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CourValant posted:Yes, we do have to be careful of that Balius, if things start running loose in the 'backfield' up North, none of us are making it through to the South. The problem with the Battlemaster and I trying to keep attacking the Gargoyle is that it's standing in a really obnoxious place. I'm not particularly good at figuring line of sight with different heights and terrain in the way but I think there's only a couple hexes we could even shoot at it from, and they generally include leaving ourselves in the Stone Rhino's sights. It might be better for us all to just gang up on that Nova again and hope it sticks this time. My first thought was that I could just climb straight over this wall and end in 0707, where I can join the pile on the Nova. Puts me at short range to that LBX-20 though and I'm not actually moving enough hexes to generate a move mod at all, so I'm just asking to get a slug in my machine. Most of the other places I can go honestly look just as bad to me with the Stone Rhino and Gargoyle around. Thoughts? Oh, and PTN, it looks like you didn't update the Gargoyle's damage on it's card when you fixed my turn earlier, it's not showing any leg damage.
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# ? Jul 17, 2017 21:46 |
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# ? Apr 28, 2024 18:11 |
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Yakumo posted:I'm not particularly good at figuring line of sight with different heights and terrain in the way but I think there's only a couple hexes we could even shoot at it from, and they generally include leaving ourselves in the Stone Rhino's sights. It might be better for us all to just gang up on that Nova again and hope it sticks this time. For LOS, I'd say ask PTN as he's the final arbitrator. Rather than guess and risk losing a turn, just ask him (either post here, PM, or email). Yakumo posted:My first thought was that I could just climb straight over this wall and end in 0707, where I can join the pile on the Nova. Unless I completely misunderstand the movement rules, you can't just 'climb' over the wall; its H2 and you're at H0, you'll have to use the roads. Yakumo posted:Puts me at short range to that LBX-20 though and I'm not actually moving enough hexes to generate a move mod at all, so I'm just asking to get a slug in my machine. We're going to eat damage this turn, no question (I just ate 15 points to the RT last turn); key is to try and distribute the damage as evenly as possible over the entirety of the lance, without reducing combat effectiveness, while focusing down the OPFOR. There should be enough targets around that eating one AC/20 shot isn't going to be enough to put you down, as long as they don't concentrate on you. As for where to move, that's ultimately up to you; the reason I advocate for firing at the Gargoyle while being in LOS of the two towers is so that the Monitors will 'activate' (based on what PTN said were the activation conditions for those boats).
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# ? Jul 17, 2017 22:11 |
CourValant posted:Unless I completely misunderstand the movement rules, you can't just 'climb' over the wall; its H2 and you're at H0, you'll have to use the roads. From a rules angle, a mech can traverse two height elevations just fine, at the cost of three mp. One to enter the hex, and two to go up (one mp per elevation change).
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# ? Jul 17, 2017 22:17 |
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Mechs can climb two levels at a time, it just takes an additional MP. Since most of you are 3/5 you don't have enough mp to go up and down in the same turn since it takes. 6 total, before even counting facing changes if any.
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# ? Jul 17, 2017 22:17 |
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Mechs can go up or down up to two levels at a time, it just costs extra MP to do it. For me to climb onto the wall takes 3, then going back down will also take 3, so that's all my running MP to move two hexes. I think one of us is misunderstanding the key to activating the Monitors. I thought it was that they could see us and the OpFor don't have line of sight to shoot the towers. Yes, taking the Gargoyle out would help with that, but the Stone Rhino is still parked right next to one of them so it's not an immediate concern.
