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Clanners as a rule of thumb are deeply unpleasant people. If there is a term that I feel best describes them, it would be Edit: Er, wait, I am thinking of another term, but I can't remember it right now. Derp. Rorahusky fucked around with this message at 20:54 on May 10, 2018 |
# ? May 10, 2018 20:32 |
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# ? Apr 27, 2024 22:28 |
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Social Darwinism? The attitude doesn't seem limited to just the warrior caste.
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# ? May 10, 2018 21:26 |
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Rorahusky posted:Edit: Er, wait, I am thinking of another term, but I can't remember it right now. Derp. The term is "bully." They're all bullies, and they try to bully one another too, which doesn't work.
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# ? May 10, 2018 21:35 |
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Toxic masculinity works because their entire society is built on the very patriarchal and masculine military sensibilities and then further expanded upon by Known Manchild Kerensky. e: That they appear fairly (gender-wise) egalitarian doesn't actually change the point because ALL genders are expected to uphold the Manly Might of Honorable Combat or something. I dunno, I can only go on what people in this thread have said because I've read all of one battletech book. Plek fucked around with this message at 03:34 on May 11, 2018 |
# ? May 11, 2018 03:31 |
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I would say it's more like a 10-year-old boy made a society. You know, like how Batman is mentally stuck at that point where he thinks all problems can be solved through one person's direct intervention and there's no point to forming any kind of real ties to a person that aren't objective-based partnerships.
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# ? May 11, 2018 04:34 |
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So basically Lord of the Flies, applied to an entire society for like a century or more?
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# ? May 11, 2018 05:22 |
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If the kids from Lord of the Flies also believed in eugenics, yes.
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# ? May 11, 2018 05:35 |
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It's been a few decades since I read it but I seem to recall Piggy got his rear end eugenicized more or less, right? He was deemed unfit by the warrior caste, anyway.
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# ? May 11, 2018 05:44 |
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# ? May 11, 2018 05:59 |
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Leperflesh posted:It's been a few decades since I read it but I seem to recall Piggy got his rear end eugenicized more or less, right? He was deemed unfit by the warrior caste, anyway. He lost a trial of grievance. The grievance was that he was a fatty fat fat with assmar
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# ? May 11, 2018 06:01 |
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Defiance Industries posted:He lost a trial of grievance. His skull lost a Trial of Annihilation against a rock.
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# ? May 11, 2018 13:58 |
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PoptartsNinja posted:Legion #12 (Player) Sorry if I'm missing something. Jumping 4 and firing these should be 29 heat right? Not that a second turn of this putting me at 12 heat instead of 10 really makes if difference if I stay heat neutral afterwards. I'm just getting myself back to kicking heat.
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# ? May 11, 2018 18:40 |
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Defiance Industries posted:He lost a trial of grievance. This . . . makes a lot more sense then I'm comfortable admitting. Hell, they even have a conch system, ala, their Clan Council let's play furry dress-up.
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# ? May 11, 2018 19:26 |
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Orders in. Jumping back/left of the Highlander, rHPPC and kick.
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# ? May 13, 2018 03:58 |
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Jumping in to fight the thunderbolt/King cobra. Maybe we can rescue ol' redshoulders.
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# ? May 13, 2018 06:07 |
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Hoping I got those orders in in time, going for a leg attack
chktshadeclaw fucked around with this message at 20:57 on May 13, 2018 |
# ? May 13, 2018 20:54 |
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I haven't heard from Leperflesh, but I know they're around-ish. Which tells me something's up, so I'm going to go ahead and call an extension on their behalf. Sunday's the day I either need to go immediately or not at all and with it being Mother's Day I'm going to assume Leperflesh is otherwise occupied. So instead I'll be streaming BattleTech starting in a few minutes. I'm willing to field questions about post-timeskip stuff, so feel free to ask me anything. I'll answer anything I don't have to go digging through my notes to find.
