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"I must go greet the new guests. Please help yourself to these refreshments."
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# ? May 2, 2018 20:34 |
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# ? Apr 27, 2024 21:45 |
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Back Hack posted:Threw this together, it's kind of crappy.
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# ? May 2, 2018 21:44 |
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Rabbit Warren Update 9 “That’s coming out of your salary, Angel-4.” “No it isn’t,” Elias Combs replied vocally. He hated speaking out loud, but there was no help for that. The compact UI of the Sin BattleArmor lacked the space for a chat readout. His combat computer beeped, plotting escape paths and marking possible hiding spaces—final suggestions garnered from the dying Legion BattleMech beneath him. The enemy’s lasers had sliced into the cockpit dome, damaging sensors and nearly severing Elias’s interface. The safeties built into the design had kicked in, shunting his consciousness into the Sin’s less powerful computer systems to avoid dump shock—that is, the neurological stress from having one’s access to the powerful DI computer severed abruptly. Even Mechwarriors with standard neurohelmets were prone to headaches after abrupt shutdowns, but the direct wired connection the Legion used was even harder, physiologically. The decades of experiments that had created the modern buffers and signal shunts worked wonders, but Elias still felt a sense of loss. He’d been a ten meter tall metal god only moments before, and now? The Sin’s right-arm vibroclaw hummed to life as Elias tore his way out of the Legion. His ‘Mech was still repairable, and it would take a dozen battles before they’d be forced to search for a local source for parts. The Society’s pilots had already turned away. A headshot was a kill, after all, so he could hardly blame them—but if they’d been a little less confident they might have caught him emerging and then it would’ve been all over. Movement Phase Legion #3 (Player) - Insufficient jump MP to reach hex 1519 (needs 6, has 5)! ProtoMechs - Scatter, because they’re making me dread updates and you deserve better. Shooting Phase Legion #1 (Player) - Torso-twists to threaten hex 1216! - Fires rHeavy PPC at Thunderbolt IIC #1 (2 base + 2 range + 3 movement + 2 enemy movement - 1 cybernetics = 8): rolled 9, hit Left Leg (13/28 armor remaining)! - - Plasma arcs to Center Torso (28/33 armor remaining)! - Gains 24 heat, sinks 24! Legion #2 (Player) - Fires rHeavy PPC at Septicemia E (2 base + 0 range + 2 movement + 2 enemy movement + 2 minimum range - 1 cybernetics = 7): rolled 7, hit Head (0/9 armor, 0/3 structure remaining)! ’Mech Destroyed! - - Damage transfers to Center Torso (13/23 armor remaining)! - Fires AP Gauss Rifle at Septicemia E (2 base + 0 range + 2 movement + 2 enemy movement - 1 cybernetics = 5): rolled 4, miss! - Fires AP Gauss Rifle at Septicemia E (2 base + 0 range + 2 movement + 2 enemy movement - 1 cybernetics = 5): rolled 4, miss! - Gains 24 heat, sinks 24! Overheating! Legion #3 (Player) - Torso-twists to threaten hex 2017! - Fires rHeavy PPC at Clan MPP #3 (2 base + 0 range + 2 movement + 0 enemy movement - 1 cybernetics = 3): rolled 8, hit! 4 Troopers killed! - Fires AP Gauss Rifle at Clan MPP #3 (2 base + 0 range + 2 movement + 0 enemy movement - 1 cybernetics = 3): rolled 8, hit! 6 troopers killed! - Fires AP Gauss Rifle at Clan MPP #3 (2 base + 0 range + 2 movement + 0 enemy movement - 1 cybernetics = 3): rolled 7, hit! 4 troopers killed! - Gains 27 heat, sinks 24! Overheating! Legion #4 (Player) - Fires TSEMP at Osteon D (2 base + 0 range + 3 movement + 0 enemy movement - 1 cybernetics = 4): rolled 6, hit! Rolled 6! No Effect! - Fires AP Gauss Rifle at Mad Dog E (2 base + 0 range + 3 movement + 1 enemy movement + 1 secondary