in an urban environment, and anyone who tries to tell you otherwise is an imbecile. Infantry w/ SRMs + Hardened buildings == party all day
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# ? Apr 12, 2011 20:38 |
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Wow, easy turn. I keep looking back and expecting more to do, but nope.
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# ? Apr 12, 2011 20:47 |
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PoptartsNinja posted:Wow, easy turn. I keep looking back and expecting more to do, but nope. You seem surprised. We're down to two player run targets, with two mechs actively involved in dealing with them and one in retreating, with the others standing around.
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# ? Apr 12, 2011 21:15 |
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Vipers of Somerset: Tactical Update 10 Movement Phase Random Ace Beta: B4 Unknown Heavy 2! Random Ace Gamma: G1 Unknown Assault 1! B5 Lucerne runs to hex 1314! Combat Phase: L* Cyclops holds fire! L* Cyclops gains 2 heat, sinks 12! Now at Overheat 0! L2 Zeus attempts to start a fire in hex 1808 with Large Laser (4 base + 1 movement + 0 enemy movement + 0 range - 4 stationary target = 1): rolled 10, hit! Needs 7+ to start fire, rolls 10! Fire started in Hex 1808! L2 Zeus attempts to start a fire in hex 1808 with Medium Laser (4 base + 2 movement + 0 enemy movement + 0 range - 4 stationary target = 1): rolled 8, hit! Fire already started in hex! L2 Zeus gains 13 heat, sinks 17! Now at Overheat 0! B2 Thunderchild holds fire! B2 Thunderchild gains 6 heat, sinks 34! Now at overheat 0! B4 Unknown Heavy 2 holds fire! B4 Unknown Heavy 2 gains 0 heat, sinks 28! Now at overheat 0! B5 Lucerne holds fire! B5 Lucerne gains 25 heat, sinks 26! Now at overheat 0! End Phase L2 Zeus finishes dumping LRM ammo! L2 Zeus finishes dumping Autocannon ammo! Physical Combat Phase: End Phase: Fire needs 9+ to spread to 1408 (downwind), rolled 5, fire fails to spread! Fire needs 9+ to spread to 1409 (downwind), rolled 8, fire fails to spread! Fire needs 9+ to spread to 1608 (downwind), rolled 6, fire fails to spread! Fire needs 11+ to spread to 1409 (60 degrees from downwind), rolled 6, fire fails to spread! Fire needs 11+ to spread to 1508 (60 degrees from downwind), rolled 7, fire fails to spread! Fire needs 11+ to spread to 1608 (60 degrees from downwind), rolled 9, fire fails to spread! This is getting ridiculous… Samantha’s console retagged the Clan machine she hadn’t seen from an unknown Longbow variant to a ‘Mugger’. Inelegant, but appropriate—Colonel Rossi’s work. She smiled, it was amazing how a trial-by-fire could improve a person’s opinion of a man. “I am here,” the Clanner in the Lucerne broadcast. “How do we begin this absurd duel?” “Well, that depends,” Samantha began tentatively. “On whether we are to have a traditional or exceptional Steiner Rules duel. In a traditional duel, we approach each other on even terrain, and may attack only with our arms. Maneuvering is to be kept to a minimum, for fairness. In an exceptional duel, we may—” “Your traditions are foolish, but I will honor them.” Samantha cursed quietly, she’d been trying to drag things out to give the Tigris more time to power up. Then again—as tough as these Clanners were proving to be, she was no longer certain the little Leopard-class ship’s armament would be enough to turn the tide. “To the Clan bastard who just defeated my scout—” There was a squawk of rage over the comms. “—You’re going to be far too dead to be claiming any ‘bondsmen,’ whatever the hell that means, today.” The Clanner sounded furious, “I refuse to accept your ridiculous Steiner Ru—” “No, I’d have to snap both my arms off for that to be even close to fair to you. I’m going to annihilate you, Steel Viper,” Rossi taunted—a skill he must’ve picked up fighting Kuritans with the Lyran Guard, Samantha thought to herself. “Your Clan won’t even remember your name once I’m through with—” The Clanner sputtered, “My name is—” “Dust,” Rossi