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PoptartsNinja posted:Edit: Still waiting on turn orders from people... I'm going to need a quicker turnaround time, guys (or advanced warning if you can't reply). Capskye posted:Pretty sure I sent you my orders already in my last PM. I can double check and send them again if they didn't go through. Dominus Caedis posted:I sent mine out on Tuesday and resent again about an hour ago, I can resend again if you still haven't gotten them. Huh, at least we should be getting an update soon... I guess the end of last mission where all we had to wait for was orders from Muk spoiled me. I dunno, I also hope we can get a quicker turnaround so we can all see how well the remainder of this mission turns out and what effects it will have on PTN's setting as a whole...
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# ? May 14, 2011 03:15 |
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# ? Apr 27, 2024 18:57 |
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I think we can all safely attribute the communication problems the mechwarriors have been having to the savage beating ComStar has been taking in the background.
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# ? May 14, 2011 03:19 |
Zaodai posted:I think we can all safely attribute the communication problems the mechwarriors have been having to the savage beating ComStar has been taking in the background. Dammit, I knew I forgot to pay something. Somebody write ComStar a check for all that HPG usage so we can get back to it!
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# ? May 14, 2011 03:29 |
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OUR HPG BACKBONE
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# ? May 14, 2011 03:31 |
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Testing out megamek viability on the weekend I will be absolutely 100% away? Well, I will be around... fairly late Sunday night, I guess.
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# ? May 14, 2011 03:55 |
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GhostStalker posted:Huh, at least we should be getting an update soon... I guess the end of last mission where all we had to wait for was orders from Muk spoiled me. If this was a Grey Hunter LP he'd just make some bullshit excuse about communications breakdown and launch our unordered units into the worst possible situations
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# ? May 14, 2011 04:21 |
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Mukaikubo posted:Testing out megamek viability on the weekend I will be absolutely 100% away? Your own fault for letting silly real life issues interfere with what is important in life. Also, you should see what we did to your Lynx
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# ? May 14, 2011 04:29 |
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The Casualty posted:If this was a Grey Hunter LP he'd just make some bullshit excuse about communications breakdown and launch our unordered units into the worst possible situations Tempting but too OP since I can either perfectly counter myself, or render the mission absolutely impossible to complete.
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# ? May 14, 2011 04:52 |
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Battletech is not really a game you can play both sides meaningfully. Cause it's is entirely about positioning and fire arcs. With alot of random chance thrown in.
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# ? May 14, 2011 04:57 |
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KnoxZone posted:Also, you should see what we did to your Lynx Oh, yeah... It was horrible, mate. Just... You'll have to see for yourself.
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# ? May 14, 2011 06:18 |
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Axe-man posted:Battletech is not really a game you can play both sides meaningfully. Cause it's is entirely about horrible and hilarious dice rolls screwing you over. Fixed that for you, Axe.
