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Nevets posted:I wonder if there are rules for ammo after it has been dumped. You'd think 2000 lbs of .50 cal that has more potential energy than C4 doesn't magically go inert after it touches soil. Maybe they could dump ammo, then shoot/stomp it? I wouldn't trust the built in auto destruct controls now that the players' orders have turned out to be suspect. Not official rules, no. I have house rules for it, though.
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# ? May 17, 2011 22:05 |
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# ? Apr 28, 2024 00:48 |
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If you take a shot to the rear while you're dumping ammo, it goes kaboom just like normal, only it has to go through your rear armor before reaching internals, instead of ignoring the armor on the location it's dumping from.
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# ? May 17, 2011 23:14 |
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ShadowDragon8685 posted:PTN: Can the players self-destruct their 'mechs intentionally? I imagine that the ejector seat is probably wired to the bombs, rather than the ejection system. Possibly, but I'll only allow it if they've taken internal structure damage from an enemy unit that turn since it'd look awfully suspicious otherwise. Leperflesh posted:I'll ask again, though: can a mech pick up a train car? I answered this in general terms; so I'll answer again more specifically: emphatically no. A train car capable of carrying a battlemech cannot in turn be picked up by a battlemech small enough to do so. Our giant robots are only ten meters tall (give or take a few, the Locust is right around 7-8 meters; while the Atlas is over 15 and most others are somewhere vaguely in-between). PoptartsNinja fucked around with this message at 00:20 on May 18, 2011 |
# ? May 18, 2011 00:16 |
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a 'mech can pick up between 10-20% of its weight on average, atlas's known to be on the high end of that scale, if it had say... TSM on you could double that. Also PTN I would disagree on a mech can't pick up a train car capable of transporting it. all the car has to do is be able to support 100 tons of weight and nothing more without breaking, it doesn't need to weigh all that much, a 10 ton truck can pull 50 tons or more in our times, so I don't think its impossible, a light mech though? no way in hell.
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# ? May 18, 2011 02:16 |
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AtomikKrab posted:a 'mech can pick up between 10-20% of its weight on average, atlas's known to be on the high end of that scale, if it had say... TSM on you could double that. Also PTN I would disagree on a mech can't pick up a train car capable of transporting it. all the car has to do is be able to support 100 tons of weight and nothing more without breaking, it doesn't need to weigh all that much, a 10 ton truck can pull 50 tons or more in our times, so I don't think its impossible, a light mech though? no way in hell. I gave the tonnage of the train car at 30 tons earlier (which isn't unusual). The average weight of our battlemechs is approximately the same. The implication was that none of our 'Mechs could lift their own weight (if they could, they'd be 60 tonners). Fake Edit: Also, ouch. This turn is really going to hurt.
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# ? May 18, 2011 02:43 |
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PoptartsNinja posted:I gave the tonnage of the train car at 30 tons earlier (which isn't unusual). The average weight of our battlemechs is approximately the same. The implication was that none of our 'Mechs could lift their own weight (if they could, they'd be 60 tonners). We are going to lose another mech, aren't we?
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# ? May 18, 2011 02:53 |
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landcollector posted:We are going to lose another mech, aren't we? That isn't really a bad thing, since they all need to die pretty soon.
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# ? May 18, 2011 03:00 |
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mcgintyb posted:That isn't really a bad thing, since they all need to die pretty soon. True, they need to die, but not before inflicting the requisite amount of property damage.
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# ? May 18, 2011 03:02 |
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I would like to note that I don't think any of our mechs have two hands, which is needed for lifting stuff.
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# ? May 18, 2011 03:10 |
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^^^ The Javelin does. Or does it? Loooooooooooooooooot of critical chances this turn. On both sides.
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# ? May 18, 2011 03:10 |
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Almost definitely a good sign!
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# ? May 18, 2011 03:13 |
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PoptartsNinja posted:^^^ The Javelin does. Or does it? Ah, yes, the Javelin does.
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# ? May 18, 2011 03:14 |
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chutche2 posted:Ah, yes, the Javelin does. Or does it?
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# ? May 18, 2011 03:17 |
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PoptartsNinja posted:^^^ The Javelin does. Or does it? And here I was about to go to bed. Silly me.
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# ? May 18, 2011 03:18 |
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PoptartsNinja posted:Or does it? We are about to lose some Armaments aren't we?
