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Damocles Lance is... A bit different in canon. They did a novelization of MW3, and I think it ended up they killed a Trinary? Still a lot for a lance but not an entire Galaxy.
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# ? May 20, 2011 03:08 |
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# ? Apr 28, 2024 07:46 |
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PoptartsNinja posted:Edit: Also, good news everyone! poo poo = Wrecked! Yay, please tell us the highrise collapsed.
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# ? May 20, 2011 03:14 |
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Defiance Industries posted:Damocles Lance is... A bit different in canon. They did a novelization of MW3, and I think it ended up they killed a Trinary? Still a lot for a lance but not an entire Galaxy. I sorta remember reading pieces of the novelization but I can't remember what they put them up against, but it would make slightly more sense to have them just fighting a Trinary instead of a Galaxy.
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# ? May 20, 2011 03:18 |
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Damocles Lance is a bit exceptional to start with since they basically have an entire mech factory following them and doing salvage and stuff. But yeah, you chew through a ton of clanners in that game. It's still one of my favorite games, probably because of the MFB voice stuff.
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# ? May 20, 2011 03:20 |
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Operation Himinbjörg: Tactical Update 15 Movement Phase H4 Javelin enters building hex 0415, must make a piloting roll to avoid damage (4 base + 0 movement + 2 moving through heavy building hex = 6): rolled 7, succeeds! Building Hex 0415 takes damage (62/90 structure remains)! Ace G4 Home Guard PHX-1 Phoenix Hawk holds position! Ace G5 Home Guard GHR-5D Grasshopper jumps 4 to 1228! Ace G6 Home Guard Schreck PPC Carrier moves recklessly into hex 1623 (2 base + 4 fog penalty ignored = 6): rolled 11, succeeds! Ace G6 Home Guard Schreck PPC Carrier flanks to hex 1623! Combat Phase: G4 Home Guard Phoenix Hawk spots for G3 Von Luckner! G4 Home Guard Phoenix Hawk fires Large Laser at H4 Javelin (1 base + 0 movement + 0 enemy movement + 0 range + 1 fog + 1 spotting for LRM Barrage = 3): rolled 8, hit Left Leg (6/8 armor remains)! 6 damage soaked by building hex 0415! 12,000 c-bills in damage sustained! G4 Ace Home Guard Phoenix Guard generates 8 heat, sinks 10! 0 heat builds up! Overheating, movement reduced due to heat! G5 Ace Home Guard Grasshopper holds fire! G5 Ace Home Guard Grasshopper generates 4 heat, sinks 22! 0 heat builds up! G6 Ace Home Guard Schreck PPC Carrier fires PPC at H4 Javelin (1 base + 2 movement + 0 enemy movement + 4 range + 1 fog = 8): rolled 2, miss! G6 Ace Home Guard Schreck PPC Carrier fires PPC at H4 Javelin (1 base + 2 movement + 0 enemy movement + 4 range + 1 fog = 8): rolled 11, hit Right Torso (2/8 armor remains)! 6 damage soaked by building hex 0415! 13,000 c-bills in damage sustained! G6 Ace Home Guard Schreck PPC Carrier fires PPC at H4 Javelin (1 base + 2 movement + 0 enemy movement + 4 range + 1 fog = 8): rolled 9, hit Right Torso (0/8 armor, 5/7 structure remains)! 6 damage soaked by building hex 0415! 27,000 c-bills in damage sustained! Critical chance! H4 Javelin fires SRM 6 at building hex 0414 (4 base + 2 movement + 0 enemy movement + 0 range - 4 immobile target = 2): rolled 10, 2 missiles hit (46/90 structure remains)! 18,000 c-bills in damage sustained! H4 Javelin fires SRM 6 at building hex 0414 (4 base + 2 movement + 0 enemy movement + 0 range - 4 immobile target = 2): rolled 11, 6 missiles hit (34/90 structure remains)! 