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# ? Jul 17, 2017 22:19 |
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Olothreutes posted:From a rules angle, a mech can traverse two height elevations just fine, at the cost of three mp. One to enter the hex, and two to go up (one mp per elevation change. Gwaihir posted:Mechs can climb two levels at a time, it just takes an additional MP. Since most of you are 3/5 you don't have enough mp to go up and down in the same turn since it takes. 6 total, before even counting facing changes if any. Yakumo posted:Mechs can go up or down up to two levels at a time, it just costs extra MP to do it. For me to climb onto the wall takes 3, then going back down will also take 3, so that's all my running MP to move two hexes. Thanks Folks, appreciate the clarification. However, since you're facing 0908, don't you have to turn before you can climb? And when you're on the wall, turn again to climb down to 0707? Again, unless I'm completely backwards on the rules, it should take you 2 turns to complete the maneuver? Yakumo posted:I think one of us is misunderstanding the key to activating the Monitors. I thought it was that they could see us and the OpFor don't have line of sight to shoot the towers. I think PTN left it intentional vague on purpose; I can't find the post right now, my read of it was be in LOS of the two towers, and be actively trying to push the OPFOR out of the boat pens. Ultimately, not here to tell you how to play; 'Sag' be shooting the Nova A with (hopefully) the Mauler, pile ons are welcome (might as well guarantee taking the thing down), just be sure of your LOS and positioning for next turn when we have to focus on the Gargoyle (likely, Battlemaster, 'Hata', and 'Sag', with the Mauler taking on the Balius).
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# ? Jul 17, 2017 23:07 |
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Yakumo posted:Oh, and PTN, it looks like you didn't update the Gargoyle's damage on it's card when you fixed my turn earlier, it's not showing any leg damage. I usually don't, it's fixed on my spreadsheets.
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# ? Jul 17, 2017 23:27 |
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Ok, so I am still thinking Battlemaster move to 0809 and hit the Gargoyle. I think there is a good chance that the Stone Rhino will still concentrate fire on the Sagittarius as that was his target last round, so I only need to soak up punishment next turn and hopefully we can advance on the Rhino. As a side note, I really should have started playing "The Time of the Hanse" from my external speakers as I advanced, that may have woken up the Monitor crews. Ninurta fucked around with this message at 05:20 on Jul 18, 2017 |
# ? Jul 18, 2017 04:49 |
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CourValant posted:Thanks Folks, appreciate the clarification. I'm not facing 0908, that's the Battlemaster. I'm the Hatamoto-Chi, currently staring at the piece of wall that you're standing on.
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# ? Jul 18, 2017 05:08 |
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Jew it to it! posted:Ok, so I am still thinking Battlemaster move to 0809 and hit the Gargoyle. I think there is a good chance that the Stone Rhino will still concentrate fire on the Sagittarius as that was his target last round, so I only need to soak up punishment next turn and hopefully we can advance on the Rhino. Stone Rhino won't have a shot, my orders right now are to jump to 0608 and feeding my pulse lasers to the Nova. (unless there's a better suggestion for positioning? I want to make sure we're spread out, and keep heading South) Jew it to it! posted:As a side note, I really should have started playing "The Time of the Hanse" from my external speakers as I advanced, that may have woken up the Monitor crews. Got a link? Can't seem to find what that is, "The Time of the Hanse"? Yakumo posted:I'm not facing 0908, that's the Battlemaster. I'm the Hatamoto-Chi, currently staring at the piece of wall that you're standing on. Ahh, sorry, clearly I'm quite the n00b; its why I try to self identify my 'mech, I keep forgetting who is who. ***** EDIT ***** Jew it to it! posted:Ok, so I am still thinking Battlemaster move to 0809 and hit the Gargoyle . . . so I only need to soak up punishment next turn and hopefully we can advance on the Rhino. Like this move by the way, keep that Gargoyle busy, let me (hopefully) take down that Nova this turn, then we can either take out the Gargoyle and A) head south or B) take on the Rhino. CourValant fucked around with this message at 06:53 on Jul 18, 2017 |
# ? Jul 18, 2017 06:47 |
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CourValant posted:Stone Rhino won't have a shot, my orders right now are to jump to 0608 and feeding my pulse lasers to the Nova. (unless there's a better suggestion for positioning? I want to make sure we're spread out, and keep heading South) "Time of the Hanse" would be sung to the lyrics of "Time of the Mack" just substitute in Hanse for Mack. Bad pun, sorry.
