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CourValant posted:This reminds me, whatever happened to that guy who posted commentary between rounds? A bit over five years ago was when I first rolled out the MADDEN, during the mission before Solaris. It was pretty fun, but it got a little repetitive to do, like I was using the same few jokes over and over again, so I stopped doing 'em. If sufficiently inspired by a particular match I might bust it out again someday. I do keep up with the thread, after all...
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# ? May 5, 2017 22:07 |
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# ? Apr 28, 2024 09:45 |
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Hey, just wanted to say, really enjoyed your posts. I thought the repetition was part of the 'homage' to Madden; after all, the man didn't have anything new to say either, he just repeated himself over and over as well. If you ever do bust it out again, and need a co-anchor, or 'man-on-the-field, just saying!
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# ? May 5, 2017 23:12 |
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Needed to go back to the OP to check and look up some older missions, but I was right, the Sirdar March Militia was the formation that was nuked by the Taurians in the TDS Vendetta in that split map mission that was played way back when. Good to see that they've reformed and are gonna be taking back THEIR HOME PLANET, with the Taurians in support this time since both they and the New Syrtians and their leadership wanna revenge themselves on the Cappies and Justin Xiang specifically. Didn't expect the "Fungi" nickname of that newbie pilot to come from a literal reading of FNG, but I guess it fits, seeing his personality, though it would also fit the mushroom stereotype of being kept in the dark and fed poo poo until they grow. Also, did you really name all of the Cappellan lances after FPS team shooter vidya games (Ghost Recon, Overwatch, and Counterstrike)? Sure, they're also relevant military terms describing their roles, but it's too much of a coincidence to not be a deliberate reference coming from a self described nerd like you, PTN (as you mentioned yourself during the last mission involving the Sirdar Militia when I brought up the names of a pair of the pilots and their rides being a Full Metal Panic reference). If that's the case, then the Cappellan Command lance you referenced which has yet to show up probably has an additional appellation as their designation to fit the pattern.
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# ? May 6, 2017 00:45 |
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I hope the lance that has the good stuff in it is DOOM lance.
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# ? May 6, 2017 00:54 |
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Zaodai posted:I hope the lance that has the good stuff in it is DOOM lance. I hope the Cappie-Society unleash some Unreal tech.
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# ? May 6, 2017 00:56 |
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Zaodai posted:I hope the lance that has the good stuff in it is DOOM lance. RIP AND TEAR YOUR GUTS! Though PTN said it was a Command lance, so that isn't all that likely unless there's another lance the Cappies are holding in reserve here, and the mission objectives don't really support that happening either.
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# ? May 6, 2017 00:58 |
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The Atlas is a command mech. A command lance could have good stuff in it.
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# ? May 6, 2017 01:02 |
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Don't get zapped by Chex Quest Lance.
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# ? May 6, 2017 01:03 |
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CourValant posted:Hey, just wanted to say, really enjoyed your posts. What he needs is a sponsor. Someone who can remind him to plug a wide array of wonderful products at regular intervals.
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# ? May 6, 2017 01:03 |
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CourValant posted:Hey, just wanted to say, really enjoyed your posts. Thanks. And yeah, Madden used, abused, and invented a lot of cliches, though sometimes there was some wisdom in there. But that was all him, just straight out of his head and to his mouth. I kept wanting to do more with it but being unable to. Still...it could happen. Defiance Industries posted:What he needs is a sponsor. Someone who can remind him to plug a wide array of wonderful products at regular intervals. I like where your head is at. That's, you know, that's the kind of quick thinking under pressure you need to lead a brand in the National Football League.
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# ? May 6, 2017 01:26 |
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Just a reminder that orders are due tonight. I've had to call up an alternate, please watch your messages.
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# ? May 6, 2017 18:40 |
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PoptartsNinja posted:Just a reminder that orders are due tonight. Hey Poptarts! Did my orders arrive successfully? Just checking so I can fix it if they didn't.