30,000 c-bills in damage sustained! H4 Javelin gains 14 heat, sinks 11! 3 heat builds up! S1 Stinger holds fire! S1 Stinger gains 6 heat, sinks 10! 0 heat builds up! S2 Stinger fires Medium Laser at H4 Javelin (4 base + 0 movement + 0 enemy movement + 0 range + 1 fog = 5): rolled 10, hit Left Torso! 5 damage soaked by building hex 0415! 4,000 c-bills in damage sustained! S2 Stinger fires Medium Laser at H4 Javelin (4 base + 0 movement + 0 enemy movement + 0 range + 1 fog = 5): rolled 4, miss! S2 Stinger gains 6 heat, sinks 10! 0 heat builds up! S3 Scorpion Light Tank holds fire! S4 Galleon Light Tank holds fire! P2 Locust fires Medium Laser at H4 Javelin (4 base + 1 movement + 0 enemy movement + 0 range + 1 light woods + 1 fog = 7): rolled 8, hit Right Leg! 5 damage soaked by building hex 0415! 6,000 c-bills in damage sustained! P2 Locust fires SRM 2 at H4 Javelin (4 base + 1 movement + 0 enemy movement + 0 range + 1 light woods = 6): rolled 7, 1 missile hit Left Arm! 2 damage soaked by building hex 0415! 1,000 c-bills in damage sustained! P2 Locust fires SRM 2 at H4 Javelin (4 base + 1 movement + 0 enemy movement + 0 range + 1 light woods = 6): rolled 4, miss! P2 Locust gains 1 heat, sinks 10! 0 heat builds up! G1 Home Guard Griffin fires PPC at H4 Javelin (1 base + 0 movement + 0 enemy movement + 2 range + 1 fog = 4): rolled 5, hit Center Torso (0/8 armor, 9/10 structure remains)! 6 damage soaked by building hex 0415! 23,000 c-bills in damage sustained! G1 Home Guard Griffin fires LRM 10 at H4 Javelin (1 base + 0 movement + 0 enemy movement + 2 range = 3): rolled 6, 8 missiles hit Right Torso, Head! 8 damage soaked by building hex 0415! 15,000 c-bills in damage sustained! G1 Home Guard Griffin gains 9 heat, sinks 12! 0 heat builds up! G2 Home Guard Jagermech fires Autocannon/2 at H4 Javelin (1 base + 1 movement + 0 enemy movement + 2 range = 4): rolled 5, hit Left Leg! 2 damage soaked by building hex 0415! 28 c-bills in damage sustained! G2 Home Guard Jagermech fires Autocannon/2 at H4 Javelin (1 base + 1 movement + 0 enemy movement + 2 range = 4): rolled 6, hit Left Arm! 2 damage soaked by building hex 0415! 115 c-bills in damage sustained! G2 Home Guard Jagermech fires Autocannon/5 at H4 Javelin (1 base + 1 movement + 0 enemy movement + 2 range = 4): rolled 7, hit Right Leg! 5 damage soaked by building hex 0415! 500 c-bills in damage sustained! G2 Home Guard Jagermech fires Autocannon/5 at H4 Javelin (1 base + 1 movement + 0 enemy movement + 2 range = 4): rolled 11, hit Right Leg! 5 damage soaked by building hex 0415! 1,000 c-bills in damage sustained! G2 Home Guard Jagermech gains 4 heat, sinks 10! 0 heat builds up! G3 Home Guard Von Luckner fires LRM 10 indirectly at H4 Javelin (1 base + 0 movement + 0 enemy movement + 2 range + 1 indirect fire + 1 spotter fired other weapons = 5): rolled 6, 8 missiles hit Right Leg, Left Torso! 8 damage soaked by building hex 0415! 19,000 c-bills in damage sustained! End Phase Building Hex 0415 structure reduced from 65/90 to 0 (technically -1)/90! Building Hex 0415 collapses into rubble! 9,000,000 c-bills in damage sustained! H4 Javelin suffers damage in the collapse! H4 Javelin suffers hit to Right Torso (0/7 structure remains)! Right Torso Destroyed! H4 Javelin suffers hit to Head (0/6 armor, 1/3 structure remains)! Pilot hit! H4 Javelin suffers hit to Center Torso (4/10 structure remains)! Critical chance! H4 Javelin suffers hit to Center Torso (0/10 structure remains)! Mech Destroyed 71 damage buries the Javelin remains (fun fact: the Javelin would have suffered 15 more hits to punch-hit)! H4 Javelin explodes! Building Hex 0414 suffers damage (14/90 structure remains)! 500,000 c-bills in damage sustained! Building Hex 0315 suffers damage (70/90 structure remains)! 