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# ? Jul 18, 2017 17:12 |
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Orders in: going to 0334, assuming South lance does not disagree.
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# ? Jul 18, 2017 17:37 |
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Facing south, reversing to 0703, and opening fire on the Nova, since that seems the most consistent with the northern lance's plans.
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# ? Jul 18, 2017 18:00 |
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Jew it to it! posted:"Time of the Hanse" would be sung to the lyrics of "Time of the Mack" just substitute in Hanse for Mack. Bad pun, sorry. Naw, its good, I just didn't get it! (smile) Either that, or 'Ride of the Valkyries', except you're singing 'Hanse' for the notes. "Ha-Ha-Ha-Haaa-Hanse, Ha-Ha-Ha-Haa-Hanse, Ha-Ha-Ha-Hanse!!!" Kickass Harpsichord posted:Facing south, reversing to 0703, and opening fire on the Nova, since that seems the most consistent with the northern lance's plans. Sounds good, you'll have over-watch on all of us and be ready for the Baluis when it turns the corner.
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# ? Jul 18, 2017 18:18 |
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Gun Jam posted:Orders in: going to 0334, assuming South lance does not disagree. Sounds decent to me. I am not seeing any places where I can get the all important +1 move mod while being in LoS of only one enemy, so I will probably just move into 0433 and decline LoS to everyone this turn, but leaving me in a far better spot to respond to any Summoner Shenanigans next turn.
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# ? Jul 18, 2017 18:48 |
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CourValant posted:"Ha-Ha-Ha-Haaa-Hanse, Ha-Ha-Ha-Haa-Hanse, Ha-Ha-Ha-Hanse!!!" I am now just picturing him singing that to himself in the cockpit.
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# ? Jul 18, 2017 21:39 |
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mekilljoydammit posted:I am now just picturing him singing that to himself in the cockpit. Wait till you see my orders. (smile) Someone is going to be singing that in their cockpit! Next turn, "Kill-the-Clan-ner, Kill-the-Clan-ner, Kill-the-Clan-ner . . . . " The Liberation of Luthien is now a musical! Next mission, all orders will have to be rapped, Hamilton Style!
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# ? Jul 18, 2017 21:50 |
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CourValant posted:Wait till you see my orders. (smile) What's Opera(tion Black Pearl), Doc?
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# ? Jul 18, 2017 22:37 |
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AJ_Impy posted:What's Opera(tion Black Pearl), Doc? A man after my own
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# ? Jul 18, 2017 23:00 |
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[madden mode: ON] "Now, now look here, last play we were talking about how the blitzers had an inside and an outside line on that left side up north, and that's exactly what they did. This is kind of a good news, bad news situation for the offense. The bad news is, if they aren't careful, that Balius is gonna get into the backfield and really mess up their game plan. That's an old-school, smash-mouth kind of player right there and you can't let them have too many free shots at your quarterback, or you are in trouble. The, uh, now the good news is that it takes him out of the play for at least one turn, maybe two, and the offense can focus on breaking through and pushing into the secondary." "That, uh, that yardage up the middle is going to be key in this game. I mean, your rushing game is always important, but it's gonna be most of their playbook right now. They set it up right, they can go 4 on 2 for a couple turns, take the Stone Rhino out of the equation, and start to pressure that second layer down south. That little retaining wall is gonna be key in limiting what the Stone Rhino can see." "Down south it seems like everyone's still getting into the game a bit, figuring out what kind of game it's going to be. Except for that JagerMech. That one's already looking to make some plays. He's a real gunslinger, just havin' fun out there. I dunno if he's really got the arm strength of someone like a Brett Favre, but he's gonna take his shots downfield and he's executing well today. I'm thinking we're gonna want to keep an eye on that guy this game." [madden mode: OFF]
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# ? Jul 18, 2017 23:35 |
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Orders submitted. I am not stepping on anyone's toes, but I do not have it in my heart to completely disengage. I can move to a hex that I am fairly sure has LOS on only one enemy unit, so I am going to keep sending chip damage downfield; also, I did not want to move in a way where I would have difficulty opening the range against the star commander.
