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landcollector posted:CRITICAL HIT, EGG NOG GLASS Even my comforting vaguely alcoholic drink is taken from me What will the Clanners deny me next
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# ? Apr 17, 2011 02:41 |
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# ? Apr 28, 2024 19:27 |
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Mukaikubo posted:Even my comforting vaguely alcoholic drink is taken from me You should have stuck with the pancakes I alluded to earlier in our preemptive victory celebration. It's Clan kyrptonite, and even their heaviest weapons cannot scar the golden brown deliciousness of pancakes. Dirty foreigners probably eat waffles, or some other such imitation product. Their technology in breakfast foods are as bastardized versions of our own as their mech tech.
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# ? Apr 17, 2011 02:59 |
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Vipers of Somerset: Tactical Update 13 Movement Phase Random Ace Beta: B4 Mugger! Random Ace Gamma: G2 Unknown Assault 2! B4 Mugger must make a piloting test to stand (4 base + 0 movement + 2 previous hip damage = 6): rolled 5, fails! B4 Mugger takes damage to Right Arm (13/18 armor remains), Rear Left Torso (7/9 armor remains)! B4 Mugger must make a piloting test to avoid pilot damage (4 base + 0 movement + 2 previous hip damage + 1 trying to avoid pilot damage = 7): rolled 4, failed! Pilot hit! B4 Mugger must make a 5+ consciousness test! Rolled 6, succeeds! B4 Mugger must make a piloting test to stand (4 base + 0 movement + 2 previous hip damage = 6): rolled 9, succeeds! B5 Remains Stationary! Combat Phase: L2 Zeus holds fire L2 Zeus gains 0 heat, sinks 17! Now at Overheat 0! B4 holds fire! B4 Mugger gains 2 heat, sinks 28! Now at overheat 0! B5 Lucerne holds fire! B5 Lucerne gains 0 heat, sinks 26! Now at overheat 0! End Phase B4 Mugger ran with a damaged hip actuator, must succeed at a piloting test or fall (4 base + 0 movement + 2 previous hip damage = 6): rolled 5, fails! B4 Mugger takes damage to Rear Center Torso (8/13 armor remains), Head (2/9 armor remains)! Pilot hit! B4 Mugger must make a piloting test to avoid pilot damage (4 base + 0 movement + 2 previous hip damage + 1 trying to avoid pilot damage = 7): Rolled 12, succeeds! B4 Mugger must make a 7+ consciousness test! Rolled 8, succeeds! Physical Combat Phase: L2 Zeus attempts to push B5 Lucerne (5 base + 0 movement + 0 enemy movement + 1 light woods - 1 push = 5): rolled 8, succeeds! B5 Lucerne kicks L2 Zeus! (4 base + 0 movement + 0 enemy movement + 1 light woods - 1 kick + 1 Steel Viper in Melee Combat = 5): rolled 3, miss! End Phase: Fire needs 9+ to spread to 1408 (downwind), rolled 7, fire fails to spread! Fire needs 9+ to spread to 1409 (downwind), rolled 11, fire spreads! Fire needs 9+ to spread to 1508 (downwind), rolled 7, fire fails to spread! Fire needs 9+ to spread to 1607 (downwind), rolled 8, fire fails to spread! Fire needs 9+ to spread to 1707 (downwind), rolled 9, fire spreads! Fire needs 11+ to spread to 1508 (60 degrees from downwind), rolled 7, fire fails to spread! Fire needs 11+ to spread to 1707 (60 degrees from downwind), rolled 6, fire fails to spread! Fire needs 11+ to spread to 1806 (60 degrees from downwind), rolled 8, fire fails to spread! L2 Zeus gains 5 heat due to fire, sinks 17! Now at overheat 0! L2 Zeus advances into hex 1609! B5 Lucerne gains 5 heat due to fire, sinks 26! Now at overheat 0! B5 Lucerne must make a piloting test or fall (4 base + 0 movement + 0 was pushed + 0 missed kick = 4): rolled 3, fails! B5 takes damage to Right Leg (15/30 armor remains), Left Leg (28/30 armor remains)! B5 Lucerne must make a piloting test to avoid pilot damage (4 base + 0 movement + 1 attempting to avoid pilot damage = 5): rolled 6, succeeds! The Zeus’s left leg groaned as the metal heated—a fight like this would be hell on her ride; she doubted the 2nd Donegal Guard’s techs would forgive her for the metal fatigue her Zeus’s skeleton would suffer. After a fight like this, her machine might even be a total loss. Her lips twisted into a humorless smile. She