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i've had that happen so many times
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# ? Mar 7, 2017 05:37 |
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# ? Apr 28, 2024 06:37 |
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"If it won't lead to overheating too badly" isn't a valid contingency. I'm not going to try to guess what you consider to be "badly overheating"
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# ? Mar 8, 2017 20:31 |
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turn off all your heatsinks and alpha do it dooooooo it
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# ? Mar 8, 2017 20:55 |
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Unless the plan is "depress Poptarts into switching to Alpha Strike" I don't see that being a good idea. Edit: My wish for an Alpha Strike thread is a rags-to-riches mercenary campaign, a bit like the Demon Hawks campaign but starting from scratch rather than en medias res. I'll get there, I just don't want to leave too many plot threads here if I can tie them up. Double edit: Well, that just happened. PoptartsNinja fucked around with this message at 21:33 on Mar 8, 2017 |
# ? Mar 8, 2017 21:00 |
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PoptartsNinja posted:Double edit: Well, that just happened. It begins.
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# ? Mar 8, 2017 21:36 |
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I'm rooting for Zell.
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# ? Mar 8, 2017 21:40 |
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PoptartsNinja posted:Double edit: Well, that just happened.
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# ? Mar 8, 2017 21:43 |
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I'm rooting for That.
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# ? Mar 8, 2017 21:43 |
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I'm in favor of the Happening here
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# ? Mar 8, 2017 21:46 |
I am hoping for Just.
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# ? Mar 8, 2017 23:02 |
Oh god, I pray for Edit.
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# ? Mar 8, 2017 23:32 |
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Operation: Deserved Requital: Tactical Update 5 “Nice shot, Foerstner,” Hauptmann Von Tonder’s voice was crisp and clear. His Archer’s communication system was first rate even if the pilot inside was still a little wet behind the ears. “Luck,” was Mu’tasim Foerstner’s taciturn reply. A shot from his right arm large laser had pierced one of the enemy Wyvern’s CASE vents and set off a chain reaction in one of the ammo bins. From the sound of the boom Mu’tasim thought he must’ve hit the LRM ammo, he didn’t hear the telltale firecracker popping of machine gun ammo. The enemy `mech tottered, its pilot clearly stunned by the detonation. It went down on one knee, then fell face-first to the rocky earth. A secondary explosion ruptured the case vents on the opposite side, sending the Wyvern’s other arm skittering across the soil like a snake fleeing from a toppling man. A pillar of smoke rose from the Wyvern’s form. Its heart still pulsed on thermals—undamaged in spite of the tandem blasts, but the machine lay still, its pilot undoubtedly knocked unconscious in the fall or even killed. “Luck, or the Grace of God” Uberto Hideki corrected dryly. “Your guy’s all right in my book, Mu’tasim. Keep making shots like that and you’ll make a believer of me. I’ll put a statue of Mohammad on my ancestral kami shrine.” “One,” Mu’tasim’s resolve cracked. “my family haven’t been practicing Muslims for three hundred years. Two, I’m reasonably certain that would be sacrilege. Three, you’re Catholic, why the hell do you have a kami shrine?” “Old habits,” Uberto laughed. “Port Moseby changed hands enough times during the old days that it was safer to keep the saints in a Shinto shrine next to Buddha and Amaterasu. Made the ISF look the other way as long as we were paying lip service to the Coordinator. That’s why we’ve gotta take it back—who the hell knows what the Clans practice? I don’t want to get home just to find out my sister’s had to add the archtraitor or the Cameron Star to the wall.” Movement Phase Thunder Hawk (player) - Insufficient MP to face hex 2334: needs 6, has 5! Shooting Phase