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# ? May 13, 2018 21:37 |
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Oh man sorry guys. Yeah, basically my wife and I are going to europe on vacation next saturday, and between trying to get ready for that, and mothers' day, I once again forgot orders. PTN man you're a saint for holding things up for me, thanks. I'll send orders in a couple minutes. e. Orders sent. L3-RWA-X Legion #6 Nephilim-2 - Rabbit Warren Turn #11 - Orders Jump to 2412 facing 2313, fire rHPPC + 2x AP Gauss at 1913 Leperflesh fucked around with this message at 22:21 on May 13, 2018 |
# ? May 13, 2018 22:18 |
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I killed the thread!
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# ? May 16, 2018 17:05 |
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Nah, update is coming. I just haven't gotten to the dicerolls so I can't drop any teaser--OH MY GOD ANOTHER SIX HEADSHOTS
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# ? May 16, 2018 17:12 |
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Which team has more headcappers?
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# ? May 16, 2018 17:16 |
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PoptartsNinja posted:Nah, update is coming. I just haven't gotten to the dicerolls so I can't drop any teaser--OH MY GOD ANOTHER SIX HEADSHOTS I think the best part is nobody knows if you're trolling or serious
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# ? May 16, 2018 17:44 |
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Psion posted:I think the best part is nobody knows if you're trolling or serious I'm voting troll since he didn't do an edit.
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# ? May 16, 2018 18:33 |
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At this point, it wouldn't surprise me if he did roll six more Headshots. The dice this game have been... murderous.
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# ? May 16, 2018 20:19 |
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Rorahusky posted:At this point, it wouldn't surprise me if he did roll six more Headshots. The dice this game have been... murderous. We must kill more, and more!
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# ? May 16, 2018 20:24 |
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Rorahusky posted:At this point, it wouldn't surprise me if he did roll six more Headshots. The dice this game have been... murderous. PTN's dice are murderous every game. This mission they're just efficient.
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# ? May 16, 2018 20:36 |
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Actually, I am changing my vote to both. He meant it as a troll but then his dice actually do give 6 headshots.
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# ? May 16, 2018 21:40 |
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Nah. Only 1. I mean, technically 2 but the Hellstar only fired 3 of its PPCs.
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# ? May 16, 2018 21:54 |
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So I probably hosed up and took two ppcs to the face in an effort to be noble.
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# ? May 16, 2018 22:54 |
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Chronojam posted:So I probably hosed up and took two ppcs to the face in an effort to be noble. Hey now, he didn't say that the Hellstar was the one that got to score them. It was the Naga at the bend of the canal, firing an Arrow IV N.
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# ? May 16, 2018 23:02 |