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# ? May 6, 2017 19:06 |
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I got 'em, we're good.
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# ? May 6, 2017 20:52 |
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Sent orders, but just realized the Javelin can possibly fire from 2323 or 2222 at the Urbanmech in 1617, which is within 12 hexes. Can I send amended orders, or am I locked in?
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# ? May 7, 2017 06:19 |
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Fraction Jackson posted:A bit over five years ago
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# ? May 7, 2017 06:34 |
Realbarrow posted:Sent orders, but just realized the Javelin can possibly fire from 2323 or 2222 at the Urbanmech in 1617, which is within 12 hexes.
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# ? May 7, 2017 06:53 |
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Ardlen posted:You can send a second set. Just send the full changed set of orders, not just whatever changes you made. Alright, done. All is now in order. Time to make use of the Javelin's medium range specialty and the Scarabus' aptitude for zooming around axing things.
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# ? May 7, 2017 07:11 |
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Retaking Sirdar Update 2 “Hey, someone left some dumpsters sitting out in the jungle.” Sgt. Yan Gintama frowned. Save for his wheat-colored skin, he didn’t look particularly Japanese. His family had been among a group of DCMS soldiers who’d outright defected after the Kentares Massacre. They’d moved as far from the Combine border as they could—only to find more anti-asian sentiment waiting for them on Sirdar. They’d fought long and hard to make a place for themselves, and his newly-upgraded Spider had been in the family since before they’d left the Draconis Combine. The machine guns that had been mounted for “anti-infantry” work had been stripped out and destroyed by his grandmother—she’d taken great pains to revert the machine back to its original specifications, to avoid the stigma the Draconis Combine’s Spider SDR-5Ks had earned participating in the massacre. He hoped the chair she’d made from the scrap was still waiting at his family home. It was a lesson, she’d said: that war should only be used for useful ends and fighting should be avoided wherever possible. To that end Yan always tried to will his Spider to move with the maximum aggression, leaning forward and keeping the weapons pointed at his chosen target no matter how he or his target chose to move. He’d been told that his focus was unnerving, even in the regiment’s simulator exercises. He hoped that was actually true. Any little edge meant life or death in a `Mech like the Spider. “I don’t see any dumpsters,” Yan’s careful gaze swept the jungle. He wouldn’t have put it past the Capellan Confederation to hide booby traps in the most innocuous of items. “Where are they? Behind the Urbanmechs?” “I was talking about the—” Corporal Bystrom began, cutting himself off with a disgusted cough. Gin watched the young recruit take a swing at the nearest Urbanmech, staving in its armor with the Scarabus’s hatchet and filling the hole with laser-fire. The Urbanmech’s small laser fell limp and useless to the jungle floor. “Nevermind,” Bystrom sighed. “You’re no fun, Gin.” “Can it, Fungi,” Lt. Jinks sounded amused. “Focus on the fight.” “You don’t can gin, you bottle it,” was Bystrom’s instant retort. “Or—wait, Lieutenant, did you just make an UrbanMech joke?” Movement Phase Hunchback (Player) - Facing orders invalid (please choose