Thunder Hawk (player) - Fires Gauss Rifle at Kingfisher (4 base + 0 range + 1 movement + 2 enemy movement = 7): rolled 7, hit Right Torso (13/28 armor remaining)! - Fires Gauss Rifle at Kingfisher (4 base + 0 range + 1 movement + 2 enemy movement = 7): rolled 6, miss! - Fires Gauss Rifle at Kingfisher (4 base + 0 range + 1 movement + 2 enemy movement = 7): rolled 10, hit Center Torso (12/45 armor remaining)! - Gains 5 heat, sinks 10! Banshee (player) - Fires PPC at Kingfisher (4 base + 0 range + 0 movement + 2 enemy movement = 6): rolled 10, hit Left Torso (3/28 armor remaining)! - Fires SRM-6 at Kingfisher (4 base + 2 range + 0 movement + 2 enemy movement = 8): rolled 6, miss! - Fires Autocannon/10 (AP Ammo) at Kingfisher (4 base + 0 range + 0 movement + 2 enemy movement = 6): rolled 4, miss! - Gains 24 heat, sinks 21! Zeus (player) - King Cobra too distracting to be a secondary target! - Fires Gauss Rifle at King Cobra (4 base + 2 range + 1 movement + 1 enemy movement = 8): rolled 7, miss! - Fires ER Large Laser at King Cobra (4 base + 2 range + 1 movement + 1 enemy movement = 8): rolled 5, miss! - Gains 24 heat, sinks 24! Sunder Prime (player) - Torso-twists to threaten hex 1733 - Fires Large Laser at Kingfisher (4 base + 0 range + 2 movement + 2 enemy movement = 8): rolled 6, miss! - Fires Large Laser at Kingfisher (4 base + 0 range + 2 movement + 2 enemy movement = 8): rolled 12, hit Rear Center Torso (4/12 armor remaining)! - Fires Autocannon/20 at Kingfisher (4 base + 0 range + 2 movement + 2 enemy movement = 8): rolled 10, hit Rear Center Torso (0/12 armor, 13/29 structure remaining)! Crit! - Fires SRM-4 at Kingfisher (4 base + 0 range + 2 movement + 2 enemy movement = 8): rolled 7, miss! - Fires SRM-4 at Kingfisher (4 base + 0 range + 2 movement + 2 enemy movement = 8): rolled 7, miss! - Fires SRM-4 at Kingfisher (4 base + 0 range + 2 movement + 2 enemy movement = 8): rolled 5, miss! - Gains 34 heat, sinks 30! Overheating! Archer (player) - Fires LRM-15 (Ammo not specified: rolled 3: anti-radiation) at Battle Cobra A (3 base + 2 range + 1 movement + 3 enemy movement = 9): rolled 7, miss! - Fires LRM-15 (Ammo not specified: rolled 3: anti-radiation) at Battle Cobra A (3 base + 2 range + 1 movement + 3 enemy movement = 9): rolled 8, miss! - Gains 11 heat, sinks 20! Penetrator (player) - Fires ER Large Laser at Wyvern IIC (4 base + 2 range + 1 movement + 1 enemy movement = 8): rolled 9, hit Rear Left Torso (0/5 armor, 8/11 structure remaining)! Crit! - Fires ER Large Laser at Wyvern IIC (4 base + 2 range + 1 movement + 1 enemy movement = 8): rolled 6, miss! - Gains 25 heat, sinks 24! Cestus (player) - Fires Gauss Rifle at Battle Cobra B (4 base + 2 range + 2 movement - 1 stabilized weapon + 3 enemy movement = 10): rolled 8, miss! - Gains 3 heat, sinks 24! Caesar (player) - Fires PPC at Wyvern IIC (4 base + 4 range + 1 movement + 1 enemy movement = 10): rolled 10, hit Right Arm (4/14 armor remaining)! - Fires Gauss Rifle at Wyvern IIC (4 base + 2 range + 1 movement + 1 enemy movement = 8): rolled 5, miss! - Gains 17 heat, sinks 32! Cyclops (Allied) - Fires Gauss Rifle at Nightstar (2 base + 0 range + 2 movement + 1 enemy movement = 5): rolled 6, hit Left Arm (17/32 armor remaining)! - Fires Gauss Rifle at Nightstar (2 base + 0 range + 2 movement + 1 enemy movement = 5): rolled 5, hit Left Arm (2/32 armor remaining)! - Fires LRM-10 (Deadfire) at Nightstar (2 base + 0 range + 2 movement + 1 enemy movement + 2 minimum range = 7): rolled 4, miss! - Fires Medium Laser at Nightstar (2 base + 2 range + 2 movement + 1 enemy movement = 7): rolled 6, miss! - Fires Medium Laser at Nightstar (2 base + 2 range + 2 movement + 1 enemy movement = 7): rolled 5, miss! - Gains 16 heat, sinks 14! Warhawk Prime - Fires ER PPC at Banshee’s Left Torso (3 base + 2 range + 2 movement + 0 enemy movement + 1 partial cover + 3 targeted shot = 11): rolled 10, miss! - Fires ER PPC at Banshee’s Left Torso (3 base + 2 range + 2 movement + 0 enemy movement + 1 partial cover + 3 targeted shot = 11): rolled 11, rolled 5 to confirm, hit Center Torso (25/40 armor remaining)! - Gains 32 heat, sinks 40! Nightstar - Fires Gauss Rifle at Cyclops (3 base + 0 range + 2 movement + 1 enemy movement + 1 partial cover - 1 accurate weapon = 6): rolled 5, miss! - Fires Gauss Rifle at Cyclops (3 base + 0 range + 2 movement + 1 enemy movement + 1 partial cover - 1 accurate weapon = 6): rolled 9, hit Center Torso (21/36 armor remaining)! - Fires