500,000 c-bills in damage sustained! Building Hex 0316 suffers damage (70/90 structure remains)! 500,000 c-bills in damage sustained! Building Hex 0416 suffers damage (70/90 structure remains)! 500,000 c-bills in damage sustained! Physical Combat Phase: H4 Javelin kicks Building Hex 0414: automatic hi—wait, no. End Phase: Tank Crew Thirteen, AKA the “Dragonslayers,” had halted their plucky little tank’s ponderous advance. Between civilians braving the Tharkad winter on foot to get to safety and the burning hulks of dozens of upended cars, they simply couldn’t make progress quickly enough to join the rest of the Home Guard. Master Sergeant and Crew Commander John Moors, unenviably poking his head out the top hatch to yell at any civilian stupid or shell-shocked enough to try to take cover around, behind, or under his ride patted his beloved Von Luckner on the turret. Nicknamed the Nasty Surprise by her crew, they’d seen action against House Kurita and had won notice and eventual reassignment to the Home Guard when they’d singlehandedly annihilated a lance of Kurita Jenners and saved General Steiner’s headquarters staff from an unexpected flanking maneuver. The azure whips of PPC fire light the night as Tank Crew Seven in their vaunted Schreck launched another attack against an unseen foe. Moors smiled as he imagined the fury on Sergeant Alicia Toff’s face. Thirteen and Seven, Unlucky and Lucky, had a long-standing friendly rivalry and Toff was undoubtedly fuming somewhere inside her toasty little Bug Zapper at the idea that her crew had been outshot by the Nasty Surprise. Moors’ radio warbled for a moment, and in a practiced movement he slid back into his tank and dogged the hatch. “Firing solution from the Leutnant!” he called, “channel six! Keyes, if you would be so kind as to show these Clan invaders a good time?” “On it, boss!” his youngest crewman called from the tank’s aft quarter. Given the unenviable task of manning the Von Luckner’s ill-designed LRM Launcher, Keyes often complained about having nothing to do. Certainly, his contribution would be minimal, but Moors had no qualms giving his crew any real combat experience he could manage. The ten-shot LRM fired in quick succession, a bizarre trajectory that took them away from their intended target before arcing up and over. Like all Von Luckners, the Nasty Surprise had terrible heat issues, and was still toasty warm from the earlier firing of the main cannon and the unexpected detonation of the refinery. The LRMs did little to help the oppressive heat, nor did they make it noticeably worse. A cry of victory rose in Moors’s headset. “That did it, Nasty Surprise! Nice shot! That Clanner doesn’t seem to—” The sharp echo of a large detonation gave the Leutnant pause for a moment, “—like being buried under a thousand tons of Tharkad Steel! Congratulations, Crew Thirteen, that’s two for you today!” “You did all the hard work, ma’am,” Moors replied modestly, “glad we could help you clean up. If you don’t mind, though, there’re a lot of civvies out and about… mostly survivors from those apartment complexes I think. Could you call back to regimental and see if there’s anywhere we can get ‘em put up?” Enemy Forces: S1 STG-3G Stinger: Jumps 6 to 0112! Floodlight active! S2 STG-3G Stinger: holds position! Floodlight active! S3 Scorpion Light Tank: holds position! S4 GAL-100 Galleon Light Tank: holds position! P2LCT-1S Locust: runs to hex 0715! Floodlight active! G1 Home Guard Griffin holds position! G2 Home Guard Jaegermech walks to hex 1513! G3 Home Guard Von Luckner Heavy Tank holds position! G4 Home Guard Phoenix Hawk waits to move! ACE! Floodlight Active! G5 Home Guard Grasshopper waits to move! ACE! Floodlight Active! G6 Home Guard Schreck PPC Carrier waits to move! ACE! Mission Objectives