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Rabbit Warren Update 12 “I thought the Clans were averse to physical combat?” Samir Darby watched as one of the big Clan Assault ‘Mechs brought its metal club down onto the right shoulder of Syd Colbert’s Legion. The Legion’s weakened side armor shattered, and the Clanner’s club caromed off its engine housing. The Republic’s thin, aquamarine-colored coolant spurted for a few moments before automatic safeties disabled their feet system, depriving about half of the Legion’s engine heat sinks of vital coolant. The loss of Nephilim-1’s anti-personnel gauss rifles was the least of Syd’s concerns. The Legion kept to its feet, kicking the huge Clan ‘Mech in turn, but the Clanner’s reverse-jointed legs kept its knees out of easy kicking range. “Clearly, one of the successor states has been teaching them.” “Our entire order of battle is based on the idea that the Clans don’t willingly engage in melee combat,” Samir growled. “If that’s not true, we may actually be at a disadvantage!” Movement Phase Legion #11 - Unable to reach hex 2421: enemy unit in the way! Movement ends in hex 2622, final facing is kept! Shooting Phase Sin #1 (Player) - Attacks the King Cobra’s legs (3 base + 0 surviving troopers + 1 enemy movement + 1 protected actuators = 5): rolled 5, deals 5 damage to Left Leg (35/40 armor remaining)! TAC! Legion #2 (Player) - Holds fire! - Gains 5 heat, sinks 24! Legion #3 (Player) - Fires rHeavy PPC at Highlander IIC (2 base + 0 range + 3 movement + 1 enemy movement + 1 heat + 2 minimum range - 1 cybernetics = 8): rolled 7, miss! - Gains 25 heat, sinks 24! Overheating! Sin #4 (Player) - Attacks the Osteon D’s legs (3 base + 0 surviving troopers + 2 enemy movement + 1 protected actuators = 6): rolled 4, miss! Legion #5 (Player) - Fires rHeavy PPC at King Cobra (2 base + 0 range + 0 movement + 1 enemy movement + 2 minimum range - 1 cybernetics = 4): rolled 8, hit Left Arm (0/33 armor, 14/17 structure remaining)! Crit! - - Plasma arcs to Left Torso (22/32 armor remaining)! - Fires TSEMP Cannon at King Cobra (2 base + 0 range + 0 movement + 1 enemy movement - 1 cybernetics = 2): rolled 8, hit! Rolled 3, no effect! - Fires AP Gauss Rifle at King Cobra (2 base + 0 range + 0 movement + 1 enemy movement - 1 cybernetics = 2): rolled 8, hit Right Arm (30/33 armor remaining)! - Gains 43 heat, sinks 24! Overheating! Legion #6 (Player) - Fires rHeavy PPC at Highlander IIC (2 base + 0 range + 3 movement + 1 enemy movement - 1 cybernetics = 5): rolled 8, hit Center Torso (16/40 armor remaining)! - - Plasma arcs to Right Torso (23/28 armor remaining)! - Fires AP Gauss Rifle at Highlander IIC (2 base + 2 range + 3 movement + 1 enemy movement - 1 cybernetics = 7): rolled 9, hit Left Arm (27/30 armor remaining)! - Fires AP Gauss Rifle at Highlander IIC (2 base + 2 range + 3 movement + 1 enemy movement - 1 cybernetics = 7): rolled 9, hit Left Arm (24/30 armor remaining)! - Gains 27 heat, sinks 24! Sin #7 (Player) - Continues to swarm Thunderbolt IIC, automatically hits Front Center Torso with AP Gauss Rifle (28/33 armor remaining)! Legion #8 (Player) - Osteon C denies Line of Sight! - No Line of Sight to SM1 Tank Destroyer - Fires rHeavy PPC at Nothing! - Gains 24 heat, sinks 24! Overheating! Legion #9 (Player) - Fires Large R-e Laser at Thunderbolt IIC (2 base + 0 range + 3 movement + 1 enemy movement - 1 cybernetics - 1 laser = 4): rolled 8, hit Center Torso! Chance to hit Sin 7: rolled 4, hit Center Torso (19/33 armor remaining)! - Fires Large R-e Laser at Thunderbolt IIC (2 base + 0 range + 3 movement + 1 enemy movement - 1 cybernetics - 1 laser = 4): rolled 7, Center Torso! Chance to hit Sin 7: rolled 6, hit Sin 7 (1/10 armor remaining)! - Fires Light PPC at Thunderbolt IIC (2 base + 0 range + 3 movement + 1 enemy movement + 2 minimum range - 1 cybernetics = 7): rolled 12, hit