target - 1 cybernetics = 6): rolled 9, hit Center Torso (15/23 armor remaining)! - Fires AP Gauss Rifle at Mad Dog E (2 base + 0 range + 3 movement + 1 enemy movement + 1 secondary target - 1 cybernetics = 6): rolled 4, miss! - Gains 17 heat, sinks 24! Legion #5 (Player) - Fires rHeavy PPC at Osteon Prime (2 base + 0 range + 3 movement + 0 enemy movement + 2 minimum range - 1 cybernetics = 6): rolled 9, hit Left Torso (12/24 armor remaining)! - - Plasma arcs to Center Torso (27/40 armor remaining)! - Fires AP Gauss Rifle at Osteon Prime (2 base + 0 range + 3 movement + 0 enemy movement - 1 cybernetics = 4): rolled 3, miss! - Fires AP Gauss Rifle at Osteon Prime (2 base + 0 range + 3 movement + 0 enemy movement - 1 cybernetics = 4): rolled 7, hit Left Arm (22/24 armor remaining)! - Gains 24 heat, sinks 24! Legion #6 (Player) - Fires rHeavy PPC at Turkina Z’s Head (2 base + 0 range + 2 movement + 3 called shot vs. head - 1 cybernetics = 6): rolled 10, hit! Rolled 8 hit Head (0/9 armor, 0/3 structure remaining)! ’Mech destroyed! - - Damage transfers to Center Torso (40/45 armor remaining)! - Fires AP Gauss Rifle at Turkina Z’s Head (2 base + 2 range + 2 movement + 3 called shot vs. head - 1 cybernetics = 8): rolled 9, hit! Rolled 12, hit Head! - Fires AP Gauss Rifle at Turkina Z’s Head (2 base + 2 range + 2 movement + 3 called shot vs. head - 1 cybernetics = 8): rolled 5, miss! - Gains 24 heat, sinks 24! Legion #7 (Player) - Fires rHeavy PPC at Thunderbolt IIC #1 (2 base + 2 range + 3 movement + 2 enemy movement - 1 cybernetics = 8): rolled 10, hit Head (0/9 armor, 0/3 structure remaining)! ’Mech Destroyed! - Gains 24 heat, sinks 24! Overheating! Legion #8 (Player) - No Line of Sight to Clan MPP #4 - Gains 5 heat, sinks 24! Legion #9 (Player) - Fires Large R-e Laser at Mithras #10 (2 base + 2 range + 3 movement + 2 enemy movement - 1 cybernetics - 1 laser = 7): rolled 6, miss! - Gains 15 heat, sinks 24! Overheating! Legion #10 (Player) - No Line of Sight to Osteon D! - Gains 12 heat, sinks 24! Legion #11 (Player) - No Line of Sight to SM1 Tank Destroyer! - Gains 2 heat, sinks 24! Legion #12 (Player) - Fires Large R-e Laser at Osteon Prime (2 base + 0 range + 3 movement + 0 enemy movement - 1 cybernetics - 1 laser = 3): rolled 8, hit Right Torso (15/24 armor remaining)! - Fires Large R-e Laser at Osteon Prime (2 base + 0 range + 3 movement + 0 enemy movement - 1 cybernetics - 1 laser = 3): rolled 7, hit Left Leg (5/36 armor remaining)! Crit! - Gains 24 heat, sinks 24! Osteon Prime - Torso-twists to threaten hex 2117! - Fires iATM-9 (HE) at Legion #12 (5 base + 0 range + 0 movement + 2 enemy movement = 7): rolled 5, miss! - Fires iATM-9 (HE) at Legion #12 (5 base + 0 range + 0 movement + 2 enemy movement = 7): rolled 12, 9 missiles hit Center Torso (30/34 armor remaining), Right Arm (20/24 armor remaining), Right Leg (16/32 armor remaining), Right Torso (18/24 armor remaining), Right Leg (12/32 armor remaining), Left Arm (19/24 armor remaining)! - Fires iATM-9 (HE) at Legion #12 (5 base + 0 range + 0 movement + 2 enemy movement = 7): rolled 8, 12 missiles hit Left Torso (0/24 armor remaining), Center Torso (26/38 armor remaining), Right Torso (14/24 armor remaining), Left Leg (24/32 armor remaining), Left Torso (11/16 structure remaining (Crit!)), Left Torso (9/16 structure remaining (Crit!))! - Fires iATM-9 (IMP) at Legion #12 (5 base + 0 range + 0 movement + 2 enemy movement = 7): rolled 9, 12 missiles hit 4 Left Leg (20/32 armor remaining), Right Torso (11/24 armor remaining)! Target gains 3 heat! Target To-Hit reduced by +2! Target MP reduced by -2! - Gains 0 heat, sinks 20! Osteon C - Fires Large Pulse Laser at Legion #4 (5 base + 2 range + 3 movement + 3 enemy movement - 2 pulse laser - 1 targeting computer = 10): rolled 9, miss! - Gains 15 heat, sinks 22! Osteon D - Torso-twists to threaten hex 2623! - Fires Large Pulse Laser at Legion #4 (5 base + 0 range + 0 movement + 3 