Destroy the Statue of Duke Lestrade (hex 1214) to draw LOKI away from the Heavy Snow Nightclub! (Complete!) Destroy the Heavy Snow Nightclub (orange) Building! (Complete!) Await Further Objectives! (Complete!) Avoid damaging residential (blue) buildings! (12,000,000/20,000,000 c-bills in damage sustained! Complete!) Cause Property Damage to Commercial and Industrial (red) buildings or enemy units! (39,361,643/30,000,000 c-bills in damage caused! Complete!) Avoid damaging any Home Guard ‘Mech (???) Die before the start of Turn 17! (Complete!) Secret Objective: Destroy the Train! (Failed!) H1 VLK-QA Valkyrie Weight: 30 tons (Light) Mechwarrior Name: “Rain” Mechwarrior Player: Dominus Caedis Mechwarrior Status: Vaporized in an explosion Notes: Vaporized in an ammunition explosion H2 COM-2D Commando Weight: 25 tons (Light) Mechwarrior Name: “Sleet” Mechwarrior Player: Terror Storm Mechwarrior Status: Vaporized in an explosion Notes: Vaporized in an explosion H3 ASN-21 Assassin Weight: 40 tons (Medium) Mechwarrior Name: “Snow” Mechwarrior Player: Capskye Mechwarrior Status: Vaporized in an explosion Notes: Vaporized in an explosion H4 JVN-10N Javelin Weight: 30 tons (Light) HD A(S): 3/6 (3/3) LT A(S): 8/8 (7/7) LT R A(S): 2/2 CT A(S): 0/8 (9/10) CT R A(S): 2/2 RT A(S): 0/8 (0/7) RT R A(S): 2/2 LA A(S): 0/6 (1/5) RA A(S):0/6 (0/5) LL A(S): 6/8 (7/7) RL A(S): 8/8 (7/7) Heat: 0/30 Overheat Penalty: Heat Sinks: 10 Movement: 6/9/6 Mechwarrior: Pilot 4, Gunnery 4 Mechwarrior Name: “Hail” Mechwarrior Player: TildeATH Mechwarrior Status: Shrapnel Wound, Neural Feedback (5+ consciousness), Flat as a pancake and cooked to a delicious carbon ash! Armament: SRM 6 – RT (Heat: 4, Ammo: 13, Range: (L:9 M:6 S:3), Status: OK!) SRM 6 – LT (Heat: 4, Ammo: -, Range: (L:9 M:6 S:3), Status: OK!) Critical Damage: None! Notes: Crushed by a building then exploded! Enemy Status S1 STG-3G Stinger Tonnage: 20 tons Critical Damage: None! Pilot: Piloting 3, Gunnery 4 Heat: 0/30 Overheat Penalty: None! Armament: 2 Medium Lasers Notes: S2 STG-3G Stinger Tonnage: 20 tons Critical Damage: None! Pilot: Piloting 4, Gunnery 3 Heat: 0/30 Overheat Penalty: None! Armament: 2 Medium Lasers Notes: S3 Scorpion Light Tank Tonnage: 25 tons Critical Damage: None! Pilot: Driving 5, Gunnery 4 Armament: Autocannon/5, Machine Gun Motive System Damage: None! Notes: S4 GAL-100 Galleon Light Tank Tonnage: 30 tons Critical Damage: None! Pilot: Driving 3, Gunnery 4 Armament: Medium Laser, 2 Small Lasers Motive System Damage: +1 penalty on all driving skill rolls! Notes: P1 LCT-1E Locust Tonnage: 20 tons Critical Damage: None! Pilot: Piloting 3, Gunnery 4 Heat: 0/30 Overheat Penalty: None! Armament: 1 Medium Lasers, 1 Small Lasers Notes: P2LCT-1S Locust Tonnage: 20 tons Critical Damage: None! Pilot: Piloting 3, Gunnery 4 Heat: 0/30 Overheat Penalty: None! Armament: Medium Laser, 2 SRM 2s Notes: P3 Warrior H-7 Attack Helicopter Notes: Fled off-map! G1GRF-1N Griffin Tonnage: 55 tons Critical Damage: None! Pilot: Piloting 2, Gunnery 1 Heat: 0/30 Overheat Penalty: None! Armament: PPC, LRM 10 Notes: G2 JM6-S Jagermech Tonnage: 65 tons Critical Damage: None! Pilot: Piloting 2, Gunnery 1 Heat: 0/30 Overheat Penalty: None! Armament: 2 Autocannon/2s, 2 Autocannon/5s, 2 Medium Lasers Notes: G3 VNL-K65N Von Luckner Heavy Tank Tonnage: 75 tons Critical Damage: None! Pilot: Driving 2, Gunnery 1 Armament: Autocannon/20, 2 SRM 6s, SRM 4, LRM 10, Machine Gun, Flamer Motive System Damage: None! Notes: G4 PHX-1 Phoenix Hawk (ACE) Tonnage: 45 tons Critical Damage: None! Pilot: Piloting 2, Gunnery 1 Heat: 7/30 Overheat Penalty: Movement reduced! Armament: Large Laser, 2 Medium Lasers, 2 Machine Guns Notes: G5 GHR-5H Grasshopper (ACE) Tonnage: 70 tons Critical Damage: None! Pilot: Piloting 2, Gunnery 1 Heat: 