didn’t have a future. Her last remaining duty was to sell her life as dearly as she could to give the Tigris a chance to lift. The Lucerne drew back, clearly preparing another kick. Sam acted, the Zeus planting its feet heavily as she gave the Clan ‘Mech a heavy shove. With only one foot on the ground, the Clan pilot tottered, tried to turn his kick into a step backwards—and found no ground beneath him. The Lucerne toppled, its legs shedding armor as it slid down the slope of the hill. Her Zeus, badly overbalanced, stepped into the space the Clanner had vacated. Enemy Forces: B4 Mugger: Waiting to move! B5 Lucerne: Attempts to stand! G1 Unknown Assault 1: Remains Stationary! G2 Unknown Assault 2: Remains Stationary! G3 Unknown Assault 3: Remains Stationary! G4 Unknown Assault 4: Remains Stationary! G5 Unknown Assault 5: Remains Stationary! Mission Objectives Defeat Beta Star! (Partial Victory) Survive! (12/20 Turns) (Total Victory) Ace Note: Previous turn's movement will be in black, current turn's movement will be in green! CP-10-Z Cyclops Notes: Destroyed by ammunition explosion! ZEU-6S Zeus Weight: 80 tons (Assault) HD A(S): 9/9 (3/3) LT A(S): 18/18 (17/17) LT R A(S): 6/6 CT A(S): 26/26 (25/25) CT R A(S): 9/9 RT A(S): 13/18 (17/17) RT R A(S): 6/6 LA A(S): 7/22 (13/13) RA A(S): 19/22 (13/13) LL A(S): 11/24 (17/17) RL A(S): 24/24 (17/17) Heat: 0/30 Overheat Penalty: None Heat Sinks: 17 Movement: 4/6/0 Mechwarrior: Pilot 5, Gunnery 4 Mechwarrior Name: Leutnant Samantha Clover Mechwarrior Player: Mukaikubo Mechwarrior Status: Sprained back (consciousness 3+)! Armament: Large Laser – LT (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!) LRM 15 – RA (Heat: 5, Ammo: 1, Range: (L:21 M:14 S:7 Min:6), Status: OK!) Medium Laser (REAR) – LT(R) (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Autocannon/5 – LA (Heat: 1, Ammo: 1, Range: (L:18 M:12 S:6 Min:3), Status: OK!) Critical Damage: None! Notes: No hands BNC-3S Banshee Notes: ‘Mech destroyed, pilot killed! WLF-1 Wolfhound Notes: ‘Mech destroyed, pilot taken by the Clans! Rommel Tank: Notes: Tank destroyed, crew escaped into the woods! Enemy Status Beta Krait B1 Battle Cobra Critical Damage: Destroyed! Notes: Counts as rough terrain! B2 Thunderchild Tonnage: 50 Critical Damage: Right Arm Destroyed! Notes: Retreated off map! B3 Copperhead Critical Damage: None! Notes: Forced off map! B4 Mugger Tonnage: 65 Target: CP-10-Z Cyclops! Critical Damage: None! Pilot Name: Mechwarrior Azael Pilot: Piloting 4, Gunnery 3 Heat: 0/30 Overheat Penalty: None! Armament: Unknown Notes: B5 Lucerne Tonnage: 65 Target: ZEU-6S Zeus Critical Damage: None! Pilot Name: Mechwarrior Drang Pilot: Piloting 4, Gunnery 3 Heat: 0/30 Overheat Penalty: None! Armament: Unknown Notes: Equipped with ECM, using ECM to generate Ghost Targets!
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# ? Apr 17, 2011 03:01 |
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Wait, I thought pushing someone down a level caused them to actually fall and take falling damage? ...well, wow, that was a really dumb move of mine, then.
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# ? Apr 17, 2011 03:04 |
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Mukaikubo posted:Wait, I thought pushing someone down a level caused them to actually fall and take falling damage? No it wasn't. Wait for him to stand up, then kick him in the head. Also, and the mugger that fell twice in one turn.
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# ? Apr 17, 2011 03:06 |
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That Mugger is going to kill itself at this rate.
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# ? Apr 17, 2011 03:06 |
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KnoxZone posted:That Mugger is going to kill itself at this rate. At least someone in Beta Star is willing to die fighting, eh Knox?
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# ? Apr 17, 2011 03:08 |
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Mukaikubo posted:Wait, I thought pushing someone down a level caused them to actually fall and take falling damage? If it's stupid and it works, it's not stupid.
