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anakha posted:
Nope, the OpForce just wasn't in a position to spot the jump. It was a very near thing.
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# ? Sep 27, 2017 22:18 |
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# ? Apr 28, 2024 00:13 |
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Contact #1 - Solitaire Contact #2 - Arctic Fox Contact #3 - Uller/Kit Fox C Contact #4 - Morrigan Contact #5 - Arctic Wolf
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# ? Sep 27, 2017 22:36 |
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I just hope one of these is a Timber Wolf variant even if I don't have the innate Btech knowledge to pick it out by it's stats.
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# ? Sep 27, 2017 22:46 |
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#3 Kitfox C #4 Piranha 3 #5 Shadow Cat
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# ? Sep 27, 2017 22:52 |
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EponymousMrYar posted:I just hope one of these is a Timber Wolf variant even if I don't have the innate Btech knowledge to pick it out by it's stats. Assuming canon configs only, there's a slight chance: there's a timber wolf with ECM+active probe (so it could be #2 or #3), but it's a custom load-out, belongs to the bounty hunter.
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# ? Sep 27, 2017 23:02 |
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Don't feel bad guys. I'm pretty sure maintaining stealth for three whole turns puts in the top 10% of goons.
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# ? Sep 27, 2017 23:03 |
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Voyager I posted:Don't feel bad guys. I'm pretty sure maintaining stealth for three whole turns puts in the top 10% of goons. I'm genuinely impressed they're managing to keep it a Sneaking Mission for as long as they are.
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# ? Sep 27, 2017 23:16 |
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PoptartsNinja posted:Snake Pit Betting Pool Guess for Unknown #3: Hellbringer (Loki) ***** Will edit later to include guess for Unknown #4 and #5.
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# ? Sep 27, 2017 23:55 |
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Snake Pit 4 “Captain.” “What do you have for me, Rapallino?” Captain Rose D’antonio leaned her ‘Mech forward, peering around the corner of the building she’d chosen to hide behind. She didn’t have a great view from here, but any further forward risked being spotted by Clan forces. One of the premier Scout ‘Mechs of the old Star League, the Mongoose was one of a select few BattleMechs capable of turning its head, giving its pilot an unparalleled field of view when the circle-vision strip was disabled. Narinder Rapallino gestured with the all-too-human left hand of his Hitman, and flashed a couple of comm. frequencies her way. “I’ve been filtering out the Clan front line channels, and picked up something interesting. Take a listen. Start with the 97, then take a listen to the 30.” Rose keyed in the frequency, making sure her receiver was set to listen-only. After a moment, she got a crackle. “Contact, grid forty-seven. Moving west. Now moving south. Contact lost.” The speaker sounded young. Young and bored. “Good report, Cadet,” an older voice replied. “In a real battle, you have to keep your eyes open even while maneuvering. Watch those corners, and try to take your patrol circuits a little faster each time. There is a lot of electronic noise tonight, so do not forget to cycle your ECM modes periodically. Failure to report contact when a Freebirth BattleMech moves through your Ay-Oh-Oh is a demerit, and I want perfect scores toni—” Rose silenced the frequency, shaking her head in disbelief. The city was under direct attack and the Clans were running a baby’s first scout patrol exercise and filling their own airwaves with dozens of false contact reports. She rubbed the bridge of her nose with one hand, then mimed the gesture with the Mongoose—careful not to accidentally smash the `Mech’s multi-ton fist into her cockpit. Rapallino’s Hitman bobbed in an approximation of a nod. “Hell,” she murmured, then keying in the second frequency. “-ling you, Austėja, there is something strange going on,” a man complained gruffly. “They would not pull us off the front lines for something as lovely as training patrol.” “Yes they would,” a young-sounding woman replied. All Clanners sounded young. As fiercely as they fought, to Rose they all sounded like inexperienced children. “You’re just upset that the Trueborn are hogging all the glory again. I’ll take you to that Tempura place you like after patrol, that’ll make you feel better.” “Three contractions,” the first speaker replied. “You owe me Takoyaki.” “Eat me, abtakha. Chander, what do you call a Nova Cat with a sense of humor?” There was a momentary pause. “I do not know.” “I don’t know either, I’ll tell you if I ever meet one.” Another pause, a little longer than the first. “Two more contractions. Now you owe me sushi,” the speaker trailed off a a Clan BattleMech