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# ? Jul 19, 2017 00:20 |
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Fraction Jackson posted:[madden mode: ON] Phenomenal! Orders Submitted: The ‘Sag’ will jump to 0608, facing 0609, and fire x2 Large Pulse Lasers, x3 Medium Pulse Lasers, and Physical Attack – Kick, at the Nova. Captain Dupont will also hum, “"Ha-Ha-Ha-Haaa-Hanse, Ha-Ha-Ha-Haa-Hanse, Ha-Ha-Ha-Hanse!!!" to the ‘Ride of the Valkyries’.
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# ? Jul 19, 2017 00:26 |
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I'm waiting for an inevitable "Aw crap" moment where someone gets to show off why the Galahad is dangerous by taking a pair of Gauss to the face after an LoS misread. Oh, excuse me, those filthy clanners renamed it the Glass Spider. Also, PTN? THANK YOU for putting one of those in at last. Probably my absolute favorite "second line" Clan mechs just for how goofy it is. Sure, its not particularly fast and it is relatively poorly armored, but dual Gauss can ruin anyone's day if given less respect than it deserves. Also, the whole flippy arms trick is explicitly referenced in the fluff, which is a bonus.
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# ? Jul 19, 2017 05:33 |
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Ronin Of Dreams posted:Also, PTN? THANK YOU for putting one of those in at last. Probably my absolute favorite "second line" Clan mechs just for how goofy it is. Sure, its not particularly fast and it is relatively poorly armored, but dual Gauss can ruin anyone's day if given less respect than it deserves. Also, the whole flippy arms trick is explicitly referenced in the fluff, which is a bonus. I've always liked the Glass Spider, even if it is a "Knockoff" Rifleman. Some deceptively good maneuvering this turn. It might not look like much at a glance but there's some excellent Line of Sight manipulation happening.
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# ? Jul 19, 2017 20:38 |
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PoptartsNinja posted:Some deceptively good maneuvering this turn. It might not look like much at a glance but there's some excellent Line of Sight manipulation happening. For you or for us? (smile)
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# ? Jul 19, 2017 20:53 |
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You're the ones who get to dictate line of sight and it would be very egotistical of me to compliment my own moves in advance.
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# ? Jul 19, 2017 21:00 |
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PoptartsNinja posted:. . . it would be very egotistical of me to compliment my own moves in advance. Might I introduce you to our current President? (smile)
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# ? Jul 19, 2017 21:03 |
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are you ok?
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# ? Jul 19, 2017 21:40 |
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CourValant posted:Might I introduce you to our current President? (smile) I want you to think about the implications of this for a moment.
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# ? Jul 19, 2017 22:46 |
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Alright, I'm just gonna come right out and say it, CourValant: you keep putting (smile) in all your posts, and your posting/writing style is that of a huge goony neckbeard, are you autistic or what? Edit: maybe you're just a teenager or a drama nerd, I don't know but it's annoying.