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# ? Apr 17, 2011 03:09 |
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Zaodai posted:At least someone in Beta Star is willing to die fighting, eh Knox? MechWarrior Knox made a bid, but was defeated and
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# ? Apr 17, 2011 03:13 |
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Well, considering my orders should be... pretty obvious to everyone involved, let me invoke this sacred song: http://www.youtube.com/watch?v=si_gaMUumKY
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# ? Apr 17, 2011 03:14 |
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KnoxZone posted:MechWarrior Knox made a bid, but was defeated and That still doesn't explain his girlish screams over comms while fleeing the field this turn. =P
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# ? Apr 17, 2011 03:23 |
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While the Steiner Rules of unarmed combat were initially intended for boxing matches between mechs, they do not prohibit the use of kicks. Our worthy Clan opponent has shown us his preference for kickboxing, so let us show him how a Steiner kicks by stomping his head in!
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# ? Apr 17, 2011 03:30 |
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I know they're dirty mercenaries and all, but I think that in this instance the Unwearied Second and its valiant defender, Lt. Samantha Clover, needs to take a page from the book of the Caballeros. And that page has only two words on it. Those two words are JUSTICE FOOT.
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# ? Apr 17, 2011 03:40 |
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DivineCoffeeBinge posted:I know they're dirty mercenaries and all, but I think that in this instance the Unwearied Second and its valiant defender, Lt. Samantha Clover, needs to take a page from the book of the Caballeros. Do you think that Samantha Clover and Annie Sue Hurd might be related? C'mon, boxcars!
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# ? Apr 17, 2011 03:49 |
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DivineCoffeeBinge posted:Those two words are JUSTICE FOOT. gently caress YEAH I kind of want that Mugger to annihilate itself standing up. It would be a humiliating end of battle for Azael, and at least Rossi's last word's would mean something.
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# ? Apr 17, 2011 03:55 |
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LeschNyhan posted:gently caress YEAH The Colonel's ghost is haunting that mech's leg.
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# ? Apr 17, 2011 04:00 |
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DivineCoffeeBinge posted:Those two words are JUSTICE FOOT. In the grim darkness of the far Battletech future, there is no justice. There's just us. YEAAAAAAAAAAAAAAAAAAAAAAAAH
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# ? Apr 17, 2011 04:09 |
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Kick 'em in the head!!!! I want our dear POV's reaction to the beaten up Mugger. Rossi sure gave him hell.
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# ? Apr 17, 2011 04:10 |
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Mukaikubo posted:In the grim darkness of the far Battletech future, there is no justice. "In the grim darkness of Battletech's future there is only--" "Boot to the head." "Ow!"
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# ? Apr 17, 2011 04:12 |
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Ain't that a
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# ? Apr 17, 2011 04:21 |
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LeschNyhan posted:gently caress YEAH That would indeed be awesome. Looks like it might happen, too. Echoing the calls for the use of a JUSTICE FOOT by Muk here. Good luck, you're gonna need it! GhostStalker fucked around with this message at 07:03 on Apr 17, 2011 |
# ? Apr 17, 2011 05:58 |
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Mukaikubo posted:Well, considering my orders should be... pretty obvious to everyone involved, let me invoke this sacred song: Given the current tactical situation, I think it's time to turn on the proper tunes: http://www.youtube.com/watch?v=huKSm0tAvhs
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# ? Apr 17, 2011 07:01 |
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It feels like this thread could stand another infusion of Sabaton.
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# ? Apr 17, 2011 07:27 |
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That push was a clever idea. Push the Lucerne out of the fire and claim victory. One large laser is probably enough to finish off the Mugger at this point, securing at least a partial victory. Of course, if the pilot wants to go for the full monty... This is still in the air. One almost unarmed mech against two clanners who can't shoot? Who knows?
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# ? Apr 17, 2011 07:38 |
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Can you fall on top of the downed mech so it can't get up?
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# ? Apr 17, 2011 07:46 |
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Popy posted:Can you fall on top of the downed mech so it can't get up? Just kinda sit on it? Interesting.
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# ? Apr 17, 2011 07:49 |
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Hob_Gadling posted:That push was a clever idea. Push the Lucerne out of the fire and claim victory. One large laser is probably enough to finish off the Mugger at this point, securing at least a partial victory. Of course, if the pilot wants to go for the full monty... Would intentionally pushing the mech out of the fire actually count as the Clanner leaving the combat area?