an adjacent hex to determine facing, 1406 is not adjacent to 1505) Wolfhound (Player) - Attempts to enter hex 1819: insufficient MP (needs 7, has 6)! Spider (Player) - Attempts to demoralize Urbanmech UM-R60L Urbanmech UM-R60L - Attempts to resist becoming demoralized: rolled 4, fails! Movement Halved, +1 To-Hit vs. Spider Shooting Phase Hunchback (Player) - Attacks Urbanmech UM-R63(B) (4 skill + 0 TMM + 2 range + 2 woods + 1 partial cover = 9): rolled 5, miss! Watchman (Player) - Attacks Urbanmech UM-R63(B) (4 skill + 0 TMM + 2 range + 3 woods + 1 partial cover + 2 jumped = 12): rolled 4, miss! Shadow Hawk (Player) - Attacks Urbanmech UM-R63(A) (4 skill + 0 TMM + 2 range + 2 woods + 1 partial cover = 9): rolled 7, miss! Blackjack (Player) - Attacks Urbanmech UM-R63(A) (4 skill + 0 TMM + 2 range + 1 woods + 2 jumped = 9): rolled 8, miss! Warhammer (Player) - Attacks Urbanmech UM-R63(B) (4 skill + 0 TMM + 2 range + 3 woods + 1 partial cover = 10): rolled 8, miss! Orion (Player) - No Line of Sight to primary target! Marauder (Player) - Attacks Urbanmech UM-R63(A) (4 skill + 0 TMM + 2 range + 1 woods + 2 jumped - 1 jumping jack = 8): rolled 9, hit! 4 damage sustained! 1 Crit! Grasshopper (Player) - Attacks Urbanmech UM-R63(A) (4 skill + 0 TMM + 2 range + 3 woods + 1 partial cover + 2 jumped = 12): rolled 7, miss! “Fire” Javelin (Player) - Attacks Urbanmech UM-R60L (4 skill + 0 TMM + 0 Medium Range Master + 2 woods + 1 partial cover = 7): rolled 6, miss! Scarabus (Player) - Attacks Urbanmech UM-R60L (4 skill + 0 TMM + 0 range + 1 woods + 1 partial cover = 6): rolled 5, miss! Wolfhound (Player) - Attacks Urbanmech UM-R60L (4 skill + 0 TMM + 2 range + 2 woods + 1 partial cover = 9): rolled 7, miss! Spider (Player) - Attacks Urbanmech UM-R60L (4 skill + 0 TMM + 0 range + 2 woods + 1 partial cover + 2 jumped = 9): rolled 3, miss! Snake - No valid targets! Urbanmech UM-R63(A) - Attacks Shadow Hawk (4 skill + 2 TMM + 2 range + 1 woods - 1 sandblaster = 8): rolled 6, miss! Urbanmech UM-R63(B) - Attacks Hunchback (Marksman) (4 skill + 1 TMM + 2 range + 2 woods = 9): rolled 8, miss! Urbanmech UM-R60L - Attacks Scarabus (4 skill + 4 TMM + 0 range + 1 woods = 9): rolled 8, miss! End Phase: Urbanmech UM-R63(A) - Critical chance: rolled 3, Engine Hit! Physical Combat Phase: Scarabus - Attacks UM-R60L in Melee (4 skill + 0 TMM + 0 range + 1 woods + 1 partial cover = 6): rolled 8, hit! 3 damage sustained! 1 Crit! Urbanmech UM-R60L - Attacks Scarabus in Melee (4 skill + 4 TMM + 0 range + 1 woods = 9): rolled 10, hit! 1 damage sustained! End Phase: Urbanmech UM-R60L - Critical chance: rolled 6, Weapon Hit! Player Status: Opposing Force Status: Special Rules Forced Withdrawal - `Mechs and Vehicles which suffer more than 50% structure damage will automatically attempt to retreat off the nearest friendly board edge. Units with only 1 point of structure will withdraw if all of their armor is destroyed. Primary Objectives Primary Objectives - Destroy or Drive Off All Enemy Scouts (0/8 remaining) or - Destroy or Drive Off All Enemy `Mechs (0/12 remaining) Orders Due: Midnight Tuesday! PTN's note: I know this is going to feel strange, but this is exactly the sort of turn 1 I was expecting. To-hit bonuses are few and far between in Alpha Strike, so finding ways to maximize your chance to hit is the name of the game. It's one of the reasons why fast light `Mechs with proper support can still be quite competitive with assault `Mechs. PoptartsNinja fucked around with this message at 01:09 on May 8, 2017 |
# ? May 8, 2017 00:02 |
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Dumpsters? Oh man, I wish. Dumpsters are top of the line. These are just Trash-Co waste disposal units.