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# ? Jul 19, 2017 22:51 |
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Konpei Island Update 4 Sumiko raised her Hatamoto-Chi’s arms as Captain Dupont brought her Sagittaire down in her field of fire. Most BattleMechs were incapable of friendly fire without disabling a dozen different safety features, the DI Computer buried at the back of the cockpit wouldn’t permit a machine to fire on an ally. Her motion was equal-parts protest and proof that she meant the Federated Suns officer no harm. She’d had a clear shot at the Thunderchild, but she couldn’t risk taking it with an ally in the way. It hardly mattered, the Sagittaire’s devastating close-range armament practically blew the enemy machine in half. Even a barrage of heavy autocannon hits couldn’t keep the elation out of the Feddie’s victory cry. Sumiko suppressed a smile, she’d been raised her whole life to believe that the soldiers of the Federated Suns, with their tendency towards surrender their commanders showed, lacked a warrior’s spirit. They certainly didn’t lack for bravery and aggression. Centuries of fighting the Draconis Combine had turned cowards into daredevils—if the Draconis Combine had shown even half this aggression during the initial Clan invasion, perhaps things would have been much different. Movement Phase BattleMaster - Insufficient MP to face hex 0810: needs 7, has 6! Shooting Phase BattleMaster (Player) - Fires PPC at Gargoyle (2 base + 0 range + 2 movement + 3 enemy movement + 2 minimum range = 9): rolled 10, hit Right Torso (16/26 armor remaining)! - Fires PPC at Gargoyle (2 base + 0 range + 2 movement + 3 enemy movement + 2 minimum range = 9): rolled 9, hit Left Leg (14/34 armor remaining)! - Fires Medium Laser at Gargoyle (2 base + 0 range + 2 movement + 3 enemy movement = 7): rolled 11, hit Right Leg (29/34 armor remaining)! - Fires Medium Laser at Gargoyle (2 base + 0 range + 2 movement + 3 enemy movement = 7): rolled 4, miss! - Fires Medium Laser at Gargoyle (2 base + 0 range + 2 movement + 3 enemy movement = 7): rolled 11, hit Left Torso (21/26 armor remaining)! - Fires Medium Laser at Gargoyle (2 base + 0 range + 2 movement + 3 enemy movement = 7): rolled 11, hit Right Leg (24/34 armor remaining)! - Fires Small Laser at Gargoyle (2 base + 0 range + 2 movement + 3 enemy movement = 7): rolled 11, hit Right Arm (23/26 armor remaining)! TAC! - Gains 35 heat, sinks 34! Sagittaire (Player) - Fires Large Pulse Laser at Nova (3 base + 0 range + 3 movement + 2 enemy movement - 1 pulse laser - 1 targeting computer - 1 improved targeting short = 5): rolled 9, hit Right Torso (0/18 armor, 10/12 structure remaining)! Crit! - Fires Large Pulse Laser at Nova (3 base + 0 range + 3 movement + 2 enemy movement - 1 pulse laser - 1 targeting computer - 1 improved targeting short = 5): rolled 7, hit Right Torso (0/12 structure remaining)! Torso destroyed! `Mech crippled! - Fires Medium Pulse Laser at Nova (3 base + 0 range + 3 movement + 2 enemy movement - 1 pulse laser - 1 targeting computer - 1 improved targeting short = 5): rolled 6, hit Left Arm (0/16 armor, 7/8 structure remaining)! Crit! - Fires Medium Pulse Laser at Nova (3 base + 0 range + 3 movement + 2 enemy movement - 1 pulse laser - 1 targeting computer - 1 improved targeting short = 5): rolled 11, hit Center Torso (17/24 armor remaining)! - Fires Medium Pulse Laser at Nova (3 base + 0 range + 3 movement + 2 enemy movement - 1 pulse laser - 1 targeting computer - 1 improved targeting short = 5): rolled 7, hit Center Torso (10/24 armor remaining)! - Gains 35 heat, sinks 34! Hatamoto-Chi (Player) - Primary target already out of battle! - Gains 2 heat, sinks 20! Mauler (Player) No Line of Sight to primary target! - Gains 2 heat, sinks 22! Hunchback (Player) - Holds fire! - Gains 1 heat, sinks 20! Naginata (Player) - Holds