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# ? May 14, 2011 10:50 |
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Operation Himinbjörg: Tactical Update 11 Movement Phase Combat Phase: H1 Valkyrie holds fire! H1 Valkyrie gains 1 heat, sinks 11! 0 heat builds up! H3 Assassin fires Medium Laser at building hex 1526 (4 base + 3 movement + 0 enemy movement + 0 range + 2 full moon night + 1 fog - 4 immobile target = 6): rolled 4, miss! H3 Assassin fires SRM 2 at building hex 1526 (4 base + 3 movement + 0 enemy movement + 0 range + 2 full moon night - 4 immobile target = 5): rolled 5, 2 missiles hit (7/15 structure remains)! 35,000 c-bills in damage sustained! H3 Assassin gains 11 heat, sinks 10! 11 heat builds up! H4 Javelin holds fire! H4 Javelin gains 6 heat, sinks 11! 0 heat builds up! S1 Stinger holds fire! S1 Stinger gains 5 heat, sinks 10! 0 heat builds up! S2 Stinger holds fire! S2 Stinger gains 4 heat, sinks 10! 0 heat builds up! S3 Scorpion Light Tank holds fire! S4 Galleon Light Tank holds fire! P1 Locust holds fire! P1 Locust gains 1 heat, sinks 10! 0 heat builds up! P2 Locust holds fire! P2 Locust gains 1 heat, sinks 10! 0 heat builds up! G1 Home Guard Jagermech holds fire! G2 Home Guard Griffin torso twists right! G2 Home Guard Griffin fires LRM 10 at H4 Javelin (1 base + 3 movement + 3 enemy movement + 2 range + 1 fog = 10): rolled 7, miss! G2 Home Guard Griffin gains 9 heat, sinks 12! 0 heat builds up! G3 Home Guard Von Luckner holds fire! End Phase Physical Combat Phase: H3 Assassin kicks building hex 1526: automatic hit (0/15 structure remains)! Building hex 1526 collapses! 1,000,000 c-bills in damage sustained! End Phase: Building hexes 1426, 1526 collapse from damage! 1,400,000 c-bills in damage sustained! Next Turn’s Movement Phase G3 Von Luckner Heavy Tank moves recklessly into hex 0525 (2 base + 0 movement + 2 ignores 1 mp penalty = 4): rolled 11, succeeds! With a vicious kick, Snow brought another building crashing to the ground. His radar cleared as one more obstacle crumbled to bricks and I-Beams, and painted a rather bleak picture for Hail’s Javelin. Isolated and surrounded by loyalist forces, the Javelin would probably be Loki’s next victim. In vain, he swept his sensors for Rain’s little Valkyrie—but it was nowhere to be seen. Perhaps it’d already fallen victim to something unanticipated, or the ex-Loki operative had turned traitor… Snow drew his weapons in-line with the next building then paused as his little radio crackled again, “Excellent work, ‘Mechwarriors!” the voice called. “Now, destroy all of the Home Guard ‘Mechs!” He checked his sensors again, then cursed out loud as he was stricken by a sudden sense of doubt. A chill passed through him that was completely at-odds with the spiking temperatures in his Assassin’s cockpit. The Home Guard counter-attack wasn’t unexpected, but they’d arrived a full five minutes ahead of schedule... there would be no call to have them out in the city, rather than protecting palace grounds, unless this attack had been anticipated… Snow slammed his fist down on the micro-radio, crushing it against the top of his targeting computer. With a flick of another switch, he killed the garbage-transmissions and broadcast a single short transmission on the wide-band. “Tora! Tora! Tora!” He cut his communications immediately, going full silent. Tiger, Tiger, Tiger… it had been a code-phrase for their planned attack as Kurita forces. Its origins, he did not know, but he did know it had something to do with a surprise attack. Under the old plan, it was a worst-case scenario call: mission objectives can no longer be trusted. It called for no sudden change of behavior, but to ignore the most recently received order and fight to the end. He just hoped the others would understand: the Home Guard were staunchly-loyal to the Archon herself; they were Melissa Steiner’s only true allies on Tharkad. Weakening or embarrassing them would hurt them politically and their failure to stop a pack of invaders could