ER PPC at Cyclops (3 base + 0 range + 2 movement + 1 enemy movement + 1 partial cover - 1 accurate weapon = 6): rolled 5, miss! - Fires Medium Pulse Laser (Clan) at Cyclops (3 base + 0 range + 2 movement + 1 enemy movement + 1 partial cover - 1 accurate weapon - 2 pulse laser = 3): rolled 6, hit Center Torso (14/36 armor remaining)! - Fires Medium Pulse Laser (Clan) at Cyclops (3 base + 0 range + 2 movement + 1 enemy movement + 1 partial cover - 1 accurate weapon - 2 pulse laser = 3): rolled 5, hit Left Arm (19/26 armor remaining)! - Gains 27 heat, sinks 28! Dire Wolf Prime - Fires LRM-20 w/Artemis IV at Thunder Hawk (3 base + 2 range + 2 movement + 0 enemy movement = 7): rolled 6, miss! - Fires ER PPC at Thunder Hawk (3 base + 2 range + 2 movement + 0 enemy movement = 7): rolled 2, miss! - Fires ER PPC at Thunder Hawk (3 base + 2 range + 2 movement + 0 enemy movement = 7): rolled 3, miss! - Gains 38 heat, sinks 40! Kingfisher E - Reverses arms! - Fires ER PPC at Sunder (3 base + 0 range + 2 movement + 2 enemy movement = 7): rolled 5, miss! - Fires ER PPC at Sunder (3 base + 0 range + 2 movement + 2 enemy movement = 7): rolled 6, miss! - Gains 32 heat, sinks 32! King Cobra - Fires Gauss Rifle at Zeus (3 base + 2 range + 2 movement + 1 enemy movement = 8): rolled 7, miss! - Gains 3 heat, sinks 26! Wolverine II - Torso-twists to threaten hex 1723! - Fires Ultra AC/5 (Ultra) at Caesar (3 base + 4 range + 2 movement + 0 enemy movement = 9): rolled 7, miss! - Gains 2 heat, sinks 20! Battle Cobra Prime - Seeking targets! - Gains 1 heat, sinks 26! Battle Cobra B - Fires ER PPC at Cestus (3 base + 2 range + 2 movement + 1 enemy movement = 8): rolled 3, miss! - Gains 17 heat, sinks 26! Wyvern IIC - Torso-twists to threaten hex 1222! - Fires ER Large Laser at Penetrator (3 base + 2 range + 1 movement + 0 enemy movement = 6): rolled 10, hit Left Torso (14/24 armor remaining)! - Gains 16 heat, sinks 24! Battle Cobra A - Extended torso-twists to threaten hex 1820! - Fires Medium Pulse Laser at Archer (3 base + 4 range + 2 movement + 0 enemy movement - 2 pulse laser = 7): rolled 9, hit Left Arm (15/22 armor remaining)! - Fires Medium Pulse Laser at Archer (3 base + 4 range + 2 movement + 0 enemy movement - 2 pulse laser = 7): rolled 8, hit Right Torso (17/24 armor remaining)! - Fires Medium Pulse Laser at Archer (3 base + 4 range + 2 movement + 0 enemy movement - 2 pulse laser = 7): rolled 4, miss! - Fires Medium Pulse Laser at Archer (3 base + 4 range + 2 movement + 0 enemy movement - 2 pulse laser = 7): rolled 6, miss! - Fires Streak SRM-6 at Archer (3 base + 4 range + 2 movement + 0 enemy movement = 9): rolled 8, fails to lock-on! - Fires Streak SRM-6 at Archer (3 base + 4 range + 2 movement + 0 enemy movement = 9): rolled 8, fails to lock-on! - Gains 18 heat, sinks 26! End Phase: Kingfisher - Critical chance in Center Torso: rolled 9, 1 critical hit sustained! - - Engine hit! - Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 6, succeeds! Wyvern IIC - Critical chance in Left Torso: rolled 11, 2 critical hits sustained! - - Jump Jet hit! - - LRM-10 Ammo hit! - LRM-10 ammo explodes! Wyvern IIC suffers 120 damage to Left Torso (0/17 armor, 0/11 structure remaining)! Torso destroyed! Arm Blown Off! 2 Pilot hits! - - CASE vents 95 damage harmlessly! - Must pass a 3+ consciousness test: rolled 11, succeeds! - Must pass a 5+ consciousness test: rolled 4, fails! - Must pass a piloting test or fall (4 base + 1 massive damage = 5): automatic failure! - - Suffers 5 damage in the fall to Right Torso (12/17 armor remaining) TAC! - Critical chance in Right Torso: rolled 9, 1 critical hit sustained! - - SRM-6 ammo hit! - SRM-6 ammo explodes! Wyvern IIC suffers 180 damage to Right Torso (0/17 armor, 0/11 structure remaining)! Torso destroyed! Arm blown off! 2 pilot hits! Player Status: Ally Status Opposing Force Status: Special Rules Strict Zell – Clan Cloud Cobra is strictly following their Clan’s interpretation of Zellbrigen. Buildings – Unless otherwise noted, all buildings are Light CF and level 2 Hidden Units – All player units count as hidden until an enemy unit establishes Line of Sight. Units which have lost ‘hidden’ status do not regain it. House Rule House Rule: Minimum Range – Rather than scaling based on distance, the minimum range penalty is fixed at +2 Primary Objectives - Recover intercepted Clan HPG transmission data from the Saeder-Krupp Interstellar facility (0/1) - Extract Saeder-Krupp Interstellar personnel (2/10 turns) Secondary Objectives - Protect the Green Knight (0/1) - Extract if Necessary (0/8) Orders Due: Midnight Saturday! PoptartsNinja fucked around with this message at 01:17 on Mar 9, 2017 |
