|
Quickdraw Currently considering a jump to 2612 in anticipation of the Timber Wolf's next move. Would DSI or the BANDERSNATCH be willing to take 2210 to keep that Clanner from backing up north?
|
# ? Nov 23, 2017 01:22 |
|
|
# ? Apr 28, 2024 07:40 |
|
Welp. The Captain went down like a boss. Here's hoping the rest of you can finish this off. It's been fun stomping around with all of you.
|
# ? Nov 23, 2017 03:32 |
|
This is going to be such a close/good fight to the end here! I think Goons have it if they can avoid losing anyone else to the Timberwolf, but even a couple mechs going down will dramatically tilt the odds.
|
# ? Nov 23, 2017 03:59 |
|
BANDERSNATCH I am always willing to advance to melee range with our hated foe. He can still Kool-Aid through the building (only a Med construction), but that entails a certain amount of risk
|
# ? Nov 23, 2017 04:09 |
|
AJ_Impy posted:Now that is how you Hunchback IIC. Get incandescently hot, destroy an enemy mech with your last UAC20 shots, take a cockpit hit to make sure you are not walking away from this. Seyla! He actually hit with all of his 10 rounds, including three rounds of ultra.
|
# ? Nov 23, 2017 06:49 |
|
Bronislaw Cobb fought so hard, all that was left of his hunchie was half a leg and a bit of structure underneath the charred remains of his cockpit.
|
# ? Nov 23, 2017 07:24 |
|
RA Rx posted:He actually hit with all of his 10 rounds, including three rounds of ultra. Nine, he lost one when the torso was destroyed. I kept rolling 10s and 11s on the missile table. On the plus side, that means Grier probably won't be doing the same thing.
|
# ? Nov 23, 2017 07:46 |
|
Actually, it is likely hilarious if PTN has to write Grier's thoughts if he somehow beat gooncompany. "Eh, I had wanted to go down in glory so we get absorbed and survive in some form... ...now what?"
|
# ? Nov 23, 2017 08:28 |
|
PoptartsNinja posted:Nine, he lost one when the torso was destroyed. I kept rolling 10s and 11s on the missile table. Ugh, that's still 180 damage. Basically cost our forces most of the advantage they accumulated in the first half. He did good. I'd say that's not how statistics work, but you do use physical dice... Their dark magic is much preferable to atmospheric noise RNGs or whatever. Weissritter posted:Actually, it is likely hilarious if PTN has to write Grier's thoughts if he somehow beat gooncompany. Grier is probably going to throw in an extra handicap if he thinks he's winning, while putting on as grand a show as possible to his underlings. RA Rx fucked around with this message at 12:58 on Nov 23, 2017 |
# ? Nov 23, 2017 08:36 |
|
RA Rx posted:I'd say that's not how statistics work, but you do use physical dice... Their dark magic is much preferable to atmospheric noise RNGs or whatever. There were a lot of other dice in between each shot, I'd say I'm still probably rolling statistically average, it just doesn't look that way when one 'Mech gets extremely lucky. ... I rolled all the low numbers when the Hunchback was getting its arm blown off by falling debris.
|
# ? Nov 23, 2017 16:46 |
|
Oh, I meant your dice are probably planning to screw Grier over. That arm flex was awesome.
|
# ? Nov 23, 2017 17:26 |
|
I was really wondering whether the players would have enough damage to drop the building, I cheered when it happened (it was closer than people probably realize) ... And then the Hunchback survived it, and I had to write something. Hunchback IIC's manufacturer is "Various," there's no reason one of those couldn't be Toyota.
|
# ? Nov 23, 2017 18:04 |
|
So, anybody gonna say it? Whether you're in the States or not, Happy Thanksgiving, Everyone
|
# ? Nov 23, 2017 18:09 |
|
RIP Hunchback IIC and Bronislaw Cobb, I guess he went out as fitting as a Clanner would want to, managing to empty his bins and do a ton of damage with them, taking out an enemy (even if it was only a light, albeit a commander as well, if he knew that) in his last moments, amongst other damage done to the enemy. Now if that Timber Wolf wasn't as annoying to pin down.