see the bulk of the Home Guard replaced by soldiers loyal to Aldo Lestrade! Snow scowled, and closed his eyes as a calm certainty filled him. He and the others would all have to die, and die quickly. This attack would embarrass the LIC; but if the Home Guard response was swift and certain enough… Enemy Forces: S1 STG-3G Stinger: jumps 4 to 1605! Floodlight active! S2 STG-3G Stinger: jumps 4 to 1207! Floodlight active! S3 Scorpion Light Tank: holds position! S4 GAL-100 Galleon Light Tank: cruises 1 to hex 0517! P1 LCT-1E Locust: holds position! P2LCT-1S Locust: holds position! Floodlight active! P3 Warrior H-7 Attack Helicopter flees off-map! G1 Home Guard Griffin jumps 5 to hex 1112! G2 Home Guard Jaegermech holds position! G3 Home Guard Von Luckner Heavy Tank cruises to hex 0326! G4 Home Guard Unknown Medium ‘Mech arrives next turn! G5 Home Guard Unknown Heavy ‘Mech arrives next turn! G6 Home Guard Unknown Tank arrives next turn! Mission Objectives Destroy the Statue of Duke Lestrade (hex 1214) to draw LOKI away from the Heavy Snow Nightclub! (Complete!) Destroy the Heavy Snow Nightclub (orange) Building! (Complete!) Await Further Objectives! (Complete!) Avoid damaging residential (blue) buildings! (0/20,000,000 c-bills in damage sustained) Cause Property Damage to Commercial and Industrial (red) buildings or enemy units! (15,817,000/30,000,000 c-bills in damage caused) Avoid damaging any Home Guard ‘Mech (???) Die before the start of Turn 17! (1/4) H1 VLK-QA Valkyrie Weight: 30 tons (Light) HD A(S): 8/8 (3/3) LT A(S): 0/12 (7/7) LT R A(S): 2/2 CT A(S): 14/14 (10/10) CT R A(S): 4/4 RT A(S): 7/12 (7/7) RT R A(S): 2/2 LA A(S): 7/9 (5/5) RA A(S): 9/9 (5/5) LL A(S): 7/12 (7/7) RL A(S): 12/12 (7/7) Heat: 0/30 Overheat Penalty: None Heat Sinks: 11 Movement: 5/8/5 Mechwarrior: Pilot 4, Gunnery 4 Mechwarrior Name: Rain Mechwarrior Player: Dominus Caedis Mechwarrior Status: OK! Armament: LRM 10 – LT (Heat: 4, Ammo: 10, Range: (L:21 M:14 S:7 Min:6), Status: OK!) Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Critical Damage: None! Notes: 1 hand (Left) H2 COM-2D Commando Weight: 25 tons (Light) Mechwarrior Name: “Sleet” Mechwarrior Player: Terror Storm Mechwarrior Status: Vaporized in an explosion Notes: Vaporized in an explosion H3 ASN-21 Assassin Weight: tons (Class) HD A(S): 8/8 (3/3) LT A(S): 10/10 (10/10) LT R A(S): 2/2 CT A(S): 10/12 (12/12) CT R A(S): 4/4 RT A(S): 10/10 (10/10) RT R A(S): 2/2 LA A(S): 4/6 (6/6) RA A(S): 6/6 (6/6) LL A(S): 1/6 (10/10) RL A(S): 1/6 (10/10) Heat: 3/30 Overheat Penalty: None Heat Sinks: 10 Movement: 7/11/7 Mechwarrior: Pilot 4, Gunnery 4 Mechwarrior Name: Snow Mechwarrior Player: Capskye Mechwarrior Status: OK! Armament: Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) LRM 5 – RT (Heat: 2, Ammo: 22, Range: (L:21 M:14 S:7 Min:6), Status: OK!) SRM 2 – LT (Heat: 2, Ammo: 45, Range: (L:9 M:6 S:3), Status: OK!) Critical Damage: None! Notes: 1 hand (Left) H4 JVN-10N Javelin Weight: 30 tons (Light) HD A(S): 4/6 (3/3) LT A(S): 8/8 (7/7) LT R A(S): 2/2 CT A(S): 8/8 (10/10) CT R A(S): 2/2 RT A(S): 8/8 (7/7) RT R A(S): 2/2 LA A(S): 1/6 (5/5) RA A(S): 1/6 (5/5) LL A(S): 8/8 (7/7) RL A(S): 8/8 (7/7) Heat: 0/30 Overheat Penalty: Heat Sinks: 10 Movement: 6/9/6 Mechwarrior: Pilot 4, Gunnery 4 Mechwarrior Name: Hail Mechwarrior Player: TildeATH Mechwarrior Status: Shrapnel Wound (3+ consciousness)! Armament: SRM 6 – RT (Heat: 4, Ammo: 19, Range: (L:9 M:6 S:3), Status: OK!) SRM 6 – LT (Heat: 4, Ammo: -, Range: (L:9 M:6 S:3), Status: OK!) Critical Damage: None! Notes: 2 hands Enemy Status S1 STG-3G Stinger Tonnage: 20 tons Critical Damage: None! Pilot: Piloting 3, Gunnery 4 Heat: 0/30 Overheat Penalty: None! Armament: 2 Medium Lasers Notes: S2 STG-3G Stinger Tonnage: 20 tons Critical Damage: None! Pilot: Piloting 4, Gunnery 3 Heat: 0/30 Overheat Penalty: None! Armament: 2 Medium Lasers Notes: S3 Scorpion Light Tank Tonnage: 25 tons Critical Damage: None! Pilot: Driving 5, Gunnery 4 Armament: Autocannon/5, Machine Gun Motive System Damage: None! Notes: S4 GAL-100 Galleon Light Tank Tonnage: 