fire! - Gains 1 heat, sinks 30! JagerMech (Player) - Fires Light Autocannon at Ha Otoko (3 base + 2 range + 1 movement + 0 enemy movement = 6): rolled 9, hit Right Leg (24/29 armor remaining)! - Fires Light Autocannon at Ha Otoko (3 base + 2 range + 1 movement + 0 enemy movement = 6): rolled 8, hit Center Torso (26/31 armor remaining)! - Fires ER Light Autocannon at Ha Otoko (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 2, miss! - Fires ER Light Autocannon at Ha Otoko (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 9, hit Right Leg (19/29 armor remaining)! - Gains 5 heat, sinks 20! Summoner - Holds fire! - Gains 5 heat, sinks 20! Ha Otoko - Fires LRM-10 at JagerMech (3 base + 2 range + 2 movement + 1 enemy movement = 8): rolled 5, miss! - Fires LRM-20 at JagerMech (3 base + 2 range + 2 movement + 1 enemy movement = 8): rolled 4, miss! - Gains 12 heat, sinks 13! Glass Spider - No Line of Sight to target! - Gains 3 heat, sinks 20! Timber Wolf - Holds fire! - Gains 2 heat, sinks 20! Epona A #1 - Holds fire! Epona A #2 - Holds fire! Gargoyle - Fires ER Large Laser at BattleMaster (3 base + 0 range + 3 movement + 1 enemy movement - 1 targeting computer - 1 stabilized weapons = 5): rolled 2, miss! - Fires ER Large Laser at BattleMaster (3 base + 0 range + 3 movement + 1 enemy movement - 1 targeting computer - 1 stabilized weapons = 5): rolled 9, hit Left Torso (19/27 armor remaining)! - Fires ER Small Laser at BattleMaster (3 base + 0 range + 3 movement + 1 enemy movement - 1 targeting computer - 1 stabilized weapons = 5): rolled 6, hit Right Arm (25/28 armor remaining)! - Fires ER Small Laser at BattleMaster (3 base + 0 range + 3 movement + 1 enemy movement - 1 targeting computer - 1 stabilized weapons = 5): rolled 4, miss! - Fires Streak SRM-6 at BattleMaster (3 base + 0 range + 3 movement + 1 enemy movement - 1 targeting computer = 6): rolled 3, fails to lock-on! - Gains 33 heat, sinks 32! Nova - Fires LB-20X Autocannon (slug) at Sagittaire (3 base + 0 range + 2 movement + 2 enemy movement = 7): rolled 7, hit Center Torso (24/44 armor remaining)! - Fires ER Medium Laser at Sagittaire (3 base + 0 range + 2 movement + 2 enemy movement = 7): rolled 9, hit Right Arm (26/31 armor remaining)! - Fires Machine Gun at Sagittaire (3 base + 0 range + 2 movement + 2 enemy movement = 7): rolled 8, hit Left Leg (34/39 armor remaining)! - Fires Machine Gun at Sagittaire (3 base + 0 range + 2 movement + 2 enemy movement = 7): rolled 9, hit Right Leg (34/39 armor remaining)! - Fires Machine Gun at Sagittaire (3 base + 0 range + 2 movement + 2 enemy movement = 7): rolled 7, hit Right Leg (29/39 armor remaining)! - Fires Machine Gun at Sagittaire (3 base + 0 range + 2 movement + 2 enemy movement = 7): rolled 3, miss! - Gains 13 heat, sinks 26! Balius - Holds fire! - Gains 2 heat, sinks 24! Stone Rhino - Fires Gauss Rifle at BattleMaster (3 base + 2 range + 0 movement + 1 enemy movement = 6): rolled 8, hit Left Leg (4/27 armor remaining)! - Fires Gauss Rifle at BattleMaster (3 base + 2 range + 0 movement + 1 enemy movement = 6): rolled 7, hit Left Torso (21/36 armor remaining)! - Gains 2 heat, sinks 20! Epona Prime #1 - Holds fire! Epona Prime #2 - Holds fire! End Phase: Gargoyle - Through-armor critical chance in Right Arm: rolled 7, no critical hits sustained! Physical Combat Phase: BattleMaster (Player) - Attacks Gargoyle with Sword (4 base + 2 movement + 3 enemy movement - 2 Sword = 7): rolled 10, hit Left Leg (4/34 armor remaining)! Player Status: Opposing Force Status: Special Rules Special weapon and minimum range rules are in effect! Primary Objectives - Join forces with Isoroku Kurita (0/1) - Avoid damaging the Luthien Armor Works Facility (0/17 remaining) Secondary Objectives - Secure the Monitor Naval Vessels (0/16) - Protect the Monitor Naval Vessels as they escape (0/16) Orders Due: Midnight Saturday!