# ? Mar 9, 2017 00:37 |
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That was one heck of a TAC chain there! Although Poptarts, you mention the second Piloting test in that chain as being a 3+ when it should have been a 5+.
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# ? Mar 9, 2017 00:41 |
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"...with plenty of ammunition if you hit the right areas". You hit the right areas.
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# ? Mar 9, 2017 00:46 |
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Nice! What was the crit on the kingfisher?
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# ? Mar 9, 2017 00:51 |
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Engine hit, sorry.
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# ? Mar 9, 2017 00:56 |
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Sorry my contingency orders weren't very good Poptarts I'll remember to be much more clear on orders from now, so they will either be shoot or don't shoot. Sorry for any hassle caused. As for this turn I need to cool off so I am thinking of walking to 1833 and firing the auocannon 20 and the SRMs only at the Kingfisher. I think that should eb able to do some damage and hopefully let me cool off. Anyone see any issue with the above orders?
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# ? Mar 9, 2017 01:03 |
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koolkevz666 posted:Sorry my contingency orders weren't very good Poptarts I'll remember to be much more clear on orders from now, so they will either be shoot or don't shoot. Sorry for any hassle caused. Nah it's probably not that. The King Cobra has the Distracting quirk, which in PTN's campaign means any attempt to make it your contingency target makes it your primary target instead. You may have missed the somewhat short discussion we had about it last page.
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# ? Mar 9, 2017 01:07 |
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koolkevz666 posted:Sorry my contingency orders weren't very good Poptarts I'll remember to be much more clear on orders from now, so they will either be shoot or don't shoot. It's not a big deal, but heat management is arithmetic. It's one of those things I can't choose for you.
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# ? Mar 9, 2017 01:09 |
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Xarbala posted:Nah it's probably not that. Nah mine were the dont fire if you think it was over heating too much orders. I'll just flat out choose to fire or not with weapons as I really should have been doing all this time.
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# ? Mar 9, 2017 01:09 |
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koolkevz666 posted:Nah mine were the dont fire if you think it was over heating too much orders. I'll just flat out choose to fire or not with weapons as I really should have been doing all this time. Oh that's right, I took another look and you're the Sunder. S'all good then, and yeah. One of the responsibilities you have as a player is to manage your own heat math, which is not terrible considering all the bookkeeping PTN does.
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# ? Mar 9, 2017 01:11 |
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Shouldn't the turn counter on the primary objective be going up each turn, or am I missing something?
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# ? Mar 9, 2017 01:11 |
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That was also a ridiculously lucky turn with regards to the Clan shooting. The Dire Wolf trying to punish the Thunder Hawk for not moving didn't exactly work out as planned.
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# ? Mar 9, 2017 01:14 |
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paragon1 posted:Shouldn't the turn counter on the primary objective be going up each turn, or am I missing something? Every turn since the Clans were engaged, yeah.
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# ? Mar 9, 2017 01:18 |
Oh we didn't need Edit after all. Watch out for that Wyvern, he's still got a flamer.