30 tons Critical Damage: None! Pilot: Driving 3, Gunnery 4 Armament: Medium Laser, 2 Small Lasers Motive System Damage: +1 penalty on all driving skill rolls! Notes: P1 LCT-1E Locust Tonnage: 20 tons Critical Damage: None! Pilot: Piloting 3, Gunnery 4 Heat: 0/30 Overheat Penalty: None! Armament: 1 Medium Lasers, 1 Small Lasers Notes: P2LCT-1S Locust Tonnage: 20 tons Critical Damage: None! Pilot: Piloting 3, Gunnery 4 Heat: 0/30 Overheat Penalty: None! Armament: Medium Laser, 2 SRM 2s Notes: P3 Warrior H-7 Attack Helicopter Notes: Fled off-map! G1GRF-1N Griffin Tonnage: 55 tons Critical Damage: None! Pilot: Piloting 2, Gunnery 1 Heat: 0/30 Overheat Penalty: None! Armament: PPC, LRM 10 Notes: G2 JM6-S Jagermech Tonnage: 65 tons Critical Damage: None! Pilot: Piloting 2, Gunnery 1 Heat: 0/30 Overheat Penalty: None! Armament: 2 Autocannon/2s, 2 Autocannon/5s, 2 Medium Lasers Notes: G3 VNL-K65N Von Luckner Heavy Tank Tonnage: 75 tons Critical Damage: None! Pilot: Driving 2, Gunnery 1 Armament: Autocannon/20, 2 SRM 6s, SRM 4, LRM 10, Machine Gun, Flamer Motive System Damage: None! Notes: G4 ??? G5 ??? G6 ??? PoptartsNinja fucked around with this message at 21:19 on Sep 28, 2013 |
# ? May 14, 2011 21:24 |
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Holy gently caress. Well this certainly came out of left field for me. What the hell happened? Did Loki infiltrate the group the Goon team is in? Oh god. Poptartsninja, drat you to hell. I can't wait for the next turn, and I love how this story is turning out. I wonder if the 30 million C-bill property damage is still viable now?
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# ? May 14, 2011 21:37 |
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So, the primary objective now is to stand in front of a Home Guard unit and let them kill you (while continuing to blow up buildings)? A very strange, yet delightful, change of pace. I must say, PTN, I was not expecting that.
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# ? May 14, 2011 21:38 |
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Haha, oh wow. Okay, time for the Valk to go with the refinery. The Assassin cna still wreck the train and suicide in tiem, I guess. And the Javelin... I'm still saying you should get to that skyscraper and collapse it on yourself. Jumping into 0613 should keep you out of harms way for the turn and allow you to wade into the building in the next one. (You can start wrecking the place with your missiles this turn, too.)
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# ? May 14, 2011 21:47 |
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How do jumpjets and building levels interact? Can I clear the height 5 building in 1028 with 5 Jump?
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# ? May 14, 2011 21:54 |
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best objectives
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# ? May 14, 2011 21:54 |
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Ahahahaha okay that is a great twist. I can hardly wait to see the next political vote and find out how things are playing. Also, I gotta ask - Dominus, WTF are you doing? This is a suicide mission, and you're surrounded on all sides by high explosive fuel and fragile target buildings. What's the logic in standing completely still and doing nothing? That seems like the least possibly useful thing to do in this situation to me.
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# ? May 14, 2011 22:09 |
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Is it too late for the suicide jump out of the refinery? Now it's both awesome and objective-fufilling! (Unless G1 moves into the blast. )
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# ? May 14, 2011 22:11 |
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Yeah, it's all about whether that Griffin decides to get too close to a building filled with chunky salsa and a suicidal Mechwarrior. Good thing that there's no provision against damaging that tank in the ensuing explosion.