Left Arm (17/22 armor remaining)! - Gains 30 heat, sinks 24! Overheating! Legion #10 (Player) - Osteon C denies Line of Sight! - Gains 5 heat, sinks 24! Legion #11 (Player) - Torso-twists to threaten hex 2621! - Fires Large R-e Laser at Osteon D (2 base + 0 range + 3 movement + 2 enemy movement + 1 heat - 1 cybernetics - 1 laser = 6): rolled 7, hit Left Arm (15/24 armor remaining)! - Fires Large R-e Laser at Osteon D (2 base + 0 range + 3 movement + 2 enemy movement + 1 heat - 1 cybernetics - 1 laser = 6): rolled 9, hit Right Leg (27/36 armor remaining)! - Fires Light PPC at Osteon D (2 base + 0 range + 3 movement + 2 enemy movement + 2 minimum range + 1 heat - 1 cybernetics = 9): rolled 3, miss! - Gains 30 heat, sinks 24! Overheating! Legion #12 (Player) - Fires Large R-e Laser at Highlander IIC (2 base + 0 range + 3 movement + 1 enemy movement - 1 cybernetics - 1 laser = 4): rolled 6, hit Left Leg (29/38 armor remaining)! - Fires Large R-e Laser at Highlander IIC (2 base + 0 range + 3 movement + 1 enemy movement - 1 cybernetics - 1 laser = 4): rolled 7, hit Right Leg (20/38 armor remaining)! - Fires Light PPC at Highlander IIC (2 base + 0 range + 3 movement + 1 enemy movement - 1 cybernetics = 5): rolled 4, miss! - Gains 30 heat, sinks 24! Overheating! Osteon C - Holds fire! - Gains 5 heat, sinks 22! Osteon D - Fires Large Pulse Laser at Legion #11 (5 base + 0 range + 3 movement + 2 enemy movement - 2 pulse laser = 8): rolled 4, miss! - Fires Large Pulse Laser at Legion #11 (5 base + 0 range + 3 movement + 2 enemy movement - 2 pulse laser = 8): rolled 9, hit Left Arm (8/24 armor remaining)! - Fires Large Pulse Laser at Legion #11 (5 base + 0 range + 3 movement + 2 enemy movement - 2 pulse laser = 8): rolled 7, miss! - Gains 33 heat, sinks 36! SM1 Tank Destroyer - Holds fire! Hellstar 2 - Fires ER PPC at Legion #9 (4 base + 0 range + 2 movement + 3 enemy movement - 1 targeting computer = 8): rolled 6, miss! - Fires ER PPC at Legion #9 (4 base + 0 range + 2 movement + 3 enemy movement - 1 targeting computer = 8): rolled 9, hit Center Torso (17/38 armor remaining)! - Fires ER PPC at Legion #9 (4 base + 0 range + 2 movement + 3 enemy movement - 1 targeting computer = 8): rolled 8, hit Right Arm (12/24 armor remaining)! - Gains 47 heat, sinks 50! Thunderbolt IIC #1 - Torso-twists to threaten hex 1415! - Fires ER PPC at Legion #5 (4 base + 0 range + 2 movement + 0 enemy movement = 6): rolled 11, hit Right Torso (4/24 armor remaining)! - Fires Medium Pulse Laser at Legion #5 (4 base + 0 range + 2 movement + 0 enemy movement - 2 pulse laser = 4): rolled 12, hit Center Torso (33/38 armor remaining)! - Fires Medium Pulse Laser at Legion #5 (4 base + 0 range + 2 movement + 0 enemy movement - 2 pulse laser = 4): rolled 9, hit Right Leg (27/32 armor remaining)! - Fires Medium Pulse Laser at Legion #5 (4 base + 0 range + 2 movement + 0 enemy movement - 2 pulse laser = 4): rolled 6, hit Right Arm (17/24 armor remaining)! - Fires AP Gauss Rifle at Legion #5 (4 base + 0 range + 2 movement + 0 enemy movement = 6): rolled 6, hit Right Leg (25/32 armor remaining)! - Fires AP Gauss Rifle at Legion #5 (4 base + 0 range + 2 movement + 0 enemy movement = 6): rolled 9, hit Left Arm (22/24 armor remaining)! - Fires AP Gauss Rifle at Legion #5 (4 base + 0 range + 2 movement + 0 enemy movement = 6): rolled 6, hit Right Leg (23/32 armor remaining)! - Gains 32 heat, sinks 32! Highlander IIC - Fires Gauss Rifle at Legion #12 (4 base + 0 range + 1 movement + 2 enemy movement = 7): rolled 7, hit Right Arm (8/24 armor remaining)! - Fires LRM-20 w/Artemis IV at Legion #12 (4 base + 0 range + 1 movement + 2 enemy movement = 7): rolled 6, miss! - Fires Medium Pulse Laser at Legion #12 (4 base + 0 range + 1 movement + 2 enemy movement - 2 pulse laser = 5): rolled 7, hit