|
# ? Nov 23, 2017 20:42 |
|
That Hunchback II went out as all Hunchback IIs dream to do, with Autocannons blazing and zero fucks given.
|
# ? Nov 23, 2017 21:00 |
|
Spider Not really sure where I should head to this turn, and I'm kinda running on fumes from having to work Black Friday and today. Anyone got any suggestions?
|
# ? Nov 25, 2017 21:58 |
|
anakha posted:Quickdraw DSI As the Bandersnatch is already taking 2210, I'll move to provide fire and try to lock off any escape routes through the building. Moving to 1912, which should cover most LOS moves if it decides to run through buildings. Hopefully it'll be targetable. Not exactly moving a ton, but my movement mod is the least of my concerns right now. Hedningen fucked around with this message at 01:10 on Nov 26, 2017 |
# ? Nov 25, 2017 22:55 |
|
CourValant posted:So, anybody gonna say it? I give thanks for the destruction of that drat Hunchback. Now I'll be really thankfully if the heroic Spider that's poking the Madcat continues to survive. W.T. Fits posted:Spider Somewhere that would force secondary targeting? If you're allowed to zip around and land where you started that would help block the Timber Wolf.
|
# ? Nov 26, 2017 02:16 |
|
W.T. Fits posted:Spider Quickdraw With the Hunchback down, our teammates in the south don't have anyone to shoot this turn. Perhaps a jump to the HD6 building on the right side of the map and spotting for the BANDERSNATCH and Charger's LRMs would work? E: My orders are in - jumping to 2411 if the Spider jumps out, to keep the Timber Wolf hemmed in, otherwise jumping to 2612. That Clanner's probably going to put me down this turn, so I hope we can get some good damage in before this mech gets wrecked. This is probably the best way for this chinpira to go out anyway. anakha fucked around with this message at 02:47 on Nov 26, 2017 |
# ? Nov 26, 2017 02:34 |
|
W.T. Fits posted:Spider If you need an extension, let me know. I'm a little over-stressed myself, so believe me, I understand. Not that I'm fishing for an excuse or anything. /tsundere
|
# ? Nov 26, 2017 03:09 |
|
BANDERSNATCH I hope you guys are proud of me, I worked against like 6 different impulses to throw in the word "Contingency". Putting my back to the H-grade building, in the event the Timberwolf busts through the one in the south to get out of LOS, it'll at least keep him in my firing arcs. Exposes my left side to some danger, but hoping I'm a less tempting target this round MOVEMENT: Rotate one hex facing to face Hex 2210 (1mp) Walk forward one hex to Hex 2210 (1mp) Rotate two hex facings to face Hex 2211 (2mp) SHOOTING: If the Timber Wolf D is within LOS, then fire 4 ML 2 LBX loaded with Cluster ammo If the Timber Wolf D is beyond minimum range and within LOS (or another player has Spotted it), then fire 3 LRMs at it PHYSICAL: If the Timber Wolf D ends its turn adjacent to me, kick it
|
# ? Nov 26, 2017 03:10 |
|
mercenarynuker posted:BANDERSNATCH The Timber Wolf still has plenty of armor - you might wanna throw slugs at it instead, unless you're fishing for head hits.
|
# ? Nov 26, 2017 04:08 |
PoptartsNinja posted:If you need an extension, let me know. Get this man a hyperbolic time relaxation chamber, STAT. vorebane fucked around with this message at 05:12 on Nov 26, 2017 |
|
# ? Nov 26, 2017 05:08 |
|
anakha posted:The Timber Wolf still has plenty of armor - you might wanna throw slugs at it instead, unless you're fishing for head hits. And TACs, so on average one of the two out of every 18 damage groupings. Sandpapering someone to death is fun, and surprisingly not too ineffective in Battletech. The more LB-Xes you got, and the bigger and more explosive the enemy the less inefficient the restriction is (and in some edge cases it's superior). An LBx dedicated heavy or assault restricted to cluster shots might be able to knock out another assault's pilot or set off their ammo in a few rounds with a bit of luck. Other than critseeking it could use it's lower bell curve of luck in regular damage distribution to sandpaper the backs of enemies and finishing off wounded pilots with fairly high odds. RA Rx fucked around with this message at 18:43 on Nov 26, 2017 |
# ? Nov 26, 2017 18:05 |
|
One of our players did request an extension (I'm not surprised, it's Black Friday weekend). Orders will be due on Tuesday at midnight.