Chicken Slayer fucked around with this message at 22:44 on May 14, 2011 |
# ? May 14, 2011 22:29 |
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Good news, everyone! I have finally discovered a means to record MegaMek (meaning: I finally spent the ten minutes or so to find a program that lets me film a portion of my desktop). Also good news, Clan Widowmaker Cadet Tanay was killed in a trial of position (by bots, of all things) so that's I may go ahead and pretty up my test video with commentary and/or music and post it later, but this is a sign of good things to come.
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# ? May 14, 2011 22:44 |
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Tempest_56 posted:Ahahahaha okay that is a great twist. I can hardly wait to see the next political vote and find out how things are playing. At the time we where still awaiting further orders and I wanted to be able to survive leaving the refinery, I didn't stand completely still, I preformed an about face, but due to all the movement penalties from fog I couldn't walk through the buildings. Now that our final objective has been revealed, I'm content to jumpjet my way out.
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# ? May 14, 2011 22:56 |
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PoptartsNinja posted:Good news, everyone! I have finally discovered a means to record MegaMek (meaning: I finally spent the ten minutes or so to find a program that lets me film a portion of my desktop). Does this mean future matches are going to be played entirely via Megamek, with writeups afterwards, or are you just going to use it to show off various gameplay mechanics for those of us not used to playing the actual game? Edit:So purely speculatively, what would happen if they'd happen to take out a guard mech by mistake? evilmiera fucked around with this message at 23:31 on May 14, 2011 |
# ? May 14, 2011 22:58 |
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evilmiera posted:Does this mean future matches are going to be played entirely via Megamek No, I still plan to run matches normally in addition to new videos showcasing battles with MegaMek. Basically, the normal missions will continue to give a broad perspective (and will contain scenarios with objectives not easily duplicated in MegaMek); while MegaMek will get a far more narrow focus and follow a specific unit around the Inner Sphere. VVV I'll go into that. The MegaMek games won't prevent anyone from taking their turn normally. PoptartsNinja fucked around with this message at 23:17 on May 14, 2011 |
# ? May 14, 2011 23:06 |
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Hey, PTN. As I'm on the player list and could potentially end up needing MegaMek at some point, what version should I be getting?
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# ? May 14, 2011 23:15 |
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I must say, I wasn't expecting that at all when I picked the weather.
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# ? May 14, 2011 23:26 |
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Tora Tora Tora clearly leads to BANZAI!!!! Just, you know, be sure to fulfill damage objectives as well. Also, best twist ever.
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# ? May 15, 2011 00:02 |
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indeed. Looks like Loki or someone else infiltrated Heimdall, or at least whoever was giving the lance their instructions. I know I was doing something right when I argues against attacking the Home Guard mechs... Discredit them, and Archon Melissa loses some of her closest supporters as they are forced out due to their failure and replaced with Lestrade cronies. Do the players still have to fulfill the whole property damage clause before dieing in order to get the best ending for this mission? If so, then there should be no problems with the Valkyrie jumpjetting out of the refinery now. Go out with a bang. I don't think the tank is close enough to get wrecked in the explosion either, so go for it. As for the Javelin, I second the idea to draw in the Griffin while heading towards the skyscraper... Get killed by it and take out the building in one go, fulfilling both your objectives at the same time. Just hope the Griffin isn't too close when you die, else you explosives might take him out as well. As for the Assassin, I guess you should head towards the train and the Von Luckner tank, shooting the train and getting hit by the tank until you die. You guys have 5 turns to do all that property damage and then die. Make the most of it. Am I right in observing that 3 more Home Guard units will soon show up on the field? If so, I guess there's more opportunities for our players to die to their guns. Can't wait to see what they're driving and their stats when they show up. Also, great writing, PTN. I was not expecting this at all. Can't wait to see what the outcome of this is going to be... Discredit Lestrade, Clovis unknowingly met his mother, get a message via him to Archon Melissa, and have the Home Guard look good all in one go. Awesome. Love the whole "Tora, Tora, Tora" line as well. Banzai! evilmiera posted:Edit:So purely speculatively, what would happen if they'd happen to take out a guard mech by mistake? GhostStalker fucked around with this message at 00:05 on May 15, 2011 |
# ? May 15, 2011 00:02 |
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ZeeToo posted:I must say, I wasn't expecting that at all when I picked the weather. Oh sure, play innocent. I'll bet when you were choosing the Weather Conditions you selected "Night, Heavy Fog with a chance of STRIKING PLOT ELEMENTS". You couldn't just give us access to a few gauss rifles? That would've been too boring, hunh? And whoever it was that told me I should jump over there and pepper that building in preparation for my best Kool-Aid Man impression--well that's exactly what my orders were. I can't wait to see the post-jumpjet carnage. Just remember when you're planning your landing that you can't be standing next to any Home Guard units. We explode. TildeATH fucked around with this message at 00:17 on May 15, 2011 |
# ? May 15, 2011 00:15 |
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PTN you devilish bastard.