came around the corner of a building down the block. It was spindly, lanky even, like a robotic teenager. Its aircar-shaped head swiveled wildly as the pilot realized he was surrounded. N/A Map Link Player Status: Opposing Force Status: Special Rules Half-Blind – Enemy scout units are marked by blips, they are patrolling along set paths. If line of sight is established the players have 3 turns to destroy enemy scouts, or two turns to destroy enemy Star Commanders before reinforcements are summoned. Primary Objectives - Find and Destroy enemy command post (0/1) - Evade or Destroy enemy scouts (0/3) Secondary Objectives - Destroy alerted enemies before they can call for assistance - - Kit Fox C (2 turns remaining) - - Parash (3 turns remaining (alerted via active probe)) - - Falcon (2 turns remaining) This Turn's Betting Pool Points Unknown #1 - Scintilla (30 ton guess) - 1 point - Goatface (30 ton guess) - 1 point - Farraday (30 ton guess) - 1 point - TheParadigm (30 ton guess) - 1 point Unknown #2 - Gun Jam (Parash) - 3 points - TheParadigm (Parash) - 3 points - jng2058 (Parash) - 3 points Unknown #3 - Gun Jam (Kit Fox C) - 3 points - Raverrn (Kit Fox C) - 3 points - goatface (Kit Fox C) - 3 points Leaderboard - Gun Jam - 6 points - TheParadigm - 4 points - Goatface - 4 points - Raverrn - 3 points - jng2058 - 3 points - Scintilla - 1 point - Farraday - 1 point Orders Due: Midnight Saturday! PoptartsNinja fucked around with this message at 02:49 on Sep 28, 2017 |
# ? Sep 28, 2017 00:07 |
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Roughneck DSI Woohoo, first targeted 'mech of the scenario! Okay, strategy-wise, this may just be a brutal knife-fight. I'm at optimum range right now, so I think unloading on the thing may be my best option. Priority-wise, the 2-turn-until-general-alerts are our primary targets right now.
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# ? Sep 28, 2017 00:17 |
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The Centurion can potentially one-shot the Falcon by flanking it thanks to the PPC Capacitor, so the Roughnecks and Bandersnatch may want to include an order to delay their shooting phase until after the Centurion attacks to avoid wasting ammo.
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# ? Sep 28, 2017 00:21 |
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PTN, will these scouts react to weapons fire in LoS? Looks like firer and target are both obscured.
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# ? Sep 28, 2017 00:28 |
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Quickdraw Ok, looks like the Kit Fox is my main target this turn. Charger, it looks like you can get into melee range of the Kit Fox if you run to 1041. I'll be looking to do the same by running to 0942. Will that be your primary target, too? A good punch or kick from an 80-tonner could ruin that Clanner's day. Anybody else going after the Kit Fox? My main concern is that the Mech in 2336 will have LOS in our direction. anakha fucked around with this message at 00:38 on Sep 28, 2017 |
# ? Sep 28, 2017 00:31 |
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raverrn posted:PTN, will these scouts react to weapons fire in LoS? Looks like firer and target are both obscured. They're not looking for it but it might make them suspicious. They still have to see a player unit to be alerted.
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# ? Sep 28, 2017 00:31 |
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anakha posted:Quickdraw I will be, too, but keep an eye on the scout to the northeast. He can see pretty far down that road.
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# ? Sep 28, 2017 00:33 |
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raverrn posted:I will be, too, but keep an eye on the scout to the northeast. He can see pretty far down that road. Yeah, I noticed that too. Updated my original post to indicate where I'm planning to go, that should break LOS. E: you can also run to 0841 and get decent move mods while staying out of LOS. Anybody else going after the Kit Fox shouldn't go any further north than 1043, though. anakha fucked around with this message at 01:04 on Sep 28, 2017 |
# ? Sep 28, 2017 00:40 |
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Spider If you guys want, I can jump to 840 behind the Kit Fox, shoot it in the back and then try to sweep the leg. Alternately, I could DFA it. Or I could leave it to you guys and make a mad dash up the left side of the map.
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# ? Sep 28, 2017 00:59 |
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Wait, did the pilot that spotted the GoonForce mech think it was a false positive set up for the training exercise?
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# ? Sep 28, 2017 01:20 |
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I would, uh, not suggest spending the small amount of leg armor you have on the Spider on DFAs.
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# ? Sep 28, 2017 01:42 |
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Yeah, just getting behind the Kit Fox and wrecking it's rear armor should be fine.