enemy movement - 2 pulse laser = 6): rolled 5, miss! - Fires Large Pulse Laser at Legion #4 (5 base + 0 range + 0 movement + 3 enemy movement - 2 pulse laser = 6): rolled 9, hit Head (0/9 armor, 0/3 structure remaining)! ’Mech Destroyed! SIN Battle Armor ejects unharmed! - Fires Large Pulse Laser at Legion #4 (5 base + 0 range + 0 movement + 3 enemy movement - 2 pulse laser = 6): rolled 7, hit Left Arm (16/24 armor remaining)! - Fires Large Pulse Laser at Legion #4 (5 base + 0 range + 0 movement + 3 enemy movement - 2 pulse laser = 6): rolled 9, hit Right Arm (16/24 armor remaining)! - Gains 40 heat, sinks 36! Septicemia E - Fires ER PPC at Legion #2 (5 base + 0 range + 2 movement + 2 enemy movement - 1 Targeting Computer = 8): rolled 8, hit Left Leg (20/32 armor remaining)! - Fires ER PPC at Legion #2 (5 base + 0 range + 2 movement + 2 enemy movement - 1 Targeting Computer = 8): rolled 6, miss! - Gains 32 heat, sinks 30! Mad Dog E - Primary target Legion #4 already destroyed! SM1 Tank Destroyer - Holds fire! Mithras #9 - Shut down! Mithras #10 - Fires ER Large Laser at Legion #7 (5 base + 0 range + 2 movement + 3 enemy movement = 10): rolled 9, miss! Clan MPP #3 - Attacks Legion #3 with Gauss SMG (4 base + 4 range + 3 enemy movement = 11): rolled 12, 20 troopers hit for 7 damage to Left Torso (12/24 armor remaining), Left Leg (31/32 armor remaining)! Hellstar 2 - Fires ER PPC at Legion #9 (4 base + 2 range + 2 movement + 3 enemy movement - 1 targeting computer = 10): rolled 12, hit Left Leg (20/32 armor remaining)! - Fires ER PPC at Legion #9 (4 base + 2 range + 2 movement + 3 enemy movement - 1 targeting computer = 10): rolled 12, hit Left Torso (12/24 armor remaining)! - Gains 22 heat, sinks 25! Thunderbolt IIC #1 - Fires ER PPC at Legion #7 (4 base + 2 range + 2 movement + 3 enemy movement = 11): rolled 5, miss! - Fires LRM-20 w/Artemis IV at Legion #7 (4 base + 2 range + 2 movement + 3 enemy movement = 11): rolled 5, miss! - Gains 21 heat, sinks 32! King Cobra - Fires Gauss Rifle at Legion #7 (4 base + 2 range + 2 movement + 3 enemy movement - 1 targeting computer = 10): rolled 12, hit Right Leg (18/32 armor remaining)! - Gains 3 heat, sinks 20! End Phase: Legion #12 - Critical chance in Left Torso: rolled 5, no critical hits sustained! - Critical chance in Left Torso: rolled 6, no critical hits sustained! Physical Combat Phase: Legion #3 (Player) - Kicks Osteon Prime (3 base + 3 movement + 0 enemy movement - 2 kick - 1 cybernetics = 3): rolled 7, hit Right Leg (0/36 structure remaining)! Leg blown off! - - Damage transfers to Center Torso (19/40 armor remaining)! Legion #4 (Player) - Kicks Mad Dog E (3 base + 3 movement + 2 enemy movement - 2 kick - 1 cybernetics = 5): rolled 6, hit Head (0/9 armor, 0/3 structure remaining)! ’Mech destroyed! Legion #5 (Player) - Kicks Septicemia E! Legion #12 (Player) - Kicks Osteon Prime (3 base + 3 movement + 0 enemy movement - 2 kick - 1 cybernetics = 3): rolled 8, hit Left Leg (0/36 structure remaining)! Leg blown off! - - Damage transfers to Center Torso (0/40 armor, 32/54 structure remaining)! Upper Level Lower Ground Floor Unless otherwise stated, all buildings are Heavy and rise 2 hexes above the underlying terrain PTN’s Note: This should make things easier. Player Status: OpForce Status: Special Rules Cybernetic Implants The Legion is equipped with the Pain Shunt, Dermal Myomer Armor, Triple-Strength Myomer, Stimulant Injector, and Buffered Direct Neural Interface implants. As such they are immune to pilot hits, and when forced to eject their Sin BattleArmor count as a full squad for the purposes of Swarm and Leg attacks and deal one additional point of damage while making a swarm or leg attack. Primary Objectives - Kill Everyone and Everything (0/1) Secondary Objectives - Prevent the Enemy Land Train from Escaping (Complete!) - Prevent the Society from finishing the Turkina Z’s Repairs (Complete!) Orders Due: Midnight Saturday!