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# ? Apr 17, 2011 07:50 |
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Trast posted:Would intentionally pushing the mech out of the fire actually count as the Clanner leaving the combat area? Worked just fine last time, didn't it? e: Although this time it's Steiner rules. Hmm. Hob_Gadling fucked around with this message at 08:07 on Apr 17, 2011 |
# ? Apr 17, 2011 08:03 |
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They don't know the rules, we're making them up as we go, and Clans do have comparable rules about fleeing or leaving combat. You could just say "Much like the ancient sumo, and much like your own rules, leaving the combat ring is a forfeit."
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# ? Apr 17, 2011 08:14 |
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Clearly, these Clanners have no conception of a proper Steiner Rules Duel. Looks like Lt. Clover... ... needs to put her foot down.
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# ? Apr 17, 2011 08:15 |
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W.T. Fits posted:Clearly, these Clanners have no conception of a proper Steiner Rules Duel. Looks like Lt. Clover... All the Clanner needs to do to avoid a kick is not stand up, forcing Samantha to make a piloting test or fall.
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# ? Apr 17, 2011 08:16 |
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It's too bad that 'mechs can't perform an elbow drop... Unless we suddenly developed fluffy rules for them!
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# ? Apr 17, 2011 08:18 |
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PoptartsNinja posted:All the Clanner needs to do to avoid a kick is not stand up, forcing Samantha to make a piloting test or fall. Wait you can't kick a mech while it's down? That's the best time to kick! Seriously... can't you step on his head? Just a little? If there is really a rule that says you can't kick someone while they're down, then that is a stupid rule that no one would follow in real life. Sounds like it's time for a house rule! Steiner pilots and mercenaries refusing to kick a down enemy?
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# ? Apr 17, 2011 08:46 |
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Normally, I'd advocate trying to step on the Lucerne's cockpit for maximum amount of . But Leutnant Clover is a clever sort, and desperately needs to buy time. Back off, and let the Clanner stand to eat up a turn. Then proceed with vigorously apply JUSTICE FOOT.
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# ? Apr 17, 2011 08:49 |
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Bad Moon posted:Normally, I'd advocate trying to step on the Lucerne's cockpit for maximum amount of . But Leutnant Clover is a clever sort, and desperately needs to buy time. Back off, and let the Clanner stand to eat up a turn. Then proceed with vigorously apply JUSTICE FOOT. Looks like we're getting set for a game of...Kick the Clan(ner).
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# ? Apr 17, 2011 08:58 |
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Arglebargle III posted:Wait you can't kick a mech while it's down? That's the best time to kick! Seriously... can't you step on his head? Just a little? If there is really a rule that says you can't kick someone while they're down, then that is a stupid rule that no one would follow in real life. Sounds like it's time for a house rule! No, look at the elevation. Samantha's on a hill. If the enemy doesn't stand and she attempts a hit she'll whiff.
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# ? Apr 17, 2011 09:15 |
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She... what? Well normally one would walk up to the target in such a way that one is able to kick it in the head, but I suppose since we have the cardinal rule of "no sharing hexes" to deal with Samantha will only get to stare longingly at the supine enemy from 30 meters away? Is that the idea here? (It still sounds really stupid. )
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# ? Apr 17, 2011 09:28 |
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Arglebargle III posted:She... what? Well normally one would walk up to the target in such a way that one is able to kick it in the head, but I suppose since we have the cardinal rule of "no sharing hexes" to deal with Samantha will only get to stare longingly at the supine enemy from 30 meters away? Is that the idea here? (It still sounds really stupid. ) If you want her in the same hex then in theory she could charge it. I don't see anything in total warfare that precludes charging a prone mech. Much less damage than a kick without any speed behind it though. LeschNyhan fucked around with this message at 09:39 on Apr 17, 2011 |
# ? Apr 17, 2011 09:36 |
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Arglebargle III posted:She... what? Well normally one would walk up to the target in such a way that one is able to kick it in the head, but I suppose since we have the cardinal rule of "no sharing hexes" to deal with Samantha will only get to stare longingly at the supine enemy from 30 meters away? Is that the idea here? (It still sounds really stupid. ) It is an elevation change that would actually be significant to a giant robot of death and estruction. And it's not like they have cameras on their feet to help aim anyways. Hell, I'd imagine it'd be pretty dificult to aim at anything underneath you, as I don't think the cockpit can look down far enough.
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# ? Apr 17, 2011 09:38 |
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# ? Apr 28, 2024 19:27 |
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Can't she just say "If the enemy stands up I'll kick, if he doesn't I'll stand over him and talk trash."
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# ? Apr 17, 2011 09:43 |