|
# ? Nov 26, 2017 21:35 |
|
Spider Camping the HD 6 building and spotting for indirect fire sounds like my best option, so I'm going with that. Orders are in.
|
# ? Nov 28, 2017 18:59 |
|
Hold onto your butts!
|
# ? Nov 29, 2017 19:09 |
|
Oh poo poo
|
# ? Nov 29, 2017 19:13 |
|
Butt Status: Held Should I hold my breath too?
|
# ? Nov 29, 2017 19:18 |
|
Farseli posted:Should I hold my breath too? Please don't, you'll pass out.
|
# ? Nov 29, 2017 19:29 |
|
What about our Buttes?
|
# ? Nov 29, 2017 22:06 |
|
Snake Pit 20 Lt. Van Dijk cringed and instinctively raised the Bandersnatch’s arms to shield his cockpit as the Wolf Spider variant exploded. Just beyond it, visible even through the smoke, chinpira Watanabe’s venerable Quickdraw was burning like a torch. A column of fire rose half a hundred meters in the air as its infernos detonated. A half-ton of jellied oxidizers slowly flowed and spread over the ferrocrete—it was the worst sort of disaster for a ‘Mechwarrior, even a quick ejection was almost certain to roast a pilot alive as convection currents were likely to pull a parachute back towards the blaze. Geoffrey wasn’t even sure the young pilot had punched out. The Wolf Spider’s own ammunition explosion had kicked up too much smoke, by the time that had cleared flames had already engulfed the Quickdraw’s bulbous head. He’d never met Watanabe face to face but criminal or no the Yak had fought hard in a machine Geoffrey would have been hesitant to ever pit against Clan forces. Almost automatically, he offered the Quickdraw’s pyre a solemn salute. Just in case. Geoffrey’s radio crackled as the Clan lookouts trained a communication laser on his machine. He expected surprise, disdain, or that the Clan commander might issue some grandiose proclamation. Whether this moment would prove to be historically significant or not hardly mattered, he was fighting for his life. Perhaps that was of no real significance to the Clanners, but to him it mattered. He wasn’t sure whether to be frightened or relieved when the enemy commander said simply, “Come.” Movement Phase Sentinel (Player) - Unable to enter hex 1912 (ally occupying hex)! Von Rohrs - Enters building hex 2516: must pass a piloting test to avoid damage (5 base + 2 heavy building = 7): rolled 8, succeeds! - Insufficient MP to enter hex 2515: needs 9, has 8! Movement ends in hex 2516! Shooting Phase Roughneck DSI (Player) - No Line of Sight to primary target! - Gains 1 heat, sinks 22! Roughneck 3A (Player) - No Line of Sight to primary target! - Gains 1 heat, sinks 36! Bandersnatch (Player) - Fires Medium Laser at Timber Wolf D (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 5, hit Right Torso (4/25 armor remaining)! - Fires Medium Laser at Timber Wolf D (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 6, hit Center Torso (25/36 armor remaining)! - Fires Medium Laser at Timber Wolf D (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 9, hit Right Leg (27/32 armor remaining)! TAC! - Fires Medium Laser at Timber Wolf D (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 12, hit Right Torso (0/25 armor, 15/16 structure remaining)! Crit! - Fires LB 10-X Autocannon (Cluster) at Timber Wolf D (3 base + 0 range + 1 movement + 0 enemy movement - 1 cluster = 3): rolled 8, 6 submunitions hit Left Leg (26/32 armor remaining), Left Leg (25/32 