interrupted. “Ashes. Nothing. Come and face me, dead man. We’ll see if you can handle a ‘Mech heavier than thirty-five tons.” Enemy Forces: B2 Thunderchild: Jumps to hex 0813! B4 Mugger: Waiting to move! B5 Lucerne: Walks to hex 1511! G1 Unknown Assault 1: Remains Stationary! G2 Unknown Assault 2: Remains Stationary! G3 Unknown Assault 3: Remains Stationary! G4 Unknown Assault 4: Remains Stationary! G5 Unknown Assault 5: Remains Stationary! Mission Objectives Defeat Beta Star! (Partial Victory) Survive! (9/20 Turns) (Total Victory) Ace Note: Previous turn's movement will be in black, current turn's movement will be in green! CP-10-Z Cyclops Weight: 90 tons (Assault) HD A(S): 7/9 (3/3) LT A(S): 9/20 (19/19) LT R A(S): 8/8 CT A(S): 13/30 (29/29) CT R A(S): 11/11 RT A(S): 2/20 (19/19) RT R A(S): 8/8 LA A(S): 0/10 (11/15) RA A(S): 6/10 (15/15) LL A(S): 9/17 (19/19) RL A(S): 9/17 (19/19) Heat: 1/30 Overheat Penalty: None Heat Sinks: 12 Movement: 4/6/0 Mechwarrior: Pilot 5, Gunnery 4 Mechwarrior Name: Colonel Aldo Rossi Mechwarrior Player: WarLocke Mechwarrior Status: Shrapnel wound (consciousness 3+)! Armament: Autocannon 20 – RT (Heat: 8, Ammo: 16, Range: (L:9 M:6 S:3), Status: OK!) LRM 10 – LT (Heat: 4, Ammo: 11, Range: (L:21 M:14 S:7 Min:6), Status: OK!) Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: DESTROYED!) SRM 4 – CT (Heat: 3, Ammo: 22, Range: (L:9 M:6 S:3), Status: OK!) Critical Damage: Medium Laser destroyed! Notes: 2 hands ZEU-6S Zeus Weight: 80 tons (Assault) HD A(S): 9/9 (3/3) LT A(S): 18/18 (17/17) LT R A(S): 6/6 CT A(S): 26/26 (25/25) CT R A(S): 9/9 RT A(S): 13/18 (17/17) RT R A(S): 6/6 LA A(S): 7/22 (13/13) RA A(S): 19/22 (13/13) LL A(S): 24/24 (17/17) RL A(S): 24/24 (17/17) Heat: 0/30 Overheat Penalty: None Heat Sinks: 17 Movement: 4/6/0 Mechwarrior: Pilot 5, Gunnery 4 Mechwarrior Name: Leutnant Samantha Clover Mechwarrior Player: Mukaikubo Mechwarrior Status: Sprained back (consciousness 3+)! Armament: Large Laser – LT (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!) LRM 15 – RA (Heat: 5, Ammo: 1, Range: (L:21 M:14 S:7 Min:6), Status: OK!) Medium Laser (REAR) – LT(R) (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Autocannon/5 – LA (Heat: 1, Ammo: 1, Range: (L:18 M:12 S:6 Min:3), Status: OK!) Critical Damage: None! Notes: No hands BNC-3S Banshee Notes: ‘Mech destroyed, pilot killed! WLF-1 Wolfhound Notes: ‘Mech destroyed, pilot taken by the Clans! Rommel Tank: Notes: Tank destroyed, crew escaped into the woods! Enemy Status Beta Krait B1 Battle Cobra Critical Damage: Destroyed! Notes: Counts as rough terrain! B2 Thunderchild Tonnage: 50 Target: None Critical Damage: Right Arm Destroyed! Pilot Name: Mechwarrior Knox (severe concussion [3+ consciousness]) Pilot: Piloting 4, Gunnery 3 Heat: 0/30 Overheat Penalty: None! Armament: Unknown Notes: Equipped with ECM, using ECM to generate Ghost Targets! B3 Copperhead Critical Damage: None! Notes: Forced off-map! B4 Mugger Tonnage: 65 Target: CP-10-Z Cyclops! Critical Damage: None! Pilot Name: Mechwarrior Azael Pilot: Piloting 4, Gunnery 3 Heat: 0/30 Overheat Penalty: None! Armament: Unknown Notes: B5 Lucerne Tonnage: 65 Target: ZEU-6S Zeus Critical Damage: None! Pilot Name: Mechwarrior Drang Pilot: Piloting 4, Gunnery 3 Heat: 0/30 Overheat Penalty: None! Armament: Unknown Notes: Equipped with ECM, using ECM to generate Ghost Targets! Gamma Boa G1 Unknown Assault Tonnage: 80 Target: None Possible! Critical Damage: None! Pilot Name: ??? Pilot: Piloting 4, Gunnery 3 Heat: 0/30 Overheat Penalty: None! Armament: Unknown Notes: G2 Unknown Assault Tonnage: 80 Target: None Possible! Critical Damage: None! Pilot Name: ??? Pilot: Piloting 4, Gunnery 3 Heat: 0/30 Overheat Penalty: None! Armament: Unknown Notes: G3 Unknown Assault Tonnage: 85 Target: None Possible! Critical Damage: None! Pilot Name: ??? Pilot: Piloting 4, Gunnery 3 Heat: 0/30 Overheat Penalty: None! Armament: Unknown Notes: G4 Unknown Assault Tonnage: 90 Target: None Possible! Critical Damage: None! Pilot Name: ??? Pilot: Piloting 4, Gunnery 3 Heat: 0/30 Overheat Penalty: None! Armament: Unknown Notes: G5 Unknown Assault Tonnage: 95 Target: None Possible! Critical Damage: None! Pilot Name: Star Colonel Dusk Pilot: Piloting 2, Gunnery 1 Heat: 0/30 Overheat Penalty: None! Armament: Unknown Notes: PoptartsNinja fucked around with this message at 21:03 on Sep 28, 2013 |