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# ? May 15, 2011 00:33 |
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GhostStalker posted:...Just hope the Griffin isn't too close when you die, else you explosives might take him out as well.... Since the griffin is in its -1N config, I'm fairly sure it would try to get away from the target for the obvious reasons of it being made of EXPLODIUM and also because it's based around long range. But damage to a Home Guard unit is still damage, and that'll hurt. What I'm most concerned about is: If the refinery doesn't top you guys out at 30 million C-bills, how are you going to safely get the rest? The train is surrounded by residential buildings, the park is a shooting gallery, and the only way that both Valk and Assassin can make it to ye olde skycraper in cover is through a block of residential buildings. Difficult decisions, indeed.
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# ? May 15, 2011 00:34 |
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Can someone explain to me what just happened cause I'm not getting it.
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# ? May 15, 2011 00:54 |
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ActionZero posted:Can someone explain to me what just happened cause I'm not getting it. Basically the players just got an order specifically to destroy the Home Guard 'mechs. This runs counter to everything they've been doing however, which was geared towards making LOKI look bad and causing damage to military targets as part of keeping up appearances for the raid. If the Heimdall lance were to attack the Home Guard and take some of them out in the ensuing conflagration, Duke Lestrade would be able to discredit them and replace them with his loyalist forces to continue his power plays against Archon Melissa. Essentially it seems that Heimdall has been infiltrated and this entire mission may have been a trap.
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# ? May 15, 2011 01:00 |
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ActionZero posted:Can someone explain to me what just happened cause I'm not getting it. They just got orders to take out the Home Guard 'Mechs, who are on 'their' side of the conflict, as far as such things go. Clearly, this means that they've been infiltrated. Now, as of Tora Tora Tora they're supposed to ignore that last order, but continue to follow the others. Right now I think they're trying to straddle the line between "cause serious concern about the Clans, while also covering for whatever was going on in the nightclub" and "badly embarrass the Home Guard, allowing the Duke to pack it full of his lackeys."
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# ? May 15, 2011 01:02 |
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And here you guys thought the team had to survive to see the other objectives, heh.
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# ? May 15, 2011 01:20 |
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BANZAI! What would happen if, by some strange twist of luck, that Javelin managed to get close to a Locust and then blown up by a Home Guard unit, taking the Locust out in the process? Would that be a good or a bad thing? For the Home Guard, I mean. Dying for the mission and embarrassing LOKI without unwanted collateral damage would be a positive outcome in any other situation.
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# ? May 15, 2011 09:01 |
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yes you can clear the 5 in a single bound, jumpjets means you can move vertically and horizontally that distance, so jumpjet 5 lets you clear a 5 high building. now jumpjet out of the refinery and glory.
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# ? May 15, 2011 09:02 |
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Holy poo poo. Has Lestrade found out Simon Johnson? That bodes poorly if he has.
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# ? May 15, 2011 09:34 |
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The mission objective says to not damage any home guard mech. Tanks are not mechs. Blow up the Von Luckner, die trying, or both.
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# ? May 15, 2011 10:21 |
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# ? Apr 27, 2024 18:57 |
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KnoxZone posted:The mission objective says to not damage any home guard mech. Tanks are not mechs. Perhaps not, but I get the feeling that destroying or even severely damaging the Von Luckner will still embarrass the Home Guard and damage them (and Archon Melissa Steiner by association) politically.
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# ? May 15, 2011 18:58 |