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# ? May 18, 2011 03:34 |
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PoptartsNinja posted:Fake Edit: Also, ouch. This turn is really going to hurt. PoptartsNinja posted:Loooooooooooooooooot of critical chances this turn. On both sides. EDIT:\/\/\/\/\/ Why must you tease us so! GhostStalker fucked around with this message at 03:38 on May 18, 2011 |
# ? May 18, 2011 03:34 |
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Wow, hit location 7... if that hit had been in the front arc, that would've been a dead 'Mech. Still may be.
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# ? May 18, 2011 03:34 |
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That's less scary since that's what we want to happen. We want our heroes to die, and we want them to kill some of their attackers, so either way it's a win.
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# ? May 18, 2011 03:35 |
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Dolash posted:That's less scary since that's what we want to happen. We want our heroes to die, and we want them to kill some of their attackers, so either way it's a win. Kill them all and let the mission objectives sort them out?
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# ? May 18, 2011 03:39 |
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I just know some of that is aimed at me for my infinitely stupid decision. Still, I think I'll pull out some Han Solo for this one: "Hear me baby? Hold together."
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# ? May 18, 2011 03:44 |
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Well, the good news is, the massive damage penalty isn't cumulative. Edit: The bad news is, if it was, you'd now be hovering somewhere near a +3 PoptartsNinja fucked around with this message at 03:58 on May 18, 2011 |
# ? May 18, 2011 03:46 |
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PoptartsNinja posted:Well, the good news is, the massive damage penalty isn't cumulative. Never end this thread.
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# ? May 18, 2011 03:59 |
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PoptartsNinja posted:Well, the good news is, the massive damage penalty isn't cumulative. A +3, if that penalty did stack, would mean ~60 damage. I don't think a light mech even has that many armor points, perhaps not even armor + internal structure points. v v v Ah, that is something I hadn't thought of. Hopefully the Home Guard units don't get damaged too badly. landcollector fucked around with this message at 04:35 on May 18, 2011 |
# ? May 18, 2011 04:01 |
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I'm worried about 'on both sides' - we could still lose this by someone doing something silly.
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# ? May 18, 2011 04:22 |
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Cthulhu Dreams posted:I'm worried about 'on both sides' - we could still lose this by someone doing something silly. More like something awesomely silly.
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# ? May 18, 2011 04:46 |
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landcollector posted:A +3, if that penalty did stack, would mean ~60 damage. You're right, I miscounted. It may be closer to a +4
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# ? May 18, 2011 04:47 |
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PoptartsNinja posted:You're right, I miscounted. It may be closer to a +4 Sweet merciful Blake. What happened to that machine?
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# ? May 18, 2011 04:49 |
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KnoxZone posted:Sweet merciful Blake. What happened to that machine? I'm reasonably sure that Jerome Blake was neither sweet nor merciful. That said, I too wish to know what sort of mayhem happened to that BattleMech to have it take 80+ damage without kabooming. Did somebody fire off an experimental Rotary LBX/AC20 at the drat thing and land four shots?
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# ? May 18, 2011 04:51 |
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PoptartsNinja posted:You're right, I miscounted. It may be closer to a +4 Like a fiddle. I can't believe I missed my piloting check (or checks, not sure if I required one for rotating in the fog--figured I didn't, but at this point I was willing to risk it for the sake of brevity). Hey, if my SRM ammo goes up, does that cause damage to structures that I may be next to or, perchance, inside of?
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# ? May 18, 2011 04:53 |
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PoptartsNinja posted:You're right, I miscounted. It may be closer to a +4 I, I, what the F@#$ is happening to that poor machine!? Hypothesis 1: The mech just got gangbanged by multiple Home Guard and/or Loki units ( a lot of them). Hypothesis 2: One of the criticals rolled resulted in a LRM/SRM ammo explosion. Note: these two hypotheses are not mutually exclusive...
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# ? May 18, 2011 04:55 |
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ShadowDragon8685 posted:I'm reasonably sure that Jerome Blake was neither sweet nor merciful. All heretics must burn in nuclear hellfire. Blake's will be done.
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# ? May 18, 2011 05:03 |
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KnoxZone posted:All heretics must burn in nuclear hellfire. Blake's will be done. death by nuke is merciful... as long as you die in the inital blast
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# ? May 18, 2011 05:06 |
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KnoxZone posted:All heretics must burn in nuclear hellfire. Blake's will be done. Your honor, the prosecution rests.