Center Torso (21/38 armor remaining)! - Fires Medium Pulse Laser at Legion #12 (4 base + 0 range + 1 movement + 2 enemy movement - 2 pulse laser = 5): rolled 5, hit Right Leg (7/32 armor remaining)! - Fires Medium Pulse Laser at Legion #12 (4 base + 0 range + 1 movement + 2 enemy movement - 2 pulse laser = 5): rolled 9, hit Right Leg (2/32 armor remaining)! - Gains 20 heat, sinks 24! King Cobra - Fires Gauss Rifle at Legion #5 (4 base + 0 range + 1 movement + 0 enemy movement + 2 minimum range - 1 targeting computer = 6): rolled 8, hit Left Arm (10/24 armor remaining)! - Fires Flamer (Heat) at Legion #5 (4 base + 0 range + 1 movement + 0 enemy movement - 1 targeting computer = 4): rolled 7, hit! Target gains 2 heat! - Fires ER Medium Laser at Legion #5 (4 base + 0 range + 1 movement + 0 enemy movement - 1 targeting computer = 4): rolled 8, hit Right Arm (12/24 armor remaining)! - Fires Streak SRM-6 at Legion #5 (4 base + 0 range + 1 movement + 0 enemy movement = 5): rolled 7, 6 missiles hit Center Torso (32/38 armor remaining), Center Torso (31/38 armor remaining), Left Leg (31/32 armor remaining), Center Torso (30/38 armor remaining), Left Arm (9/24 armor remaining), Right Arm (11/24 armor remaining)! - Fires Streak SRM-6 at Legion #5 (4 base + 0 range + 1 movement + 0 enemy movement = 5): rolled 11, 6 missiles hit Right Arm (10/24 armor remaining), Right Torso (3/24 armor remaining), Right Torso (2/24 armor remaining), Left Leg (30/32 armor remaining), Right Leg (22/32 armor remaining), Left Torso (23/24 armor remaining)! - Gains 10 heat, sinks 32! End Phase: King Cobra - Through-armor critical chance in Left Leg: rolled 6, no critical hits sustained! - Critical chance in Left Arm: rolled 5, no critical hits sustained! Physical Combat Phase: Legion #3 (Player) - Kicks Highlander IIC (3 base + 3 movement + 1 enemy movement - 2 kick - 1 cybernetics = 4): rolled 5, hit Left Leg (0/38 armor, 2/19 structure remaining)! Crit! Legion #5 (Player) - Kicks King Cobra (3 base + 3 movement + 1 enemy movement - 2 kick - 1 cybernetics = 4): rolled 9, hit Left Leg (13/22 armor remaining)! Legion #9 (Player) - Kicks Thunderbolt IIC (3 base + 3 movement + 1 enemy movement - 2 kick - 1 cybernetics = 4): rolled 5, hit Left Leg (3/28 armor remaining)! Legion #11 (Player) - Kicks Osteon D: target not in front arc! Osteon D - Kicks Sin #4 (5 base + 3 movement + 2 enemy movement + 1 small target - 2 kick = 9): rolled 7, miss! Thunderbolt IIC - Kicks Legion #9 (5 base + 2 movement + 3 enemy movement - 2 kick = 8): rolled 9, hit Left Leg (10/32 armor remaining)! Highlander IIC - Torso-twists to threaten hex 2012! - Punches Legion #3 with Left Arm (3 base + 1 movement + 3 enemy movement = 7): rolled 9, hit Head (1/9 armor remaining)! King Cobra - Attacks Legion #5 with Mace (3 base + 1 movement + 0 enemy movement + 1 Mace = 5): rolled 8, hit Right Torso (0/24 armor, 0/16 structure remaining)! Torso destroyed! Right arm blown off! Engine hit! Engine hit! - - Damage transfers to Center Torso (26/38 armor remaining)! End Phase: Osteon D - Must pass a piloting test or fall (5 base + 1 massive damage + 0 missed kick = 6): rolled 8, succeeds! Thunderbolt IIC - Must pass a piloting test or fall (5 base + 1 massive damage + 0 kicked = 6): rolled 10, succeeds! Highlander IIC - Critical chance in Left Leg: rolled 6, no critical hits sustained! - Must pass a piloting test or fall (3 base + 1 massive damage + 0 kicked = 4): rolled 7, succeeds! King Cobra - Must pass a piloting test or fall (3 base + 1 massive damage + 0 kicked = 4): rolled 10, succeeds! Legion #9 - Must pass a piloting test or fall (3 base + 1 massive damage + 0 kicked - 1 cybernetics = 3): rolled 7, succeeds! Legion #5 - Must pass a piloting test or fall (3 base + 1 massive damage - 1 cybernetics = 3): rolled 