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# ? May 2, 2018 21:47 |
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PTN posted:He’d been a ten meter tall metal god only moments before, and now? A two meter tall metal god?
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# ? May 2, 2018 21:53 |
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The Society's just full of Dekkers today
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# ? May 2, 2018 21:54 |
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edit: may brock ride shiny and chrome Grognan fucked around with this message at 22:01 on May 2, 2018 |
# ? May 2, 2018 21:56 |
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I can't even make jokes about all the headshots. One of my dice box shakes resulted in 5 12s in a row for hit location dice.
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# ? May 2, 2018 21:58 |
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And you get a headshot and YOU get a headshot!
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# ? May 2, 2018 21:58 |
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Deadeye is so proud.
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# ? May 2, 2018 22:06 |
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PoptartsNinja posted:I can't even make jokes about all the headshots.
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# ? May 2, 2018 22:06 |
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Well, that's one way to halt the repairs
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# ? May 2, 2018 22:12 |
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We let her get away last mission so she could fight another day and maybe we could capture her for info. And then we promptly shot her in the face. Hahaha RIP
Artificer fucked around with this message at 22:25 on May 2, 2018 |
# ? May 2, 2018 22:16 |
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Artificer posted:We let her get away last mission so she could fight another day and maybe we could capture her for info. And then we promptly shoot her in the face. Hahaha RIP If you run, you only die tired. But at least it's quick!
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# ? May 2, 2018 22:18 |
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This is the mission for Headshots it seems. I went and counted, and 7 enemy 'Mechs and one of our own all got taken out by Headshots.
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# ? May 2, 2018 22:20 |
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Kicked both legs off the Osteon Prime! Also, my overheat penalties seem kind of high for 7 heat.
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# ? May 2, 2018 22:25 |
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PTN I think the math works out regardless, but: my shot should be -4 stationary target, +4 called shot, +2 fired TSEMP last turn. Would still hit and kill, though. Or, are we not using the +2 penalty to hit on the turn after you fire a TSEMP? Also, my status shows TSEMP not charged, but I didn't fire it this turn so I think it'll be charged for next turn, right? Farseli posted:Kicked both legs off the Osteon Prime! Also, my overheat penalties seem kind of high for 7 heat. We kicked the armor off of both legs 2 turns ago, so it's kind of hilarious to see it go out that way. Four kicks total to obliterate both legs, both time from different mechs flanking it.
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# ? May 2, 2018 22:30 |
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So I guess that turn was pretty okay or something
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# ? May 2, 2018 22:35 |
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Eh. That was an unlucky hit! But I knew that this was one of my last few rounds but at least I took one dude out!! Now to be an absolute bastard as a elemental+. Luckily one of the osteons has a broke leg and I have leg attacks at least! Can someone explain how my battlearmor works again? How will PTN treat stealth?
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# ? May 2, 2018 22:40 |
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Holy Moly what a turn. I think my next move should be to jump 5 to 0912, fire my PPC and an AP Gauss at the King Cobra in 1411, and kick the tank. Edit: Someone should stop that tank in 2532 from escaping. Edit2: Fuzzy Mammal I think that you have the best chance at getting the tank Mezzanon fucked around with this message at 23:35 on May 2, 2018 |
# ? May 2, 2018 22:49 |
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Leperflesh posted:PTN I think the math works out regardless, but: my shot should be -4 stationary target, +4 called shot, +2 fired TSEMP last turn. Would still hit and kill, though. Or, are we not using the +2 penalty to hit on the turn after you fire a TSEMP? Targeted headshots are different than normal aimed shots, they're at a +3 penalty period (replacing the immobile target modifier and any targeting computer modifiers), and I forgot about the TSEMP so I guess that stands.
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# ? May 2, 2018 23:05 |
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I like that, that is a pretty turn. Look at that trail of destruction.