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# ? Mar 9, 2017 01:30 |
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vorebane posted:Oh we didn't need Edit after all. Watch out for that Wyvern, he's still got a flamer. And unconscious. And has five pilot hits. God drat, that was beautiful.
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# ? Mar 9, 2017 01:47 |
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Wait, there's still Catholics? ...Who's space-Pope?
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# ? Mar 9, 2017 01:51 |
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Dolash posted:Wait, there's still Catholics? And just as important, how many space anti-popes are there?
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# ? Mar 9, 2017 01:54 |
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vorebane posted:Oh we didn't need Edit after all. Watch out for that Wyvern, he's still got a flamer. It Happened pretty hard just then, he's not going to be able to use it.
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# ? Mar 9, 2017 02:14 |
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koolkevz666 posted:Sorry my contingency orders weren't very good Poptarts I'll remember to be much more clear on orders from now, so they will either be shoot or don't shoot. Sorry for any hassle caused. You could back up 3 hexes and keep plugging at the Kingfisher. That will put you inside it's minimum gauss rifle range, too, which it might have wanted to use now that it's taken an engine hit. For northern lance, that Battle Cobra A only has a +2 move mod, and it is a nasty pulse and streak boat about to get in your faces. Everyone should be able to get good shots on it too. Gwaihir fucked around with this message at 02:19 on Mar 9, 2017 |
# ? Mar 9, 2017 02:15 |
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You know, we seem to have a running theme going on of Unlucky Bastards who end up getting absolutely shat on because happened. There was that one Kit Fox pilot from Auxilia who nearly killed himself trying to stand up, the David from Air Raid who MASC'd himself so hard his legs popped off like a cheap action figure, Vickers from the Glacier who fell into a crevasse before the fight even started (As well as the one dude to fell over, exploded, fell through the ice, and exploded again), and now this poor bugger. Amusing, every single one of these cursed souls was a Clanner. Karma does not like these guys.
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# ? Mar 9, 2017 02:37 |
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If 'exploding twice' becomes a running theme, I am ok with that.
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# ? Mar 9, 2017 02:40 |
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Hell one of the players had one LRM implode and another explode before the shooting even started.
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# ? Mar 9, 2017 02:45 |
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That was a good turn, but if the nightstar has another turn of hitting the cyclops on those numbers I don't think the Green Knight is going to make it.
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# ? Mar 9, 2017 02:51 |
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Dolash posted:Wait, there's still Catholics? Contrary to anything resembling sense, most Christian religions folded back into the Catholic church during the Terran Hegemony days to make the setting feel more medieval. The church has absolutely no power in the setting and the only major schism happened during the siege of Terra when the bishop of New Avalon declared himself space pope when communications with the actual Vatican was lost. The only stated difference between New Avalon Catholics and Orthodox Catholics is that New Avalon Catholics permit women to be priests. Really the setting is extremely--I don't want to say athiestic (not even the Clans are entirely free from religion)--but religion plays very little part aside from House Kurita being complete assholes and openly murdering anyone who doesn't practice their state-mandated form of Shinto. Santa Claus is a House Kurita-approved Kami.
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# ? Mar 9, 2017 02:52 |
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Missile ammo crits giveth, and they taketh away, you Clan bastards.
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# ? Mar 9, 2017 02:53 |
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I say we add a new category from now on to the post-mission votes to go along side the Player and Opposing Force MVP; the Unluckiest SOB Award, for the unit (either PC or Opposing) who got struck with the worst bad luck of the match.
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# ? Mar 9, 2017 02:55 |
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PoptartsNinja posted:Really the setting is extremely--I don't want to say athiestic (not even the Clans are entirely free from religion)--but religion plays very little part aside from House Kurita being complete assholes and openly murdering anyone who doesn't practice their state-mandated form of Shinto. Secular, perhaps?
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# ? Mar 9, 2017 03:01 |
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Ablative posted:Secular, perhaps? Very much so. Religion's a thing, but it's not something people go to war over on an interstellar scale. On a planetary scale though, Bad Things still happen, like the Wobbies exterminating everyone on Gibson who didn't voluntarily abandon their own religions to join the Word of Blake.
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# ? Mar 9, 2017 03:04 |
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# ? Apr 28, 2024 06:37 |
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PoptartsNinja posted:Contrary to anything resembling sense, most Christian religions folded back into the Catholic church during the Terran Hegemony days to make the setting feel more medieval. Lutheranism is still alive and well in the Lyran Commonwealth because Germany. I want to say it's HB:HS that mentions it's the religion the Steiner family and most of the nobility go for, but it could be the old Steiner house book instead.
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# ? Mar 9, 2017 03:12 |