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# ? Jul 19, 2017 22:58 |
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Mezzanon posted:Alright, I'm just gonna come right out and say it, CourValant: you keep putting (smile) in all your posts, and your posting/writing style is that of a huge goony neckbeard, are you autistic or what? Pot meet Kettle, Kettle meet pot (Farts)
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# ? Jul 19, 2017 23:05 |
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PoptartsNinja posted:I want you to think about the implications of this for a moment. Ummm, not sure I follow? Didn't mean to offend, did I say something untoward? Mezzanon posted:. . . you keep putting (smile) in all your posts, and your posting/writing style is that of a huge goony neckbeard, are you autistic or what? If it bothers people this much, I'll stop doing it. I don't like using emojis, and, I will want to convey the context of my messages. I'll use actual smilies if people prefer. And no, I am not any of those things you suggested; you can keep guessing, if you want to turn it into a game? PoptartsNinja posted:Konpei Island Update 4 Wow. Okay, so as the 'Hata' didn't fire, I'm assuming the Nova is Mission Killed? No need to worry about that AC/20 any more? And, the OPFOR didn't move? Is that just a map update error? ***** Edit ***** Nevermind, new map posted! CourValant fucked around with this message at 23:17 on Jul 19, 2017 |
# ? Jul 19, 2017 23:15 |
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CourValant why are you able to communicate on a dead comedy forum but no other means?
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# ? Jul 19, 2017 23:39 |
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Also that sagitairre fragged that loving Nova.
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# ? Jul 19, 2017 23:47 |
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Viva Miriya posted:CourValant why are you able to communicate on a dead comedy forum but no other means? Preference and time constraint. I don't have any of the IRC 'stuff', and I don't have the time to learn it and set it up. I also don't want to get into long drawn out discussions about how my 'style' is annoying. Is this a problem? I thought we've been communicating orders and and our ideas rather well. ***** Edit ***** Viva Miriya posted:Also that sagitairre fragged that loving Nova. Yeah she did! Turns out Captain DuPont is a woman; hooray for equal opportunity fragging!!!
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# ? Jul 19, 2017 23:48 |
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CourValant posted:Preference and time constraint. Oh ok that makes sense. You are annoying but I thought there might be more to it than that. Anyway go on and keep putting points on the board.
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# ? Jul 19, 2017 23:52 |
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Southern group: We kind of have two options. The first is that we turn about and focus fire on Someone and try to put a kill on the board ASAP. The second is we run for the north; you two start sprinting up the west side of the map while I try to hold their attention for a few rounds to give you two time to run. I do not much like plan #2 because we are all very slow, even though the northern group is having a hard time finding an opening to break through to us, but I can move to support either plan.
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# ? Jul 19, 2017 23:58 |
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Mezzanon posted:. . . I don't know but it's annoying. Viva Miriya posted:. . . you are annoying but I thought there might be more to it than that. I . . . Wow. Maybe I should just post about the mission and try to socialize less.
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# ? Jul 19, 2017 23:59 |
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# ? Apr 28, 2024 18:11 |
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CourValant posted:I . . . Wow. (smile)
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# ? Jul 20, 2017 00:00 |