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# ? May 18, 2011 05:11 |
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Operation Himinbjörg: Tactical Update 13 Movement Phase H3 Assassin attempts Death From Above on Train! Ends movement in hex 0830, remaining movement held until Physical Attack Phase. H4 Javelin moves into building hex 0414, must make a piloting test to avoid damage (4 base + 0 movement + 2 heavy building = 6): rolled 4, fails! H4 Javelin suffers damage to left arm (0/6 armor, 1/5 structure remains (critical chance)), right arm (0/5 armor, 2/5 structure remains (critical chance))! Critical chance! Building Hex 0414 suffers damage (87/90 structure remains)! 300,000 c-bills in damage sustained! Ace G4 Home Guard PHX-1 Phoenix Hawk jumps to hex 0616! Ace G5 Home Guard GHR-5D Grasshopper holds position! Ace G6 Home Guard Schreck PPC Carrier moves recklessly into hex 2024 (2 base + 0 movement + 4 fog penalty completely ignored = 6): rolled 10, succeeds! Ace G6 Home Guard Schreck PPC Carrier flanks to hex 1925! End Phase H4 Javelin critical chance in left arm! 2 critical hits sustained! Lower Arm Actuator destroyed! Upper Arm Actuator destroyed! H4 Javelin critical chance in right arm! No critical hits sustained! Combat Phase: G4 Home Guard Phoenix Hawk fires Large Laser at H4 Javelin (1 base + 3 movement + 0 enemy movement + 0 range + 1 fog + 1 partial cover = 6): rolled 10, hit right leg! Damage absorbed by building, 20,000 c-bills in damage sustained! G4 Home Guard Phoenix Guard generates 14 heat, sinks 10! 4 heat builds up! G5 Home Guard Grasshopper fires Large Laser at H3 Assassin (1 base + 0 movement + 1 enemy movement + 0 range + 1 fog = 3): rolled 5, hit Left Torso (2/10 armor remains)! G5 Home Guard Grasshopper fires Medium Laser at H3 Assassin (1 base + 0 movement + 1 enemy movement + 2 range + 1 fog = 5): rolled 8, hit Left Leg (0/6 armor, 6/10 structure remains (through-armor critical chance))! Critical chance! G5 Home Guard Grasshopper fires Medium Laser at H3 Assassin (1 base + 0 movement + 1 enemy movement + 2 range + 1 fog = 5): rolled 8, hit Left Torso (0/10 armor, 7/10 structure remains)! Critical chance! G5 Home Guard Grasshopper fires Medium Laser at H3 Assassin (1 base + 0 movement + 1 enemy movement + 2 range + 1 fog = 5): rolled 10, hit Right Arm (1/6 armor remains)! G5 Home Guard Grasshopper fires Medium Laser at H3 Assassin (1 base + 0 movement + 1 enemy movement + 2 range + 1 fog = 5): rolled 5, hit Right Torso (5/10 armor remains)! G5 Home Guard Grasshopper fires LRM 5 at H3 Assassin (1 base + 0 movement + 1 enemy movement + 0 range + 1 fog + 2 minimum range = 5): rolled 5, 3 missiles hit Left Arm (1/6 armor remains)! G5 Home Guard Grasshopper generates 22 heat, sinks 22! 0 heat builds up! G6 Home Guard Schreck PPC Carrier fires PPC at H3 Assassin (1 base + 2 movement + 1 enemy movement + 2 range + 1 fog = 7): rolled 6, miss! G6 Home Guard Schreck PPC Carrier fires PPC at H3 Assassin (1 base + 2 movement + 1 enemy movement + 2 range + 1 fog = 7): rolled 5, miss! G6 Home Guard Schreck PPC Carrier fires PPC at H3 Assassin (1 base + 2 movement + 1 enemy movement + 2 range + 1 fog = 7): rolled 8, hit Rear Center Torso (0/4 armor, 6/12 structure remaining (through-armor critical chance))! Critical chance! H3 Assassin may not fire! H3 Assassin gains 3 heat, sinks 10! 0 heat builds up! H4 Javelin fires SRM 6 at S1 Stinger (4 base + 2 movement + 3 enemy movement + 0 range + 2 light woods = 11): rolled 11, 4 missiles hit Right Torso (5/7 armor remains (through-armor critical chance)), Right Leg (5/7 armor remains), Left Leg (5/7 armor remains), Left Leg (3/7 armor remains)! Critical chance! H4 Javelin fires SRM 6 at S1 Stinger (4 base + 2 movement + 3 enemy movement + 0 range = 9): rolled 6, misses! H4 Javelin gains 14 heat, sinks 11! 