0/30 Overheat Penalty: None! Armament: Large Laser, 4 Medium Lasers, LRM 5 Notes: G6 Schreck PPC Carrier (ACE) Tonnage: 80 tons Critical Damage: None! Pilot: Piloting 2, Gunnery 1 Armament: 3 PPCs Motive System Damage: None! Notes: After-Action Report: First of all, I’d like to thank the pilots who took this challenge and ran with it; especially poor TerrorStorm in his Commando. I will admit, I had originally intended the first phases of this mission to be more of a knock-down drag-out brawl than what we saw; but I am immensely satisfied with the outcome. Everyone’s performance was exemplary given a set of trying (and increasingly more You pulled it off in the end, guys. I wonder what this bodes for House Steiner? Regardless, we need MVPs; for the Players, for the Home Guard, and for Loki. Oh, and in case anyone’s wondering, that falling building did 91 damage to the Javelin (nearly half the damage of a ton of machine gun ammo exploding). PoptartsNinja fucked around with this message at 21:20 on Sep 28, 2013 |
# ? May 20, 2011 03:45 |
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I have no opinions on the player MVP. The players each died with incredible style. Incinerated in a suicidal jump from an exploding refinery? Check. Dying in a fireball in a last, desperate attempt to perform a kamikaze death-from-above attack on a train? Check. Crushed by a skyscraper that he managed to trick the Home Guard into blowing up for him? Check. Even the poor dude in the Commando managed to perform the most memorable party-crashing Tharkad is likely to see in generations. There's pretty much no way that this team could have been any more awesome. Home Guard MVP: The Home Guard didn't inspire me this round, but I'm going to have to nominate the tank that died in the refinery explosion. Why? Because some of the awesome may have rubbed off on it. Loki MVP: Whomever it was that managed to hack into Heimdall's comms. Barring that? The collapsing skyscraper, or maybe the statue of Duke Lestrade. David Corbett fucked around with this message at 04:06 on May 20, 2011 |
# ? May 20, 2011 03:50 |
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Axe-man posted:I started around the time clicky mechs first came out. What actual differences are there in combat and the like. I don't know anyone who ever has actually played them I've never played actual Battletech (and only very briefly dabbled with the clicky version), but they appear to be radically different. Basically, WizKids has a core ruleset for their various miniatures properties (which I believe started with MageKnight but I mostly encountered in HeroClix) where every figure has a wheel under the figure, with several distinct "clicks" displaying various values for a handful of stats. Each stat also can sport one (or I think sometimes two) of a handful of special abilities denoted by a particular color appearing around the number in that stat value at that click. Every point of damage that goes through will cause the wheel to rotate one click towards the figure being destroyed. You also could only give orders to so and so many figures per turn, and figures couldn't act two turns in a row without "pushing" (taking a point of damage) and then absolutely having to sit out the next turn. And moving and attacking could not be done in the same turn without a charge ability. Of course exact details and the stats and abilities varied from game to game. I'm not 100% sure their version of Battletech had the same move/attack restriction, for example. (Easily my least favorite part of HeroClix.) It seemed at the time like a decent way to get into miniatures without shelling out ridiculous amounts of money for the big mini games like 40K, but I found their system(s) to be pretty oversimplistic and confining.