armor remaining), Left Arm (13/24 armor remaining), Center Torso (24/36 armor remaining), Right Leg (26/32 armor remaining), Right Leg (25/32 armor remaining)! - Fires LB 10-X Autocannon (Cluster) at Timber Wolf D (3 base + 0 range + 1 movement + 0 enemy movement - 1 cluster = 3): rolled 7, 6 submunitions hit Right Leg (24/32 armor remaining), Right Arm (17/24 armor remaining), Center Torso (23/36 armor remaining), Right Leg (23/32 armor remaining), Center Torso (22/36 armor remaining), Center Torso (21/36 armor remaining)! - Gains 14 heat, sinks 20! Centurion (Player) - Holds fire! - Gains 1 heat, sinks 30! Sentinel (Player) - No Line of Sight to primary target! - Gains 2 heat, sinks 20! Spider (Player) - Spots Timber Wolf Prime! - Gains 10 heat, sinks 23! Charger (Player) - Fires LRM-20 indirectly at Timber Wolf D (3 base + 0 range + 3 movement + 0 enemy movement + 4 spotter movement + 1 indirect fire = 11): rolled 8, miss! - Gains 7 heat, sinks 24! Quickdraw (Player) - Fires Medium Laser at Timber Wolf D (4 base + 0 range + 3 movement + 0 enemy movement = 7): rolled 5, miss! - Fires Medium Laser at Timber Wolf D (4 base + 0 range + 3 movement + 0 enemy movement = 7): rolled 7, hit Right Torso (10/16 structure remaining)! Crit! - Fires Medium Laser at Timber Wolf D (4 base + 0 range + 3 movement + 0 enemy movement = 7): rolled 9, hit Left Torso (10/25 armor remaining)! - Fires Medium Laser at Timber Wolf D (4 base + 0 range + 3 movement + 0 enemy movement = 7): rolled 6, miss! - Fires Medium Laser at Timber Wolf D (4 base + 0 range + 3 movement + 0 enemy movement = 7): rolled 5, miss! - Fires Medium Laser at Timber Wolf D (4 base + 0 range + 3 movement + 0 enemy movement = 7): rolled 7, hit Head (3/8 armor remaining)! Pilot hit! - Gains 25 heat, sinks 36! Von Rohrs (Player) - No Line of Sight to primary target! - Gains 2 heat, sinks 32! Timber Wolf D (ACE) - Torso-twists to threaten hex 2411! - Reverses arms! - Fires Streak SRM-6 at Quickdraw (2 base + 0 range + 0 movement + 2 enemy movement = 4): rolled 7, 6 missiles hit Right Leg (4/14 structure remaining (Crit!)), Right Arm (3/13 armor remaining), Right Arm (1/13 armor remaining), Center Torso (15/20 structure remaining (Crit!)), Right Arm (0/13 armor, 9/10 structure remaining (Crit!)), Head (5/9 armor remaining (Pilot hit!))! - Fires Streak SRM-6 at Quickdraw (2 base + 0 range + 0 movement + 2 enemy movement = 4): rolled 8, 6 missiles hit Right Torso (13/17 armor remaining), Right Torso (11/17 armor remaining), Left Torso (0/14 structure remaining (Torso destroyed! Left arm blown off! Damage transfers to Center Torso (14/20 structure remaining (Crit!))), Right Torso (9/17 armor remaining), - Fires ER PPC at Bandersnatch (2 base + 0 range + 0 movement + 0 enemy movement + 2 secondary target not in front arc = 4): rolled 11, hit Center Torso (4/23 armor remaining)! - Fires Streak SRM-6 at Bandersnatch (2 base + 0 range + 0 movement + 0 enemy movement + 2 secondary target not in front arc = 4): rolled 11, 6 missiles hit Left Torso (6/23 armor remaining), Right Torso (21/23 armor remaining), Center Torso (2/23 armor remaining), Right Arm (12/18 armor remaining), Right Leg (16/18 armor remaining), Left Torso (4/23 armor remaining)! - Fires Streak SRM-6 at Bandersnatch (2 base + 0 range + 0 movement + 0 enemy movement + 2 secondary target