3 heat builds up! S1 Stinger fires Medium Laser at H4 Javelin (4 base + 3 movement + 0 enemy movement + 0 range + 1 partial cover + 1 light woods = 9): rolled 3, miss! S1 Stinger gains 8 heat, sinks 10! 0 heat builds up! S2 Stinger fires Medium Laser at H4 Javelin (4 base + 3 movement + 0 enemy movement + 2 range + 1 partial cover = 10): rolled 7, miss! S2 Stinger gains 4 heat, sinks 10! 0 heat builds up! S3 Scorpion Light Tank holds fire! S4 Galleon Light Tank holds fire! P2 Locust holds fire! P2 Locust gains 1 heat, sinks 10! 0 heat builds up! G1 Home Guard Jagermech holds fire! G2 Home Guard Griffin fires LRM 10 at H4 Javelin (1 base + 3 movement + 0 enemy movement + 2 range + 1 partial cover = 7): rolled 7, 8 missiles hit Center Torso (3/8 armor remains), Right Arm (0/5 structure remains)! Limb blown off! Damage transfers to right torso (6/8 armor remains)! G2 Home Guard Griffin gains 9 heat, sinks 12! 0 heat builds up! G3 Home Guard Von Luckner fires Autocannon/20 at H3 Assassin (1 base + 0 movement + 1 enemy movement + 4 range = 6): rolled 10, hit Right Torso (0/10 armor, 0/10 structure remains)! Torso destroyed, right arm blown off! Remaining damage transfers to Center Torso (5/12 armor remains)! G3 Home Guard Von Luckner fires SRM 6 at H3 Assassin (1 base + 0 movement + 1 enemy movement + 4 range = 6): rolled 6, 4 missiles hit Right Leg (0/6 armor, 9/10 structure remains (critical chance)), Left Torso (5/10 structure remains (critical chance)), Left Torso (3/10 armor remains (critical chance)), G3 Home Guard Von Luckner fires SRM 6 at H3 Assassin (1 base + 0 movement + 1 enemy movement + 4 range = 6): rolled 7, 5 missiles hit Right Leg (7/10 structure remains (critical chance)), G3 Home Guard Von Luckner fires SRM 4 at H3 Assassin (1 base + 0 movement + 1 enemy movement + 4 range = 6): rolled 5, miss! End Phase H3 Assassin through-armor critical chance in left leg! No critical hit sustained! H3 Assassin critical chance in left leg! No critical hit sustained! H3 Assassin critical chance in left torso! No critical hit sustained! H3 Assassin through-armor critical chance in center torso! No critical hit sustained! H3 Assassin critical chance in center torso! No critical hit sustained! H3 Assassin critical chance in right leg! 2 critical hits sustained! Lower Leg Actuator Destroyed! Upper Leg Actuator Destroyed! H3 Assassin critical chance in left torso! 1 critical hit sustained! Jump Jet Destroyed! H3 Assassin critical chance in left torso! No critical hit sustained! H3 Assassin critical chance in right leg! No critical hit sustained! H3 Assassin critical chance in right leg! 2 critical hits sustained! Hip Actuator Destroyed! Foot Actuator Destroyed! H3 Assassin critical chance in left arm! 1 critical hit sustained! Upper Arm Actuator Destroyed! H3 Assassin critical chance in center torso! 3 critical hits sustained! Gyro hit! Gyro destroyed! Gyro really destroyed! H3 Assassin explodes! Train damaged in explosion (16/60 structure remains)! Rail line destroyed in hex 0731! 50,000 c-bills in damage sustained! Rail line destroyed in hex 0831! 50,000 c-bills in damage sustained! S1 Stinger through-armor critical chance in right torso! No critical hit sustained! Physical Combat Phase: End Phase: The Grasshopper’s sudden touchdown was unexpected. Snow blinked, staring at his radar in surprise—there’d been no sign of it until it’d come out virtually on top of his position and caught his Assassin in its spotlight! Turning, he triggered his jets—he couldn’t get clear of it, not quickly enough, but if he came down on the train… His ‘Mech shook like a ragdoll as the Grasshopper’s lasers converged with eerie accuracy. His damage diagnostic painted a grim picture as the enemy heavy stripped nearly every ton of armor from his forty-ton Assassin. Still, it wouldn’t be enough to— Snow’s helmet smashed