# ? Apr 12, 2011 21:28 |
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Okay, I've got to ask: What is the point of all that fire-starting? I have no idea what it's accomplishing.
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# ? Apr 12, 2011 21:33 |
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Gothsheep posted:Okay, I've got to ask: What is the point of all that fire-starting? I have no idea what it's accomplishing. Looking awesome while you fight a clan Heavy in mech brawling.
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# ? Apr 12, 2011 21:35 |
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He's making sure that if Beta Star is defeated then our heroes will maybe last for 20 rounds against the assault star by hiding in the smoke. It negates the clans long range advantage, forcing them to get in close where the assault mechs can use their AC/20 and their mechbrawling skills. It really is quite ingenious and I am very likely going to lose my 15 round bet at the least. The cyclops should probably try to steer the fighting towards the fires so if he defeats his target he can get there quickly. PoptartsNinja posted:“Your Clan won’t even remember your name once I’m through with—” Ok. So is Rossi the baddest motherfucker or what?
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# ? Apr 12, 2011 21:37 |
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Gothsheep posted:Okay, I've got to ask: What is the point of all that fire-starting? I have no idea what it's accomplishing. A sense of drama (and awesome) and an unofficial ring to fight in. I liked Colonel Rossi's badass boast to the Crossbow (designated "Mugger"). Here's hoping he isn't taken out by a surprise salvo of LRM's to the face...
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# ? Apr 12, 2011 21:41 |
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Gothsheep posted:Okay, I've got to ask: What is the point of all that fire-starting? I have no idea what it's accomplishing. Fires make smoke, smoke makes it harder to hit you if you shoot through it.
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# ? Apr 12, 2011 21:42 |
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Keru posted:Looking awesome while you fight a clan Heavy in mech brawling. Presumably to ward a flank, but if I recall Lethal Heritage correctly, it didn't work all that well for the 2nd Legion of Vega during the invasion.
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# ? Apr 12, 2011 21:42 |
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Affi posted:Ok. So is Rossi the baddest motherfucker or what? He's probably the third-awesomest commander that the 2nd Donegal has had which I am familiar with.
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# ? Apr 12, 2011 21:43 |
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Defiance Industries posted:He's probably the third-awesomest commander that the 2nd Donegal has had which I am familiar with. There are more awesome commanders?
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# ? Apr 12, 2011 21:44 |
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Affi posted:There are more awesome commanders? Well, we're making sure one of said escapes so he can rebuild the unit from the ground up with LosTech, and make it so the Clanners get out of their cockpits through a straw.
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# ? Apr 12, 2011 21:47 |
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# ? Apr 28, 2024 17:09 |
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quote:WLF-1 Wolfhound Oh no! They're gonna eat him! Poor guy. That's what bondsman means, right? Emergency Rations?
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# ? Apr 12, 2011 21:54 |