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# ? May 20, 2011 03:51 |
PoptartsNinja posted:Secret Objective: Destroy the Train! (Failed!) AAAArrrrrgghh!! So close!
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# ? May 20, 2011 04:03 |
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PoptartsNinja posted:Secret Objective: Destroy the Train! (Failed!) Well I wonder how that's going to bode for the rest of Heimdall.
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# ? May 20, 2011 04:07 |
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You guys failed to destroy the train and have doomed the state. Now the clanners will march unopposed to Terra. You have ruined us all!
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# ? May 20, 2011 04:07 |
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KnoxZone posted:You guys failed to destroy the train and have doomed the state. Now the clanners will march unopposed to Terra. You have ruined us all! I am really quite lazy, but I would like you to imagine the M. Bison "Yes... YES!!!" GIF here.
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# ? May 20, 2011 04:10 |
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PoptartsNinja posted:
Very sneaky of you, PTN... PoptartsNinja posted:
More like a quarter the damage. Player MVP: the Javelin (TildeATH); It looked like we would fail the property destruction objective, but TildeATH was able to avoid a repeat of the Somerset scenario through his decisions. Heck he was able to put us well above the minimum amount needed. Kudos to you TildeATH. Player Honorable Mention: the Valkyrie(Dominus Caedis); the refinery explosion was awesome and contributed around 1/3 of the destruction requirement by itself. Home Guard MVP: the "Dragonslayers" (Von Luckner). It succeeded in killing two of the players and the way it tore apart our Assassin mech was comedy gold. Loki MVP: None. Screw them. If I had to choose though, it would be the P1 Locust. That one small laser it fired in tac update 10 caused the Commando (Terror Storm) to fail a PSR, fall over, and explode. v v v There was no way around the civilian casualties though. No matter which method was used to destroy the refinery, those residential buildings would have been blown up. Don't blame Heimdall or the players, blame those criminally incompetent civil engineers who thought it would be a grand idea to place apartment complexes next to a refining facility (or vice versa). landcollector fucked around with this message at 04:39 on May 20, 2011 |
# ? May 20, 2011 04:15 |
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MVP: TildeATH, who is used to being neck deep in tildes. Getting the enemies to blow up your objective for you is too hilarious to go unrewarded. It would go to the one who blew up the refinery for most cbills in a turn, but they killed (accidentally) a bunch of civilians. Homeguard MVP: the guy who stopped the train DFA. (edit: the Von Luckner) Bozart fucked around with this message at 04:26 on May 20, 2011 |
# ? May 20, 2011 04:21 |
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Heimdall MVP: The Refinery. Anything leaving a crater in downtown Tharkad has my vote. There were many craters this time, but the refinery left the biggest and hottest. Home Guard MVP: That Von Luckner tank! The only way that thing could've been more would be if it were shoving its barrel up a Clanner's rear end for real. Loki MVP: The statue of Duke Lestrade. It died an ignominious death, as is proper for Loki members. Now, I can't wait for the political vote and political update. How's our friend El Jefe doing with his quest for vengeance against the dog responsible for his wife's death?
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# ? May 20, 2011 04:27 |
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Heimdall MVP: The Javelin (TildeATH) for managing to put Heimdall over the top on this mission. The Valkyrie loses out mostly because of the collateral damage rendered from the refinery blowing up (as awesome as it was). Home Guard MVP: Von Luckner Loki MVP: The popular thing here seems to be going with the Statue of Duke Lestrade so...yeah.