into his tiny cockpit’s canopy as a PPC caught his ‘Mech square in the back. It was an attack he hadn’t been expecting, and for a moment his Assassin nearly tipped off its thrust column. He recovered, but the maneuver cost him precious time. His computer screamed a last-minute warning—another unexpected enemy had locked on. The Von Luckner, so distant that he’d simply discounted it as a threat, had anticipated his flight. It’s turret was already in position, and he’d just crossed in front of its guns. With a single burst, the Von Luckner’s heavy autocannon tore his ‘Mech apart. His right arm, largely undamaged, spiraled off into the darkness. Snow struggled to keep control as the slower-moving SRMs struck a moment later. So focused was he on his task, he didn’t anticipate the instant his ‘Mech exploded. As deaths went his, at least, was swift and unexpected. Enemy Forces: S1 STG-3G Stinger: holds position! Floodlight active! S2 STG-3G Stinger: jumps 4 to hex 0614! Floodlight active! S3 Scorpion Light Tank: holds position! S4 GAL-100 Galleon Light Tank: holds position! P2LCT-1S Locust: runs to hex 0916! Floodlight active! G1 Home Guard Griffin holds position! G2 Home Guard Jaegermech walks to hex 1612! G3 Home Guard Von Luckner Heavy Tank holds position! G4 Home Guard Phoenix Hawk waits to move! ACE! Floodlight Active! G5 Home Guard Grasshopper waits to move! ACE! Floodlight Active! G6 Home Guard Schreck PPC Carrier waits to move! ACE! Mission Objectives Destroy the Statue of Duke Lestrade (hex 1214) to draw LOKI away from the Heavy Snow Nightclub! (Complete!) Destroy the Heavy Snow Nightclub (orange) Building! (Complete!) Await Further Objectives! (Complete!) Avoid damaging residential (blue) buildings! (12,000,000/20,000,000 c-bills in damage sustained) Cause Property Damage to Commercial and Industrial (red) buildings or enemy units! (27,957,000/30,000,000 c-bills in damage caused) Avoid damaging any Home Guard ‘Mech (???) Die before the start of Turn 17! (3/4) H1 VLK-QA Valkyrie Weight: 30 tons (Light) Mechwarrior Name: “Rain” Mechwarrior Player: Dominus Caedis Mechwarrior Status: Vaporized in an explosion Notes: Vaporized in an ammunition explosion H2 COM-2D Commando Weight: 25 tons (Light) Mechwarrior Name: “Sleet” Mechwarrior Player: Terror Storm Mechwarrior Status: Vaporized in an explosion Notes: Vaporized in an explosion H3 ASN-21 Assassin Weight: tons (Class) HD A(S): 8/8 (3/3) LT A(S): 0/10 (3/10) LT R A(S): 2/2 CT A(S): 1/12 (6/12) CT R A(S): 0/4 RT A(S): 0/10 (0/10) RT R A(S): 2/2 LA A(S): 0/6 (5/6) RA A(S): 0/6 (0/6) LL A(S): 0/6 (6/10) RL A(S): 0/6 (5/10) Heat: 3/30 Overheat Penalty: None Heat Sinks: 10 Movement: 7/11/7 Mechwarrior: Pilot 4, Gunnery 4 Mechwarrior Name: “Snow” Mechwarrior Player: Capskye Mechwarrior Status: Vaporized in an explosion Armament: Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) LRM 5 – RT (Heat: 2, Ammo: 22, Range: (L:21 M:14 S:7 Min:6), Status: OK!) SRM 2 – LT (Heat: 2, Ammo: 44, Range: (L:9 M:6 S:3), Status: OK!) Critical Damage: None! Notes: Vaporized in an explosion H4 JVN-10N Javelin Weight: 30 tons (Light) HD A(S): 4/6 (3/3) LT A(S): 8/8 (7/7) LT R A(S): 2/2 CT A(S): 3/8 (10/10) CT R A(S): 2/2 RT A(S): 6/8 (7/7) RT R A(S): 2/2 LA A(S): 0/6 (1/5) RA A(S):0/6 (0/5) LL A(S): 8/8 (7/7) RL A(S): 8/8 (7/7) Heat: 0/30 Overheat Penalty: Heat Sinks: 10 Movement: 6/9/6 Mechwarrior: Pilot 4, Gunnery 4 Mechwarrior Name: “Hail” Mechwarrior Player: TildeATH Mechwarrior Status: Shrapnel Wound (3+ consciousness)! Armament: SRM 6 – RT (Heat: 4, Ammo: 17, Range: (L:9 M:6 S:3), Status: OK!) SRM 6 – LT (Heat: 4, Ammo: -, Range: (L:9 M:6 S:3), Status: OK!) Critical Damage: None! Notes: 2 hands Enemy Status S1 STG-3G Stinger Tonnage: 20 tons Critical Damage: None! Pilot: Piloting 3, Gunnery 4 Heat: 0/30 Overheat Penalty: None! Armament: 2 Medium Lasers