not in front arc = 4): rolled 4, 6 missiles hit Left Leg (1/18 armor remaining), Center Torso (0/23 armor remaining), Right Arm (10/18 armor remaining), Left Arm (14/18 armor remaining), Right Torso (19/23 armor remaining), Left Torso (2/23 armor remaining)! - Gains 31 heat, sinks 30! End Phase: Timber Wolf D - Through-armor critical chance in Right Leg: rolled 7, no critical hits sustained! - Critical chance in Right Torso: rolled 7, no critical hits sustained! - Critical chance in Right Torso: rolled 11, 2 critical hits sustained! - - Streak SRM-6 Ammo hit! - - - Timber Wolf D suffers 132 damage to Right Torso (0/16 structure remaining)! Torso destroyed! Engine hit! Engine hit! Right arm blown off! - - - - 122 damage vented harmlessly by CASE! - - Critical hit transfers to Center Torso - - - Engine destroyed! ‘Mech Destroyed! Quickdraw (Player) - Critical chance in Right Leg: rolled 4, critical hits sustained! - Critical chance in Center Torso: rolled 9, 1 critical hit sustained! - - Inferno SRM Ammo hit! - - - Quickdraw gains 30 heat and suffers 200 damage to Center Torso (0/20 structure remaining)! ’Mech destroyed! - Critical chance in Right Arm: rolled 4, critical hits sustained! - Critical chance in Center Torso: rolled 4, critical hits sustained! - Critical chance in Center Torso: rolled 7, critical hits sustained! - Critical chance in Center Torso: rolled 10, 2 critical hits sustained! - - Gyro hit! - - Engine hit! Bandersnatch (Player) - Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 9, succeeds! Map Link Player Status: Opposing Force Status: Special Rules - Enemy units are alert and aware of player positions Primary Objectives - Find and Destroy enemy commander (0/1) Secondary Objectives - Destroy Enemy BattleMechs (11/19 remaining) Orders Due: Midnight Saturday! PoptartsNinja fucked around with this message at 23:02 on Nov 29, 2017 |
# ? Nov 29, 2017 22:53 |
|
Well, uh. That leaves my Von Rohrs in quite the position. Edit: PTN, what are the odds that all these other clanners will peacefully non-intervene in this fight by firing at the buildings we hide in? raverrn fucked around with this message at 23:00 on Nov 29, 2017 |
# ? Nov 29, 2017 22:55 |
|
Now that's how you go out.
|
# ? Nov 29, 2017 23:03 |
|
raverrn posted:Edit: PTN, what are the odds that all these other clanners will peacefully non-intervene in this fight by firing at the buildings we hide in? 0% Spread weapons always do full damage against buildings, so Grier can drop a heavy building hex in a single turn by himself.
|
# ? Nov 29, 2017 23:03 |
|
Good news goons it is dog-pile-kick-circle time. Edit: Also at least one of you are going down per turn, possibly two if he splits his shots, maybe three if he kicks as well. Mezzanon fucked around with this message at 23:10 on Nov 29, 2017 |
# ? Nov 29, 2017 23:03 |
|
Fight night at last!
|
# ? Nov 29, 2017 23:06 |
|
I like the touch of the IS pilots identifying the Timber Wolf as a Wolf Spider variant.
|
# ? Nov 29, 2017 23:13 |
|
So, what's the plan? Link up around 2513 and come at him all at once?
|
# ? Nov 29, 2017 23:14 |
|
|
# ? Apr 28, 2024 07:40 |
|
raverrn posted:So, what's the plan? Link up around 2513 and come at him all at once? Those HAG's have a minimum range at least. Stay inside of it, keep this fight quick, dirty, and honorless.
|
# ? Nov 29, 2017 23:17 |