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# ? May 20, 2011 04:29 |
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Axe-man posted:I started around the time clicky mechs first came out. What actual differences are there in combat and the like. I don't know anyone who ever has actually played them It's a completely different system. The clicky one was really just a modified version of Mage Knight.
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# ? May 20, 2011 04:39 |
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PoptartsNinja posted:Secret Objective: Destroy the Train! (Failed!) Got sneaky with the secret objective there, PTN. And you guys were so close to getting it, too. If only the Assassin hadn't tried to DFA it. Wonder what this will bode for Heimdall. The Lyrans will undoubtedly be able to recover something from the train, otherwise there would have been no reason for it to be an objective to destroy it... As for MVPs: Heimdall MVP undoubtedly goes to the Valkyrie. Doing half of the property damage requirement alone by nuking the refinery? Yes. The residential damage was unfortunate, but can you really argue with an explosion that big? Honorable mention to the Javelin, as it got the Home Guard to bring a building (owned indirectly by Duke Lestrade, nonetheless) down on it, completing the property damage objective. Home Guard MVP is John Moors and the Dragonslayers of Tank Crew Thirteen, the Von Luckner Tank, Nasty Surprise. Responsible for taking out both the Assassin and the Javelin. Who else would deserve the title? Eagerly awaiting the next political vote, PTN. Keep it up.
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# ? May 20, 2011 04:43 |
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Axe-man posted:I started around the time clicky mechs first came out. What actual differences are there in combat and the like. I don't know anyone who ever has actually played them I played them! But I was something like thirteen, I think. It was fun, in a simple "my giant robot runs up and hits you! Wooo!" sort of way. Anyway, good job team! But I told you, bro. I warned you about trains! Since this is the Let's Play subforum let's also curse the modernizers for ruining everything again. The Tharkad Reichstag shall pay for this failure!
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# ? May 20, 2011 04:45 |
Heimdal MVP: Valkyrie! She died on wings of fire! Loki MVP: Clovis. Home Guard MVP: Von Luckner. That's one shooty tank crew! jng2058 fucked around with this message at 06:48 on May 20, 2011 |
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# ? May 20, 2011 04:49 |
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Good work, TildeATH. You definitely deserve the MVP award for hopping around the city and managing to survive to bring a hex of that skyscraper down.
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# ? May 20, 2011 04:56 |
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MVPs: Valkyrie, the Von Luckner, and the Warrior.
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# ? May 20, 2011 05:02 |
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Valkyrie, Von Luckner, Statue.
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# ? May 20, 2011 05:03 |
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Heimdall: Valkyrie! Home Guard: Von Luckner! LOKI: The Locust that was smart enough to run away.
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# ? May 20, 2011 06:40 |
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Good job, Javelin! You did it! Victory for Heimdal! I hope that train doesn't come back to haunt the organization though. My MVP nominations! Heimdal MVP: Refinery Home Guard MVP: Von Luckner Loki MVP: The Statue Loki were really not very impressive during the combat itself. I guess we'll have to wait and see how they end up spinning it all afterwards.
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# ? May 20, 2011 06:42 |
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heimdall: Train HomeGuard: the height 13 hex Loki: the chopper The Train was just a bonus objective right? AtomikKrab fucked around with this message at 07:11 on May 20, 2011 |
# ? May 20, 2011 07:07 |
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PoptartsNinja posted:nor did they didn’t make it noticeably worse. Great mission with a fun little lets read intermission.
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# ? May 20, 2011 07:59 |
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Awesome ending. drat it that we didn't get the train we rode in on but still awesome. MVP's are the Javelin, Von Luckner and Statue for Heimdall, Home Guard and LOKI.
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# ? May 20, 2011 08:46 |
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Holy poo poo what an awesome finish. Player MVP definitely has to go to the Javelin for carrying us over the goal line with an honorable mention to the Valkyrie blowing up the refinery. Home guard MVP definitely the Von Luckner.