Notes: S2 STG-3G Stinger Tonnage: 20 tons Critical Damage: None! Pilot: Piloting 4, Gunnery 3 Heat: 0/30 Overheat Penalty: None! Armament: 2 Medium Lasers Notes: S3 Scorpion Light Tank Tonnage: 25 tons Critical Damage: None! Pilot: Driving 5, Gunnery 4 Armament: Autocannon/5, Machine Gun Motive System Damage: None! Notes: S4 GAL-100 Galleon Light Tank Tonnage: 30 tons Critical Damage: None! Pilot: Driving 3, Gunnery 4 Armament: Medium Laser, 2 Small Lasers Motive System Damage: +1 penalty on all driving skill rolls! Notes: P1 LCT-1E Locust Tonnage: 20 tons Critical Damage: None! Pilot: Piloting 3, Gunnery 4 Heat: 0/30 Overheat Penalty: None! Armament: 1 Medium Lasers, 1 Small Lasers Notes: P2LCT-1S Locust Tonnage: 20 tons Critical Damage: None! Pilot: Piloting 3, Gunnery 4 Heat: 0/30 Overheat Penalty: None! Armament: Medium Laser, 2 SRM 2s Notes: P3 Warrior H-7 Attack Helicopter Notes: Fled off-map! G1GRF-1N Griffin Tonnage: 55 tons Critical Damage: None! Pilot: Piloting 2, Gunnery 1 Heat: 0/30 Overheat Penalty: None! Armament: PPC, LRM 10 Notes: G2 JM6-S Jagermech Tonnage: 65 tons Critical Damage: None! Pilot: Piloting 2, Gunnery 1 Heat: 0/30 Overheat Penalty: None! Armament: 2 Autocannon/2s, 2 Autocannon/5s, 2 Medium Lasers Notes: G3 VNL-K65N Von Luckner Heavy Tank Tonnage: 75 tons Critical Damage: None! Pilot: Driving 2, Gunnery 1 Armament: Autocannon/20, 2 SRM 6s, SRM 4, LRM 10, Machine Gun, Flamer Motive System Damage: None! Notes: G4 PHX-1 Phoenix Hawk (ACE) Tonnage: 45 tons Critical Damage: None! Pilot: Piloting 2, Gunnery 1 Heat: 4/30 Overheat Penalty: None! Armament: Large Laser, 2 Medium Lasers, 2 Machine Guns Notes: G5 GHR-5H Grasshopper (ACE) Tonnage: 70 tons Critical Damage: None! Pilot: Piloting 2, Gunnery 1 Heat: 0/30 Overheat Penalty: None! Armament: Large Laser, 4 Medium Lasers, LRM 5 Notes: G6 Schreck PPC Carrier (ACE) Tonnage: 80 tons Critical Damage: None! Pilot: Piloting 2, Gunnery 1 Armament: 3 PPCs Motive System Damage: None! Notes: PoptartsNinja fucked around with this message at 21:19 on Sep 28, 2013 |
# ? May 18, 2011 05:22 |
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That was hilarious.
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# ? May 18, 2011 05:25 |
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KnoxZone posted:That was hilarious. The Assassin took 79 damage (and 12 critical chances) unless I miscounted. 99 if you count the "20" damage from the self-explosion.
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# ? May 18, 2011 05:27 |
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Holy loving poo poo. There are no words.
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# ? May 18, 2011 05:29 |
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The only things that really piss me off is that I didn't even get a chance to resolve the DFA, and I couldn't finish off the train. Oh well, so much for my run at this...
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# ? May 18, 2011 05:33 |
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PoptartsNinja posted:H3 Assassin critical chance in center torso! 3 critical hits sustained! And so there was one...We're going to have a really hard time fulfilling the property destruction objective (if it can even still be done...) with only a heavily damaged Javelin against a map swarming with hostiles. By the way, my nomination for enemy MVP is the Home Guard Von Luckner. The way it simply tore apart our Assassin was glorious.
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# ? May 18, 2011 05:33 |
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# ? Apr 28, 2024 00:48 |
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We're so close! You are gonna have to trash that building somehow.
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# ? May 18, 2011 05:33 |