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# ? May 8, 2017 00:09 |
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Zaodai posted:Dumpsters? Oh man, I wish. Dumpsters are top of the line. These are just Trash-Co waste disposal units. None of them are in Forced Withdrawal which means the players have to keep shooting them when they might prefer to shoot better things. The Urbanmechs are Doing Their Jobs.
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# ? May 8, 2017 00:10 |
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PoptartsNinja posted:None of them are in Forced Withdrawal which means the players have to keep shooting them when they might prefer to shoot better things. The Urbanmechs are Doing Their Jobs. I'm not actually worried (more than I was before mission start). It was just a Simpsons reference.
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# ? May 8, 2017 00:11 |
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Just noticed, is the Forced Withdrawl icon a crying Atlas with a white flag behind it? Also, I think you forgot to update the enemy status cards for the damage the Urbanmechs took, or uploaded the previous ones by mistake, unless you aren't updating them this mission because of sensor futziness or some Alpha Strike thing. There is a Human TRO on the field after all.
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# ? May 8, 2017 00:43 |
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That's quite the hornet's nest the Goons have stirred up! You'd best hope they fan out, if the bulk of them commit to storming the closest bridge with a couple lighter mechs running interference on the rest that could be pretty overwhelming. It's hard to contain breakouts without a numerical advantage.
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# ? May 8, 2017 01:00 |
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Wait a second, all the enemy pilots are loving FPS pros! Oh poo poo!
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# ? May 8, 2017 01:04 |
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GhostStalker posted:Just noticed, is the Forced Withdrawl icon a crying Atlas with a white flag behind it? Yes it is. quote:or uploaded the previous ones by mistake It was this. It's fixed now, good catch!
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# ? May 8, 2017 01:07 |
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I don't think my stuff will be able to have LOS on the urbanmech in 0920 because of all the woods, unless someone sees a spot my blackjack can jump to that would have LOS. Thinking of having the blackjack jump to 1227 and the shadow hawk stay put, both of them engaging the snake. Shadowhawk trying for a marskman shot. Edit: Actually if the blackjack moves to one of the level 1 hexes around it, I can see over some of those woods. It'll still be a tough shot but that snake has a 3 TMM. chutche2 fucked around with this message at 01:32 on May 8, 2017 |
# ? May 8, 2017 01:28 |
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PoptartsNinja posted:It was this. It's fixed now, good catch! Happy to help. Artificer posted:Wait a second, all the enemy pilots are loving FPS pros! Oh poo poo! Mentioned this at the top of the page before the update. Anyway, it looks like only the Crusader pilot can be considered something of a pro skill-wise, every other pilot with the exception of the two Skulker tank crews should be average, assuming 4 is the skill level of your run of the mill Inner Sphere mech jockey with some experience under their belt. That was the average Gunnery skill of an IS pilot under the regular BattleTech rules, right? Skulker tank crews are below average, and it doesn't look like it's because of a tank crew skill degradation, seeing as how the Pegasus hover tank crews are still skill 4. Speaking of which, the Cappellan Command Lance has shown up, and they're designated Rainbow-4. Guess you couldn't go whole hog on the Rainbow 6 reference, since there's only 4 mechs in a lance and not 6, but it would still work since it's a Command Lance, and under NATO radio protocol, the highest ranking officer in charge of a formation gets the designation 6, eg John Clark in the Rainbow 6 example as head honcho of Rainbow. If the Cappellan company was called Rainbow, Rainbow 6 would be a perfectly good way to refer to the Cyclops there as unit commander.
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# ? May 8, 2017 01:54 |
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I was saying that every OpFor lance name is a game reference.
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# ? May 8, 2017 01:57 |
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Artificer posted:I was saying that every OpFor lance name is a game reference. I know, which is why I said I mentioned the same thing at the top of the page before the update. Then I ran with the pro thing a bit too far, which might've confused my point.