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# ? May 20, 2011 12:21 |
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"Hmmm, these Clanner designs aren't so tough! They're just really sneaky. We don't have to worry about them on the frontlines. All we have to do is tighten internal security, starting with a few purges of less than loyal units." Let's all hope that's the conclusion Steiner's powerbase comes to, and maybe the next place we'll see the Clans invading will be Tharkad once more
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# ? May 20, 2011 12:42 |
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Did the clans ever invade Tharkad? Did they get that far? ^.-
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# ? May 20, 2011 12:59 |
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Oh wow, I can't wait for the political vote for this update result. Good job guys, you snatched defeat from the jaws of victory, punched defeat in the nose, tore its mouth open, and snatched victory from its jaws like some kind of incredibly epic ouroboros. I'm going to hope the next scenario tops this, but I'm not sure how that can happen.
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# ? May 20, 2011 13:06 |
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MVPs: Javelin, Von Luckner, and the humble spotlight.
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# ? May 20, 2011 14:11 |
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Votes go to Valkyrie and von Luckner. I demand you roll those 15 punch hits BTW guys, THIS DUDE is who the von Luckner tank is named for. PoptartsNinja posted:The Angry_Ed posted:So basically Damocles Lance is a complete and utter anomaly in the ELH, then, and only because of their questionable canonical status as being in Mechwarrior 3 and Pirate's Moon.
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# ? May 20, 2011 15:55 |
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The secret objective makes the train incident even more infuriating! Why did you have to perform that maneuver?? There was no benefit in that at all, compared to the 'boring' alternative. Why does anyone ever listen to goons during these things, seriously!
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# ? May 20, 2011 16:10 |
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Gimmick Account posted:Why does anyone ever listen to goons during these things, seriously! Because people did listen to goons, and goons are chucklefucks who make hilariously bad decisions.
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# ? May 20, 2011 16:12 |
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PoptartsNinja posted:It is. There is a reason I don't respect the Eridani Light Horse. Hahahah, yeah but now that completely ruins my mental image of the Battletech universe. Now I'm just thinking about how all those pilots died. With no pants on. I'd only read through the Technical Readouts and never got into any of the other material so this is all brand new to me. I'd always imagined the cooling suits to be more like the interior of a spacesuit, i.e.: Mechwarriors: No pants, no dignity.
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# ? May 20, 2011 16:21 |
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Anything involving the Jihad should be ignored. ComStar having regiments that they pulled together from the warehouses on Terra and SLDF stocks that they had the records for? Especially after a few centuries? Understandable. WoB having enough stuff to subjugate and destroy a lot of the Inner Sphere? Highly unlikely. Also it completely ignored that Outreach is probably one of the most heavily armed planets in the Sphere. At any given time there's at least a couple of Regiments of Wolf Dragoons there, not to mention all of the assorted partial mercenary commands hanging about before their next job.
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# ? May 20, 2011 16:22 |
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SynthOrange posted:I'd only read through the Technical Readouts and never got into any of the other material so this is all brand new to me. I'd always imagined the cooling suits to be more like the interior of a spacesuit, i.e.: Well, you aren't that far off in your assumption. As PTN described in his Let's Read, Rose has a full-body flight suit that does the cooling vest function for the whole body.
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# ? May 20, 2011 16:23 |
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IIRC they've redone a lot of the old cooling vest/neurohelmet stuff to be a lot more practical.
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# ? May 20, 2011 16:35 |
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# ? Apr 28, 2024 07:46 |
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I played the clix game for a good year or so. It was actually a lot of fun, but the most glaring flaw was that nobody could move and shoot in the same turn, prompting very defensive play. The exception was a 'nech charge, which let a 'mech move double base movement and deal several points of damae at the cost of one to itself. With weapon rages limited to 16 and under and speeds as high as 12, charging was absolutely dominant. The most feared 'mech in the game was a crazy dude in a Firemoth who just ran into everything at top speed. I'll miss you, Arnis Drummond.
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# ? May 20, 2011 16:59 |