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# ? Sep 28, 2017 01:45 |
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Now I feel bad for the Opfor. They're the kind of clanners you want in your sphere - the kind that gets converted into heathen contraction using freebirths by good asian food.
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# ? Sep 28, 2017 01:46 |
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DatonKallandor posted:Now I feel bad for the Opfor. They're the kind of clanners you want in your sphere - the kind that gets converted into heathen contraction using freebirths by good asian food. So, Uncle Chandy was right all along? Heck, I can't blame them; I'd do far worst things for good gyoza and Hakata ramen.
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# ? Sep 28, 2017 01:49 |
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I got a point and I am deeply ambivalent about my success. Urbanmechs all the way down.
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# ? Sep 28, 2017 01:50 |
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CourValant posted:Heck, I can't blame them; I'd do far worst things for good gyoza and Hakata ramen. This, but for nigiri sushi and tsukemen.
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# ? Sep 28, 2017 01:57 |
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anakha posted:This, but for nigiri sushi and tsukemen. Chirashi Bowl, all the way. Also, to illustrate just how far these Clanners have fallen, they're into Takoyaki. Seriously, their barracks are nothing more than Otaku flop houses, where they sit on the floor watching bootlegs, while cramming their mouths with octopus balls.
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# ? Sep 28, 2017 02:06 |
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Chirashisushi is for real p. great Because I'm already used to eating bowls of rice with stuff on top so that's just natural.
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# ? Sep 28, 2017 02:27 |
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I have four points, not three
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# ? Sep 28, 2017 02:36 |
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BANDERSNATCH For movement, I'm thinking 1246, although 1346 works fine for me if someone needs 1246 for ~reasons~ For gratuitous ultra-violence, thinking conditional of: Postpone firing/initiative(?) until after Centurion AND both Roughnecks If Falcon 'Mech in 1047 is not destroyed; Then: Fire 4 Medium Lasers first; Then: Fire 2 LBX Autocannons loaded with Cluster Rounds Else If Falcon 'Mech in 1047 IS destroyed; Hold fire I feel like I should mention that I love shotguns in FPS games, so I pretty much plan on using cluster rounds liberally assuming we can get decent holes punched in armor for crit-seeking. I figure I have the ammo for an overkill here, especially if this thing isn't dead after Centurion + 2x Roughnecks roughing it's neck. I can't conditional away a "stop firing" order, correct? I declare what I'm shooting and if it dies halfway through, tough poo poo, yeah? This order has a fair amount of heat associated with it (18 heat, if I'm calculating correctly? Unless turning counts as a move for heat calculation purposes, then it would be 19, I guess), but I think I sink 20/turn, so whatevs As an aside, I'm seeing a decent amount of Anti-Missile systems on these guys. How does that affect my LRMs? They're a minor reason I'm not firing those this turn (the other reason being that I think we're about to murder the everloving poo poo out of this Falcon)
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# ? Sep 28, 2017 02:37 |
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All y'all need to stop making me miss real Japanese food this instant. I remember this place in an alley behind city hall that made tendon with shrimp the size of bratwursts and the sauce had the faintest taste of maple syrup oh god so hungry
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# ? Sep 28, 2017 02:37 |
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CourValant posted:Chirashi Bowl, all the way. Man, takoyaki is delicious. At least they aren't inhaling Pocky or the 31st Century equivalent. And unagidon, tonkotsu ramen, and katsu curry all the way. I just had some of the last an hour ago, and I'm already craving some more.
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# ? Sep 28, 2017 02:37 |
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mercenarynuker posted:BANDERSNATCH Yea, once you start shooting a target if it dies after you've shot only half your weapons you can't swap to a new target. You can only conditionally change targets in the case that your target is dead before you start firing.
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# ? Sep 28, 2017 02:50 |
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mercenarynuker posted:as an aside, I'm seeing a decent amount of Anti-Missile systems on these guys. How does that affect my LRMs? They're a minor reason I'm not firing those this turn (the other reason being that I think we're about to murder the everloving poo poo out of this Falcon) AMS only protects the `Mech that's carrying them, they reduce the number of hits by burning ammo to add -2 to the missile table. One AMS can affect one missile system per turn.