5, succeeds! Turn End Phase Legion #5 - Must pass a 6+ test to avoid automatic shutdown: rolled 10, succeeds! Legion #11 - Must pass a 6+ test to avoid automatic shutdown: rolled 7, succeeds! Next Turn’s Movement Phase SM1 Tank Destroyer - Must pass a driving test to avoid skidding (6 base - 1 distance = 5): rolled 9, succeeds! - Must pass a driving test to avoid skidding (6 base + 0 distance = 6): rolled 10, succeeds! Upper Level Lower Ground Floor Unless otherwise stated, all buildings are Heavy and rise 2 hexes above the underlying terrain PTN’s Note: This should make things easier. Player Status: OpForce Status: Special Rules Cybernetic Implants The Legion is equipped with the Pain Shunt, Dermal Myomer Armor, Triple-Strength Myomer, Stimulant Injector, and Buffered Direct Neural Interface implants. As such they are immune to pilot hits, and when forced to eject their Sin BattleArmor count as a full squad for the purposes of Swarm and Leg attacks and deal one additional point of damage while making a swarm or leg attack. Primary Objectives - Kill Everyone and Everything (0/1) Secondary Objectives - Prevent the Enemy Land Train from Escaping (Complete!) - Prevent the Society from finishing the Turkina Z’s Repairs (Complete!) - Win before Turn 15 (3 turns remaining)! Orders Due: Midnight Saturday! PoptartsNinja fucked around with this message at 01:14 on May 17, 2018 |
# ? May 16, 2018 23:29 |
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There's the ol' Clan From the looks of it that secondary objective is probably a no go, so the next scenario will probably end up a bit tougher
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# ? May 16, 2018 23:43 |
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PoptartsNinja posted:Legion #9 (Player) Also, yikes, Sin7 got shot by his teammate!
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# ? May 17, 2018 00:15 |
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I'm less dead than I expected to be. Now just to figure out where to put myself to start TSM kicking things without getting wasted before I get a kick off.
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# ? May 17, 2018 01:02 |
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Leperflesh posted:Also Good catch!
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# ? May 17, 2018 01:17 |
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PoptartsNinja posted:Rabbit Warren Update 12 Is this because the tunnel is too short or something? Missing the kick also really hurts
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# ? May 17, 2018 01:40 |
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Fuzzy Mammal posted:Is this because the tunnel is too short or something? Yes, the tunnel's only height 3 (and 'Mechs are height 2) so they can't be jumped over in the tunnels. Otherwise it would've been child's play to get to the Turkina Z by turn 5.
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# ? May 17, 2018 02:48 |
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Not that it mattered, seeing as we /ended/ that little problem with a neat little PPC shot to the face.
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# ? May 17, 2018 03:04 |
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Fuzzy Mammal posted:Is this because the tunnel is too short or something? Missing the kick also really hurts It's the same reason why I had to no-move and get wrecked.
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# ? May 17, 2018 03:06 |
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# ? Apr 27, 2024 22:28 |
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Teammates please stop shooting me with your lasers.
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# ? May 17, 2018 19:08 |