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# ? May 8, 2017 02:20 |
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Artificer posted:I was saying that every OpFor lance name is a game reference. And the player lances are all dances. It's an MXC challenge, Game Developers vs. Dancing with the Stars. Except not really.
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# ? May 8, 2017 04:46 |
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Goons got 2 hits out of an average of ca 4. The enemy got 2 out of ca 2.5
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# ? May 8, 2017 10:52 |
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Here comes the enemy pain train.
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# ? May 8, 2017 11:02 |
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RA Rx posted:Goons got 2 hits out of an average of ca 4. And..?
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# ? May 8, 2017 11:38 |
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Battletech happens. Battletech is supposed to happen.
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# ? May 8, 2017 13:14 |
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Part of me worries that the all or nothing nature of this system is going to reduce the opportunities for Battletech to happen but I'm sure it'll find a way.
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# ? May 8, 2017 13:19 |
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PoptartsNinja posted:PTN's note: I know this is going to feel strange, but this is exactly the sort of turn 1 I was expecting. To-hit bonuses are few and far between in Alpha Strike, so finding ways to maximize your chance to hit is the name of the game. It's one of the reasons why fast light `Mechs with proper support can still be quite competitive with assault `Mechs. One of the easier ways to get a to-hit bonus is Standing still - basically, if you don't change your position, and you forgo your TMM, and you get an -1 to your own shooting target number. (Urbanmech - "Yay!") Also, Regarding Physical Combat Phase differing from shooting phase- it's a house rule, I presume? (Speaking of melee - alpha strike noted the difference between one inch distance, 2 inches, and base to base contanct - how is the ruling with hexes on the matter?) And last, because it's a total nitpick, but - Grasshopper GHR-5N got 1 point of damage at long. It's the default 5H that got 0*. (Hi!)
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# ? May 8, 2017 15:34 |
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Gun Jam posted:One of the easier ways to get a to-hit bonus is Standing still - basically, if you don't change your position, and you forgo your TMM, and you get an -1 to your own shooting target number. Probably just me loving things up. I've only played quote:Speaking of melee - alpha strike noted the difference between one inch distance, 2 inches, and base to base contanct - how is the ruling with hexes on the matter?) Hexes work exactly like inches, except you divide the inch value by 2 to find the hex value. It's impossible not to be in b2b when you're 1 hex away though. quote:And last, because it's a total nitpick, but - Grasshopper GHR-5N got 1 point of damage at long. It's the default 5H that got 0*. That it does, the GHR-5N is the ENE variant. I'll have to double check, I might've pulled the wrong card off the MUL (Hello) dis astranagant posted:Part of me worries that the all or nothing nature of this system is going to reduce the opportunities for Battletech to happen but I'm sure it'll find a way. If it plays out the way it has in my RL games, every `Mech that gets sent into forced withdrawal will eat 2-3 movement crits and have to inch off the board one hex at a time. Hopper can be a surprisingly useful SPA if Forced Withdrawal is in effect and you're trying to make a campaign of it. PoptartsNinja fucked around with this message at 16:16 on May 8, 2017 |
# ? May 8, 2017 16:14 |
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Hey fellow Goonwarriors I'm going to keep working the riverline shooting at the urbie at 0909. Is that good for you? I was thinking of crossing the river next turn and get short range with that Lao-Hu
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# ? May 8, 2017 16:18 |
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Please do a rundown on what the heck is happening? All the abbreviations? ENE? ECM? What do they say and what do they do? How did the urbanmech become demoralized?
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# ? May 8, 2017 17:02 |
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# ? Apr 28, 2024 09:45 |
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Affi posted:Please do a rundown on what the heck is happening? "ENE" was discussed earlier, it means the 'mech ignores ammo explosions. "ECM" does ecm things, fucks with guided weapons, screws C3 etc. And finally, the demoralizer skill.
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# ? May 8, 2017 17:14 |