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# ? Sep 28, 2017 02:51 |
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anakha posted:Yeah, I noticed that too. Updated my original post to indicate where I'm planning to go, that should break LOS. We need to avoid the whole line of sight - moving though it is as good as stopping in it. The Von Rohrs is good where I am, but I don't think the Quickdraw or Charger can get LoS this turn without being spotted.
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# ? Sep 28, 2017 03:14 |
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raverrn posted:We need to avoid the whole line of sight - moving though it is as good as stopping in it. The Von Rohrs is good where I am, but I don't think the Quickdraw or Charger can get LoS this turn without being spotted. You're probably right. Let me double-check that. PTN, will the Mech in 2336 be alerted if any Mech passes through 1440 this turn?
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# ? Sep 28, 2017 03:30 |
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PoptartsNinja posted:The Centurion can potentially one-shot the Falcon by flanking it thanks to the PPC Capacitor, so the Roughnecks and Bandersnatch may want to include an order to delay their shooting phase until after the Centurion attacks to avoid wasting ammo. I don't have ammo. None of the revealed enemies are Star Commanders. The Kit Fox is not fast enough to disengage and run away from the Roughnecks, let alone the faster units in the area. All of the enemies are not particularly good pilots, and all of them are relatively low on firepower save the Falcon, which is "merely" anemic. I set myself up for a perfect shot at the Falcon, and I will take my shot at the Falcon. Other Roughneck, Centurion let's blow the gently caress out of this guy. PTN's suggestion for Robert to fire after the other two of us is a good one. Sentinel, Bandersnatch, the theme of the turn is "MAXIMUM VIOLENCE". If the Falcon is dead before you shoot, perfect. If it's not, we need to not waste the opportunity to really, really make sure that it's dead. Charger, Quickdraw, you both have the movement speed (at a run) to get all up in that Kit Fox's face from both of the hexes to its front. It will not appreciate that. At all. It's slow enough that you can repeat next turn, if it's necessary. Von Rohrs, you have the MP to get to the Kit Fox's side while being equally up close and personal. This also puts you in good position to go after the Parash next turn if the Kit Fox ends up murdered really hard in the face. Spider, you can make it to perfect range on the Parash to start loving it up, but probably shouldn't because that scout is suspicious and you're in a very visible position to jump out of. Hitman you can do practically the same weaving around the Falcon and using your MASC. ***Disclaimer: these are suggestions, not demands. This is also the only turn I'll be even a quarter this thorough with them, because this turn feels really important.*** ***Disclaimer IIC: Under the above, the Charger, Quickdraw, and Von Rohrs would all be momentarily visible. The above is operating under the assumption that the orange scout will turn to investigate, since the visibility would only be during movement; the destination hexes are out of LOS.*** Strobe fucked around with this message at 04:06 on Sep 28, 2017 |
# ? Sep 28, 2017 04:04 |
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Ugh, I was just about to post my guesses when the internet went out. Here are my other two now that the Kit Fox is revealed: Unknown 4 - Morrigan Unknown 5 - Arctic Wolf
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# ? Sep 28, 2017 06:44 |
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anakha posted:You're probably right. Let me double-check that. This is the critical question for this turn. If yes, that makes the entire line from 2336 to 1042 hot, and forces us to choose between alerting something we more than likely can't catch, or losing a halfway-decent chance to cripple the Kit Fox this turn. If it comes to it, I'd go with the latter. Maybe we could try to squeeze the Hitman and/or Mongoose behind the Falcon at 948 to put some pressure on the Parash, we are going to have to multitask for these next two turns. PTN, will mission kills work the same in this scenario as previously? Getting a leg blown off doesn't mean your radio stops working, after all.
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# ? Sep 28, 2017 06:59 |
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The radio and training fluff does explain why alerts aren't happening instantaneously, too, which is a nice detail. And the answer is "because the Clanners are idiots."
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# ? Sep 28, 2017 07:08 |
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Charger I said in my previous movement order to turn right two hex faces to face 1342. That would allow me to run to 0942 and end the movement facing north to open up on the Kit Fox and leave room for the Quickdraw to jump to 1041. Will that cause too much of a problem with that scout at 2336 seeing the movement?
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# ? Sep 28, 2017 08:48 |
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# ? Apr 28, 2024 00:13 |
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I'm ok with running to either 1041 or 0942, but that depends on PTN's clarification on the Mech in 2336. After what happened last turn, I'm hesitant to use jump jets again given PTN's warning in the previous page.
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# ? Sep 28, 2017 08:59 |