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# ? May 2, 2018 23:08 |
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PoptartsNinja posted:Targeted headshots are different than normal aimed shots, they're at a +3 penalty period (replacing the immobile target modifier and any targeting computer modifiers), and I forgot about the TSEMP so I guess that stands. Alright, well fair enough. And, given that it stands and the objective is complete... was that the only way to get the objective, or could I have just shot the mech, or some technicians or equipment or something? I'm just curious.
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# ? May 2, 2018 23:19 |
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All you had to do was end the repair early (shooting the 'Mech, making it power up and fight with battle damage). But nope, rather than a weakened final boss you one-shot it in a way I didn't anticipate.
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# ? May 2, 2018 23:48 |
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Ohhhh, lol well sorry, that's hilarious
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# ? May 2, 2018 23:57 |
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Artificer posted:We let her get away last mission so she could fight another day and maybe we could capture her for info. And then we promptly shot her in the face. Hahaha RIP I kept thinking that the Osteon Prime that got away at the end of the last mission was the one that was being repaired here and not the Turkina that DI pushed off of the map, even though I could read the mission objectives as clearly as everyone else, guess my eyes just glossed over the name and image of the mech, even if I could remember the pilots being different. I think you got the same pilots as messed up as I did. But you ended them in as quickly a way as possible, what a show! Still, this was a turn to remember. So many headshots, plus you guys taking one in return. Society Mechwarrior Brock Farseli posted:Also, my overheat penalties seem kind of high for 7 heat. GhostStalker fucked around with this message at 00:28 on May 3, 2018 |
# ? May 3, 2018 00:21 |
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Oh, nevermind. That makes sense then. Long day at work and I was just reading the card a little too literally.
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# ? May 3, 2018 01:08 |
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PoptartsNinja posted:Legion #7 (Player) No amount of 'roids will save you from being punched in the mouth. No joke, I've always pictured Lesnar as my go-to for what Clan Elementals look/act like outside their battle armor.
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# ? May 3, 2018 01:55 |
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New tactics, just keep aiming for the head. That's the most headshots I ever saw, even counting those with cluster ammo.
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# ? May 3, 2018 02:17 |
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Thee headcap spree was amazing but the most important thing is your Urbie killed two mechs in melee in Merc kings.
farraday fucked around with this message at 02:31 on May 3, 2018 |
# ? May 3, 2018 02:25 |
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farraday posted:Thee headcap spree was amazing but the most important thing is your Urtbie killed a Thunderbolt in Merc kings. poo poo, I missed that? drat.
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# ? May 3, 2018 02:31 |
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GhostStalker posted:poo poo, I missed that? drat. Last night, but yeah. They were both melee kills too, on the same mission. One was an Urbie Bonk and the other was a DFA. Here you go And the DFA PoptartsNinja fucked around with this message at 03:57 on May 3, 2018 |
# ? May 3, 2018 02:58 |
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PoptartsNinja posted:Last night, but yeah. Welp, guess I need to catch up on your streams! And now even more things to watch pile up on my backlog...
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# ? May 3, 2018 03:57 |
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Zaodai posted:If you run, you only die tired. But at least it's quick! Paragon1, you have been avenged! Hellfire and brimstone, that was brutal! But oh no, you've lost a 'Mech! This is awful, this is the end, etc.
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# ? May 3, 2018 04:32 |
This loving thread I am in awe, of a great many things, first and foremost PTN's dedication, second that loving headshot streak. Just.... Holy poo poo
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# ? May 3, 2018 04:43 |
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The post-timeskip overheat table (as well as an updated final copy of the weapon list) is up in the usual place.
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# ? May 3, 2018 04:57 |
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Is this the deadliest turn this LP has had? I'm struggling to remember any other mission that had so many dead mechs in one go but if not this HAS to be the cleanest pile of kills at least.
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# ? May 3, 2018 08:49 |
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The Legion did say everyone is going to die.
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# ? May 3, 2018 13:04 |
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Hey PTN. How do you deal with stealth? Do I need to keep objects between myself and enemies or do they just not notice me until I fire on them?
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# ? May 3, 2018 15:07 |
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Affi posted:How do you deal with stealth? Do I need to keep objects between myself and enemies or do they just not notice me until I fire on them? Stealth Armor gives them a penalty to shoot you at medium and long ranges.
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# ? May 3, 2018 15:55 |
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# ? Apr 27, 2024 21:45 |
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Good to know! (I’m going to die horribly to the first mech that spots me)
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# ? May 3, 2018 20:38 |